From 905d8e0742d200558677dac01a838e95877f7b5e Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Mon, 29 Sep 2008 12:27:00 -0700 Subject: [PATCH] GLSL: Implement _mesa_get_handle Implementing _mesa_get_handle in using glGetIntegerv(GL_CURRENT_PROGRAM, ...) allows glGetHandleARB to work. --- src/mesa/shader/shader_api.c | 25 ++++++++----------------- 1 file changed, 8 insertions(+), 17 deletions(-) diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 3ab590351a7..504d7693234 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -47,7 +47,7 @@ #include "shader/shader_api.h" #include "shader/slang/slang_compile.h" #include "shader/slang/slang_link.h" - +#include "glapi/dispatch.h" #ifndef GL_PROGRAM_BINARY_LENGTH_OES @@ -925,24 +925,15 @@ _mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount, static GLuint _mesa_get_handle(GLcontext *ctx, GLenum pname) { -#if 0 - GET_CURRENT_CONTEXT(ctx); - - switch (pname) { - case GL_PROGRAM_OBJECT_ARB: - { - struct gl2_program_intf **pro = ctx->Shader.CurrentProgram; - - if (pro != NULL) - return (**pro)._container._generic. - GetName((struct gl2_generic_intf **) (pro)); - } - break; - default: + GLint handle = 0; + + if (pname == GL_PROGRAM_OBJECT_ARB) { + CALL_GetIntegerv(ctx->Exec, (GL_CURRENT_PROGRAM, &handle)); + } else { _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB"); } -#endif - return 0; + + return handle; } -- 2.30.2