From 92ced46eaf1f389108ed8d3d788498d799f0b385 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 2 Feb 2009 07:48:10 -0700 Subject: [PATCH] mesa: move code after decls. Fixes Window build failure. --- src/mesa/swrast/s_triangle.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 063130714c0..0598052f50c 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -266,9 +266,6 @@ affine_span(GLcontext *ctx, SWspan *span, GLchan sample[4]; /* the filtered texture sample */ const GLuint texEnableSave = ctx->Texture._EnabledUnits; - /* Disable tex units so they're not re-applied in swrast_write_rgba_span */ - ctx->Texture._EnabledUnits = 0x0; - /* Instead of defining a function for each mode, a test is done * between the outer and inner loops. This is to reduce code size * and complexity. Observe that an optimizing compiler kills @@ -397,6 +394,9 @@ affine_span(GLcontext *ctx, SWspan *span, GLuint i; GLchan *dest = span->array->rgba[0]; + /* Disable tex units so they're not re-applied in swrast_write_rgba_span */ + ctx->Texture._EnabledUnits = 0x0; + span->intTex[0] -= FIXED_HALF; span->intTex[1] -= FIXED_HALF; switch (info->filter) { -- 2.30.2