From 91b2ce85d1e1914b7199b45f4f21a3e36e2e21e1 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Thu, 13 Oct 2011 09:56:34 -0700 Subject: [PATCH] swrast: Remove dead _swrast_read_depth_span_uint(). All the code using it is converted to MapRenderbuffer and the core unpack functions. Reviewed-by: Brian Paul --- src/mesa/swrast/s_depth.c | 83 --------------------------------------- src/mesa/swrast/s_depth.h | 5 --- 2 files changed, 88 deletions(-) diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index 58440cb97bd..6ffa0a31052 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -1313,89 +1313,6 @@ _swrast_read_depth_span_float( struct gl_context *ctx, struct gl_renderbuffer *r } } - -/** - * As above, but return 32-bit GLuint values. - */ -void -_swrast_read_depth_span_uint( struct gl_context *ctx, struct gl_renderbuffer *rb, - GLint n, GLint x, GLint y, GLuint depth[] ) -{ - GLuint depthBits; - - if (!rb) { - /* really only doing this to prevent FP exceptions later */ - memset(depth, 0, n * sizeof(GLuint)); - return; - } - - depthBits = _mesa_get_format_bits(rb->Format, GL_DEPTH_BITS); - - ASSERT(rb->_BaseFormat == GL_DEPTH_COMPONENT); - - if (y < 0 || y >= (GLint) rb->Height || - x + n <= 0 || x >= (GLint) rb->Width) { - /* span is completely outside framebuffer */ - memset(depth, 0, n * sizeof(GLfloat)); - return; - } - - if (x < 0) { - GLint dx = -x; - GLint i; - for (i = 0; i < dx; i++) - depth[i] = 0; - x = 0; - n -= dx; - depth += dx; - } - if (x + n > (GLint) rb->Width) { - GLint dx = x + n - (GLint) rb->Width; - GLint i; - for (i = 0; i < dx; i++) - depth[n - i - 1] = 0; - n -= dx; - } - if (n <= 0) { - return; - } - - if (rb->DataType == GL_UNSIGNED_INT) { - rb->GetRow(ctx, rb, n, x, y, depth); - if (depthBits < 32) { - GLuint shift = 32 - depthBits; - GLint i; - for (i = 0; i < n; i++) { - GLuint z = depth[i]; - depth[i] = z << shift; /* XXX lsb bits? */ - } - } - } - else if (rb->DataType == GL_UNSIGNED_SHORT) { - GLushort temp[MAX_WIDTH]; - GLint i; - rb->GetRow(ctx, rb, n, x, y, temp); - if (depthBits == 16) { - for (i = 0; i < n; i++) { - GLuint z = temp[i]; - depth[i] = (z << 16) | z; - } - } - else { - GLuint shift = 16 - depthBits; - for (i = 0; i < n; i++) { - GLuint z = temp[i]; - depth[i] = (z << (shift + 16)) | (z << shift); /* XXX lsb bits? */ - } - } - } - else { - _mesa_problem(ctx, "Invalid depth renderbuffer data type"); - } -} - - - /** * Clear the given z/depth renderbuffer. */ diff --git a/src/mesa/swrast/s_depth.h b/src/mesa/swrast/s_depth.h index 8d5cdfaa006..2caea82e081 100644 --- a/src/mesa/swrast/s_depth.h +++ b/src/mesa/swrast/s_depth.h @@ -48,11 +48,6 @@ extern void _swrast_read_depth_span_float( struct gl_context *ctx, struct gl_renderbuffer *rb, GLint n, GLint x, GLint y, GLfloat depth[] ); - -extern void -_swrast_read_depth_span_uint( struct gl_context *ctx, struct gl_renderbuffer *rb, - GLint n, GLint x, GLint y, GLuint depth[] ); - extern void _swrast_clear_depth_buffer( struct gl_context *ctx, struct gl_renderbuffer *rb ); -- 2.30.2