From 9091015a9782ad15e58540a8fd61df83ea2bfe31 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 9 Jun 2008 15:04:31 -0600 Subject: [PATCH] mesa: refactor: move _mesa_resizebuffers(), _mesa_ResizeBuffersMESA() to framebuffer.c --- src/mesa/main/attrib.c | 1 + src/mesa/main/buffers.c | 79 ------------------------------------- src/mesa/main/buffers.h | 4 -- src/mesa/main/dlist.c | 1 + src/mesa/main/framebuffer.c | 78 ++++++++++++++++++++++++++++++++++++ src/mesa/main/framebuffer.h | 8 ++++ 6 files changed, 88 insertions(+), 83 deletions(-) diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 70b5121a9fa..63754569e64 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -30,6 +30,7 @@ #include "blend.h" #include "buffers.h" #include "bufferobj.h" +#include "clear.h" #include "colormac.h" #include "colortab.h" #include "context.h" diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index d617ef9a32c..c767e622865 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -456,83 +456,6 @@ _mesa_ReadBuffer(GLenum buffer) } -#if _HAVE_FULL_GL - -/** - * XXX THIS IS OBSOLETE - drivers should take care of detecting window - * size changes and act accordingly, likely calling _mesa_resize_framebuffer(). - * - * GL_MESA_resize_buffers extension. - * - * When this function is called, we'll ask the window system how large - * the current window is. If it's a new size, we'll call the driver's - * ResizeBuffers function. The driver will then resize its color buffers - * as needed, and maybe call the swrast's routine for reallocating - * swrast-managed depth/stencil/accum/etc buffers. - * \note This function should only be called through the GL API, not - * from device drivers (as was done in the past). - */ - -void _mesa_resizebuffers( GLcontext *ctx ) -{ - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glResizeBuffersMESA\n"); - - if (!ctx->Driver.GetBufferSize) { - return; - } - - if (ctx->WinSysDrawBuffer) { - GLuint newWidth, newHeight; - GLframebuffer *buffer = ctx->WinSysDrawBuffer; - - assert(buffer->Name == 0); - - /* ask device driver for size of output buffer */ - ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); - - /* see if size of device driver's color buffer (window) has changed */ - if (buffer->Width != newWidth || buffer->Height != newHeight) { - if (ctx->Driver.ResizeBuffers) - ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); - } - } - - if (ctx->WinSysReadBuffer - && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) { - GLuint newWidth, newHeight; - GLframebuffer *buffer = ctx->WinSysReadBuffer; - - assert(buffer->Name == 0); - - /* ask device driver for size of read buffer */ - ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); - - /* see if size of device driver's color buffer (window) has changed */ - if (buffer->Width != newWidth || buffer->Height != newHeight) { - if (ctx->Driver.ResizeBuffers) - ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); - } - } - - ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ -} - - -/* - * XXX THIS IS OBSOLETE - */ -void GLAPIENTRY -_mesa_ResizeBuffersMESA( void ) -{ - GET_CURRENT_CONTEXT(ctx); - - if (ctx->Extensions.MESA_resize_buffers) - _mesa_resizebuffers( ctx ); -} - /* * XXX move somewhere else someday? @@ -553,8 +476,6 @@ _mesa_SampleCoverageARB(GLclampf value, GLboolean invert) ctx->NewState |= _NEW_MULTISAMPLE; } -#endif /* _HAVE_FULL_GL */ - /** diff --git a/src/mesa/main/buffers.h b/src/mesa/main/buffers.h index ca0e7c411cb..ba79db68712 100644 --- a/src/mesa/main/buffers.h +++ b/src/mesa/main/buffers.h @@ -52,15 +52,11 @@ _mesa_readbuffer_update_fields(GLcontext *ctx, GLenum buffer); extern void GLAPIENTRY _mesa_ReadBuffer( GLenum mode ); -extern void GLAPIENTRY -_mesa_ResizeBuffersMESA( void ); - extern void GLAPIENTRY _mesa_SampleCoverageARB(GLclampf value, GLboolean invert); extern void _mesa_init_multisample(GLcontext *ctx); -extern void _mesa_resizebuffers( GLcontext *ctx ); #endif diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index f933580b2d9..07d279da301 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -52,6 +52,7 @@ #include "eval.h" #include "extensions.h" #include "feedback.h" +#include "framebuffer.h" #include "get.h" #include "glapi/glapi.h" #include "hash.h" diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index 894d99afd23..96f1b30c9b2 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -338,6 +338,84 @@ _mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb, } + +/** + * XXX THIS IS OBSOLETE - drivers should take care of detecting window + * size changes and act accordingly, likely calling _mesa_resize_framebuffer(). + * + * GL_MESA_resize_buffers extension. + * + * When this function is called, we'll ask the window system how large + * the current window is. If it's a new size, we'll call the driver's + * ResizeBuffers function. The driver will then resize its color buffers + * as needed, and maybe call the swrast's routine for reallocating + * swrast-managed depth/stencil/accum/etc buffers. + * \note This function should only be called through the GL API, not + * from device drivers (as was done in the past). + */ +void +_mesa_resizebuffers( GLcontext *ctx ) +{ + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glResizeBuffersMESA\n"); + + if (!ctx->Driver.GetBufferSize) { + return; + } + + if (ctx->WinSysDrawBuffer) { + GLuint newWidth, newHeight; + GLframebuffer *buffer = ctx->WinSysDrawBuffer; + + assert(buffer->Name == 0); + + /* ask device driver for size of output buffer */ + ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); + + /* see if size of device driver's color buffer (window) has changed */ + if (buffer->Width != newWidth || buffer->Height != newHeight) { + if (ctx->Driver.ResizeBuffers) + ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); + } + } + + if (ctx->WinSysReadBuffer + && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) { + GLuint newWidth, newHeight; + GLframebuffer *buffer = ctx->WinSysReadBuffer; + + assert(buffer->Name == 0); + + /* ask device driver for size of read buffer */ + ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); + + /* see if size of device driver's color buffer (window) has changed */ + if (buffer->Width != newWidth || buffer->Height != newHeight) { + if (ctx->Driver.ResizeBuffers) + ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); + } + } + + ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ +} + + +/* + * XXX THIS IS OBSOLETE + */ +void GLAPIENTRY +_mesa_ResizeBuffersMESA( void ) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->Extensions.MESA_resize_buffers) + _mesa_resizebuffers( ctx ); +} + + + /** * Examine all the framebuffer's renderbuffers to update the Width/Height * fields of the framebuffer. If we have renderbuffers with different diff --git a/src/mesa/main/framebuffer.h b/src/mesa/main/framebuffer.h index 4d76f3a90f7..e9eeed28cb5 100644 --- a/src/mesa/main/framebuffer.h +++ b/src/mesa/main/framebuffer.h @@ -53,6 +53,14 @@ extern void _mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb, GLuint width, GLuint height); + +extern void +_mesa_resizebuffers( GLcontext *ctx ); + +extern void GLAPIENTRY +_mesa_ResizeBuffersMESA( void ); + + extern void _mesa_update_draw_buffer_bounds(GLcontext *ctx); -- 2.30.2