From 91af398b32f0f63a1560fe023651be0861c08f8a Mon Sep 17 00:00:00 2001 From: Francisco Jerez Date: Sun, 21 Feb 2010 14:28:17 +0100 Subject: [PATCH] dri/nouveau: Fix stencil mask handling on glClear(). --- src/mesa/drivers/dri/nouveau/nouveau_driver.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.c b/src/mesa/drivers/dri/nouveau/nouveau_driver.c index bf0e20ca81c..afaa8de5b38 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_driver.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_driver.c @@ -112,8 +112,8 @@ nouveau_clear(GLcontext *ctx, GLbitfield buffers) mask = pack_zs_i(s->format, (buffers & BUFFER_BIT_DEPTH && ctx->Depth.Mask) ? ~0 : 0, - (buffers & BUFFER_BIT_STENCIL && - ctx->Stencil.WriteMask[0]) ? ~0 : 0); + (buffers & BUFFER_BIT_STENCIL ? + ctx->Stencil.WriteMask[0] : 0)); value = pack_zs_f(s->format, ctx->Depth.Clear, ctx->Stencil.Clear); -- 2.30.2