From 92b96a883f5ed53d88ec148c8212c5a8348e97ab Mon Sep 17 00:00:00 2001 From: =?utf8?q?Christian=20K=C3=B6nig?= Date: Wed, 1 Aug 2012 15:20:07 +0200 Subject: [PATCH] radeonsi: fix texture loads from sampler > 0 MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit The backend is multiplying the offset by the numbers of elements anyway, so doing it twice just makes everything crash. Signed-off-by: Christian König Reviewed-by: Michel Dänzer --- src/gallium/drivers/radeonsi/radeonsi_shader.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/gallium/drivers/radeonsi/radeonsi_shader.c b/src/gallium/drivers/radeonsi/radeonsi_shader.c index f90fd1dde30..81b44a772ab 100644 --- a/src/gallium/drivers/radeonsi/radeonsi_shader.c +++ b/src/gallium/drivers/radeonsi/radeonsi_shader.c @@ -529,14 +529,14 @@ static void tex_fetch_args( /* Resource */ ptr = use_sgpr(bld_base->base.gallivm, SGPR_CONST_PTR_V8I32, 4); offset = lp_build_const_int32(bld_base->base.gallivm, - 8 * emit_data->inst->Src[1].Register.Index); + emit_data->inst->Src[1].Register.Index); emit_data->args[2] = build_indexed_load(bld_base->base.gallivm, ptr, offset); /* Sampler */ ptr = use_sgpr(bld_base->base.gallivm, SGPR_CONST_PTR_V4I32, 2); offset = lp_build_const_int32(bld_base->base.gallivm, - 4 * emit_data->inst->Src[1].Register.Index); + emit_data->inst->Src[1].Register.Index); emit_data->args[3] = build_indexed_load(bld_base->base.gallivm, ptr, offset); -- 2.30.2