From 93115c4b235896df097b91edec7458a8a4488c4e Mon Sep 17 00:00:00 2001 From: Stephane Marchesin Date: Mon, 14 Jul 2008 01:03:07 +0200 Subject: [PATCH] nouveau: say goodbye to the old DRI driver... --- configs/linux-dri-xcb | 2 +- src/mesa/drivers/dri/nouveau/Makefile | 54 - .../drivers/dri/nouveau/nouveau_bufferobj.c | 627 --- .../drivers/dri/nouveau/nouveau_bufferobj.h | 77 - src/mesa/drivers/dri/nouveau/nouveau_card.c | 17 - src/mesa/drivers/dri/nouveau/nouveau_card.h | 49 - .../drivers/dri/nouveau/nouveau_card_list.h | 226 - .../drivers/dri/nouveau/nouveau_context.c | 422 -- .../drivers/dri/nouveau/nouveau_context.h | 241 - .../drivers/dri/nouveau/nouveau_ctrlreg.h | 44 - src/mesa/drivers/dri/nouveau/nouveau_dri.h | 28 - src/mesa/drivers/dri/nouveau/nouveau_driver.c | 218 - src/mesa/drivers/dri/nouveau/nouveau_driver.h | 42 - src/mesa/drivers/dri/nouveau/nouveau_fbo.c | 289 - src/mesa/drivers/dri/nouveau/nouveau_fbo.h | 30 - src/mesa/drivers/dri/nouveau/nouveau_fifo.c | 153 - src/mesa/drivers/dri/nouveau/nouveau_fifo.h | 222 - src/mesa/drivers/dri/nouveau/nouveau_lock.c | 81 - src/mesa/drivers/dri/nouveau/nouveau_lock.h | 69 - src/mesa/drivers/dri/nouveau/nouveau_mem.c | 144 - src/mesa/drivers/dri/nouveau/nouveau_mem.h | 23 - src/mesa/drivers/dri/nouveau/nouveau_msg.h | 67 - src/mesa/drivers/dri/nouveau/nouveau_object.c | 98 - src/mesa/drivers/dri/nouveau/nouveau_object.h | 39 - src/mesa/drivers/dri/nouveau/nouveau_query.c | 200 - src/mesa/drivers/dri/nouveau/nouveau_query.h | 38 - src/mesa/drivers/dri/nouveau/nouveau_reg.h | 4998 ----------------- src/mesa/drivers/dri/nouveau/nouveau_screen.c | 325 -- src/mesa/drivers/dri/nouveau/nouveau_screen.h | 61 - src/mesa/drivers/dri/nouveau/nouveau_shader.c | 833 --- src/mesa/drivers/dri/nouveau/nouveau_shader.h | 454 -- .../drivers/dri/nouveau/nouveau_shader_0.c | 1050 ---- .../drivers/dri/nouveau/nouveau_shader_1.c | 16 - .../drivers/dri/nouveau/nouveau_shader_2.c | 264 - src/mesa/drivers/dri/nouveau/nouveau_span.c | 123 - src/mesa/drivers/dri/nouveau/nouveau_span.h | 39 - src/mesa/drivers/dri/nouveau/nouveau_state.c | 368 -- src/mesa/drivers/dri/nouveau/nouveau_state.h | 50 - .../drivers/dri/nouveau/nouveau_state_cache.c | 69 - .../drivers/dri/nouveau/nouveau_state_cache.h | 29 - src/mesa/drivers/dri/nouveau/nouveau_swtcl.c | 127 - src/mesa/drivers/dri/nouveau/nouveau_swtcl.h | 55 - src/mesa/drivers/dri/nouveau/nouveau_sync.c | 198 - src/mesa/drivers/dri/nouveau/nouveau_sync.h | 69 - src/mesa/drivers/dri/nouveau/nouveau_tex.c | 49 - src/mesa/drivers/dri/nouveau/nouveau_tex.h | 38 - src/mesa/drivers/dri/nouveau/nv04_state.c | 540 -- src/mesa/drivers/dri/nouveau/nv04_swtcl.c | 619 -- src/mesa/drivers/dri/nouveau/nv04_swtcl.h | 12 - src/mesa/drivers/dri/nouveau/nv10_state.c | 1009 ---- src/mesa/drivers/dri/nouveau/nv10_swtcl.c | 714 --- src/mesa/drivers/dri/nouveau/nv10_swtcl.h | 40 - src/mesa/drivers/dri/nouveau/nv20_shader.h | 121 - src/mesa/drivers/dri/nouveau/nv20_state.c | 824 --- src/mesa/drivers/dri/nouveau/nv20_vertprog.c | 447 -- src/mesa/drivers/dri/nouveau/nv30_fragprog.c | 742 --- src/mesa/drivers/dri/nouveau/nv30_shader.h | 379 -- src/mesa/drivers/dri/nouveau/nv30_state.c | 1002 ---- src/mesa/drivers/dri/nouveau/nv30_vertprog.c | 367 -- src/mesa/drivers/dri/nouveau/nv40_fragprog.c | 224 - src/mesa/drivers/dri/nouveau/nv40_shader.h | 467 -- src/mesa/drivers/dri/nouveau/nv40_vertprog.c | 778 --- src/mesa/drivers/dri/nouveau/nv50_state.c | 641 --- 63 files changed, 1 insertion(+), 21640 deletions(-) delete mode 100644 src/mesa/drivers/dri/nouveau/Makefile delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_card.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_card.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_card_list.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_context.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_context.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_ctrlreg.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_dri.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_driver.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_driver.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_fbo.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_fbo.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_fifo.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_fifo.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_lock.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_lock.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_mem.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_mem.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_msg.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_object.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_object.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_query.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_query.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_reg.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_screen.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_screen.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_shader.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_shader.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_shader_0.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_shader_1.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_shader_2.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_span.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_span.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_state.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_state.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_state_cache.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_state_cache.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_swtcl.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_swtcl.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_sync.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_sync.h delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_tex.c delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_tex.h delete mode 100644 src/mesa/drivers/dri/nouveau/nv04_state.c delete mode 100644 src/mesa/drivers/dri/nouveau/nv04_swtcl.c delete mode 100644 src/mesa/drivers/dri/nouveau/nv04_swtcl.h delete mode 100644 src/mesa/drivers/dri/nouveau/nv10_state.c delete mode 100644 src/mesa/drivers/dri/nouveau/nv10_swtcl.c delete mode 100644 src/mesa/drivers/dri/nouveau/nv10_swtcl.h delete mode 100644 src/mesa/drivers/dri/nouveau/nv20_shader.h delete mode 100644 src/mesa/drivers/dri/nouveau/nv20_state.c delete mode 100644 src/mesa/drivers/dri/nouveau/nv20_vertprog.c delete mode 100644 src/mesa/drivers/dri/nouveau/nv30_fragprog.c delete mode 100644 src/mesa/drivers/dri/nouveau/nv30_shader.h delete mode 100644 src/mesa/drivers/dri/nouveau/nv30_state.c delete mode 100644 src/mesa/drivers/dri/nouveau/nv30_vertprog.c delete mode 100644 src/mesa/drivers/dri/nouveau/nv40_fragprog.c delete mode 100644 src/mesa/drivers/dri/nouveau/nv40_shader.h delete mode 100644 src/mesa/drivers/dri/nouveau/nv40_vertprog.c delete mode 100644 src/mesa/drivers/dri/nouveau/nv50_state.c diff --git a/configs/linux-dri-xcb b/configs/linux-dri-xcb index 69643718adc..6d11f1744c9 100644 --- a/configs/linux-dri-xcb +++ b/configs/linux-dri-xcb @@ -70,4 +70,4 @@ WINDOW_SYSTEM=dri # gamma are missing because they have not been converted to use the new # interface. DRI_DIRS = i810 i915 mach64 mga r128 r200 r300 radeon s3v \ - savage sis tdfx trident unichrome ffb nouveau + savage sis tdfx trident unichrome ffb diff --git a/src/mesa/drivers/dri/nouveau/Makefile b/src/mesa/drivers/dri/nouveau/Makefile deleted file mode 100644 index 6ea4594f1e6..00000000000 --- a/src/mesa/drivers/dri/nouveau/Makefile +++ /dev/null @@ -1,54 +0,0 @@ -# src/mesa/drivers/dri/nouveau/Makefile - -TOP = ../../../../.. -include $(TOP)/configs/current - -LIBNAME = nouveau_dri.so - -MINIGLX_SOURCES = - -DRIVER_SOURCES = \ - nouveau_bufferobj.c \ - nouveau_card.c \ - nouveau_context.c \ - nouveau_driver.c \ - nouveau_fbo.c \ - nouveau_fifo.c \ - nouveau_lock.c \ - nouveau_mem.c \ - nouveau_object.c \ - nouveau_screen.c \ - nouveau_span.c \ - nouveau_state.c \ - nouveau_state_cache.c \ - nouveau_shader.c \ - nouveau_shader_0.c \ - nouveau_shader_1.c \ - nouveau_shader_2.c \ - nouveau_tex.c \ - nouveau_swtcl.c \ - nouveau_sync.c \ - nouveau_query.c \ - nv04_state.c \ - nv04_swtcl.c \ - nv10_state.c \ - nv10_swtcl.c \ - nv20_state.c \ - nv20_vertprog.c \ - nv30_state.c \ - nv30_fragprog.c \ - nv30_vertprog.c \ - nv40_fragprog.c \ - nv40_vertprog.c \ - nv50_state.c - -C_SOURCES = \ - $(COMMON_SOURCES) \ - $(DRIVER_SOURCES) - -ASM_SOURCES = - - -include ../Makefile.template - -symlinks: diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c deleted file mode 100644 index 25c7b8206a0..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c +++ /dev/null @@ -1,627 +0,0 @@ -#include "bufferobj.h" -#include "enums.h" - -#include "nouveau_bufferobj.h" -#include "nouveau_context.h" -#include "nouveau_drm.h" -#include "nouveau_mem.h" -#include "nouveau_msg.h" -#include "nouveau_object.h" - -#define NOUVEAU_MEM_FREE(mem) do { \ - nouveau_mem_free(ctx, (mem)); \ - (mem) = NULL; \ -} while(0) - -#define DEBUG(fmt,args...) do { \ - if (NOUVEAU_DEBUG & DEBUG_BUFFEROBJ) { \ - fprintf(stderr, "%s: "fmt, __func__, ##args); \ - } \ -} while(0) - -static GLboolean -nouveau_bo_download_from_screen(GLcontext *ctx, GLuint offset, GLuint size, - struct gl_buffer_object *bo) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - nouveau_mem *in_mem; - - DEBUG("bo=%p, offset=%d, size=%d\n", bo, offset, size); - - /* If there's a permanent backing store, blit directly into it */ - if (nbo->cpu_mem) { - if (nbo->cpu_mem != nbo->gpu_mem) { - DEBUG("..cpu_mem\n"); - nouveau_memformat_flat_emit(ctx, nbo->cpu_mem, - nbo->gpu_mem, - offset, offset, size); - } - } else { - DEBUG("..sys_mem\n"); - in_mem = nouveau_mem_alloc(ctx, NOUVEAU_MEM_AGP, size, 0); - if (in_mem) { - DEBUG("....via GART\n"); - /* otherwise, try blitting to faster memory and - * copying from there - */ - nouveau_memformat_flat_emit(ctx, in_mem, nbo->gpu_mem, - 0, offset, size); - nouveau_notifier_wait_nop(ctx, nmesa->syncNotifier, - NvSubMemFormat); - _mesa_memcpy(nbo->cpu_mem_sys + offset, - in_mem->map, size); - NOUVEAU_MEM_FREE(in_mem); - } else { - DEBUG("....direct VRAM copy\n"); - /* worst case, copy directly from vram */ - _mesa_memcpy(nbo->cpu_mem_sys + offset, - nbo->gpu_mem + offset, - size); - } - } - - return GL_TRUE; -} - -static GLboolean -nouveau_bo_upload_to_screen(GLcontext *ctx, GLuint offset, GLuint size, - struct gl_buffer_object *bo) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - nouveau_mem *out_mem; - - DEBUG("bo=%p, offset=%d, size=%d\n", bo, offset, size); - - if (nbo->cpu_mem) { - if (nbo->cpu_mem != nbo->gpu_mem) { - DEBUG("..cpu_mem\n"); - nouveau_memformat_flat_emit(ctx, nbo->gpu_mem, - nbo->cpu_mem, - offset, offset, size); - } - } else { - out_mem = nouveau_mem_alloc(ctx, NOUVEAU_MEM_AGP | - NOUVEAU_MEM_MAPPED, - size, 0); - if (out_mem) { - DEBUG("....via GART\n"); - _mesa_memcpy(out_mem->map, - nbo->cpu_mem_sys + offset, size); - nouveau_memformat_flat_emit(ctx, nbo->gpu_mem, out_mem, - offset, 0, size); - nouveau_notifier_wait_nop(ctx, nmesa->syncNotifier, - NvSubMemFormat); - NOUVEAU_MEM_FREE(out_mem); - } else { - DEBUG("....direct VRAM copy\n"); - _mesa_memcpy(nbo->gpu_mem->map + offset, - nbo->cpu_mem_sys + offset, - size); - } - } - - return GL_TRUE; -} - -GLboolean -nouveau_bo_move_in(GLcontext *ctx, struct gl_buffer_object *bo) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - - DEBUG("bo=%p\n", bo); - - if (bo->OnCard) - return GL_TRUE; - assert(nbo->gpu_mem_flags); - - nbo->gpu_mem = nouveau_mem_alloc(ctx, nbo->gpu_mem_flags | - NOUVEAU_MEM_MAPPED, - bo->Size, 0); - assert(nbo->gpu_mem); - - if (nbo->cpu_mem_flags) { - if ((nbo->cpu_mem_flags|NOUVEAU_MEM_MAPPED) != nbo->gpu_mem->type) { - DEBUG("..need cpu_mem buffer\n"); - - nbo->cpu_mem = nouveau_mem_alloc(ctx, - nbo->cpu_mem_flags | - NOUVEAU_MEM_MAPPED, - bo->Size, 0); - - if (nbo->cpu_mem) { - DEBUG("....alloc ok, kill sys_mem buffer\n"); - _mesa_memcpy(nbo->cpu_mem->map, - nbo->cpu_mem_sys, bo->Size); - FREE(nbo->cpu_mem_sys); - } - } else { - DEBUG("..cpu direct access to GPU buffer\n"); - nbo->cpu_mem = nbo->gpu_mem; - } - } - nouveau_bo_upload_to_screen(ctx, 0, bo->Size, bo); - - bo->OnCard = GL_TRUE; - return GL_TRUE; -} - -GLboolean -nouveau_bo_move_out(GLcontext *ctx, struct gl_buffer_object *bo) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - GLuint nr_dirty; - - DEBUG("bo=%p\n", bo); - if (!bo->OnCard) - return GL_TRUE; - - nr_dirty = nouveau_bo_download_dirty(ctx, bo); - if (nbo->cpu_mem) { - if (nr_dirty && nbo->cpu_mem != nbo->gpu_mem) - nouveau_notifier_wait_nop(ctx, nmesa->syncNotifier, - NvSubMemFormat); - DEBUG("..destroy cpu_mem buffer\n"); - nbo->cpu_mem_sys = malloc(bo->Size); - assert(nbo->cpu_mem_sys); - _mesa_memcpy(nbo->cpu_mem_sys, nbo->cpu_mem->map, bo->Size); - if (nbo->cpu_mem == nbo->gpu_mem) - nbo->cpu_mem = NULL; - else - NOUVEAU_MEM_FREE(nbo->cpu_mem); - } - NOUVEAU_MEM_FREE(nbo->gpu_mem); - - bo->OnCard = GL_FALSE; - return GL_TRUE; -} - -static void -nouveau_bo_choose_storage_method(GLcontext *ctx, GLenum usage, - struct gl_buffer_object *bo) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - GLuint gpu_type = 0; - GLuint cpu_type = 0; - - switch (usage) { - /* Client source, changes often, used by GL many times */ - case GL_DYNAMIC_DRAW_ARB: - gpu_type = NOUVEAU_MEM_AGP | NOUVEAU_MEM_FB_ACCEPTABLE; - cpu_type = NOUVEAU_MEM_AGP; - break; - /* GL source, changes often, client reads many times */ - case GL_DYNAMIC_READ_ARB: - /* Client source, specified once, used by GL many times */ - case GL_STATIC_DRAW_ARB: - /* GL source, specified once, client reads many times */ - case GL_STATIC_READ_ARB: - /* Client source, specified once, used by GL a few times */ - case GL_STREAM_DRAW_ARB: - /* GL source, specified once, client reads a few times */ - case GL_STREAM_READ_ARB: - /* GL source, changes often, used by GL many times*/ - case GL_DYNAMIC_COPY_ARB: - /* GL source, specified once, used by GL many times */ - case GL_STATIC_COPY_ARB: - /* GL source, specified once, used by GL a few times */ - case GL_STREAM_COPY_ARB: - gpu_type = NOUVEAU_MEM_FB; - break; - default: - assert(0); - } - - nbo->gpu_mem_flags = gpu_type; - nbo->cpu_mem_flags = cpu_type; - nbo->usage = usage; -} - -void -nouveau_bo_init_storage(GLcontext *ctx, GLuint valid_gpu_access, - GLsizeiptrARB size, - const GLvoid *data, - GLenum usage, - struct gl_buffer_object *bo, int flags) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - - DEBUG("bo=%p\n", bo); - - /* Free up previous buffers if we can't reuse them */ - if (nbo->usage != usage || - (nbo->gpu_mem && (nbo->gpu_mem->size != size))) { - if (nbo->cpu_mem_sys) - FREE(nbo->cpu_mem_sys); - if (nbo->cpu_mem) { - if (nbo->cpu_mem != nbo->gpu_mem) - NOUVEAU_MEM_FREE(nbo->cpu_mem); - else - nbo->cpu_mem = NULL; - } - if (nbo->gpu_mem) - NOUVEAU_MEM_FREE(nbo->gpu_mem); - - bo->OnCard = GL_FALSE; - nbo->cpu_mem_sys = calloc(1, size); - } - - nouveau_bo_choose_storage_method(ctx, usage, bo); - /* Force off flags that may not be ok for a given buffer */ - nbo->gpu_mem_flags &= valid_gpu_access; - - bo->Usage = usage; - bo->Size = size; - - if (data) { - GLvoid *map = nouveau_bo_map(ctx, GL_WRITE_ONLY_ARB, bo); -#ifdef MESA_BIG_ENDIAN - int i; - if (flags) { - for (i = 0; i < size; i+=4) { - uint32_t _data = *(unsigned int *)(data+i); - _data = ((_data >> 16) | ((_data & 0xffff) << 16)); - *(unsigned int *)(map+i) = _data; - } - } else -#endif - _mesa_memcpy(map, data, size); - (void)flags; /* get rid of warning */ - nouveau_bo_dirty_all(ctx, GL_FALSE, bo); - nouveau_bo_unmap(ctx, bo); - } -} - -void * -nouveau_bo_map(GLcontext *ctx, GLenum access, struct gl_buffer_object *bo) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - - DEBUG("bo=%p, access=%s\n", bo, _mesa_lookup_enum_by_nr(access)); - - if (bo->OnCard && - (access == GL_READ_ONLY_ARB || access == GL_READ_WRITE_ARB)) { - GLuint nr_dirty; - - DEBUG("..on card\n"); - nr_dirty = nouveau_bo_download_dirty(ctx, bo); - - /* nouveau_bo_download_dirty won't wait unless it needs to - * free a temp buffer, which isn't the case if cpu_mem is - * present. - */ - if (nr_dirty && nbo->cpu_mem && nbo->cpu_mem != nbo->gpu_mem) - nouveau_notifier_wait_nop(ctx, nmesa->syncNotifier, - NvSubMemFormat); - } - - if (nbo->cpu_mem) { - DEBUG("..access via cpu_mem\n"); - return nbo->cpu_mem->map; - } else { - DEBUG("..access via cpu_mem_sys\n"); - return nbo->cpu_mem_sys; - } -} - -void -nouveau_bo_unmap(GLcontext *ctx, struct gl_buffer_object *bo) -{ - DEBUG("unmap bo=%p\n", bo); -} - -uint32_t -nouveau_bo_gpu_ref(GLcontext *ctx, struct gl_buffer_object *bo) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - - assert(nbo->mapped == GL_FALSE); - - DEBUG("gpu_ref\n"); - - if (!bo->OnCard) { - nouveau_bo_move_in(ctx, bo); - bo->OnCard = GL_TRUE; - } - nouveau_bo_upload_dirty(ctx, bo); - - return nouveau_mem_gpu_offset_get(ctx, nbo->gpu_mem); -} - -void -nouveau_bo_dirty_linear(GLcontext *ctx, GLboolean on_card, - uint32_t offset, uint32_t size, - struct gl_buffer_object *bo) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - nouveau_bufferobj_dirty *dirty; - uint32_t start = offset; - uint32_t end = offset + size; - int i; - - if (nbo->cpu_mem == nbo->gpu_mem) - return; - - dirty = on_card ? &nbo->gpu_dirty : &nbo->cpu_dirty; - - DEBUG("on_card=%d, offset=%d, size=%d, bo=%p\n", - on_card, offset, size, bo); - - for (i=0; inr_dirty; i++) { - nouveau_bufferobj_region *r = &dirty->dirty[i]; - - /* already dirty */ - if (start >= r->start && end <= r->end) { - DEBUG("..already dirty\n"); - return; - } - - /* add to the end of a region */ - if (start >= r->start && start <= r->end) { - if (end > r->end) { - DEBUG("..extend end of region\n"); - r->end = end; - return; - } - } - - /* add to the start of a region */ - if (start < r->start && end >= r->end) { - DEBUG("..extend start of region\n"); - r->start = start; - /* .. and to the end */ - if (end > r->end) { - DEBUG("....and end\n"); - r->end = end; - } - return; - } - } - - /* new region */ - DEBUG("..new dirty\n"); - dirty->nr_dirty++; - dirty->dirty = realloc(dirty->dirty, - sizeof(nouveau_bufferobj_region) * - dirty->nr_dirty); - dirty->dirty[dirty->nr_dirty - 1].start = start; - dirty->dirty[dirty->nr_dirty - 1].end = end; -} - -void -nouveau_bo_dirty_all(GLcontext *ctx, GLboolean on_card, - struct gl_buffer_object *bo) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - nouveau_bufferobj_dirty *dirty; - - dirty = on_card ? &nbo->gpu_dirty : &nbo->cpu_dirty; - - DEBUG("dirty all\n"); - if (dirty->nr_dirty) { - FREE(dirty->dirty); - dirty->dirty = NULL; - dirty->nr_dirty = 0; - } - - nouveau_bo_dirty_linear(ctx, on_card, 0, bo->Size, bo); -} - -GLuint -nouveau_bo_upload_dirty(GLcontext *ctx, struct gl_buffer_object *bo) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - nouveau_bufferobj_dirty *dirty = &nbo->cpu_dirty; - GLuint nr_dirty; - int i; - - nr_dirty = dirty->nr_dirty; - if (!nr_dirty) { - DEBUG("clean\n"); - return nr_dirty; - } - - for (i=0; idirty[i]; - - DEBUG("dirty %d: o=0x%08x, s=0x%08x\n", - i, r->start, r->end - r->start); - nouveau_bo_upload_to_screen(ctx, - r->start, r->end - r->start, bo); - } - - FREE(dirty->dirty); - dirty->dirty = NULL; - dirty->nr_dirty = 0; - - return nr_dirty; -} - -GLuint -nouveau_bo_download_dirty(GLcontext *ctx, struct gl_buffer_object *bo) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - nouveau_bufferobj_dirty *dirty = &nbo->gpu_dirty; - GLuint nr_dirty; - int i; - - nr_dirty = dirty->nr_dirty; - if (nr_dirty) { - DEBUG("clean\n"); - return nr_dirty; - } - - for (i=0; idirty[i]; - - DEBUG("dirty %d: o=0x%08x, s=0x%08x\n", - i, r->start, r->end - r->start); - nouveau_bo_download_from_screen(ctx, - r->start, - r->end - r->start, bo); - } - - FREE(dirty->dirty); - dirty->dirty = NULL; - dirty->nr_dirty = 0; - - return nr_dirty; -} - -static void -nouveauBindBuffer(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj) -{ -} - -static struct gl_buffer_object * -nouveauNewBufferObject(GLcontext *ctx, GLuint buffer, GLenum target) -{ - nouveau_buffer_object *nbo; - - nbo = CALLOC_STRUCT(nouveau_buffer_object_t); - if (nbo) - _mesa_initialize_buffer_object(&nbo->mesa, buffer, target); - DEBUG("bo=%p\n", nbo); - - return nbo ? &nbo->mesa : NULL; -} - -static void -nouveauDeleteBuffer(GLcontext *ctx, struct gl_buffer_object *obj) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)obj; - - if (nbo->gpu_dirty.nr_dirty) - FREE(nbo->gpu_dirty.dirty); - if (nbo->cpu_dirty.nr_dirty) - FREE(nbo->cpu_dirty.dirty); - if (nbo->cpu_mem) nouveau_mem_free(ctx, nbo->cpu_mem); - if (nbo->gpu_mem) nouveau_mem_free(ctx, nbo->gpu_mem); - - _mesa_delete_buffer_object(ctx, obj); -} - -static void -nouveauBufferData(GLcontext *ctx, GLenum target, GLsizeiptrARB size, - const GLvoid *data, GLenum usage, - struct gl_buffer_object *obj) -{ - GLuint gpu_flags; - - DEBUG("target=%s, size=%d, data=%p, usage=%s, obj=%p\n", - _mesa_lookup_enum_by_nr(target), - (GLuint)size, data, - _mesa_lookup_enum_by_nr(usage), - obj); - - switch (target) { - case GL_ELEMENT_ARRAY_BUFFER_ARB: - gpu_flags = 0; - break; - default: - gpu_flags = NOUVEAU_BO_VRAM_OK | NOUVEAU_BO_GART_OK; - break; - } - nouveau_bo_init_storage(ctx, gpu_flags, size, data, usage, obj, 0); -} - -static void -nouveauBufferSubData(GLcontext *ctx, GLenum target, GLintptrARB offset, - GLsizeiptrARB size, const GLvoid *data, - struct gl_buffer_object *obj) -{ - GLvoid *out; - - DEBUG("target=%s, offset=0x%x, size=%d, data=%p, obj=%p\n", - _mesa_lookup_enum_by_nr(target), - (GLuint)offset, (GLuint)size, data, obj); - - out = nouveau_bo_map(ctx, GL_WRITE_ONLY_ARB, obj); - _mesa_memcpy(out + offset, data, size); - nouveau_bo_dirty_linear(ctx, GL_FALSE, offset, size, obj); - nouveau_bo_unmap(ctx, obj); -} - -static void -nouveauGetBufferSubData(GLcontext *ctx, GLenum target, GLintptrARB offset, - GLsizeiptrARB size, GLvoid *data, - struct gl_buffer_object *obj) -{ - const GLvoid *in; - - DEBUG("target=%s, offset=0x%x, size=%d, data=%p, obj=%p\n", - _mesa_lookup_enum_by_nr(target), - (GLuint)offset, (GLuint)size, data, obj); - - in = nouveau_bo_map(ctx, GL_READ_ONLY_ARB, obj); - _mesa_memcpy(data, in + offset, size); - nouveau_bo_unmap(ctx, obj); -} - -static void * -nouveauMapBuffer(GLcontext *ctx, GLenum target, GLenum access, - struct gl_buffer_object *obj) -{ - DEBUG("target=%s, access=%s, obj=%p\n", - _mesa_lookup_enum_by_nr(target), - _mesa_lookup_enum_by_nr(access), - obj - ); - - /* Already mapped.. */ - if (obj->Pointer) - return NULL; - - /* Have to pass READ_WRITE here, nouveau_bo_map will only ensure that - * the cpu_mem buffer is up-to-date if we ask for read access. - * - * However, even if the client only asks for write access, we're still - * forced to reupload the entire buffer. So, we need the cpu_mem buffer - * to have the correct data all the time. - */ - obj->Pointer = nouveau_bo_map(ctx, GL_READ_WRITE_ARB, obj); - - /* The GL spec says that a client attempting to write to a bufferobj - * mapped READ_ONLY object may have unpredictable results, possibly - * even program termination. - * - * We're going to use this, and only mark the buffer as dirtied if - * the client asks for write access. - */ - if (target != GL_READ_ONLY_ARB) { - /* We have no way of knowing what was modified by the client, - * so the entire buffer gets dirtied. */ - nouveau_bo_dirty_all(ctx, GL_FALSE, obj); - } - - return obj->Pointer; -} - -static GLboolean -nouveauUnmapBuffer(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj) -{ - DEBUG("target=%s, obj=%p\n", _mesa_lookup_enum_by_nr(target), obj); - - assert(obj->Pointer); - - nouveau_bo_unmap(ctx, obj); - obj->Pointer = NULL; - return GL_TRUE; -} - -void -nouveauInitBufferObjects(GLcontext *ctx) -{ - ctx->Driver.BindBuffer = nouveauBindBuffer; - ctx->Driver.NewBufferObject = nouveauNewBufferObject; - ctx->Driver.DeleteBuffer = nouveauDeleteBuffer; - ctx->Driver.BufferData = nouveauBufferData; - ctx->Driver.BufferSubData = nouveauBufferSubData; - ctx->Driver.GetBufferSubData = nouveauGetBufferSubData; - ctx->Driver.MapBuffer = nouveauMapBuffer; - ctx->Driver.UnmapBuffer = nouveauUnmapBuffer; -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h deleted file mode 100644 index fb3afc1c300..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h +++ /dev/null @@ -1,77 +0,0 @@ -#ifndef __NOUVEAU_BUFFEROBJ_H__ -#define __NOUVEAU_BUFFEROBJ_H__ - -#include "mtypes.h" -#include "nouveau_mem.h" - -#define NOUVEAU_BO_VRAM_OK (NOUVEAU_MEM_FB | NOUVEAU_MEM_FB_ACCEPTABLE) -#define NOUVEAU_BO_GART_OK (NOUVEAU_MEM_AGP | NOUVEAU_MEM_AGP_ACCEPTABLE) - -typedef struct nouveau_bufferobj_region_t { - uint32_t start; - uint32_t end; -} nouveau_bufferobj_region; - -typedef struct nouveau_bufferobj_dirty_t { - nouveau_bufferobj_region *dirty; - int nr_dirty; -} nouveau_bufferobj_dirty; - -typedef struct nouveau_buffer_object_t { - /* Base class, must be first */ - struct gl_buffer_object mesa; - - GLboolean mapped; - GLenum usage; - - /* Memory used for GPU access to the buffer*/ - GLuint gpu_mem_flags; - nouveau_mem * gpu_mem; - nouveau_bufferobj_dirty gpu_dirty; - - /* Memory used for CPU access to the buffer */ - GLuint cpu_mem_flags; - nouveau_mem * cpu_mem; - GLvoid * cpu_mem_sys; - nouveau_bufferobj_dirty cpu_dirty; -} nouveau_buffer_object; - -extern void -nouveau_bo_init_storage(GLcontext *ctx, GLuint valid_gpu_access, - GLsizeiptrARB size, const GLvoid *data, GLenum usage, - struct gl_buffer_object *bo, int flags); - -extern GLboolean -nouveau_bo_move_in(GLcontext *ctx, struct gl_buffer_object *bo); - -extern GLboolean -nouveau_bo_move_out(GLcontext *ctx, struct gl_buffer_object *bo); - -extern void * -nouveau_bo_map(GLcontext *ctx, GLenum usage, struct gl_buffer_object *bo); - -extern void -nouveau_bo_unmap(GLcontext *ctx, struct gl_buffer_object *bo); - -extern uint32_t -nouveau_bo_gpu_ref(GLcontext *ctx, struct gl_buffer_object *bo); - -extern void -nouveau_bo_dirty_linear(GLcontext *ctx, GLboolean on_card, - uint32_t offset, uint32_t size, - struct gl_buffer_object *bo); - -extern void -nouveau_bo_dirty_all(GLcontext *ctx, GLboolean on_card, - struct gl_buffer_object *bo); - -extern GLuint -nouveau_bo_upload_dirty(GLcontext *ctx, struct gl_buffer_object *bo); - -extern GLuint -nouveau_bo_download_dirty(GLcontext *ctx, struct gl_buffer_object *bo); - -extern void -nouveauInitBufferObjects(GLcontext *ctx); - -#endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_card.c b/src/mesa/drivers/dri/nouveau/nouveau_card.c deleted file mode 100644 index 91f12f0d704..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_card.c +++ /dev/null @@ -1,17 +0,0 @@ - -#include "nouveau_card.h" -#include "nouveau_reg.h" -#include "nouveau_drm.h" -#include "nouveau_card_list.h" - - -nouveau_card* nouveau_card_lookup(uint32_t device_id) -{ - int i; - for(i=0;idriScreenPriv; - struct dd_function_table functions; - nouveauContextPtr nmesa; - nouveauScreenPtr screen; - - /* Allocate the context */ - nmesa = (nouveauContextPtr) CALLOC( sizeof(*nmesa) ); - if ( !nmesa ) - return GL_FALSE; - - nmesa->driContext = driContextPriv; - nmesa->driScreen = sPriv; - nmesa->driDrawable = NULL; - nmesa->hHWContext = driContextPriv->hHWContext; - nmesa->driHwLock = &sPriv->pSAREA->lock; - nmesa->driFd = sPriv->fd; - - nmesa->screen = (nouveauScreenPtr)(sPriv->private); - screen=nmesa->screen; - - /* Create the hardware context */ - if (!nouveauDRMGetParam(nmesa, NOUVEAU_GETPARAM_FB_PHYSICAL, - &nmesa->vram_phys)) - return GL_FALSE; - if (!nouveauDRMGetParam(nmesa, NOUVEAU_GETPARAM_FB_SIZE, - &nmesa->vram_size)) - return GL_FALSE; - if (!nouveauDRMGetParam(nmesa, NOUVEAU_GETPARAM_AGP_PHYSICAL, - &nmesa->gart_phys)) - return GL_FALSE; - if (!nouveauDRMGetParam(nmesa, NOUVEAU_GETPARAM_AGP_SIZE, - &nmesa->gart_size)) - return GL_FALSE; - if (!nouveauFifoInit(nmesa)) - return GL_FALSE; - nouveauObjectInit(nmesa); - - - /* Init default driver functions then plug in our nouveau-specific functions - * (the texture functions are especially important) - */ - _mesa_init_driver_functions( &functions ); - nouveauDriverInitFunctions( &functions ); - nouveauTexInitFunctions( &functions ); - - /* Allocate the Mesa context */ - if (sharedContextPrivate) - shareCtx = ((nouveauContextPtr) sharedContextPrivate)->glCtx; - else - shareCtx = NULL; - nmesa->glCtx = _mesa_create_context(glVisual, shareCtx, - &functions, (void *) nmesa); - if (!nmesa->glCtx) { - FREE(nmesa); - return GL_FALSE; - } - driContextPriv->driverPrivate = nmesa; - ctx = nmesa->glCtx; - - /* Parse configuration files */ - driParseConfigFiles (&nmesa->optionCache, &screen->optionCache, - screen->driScreen->myNum, "nouveau"); - - nmesa->sarea = (struct drm_nouveau_sarea *)((char *)sPriv->pSAREA + - screen->sarea_priv_offset); - - /* Enable any supported extensions */ - driInitExtensions(ctx, common_extensions, GL_TRUE); - if (nmesa->screen->card->type >= NV_10) - driInitExtensions(ctx, nv10_extensions, GL_FALSE); - if (nmesa->screen->card->type >= NV_20) - driInitExtensions(ctx, nv20_extensions, GL_FALSE); - if (nmesa->screen->card->type >= NV_30) - driInitExtensions(ctx, nv30_extensions, GL_FALSE); - if (nmesa->screen->card->type >= NV_40) - driInitExtensions(ctx, nv40_extensions, GL_FALSE); - if (nmesa->screen->card->type >= NV_50) - driInitExtensions(ctx, nv50_extensions, GL_FALSE); - - nmesa->current_primitive = -1; - - nouveauShaderInitFuncs(ctx); - /* Install Mesa's fixed-function texenv shader support */ - if (nmesa->screen->card->type >= NV_40) - ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; - - /* Initialize the swrast */ - _swrast_CreateContext( ctx ); - _vbo_CreateContext( ctx ); - _tnl_CreateContext( ctx ); - _swsetup_CreateContext( ctx ); - - _math_matrix_ctr(&nmesa->viewport); - - nouveauDDInitStateFuncs( ctx ); - nouveauSpanInitFunctions( ctx ); - nouveauDDInitState( nmesa ); - switch(nmesa->screen->card->type) - { - case NV_04: - case NV_05: - nv04TriInitFunctions( ctx ); - break; - case NV_10: - case NV_11: - case NV_17: - case NV_20: - case NV_30: - case NV_40: - case NV_44: - case NV_50: - default: - nv10TriInitFunctions( ctx ); - break; - } - - nouveauInitBufferObjects(ctx); - if (!nouveauSyncInitFuncs(ctx)) - return GL_FALSE; - nouveauQueryInitFuncs(ctx); - nmesa->hw_func.InitCard(nmesa); - nouveauInitState(ctx); - - driContextPriv->driverPrivate = (void *)nmesa; - - NOUVEAU_DEBUG = driParseDebugString( getenv( "NOUVEAU_DEBUG" ), - debug_control ); - - if (driQueryOptionb(&nmesa->optionCache, "no_rast")) { - fprintf(stderr, "disabling 3D acceleration\n"); - FALLBACK(nmesa, NOUVEAU_FALLBACK_DISABLE, 1); - } - - return GL_TRUE; -} - -/* Destroy the device specific context. */ -void nouveauDestroyContext( __DRIcontextPrivate *driContextPriv ) -{ - nouveauContextPtr nmesa = (nouveauContextPtr) driContextPriv->driverPrivate; - - assert(nmesa); - if ( nmesa ) { - /* free the option cache */ - driDestroyOptionCache (&nmesa->optionCache); - - FREE( nmesa ); - } - -} - - -/* Force the context `c' to be the current context and associate with it - * buffer `b'. - */ -GLboolean nouveauMakeCurrent( __DRIcontextPrivate *driContextPriv, - __DRIdrawablePrivate *driDrawPriv, - __DRIdrawablePrivate *driReadPriv ) -{ - if ( driContextPriv ) { - nouveauContextPtr nmesa = (nouveauContextPtr) driContextPriv->driverPrivate; - struct gl_framebuffer *draw_fb = - (struct gl_framebuffer*)driDrawPriv->driverPrivate; - struct gl_framebuffer *read_fb = - (struct gl_framebuffer*)driReadPriv->driverPrivate; - - if (driDrawPriv->swap_interval == (unsigned)-1) { - driDrawPriv->vblFlags = - driGetDefaultVBlankFlags(&nmesa->optionCache); - - driDrawableInitVBlank(driDrawPriv); - } - - nmesa->driDrawable = driDrawPriv; - - _mesa_resize_framebuffer(nmesa->glCtx, draw_fb, - driDrawPriv->w, driDrawPriv->h); - if (draw_fb != read_fb) { - _mesa_resize_framebuffer(nmesa->glCtx, draw_fb, - driReadPriv->w, - driReadPriv->h); - } - _mesa_make_current(nmesa->glCtx, draw_fb, read_fb); - - nouveau_build_framebuffer(nmesa->glCtx, - driDrawPriv->driverPrivate); - } else { - _mesa_make_current( NULL, NULL, NULL ); - } - - return GL_TRUE; -} - - -/* Force the context `c' to be unbound from its buffer. - */ -GLboolean nouveauUnbindContext( __DRIcontextPrivate *driContextPriv ) -{ - return GL_TRUE; -} - -void -nouveauDoSwapBuffers(nouveauContextPtr nmesa, __DRIdrawablePrivate *dPriv) -{ - struct gl_framebuffer *fb; - nouveauScreenPtr screen = dPriv->driScreenPriv->private; - nouveau_renderbuffer_t *src; - drm_clip_rect_t *box; - int nbox, i; - - fb = (struct gl_framebuffer *)dPriv->driverPrivate; - if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) { - src = (nouveau_renderbuffer_t *) - fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; - } else { - src = (nouveau_renderbuffer_t *) - fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer; - } - - LOCK_HARDWARE(nmesa); - nbox = dPriv->numClipRects; - box = dPriv->pClipRects; - - if (nbox) { - BEGIN_RING_SIZE(NvSubCtxSurf2D, - NV10_CONTEXT_SURFACES_2D_FORMAT, 4); - if (src->mesa._ActualFormat == GL_RGBA8) - OUT_RING (6); /* X8R8G8B8 */ - else - OUT_RING (4); /* R5G6B5 */ - OUT_RING(((screen->frontPitch * screen->fbFormat) << 16) | - src->pitch); - OUT_RING(src->offset); - OUT_RING(screen->frontOffset); - } - - for (i=0; iy1 - dPriv->y) << 16) | - (box->x1 - dPriv->x)); - OUT_RING ((box->y1 << 16) | box->x1); - OUT_RING (((box->y2 - box->y1) << 16) | - (box->x2 - box->x1)); - } - FIRE_RING(); - - UNLOCK_HARDWARE(nmesa); -} - -void nouveauSwapBuffers(__DRIdrawablePrivate *dPriv) -{ - if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { - nouveauContextPtr nmesa = dPriv->driContextPriv->driverPrivate; - - if (nmesa->glCtx->Visual.doubleBufferMode) { - _mesa_notifySwapBuffers(nmesa->glCtx); - nouveauDoSwapBuffers(nmesa, dPriv); - } - - } -} - -void nouveauCopySubBuffer(__DRIdrawablePrivate *dPriv, - int x, int y, int w, int h) -{ -} - -void nouveauClearBuffer(GLcontext *ctx, nouveau_renderbuffer_t *buffer, - int fill, int mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - int dimensions; - - if (!buffer) { - return; - } - - /* FIXME: only support 32 bits atm */ - - /* Surface that we will work on */ - nouveauObjectOnSubchannel(nmesa, NvSubCtxSurf2D, NvCtxSurf2D); - - BEGIN_RING_SIZE(NvSubCtxSurf2D, NV10_CONTEXT_SURFACES_2D_FORMAT, 4); - OUT_RING(0x0b); /* Y32 color format */ - OUT_RING((buffer->pitch<<16)|buffer->pitch); - OUT_RING(buffer->offset); - OUT_RING(buffer->offset); - - /* Now clear a rectangle */ - dimensions = ((buffer->mesa.Height)<<16) | (buffer->mesa.Width); - - nouveauObjectOnSubchannel(nmesa, NvSubGdiRectText, NvGdiRectText); - - BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_OPERATION, 1); - OUT_RING(3); /* SRCCOPY */ - - BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL, 5); - OUT_RING(0); /* top left */ - OUT_RING(dimensions); /* bottom right */ - OUT_RING(fill); - OUT_RING(0); /* top left */ - OUT_RING(dimensions); /* bottom right */ -} diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.h b/src/mesa/drivers/dri/nouveau/nouveau_context.h deleted file mode 100644 index a617dd62826..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_context.h +++ /dev/null @@ -1,241 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - - -#ifndef __NOUVEAU_CONTEXT_H__ -#define __NOUVEAU_CONTEXT_H__ - -#include "dri_util.h" -#include "drm.h" -#include "nouveau_drm.h" - -#include "mtypes.h" -#include "tnl/t_vertex.h" - -#include "nouveau_fbo.h" -#include "nouveau_screen.h" -#include "nouveau_shader.h" -#include "nouveau_state_cache.h" -#include "nouveau_sync.h" - -#include "xmlconfig.h" - -typedef struct nouveau_fifo { - struct drm_nouveau_channel_alloc drm; - uint32_t *pushbuf; - uint32_t *mmio; - uint32_t *notifier_block; - uint32_t current; - uint32_t put; - uint32_t free; - uint32_t max; -} nouveau_fifo_t; - -#define TAG(x) nouveau##x -#include "tnl_dd/t_dd_vertex.h" -#undef TAG - -/* Subpixel offsets for window coordinates (triangles): */ -#define SUBPIXEL_X (0.0F) -#define SUBPIXEL_Y (0.125F) - -struct nouveau_context; - -typedef void (*nouveau_tri_func)( struct nouveau_context*, - nouveauVertex *, - nouveauVertex *, - nouveauVertex * ); - -typedef void (*nouveau_line_func)( struct nouveau_context*, - nouveauVertex *, - nouveauVertex * ); - -typedef void (*nouveau_point_func)( struct nouveau_context*, - nouveauVertex * ); - -typedef struct nouveau_hw_func_t { - /* Initialise any card-specific non-GL related state */ - GLboolean (*InitCard)(struct nouveau_context *); - /* Update buffer offset/pitch/format */ - GLboolean (*BindBuffers)(struct nouveau_context *, int num_color, - nouveau_renderbuffer_t **color, - nouveau_renderbuffer_t *depth); - /* Update anything that depends on the window position/size */ - void (*WindowMoved)(struct nouveau_context *); - - /* Update projection matrix */ - void (*UpdateProjectionMatrix)(GLcontext *); - - /* Update modelview matrix (used for lighting and vertex weight) */ - void (*UpdateModelviewMatrix)(GLcontext *); -} nouveau_hw_func; - -typedef struct nouveau_context { - /* Mesa context */ - GLcontext *glCtx; - - /* The per-context fifo */ - nouveau_fifo_t fifo; - - /* Physical addresses of AGP/VRAM apertures */ - uint64_t vram_phys; - uint64_t vram_size; - uint64_t gart_phys; - uint64_t gart_size; - - /* Channel synchronisation */ - struct drm_nouveau_notifierobj_alloc *syncNotifier; - - /* ARB_occlusion_query / EXT_timer_query */ - GLuint query_object_max; - GLboolean * query_alloc; - struct drm_nouveau_notifierobj_alloc *queryNotifier; - - /* Additional hw-specific functions */ - nouveau_hw_func hw_func; - - /* FIXME : do we want to put all state into a separate struct ? */ - /* State for tris */ - GLuint color_offset; - GLuint specular_offset; - - /* Vertex state */ - GLuint vertex_size; - GLubyte *verts; - struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; - GLuint vertex_attr_count; - - /* Color and depth renderbuffers */ - nouveau_renderbuffer_t *color_buffer; - nouveau_renderbuffer_t *depth_buffer; - - /* Depth/stencil clear value */ - uint32_t clear_value; - - /* Light state */ - GLboolean lighting_enabled; - uint32_t enabled_lights; - - /* Cached state */ - nouveau_state_cache state_cache; - - /* The drawing fallbacks */ - GLuint Fallback; - nouveau_tri_func draw_tri; - nouveau_line_func draw_line; - nouveau_point_func draw_point; - - /* Cliprects information */ - GLuint numClipRects; - drm_clip_rect_t *pClipRects; - drm_clip_rect_t osClipRect; - GLuint drawX, drawY, drawW, drawH; - - /* The rendering context information */ - GLenum current_primitive; /* the current primitive enum */ - DECLARE_RENDERINPUTS(render_inputs_bitset); /* the current render inputs */ - - /* Shader state */ - nvsFunc VPfunc; - nvsFunc FPfunc; - nouveauShader *current_fragprog; - nouveauShader *current_vertprog; - nouveauShader *passthrough_vp; - nouveauShader *passthrough_fp; - - nouveauScreenRec *screen; - struct drm_nouveau_sarea *sarea; - - __DRIcontextPrivate *driContext; /* DRI context */ - __DRIscreenPrivate *driScreen; /* DRI screen */ - __DRIdrawablePrivate *driDrawable; /* DRI drawable bound to this ctx */ - GLint lastStamp; - - drm_context_t hHWContext; - drm_hw_lock_t *driHwLock; - int driFd; - - /* Configuration cache */ - driOptionCache optionCache; - - GLuint new_state; - GLuint new_render_state; - GLuint render_index; - GLmatrix viewport; - GLfloat depth_scale; - -}nouveauContextRec, *nouveauContextPtr; - - -#define NOUVEAU_CONTEXT(ctx) ((nouveauContextPtr)(ctx->DriverCtx)) - -/* Flags for software fallback cases: */ -#define NOUVEAU_FALLBACK_TEXTURE 0x0001 -#define NOUVEAU_FALLBACK_DRAW_BUFFER 0x0002 -#define NOUVEAU_FALLBACK_READ_BUFFER 0x0004 -#define NOUVEAU_FALLBACK_STENCIL 0x0008 -#define NOUVEAU_FALLBACK_RENDER_MODE 0x0010 -#define NOUVEAU_FALLBACK_LOGICOP 0x0020 -#define NOUVEAU_FALLBACK_SEP_SPECULAR 0x0040 -#define NOUVEAU_FALLBACK_BLEND_EQ 0x0080 -#define NOUVEAU_FALLBACK_BLEND_FUNC 0x0100 -#define NOUVEAU_FALLBACK_PROJTEX 0x0200 -#define NOUVEAU_FALLBACK_DISABLE 0x0400 - - -extern GLboolean nouveauCreateContext( const __GLcontextModes *glVisual, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate ); - -extern void nouveauDestroyContext( __DRIcontextPrivate * ); - -extern GLboolean nouveauMakeCurrent( __DRIcontextPrivate *driContextPriv, - __DRIdrawablePrivate *driDrawPriv, - __DRIdrawablePrivate *driReadPriv ); - -extern GLboolean nouveauUnbindContext( __DRIcontextPrivate *driContextPriv ); - -extern void nouveauDoSwapBuffers(nouveauContextPtr nmesa, - __DRIdrawablePrivate *dPriv); - -extern void nouveauSwapBuffers(__DRIdrawablePrivate *dPriv); - -extern void nouveauCopySubBuffer(__DRIdrawablePrivate *dPriv, - int x, int y, int w, int h); - -extern void nouveauClearBuffer(GLcontext *ctx, nouveau_renderbuffer_t *buffer, - int fill, int mask); - -/* Debugging utils: */ -extern int NOUVEAU_DEBUG; - -#define DEBUG_SHADERS 0x00000001 -#define DEBUG_MEM 0x00000002 -#define DEBUG_BUFFEROBJ 0x00000004 - -#endif /* __NOUVEAU_CONTEXT_H__ */ - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_ctrlreg.h b/src/mesa/drivers/dri/nouveau/nouveau_ctrlreg.h deleted file mode 100644 index c9b2d590077..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_ctrlreg.h +++ /dev/null @@ -1,44 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin, Sylvain Munaut -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - - - -#define NV03_STATUS 0x004006b0 -#define NV04_STATUS 0x00400700 - -#define NV03_FIFO_REGS_SIZE 0x10000 -# define NV03_FIFO_REGS_DMAPUT 0x00000040 -# define NV03_FIFO_REGS_DMAGET 0x00000044 - -/* Fifo commands. These are not regs, neither masks */ -#define NV03_FIFO_CMD_JUMP 0x20000000 -#define NV03_FIFO_CMD_JUMP_OFFSET_MASK 0x1ffffffc -#define NV03_FIFO_CMD_REWIND (NV03_FIFO_CMD_JUMP | (0 & NV03_FIFO_CMD_JUMP_OFFSET_MASK)) - - -#define NONINC_METHOD 0x40000000 - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_dri.h b/src/mesa/drivers/dri/nouveau/nouveau_dri.h deleted file mode 100644 index ce3c3fb9cc4..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_dri.h +++ /dev/null @@ -1,28 +0,0 @@ -#ifndef _NOUVEAU_DRI_ -#define _NOUVEAU_DRI_ - -#include "xf86drm.h" -#include "drm.h" -#include "nouveau_drm.h" - -typedef struct { - uint32_t device_id; /**< \brief PCI device ID */ - uint32_t width; /**< \brief width in pixels of display */ - uint32_t height; /**< \brief height in scanlines of display */ - uint32_t depth; /**< \brief depth of display (8, 15, 16, 24) */ - uint32_t bpp; /**< \brief bit depth of display (8, 16, 24, 32) */ - - uint32_t bus_type; /**< \brief ths bus type */ - uint32_t bus_mode; /**< \brief bus mode (used for AGP, maybe also for PCI-E ?) */ - - uint32_t front_offset; /**< \brief front buffer offset */ - uint32_t front_pitch; /**< \brief front buffer pitch */ - uint32_t back_offset; /**< \brief private back buffer offset */ - uint32_t back_pitch; /**< \brief private back buffer pitch */ - uint32_t depth_offset; /**< \brief private depth buffer offset */ - uint32_t depth_pitch; /**< \brief private depth buffer pitch */ - -} NOUVEAUDRIRec, *NOUVEAUDRIPtr; - -#endif - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.c b/src/mesa/drivers/dri/nouveau/nouveau_driver.c deleted file mode 100644 index 7bd42fdfe27..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_driver.c +++ /dev/null @@ -1,218 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#include "nouveau_context.h" -//#include "nouveau_state.h" -#include "nouveau_lock.h" -#include "nouveau_fifo.h" -#include "nouveau_driver.h" -#include "swrast/swrast.h" - -#include "context.h" -#include "framebuffer.h" - -#include "utils.h" -#include "colormac.h" - -/* Wrapper for DRM_NOUVEAU_GETPARAM ioctl */ -GLboolean nouveauDRMGetParam(nouveauContextPtr nmesa, - unsigned int param, - uint64_t* value) -{ - struct drm_nouveau_getparam getp; - - getp.param = param; - if (!value || drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_GETPARAM, - &getp, sizeof(getp))) - return GL_FALSE; - *value = getp.value; - return GL_TRUE; -} - -/* Wrapper for DRM_NOUVEAU_GETPARAM ioctl */ -GLboolean nouveauDRMSetParam(nouveauContextPtr nmesa, - unsigned int param, - uint64_t value) -{ - struct drm_nouveau_setparam setp; - - setp.param = param; - setp.value = value; - if (drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_SETPARAM, &setp, - sizeof(setp))) - return GL_FALSE; - return GL_TRUE; -} - -/* Return the width and height of the current color buffer */ -static void nouveauGetBufferSize( GLframebuffer *buffer, - GLuint *width, GLuint *height ) -{ - GET_CURRENT_CONTEXT(ctx); - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - LOCK_HARDWARE( nmesa ); - *width = nmesa->driDrawable->w; - *height = nmesa->driDrawable->h; - UNLOCK_HARDWARE( nmesa ); -} - -/* glGetString */ -static const GLubyte *nouveauGetString( GLcontext *ctx, GLenum name ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - static char buffer[128]; - const char * card_name = "Unknown"; - GLuint agp_mode = 0; - - switch ( name ) { - case GL_VENDOR: - return (GLubyte *)DRIVER_AUTHOR; - - case GL_RENDERER: - card_name=nmesa->screen->card->name; - - switch(nmesa->screen->bus_type) - { - case NV_PCI: - case NV_PCIE: - default: - agp_mode=0; - break; - case NV_AGP: - agp_mode=nmesa->screen->agp_mode; - break; - } - driGetRendererString( buffer, card_name, DRIVER_DATE, - agp_mode ); - return (GLubyte *)buffer; - default: - return NULL; - } -} - -/* glFlush */ -static void nouveauFlush( GLcontext *ctx ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (ctx->DrawBuffer->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) - nouveauDoSwapBuffers(nmesa, nmesa->driDrawable); - FIRE_RING(); -} - -/* glFinish */ -static void nouveauFinish( GLcontext *ctx ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - nouveauFlush( ctx ); - nouveauWaitForIdle( nmesa ); -} - -/* glClear */ -static void nouveauClear( GLcontext *ctx, GLbitfield mask ) -{ - uint32_t clear_value; - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - /* FIXME: should we clear front buffer, even if asked to do it? */ - if (mask & (BUFFER_BIT_FRONT_LEFT|BUFFER_BIT_BACK_LEFT)) { - GLubyte c[4]; - int color_bits = 32; - int color_mask = 0xffffffff; - - UNCLAMPED_FLOAT_TO_RGBA_CHAN(c,ctx->Color.ClearColor); - clear_value = PACK_COLOR_8888(c[3],c[0],c[1],c[2]); - - if (ctx->DrawBuffer) { - /* FIXME: find correct color buffer, instead of [0] */ - if (ctx->DrawBuffer->_ColorDrawBuffers[0]) { - color_bits = ctx->DrawBuffer->_ColorDrawBuffers[0]->RedBits; - color_bits += ctx->DrawBuffer->_ColorDrawBuffers[0]->GreenBits; - color_bits += ctx->DrawBuffer->_ColorDrawBuffers[0]->BlueBits; - color_bits += ctx->DrawBuffer->_ColorDrawBuffers[0]->AlphaBits; - } - } - - if (color_bits<24) { - clear_value = PACK_COLOR_565(c[0],c[1],c[2]); - color_mask = 0xffff; - } - - nouveauClearBuffer(ctx, nmesa->color_buffer, - clear_value, color_mask); - } - - if (mask & (BUFFER_BIT_DEPTH)) { - int depth_bits = 24; - int depth_mask; - if (ctx->DrawBuffer) { - if (ctx->DrawBuffer->_DepthBuffer) { - depth_bits = ctx->DrawBuffer->_DepthBuffer->DepthBits; - } - } - - switch(depth_bits) { - case 16: - clear_value = (uint32_t) (ctx->Depth.Clear * 32767.0); - depth_mask = 0xffff; - break; - default: - clear_value = ((uint32_t) (ctx->Depth.Clear * 16777215.0)) << 8; - depth_mask = 0xffffff00; - break; - } - - nouveauClearBuffer(ctx, nmesa->depth_buffer, - clear_value, depth_mask); - } - - if (mask & (BUFFER_BIT_STENCIL)) { - int stencil_bits = 0; - if (ctx->DrawBuffer) { - if (ctx->DrawBuffer->_StencilBuffer) { - stencil_bits = ctx->DrawBuffer->_StencilBuffer->StencilBits; - } - } - - if (stencil_bits>0) { - nouveauClearBuffer(ctx, nmesa->depth_buffer, - ctx->Stencil.Clear, (1<GetBufferSize = nouveauGetBufferSize; - functions->ResizeBuffers = _mesa_resize_framebuffer; - functions->GetString = nouveauGetString; - functions->Flush = nouveauFlush; - functions->Finish = nouveauFinish; - functions->Clear = nouveauClear; -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.h b/src/mesa/drivers/dri/nouveau/nouveau_driver.h deleted file mode 100644 index 6164012b5b7..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_driver.h +++ /dev/null @@ -1,42 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - - -#ifndef __NOUVEAU_DRIVER_H__ -#define __NOUVEAU_DRIVER_H__ - -#define DRIVER_DATE "20060219" -#define DRIVER_AUTHOR "Stephane Marchesin" - -extern void nouveauDriverInitFunctions( struct dd_function_table *functions ); -extern GLboolean nouveauDRMGetParam(nouveauContextPtr nmesa, unsigned int param, - uint64_t *value); -extern GLboolean nouveauDRMSetParam(nouveauContextPtr nmesa, unsigned int param, - uint64_t value); - -#endif /* __NOUVEAU_DRIVER_H__ */ - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c deleted file mode 100644 index 23525509d14..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c +++ /dev/null @@ -1,289 +0,0 @@ -#include "utils.h" -#include "framebuffer.h" -#include "renderbuffer.h" -#include "fbobject.h" - -#include "nouveau_context.h" -#include "nouveau_fbo.h" -#include "nouveau_fifo.h" -#include "nouveau_msg.h" -#include "nouveau_object.h" -#include "nouveau_reg.h" - -static GLboolean -nouveau_renderbuffer_pixelformat(nouveau_renderbuffer_t * nrb, - GLenum internalFormat) -{ - nrb->mesa.InternalFormat = internalFormat; - - /*TODO: We probably want to extend this a bit, and maybe make - * card-specific? - */ - switch (internalFormat) { - case GL_RGBA: - case GL_RGBA8: - nrb->mesa._BaseFormat = GL_RGBA; - nrb->mesa._ActualFormat = GL_RGBA8; - nrb->mesa.DataType = GL_UNSIGNED_BYTE; - nrb->mesa.RedBits = 8; - nrb->mesa.GreenBits = 8; - nrb->mesa.BlueBits = 8; - nrb->mesa.AlphaBits = 8; - nrb->cpp = 4; - break; - case GL_RGB: - case GL_RGB5: - nrb->mesa._BaseFormat = GL_RGB; - nrb->mesa._ActualFormat = GL_RGB5; - nrb->mesa.DataType = GL_UNSIGNED_BYTE; - nrb->mesa.RedBits = 5; - nrb->mesa.GreenBits = 6; - nrb->mesa.BlueBits = 5; - nrb->mesa.AlphaBits = 0; - nrb->cpp = 2; - break; - case GL_DEPTH_COMPONENT16: - nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT; - nrb->mesa._ActualFormat = GL_DEPTH_COMPONENT16; - nrb->mesa.DataType = GL_UNSIGNED_SHORT; - nrb->mesa.DepthBits = 16; - nrb->cpp = 2; - break; - case GL_DEPTH_COMPONENT24: - nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT; - nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT; - nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; - nrb->mesa.DepthBits = 24; - nrb->cpp = 4; - break; - case GL_STENCIL_INDEX8_EXT: - nrb->mesa._BaseFormat = GL_STENCIL_INDEX; - nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT; - nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; - nrb->mesa.StencilBits = 8; - nrb->cpp = 4; - break; - case GL_DEPTH24_STENCIL8_EXT: - nrb->mesa._BaseFormat = GL_DEPTH_STENCIL_EXT; - nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT; - nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; - nrb->mesa.DepthBits = 24; - nrb->mesa.StencilBits = 8; - nrb->cpp = 4; - break; - default: - return GL_FALSE; - break; - } - - return GL_TRUE; -} - -static GLboolean -nouveau_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, - GLuint width, GLuint height) -{ - nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *) rb; - - if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) { - fprintf(stderr, "%s: unknown internalFormat\n", __func__); - return GL_FALSE; - } - - /* If this buffer isn't statically alloc'd, we may need to ask the - * drm for more memory */ - if (rb->Width != width || rb->Height != height) { - GLuint pitch; - - /* align pitches to 64 bytes */ - pitch = ((width * nrb->cpp) + 63) & ~63; - - if (nrb->mem) - nouveau_mem_free(ctx, nrb->mem); - nrb->mem = nouveau_mem_alloc(ctx, - NOUVEAU_MEM_FB | - NOUVEAU_MEM_MAPPED, - pitch * height, 0); - if (!nrb->mem) - return GL_FALSE; - - /* update nouveau_renderbuffer info */ - nrb->offset = nouveau_mem_gpu_offset_get(ctx, nrb->mem); - nrb->pitch = pitch; - } - - rb->Width = width; - rb->Height = height; - rb->InternalFormat = internalFormat; - - nouveauSpanSetFunctions(nrb); - - return GL_TRUE; -} - -static void -nouveau_renderbuffer_delete(struct gl_renderbuffer *rb) -{ - GET_CURRENT_CONTEXT(ctx); - nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *) rb; - - if (nrb->mem) - nouveau_mem_free(ctx, nrb->mem); - FREE(nrb); -} - -nouveau_renderbuffer_t * -nouveau_renderbuffer_new(GLenum internalFormat) -{ - nouveau_renderbuffer_t *nrb; - - nrb = CALLOC_STRUCT(nouveau_renderbuffer); - if (!nrb) - return NULL; - - _mesa_init_renderbuffer(&nrb->mesa, 0); - - if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) { - fprintf(stderr, "%s: unknown internalFormat\n", __func__); - return GL_FALSE; - } - - nrb->mesa.AllocStorage = nouveau_renderbuffer_storage; - nrb->mesa.Delete = nouveau_renderbuffer_delete; - - return nrb; -} - -static void -nouveau_cliprects_renderbuffer_set(nouveauContextPtr nmesa, - nouveau_renderbuffer_t * nrb) -{ - nmesa->numClipRects = 1; - nmesa->pClipRects = &nmesa->osClipRect; - nmesa->osClipRect.x1 = 0; - nmesa->osClipRect.y1 = 0; - nmesa->osClipRect.x2 = nrb->mesa.Width; - nmesa->osClipRect.y2 = nrb->mesa.Height; - nmesa->drawX = 0; - nmesa->drawY = 0; - nmesa->drawW = nrb->mesa.Width; - nmesa->drawH = nrb->mesa.Height; -} - -void -nouveau_window_moved(GLcontext * ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_renderbuffer_t *nrb; - - nrb = (nouveau_renderbuffer_t *) ctx->DrawBuffer->_ColorDrawBuffers[0]; - if (!nrb) - return; - - nouveau_cliprects_renderbuffer_set(nmesa, nrb); - - /* Viewport depends on window size/position, nouveauCalcViewport - * will take care of calling the hw-specific WindowMoved - */ - ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y, - ctx->Viewport.Width, ctx->Viewport.Height); - /* Scissor depends on window position */ - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); -} - -GLboolean -nouveau_build_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_renderbuffer_t *color[MAX_DRAW_BUFFERS]; - nouveau_renderbuffer_t *depth; - - _mesa_update_framebuffer(ctx); - _mesa_update_draw_buffer_bounds(ctx); - - color[0] = (nouveau_renderbuffer_t *) fb->_ColorDrawBuffers[0]; - if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) - depth = (nouveau_renderbuffer_t *) fb->_DepthBuffer->Wrapped; - else - depth = (nouveau_renderbuffer_t *) fb->_DepthBuffer; - - if (!nmesa->hw_func.BindBuffers(nmesa, 1, color, depth)) - return GL_FALSE; - nouveau_window_moved(ctx); - - return GL_TRUE; -} - -static void -nouveauDrawBuffer(GLcontext *ctx, GLenum buffer) -{ - nouveau_build_framebuffer(ctx, ctx->DrawBuffer); -} - -static struct gl_framebuffer * -nouveauNewFramebuffer(GLcontext *ctx, GLuint name) -{ - return _mesa_new_framebuffer(ctx, name); -} - -static struct gl_renderbuffer * -nouveauNewRenderbuffer(GLcontext *ctx, GLuint name) -{ - nouveau_renderbuffer_t *nrb; - - nrb = CALLOC_STRUCT(nouveau_renderbuffer); - if (!nrb) - return NULL; - - _mesa_init_renderbuffer(&nrb->mesa, name); - - nrb->mesa.AllocStorage = nouveau_renderbuffer_storage; - nrb->mesa.Delete = nouveau_renderbuffer_delete; - return &nrb->mesa; -} - -static void -nouveauBindFramebuffer(GLcontext *ctx, GLenum target, - struct gl_framebuffer *fb, - struct gl_framebuffer *fbread) -{ - if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) { - nouveau_build_framebuffer(ctx, fb); - } -} - -static void -nouveauFramebufferRenderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, - GLenum attachment, struct gl_renderbuffer *rb) -{ - _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); - nouveau_build_framebuffer(ctx, fb); -} - -static void -nouveauRenderTexture(GLcontext * ctx, struct gl_framebuffer *fb, - struct gl_renderbuffer_attachment *att) -{ -} - -static void -nouveauFinishRenderTexture(GLcontext * ctx, - struct gl_renderbuffer_attachment *att) -{ -} - -void -nouveauInitBufferFuncs(struct dd_function_table *func) -{ - func->DrawBuffer = nouveauDrawBuffer; - - func->NewFramebuffer = nouveauNewFramebuffer; - func->NewRenderbuffer = nouveauNewRenderbuffer; - func->BindFramebuffer = nouveauBindFramebuffer; - func->FramebufferRenderbuffer = nouveauFramebufferRenderbuffer; - func->RenderTexture = nouveauRenderTexture; - func->FinishRenderTexture = nouveauFinishRenderTexture; -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.h b/src/mesa/drivers/dri/nouveau/nouveau_fbo.h deleted file mode 100644 index 787af4e9e4b..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_fbo.h +++ /dev/null @@ -1,30 +0,0 @@ -#ifndef __NOUVEAU_BUFFERS_H__ -#define __NOUVEAU_BUFFERS_H__ - -#include -#include "mtypes.h" -#include "utils.h" -#include "renderbuffer.h" - -#include "nouveau_mem.h" - -typedef struct nouveau_renderbuffer { - struct gl_renderbuffer mesa; /* must be first! */ - - nouveau_mem *mem; - void *map; - - int cpp; - uint32_t offset; - uint32_t pitch; -} nouveau_renderbuffer_t; - -extern nouveau_renderbuffer_t *nouveau_renderbuffer_new(GLenum internalFormat); -extern void nouveau_window_moved(GLcontext *); -extern GLboolean nouveau_build_framebuffer(GLcontext *, - struct gl_framebuffer *); -extern nouveau_renderbuffer_t *nouveau_current_draw_buffer(GLcontext *); - -extern void nouveauInitBufferFuncs(struct dd_function_table *); - -#endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fifo.c b/src/mesa/drivers/dri/nouveau/nouveau_fifo.c deleted file mode 100644 index 5dc94e0520a..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_fifo.c +++ /dev/null @@ -1,153 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - -#include "vblank.h" -#include -#include "mtypes.h" -#include "macros.h" -#include "dd.h" -#include "swrast/swrast.h" -#include "nouveau_context.h" -#include "nouveau_msg.h" -#include "nouveau_fifo.h" -#include "nouveau_lock.h" -#include "nouveau_object.h" -#include "nouveau_sync.h" - -#ifdef NOUVEAU_RING_DEBUG -int nouveau_fifo_remaining=0; -#endif - - -#define RING_SKIPS 8 - -void WAIT_RING(nouveauContextPtr nmesa,u_int32_t size) -{ -#ifdef NOUVEAU_RING_DEBUG - return; -#endif - u_int32_t fifo_get; - while(nmesa->fifo.free < size+1) { - fifo_get = NV_FIFO_READ_GET(); - - if(nmesa->fifo.put >= fifo_get) { - nmesa->fifo.free = nmesa->fifo.max - nmesa->fifo.current; - if(nmesa->fifo.free < size+1) { - OUT_RING(NV03_FIFO_CMD_JUMP | - nmesa->fifo.drm.put_base); - if(fifo_get <= RING_SKIPS) { - if(nmesa->fifo.put <= RING_SKIPS) /* corner case - will be idle */ - NV_FIFO_WRITE_PUT(RING_SKIPS + 1); - do { fifo_get = NV_FIFO_READ_GET(); } - while(fifo_get <= RING_SKIPS); - } - NV_FIFO_WRITE_PUT(RING_SKIPS); - nmesa->fifo.current = nmesa->fifo.put = RING_SKIPS; - nmesa->fifo.free = fifo_get - (RING_SKIPS + 1); - } - } else - nmesa->fifo.free = fifo_get - nmesa->fifo.current - 1; - } -} - -/* - * Wait for the channel to be idle - */ -void nouveauWaitForIdleLocked(nouveauContextPtr nmesa) -{ - /* Wait for FIFO idle */ - FIRE_RING(); - while(RING_AHEAD()>0); - - /* Wait on notifier to indicate all commands in the channel have - * been completed. - */ - nouveau_notifier_wait_nop(nmesa->glCtx, nmesa->syncNotifier, NvSub3D); -} - -void nouveauWaitForIdle(nouveauContextPtr nmesa) -{ - LOCK_HARDWARE(nmesa); - nouveauWaitForIdleLocked(nmesa); - UNLOCK_HARDWARE(nmesa); -} - -// here we call the fifo initialization ioctl and fill in stuff accordingly -GLboolean nouveauFifoInit(nouveauContextPtr nmesa) -{ - int i, ret; - -#ifdef NOUVEAU_RING_DEBUG - return GL_TRUE; -#endif - - nmesa->fifo.drm.fb_ctxdma_handle = NvDmaFB; - nmesa->fifo.drm.tt_ctxdma_handle = NvDmaTT; - ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_CHANNEL_ALLOC, - &nmesa->fifo.drm, sizeof(nmesa->fifo.drm)); - if (ret) { - FATAL("Fifo initialization ioctl failed (returned %d)\n", ret); - return GL_FALSE; - } - - ret = drmMap(nmesa->driFd, nmesa->fifo.drm.cmdbuf, - nmesa->fifo.drm.cmdbuf_size, &nmesa->fifo.pushbuf); - if (ret) { - FATAL("Unable to map the fifo (returned %d)\n", ret); - return GL_FALSE; - } - - ret = drmMap(nmesa->driFd, nmesa->fifo.drm.ctrl, - nmesa->fifo.drm.ctrl_size, &nmesa->fifo.mmio); - if (ret) { - FATAL("Unable to map the control regs (returned %d)\n", ret); - return GL_FALSE; - } - - ret = drmMap(nmesa->driFd, nmesa->fifo.drm.notifier, - nmesa->fifo.drm.notifier_size, - &nmesa->fifo.notifier_block); - if (ret) { - FATAL("Unable to map the notifier block (returned %d)\n", ret); - return GL_FALSE; - } - - /* Setup our initial FIFO tracking params */ - nmesa->fifo.current = 0; - nmesa->fifo.put = 0; - nmesa->fifo.max = (nmesa->fifo.drm.cmdbuf_size >> 2) - 1; - nmesa->fifo.free = nmesa->fifo.max - nmesa->fifo.current; - - for (i=0; ififo.free -= RING_SKIPS; - - MESSAGE("Fifo init ok. Using context %d\n", nmesa->fifo.drm.channel); - return GL_TRUE; -} - - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fifo.h b/src/mesa/drivers/dri/nouveau/nouveau_fifo.h deleted file mode 100644 index 3ca1560e3ac..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_fifo.h +++ /dev/null @@ -1,222 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - - -#ifndef __NOUVEAU_FIFO_H__ -#define __NOUVEAU_FIFO_H__ - -#include "nouveau_context.h" -#include "nouveau_ctrlreg.h" -#include "nouveau_state_cache.h" - -//#define NOUVEAU_RING_TRACE -//#define NOUVEAU_RING_DEBUG -//#define NOUVEAU_STATE_CACHE_DISABLE - -#ifndef NOUVEAU_RING_TRACE -#define NOUVEAU_RING_TRACE 0 -#else -#undef NOUVEAU_RING_TRACE -#define NOUVEAU_RING_TRACE 1 -#endif - -#define NV_READ(reg) *(volatile u_int32_t *)(nmesa->mmio + (reg)) - -#define NV_FIFO_READ(reg) *(volatile u_int32_t *)(nmesa->fifo.mmio + (reg/4)) -#define NV_FIFO_WRITE(reg,value) *(volatile u_int32_t *)(nmesa->fifo.mmio + (reg/4)) = value; -#define NV_FIFO_READ_GET() ((NV_FIFO_READ(NV03_FIFO_REGS_DMAGET) - nmesa->fifo.drm.put_base) >> 2) -#define NV_FIFO_WRITE_PUT(val) do { \ - if (NOUVEAU_RING_TRACE) {\ - printf("FIRE_RING : 0x%08x\n", nmesa->fifo.current << 2); \ - fflush(stdout); \ - sleep(1); \ - } \ - NV_FIFO_WRITE(NV03_FIFO_REGS_DMAPUT, ((val)<<2) + nmesa->fifo.drm.put_base); \ -} while(0) - -/* - * Ring/fifo interface - * - * - Begin a ring section with BEGIN_RING_SIZE (if you know the full size in advance) - * - Output stuff to the ring with either OUT_RINGp (outputs a raw mem chunk), OUT_RING (1 uint32_t) or OUT_RINGf (1 float) - * - RING_AVAILABLE returns the available fifo (in uint32_ts) - * - RING_AHEAD returns how much ahead of the last submission point we are - * - FIRE_RING fires whatever we have that wasn't fired before - * - WAIT_RING waits for size (in uint32_ts) to be available in the fifo - */ - -/* Enable for ring debugging. Prints out writes to the ring buffer - * but does not actually write to it. - */ -#ifdef NOUVEAU_RING_DEBUG - -extern int nouveau_fifo_remaining; - -#define OUT_RINGp(ptr,sz) do { \ -uint32_t* p=(uint32_t*)(ptr); \ -int i; printf("OUT_RINGp: (size 0x%x dwords)\n",sz); for(i=0;ififo.free <= (size)) \ - WAIT_RING(nmesa,(size)); \ - OUT_RING( ((size)<<18) | ((subchannel) << 13) | (tag)); \ - nmesa->fifo.free -= ((size) + 1); \ - nouveau_fifo_remaining=size; \ -}while(0) - -#else - -#define OUT_RINGp(ptr,sz) do{ \ - if (NOUVEAU_RING_TRACE) { \ - uint32_t* p=(uint32_t*)(ptr); \ - int i; printf("OUT_RINGp: (size 0x%x dwords) (%s)\n",sz, __func__); for(i=0;ififo.current+i) << 2, *(p+i), *((float*)(p+i))); \ - } \ - memcpy(nmesa->fifo.pushbuf+nmesa->fifo.current,ptr,(sz)*4); \ - nmesa->fifo.current+=(sz); \ -}while(0) - -#define OUT_RING(n) do { \ -if (NOUVEAU_RING_TRACE) \ - printf("OUT_RINGn: [0x%08x] 0x%08x (%s)\n", nmesa->fifo.current << 2, n, __func__); \ -nmesa->fifo.pushbuf[nmesa->fifo.current++]=(n); \ -}while(0) - -#define OUT_RINGf(n) do { \ -if (NOUVEAU_RING_TRACE) \ - printf("OUT_RINGf: [0x%08x] %.04f (%s)\n", nmesa->fifo.current << 2, n, __func__); \ -*((float*)(nmesa->fifo.pushbuf+nmesa->fifo.current++))=(n); \ -}while(0) - -#define BEGIN_RING_SIZE(subchannel,tag,size) do { \ - nouveau_state_cache_flush(nmesa); \ - if (nmesa->fifo.free <= (size)) \ - WAIT_RING(nmesa,(size)); \ - OUT_RING( ((size)<<18) | ((subchannel) << 13) | (tag)); \ - nmesa->fifo.free -= ((size) + 1); \ -}while(0) - -#endif - -extern void WAIT_RING(nouveauContextPtr nmesa,u_int32_t size); -extern void nouveau_state_cache_flush(nouveauContextPtr nmesa); -extern void nouveau_state_cache_init(nouveauContextPtr nmesa); - -#ifdef NOUVEAU_STATE_CACHE_DISABLE -#define BEGIN_RING_CACHE(subc,tag,size) BEGIN_RING_SIZE((subc), (tag), (size)) -#define OUT_RING_CACHE(n) OUT_RING((n)) -#define OUT_RING_CACHEf(n) OUT_RINGf((n)) -#define OUT_RING_CACHEp(ptr, sz) OUT_RINGp((ptr), (sz)) -#define OUT_RING_CACHE_FORCE(n) OUT_RING((n)) -#define OUT_RING_CACHE_FORCEf(n) OUT_RINGf((n)) -#define OUT_RING_CACHE_FORCEp(ptr, sz) OUT_RINGp((ptr), (sz)) -#else -#define BEGIN_RING_CACHE(subchannel,tag,size) do { \ - nmesa->state_cache.dirty=1; \ - nmesa->state_cache.current_pos=((tag)/4); \ - assert(nmesa->state_cache.current_pos + size <= NOUVEAU_STATE_CACHE_ENTRIES); \ -}while(0) - -#define OUT_RING_CACHE(n) do { \ - if (nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value!=(n)) { \ - nmesa->state_cache.atoms[nmesa->state_cache.current_pos].dirty=1; \ - nmesa->state_cache.hdirty[nmesa->state_cache.current_pos/NOUVEAU_STATE_CACHE_HIER_SIZE]=1; \ - nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value=(n); \ - } \ - nmesa->state_cache.current_pos++; \ -}while(0) - -#define OUT_RING_CACHEf(n) do { \ - if ((*(GLfloat*)(&nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value))!=(n)){ \ - nmesa->state_cache.atoms[nmesa->state_cache.current_pos].dirty=1; \ - nmesa->state_cache.hdirty[nmesa->state_cache.current_pos/NOUVEAU_STATE_CACHE_HIER_SIZE]=1; \ - (*(GLfloat*)(&nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value))=(n);\ - } \ - nmesa->state_cache.current_pos++; \ -}while(0) - -#define OUT_RING_CACHEp(ptr,sz) do { \ - GLuint* p=(GLuint*)(ptr); \ - int i; \ - for(i=0;istate_cache.atoms[nmesa->state_cache.current_pos].dirty=1; \ - nmesa->state_cache.hdirty[nmesa->state_cache.current_pos/NOUVEAU_STATE_CACHE_HIER_SIZE]=1; \ - nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value=(n); \ - nmesa->state_cache.current_pos++; \ -}while(0) - -#define OUT_RING_CACHE_FORCEf(n) do { \ - nmesa->state_cache.atoms[nmesa->state_cache.current_pos].dirty=1; \ - nmesa->state_cache.hdirty[nmesa->state_cache.current_pos/NOUVEAU_STATE_CACHE_HIER_SIZE]=1; \ - (*(GLfloat*)(&nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value))=(n);\ - nmesa->state_cache.current_pos++; \ -}while(0) - -#define OUT_RING_CACHE_FORCEp(ptr,sz) do { \ - GLuint* p=(GLuint*)(ptr); \ - int i; \ - for(i=0;ififo.free-1) - -#define RING_AHEAD() ((nmesa->fifo.put<=nmesa->fifo.current)?(nmesa->fifo.current-nmesa->fifo.put):nmesa->fifo.max-nmesa->fifo.put+nmesa->fifo.current) - -#define FIRE_RING() do { \ - if (nmesa->fifo.current!=nmesa->fifo.put) { \ - nmesa->fifo.put=nmesa->fifo.current; \ - NV_FIFO_WRITE_PUT(nmesa->fifo.put); \ - } \ -}while(0) - -extern void nouveauWaitForIdle(nouveauContextPtr nmesa); -extern void nouveauWaitForIdleLocked(nouveauContextPtr nmesa); -extern GLboolean nouveauFifoInit(nouveauContextPtr nmesa); - -#endif /* __NOUVEAU_FIFO_H__ */ - - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_lock.c b/src/mesa/drivers/dri/nouveau/nouveau_lock.c deleted file mode 100644 index aa86c9e7838..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_lock.c +++ /dev/null @@ -1,81 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - -#include "nouveau_context.h" -#include "nouveau_lock.h" - -#include "drirenderbuffer.h" -#include "framebuffer.h" - - -/* Update the hardware state. This is called if another context has - * grabbed the hardware lock, which includes the X server. This - * function also updates the driver's window state after the X server - * moves, resizes or restacks a window -- the change will be reflected - * in the drawable position and clip rects. Since the X server grabs - * the hardware lock when it changes the window state, this routine will - * automatically be called after such a change. - */ -void nouveauGetLock( nouveauContextPtr nmesa, GLuint flags ) -{ - __DRIdrawablePrivate *dPriv = nmesa->driDrawable; - __DRIscreenPrivate *sPriv = nmesa->driScreen; - struct drm_nouveau_sarea *sarea = nmesa->sarea; - - drmGetLock( nmesa->driFd, nmesa->hHWContext, flags ); - - /* The window might have moved, so we might need to get new clip - * rects. - * - * NOTE: This releases and regrabs the hw lock to allow the X server - * to respond to the DRI protocol request for new drawable info. - * Since the hardware state depends on having the latest drawable - * clip rects, all state checking must be done _after_ this call. - */ - DRI_VALIDATE_DRAWABLE_INFO( sPriv, dPriv ); - - /* If timestamps don't match, the window has been changed */ - if (nmesa->lastStamp != dPriv->lastStamp) { - struct gl_framebuffer *fb = (struct gl_framebuffer *)dPriv->driverPrivate; - - /* _mesa_resize_framebuffer will take care of calling the renderbuffer's - * AllocStorage function if we need more memory to hold it */ - if (fb->Width != dPriv->w || fb->Height != dPriv->h) { - _mesa_resize_framebuffer(nmesa->glCtx, fb, dPriv->w, dPriv->h); - /* resize buffers, will call nouveau_window_moved */ - nouveau_build_framebuffer(nmesa->glCtx, fb); - } else { - nouveau_window_moved(nmesa->glCtx); - } - - nmesa->lastStamp = dPriv->lastStamp; - } - - nmesa->numClipRects = dPriv->numClipRects; - nmesa->pClipRects = dPriv->pClipRects; - -} diff --git a/src/mesa/drivers/dri/nouveau/nouveau_lock.h b/src/mesa/drivers/dri/nouveau/nouveau_lock.h deleted file mode 100644 index 38bb0014258..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_lock.h +++ /dev/null @@ -1,69 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - -#ifndef __NOUVEAU_LOCK_H__ -#define __NOUVEAU_LOCK_H__ - -#include "nouveau_context.h" - -extern void nouveauGetLock( nouveauContextPtr nmesa, GLuint flags ); - -/* - * !!! We may want to separate locks from locks with validation. This - * could be used to improve performance for those things commands that - * do not do any drawing !!! - */ - -/* Lock the hardware and validate our state. - */ -#define LOCK_HARDWARE( nmesa ) \ - do { \ - char __ret = 0; \ - DEBUG_CHECK_LOCK(); \ - DRM_CAS( nmesa->driHwLock, nmesa->hHWContext, \ - (DRM_LOCK_HELD | nmesa->hHWContext), __ret ); \ - if ( __ret ) \ - nouveauGetLock( nmesa, 0 ); \ - DEBUG_LOCK(); \ - } while (0) - -/* Unlock the hardware. - */ -#define UNLOCK_HARDWARE( nmesa ) \ - do { \ - DRM_UNLOCK( nmesa->driFd, \ - nmesa->driHwLock, \ - nmesa->hHWContext ); \ - DEBUG_RESET(); \ - } while (0) - -#define DEBUG_LOCK() -#define DEBUG_RESET() -#define DEBUG_CHECK_LOCK() - - -#endif /* __NOUVEAU_LOCK_H__ */ diff --git a/src/mesa/drivers/dri/nouveau/nouveau_mem.c b/src/mesa/drivers/dri/nouveau/nouveau_mem.c deleted file mode 100644 index 35c53268b06..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_mem.c +++ /dev/null @@ -1,144 +0,0 @@ -#include "mtypes.h" - -#include "nouveau_context.h" -#include "nouveau_fifo.h" -#include "nouveau_mem.h" -#include "nouveau_msg.h" -#include "nouveau_object.h" -#include "nouveau_reg.h" - -#define MAX_MEMFMT_LENGTH 32768 - -/* Unstrided blit using NV_MEMORY_TO_MEMORY_FORMAT */ -GLboolean -nouveau_memformat_flat_emit(GLcontext * ctx, - nouveau_mem * dst, nouveau_mem * src, - GLuint dst_offset, GLuint src_offset, - GLuint size) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - uint32_t src_handle, dst_handle; - GLuint count; - - if (src_offset + size > src->size) { - MESSAGE("src out of nouveau_mem bounds\n"); - return GL_FALSE; - } - if (dst_offset + size > dst->size) { - MESSAGE("dst out of nouveau_mem bounds\n"); - return GL_FALSE; - } - - src_handle = (src->type & NOUVEAU_MEM_FB) ? NvDmaFB : NvDmaTT; - dst_handle = (dst->type & NOUVEAU_MEM_FB) ? NvDmaFB : NvDmaTT; - src_offset += nouveau_mem_gpu_offset_get(ctx, src); - dst_offset += nouveau_mem_gpu_offset_get(ctx, dst); - - BEGIN_RING_SIZE(NvSubMemFormat, - NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_IN, 2); - OUT_RING(src_handle); - OUT_RING(dst_handle); - - count = (size / MAX_MEMFMT_LENGTH) + - ((size % MAX_MEMFMT_LENGTH) ? 1 : 0); - - while (count--) { - GLuint length = - (size > MAX_MEMFMT_LENGTH) ? MAX_MEMFMT_LENGTH : size; - - BEGIN_RING_SIZE(NvSubMemFormat, - NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN, 8); - OUT_RING(src_offset); - OUT_RING(dst_offset); - OUT_RING(0); /* pitch in */ - OUT_RING(0); /* pitch out */ - OUT_RING(length); /* line length */ - OUT_RING(1); /* number of lines */ - OUT_RING((1 << 8) /* dst_inc */ |(1 << 0) /* src_inc */ ); - OUT_RING(0); /* buffer notify? */ - FIRE_RING(); - - src_offset += length; - dst_offset += length; - size -= length; - } - - return GL_TRUE; -} - -void nouveau_mem_free(GLcontext * ctx, nouveau_mem * mem) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - struct drm_nouveau_mem_free memf; - - if (NOUVEAU_DEBUG & DEBUG_MEM) { - fprintf(stderr, "%s: type=0x%x, offset=0x%x, size=0x%x\n", - __func__, mem->type, (GLuint) mem->offset, - (GLuint) mem->size); - } - - if (mem->map) - drmUnmap(mem->map, mem->size); - memf.flags = mem->type; - memf.offset = mem->offset; - drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_MEM_FREE, &memf, - sizeof(memf)); - FREE(mem); -} - -nouveau_mem *nouveau_mem_alloc(GLcontext *ctx, uint32_t flags, GLuint size, - GLuint align) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - struct drm_nouveau_mem_alloc mema; - nouveau_mem *mem; - int ret; - - if (NOUVEAU_DEBUG & DEBUG_MEM) { - fprintf(stderr, - "%s: requested: flags=0x%x, size=0x%x, align=0x%x\n", - __func__, flags, (GLuint) size, align); - } - - mem = CALLOC(sizeof(nouveau_mem)); - if (!mem) - return NULL; - - mema.flags = flags; - mema.size = mem->size = size; - mema.alignment = align; - mem->map = NULL; - ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_MEM_ALLOC, - &mema, sizeof(mema)); - if (ret) { - FREE(mem); - return NULL; - } - mem->offset = mema.offset; - mem->type = mema.flags; - - if (NOUVEAU_DEBUG & DEBUG_MEM) { - fprintf(stderr, - "%s: actual: type=0x%x, offset=0x%x, size=0x%x\n", - __func__, mem->type, (GLuint) mem->offset, - (GLuint) mem->size); - } - - if (flags & NOUVEAU_MEM_MAPPED) - ret = drmMap(nmesa->driFd, mema.map_handle, mem->size, - &mem->map); - if (ret) { - mem->map = NULL; - nouveau_mem_free(ctx, mem); - mem = NULL; - } - - return mem; -} - -uint32_t nouveau_mem_gpu_offset_get(GLcontext * ctx, nouveau_mem * mem) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - return mem->offset; -} diff --git a/src/mesa/drivers/dri/nouveau/nouveau_mem.h b/src/mesa/drivers/dri/nouveau/nouveau_mem.h deleted file mode 100644 index 6db73f4708e..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_mem.h +++ /dev/null @@ -1,23 +0,0 @@ -#ifndef __NOUVEAU_MEM_H__ -#define __NOUVEAU_MEM_H__ - -typedef struct nouveau_mem_t { - int type; - uint64_t offset; - uint64_t size; - void *map; -} nouveau_mem; - -extern nouveau_mem *nouveau_mem_alloc(GLcontext *, uint32_t flags, - GLuint size, GLuint align); -extern void nouveau_mem_free(GLcontext *, nouveau_mem *); -extern uint32_t nouveau_mem_gpu_offset_get(GLcontext *, nouveau_mem *); - -extern GLboolean nouveau_memformat_flat_emit(GLcontext *, - nouveau_mem *dst, - nouveau_mem *src, - GLuint dst_offset, - GLuint src_offset, - GLuint size); - -#endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_msg.h b/src/mesa/drivers/dri/nouveau/nouveau_msg.h deleted file mode 100644 index 5dea2189c72..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_msg.h +++ /dev/null @@ -1,67 +0,0 @@ -/* -Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. -Copyright 2006 Stephane Marchesin. All Rights Reserved - -The Weather Channel (TM) funded Tungsten Graphics to develop the -initial release of the Radeon 8500 driver under the XFree86 license. -This notice must be preserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell - * Nicolai Haehnle - */ - - -#ifndef __NOUVEAU_MSG_H__ -#define __NOUVEAU_MSG_H__ - -#define WARN_ONCE(a, ...) do {\ - static int warn##__LINE__=1;\ - if(warn##__LINE__){\ - fprintf(stderr, "*********************************WARN_ONCE*********************************\n");\ - fprintf(stderr, "File %s function %s line %d\n", __FILE__, __FUNCTION__, __LINE__);\ - fprintf(stderr, a, ## __VA_ARGS__);\ - fprintf(stderr, "***************************************************************************\n");\ - warn##__LINE__=0;\ - } \ - }while(0) - -#define MESSAGE(a, ...) do{\ - fprintf(stderr, "************************************INFO***********************************\n");\ - fprintf(stderr, "File %s function %s line %d\n", __FILE__, __FUNCTION__, __LINE__); \ - fprintf(stderr, a, ## __VA_ARGS__);\ - fprintf(stderr, "***************************************************************************\n");\ - }while(0) - -#define FATAL(a, ...) do{\ - fprintf(stderr, "***********************************FATAL***********************************\n");\ - fprintf(stderr, "File %s function %s line %d\n", __FILE__, __FUNCTION__, __LINE__); \ - fprintf(stderr, a, ## __VA_ARGS__);\ - fprintf(stderr, "***************************************************************************\n");\ - }while(0) - -#endif /* __NOUVEAU_MSG_H__ */ - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_object.c b/src/mesa/drivers/dri/nouveau/nouveau_object.c deleted file mode 100644 index 8f33093f1a5..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_object.c +++ /dev/null @@ -1,98 +0,0 @@ - -#include "nouveau_fifo.h" -#include "nouveau_object.h" -#include "nouveau_reg.h" - - -GLboolean nouveauCreateContextObject(nouveauContextPtr nmesa, - uint32_t handle, int class) -{ - struct drm_nouveau_grobj_alloc cto; - int ret; - - cto.channel = nmesa->fifo.drm.channel; - cto.handle = handle; - cto.class = class; - ret = drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_GROBJ_ALLOC, - &cto, sizeof(cto)); - - return ret == 0; -} - -void nouveauObjectOnSubchannel(nouveauContextPtr nmesa, int subchannel, int handle) -{ - BEGIN_RING_SIZE(subchannel, 0, 1); - OUT_RING(handle); -} - -void nouveauObjectInit(nouveauContextPtr nmesa) -{ -#ifdef NOUVEAU_RING_DEBUG - return; -#endif - - nouveauCreateContextObject(nmesa, Nv3D, nmesa->screen->card->class_3d); - if (nmesa->screen->card->type>=NV_10) { - nouveauCreateContextObject(nmesa, NvCtxSurf2D, NV10_CONTEXT_SURFACES_2D); - } else { - nouveauCreateContextObject(nmesa, NvCtxSurf2D, NV04_CONTEXT_SURFACES_2D); - nouveauCreateContextObject(nmesa, NvCtxSurf3D, NV04_CONTEXT_SURFACES_3D); - } - if (nmesa->screen->card->type>=NV_11) { - nouveauCreateContextObject(nmesa, NvImageBlit, NV11_IMAGE_BLIT); - } else { - nouveauCreateContextObject(nmesa, NvImageBlit, NV_IMAGE_BLIT); - } - if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->typescreen->card->type>=NV_10) && (nmesa->screen->card->typequery_object_max; i++) - if (nmesa->query_alloc[i] == GL_FALSE) - break; - if (i==nmesa->query_object_max) - return NULL; - - nq = CALLOC_STRUCT(nouveau_query_object_t); - if (nq) { - nq->notifier_id = i; - - nq->mesa.Id = id; - nq->mesa.Result = 0; - nq->mesa.Active = GL_FALSE; - nq->mesa.Ready = GL_TRUE; - } - - return (struct gl_query_object *)nq; -} - -static void -nouveauBeginQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_query_object *nq = (nouveau_query_object *)q; - - nouveau_notifier_reset(ctx, nmesa->queryNotifier, nq->notifier_id); - - switch (nmesa->screen->card->type) { - case NV_20: - BEGIN_RING_CACHE(NvSub3D, 0x17c8, 1); - OUT_RING_CACHE (1); - BEGIN_RING_CACHE(NvSub3D, 0x17cc, 1); - OUT_RING_CACHE (1); - break; - case NV_30: - case NV_40: - case NV_44: - /* I don't think this is OCC_QUERY enable, but it *is* needed to make - * the SET_OBJECT7 notifier block work with STORE_RESULT. - * - * Also, this appears to reset the pixel pass counter */ - BEGIN_RING_SIZE(NvSub3D, - NV30_TCL_PRIMITIVE_3D_OCC_QUERY_OR_COLOR_BUFF_ENABLE, - 1); - OUT_RING (1); - /* Probably OCC_QUERY_ENABLE */ - BEGIN_RING_CACHE(NvSub3D, 0x17cc, 1); - OUT_RING_CACHE (1); - break; - default: - WARN_ONCE("no support for this card\n"); - break; - } -} - -static void -nouveauUpdateQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_query_object *nq = (nouveau_query_object *)q; - int status; - - status = nouveau_notifier_status(ctx, nmesa->queryNotifier, - nq->notifier_id); - - q->Ready = (status == NV_NOTIFY_STATE_STATUS_COMPLETED); - if (q->Ready) - q->Result = nouveau_notifier_return_val(ctx, - nmesa->queryNotifier, - nq->notifier_id); -} - -static void -nouveauWaitQueryResult(GLcontext *ctx, GLenum target, struct gl_query_object *q) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_query_object *nq = (nouveau_query_object *)q; - - nouveau_notifier_wait_status(ctx, nmesa->queryNotifier, nq->notifier_id, - NV_NOTIFY_STATE_STATUS_COMPLETED, 0); - nouveauUpdateQuery(ctx, target, q); -} - -static void -nouveauEndQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q) -{ - nouveau_query_object *nq = (nouveau_query_object *)q; - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - switch (nmesa->screen->card->type) { - case NV_20: - BEGIN_RING_SIZE(NvSub3D, 0x17d0, 1); - OUT_RING (0x01000000 | nq->notifier_id*32); - break; - case NV_30: - case NV_40: - case NV_44: - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STORE_RESULT, 1); - OUT_RING (0x01000000 | nq->notifier_id*32); - break; - default: - WARN_ONCE("no support for this card\n"); - break; - } - FIRE_RING(); - - /*XXX: wait for query to complete, mesa doesn't give the driver - * an interface to query the status of a query object so - * this has to stall the channel. - */ - nouveauWaitQueryResult(ctx, target, q); - - BEGIN_RING_CACHE(NvSub3D, 0x17cc, 1); - OUT_RING_CACHE (0); -} - -void -nouveauQueryInitFuncs(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (nmesa->screen->card->type < NV_20) - return; - - /* Reserve half the notifier block for use as query objects */ - nmesa->query_object_max = (nmesa->fifo.drm.notifier_size / 2) / 32; - nmesa->queryNotifier = - nouveau_notifier_new(ctx, NvQueryNotify, - nmesa->query_object_max); - nmesa->query_alloc = calloc(nmesa->query_object_max, sizeof(GLboolean)); - - switch (nmesa->screen->card->type) { - case NV_20: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SET_OBJECT8, 1); - OUT_RING_CACHE (NvQueryNotify); - break; - case NV_30: - case NV_40: - case NV_44: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT7, 1); - OUT_RING_CACHE (NvQueryNotify); - break; - default: - break; - }; - - ctx->Driver.NewQueryObject = nouveauNewQueryObject; - ctx->Driver.BeginQuery = nouveauBeginQuery; - ctx->Driver.EndQuery = nouveauEndQuery; -#if 0 - ctx->Driver.UpdateQuery = nouveauUpdateQuery; - ctx->Driver.WaitQueryResult = nouveauWaitQueryResult; -#endif -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_query.h b/src/mesa/drivers/dri/nouveau/nouveau_query.h deleted file mode 100644 index 3ded41417e1..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_query.h +++ /dev/null @@ -1,38 +0,0 @@ -/* - * Copyright (C) 2007 Ben Skeggs. - * - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -#ifndef __NOUVEAU_QUERY_H__ -#define __NOUVEAU_QUERY_H__ - -typedef struct nouveau_query_object_t { - struct gl_query_object mesa; - - int notifier_id; -} nouveau_query_object; - -extern void nouveauQueryInitFuncs(GLcontext *ctx); -#endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_reg.h b/src/mesa/drivers/dri/nouveau/nouveau_reg.h deleted file mode 100644 index 6b90bab0766..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_reg.h +++ /dev/null @@ -1,4998 +0,0 @@ -/* - Autogenerated file, do not edit ! - -************************************************************************** - - Copyright (C) 2006 : - Dmitry Baryshkov, - Laurent Carlier, - Matthieu Castet, - Dawid Gajownik, - Jeremy Kolb, - Stephane Loeuillet, - Patrice Mandin, - Stephane Marchesin, - Serge Martin, - Sylvain Munaut, - Ben Skeggs, - Erik Waling, - koala_br, - sturmflut. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -************************************************************************** - - Created from objects.c rev. 1.440 -*/ - -#ifndef _NOUVEAU_REG_H -#define _NOUVEAU_REG_H - -/****************************************** -Object NV01_CONTEXT_CLIP_RECTANGLE used on: NV03 NV04 NV10 NV15 NV20 NV40 G70 -*/ -#define NV01_CONTEXT_CLIP_RECTANGLE 0x00000019 -# define NV01_CONTEXT_CLIP_RECTANGLE_NOP 0x00000100 -# define NV01_CONTEXT_CLIP_RECTANGLE_NOTIFY 0x00000104 -# define NV01_CONTEXT_CLIP_RECTANGLE_DMA_NOTIFY 0x00000180 -# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT 0x00000300 /* Parameters: x y */ -# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_X_MASK 0x0000ffff -# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_Y_MASK 0xffff0000 -# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_Y_SHIFT 16 -# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE 0x00000304 /* Parameters: width height */ -# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_WIDTH_MASK 0x0000ffff -# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_HEIGHT_MASK 0xffff0000 -# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_HEIGHT_SHIFT 16 - -/****************************************** -Object NV_MEMORY_TO_MEMORY_FORMAT used on: NV04 NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV_MEMORY_TO_MEMORY_FORMAT 0x00000039 -# define NV_MEMORY_TO_MEMORY_FORMAT_NOP 0x00000100 -# define NV_MEMORY_TO_MEMORY_FORMAT_NOTIFY 0x00000104 -# define NV_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY 0x00000180 -# define NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_IN 0x00000184 -# define NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_OUT 0x00000188 -# define NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN 0x0000030c -# define NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_OUT 0x00000310 -# define NV_MEMORY_TO_MEMORY_FORMAT_PITCH_IN 0x00000314 -# define NV_MEMORY_TO_MEMORY_FORMAT_PITCH_OUT 0x00000318 -# define NV_MEMORY_TO_MEMORY_FORMAT_LINE_LENGTH_IN 0x0000031c -# define NV_MEMORY_TO_MEMORY_FORMAT_LINE_COUNT 0x00000320 -# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT 0x00000324 /* Parameters: src_inc dst_inc */ -# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT_SRC_INC_MASK 0x00000007 -# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT_DST_INC_MASK 0x00000700 -# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT_DST_INC_SHIFT 8 -# define NV_MEMORY_TO_MEMORY_FORMAT_BUF_NOTIFY 0x00000328 - -/****************************************** -Object NV03_PRIMITIVE_RASTER_OP used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV03_PRIMITIVE_RASTER_OP 0x00000043 -# define NV03_PRIMITIVE_RASTER_OP_NOP 0x00000100 -# define NV03_PRIMITIVE_RASTER_OP_NOTIFY 0x00000104 -# define NV03_PRIMITIVE_RASTER_OP_DMA_NOTIFY 0x00000180 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP 0x00000300 /* Parameters: logic_op */ -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_MASK 0x000000f0 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_SHIFT 4 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_CLEAR 0x0000 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_NOR 0x0001 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_AND_INVERTED 0x0002 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_COPY_INVERTED 0x0003 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_AND_REVERSE 0x0004 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_INVERT 0x0005 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_XOR 0x0006 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_NAND 0x0007 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_AND 0x0008 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_EQUIV 0x0009 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_NOOP 0x000a -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_OR_INVERTED 0x000b -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_COPY 0x000c -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_OR_REVERSE 0x000d -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_OR 0x000e -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_SET 0x000f - -/****************************************** -Object NV04_GDI_RECTANGLE_TEXT used on: NV04 NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV04_GDI_RECTANGLE_TEXT 0x0000004a -# define NV04_GDI_RECTANGLE_TEXT_NOP 0x00000100 -# define NV04_GDI_RECTANGLE_TEXT_NOTIFY 0x00000104 -# define NV04_GDI_RECTANGLE_TEXT_SET_DMA_NOTIFY 0x00000180 -# define NV04_GDI_RECTANGLE_TEXT_SET_DMA_FONTS 0x00000184 -# define NV04_GDI_RECTANGLE_TEXT_PATTERN 0x00000188 -# define NV04_GDI_RECTANGLE_TEXT_ROP5 0x0000018c -# define NV04_GDI_RECTANGLE_TEXT_SURFACE 0x00000198 -# define NV04_GDI_RECTANGLE_TEXT_OPERATION 0x000002fc -# define NV04_GDI_RECTANGLE_TEXT_FORMAT 0x00000300 -# define NV04_GDI_RECTANGLE_TEXT_MONO_FORMAT 0x00000304 -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL 0x000005f4 /* Parameters: left top */ -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL_LEFT_MASK 0x0000ffff -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL_TOP_MASK 0xffff0000 -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL_TOP_SHIFT 16 -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR 0x000005f8 /* Parameters: right bottom */ -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR_RIGHT_MASK 0x0000ffff -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR_BOTTOM_MASK 0xffff0000 -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR_BOTTOM_SHIFT 16 -# define NV04_GDI_RECTANGLE_TEXT_FILL_VALUE 0x000005fc -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL 0x00000600 /* Parameters: left top */ -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL_LEFT_MASK 0x0000ffff -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL_TOP_MASK 0xffff0000 -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL_TOP_SHIFT 16 -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR 0x00000604 /* Parameters: right bottom */ -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR_RIGHT_MASK 0x0000ffff -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR_BOTTOM_MASK 0xffff0000 -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR_BOTTOM_SHIFT 16 - -/****************************************** -Object NV04_SWIZZLED_SURFACE used on: NV04 NV10 NV15 -*/ -#define NV04_SWIZZLED_SURFACE 0x00000052 -# define NV04_SWIZZLED_SURFACE_DMA_NOTIFY 0x00000180 -# define NV04_SWIZZLED_SURFACE_DMA_IMAGE 0x00000184 -# define NV04_SWIZZLED_SURFACE_FORMAT 0x00000300 /* Parameters: log2_height log2_width color */ -# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_MASK 0xff000000 -# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_SHIFT 24 -# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_MASK 0x00ff0000 -# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_SHIFT 16 -# define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_MASK 0x0000ffff -# define NV04_SWIZZLED_SURFACE_OFFSET 0x00000304 - -/****************************************** -Object NV04_CONTEXT_SURFACES_3D used on: NV04 -*/ -#define NV04_CONTEXT_SURFACES_3D 0x00000053 -# define NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY 0x00000180 -# define NV04_CONTEXT_SURFACES_3D_DMA_COLOR 0x00000184 -# define NV04_CONTEXT_SURFACES_3D_DMA_ZETA 0x00000188 -# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL 0x000002f8 /* Parameters: x width */ -# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_X_MASK 0x0000ffff -# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_WIDTH_MASK 0xffff0000 -# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_WIDTH_SHIFT 16 -# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL 0x000002fc /* Parameters: y height */ -# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_Y_MASK 0x0000ffff -# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_HEIGHT_MASK 0xffff0000 -# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_HEIGHT_SHIFT 16 -# define NV04_CONTEXT_SURFACES_3D_FORMAT 0x00000300 /* Parameters: color type width height */ -# define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_MASK 0x000000ff -# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_MASK 0x0000ff00 -# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_SHIFT 8 -# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_pitch 0x0001 -# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_swizzle 0x0002 -# define NV04_CONTEXT_SURFACES_3D_FORMAT_WIDTH_MASK 0x00ff0000 -# define NV04_CONTEXT_SURFACES_3D_FORMAT_WIDTH_SHIFT 16 -# define NV04_CONTEXT_SURFACES_3D_FORMAT_HEIGHT_MASK 0xff000000 -# define NV04_CONTEXT_SURFACES_3D_FORMAT_HEIGHT_SHIFT 24 -# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE 0x00000304 /* Parameters: width height */ -# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_WIDTH_MASK 0x0000ffff -# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_HEIGHT_MASK 0xffff8000 -# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_HEIGHT_SHIFT 15 -# define NV04_CONTEXT_SURFACES_3D_PITCH 0x00000308 /* Parameters: color zeta */ -# define NV04_CONTEXT_SURFACES_3D_PITCH_COLOR_MASK 0x0000ffff -# define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA_MASK 0xffff0000 -# define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA_SHIFT 16 -# define NV04_CONTEXT_SURFACES_3D_OFFSET_COLOR 0x0000030c -# define NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA 0x00000310 - -/****************************************** -Object NV04_DX5_TEXTURED_TRIANGLE used on: NV04 -*/ -#define NV04_DX5_TEXTURED_TRIANGLE 0x00000054 -# define NV04_DX5_TEXTURED_TRIANGLE_NOP 0x00000100 -# define NV04_DX5_TEXTURED_TRIANGLE_NOTIFY 0x00000104 -# define NV04_DX5_TEXTURED_TRIANGLE_DMA_NOTIFY 0x00000180 -# define NV04_DX5_TEXTURED_TRIANGLE_DMA_1 0x00000184 -# define NV04_DX5_TEXTURED_TRIANGLE_DMA_2 0x00000188 -# define NV04_DX5_TEXTURED_TRIANGLE_SURFACE 0x0000018c -# define NV04_DX5_TEXTURED_TRIANGLE_COLOR_KEY 0x00000300 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_OFFSET 0x00000304 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT 0x00000308 /* Parameters: color mipmaps log_u log_v wrap_s wrap_t */ -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_MASK 0x00000f00 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_SHIFT 8 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_Y8 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_A1R5G5B5 0x0002 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_X1R5G5B5 0x0003 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_A4R4G4B4 0x0004 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_R5G6B5 0x0005 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_A8R8G8B8 0x0006 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_X8R8G8B8 0x0007 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_MIPMAPS_MASK 0x0000f000 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_MIPMAPS_SHIFT 12 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_U_MASK 0x000f0000 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_U_SHIFT 16 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_V_MASK 0x00f00000 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_V_SHIFT 20 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_MASK 0x07000000 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_SHIFT 24 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_REPEAT 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_MIRRORED 0x0002 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_CLAMP 0x0003 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_MASK 0x70000000 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_SHIFT 28 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_REPEAT 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_MIRRORED 0x0002 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_CLAMP 0x0003 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER 0x0000030c /* Parameters: magfilter minfilter lodbias */ -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_MASK 0x70000000 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_SHIFT 28 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_NEAREST 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_LINEAR 0x0002 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_NEAREST_MIPMAP_NEAREST 0x0003 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_LINEAR_MIPMAP_NEAREST 0x0004 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_NEAREST_MIPMAP_LINEAR 0x0005 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_LINEAR_MIPMAP_LINEAR 0x0006 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_MASK 0x07000000 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_SHIFT 24 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_NEAREST 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_LINEAR 0x0002 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_NEAREST_MIPMAP_NEAREST 0x0003 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_LINEAR_MIPMAP_NEAREST 0x0004 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_NEAREST_MIPMAP_LINEAR 0x0005 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_LINEAR_MIPMAP_LINEAR 0x0006 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_LODBIAS_MASK 0x00ff0000 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_LODBIAS_SHIFT 16 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND 0x00000310 /* Parameters: texture benable dst src */ -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_TEXTURE_MASK 0x0000000f -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE_MASK 0x00100000 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE (1 << 20) -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE_TRUE 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE_FALSE 0x0000 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_MASK 0xf0000000 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_SHIFT 28 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_0 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_1 0x0002 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_src_col 0x0003 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_inv_src_col 0x0004 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_src_a 0x0005 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_inv_src_a 0x0006 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_dst_col 0x0009 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_inv_dst_col 0x000a -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_MASK 0x0f000000 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_SHIFT 24 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_0 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_1 0x0002 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_src_col 0x0003 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_inv_src_col 0x0004 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_src_a 0x0005 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_inv_src_a 0x0006 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_dst_col 0x0009 -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_inv_dst_col 0x000a -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL 0x00000314 /* Parameters: alpharef alphafunc alphaenable zenable zwrite zfunc cullmode */ -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAREF_MASK 0x000000ff -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_MASK 0x00000f00 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_SHIFT 8 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_NEVER 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_LESS 0x0002 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_EQUAL 0x0003 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_LEQUAL 0x0004 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_GREATER 0x0005 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_NOTEQUAL 0x0006 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_GEQUAL 0x0007 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_ALWAYS 0x0008 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE_MASK 0x00001000 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE (1 << 12) -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE_TRUE 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE_FALSE 0x0000 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE_MASK 0x00004000 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE (1 << 14) -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE_TRUE 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE_FALSE 0x0000 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE_MASK 0x01000000 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE (1 << 24) -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE_TRUE 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE_FALSE 0x0000 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_MASK 0x000f0000 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_SHIFT 16 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_NEVER 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_LESS 0x0002 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_EQUAL 0x0003 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_LEQUAL 0x0004 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_GREATER 0x0005 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_NOTEQUAL 0x0006 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_GEQUAL 0x0007 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_ALWAYS 0x0008 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_MASK 0x00300000 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_SHIFT 20 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_NONE 0x0001 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_CW 0x0002 -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_CCW 0x0003 -# define NV04_DX5_TEXTURED_TRIANGLE_FOG_COLOR 0x00000318 -# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX( d) (0x00000400 + (d) * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY( d) (0x00000404 + (d) * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ( d) (0x00000408 + (d) * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_INV_W( d) (0x0000040c + (d) * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_COLOR( d) (0x00000410 + (d) * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_SPECULAR( d) (0x00000414 + (d) * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S( d) (0x00000418 + (d) * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T( d) (0x0000041c + (d) * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_DRAW 0x00000600 /* Parameters: v0 v1 v2 v3 v4 v5 */ -# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V0_MASK 0x0000000f -# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V1_MASK 0x000000f0 -# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V1_SHIFT 4 -# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V2_MASK 0x00000f00 -# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V2_SHIFT 8 -# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V3_MASK 0x0000f000 -# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V3_SHIFT 12 -# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V4_MASK 0x000f0000 -# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V4_SHIFT 16 -# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V5_MASK 0x00f00000 -# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V5_SHIFT 20 - -/****************************************** -Object NV04_DX6_MULTITEX_TRIANGLE used on: NV04 NV10 NV15 -*/ -#define NV04_DX6_MULTITEX_TRIANGLE 0x00000055 -# define NV04_DX6_MULTITEX_TRIANGLE_NOP 0x00000100 -# define NV04_DX6_MULTITEX_TRIANGLE_NOTIFY 0x00000104 -# define NV04_DX6_MULTITEX_TRIANGLE_DMA_NOTIFY 0x00000180 -# define NV04_DX6_MULTITEX_TRIANGLE_DMA_1 0x00000184 -# define NV04_DX6_MULTITEX_TRIANGLE_DMA_2 0x00000188 -# define NV04_DX6_MULTITEX_TRIANGLE_SURFACE 0x0000018c -# define NV04_DX6_MULTITEX_TRIANGLE_OFFSET0 0x00000308 -# define NV04_DX6_MULTITEX_TRIANGLE_OFFSET1 0x0000030c -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 0x00000310 /* Parameters: color mipmaps log_u log_v wrap_s wrap_t */ -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_MASK 0x00000f00 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_SHIFT 8 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_Y8 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_A1R5G5B5 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_X1R5G5B5 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_A4R4G4B4 0x0004 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_R5G6B5 0x0005 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_A8R8G8B8 0x0006 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_X8R8G8B8 0x0007 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_MIPMAPS_MASK 0x0000f000 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_MIPMAPS_SHIFT 12 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_U_MASK 0x000f0000 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_U_SHIFT 16 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_V_MASK 0x00f00000 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_V_SHIFT 20 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_MASK 0x07000000 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_SHIFT 24 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_REPEAT 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_MIRRORED 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_CLAMP 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_MASK 0x70000000 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_SHIFT 28 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_REPEAT 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_MIRRORED 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_CLAMP 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 0x00000314 /* Parameters: color mipmaps log_u log_v wrap_s wrap_t */ -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_MASK 0x00000f00 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_SHIFT 8 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_Y8 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_A1R5G5B5 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_X1R5G5B5 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_A4R4G4B4 0x0004 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_R5G6B5 0x0005 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_A8R8G8B8 0x0006 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_X8R8G8B8 0x0007 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_MIPMAPS_MASK 0x0000f000 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_MIPMAPS_SHIFT 12 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_U_MASK 0x000f0000 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_U_SHIFT 16 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_V_MASK 0x00f00000 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_V_SHIFT 20 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_MASK 0x07000000 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_SHIFT 24 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_REPEAT 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_MIRRORED 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_CLAMP 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_MASK 0x70000000 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_SHIFT 28 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_REPEAT 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_MIRRORED 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_CLAMP 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0 0x00000318 /* Parameters: magfilter minfilter lodbias */ -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_MASK 0x70000000 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_SHIFT 28 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_NEAREST 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_LINEAR 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_NEAREST_MIPMAP_NEAREST 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_LINEAR_MIPMAP_NEAREST 0x0004 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_NEAREST_MIPMAP_LINEAR 0x0005 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_LINEAR_MIPMAP_LINEAR 0x0006 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_MASK 0x07000000 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_SHIFT 24 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_NEAREST 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_LINEAR 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_NEAREST_MIPMAP_NEAREST 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_LINEAR_MIPMAP_NEAREST 0x0004 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_NEAREST_MIPMAP_LINEAR 0x0005 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_LINEAR_MIPMAP_LINEAR 0x0006 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_LODBIAS_MASK 0x00ff0000 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_LODBIAS_SHIFT 16 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1 0x0000031c /* Parameters: magfilter minfilter lodbias */ -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_MASK 0x70000000 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_SHIFT 28 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_NEAREST 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_LINEAR 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_NEAREST_MIPMAP_NEAREST 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_LINEAR_MIPMAP_NEAREST 0x0004 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_NEAREST_MIPMAP_LINEAR 0x0005 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_LINEAR_MIPMAP_LINEAR 0x0006 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_MASK 0x07000000 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_SHIFT 24 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_NEAREST 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_LINEAR 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_NEAREST_MIPMAP_NEAREST 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_LINEAR_MIPMAP_NEAREST 0x0004 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_NEAREST_MIPMAP_LINEAR 0x0005 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_LINEAR_MIPMAP_LINEAR 0x0006 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_LODBIAS_MASK 0x00ff0000 -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_LODBIAS_SHIFT 16 -# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA 0x00000320 -# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR 0x00000324 -# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA 0x0000032c -# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR 0x00000330 -# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR 0x00000334 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND 0x00000338 /* Parameters: benable dst src */ -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE_MASK 0x00100000 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE (1 << 20) -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE_TRUE 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE_FALSE 0x0000 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_MASK 0xf0000000 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_SHIFT 28 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_0 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_1 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_src_col 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_inv_src_col 0x0004 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_src_a 0x0005 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_inv_src_a 0x0006 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_dst_col 0x0009 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_inv_dst_col 0x000a -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_MASK 0x0f000000 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_SHIFT 24 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_0 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_1 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_src_col 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_inv_src_col 0x0004 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_src_a 0x0005 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_inv_src_a 0x0006 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_dst_col 0x0009 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_inv_dst_col 0x000a -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0 0x0000033c /* Parameters: red_write green_write blue_write alpha_write alpha_write stencil_write alpharef alphafunc alphaenable zenable zwrite zfunc cullmode */ -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE_MASK 0x08000000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE (1 << 27) -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE_TRUE 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE_FALSE 0x0000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE_MASK 0x10000000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE (1 << 28) -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE_TRUE 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE_FALSE 0x0000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE_MASK 0x20000000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE (1 << 29) -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE_TRUE 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE_FALSE 0x0000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_MASK 0x04000000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE (1 << 26) -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_TRUE 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_FALSE 0x0000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_MASK 0x04000000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE (1 << 26) -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_TRUE 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_FALSE 0x0000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE_MASK 0x02000000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE (1 << 25) -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE_TRUE 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE_FALSE 0x0000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAREF_MASK 0x000000ff -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_MASK 0x00000f00 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_SHIFT 8 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_NEVER 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_LESS 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_EQUAL 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_LEQUAL 0x0004 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_GREATER 0x0005 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_NOTEQUAL 0x0006 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_GEQUAL 0x0007 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_ALWAYS 0x0008 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE_MASK 0x00001000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE (1 << 12) -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE_TRUE 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE_FALSE 0x0000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE_MASK 0x00004000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE (1 << 14) -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE_TRUE 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE_FALSE 0x0000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE_MASK 0x01000000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE (1 << 24) -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE_TRUE 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE_FALSE 0x0000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_MASK 0x000f0000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_SHIFT 16 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_NEVER 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_LESS 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_EQUAL 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_LEQUAL 0x0004 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_GREATER 0x0005 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_NOTEQUAL 0x0006 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_GEQUAL 0x0007 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_ALWAYS 0x0008 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_MASK 0x00300000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_SHIFT 20 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_NONE 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_CW 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_CCW 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1 0x00000340 /* Parameters: stencil_enable stencil_mask_write stencil_mask_read stencilref stencilfunc */ -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_ENABLE_MASK 0x00000001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE_MASK 0xff000000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE_SHIFT 24 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ_MASK 0x00ff0000 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ_SHIFT 16 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILREF_MASK 0x0000ff00 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILREF_SHIFT 8 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_MASK 0x000000f0 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_SHIFT 4 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_NEVER 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_LESS 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_EQUAL 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_LEQUAL 0x0004 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_GREATER 0x0005 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_NOTEQUAL 0x0006 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_GEQUAL 0x0007 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_ALWAYS 0x0008 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2 0x00000344 /* Parameters: stencil_fail stencil_zfail stencil_zpass */ -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_FAIL_MASK 0x0000000f -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_MASK 0x000000f0 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_SHIFT 4 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_KEEP 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_ZERO 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_REPLACE 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_INCR 0x0004 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_DECR 0x0005 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_INVERT 0x0006 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_INCR_WRAP 0x0007 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_DECR_WRAP 0x0008 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_MASK 0x00000f00 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_SHIFT 8 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_KEEP 0x0001 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_ZERO 0x0002 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_REPLACE 0x0003 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_INCR 0x0004 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_DECR 0x0005 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_INVERT 0x0006 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_INCR_WRAP 0x0007 -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_DECR_WRAP 0x0008 -# define NV04_DX6_MULTITEX_TRIANGLE_FOG_COLOR 0x00000348 -# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX( d) (0x00000400 + (d) * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY( d) (0x00000404 + (d) * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ( d) (0x00000408 + (d) * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_INV_W( d) (0x0000040c + (d) * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_COLOR( d) (0x00000410 + (d) * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_SPECULAR( d) (0x00000414 + (d) * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S( d) (0x00000418 + (d) * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T( d) (0x0000041c + (d) * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S( d) (0x00000420 + (d) * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T( d) (0x00000424 + (d) * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_DRAW 0x00000540 /* Parameters: v0 v1 v2 v3 v4 v5 */ -# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V0_MASK 0x0000000f -# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V1_MASK 0x000000f0 -# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V1_SHIFT 4 -# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V2_MASK 0x00000f00 -# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V2_SHIFT 8 -# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V3_MASK 0x0000f000 -# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V3_SHIFT 12 -# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V4_MASK 0x000f0000 -# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V4_SHIFT 16 -# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V5_MASK 0x00f00000 -# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V5_SHIFT 20 - -/****************************************** -Object NV04_COLOR_KEY used on: NV04 NV10 NV15 NV20 NV40 -*/ -#define NV04_COLOR_KEY 0x00000057 -# define NV04_COLOR_KEY_SET_DMA_NOTIFY 0x00000180 -# define NV04_COLOR_KEY_FORMAT 0x00000300 -# define NV04_COLOR_KEY_VALUE 0x00000304 - -/****************************************** -Object NV04_SOLID_LINE used on: NV04 -*/ -#define NV04_SOLID_LINE 0x0000005c -# define NV04_SOLID_LINE_CLIP_RECTANGLE 0x00000184 -# define NV04_SOLID_LINE_PATTERN 0x00000188 -# define NV04_SOLID_LINE_ROP 0x0000018c -# define NV04_SOLID_LINE_SURFACE 0x00000198 -# define NV04_SOLID_LINE_OPERATION 0x000002fc -# define NV04_SOLID_LINE_COLOR_FORMAT 0x00000300 -# define NV04_SOLID_LINE_COLOR_VALUE 0x00000304 -# define NV04_SOLID_LINE_START 0x00000400 /* Parameters: x y */ -# define NV04_SOLID_LINE_START_X_MASK 0x0000ffff -# define NV04_SOLID_LINE_START_Y_MASK 0xffff0000 -# define NV04_SOLID_LINE_START_Y_SHIFT 16 -# define NV04_SOLID_LINE_END 0x00000400 /* Parameters: x y */ -# define NV04_SOLID_LINE_END_X_MASK 0x0000ffff -# define NV04_SOLID_LINE_END_Y_MASK 0xffff0000 -# define NV04_SOLID_LINE_END_Y_SHIFT 16 - -/****************************************** -Object NV04_UNK005E used on: NV04 -*/ -#define NV04_UNK005E 0x0000005e -# define NV04_UNK005E_SET_SURFACE 0x00000198 -# define NV04_UNK005E_UNK02fc 0x000002fc -# define NV04_UNK005E_UNK0300 0x00000300 -# define NV04_UNK005E_COUNTER 0x00000304 - -/****************************************** -Object NV05_SCALED_IMAGE_FROM_MEMORY used on: NV04 -*/ -#define NV05_SCALED_IMAGE_FROM_MEMORY 0x00000063 -# define NV05_SCALED_IMAGE_FROM_MEMORY_SURFACE 0x00000198 -# define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION 0x000002fc -# define NV05_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304 - -/****************************************** -Object NV04_SCALED_IMAGE_FROM_MEMORY used on: NV04 -*/ -#define NV04_SCALED_IMAGE_FROM_MEMORY 0x00000077 -# define NV04_SCALED_IMAGE_FROM_MEMORY_NOP 0x00000100 -# define NV04_SCALED_IMAGE_FROM_MEMORY_NOTIFY 0x00000104 -# define NV04_SCALED_IMAGE_FROM_MEMORY_DMA_NOTIFY 0x00000180 -# define NV04_SCALED_IMAGE_FROM_MEMORY_DMA_IMAGE 0x00000184 -# define NV04_SCALED_IMAGE_FROM_MEMORY_PATTERN 0x00000188 -# define NV04_SCALED_IMAGE_FROM_MEMORY_ROP 0x0000018c -# define NV04_SCALED_IMAGE_FROM_MEMORY_BETA1 0x00000190 -# define NV04_SCALED_IMAGE_FROM_MEMORY_BETA4 0x00000194 -# define NV04_SCALED_IMAGE_FROM_MEMORY_SURFACE 0x00000198 -# define NV04_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT 0x00000300 -# define NV04_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304 -# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS 0x00000308 /* Parameters: x y */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_X_MASK 0x0000ffff -# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_MASK 0xffff0000 -# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_SHIFT 16 -# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE 0x0000030c /* Parameters: width height */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_WIDTH_MASK 0x0000ffff -# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_MASK 0xffff0000 -# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_SHIFT 16 -# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS 0x00000310 /* Parameters: x y */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS_X_MASK 0x0000ffff -# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_MASK 0xffff0000 -# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_SHIFT 16 -# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE 0x00000314 /* Parameters: width height */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_WIDTH_MASK 0x0000ffff -# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_MASK 0xffff0000 -# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_SHIFT 16 -# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX 0x00000318 /* Parameters: int frac_mul_0x100000 */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX_INT_MASK 0xfff00000 -# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX_INT_SHIFT 20 -# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX_FRAC_MUL_0X100000_MASK 0x000fffff -# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY 0x0000031c /* Parameters: int frac_mul_0x100000 */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY_INT_MASK 0xfff00000 -# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY_INT_SHIFT 20 -# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY_FRAC_MUL_0X100000_MASK 0x000fffff -# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE 0x00000400 /* Parameters: width height */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE_WIDTH_MASK 0x0000ffff -# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_MASK 0xffff0000 -# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_SHIFT 16 -# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT 0x00000404 /* Parameters: pitch origin filter */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH_MASK 0x0000ffff -# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_MASK 0x00ff0000 -# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_SHIFT 16 -# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CENTER 0x0001 -# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CORNER 0x0002 -# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_MASK 0xff000000 -# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_SHIFT 24 -# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_POINT_SAMPLE 0x0001 -# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_BILINEAR 0x0002 -# define NV04_SCALED_IMAGE_FROM_MEMORY_OFFSET 0x00000408 -# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c /* Parameters: u_int u_frac_mul_0x10 v_int v_frac_mul_0x10 */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_MASK 0xfff00000 -# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_SHIFT 20 -# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_MASK 0x000f0000 -# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_SHIFT 16 -# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_MASK 0x0000fff0 -# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_SHIFT 4 -# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_V_FRAC_MUL_0X10_MASK 0x0000000f - -/****************************************** -Object NV_IMAGE_FROM_CPU used on: NV04 -*/ -#define NV_IMAGE_FROM_CPU 0x00000061 -# define NV_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180 -# define NV_IMAGE_FROM_CPU_CLIP_RECTANGLE 0x00000188 -# define NV_IMAGE_FROM_CPU_PATTERN 0x0000018c -# define NV_IMAGE_FROM_CPU_ROP 0x00000190 -# define NV_IMAGE_FROM_CPU_SURFACE 0x0000019c -# define NV_IMAGE_FROM_CPU_OPERATION 0x000002fc -# define NV_IMAGE_FROM_CPU_FORMAT 0x00000300 - -/****************************************** -Object NV05_IMAGE_FROM_CPU used on: NV04 -*/ -#define NV05_IMAGE_FROM_CPU 0x00000065 -# define NV05_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180 -# define NV05_IMAGE_FROM_CPU_CLIP_RECTANGLE 0x00000188 -# define NV05_IMAGE_FROM_CPU_PATTERN 0x0000018c -# define NV05_IMAGE_FROM_CPU_ROP 0x00000190 -# define NV05_IMAGE_FROM_CPU_BETA1 0x00000194 -# define NV05_IMAGE_FROM_CPU_BETA4 0x00000198 -# define NV05_IMAGE_FROM_CPU_SURFACE 0x0000019c -# define NV05_IMAGE_FROM_CPU_OPERATION 0x000002fc -# define NV05_IMAGE_FROM_CPU_FORMAT 0x00000300 -# define NV05_IMAGE_FROM_CPU_POINT 0x00000304 /* Parameters: x y */ -# define NV05_IMAGE_FROM_CPU_POINT_X_MASK 0x0000ffff -# define NV05_IMAGE_FROM_CPU_POINT_Y_MASK 0xffff0000 -# define NV05_IMAGE_FROM_CPU_POINT_Y_SHIFT 16 -# define NV05_IMAGE_FROM_CPU_SIZE_OUT 0x00000308 /* Parameters: x y */ -# define NV05_IMAGE_FROM_CPU_SIZE_OUT_X_MASK 0x0000ffff -# define NV05_IMAGE_FROM_CPU_SIZE_OUT_Y_MASK 0xffff0000 -# define NV05_IMAGE_FROM_CPU_SIZE_OUT_Y_SHIFT 16 -# define NV05_IMAGE_FROM_CPU_SIZE_IN 0x0000030c /* Parameters: x y */ -# define NV05_IMAGE_FROM_CPU_SIZE_IN_X_MASK 0x0000ffff -# define NV05_IMAGE_FROM_CPU_SIZE_IN_Y_MASK 0xffff0000 -# define NV05_IMAGE_FROM_CPU_SIZE_IN_Y_SHIFT 16 -# define NV05_IMAGE_FROM_CPU_COLOR( d) (0x00000400 + (d) * 0x0004) - -/****************************************** -Object NV_IMAGE_BLIT used on: NV04 NV10 NV15 NV20 -*/ -#define NV_IMAGE_BLIT 0x0000005f -# define NV_IMAGE_BLIT_SET_DMA_NOTIFY 0x00000180 -# define NV_IMAGE_BLIT_SET_COLOR_KEY 0x00000184 -# define NV_IMAGE_BLIT_SET_CLIP_RECTANGLE 0x00000188 -# define NV_IMAGE_BLIT_SET_PATTERN 0x0000018c -# define NV_IMAGE_BLIT_SET_ROP5 0x00000190 -# define NV_IMAGE_BLIT_SET_SURFACES_2D 0x0000019c -# define NV_IMAGE_BLIT_OPERATION 0x000002fc -# define NV_IMAGE_BLIT_POINT_IN 0x00000300 /* Parameters: x y */ -# define NV_IMAGE_BLIT_POINT_IN_X_MASK 0x0000ffff -# define NV_IMAGE_BLIT_POINT_IN_Y_MASK 0xffff0000 -# define NV_IMAGE_BLIT_POINT_IN_Y_SHIFT 16 -# define NV_IMAGE_BLIT_POINT_OUT 0x00000304 /* Parameters: x y */ -# define NV_IMAGE_BLIT_POINT_OUT_X_MASK 0x0000ffff -# define NV_IMAGE_BLIT_POINT_OUT_Y_MASK 0xffff0000 -# define NV_IMAGE_BLIT_POINT_OUT_Y_SHIFT 16 -# define NV_IMAGE_BLIT_SIZE 0x00000308 /* Parameters: width height */ -# define NV_IMAGE_BLIT_SIZE_WIDTH_MASK 0x0000ffff -# define NV_IMAGE_BLIT_SIZE_HEIGHT_MASK 0xffff0000 -# define NV_IMAGE_BLIT_SIZE_HEIGHT_SHIFT 16 - -/****************************************** -Object NV11_IMAGE_BLIT used on: NV15 NV20 -*/ -#define NV11_IMAGE_BLIT 0x0000009f - -/****************************************** -Object NV30_IMAGE_BLIT used on: NV30 NV40 G70 -*/ -#define NV30_IMAGE_BLIT 0x0000009f - -/****************************************** -Object NV10_TCL_PRIMITIVE_3D used on: NV10 -*/ -#define NV10_TCL_PRIMITIVE_3D 0x00000056 -# define NV10_TCL_PRIMITIVE_3D_NOP 0x00000100 -# define NV10_TCL_PRIMITIVE_3D_NOTIFY 0x00000104 -# define NV10_TCL_PRIMITIVE_3D_SET_DMA_NOTIFY 0x00000180 -# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY0 0x00000184 -# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY1 0x00000188 -# define NV10_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST 0x0000018c -# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY2 0x00000194 -# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY3 0x00000198 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ 0x00000200 /* Parameters: width x */ -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_MASK 0xffff0000 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_X_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT 0x00000204 /* Parameters: height y */ -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_MASK 0xffff0000 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT_Y_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT 0x00000208 /* Parameters: type color */ -# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_pitch 0x0001 -# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_swizzle 0x0002 -# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_COLOR_MASK 0x000000ff -# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH 0x0000020c /* Parameters: depth/stencil buffer pitch color buffer pitch */ -# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH_DEPTH_STENCIL_BUFFER_PITCH_MASK 0xffff0000 -# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH_DEPTH_STENCIL_BUFFER_PITCH_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH_COLOR_BUFFER_PITCH_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_COLOR_OFFSET 0x00000210 -# define NV10_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214 -# define NV10_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00000218 + (d) * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00000220 + (d) * 0x0004) /* Parameters: wrap_t wrap_s log2_height log2_width lod npot format cube_map */ -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_MASK 0xf0000000 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_SHIFT 28 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_REPEAT 0x0001 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_MIRRORED_REPEAT 0x0002 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_CLAMP_TO_EDGE 0x0003 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_CLAMP_TO_BORDER 0x0004 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_CLAMP 0x0005 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_MASK 0x0f000000 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_REPEAT 0x0001 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_MIRRORED_REPEAT 0x0002 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_CLAMP_TO_EDGE 0x0003 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_CLAMP_TO_BORDER 0x0004 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_CLAMP 0x0005 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_MASK 0x00f00000 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_SHIFT 20 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_MASK 0x000f0000 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_MASK 0x0000f000 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_SHIFT 12 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT_MASK 0x00000800 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT (1 << 11) -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_MASK 0x00000780 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_SHIFT 7 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8 0x0000 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8 0x0001 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1 0x0002 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT 0x0003 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4 0x0004 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8 0x0006 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_INDEX8 0x000b -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT1 0x000c -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT3 0x000e -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT5 0x000f -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1_RECT 0x0010 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8_RECT 0x0012 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8_RECT 0x0013 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8 0x001a -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT_2 0x001b -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4_RECT 0x001d -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8_RECT 0x0020 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_MASK 0x00000004 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP (1 << 2) -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00000228 + (d) * 0x0004) /* Parameters: enable anisotropy */ -# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_MASK 0x40000000 -# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE (1 << 30) -# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_MASK 0x00000030 -# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_SHIFT 4 -# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_1 0x0000 -# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_2 0x0001 -# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_4 0x0002 -# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_8 0x0003 -# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00000230 + (d) * 0x0004) /* Parameters: pitch */ -# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_MASK 0xffff0000 -# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00000240 + (d) * 0x0004) /* Parameters: width height */ -# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_MASK 0xffff0000 -# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_HEIGHT_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00000248 + (d) * 0x0004) /* Parameters: mag_filter min_filter */ -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_MASK 0xf0000000 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_SHIFT 28 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST 0x0001 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR 0x0002 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_NEAREST 0x0003 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_NEAREST 0x0004 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_LINEAR 0x0005 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_LINEAR 0x0006 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_MASK 0x0f000000 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST 0x0001 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR 0x0002 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_NEAREST 0x0003 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_NEAREST 0x0004 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_LINEAR 0x0005 -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_LINEAR 0x0006 -# define NV10_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d) (0x00000250 + (d) * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x000003e0 + (d) * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x00000540 + (y) * 0x0010 + (x) * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_MASK 0xe0000000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SHIFT 29 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_MASK 0x10000000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE (1 << 28) -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_BLUE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_MASK 0x0f000000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_MASK 0x00e00000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SHIFT 21 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_MASK 0x00100000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE (1 << 20) -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_BLUE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_MASK 0x000f0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_MASK 0x0000e000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SHIFT 13 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_MASK 0x00001000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE (1 << 12) -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_BLUE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_MASK 0x00000f00 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_MASK 0x000000e0 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SHIFT 5 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_MASK 0x00000010 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE (1 << 4) -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_BLUE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_INPUT_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000268 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_MASK 0xe0000000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SHIFT 29 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_MASK 0x10000000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE (1 << 28) -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_RGB 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_MASK 0x0f000000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_MASK 0x00e00000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SHIFT 21 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_MASK 0x00100000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE (1 << 20) -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_RGB 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_MASK 0x000f0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_MASK 0x0000e000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SHIFT 13 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_MASK 0x00001000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE (1 << 12) -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_RGB 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_MASK 0x00000f00 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_MASK 0x000000e0 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SHIFT 5 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_MASK 0x00000010 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE (1 << 4) -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_RGB 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_INPUT_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000278 + (d) * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_MASK 0x00030000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_NONE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_MASK 0x00008000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS (1 << 15) -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_NONE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_MASK 0x00004000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM (1 << 14) -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_MASK 0x00002000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT (1 << 13) -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_MASK 0x00001000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT (1 << 12) -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_MASK 0x00000f00 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_MASK 0x000000f0 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SHIFT 4 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_OUTPUT_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000280 + (d) * 0x0004) /* Parameters: rc1_tx_units_enabled rc1_rc_enabled scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_TX_UNITS_ENABLED_MASK 0x30000000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_TX_UNITS_ENABLED_SHIFT 28 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED_MASK 0x08000000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED (1 << 27) -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_MASK 0x00030000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_NONE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_MASK 0x00008000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS (1 << 15) -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_NONE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_MASK 0x00004000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM (1 << 14) -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_MASK 0x00002000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT (1 << 13) -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_MASK 0x00001000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT (1 << 12) -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_MASK 0x00000f00 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_MASK 0x000000f0 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SHIFT 4 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_OUTPUT_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0 0x00000270 /* Parameters: a r g b */ -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_A_MASK 0xff000000 -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_A_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_R_MASK 0x00ff0000 -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_R_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_G_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_G_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_B_MASK 0x000000ff -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1 0x00000274 /* Parameters: a r g b */ -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_A_MASK 0xff000000 -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_A_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_R_MASK 0x00ff0000 -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_R_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_G_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_G_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_B_MASK 0x000000ff -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0 0x00000288 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_MASK 0xe0000000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SHIFT 29 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_MASK 0x10000000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE (1 << 28) -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_RGB 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_MASK 0x0f000000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_MASK 0x00e00000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SHIFT 21 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_MASK 0x00100000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE (1 << 20) -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_RGB 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_MASK 0x000f0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_MASK 0x0000e000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SHIFT 13 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_MASK 0x00001000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE (1 << 12) -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_RGB 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_MASK 0x00000f00 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_MASK 0x000000e0 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SHIFT 5 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_MASK 0x00000010 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE (1 << 4) -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_RGB 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_INPUT_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1 0x0000028c /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */ -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_MASK 0xe0000000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SHIFT 29 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_MASK 0x10000000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE (1 << 28) -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_RGB 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_MASK 0x0f000000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_MASK 0x00e00000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SHIFT 21 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_MASK 0x00100000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE (1 << 20) -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_RGB 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_MASK 0x000f0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_MASK 0x0000e000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SHIFT 13 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_MASK 0x00001000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE (1 << 12) -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_RGB 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_ALPHA 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_MASK 0x00000f00 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_ZERO 0x0000 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_FOG 0x0003 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE1_ARB 0x0008 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE0_ARB 0x0009 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_NV 0x000c -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE1_NV 0x000d -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_E_TIMES_F_NV 0x000f -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_MASK 0x00000080 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP (1 << 7) -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL 0x00000294 /* Parameters: local_viewer color_control */ -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER_MASK 0x00010000 -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER (1 << 16) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL_MASK 0x00000002 -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL 1 // Nothing to shift -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL_SINGLE_COLOR 0x0000 -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL_SEPARATE_SPECULAR_COLOR 0x0001 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE 0x00000298 /* Parameters: specular diffuse ambient emission */ -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR_MASK 0x00000008 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR (1 << 3) -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE_MASK 0x00000004 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE (1 << 2) -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT_MASK 0x00000002 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT 1 // Nothing to shift -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_EMISSION_MASK 0x00000001 -# define NV10_TCL_PRIMITIVE_3D_FOG_MODE 0x0000029c -# define NV10_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000002a0 -# define NV10_TCL_PRIMITIVE_3D_FOG_ENABLE 0x000002a4 -# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR 0x000002a8 /* Parameters: a b g r */ -# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_A_MASK 0xff000000 -# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_A_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_B_MASK 0x00ff0000 -# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_B_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_G_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_G_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_R_MASK 0x000000ff -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_MODE 0x000002b4 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + (d) * 0x0004) /* Parameters: enable clip at x2 x2 enable clip at x1 x1 */ -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2_MASK 0x08000000 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2 (1 << 27) -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_MASK 0x07ff0000 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1_MASK 0x00000800 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1 (1 << 11) -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X1_MASK 0x000007ff -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + (d) * 0x0004) /* Parameters: enable clip at y2 y2 enable clip at y1 y1 */ -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2_MASK 0x08000000 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2 (1 << 27) -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_MASK 0x07ff0000 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1_MASK 0x00000800 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1 (1 << 11) -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y1_MASK 0x000007ff -# define NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000300 -# define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE 0x00000304 -# define NV10_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00000308 -# define NV10_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x0000030c -# define NV10_TCL_PRIMITIVE_3D_DITHER_ENABLE 0x00000310 -# define NV10_TCL_PRIMITIVE_3D_LIGHTING_ENABLE 0x00000314 -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE 0x00000318 -# define NV10_TCL_PRIMITIVE_3D_POINT_SMOOTH_ENABLE 0x0000031c -# define NV10_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE 0x00000320 -# define NV10_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE 0x00000324 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_WEIGHT_ENABLE 0x00000328 -# define NV10_TCL_PRIMITIVE_3D_STENCIL_ENABLE 0x0000032c -# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000330 -# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000334 -# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000338 -# define NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC 0x0000033c -# define NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF 0x00000340 -# define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000344 -# define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000348 -# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000034c /* Parameters: a r g b */ -# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_A_MASK 0xff000000 -# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_A_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_R_MASK 0x00ff0000 -# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_R_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_G_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_G_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_B_MASK 0x000000ff -# define NV10_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000350 -# define NV10_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x00000354 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000358 /* Parameters: a r g b */ -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0xff000000 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x00ff0000 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x000000ff -# define NV10_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x0000035c -# define NV10_TCL_PRIMITIVE_3D_STENCIL_MASK 0x00000360 -# define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC 0x00000364 -# define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_REF 0x00000368 -# define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_MASK 0x0000036c -# define NV10_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL 0x00000370 -# define NV10_TCL_PRIMITIVE_3D_STENCIL_OP_ZFAIL 0x00000374 -# define NV10_TCL_PRIMITIVE_3D_STENCIL_OP_ZPASS 0x00000378 -# define NV10_TCL_PRIMITIVE_3D_SHADE_MODEL 0x0000037c -# define NV10_TCL_PRIMITIVE_3D_LINE_WIDTH 0x00000380 -# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR 0x00000384 -# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS 0x00000388 -# define NV10_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x0000038c -# define NV10_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x00000390 -# define NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000394 -# define NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000398 -# define NV10_TCL_PRIMITIVE_3D_CULL_FACE 0x0000039c -# define NV10_TCL_PRIMITIVE_3D_FRONT_FACE 0x000003a0 -# define NV10_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x000003a4 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_R 0x000003a8 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_G 0x000003ac -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_B 0x000003b0 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_A 0x000003b4 -# define NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL 0x000003b8 /* Parameters: color_control */ -# define NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL_COLOR_CONTROL_MASK 0x00000001 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x000003bc /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */ -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_MASK 0x00004000 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7 (1 << 14) -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_MASK 0x00001000 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6 (1 << 12) -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_MASK 0x00000400 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5 (1 << 10) -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_MASK 0x00000100 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4 (1 << 8) -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_MASK 0x00000040 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3 (1 << 6) -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_MASK 0x00000010 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2 (1 << 4) -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_MASK 0x00000004 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1 (1 << 2) -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_MASK 0x00000001 -# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE( d) (0x000003c0 + (d) * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE 0x000003e8 /* Parameters: projection modelview0 modelview1 */ -# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION_MASK 0x00000004 -# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION (1 << 2) -# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0_MASK 0x00000002 -# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0 1 // Nothing to shift -# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0_TRUE 0x0001 -# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0_FALSE 0x0000 -# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW1_MASK 0x00000001 -# define NV10_TCL_PRIMITIVE_3D_POINT_SIZE 0x000003ec -# define NV10_TCL_PRIMITIVE_3D_MODELVIEW0_MATRIX( d) (0x00000400 + (d) * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_MODELVIEW1_MATRIX( d) (0x00000440 + (d) * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW0_MATRIX( d) (0x00000480 + (d) * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW1_MATRIX( d) (0x000004c0 + (d) * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000500 + (d) * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000600 + (d) * 0x0010) -# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000604 + (d) * 0x0010) -# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000608 + (d) * 0x0010) -# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000060c + (d) * 0x0010) -# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x00000680 -# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x00000684 -# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x00000688 -# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_A 0x000006a0 -# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_B 0x000006a4 -# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_C 0x000006a8 -# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_D 0x000006ac -# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E 0x000006b0 -# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F 0x000006b4 -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000006c4 -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000006c8 -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000006cc -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X 0x000006e8 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_Y 0x000006ec -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_Z 0x000006f0 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_W 0x000006f4 -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_A 0x000006f8 -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_B 0x000006fc -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_C 0x00000700 -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_D 0x00000704 -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_E 0x00000708 -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x0000070c -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00000710 -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00000714 -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00000800 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00000804 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00000808 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000080c + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00000810 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00000814 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00000818 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000081c + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00000820 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00000828 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000082c + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00000830 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00000834 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00000838 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000083c + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00000840 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00000844 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00000848 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000084c + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00000850 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00000854 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00000858 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000085c + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00000860 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00000864 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00000868 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000086c + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00000870 + (d) * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00000c00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y 0x00000c04 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z 0x00000c08 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_X 0x00000c18 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Y 0x00000c1c -# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z 0x00000c20 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W 0x00000c24 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X 0x00000c30 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y 0x00000c34 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z 0x00000c38 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000c40 /* Parameters: y x */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000c44 /* Parameters: z */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R 0x00000c50 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G 0x00000c54 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B 0x00000c58 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_A 0x00000c5c -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_R 0x00000c60 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G 0x00000c64 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B 0x00000c68 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x00000c6c /* Parameters: a b g r */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R 0x00000c80 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G 0x00000c84 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B 0x00000c88 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00000c8c /* Parameters: a b g r */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x00000c90 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x00000c94 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x00000c98 /* Parameters: t s */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_MASK 0xffff0000 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_S_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S 0x00000ca0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T 0x00000ca4 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R 0x00000ca8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q 0x00000cac -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x00000cb0 /* Parameters: t s */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x00000cb4 /* Parameters: q r */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x00000cb8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x00000cbc -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x00000cc0 /* Parameters: t s */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_MASK 0xffff0000 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_S_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S 0x00000cc8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T 0x00000ccc -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R 0x00000cd0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q 0x00000cd4 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x00000cd8 /* Parameters: t s */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x00000cdc /* Parameters: q r */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00000ce0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_WGH_1F 0x00000ce4 -# define NV10_TCL_PRIMITIVE_3D_EDGEFLAG_ENABLE 0x00000cec -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00000d04 + (d) * 0x0008) /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_STRIDE_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_STRIDE_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_FIELDS_MASK 0x000000f0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_FIELDS_SHIFT 4 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_TYPE_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE 0x00000cf0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_POS 0x00000d00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS 0x00000d04 /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_STRIDE_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_STRIDE_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_FIELDS_MASK 0x000000f0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_FIELDS_SHIFT 4 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_TYPE_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_COL 0x00000d08 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL 0x00000d0c /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_STRIDE_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_STRIDE_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_FIELDS_MASK 0x000000f0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_FIELDS_SHIFT 4 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_TYPE_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_COL2 0x00000d10 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2 0x00000d14 /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_STRIDE_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_STRIDE_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_FIELDS_MASK 0x000000f0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_FIELDS_SHIFT 4 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_TYPE_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_TX0 0x00000d18 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0 0x00000d1c /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_STRIDE_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_STRIDE_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_FIELDS_MASK 0x000000f0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_FIELDS_SHIFT 4 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_TYPE_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_TX1 0x00000d20 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1 0x00000d24 /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_STRIDE_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_STRIDE_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_FIELDS_MASK 0x000000f0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_FIELDS_SHIFT 4 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_TYPE_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_NOR 0x00000d28 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR 0x00000d2c /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_STRIDE_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_STRIDE_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_FIELDS_MASK 0x000000f0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_FIELDS_SHIFT 4 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_TYPE_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_WGH 0x00000d30 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH 0x00000d34 /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_STRIDE_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_STRIDE_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_FIELDS_MASK 0x000000f0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_FIELDS_SHIFT 4 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_TYPE_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_FOG 0x00000d38 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG 0x00000d3c /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_STRIDE_MASK 0x0000ff00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_STRIDE_SHIFT 8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_FIELDS_MASK 0x000000f0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_FIELDS_SHIFT 4 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_TYPE_MASK 0x0000000f -# define NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x00000d40 -# define NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x00000d44 -# define NV10_TCL_PRIMITIVE_3D_BEGIN_END 0x00000dfc -# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA 0x00000e00 /* Parameters: index1 index0 */ -# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_MASK 0xffff0000 -# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_SHIFT 16 -# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX0_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_BEGIN_END 0x000013fc -# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS 0x00001400 /* Parameters: count_minus_1 first */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS_COUNT_MINUS_1_MASK 0xff000000 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS_COUNT_MINUS_1_SHIFT 24 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS_FIRST_MASK 0x0000ffff -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X 0x00001638 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Y 0x0000163c -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Z 0x00001640 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_W 0x00001644 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA 0x00001800 - -/****************************************** -Object NV11_TCL_PRIMITIVE_3D used on: NV15 -*/ -#define NV11_TCL_PRIMITIVE_3D 0x00000096 - -/****************************************** -Object NV17_TCL_PRIMITIVE_3D used on: NV15 -*/ -#define NV17_TCL_PRIMITIVE_3D 0x00000099 -# define NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY4 0x000001ac -# define NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY5 0x000001b0 -# define NV17_TCL_PRIMITIVE_3D_COLOR_MASK_ENABLE 0x000002bc -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x00000d5c /* Parameters: pitch */ -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH_PITCH_MASK 0x0000ffff -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000d60 -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_FILL_VALUE 0x00000d68 -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_CLEAR_ENABLE 0x00000d6c -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_ENABLE 0x00001658 - -/****************************************** -Object NV10_IMAGE_FROM_CPU used on: NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV10_IMAGE_FROM_CPU 0x0000008a -# define NV10_IMAGE_FROM_CPU_SET_DMA_NOTIFY 0x00000180 -# define NV10_IMAGE_FROM_CPU_SET_CONTEXT_CLIP_RECTANGLE 0x00000188 -# define NV10_IMAGE_FROM_CPU_SET_IMAGE_PATTERN 0x0000018c -# define NV10_IMAGE_FROM_CPU_SET_RASTER_OP 0x00000190 -# define NV10_IMAGE_FROM_CPU_SET_CONTEXT_SURFACES_2D 0x0000019c -# define NV10_IMAGE_FROM_CPU_OPERATION 0x000002fc -# define NV10_IMAGE_FROM_CPU_FORMAT 0x00000300 -# define NV10_IMAGE_FROM_CPU_POINT 0x00000304 /* Parameters: x y */ -# define NV10_IMAGE_FROM_CPU_POINT_X_MASK 0x0000ffff -# define NV10_IMAGE_FROM_CPU_POINT_Y_MASK 0xffff0000 -# define NV10_IMAGE_FROM_CPU_POINT_Y_SHIFT 16 -# define NV10_IMAGE_FROM_CPU_SIZE_OUT 0x00000308 /* Parameters: width height */ -# define NV10_IMAGE_FROM_CPU_SIZE_OUT_WIDTH_MASK 0x0000ffff -# define NV10_IMAGE_FROM_CPU_SIZE_OUT_HEIGHT_MASK 0xffff0000 -# define NV10_IMAGE_FROM_CPU_SIZE_OUT_HEIGHT_SHIFT 16 -# define NV10_IMAGE_FROM_CPU_SIZE_IN 0x0000030c /* Parameters: width height */ -# define NV10_IMAGE_FROM_CPU_SIZE_IN_WIDTH_MASK 0x0000ffff -# define NV10_IMAGE_FROM_CPU_SIZE_IN_HEIGHT_MASK 0xffff0000 -# define NV10_IMAGE_FROM_CPU_SIZE_IN_HEIGHT_SHIFT 16 -# define NV10_IMAGE_FROM_CPU_HLINE 0x00000400 - -/****************************************** -Object NV10_PRIMITIVE_2D used on: NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV10_PRIMITIVE_2D 0x0000007b -# define NV10_PRIMITIVE_2D_SET_DMA_NOTIFY 0x00000180 -# define NV10_PRIMITIVE_2D_SET_SURFACE 0x00000184 -# define NV10_PRIMITIVE_2D_SET_FORMAT 0x00000300 -# define NV10_PRIMITIVE_2D_SET_POINT 0x00000304 /* Parameters: x y */ -# define NV10_PRIMITIVE_2D_SET_POINT_X_MASK 0x0000ffff -# define NV10_PRIMITIVE_2D_SET_POINT_Y_MASK 0xffff0000 -# define NV10_PRIMITIVE_2D_SET_POINT_Y_SHIFT 16 -# define NV10_PRIMITIVE_2D_SET_SIZE 0x00000308 /* Parameters: width height */ -# define NV10_PRIMITIVE_2D_SET_SIZE_WIDTH_MASK 0x0000ffff -# define NV10_PRIMITIVE_2D_SET_SIZE_HEIGHT_MASK 0xffff0000 -# define NV10_PRIMITIVE_2D_SET_SIZE_HEIGHT_SHIFT 16 -# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ 0x0000030c /* Parameters: width x */ -# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ_WIDTH_MASK 0xffff0000 -# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ_WIDTH_SHIFT 16 -# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ_X_MASK 0x0000ffff -# define NV10_PRIMITIVE_2D_SET_CLIP_VERT 0x00000310 /* Parameters: height y */ -# define NV10_PRIMITIVE_2D_SET_CLIP_VERT_HEIGHT_MASK 0xffff0000 -# define NV10_PRIMITIVE_2D_SET_CLIP_VERT_HEIGHT_SHIFT 16 -# define NV10_PRIMITIVE_2D_SET_CLIP_VERT_Y_MASK 0x0000ffff -# define NV10_PRIMITIVE_2D_SET_DATA( d) (0x00000400 + (d) * 0x0004) - -/****************************************** -Object NV10_VIDEO_DISPLAY used on: NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV10_VIDEO_DISPLAY 0x0000007c -# define NV10_VIDEO_DISPLAY_COUNTER 0x00000050 -# define NV10_VIDEO_DISPLAY_SET_DMA_FROM_MEMORY 0x00000180 -# define NV10_VIDEO_DISPLAY_SET_DMA_IN_MEMORY0 0x00000184 -# define NV10_VIDEO_DISPLAY_SET_DMA_IN_MEMORY1 0x00000188 -# define NV10_VIDEO_DISPLAY_SET_OBJECT3 0x0000019c -# define NV10_VIDEO_DISPLAY_SIZE 0x000002f8 /* Parameters: height width */ -# define NV10_VIDEO_DISPLAY_SIZE_HEIGHT_MASK 0xffff0000 -# define NV10_VIDEO_DISPLAY_SIZE_HEIGHT_SHIFT 16 -# define NV10_VIDEO_DISPLAY_SIZE_WIDTH_MASK 0x0000ffff -# define NV10_VIDEO_DISPLAY_OFFSET 0x00000300 - -/****************************************** -Object NV10_UNK0072 used on: NV10 NV15 NV20 NV40 G70 -*/ -#define NV10_UNK0072 0x00000072 -# define NV10_UNK0072_COUNTER 0x00000050 -# define NV40_UNK0072_SET_OBJECT 0x00000060 -# define NV10_UNK0072_SET_DMA_NOTIFY 0x00000180 - -/****************************************** -Object NV10_SCALED_IMAGE_FROM_MEMORY used on: NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV10_SCALED_IMAGE_FROM_MEMORY 0x00000089 -# define NV10_SCALED_IMAGE_FROM_MEMORY_COUNTER 0x00000050 -# define NV10_SCALED_IMAGE_FROM_MEMORY_SET_DMA_IN_MEMORY 0x00000184 -# define NV10_SCALED_IMAGE_FROM_MEMORY_SET_RASTER_OP 0x0000018c -# define NV10_SCALED_IMAGE_FROM_MEMORY_SET_IMAGE_PATTERN 0x00000188 -# define NV10_SCALED_IMAGE_FROM_MEMORY_SET_SURFACE 0x00000198 -# define NV10_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304 -# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS 0x00000308 /* Parameters: x y */ -# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_X_MASK 0x0000ffff -# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_MASK 0xffff0000 -# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_SHIFT 16 -# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE 0x0000030c /* Parameters: width height */ -# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_WIDTH_MASK 0x0000ffff -# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_MASK 0xffff0000 -# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_SHIFT 16 -# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS 0x00000310 /* Parameters: x y */ -# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS_X_MASK 0x0000ffff -# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_MASK 0xffff0000 -# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_SHIFT 16 -# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE 0x00000314 /* Parameters: width height */ -# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_WIDTH_MASK 0x0000ffff -# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_MASK 0xffff0000 -# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_SHIFT 16 -# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE 0x00000400 /* Parameters: width height */ -# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE_WIDTH_MASK 0x0000ffff -# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_MASK 0xffff0000 -# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_SHIFT 16 -# define NV10_SCALED_IMAGE_FROM_MEMORY_FORMAT 0x00000404 /* Parameters: pitch */ -# define NV10_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH_MASK 0x0000ffff -# define NV10_SCALED_IMAGE_FROM_MEMORY_OFFSET 0x00000408 -# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c /* Parameters: u_int u_frac_mul_0x10 v_int v_frac_mul_0x10 */ -# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_MASK 0xfff00000 -# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_SHIFT 20 -# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_MASK 0x000f0000 -# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_SHIFT 16 -# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_MASK 0x0000fff0 -# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_SHIFT 4 -# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_V_FRAC_MUL_0X10_MASK 0x0000000f - -/****************************************** -Object NV10_CONTEXT_SURFACES_2D used on: NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV10_CONTEXT_SURFACES_2D 0x00000062 -# define NV10_CONTEXT_SURFACES_2D_SET_DMA_NOTIFY 0x00000180 -# define NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY0 0x00000184 -# define NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY1 0x00000188 -# define NV10_CONTEXT_SURFACES_2D_FORMAT 0x00000300 /* Parameters: color type width height */ -# define NV10_CONTEXT_SURFACES_2D_FORMAT_COLOR_MASK 0x000000ff -# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_MASK 0x0000ff80 -# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_SHIFT 7 -# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_pitch 0x0001 -# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_swizzle 0x0002 -# define NV10_CONTEXT_SURFACES_2D_FORMAT_WIDTH_MASK 0x00ff0000 -# define NV10_CONTEXT_SURFACES_2D_FORMAT_WIDTH_SHIFT 16 -# define NV10_CONTEXT_SURFACES_2D_FORMAT_HEIGHT_MASK 0xff000000 -# define NV10_CONTEXT_SURFACES_2D_FORMAT_HEIGHT_SHIFT 24 -# define NV10_CONTEXT_SURFACES_2D_PITCH 0x00000304 /* Parameters: src dst */ -# define NV10_CONTEXT_SURFACES_2D_PITCH_SRC_MASK 0x0000ffff -# define NV10_CONTEXT_SURFACES_2D_PITCH_DST_MASK 0xffff0000 -# define NV10_CONTEXT_SURFACES_2D_PITCH_DST_SHIFT 16 -# define NV10_CONTEXT_SURFACES_2D_OFFSET_SRC 0x00000308 -# define NV10_CONTEXT_SURFACES_2D_OFFSET_DST 0x0000030c - -/****************************************** -Object NV04_CONTEXT_SURFACES_2D used on: NV04 NV10 NV15 -*/ -#define NV04_CONTEXT_SURFACES_2D 0x00000042 -# define NV04_CONTEXT_SURFACES_2D_NOTIFY 0x00000104 -# define NV04_CONTEXT_SURFACES_2D_SET_DMA_NOTIFY 0x00000180 -# define NV04_CONTEXT_SURFACES_2D_SET_DMA_IMAGE_SRC 0x00000184 -# define NV04_CONTEXT_SURFACES_2D_SET_DMA_IMAGE_DST 0x00000188 -# define NV04_CONTEXT_SURFACES_2D_FORMAT 0x00000300 -# define NV04_CONTEXT_SURFACES_2D_PITCH 0x00000304 /* Parameters: src dst */ -# define NV04_CONTEXT_SURFACES_2D_PITCH_SRC_MASK 0x0000ffff -# define NV04_CONTEXT_SURFACES_2D_PITCH_DST_MASK 0xffff0000 -# define NV04_CONTEXT_SURFACES_2D_PITCH_DST_SHIFT 16 -# define NV04_CONTEXT_SURFACES_2D_OFFSET_SRC 0x00000308 -# define NV04_CONTEXT_SURFACES_2D_OFFSET_DST 0x0000030c - -/****************************************** -Object NV04_IMAGE_PATTERN used on: NV04 NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV04_IMAGE_PATTERN 0x00000044 -# define NV04_IMAGE_PATTERN_COLOR_FORMAT 0x00000300 -# define NV04_IMAGE_PATTERN_MONO_FORMAT 0x00000304 -# define NV04_IMAGE_PATTERN_SELECT 0x0000030c -# define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE 0x00000308 -# define NV04_IMAGE_PATTERN_MONOCHROME_COLOR0 0x00000310 -# define NV04_IMAGE_PATTERN_MONOCHROME_COLOR1 0x00000314 -# define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN0 0x00000318 -# define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN1 0x0000031c - -/****************************************** -Object NV20_SWIZZLED_SURFACE used on: NV20 NV30 NV40 G70 -*/ -#define NV20_SWIZZLED_SURFACE 0x0000009e -# define NV20_SWIZZLED_SURFACE_SET_OBJECT0 0x00000180 -# define NV20_SWIZZLED_SURFACE_SET_OBJECT1 0x00000184 -# define NV20_SWIZZLED_SURFACE_FORMAT 0x00000300 /* Parameters: log2_height log2_width color */ -# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_MASK 0xff000000 -# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_SHIFT 24 -# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_MASK 0x00ff0000 -# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_SHIFT 16 -# define NV20_SWIZZLED_SURFACE_FORMAT_COLOR_MASK 0x0000ffff -# define NV20_SWIZZLED_SURFACE_OFFSET 0x00000304 - -/****************************************** -Object NV20_TCL_PRIMITIVE_3D used on: NV20 -*/ -#define NV20_TCL_PRIMITIVE_3D 0x00000097 -# define NV20_TCL_PRIMITIVE_3D_NOP 0x00000100 -# define NV20_TCL_PRIMITIVE_3D_NOTIFY 0x00000104 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT0 0x00000180 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT1 0x00000184 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT2 0x00000188 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT3 0x00000194 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT4 0x00000198 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT5 0x0000019c -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT6 0x000001a0 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT7 0x000001a4 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT8 0x000001a8 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT9 0x000001ac -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT10 0x000001b0 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ 0x00000200 /* Parameters: width x */ -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_X_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT 0x00000204 /* Parameters: height y */ -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT_Y_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT 0x00000208 /* Parameters: type color */ -# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_pitch 0x0001 -# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_swizzle 0x0002 -# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_COLOR_MASK 0x000000ff -# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH 0x0000020c /* Parameters: zs_pitch color_pitch */ -# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH_ZS_PITCH_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH_ZS_PITCH_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH_COLOR_PITCH_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_COLOR_OFFSET 0x00000210 -# define NV20_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214 -# define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x0000022c /* Parameters: pitch */ -# define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH_PITCH_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000230 -# define NV20_TCL_PRIMITIVE_3D_LIGHT_CONTROL 0x00000294 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL 0x00000298 /* Parameters: back_specular back_ambient back_diffuse back_emission front_specular front_ambient front_diffuse front_emission */ -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR_MASK 0x00004000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR (1 << 14) -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT_MASK 0x00001000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT (1 << 12) -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE_MASK 0x00000400 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE (1 << 10) -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION_MASK 0x00000100 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION (1 << 8) -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR_MASK 0x00000040 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR (1 << 6) -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT_MASK 0x00000010 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT (1 << 4) -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE_MASK 0x00000004 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE (1 << 2) -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_EMISSION_MASK 0x00000001 -# define NV20_TCL_PRIMITIVE_3D_FOG_MODE 0x0000029c -# define NV20_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000002a0 -# define NV20_TCL_PRIMITIVE_3D_FOG_ENABLE 0x000002a4 -# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR 0x000002a8 /* Parameters: a b g r */ -# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_A_MASK 0xff000000 -# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_A_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_B_MASK 0x00ff0000 -# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_B_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_G_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_G_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_R_MASK 0x000000ff -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_MODE 0x000002b4 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + (d) * 0x0004) /* Parameters: x2 x1 */ -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X1_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + (d) * 0x0004) /* Parameters: y2 y1 */ -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y1_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000300 -# define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE 0x00000304 -# define NV20_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00000308 -# define NV20_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x0000030c -# define NV20_TCL_PRIMITIVE_3D_DITHER_ENABLE 0x00000310 -# define NV20_TCL_PRIMITIVE_3D_LIGHTING_ENABLE 0x00000314 -# define NV20_TCL_PRIMITIVE_3D_POINT_SMOOTH_ENABLE 0x0000031c -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE 0x00000318 -# define NV20_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE 0x00000320 -# define NV20_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE 0x00000324 -# define NV20_TCL_PRIMITIVE_3D_STENCIL_ENABLE 0x0000032c -# define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000330 -# define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000334 -# define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000338 -# define NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC 0x0000033c -# define NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF 0x00000340 -# define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000344 -# define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000348 -# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000034c /* Parameters: a r g b */ -# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_A_MASK 0xff000000 -# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_A_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_R_MASK 0x00ff0000 -# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_R_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_G_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_G_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_B_MASK 0x000000ff -# define NV20_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000350 -# define NV20_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x00000354 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000358 /* Parameters: a r g b */ -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0xff000000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x00ff0000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x000000ff -# define NV20_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x0000035c -# define NV20_TCL_PRIMITIVE_3D_STENCIL_MASK 0x00000360 -# define NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC 0x00000364 -# define NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_REF 0x00000368 -# define NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_MASK 0x0000036c -# define NV20_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL 0x00000370 -# define NV20_TCL_PRIMITIVE_3D_STENCIL_OP_ZFAIL 0x00000374 -# define NV20_TCL_PRIMITIVE_3D_STENCIL_OP_ZPASS 0x00000378 -# define NV20_TCL_PRIMITIVE_3D_SHADE_MODEL 0x0000037c -# define NV20_TCL_PRIMITIVE_3D_LINE_WIDTH 0x00000380 -# define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR 0x00000384 -# define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS 0x00000388 -# define NV20_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x0000038c -# define NV20_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x00000390 -# define NV20_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000394 -# define NV20_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000398 -# define NV20_TCL_PRIMITIVE_3D_CULL_FACE 0x0000039c -# define NV20_TCL_PRIMITIVE_3D_FRONT_FACE 0x000003a0 -# define NV20_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x000003a4 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_R 0x000003a8 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_G 0x000003ac -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_B 0x000003b0 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_A 0x000003b4 -# define NV20_TCL_PRIMITIVE_3D_SEPARATE_SPECULAR_ENABLE 0x000003b8 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x000003bc /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */ -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_MASK 0x00002000 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7 (1 << 13) -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_MASK 0x00008000 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6 (1 << 15) -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_MASK 0x00000200 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5 (1 << 9) -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_MASK 0x00000800 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4 (1 << 11) -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_MASK 0x00000020 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3 (1 << 5) -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_MASK 0x00000080 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2 (1 << 7) -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_MASK 0x00000002 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1 1 // Nothing to shift -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_MASK 0x00000008 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0 (1 << 3) -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x000003c0 + (d) * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x00000420 + (d) * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_POINT_SIZE 0x0000043c -# define NV20_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + (d) * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + (d) * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000680 + (d) * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x000006c0 + (y) * 0x0010 + (x) * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000840 + (d) * 0x0010) -# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000844 + (d) * 0x0010) -# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000848 + (d) * 0x0010) -# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000084c + (d) * 0x0010) -# define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x000009c0 -# define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x000009c4 -# define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x000009c8 -# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_A 0x000009e0 -# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_B 0x000009e4 -# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_C 0x000009e8 -# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_D 0x000009ec -# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E 0x000009f0 -# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F 0x000009f4 -# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE 0x00000a1c /* Parameters: coord_replace r_mode enable */ -# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_MASK 0x00000800 -# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE (1 << 11) -# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_MASK 0x00000006 -# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_SHIFT 1 -# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_R 0x0001 -# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_S 0x0002 -# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_ENABLE_MASK 0x00000001 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_OX 0x00000a20 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_OY 0x00000a24 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_DEPTH_AVG_S 0x00000a28 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_UNKNOWN_A 0x00000a2c -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_A 0x00000a30 -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_B 0x00000a34 -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_C 0x00000a38 -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_D 0x00000a3c -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_E 0x00000a40 -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x00000a44 -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00000a48 -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00000a4c -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_PX_DIV2 0x00000af0 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_PY_DIV2 0x00000af4 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_DEPTH_HALF_S 0x00000af8 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_UNKNOWN_B 0x00000afc -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0 0x00000b00 -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST1 0x00000b04 -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST2 0x00000b08 -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST3 0x00000b0c -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_X 0x00000b80 -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Y 0x00000b84 -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Z 0x00000b88 -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_W 0x00000b8c -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID 0x00001ea4 -# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x00000a10 -# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x00000a14 -# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18 -# define NV20_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00001b00 + (d) * 0x0040) -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00001b04 + (d) * 0x0040) /* Parameters: log2_height log2_width lod format cube_map */ -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_MASK 0x0f000000 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_MASK 0x00f00000 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_SHIFT 20 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_MASK 0x000f0000 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8 0x0000 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1 0x0002 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT 0x0003 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4 0x0004 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8 0x0006 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_INDEX8 0x000b -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT1 0x000c -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT3 0x000e -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT5 0x000f -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1_RECT 0x0010 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8_RECT 0x0012 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8_RECT 0x0013 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8 0x001a -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT_2 0x001b -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4_RECT 0x001d -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8_RECT 0x0020 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_MASK 0x00000004 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP (1 << 2) -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP(d) (0x00001b08 + (d) * 0x0040) /* Parameters: wrap_s wrap_t wrap_r */ -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_S_MASK 0x000000ff -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_REPEAT 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_MIRRORED_REPEAT 0x0002 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_CLAMP_TO_EDGE 0x0003 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_CLAMP_TO_BORDER 0x0004 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_CLAMP 0x0005 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_MASK 0x00ff0000 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_REPEAT 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_MIRRORED_REPEAT 0x0002 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_CLAMP_TO_EDGE 0x0003 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_CLAMP_TO_BORDER 0x0004 -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_CLAMP 0x0005 -# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00001b0c + (d) * 0x0040) /* Parameters: enable anisotropy */ -# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_MASK 0x40000000 -# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE (1 << 30) -# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_MASK 0x00000030 -# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_1 0x0000 -# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_2 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_4 0x0002 -# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_8 0x0003 -# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00001b10 + (d) * 0x0040) /* Parameters: pitch */ -# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00001b14 + (d) * 0x0040) /* Parameters: mag_filter min_filter */ -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_MASK 0xff000000 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR 0x0002 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_NEAREST 0x0003 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_NEAREST 0x0004 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_LINEAR 0x0005 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_LINEAR 0x0006 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_MASK 0x00ff0000 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR 0x0002 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_NEAREST 0x0003 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_NEAREST 0x0004 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_LINEAR 0x0005 -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_LINEAR 0x0006 -# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00001b1c + (d) * 0x0040) /* Parameters: width height */ -# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_HEIGHT_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d) (0x00001b20 + (d) * 0x0040) -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR(d) (0x00001b24 + (d) * 0x0040) /* Parameters: a r g b */ -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_MASK 0xff000000 -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_MASK 0x00ff0000 -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_B_MASK 0x000000ff -# define NV20_TCL_PRIMITIVE_3D_RC_ENABLE 0x00001e60 /* Parameters: number of rc enabled */ -# define NV20_TCL_PRIMITIVE_3D_RC_ENABLE_NUMBER_OF_RC_ENABLED_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP 0x00001e70 /* Parameters: op0 op1 op2 op3 */ -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP0_MASK 0x0000001f -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_MASK 0x000003e0 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_SHIFT 5 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_NONE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_TEXTURE_2D 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_PASS_THROUGH 0x0004 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_CULL_FRAGMENT 0x0005 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DOT_PRODUCT_TEXTURE_2D 0x0009 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DEPENDANT_AR 0x000f -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DEPENDANT_GB 0x0010 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DOT_PRODUCT 0x0011 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_MASK 0x00007c00 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_SHIFT 10 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_NONE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_TEXTURE_2D 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_PASS_THROUGH 0x0004 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_CULL_FRAGMENT 0x0005 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DOT_PRODUCT_TEXTURE_2D 0x0009 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DEPENDANT_AR 0x000f -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DEPENDANT_GB 0x0010 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DOT_PRODUCT 0x0011 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_MASK 0x000f8000 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_SHIFT 15 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_NONE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_TEXTURE_2D 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_PASS_THROUGH 0x0004 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_CULL_FRAGMENT 0x0005 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DOT_PRODUCT_TEXTURE_2D 0x0009 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DEPENDANT_AR 0x000f -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DEPENDANT_GB 0x0010 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DOT_PRODUCT 0x0011 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE 0x000017f8 /* Parameters: cull0 cull1 cull2 cull3 */ -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL0_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gggg 0x0000 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lggg 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_glgg 0x0002 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_llgg 0x0003 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gglg 0x0004 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lglg 0x0005 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gllg 0x0006 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lllg 0x0007 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gggl 0x0008 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lggl 0x0009 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_glgl 0x000a -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_llgl 0x000b -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_ggll 0x000c -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lgll 0x000d -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_glll 0x000e -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_llll 0x000f -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_MASK 0x00000f00 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gggg 0x0000 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lggg 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_glgg 0x0002 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_llgg 0x0003 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gglg 0x0004 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lglg 0x0005 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gllg 0x0006 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lllg 0x0007 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gggl 0x0008 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lggl 0x0009 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_glgl 0x000a -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_llgl 0x000b -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_ggll 0x000c -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lgll 0x000d -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_glll 0x000e -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_llll 0x000f -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_MASK 0x0000f000 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_SHIFT 12 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gggg 0x0000 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lggg 0x0001 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_glgg 0x0002 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_llgg 0x0003 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gglg 0x0004 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lglg 0x0005 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gllg 0x0006 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lllg 0x0007 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gggl 0x0008 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lggl 0x0009 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_glgl 0x000a -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_llgl 0x000b -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_ggll 0x000c -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lgll 0x000d -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_glll 0x000e -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_llll 0x000f -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS 0x00001e78 /* Parameters: prev2 prev3 */ -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV2_MASK 0x00030000 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV2_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV3_MASK 0x00300000 -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV3_SHIFT 20 -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0 0x00001e20 /* Parameters: a r g b */ -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_A_MASK 0xff000000 -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_A_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_R_MASK 0x00ff0000 -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_R_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_G_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_G_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_B_MASK 0x000000ff -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1 0x00001e24 /* Parameters: a r g b */ -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_A_MASK 0xff000000 -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_A_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_R_MASK 0x00ff0000 -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_R_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_G_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_G_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_B_MASK 0x000000ff -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0 0x00000288 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_MASK 0xe0000000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SHIFT 29 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_MASK 0x10000000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE (1 << 28) -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_RGB 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_MASK 0x0f000000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_MASK 0x00e00000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SHIFT 21 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_MASK 0x00100000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE (1 << 20) -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_RGB 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_MASK 0x000f0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_MASK 0x0000e000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SHIFT 13 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_MASK 0x00001000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE (1 << 12) -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_RGB 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_MASK 0x00000f00 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_MASK 0x000000e0 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SHIFT 5 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_MASK 0x00000010 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE (1 << 4) -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_RGB 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_INPUT_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1 0x0000028c /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */ -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_MASK 0xe0000000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SHIFT 29 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_MASK 0x10000000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE (1 << 28) -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_RGB 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_MASK 0x0f000000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_MASK 0x00e00000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SHIFT 21 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_MASK 0x00100000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE (1 << 20) -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_RGB 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_MASK 0x000f0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_MASK 0x0000e000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SHIFT 13 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_MASK 0x00001000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE (1 << 12) -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_RGB 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_MASK 0x00000f00 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_MASK 0x00000080 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP (1 << 7) -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_MASK 0xe0000000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SHIFT 29 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_MASK 0x10000000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE (1 << 28) -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_BLUE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_MASK 0x0f000000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_MASK 0x00e00000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SHIFT 21 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_MASK 0x00100000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE (1 << 20) -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_BLUE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_MASK 0x000f0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_MASK 0x0000e000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SHIFT 13 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_MASK 0x00001000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE (1 << 12) -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_BLUE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_MASK 0x00000f00 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_MASK 0x000000e0 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SHIFT 5 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_MASK 0x00000010 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE (1 << 4) -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_BLUE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_INPUT_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000ac0 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_MASK 0xe0000000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SHIFT 29 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_MASK 0x10000000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE (1 << 28) -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_RGB 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_MASK 0x0f000000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_MASK 0x00e00000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SHIFT 21 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_MASK 0x00100000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE (1 << 20) -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_RGB 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_MASK 0x000f0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_MASK 0x0000e000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SHIFT 13 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_MASK 0x00001000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE (1 << 12) -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_RGB 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_MASK 0x00000f00 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_MASK 0x000000e0 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SHIFT 5 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_MASK 0x00000010 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE (1 << 4) -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_RGB 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_ALPHA 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_INPUT_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d) (0x00000a60 + (d) * 0x0004) /* Parameters: a r g b */ -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_MASK 0xff000000 -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_MASK 0x00ff0000 -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_B_MASK 0x000000ff -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d) (0x00000a80 + (d) * 0x0004) /* Parameters: a r g b */ -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_MASK 0xff000000 -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_MASK 0x00ff0000 -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_B_MASK 0x000000ff -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000aa0 + (d) * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_MASK 0x00030000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_NONE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_MASK 0x00008000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS (1 << 15) -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_NONE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_MASK 0x00004000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM (1 << 14) -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_MASK 0x00002000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT (1 << 13) -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_MASK 0x00001000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT (1 << 12) -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_MASK 0x00000f00 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_OUTPUT_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00001e40 + (d) * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_MASK 0x00030000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_NONE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF_NV 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_MASK 0x00008000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS (1 << 15) -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_NONE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_MASK 0x00004000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM (1 << 14) -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_MASK 0x00002000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT (1 << 13) -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_MASK 0x00001000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT (1 << 12) -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_MASK 0x00000f00 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x0000 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x0003 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1_ARB 0x0008 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0_ARB 0x0009 -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_NV 0x000c -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1_NV 0x000d -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F_NV 0x000f -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_OUTPUT_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000105c + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001060 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001064 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00001028 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000102c + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00001030 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00001034 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00001038 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000103c + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00001000 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00001004 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001008 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000100c + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00001010 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001014 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00001018 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000101c + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00001020 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_AMBIENT(d) (0x00000c00 + (d) * 0x0040) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_DIFFUSE(d) (0x00000c0c + (d) * 0x0040) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_SPECULAR(d) (0x00000c18 + (d) * 0x0040) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001068 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000106c + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001070 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00001040 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00001044 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00001048 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000104c + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001050 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001054 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001058 + (d) * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_A 0x00001e28 -# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_B 0x00001e2c -# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_C 0x00001e30 -# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_D 0x00001e34 -# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_E 0x00001e38 -# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_F 0x00001e3c -# define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000147c -# define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(d) (0x00001480 + (d) * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00001500 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y 0x00001504 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z 0x00001508 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_X 0x00001518 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Y 0x0000151c -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z 0x00001520 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W 0x00001524 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY 0x00001528 /* Parameters: y x */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_X_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW 0x0000152c /* Parameters: w z */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_Z_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X 0x00001530 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y 0x00001534 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z 0x00001538 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00001540 /* Parameters: y x */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00001544 /* Parameters: z */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R 0x00001550 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G 0x00001554 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B 0x00001558 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_A 0x0000155c -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_R 0x00001560 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G 0x00001564 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B 0x00001568 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000156c /* Parameters: a b g r */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R 0x00001580 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G 0x00001584 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B 0x00001588 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x0000158c /* Parameters: a b g r */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x00001590 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x00001594 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x00001598 /* Parameters: t s */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_S_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S 0x000015a0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T 0x000015a4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R 0x000015a8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q 0x000015ac -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x000015b0 /* Parameters: t s */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x000015b4 /* Parameters: q r */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x000015b8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x000015bc -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x000015c0 /* Parameters: t s */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_S_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S 0x000015c8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T 0x000015cc -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R 0x000015d0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q 0x000015d4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x000015d8 /* Parameters: t s */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x000015dc /* Parameters: q r */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_S 0x000015e0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_T 0x000015e4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I 0x000015e8 /* Parameters: t s */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_S_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_S 0x000015f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_T 0x000015f4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_R 0x000015f8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_Q 0x000015fc -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x00001600 /* Parameters: t s */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_S_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x00001604 /* Parameters: q r */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_R_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_S 0x00001608 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_T 0x0000160c -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I 0x00001610 /* Parameters: t s */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_S_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_S 0x00001620 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_T 0x00001624 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_R 0x00001628 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_Q 0x0000162c -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x00001630 /* Parameters: t s */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_S_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x00001634 /* Parameters: q r */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_R_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00001698 -# define NV20_TCL_PRIMITIVE_3D_EDGE_FLAG 0x000016bc -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS 0x00001720 /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH 0x00001724 /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR 0x00001728 /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL 0x0000172c /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2 0x00001730 /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG 0x00001734 /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6 0x00001738 /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7 0x0000173c /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0 0x00001740 /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1 0x00001744 /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2 0x00001748 /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3 0x0000174c /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4 0x00001750 /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5 0x00001754 /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6 0x00001758 /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7 0x0000175c /* Parameters: enabled offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED_MASK 0x80000000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED (1 << 31) -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED_TRUE 0x0001 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED_FALSE 0x0000 -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_OFFSET_MASK 0x1fffffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00001760 + (d) * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS 0x00001760 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH 0x00001764 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR 0x00001768 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL 0x0000176c /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2 0x00001770 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG 0x00001774 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6 0x00001778 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7 0x0000177c /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0 0x00001780 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1 0x00001784 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2 0x00001788 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3 0x0000178c /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4 0x00001790 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5 0x00001794 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6 0x00001798 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7 0x0000179c /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_STRIDE_MASK 0x0000ff00 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_STRIDE_SHIFT 8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_FIELDS_MASK 0x000000f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_FIELDS_SHIFT 4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_TYPE_MASK 0x0000000f -# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0 -# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4 -# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_A 0x000017ac -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_R 0x000017b0 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_G 0x000017b4 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_B 0x000017b8 -# define NV20_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x000017bc -# define NV20_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x000017c0 -# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_TWO_SIDE_ENABLE 0x000017c4 -# define NV20_TCL_PRIMITIVE_3D_BEGIN_END 0x000017fc -# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1 0x00001c30 /* Parameters: x2 x1 */ -# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1_X2_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1_X2_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1_X1_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1 0x00001c50 /* Parameters: y2 y1 */ -# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1_Y2_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1_Y2_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1_Y1_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH 0x00001d8c -# define NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB 0x00001d90 -# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS 0x00001d94 /* Parameters: clear color a clear color b clear color g clear color r clear depth clear stencil */ -# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_A_MASK 0x00000080 -# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_A (1 << 7) -# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_B_MASK 0x00000040 -# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_B (1 << 6) -# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_G_MASK 0x00000020 -# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_G (1 << 5) -# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_R_MASK 0x00000010 -# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_R (1 << 4) -# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_DEPTH_MASK 0x00000002 -# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_DEPTH 1 // Nothing to shift -# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_STENCIL_MASK 0x00000001 -# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA 0x00001800 /* Parameters: index1 index0 */ -# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_MASK 0xffff0000 -# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_SHIFT 16 -# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX0_MASK 0x0000ffff -# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH 0x00001810 /* Parameters: count_vertices offset_vertices */ -# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_MASK 0xff000000 -# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_SHIFT 24 -# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_OFFSET_VERTICES_MASK 0x00ffffff -# define NV20_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001818 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X 0x00001f00 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Y 0x00001f04 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Z 0x00001f08 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_W 0x00001f0c - -/****************************************** -Object NV30_TCL_PRIMITIVE_3D used on: NV30 -*/ -#define NV30_TCL_PRIMITIVE_3D 0x00000097 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT0 0x00000180 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT1 0x00000184 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT2 0x00000188 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT3 0x0000018c -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT4 0x00000194 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT5 0x00000198 -# define NV30_TCL_PRIMITIVE_3D_SET_VB_SRC0_OBJECT 0x0000019c -# define NV30_TCL_PRIMITIVE_3D_SET_VB_SRC1_OBJECT 0x000001a0 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT6 0x000001a4 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT7 0x000001a8 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT8 0x000001ac -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT8B 0x000001b0 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT9 0x000001b4 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT10 0x000001b8 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0 0x00000200 /* Parameters: width x_offset */ -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0_WIDTH_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0_WIDTH_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0_X_OFFSET_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1 0x00000204 /* Parameters: height y_offset */ -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1_HEIGHT_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1_HEIGHT_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1_Y_OFFSET_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH 0x0000020c /* Parameters: zs_pitch color0_pitch */ -# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH_ZS_PITCH_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH_ZS_PITCH_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH_COLOR0_PITCH_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_COLOR0_OFFSET 0x00000210 -# define NV30_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214 -# define NV30_TCL_PRIMITIVE_3D_COLOR1_OFFSET 0x00000218 -# define NV30_TCL_PRIMITIVE_3D_BUFFER1_PITCH 0x0000021c /* Parameters: color1 buffer pitch */ -# define NV30_TCL_PRIMITIVE_3D_BUFFER1_PITCH_COLOR1_BUFFER_PITCH_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS 0x00000220 /* Parameters: BUF0 BUF1 BUF2 BUF3 */ -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF0_MASK 0x00000001 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1_MASK 0x00000002 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1 1 // Nothing to shift -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2_MASK 0x00000004 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2 (1 << 2) -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3_MASK 0x00000008 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3 (1 << 3) -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x0000022c /* Parameters: pitch */ -# define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH_PITCH_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000230 -# define NV30_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x00000240 + (d) * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_BUFFER2_PITCH 0x00000280 -# define NV30_TCL_PRIMITIVE_3D_BUFFER3_PITCH 0x00000284 -# define NV30_TCL_PRIMITIVE_3D_BUFFER2_OFFSET 0x00000288 -# define NV30_TCL_PRIMITIVE_3D_BUFFER3_OFFSET 0x0000028c -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0 0x000002c0 /* Parameters: width x_offset */ -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0_WIDTH_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0_WIDTH_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0_X_OFFSET_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1 0x000002c4 /* Parameters: height y_offset */ -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1_HEIGHT_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1_HEIGHT_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1_Y_OFFSET_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_DITHER_ENABLE 0x00000300 -# define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000304 -# define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC 0x00000308 -# define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF 0x0000030c -# define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE 0x00000310 -# define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000314 -# define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000318 -# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000031c /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_A_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_A_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_R_MASK 0x00ff0000 -# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_R_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_G_MASK 0x0000ff00 -# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_G_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_B_MASK 0x000000ff -# define NV30_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000320 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000324 /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x00ff0000 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x0000ff00 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x000000ff -# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE 0x00000328 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK 0x0000032c -# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC 0x00000330 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_REF 0x00000334 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_MASK 0x00000338 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_FAIL 0x0000033c -# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZFAIL 0x00000340 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZPASS 0x00000344 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_ENABLE 0x00000348 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_MASK 0x0000034c -# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_FUNC 0x00000350 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_REF 0x00000354 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_MASK 0x00000358 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_FAIL 0x0000035c -# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZFAIL 0x00000360 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZPASS 0x00000364 -# define NV30_TCL_PRIMITIVE_3D_SHADE_MODEL 0x00000368 -# define NV30_TCL_PRIMITIVE_3D_FOG_ENABLE 0x0000036c -# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR 0x00000370 /* Parameters: a b g r */ -# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_A_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_A_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_B_MASK 0x00ff0000 -# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_B_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_G_MASK 0x0000ff00 -# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_G_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_R_MASK 0x000000ff -# define NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x00000374 -# define NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x00000378 -# define NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x0000037c -# define NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000394 -# define NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000398 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_R 0x000003a0 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_G 0x000003a4 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_B 0x000003a8 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_A 0x000003b4 -# define NV30_TCL_PRIMITIVE_3D_LINE_WIDTH_SMOOTH 0x000003b8 -# define NV30_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE 0x000003bc -# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x00000400 + (d) * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + (d) * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + (d) * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000680 + (d) * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x000006c0 + (y) * 0x0010 + (x) * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS 0x000008c0 /* Parameters: width x_offset */ -# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_WIDTH_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_WIDTH_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_X_OFFSET_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS 0x000008c4 /* Parameters: height y_offset */ -# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_HEIGHT_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_HEIGHT_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_Y_OFFSET_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000008c8 -# define NV30_TCL_PRIMITIVE_3D_FOG_MODE 0x000008cc -# define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x000008d0 -# define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x000008d4 -# define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x000008d8 -# define NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM 0x000008e4 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0 0x000008ec /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_A_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_A_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_R_MASK 0x00ff0000 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_R_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_G_MASK 0x0000ff00 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_G_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_B_MASK 0x000000ff -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1 0x000008f0 /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_A_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_A_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_R_MASK 0x00ff0000 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_R_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_G_MASK 0x0000ff00 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_G_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_B_MASK 0x000000ff -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0 0x000008f4 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_MASK 0xe0000000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SHIFT 29 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_MASK 0x10000000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE (1 << 28) -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_RGB 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_MASK 0x0f000000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_MASK 0x00e00000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SHIFT 21 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_MASK 0x00100000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE (1 << 20) -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_RGB 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_MASK 0x000f0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_MASK 0x0000e000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SHIFT 13 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_MASK 0x00001000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE (1 << 12) -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_RGB 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_MASK 0x00000f00 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_MASK 0x000000e0 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SHIFT 5 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_MASK 0x00000010 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE (1 << 4) -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_RGB 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_INPUT_MASK 0x0000000f -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1 0x000008f8 /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */ -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_MASK 0xe0000000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SHIFT 29 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_MASK 0x10000000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE (1 << 28) -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_RGB 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_MASK 0x0f000000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_MASK 0x00e00000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SHIFT 21 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_MASK 0x00100000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE (1 << 20) -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_RGB 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_MASK 0x000f0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_MASK 0x0000e000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SHIFT 13 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_MASK 0x00001000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE (1 << 12) -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_RGB 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_MASK 0x00000f00 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_MASK 0x00000080 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP (1 << 7) -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_ENABLE 0x000008fc /* Parameters: number of rc enabled */ -# define NV30_TCL_PRIMITIVE_3D_RC_ENABLE_NUMBER_OF_RC_ENABLED_MASK 0x0000000f -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000900 + (d) * 0x0020) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_MASK 0xe0000000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SHIFT 29 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_MASK 0x10000000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE (1 << 28) -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_BLUE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_MASK 0x0f000000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_MASK 0x00e00000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SHIFT 21 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_MASK 0x00100000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE (1 << 20) -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_BLUE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_MASK 0x000f0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_MASK 0x0000e000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SHIFT 13 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_MASK 0x00001000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE (1 << 12) -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_BLUE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_MASK 0x00000f00 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_MASK 0x000000e0 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SHIFT 5 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_MASK 0x00000010 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE (1 << 4) -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_BLUE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_INPUT_MASK 0x0000000f -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000904 + (d) * 0x0020) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_MASK 0xe0000000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SHIFT 29 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_MASK 0x10000000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE (1 << 28) -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_RGB 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_MASK 0x0f000000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_MASK 0x00e00000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SHIFT 21 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_MASK 0x00100000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE (1 << 20) -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_RGB 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_MASK 0x000f0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_MASK 0x0000e000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SHIFT 13 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_MASK 0x00001000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE (1 << 12) -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_RGB 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_MASK 0x00000f00 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_MASK 0x000000e0 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SHIFT 5 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_MASK 0x00000010 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE (1 << 4) -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_RGB 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_ALPHA 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_INPUT_MASK 0x0000000f -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d) (0x00000908 + (d) * 0x0020) /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_MASK 0x00ff0000 -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_MASK 0x0000ff00 -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_B_MASK 0x000000ff -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d) (0x0000090c + (d) * 0x0020) /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_MASK 0x00ff0000 -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_MASK 0x0000ff00 -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_B_MASK 0x000000ff -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000910 + (d) * 0x0020) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_MASK 0x00030000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_NONE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_MASK 0x00008000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS (1 << 15) -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_NONE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_MASK 0x00004000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM (1 << 14) -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_MASK 0x00002000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT (1 << 13) -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_MASK 0x00001000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT (1 << 12) -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_MASK 0x00000f00 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_MASK 0x000000f0 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SHIFT 4 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_OUTPUT_MASK 0x0000000f -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000914 + (d) * 0x0020) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_MASK 0x00030000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_NONE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF_NV 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_MASK 0x00008000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS (1 << 15) -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_NONE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_MASK 0x00004000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM (1 << 14) -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_MASK 0x00002000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT (1 << 13) -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_MASK 0x00001000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT (1 << 12) -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_MASK 0x00000f00 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_MASK 0x000000f0 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SHIFT 4 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x0003 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1_ARB 0x0008 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0_ARB 0x0009 -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_NV 0x000c -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1_NV 0x000d -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F_NV 0x000f -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_OUTPUT_MASK 0x0000000f -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0 0x00000a00 /* Parameters: width x_offset */ -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_X_OFFSET_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1 0x00000a04 /* Parameters: height y_offset */ -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_Y_OFFSET_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x00000a10 -# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x00000a14 -# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OX 0x00000a20 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OY 0x00000a24 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_NPF_DIV2 0x00000a28 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_UNK0_0x0 0x00000a2c -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_PX_DIV2 0x00000a30 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_PY_DIV2 0x00000a34 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_FMN_DIV2 0x00000a38 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_UNK1_0x0 0x00000a3c -# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000a60 -# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000a64 -# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000a68 -# define NV30_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x00000a6c -# define NV30_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x00000a70 -# define NV30_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x00000a74 -# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR 0x00000a78 -# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS 0x00000a7c -# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000a90 /* Parameters: y x */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000a94 /* Parameters: z */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0 0x00000b80 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST1 0x00000b84 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST2 0x00000b88 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST3 0x00000b8c -# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000e00 + (d) * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000e04 + (d) * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000e08 + (d) * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x00000e0c + (d) * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00001000 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00001004 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001008 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000100c + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00001010 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001014 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00001018 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000101c + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00001020 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00001028 + (d) * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000102c + (d) * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00001030 + (d) * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00001034 + (d) * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00001038 + (d) * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000103c + (d) * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00001200 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00001204 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00001208 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000120c + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001210 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001214 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001218 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000121c + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001220 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001224 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001228 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000122c + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001230 + (d) * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_A 0x00001400 -# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_B 0x00001404 -# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_C 0x00001408 -# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_D 0x0000140c -# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E 0x00001410 -# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F 0x00001414 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x00001420 /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */ -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_MASK 0x00008000 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7 (1 << 15) -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_MASK 0x00002000 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6 (1 << 13) -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_MASK 0x00000800 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5 (1 << 11) -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_MASK 0x00000200 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4 (1 << 9) -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_MASK 0x00000080 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3 (1 << 7) -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_MASK 0x00000020 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2 (1 << 5) -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_MASK 0x00000008 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1 (1 << 3) -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_MASK 0x00000001 -# define NV30_TCL_PRIMITIVE_3D_SET_CLIPPING_PLANES 0x00001478 -# define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000147c -# define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d) (0x00001480 + (d) * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_X( d) (0x00001500 + (d) * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_Y( d) (0x00001504 + (d) * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_Z( d) (0x00001508 + (d) * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_W( d) (0x0000150c + (d) * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VB_POINTER( d) (0x00001680 + (d) * 0x0004) /* Parameters: source offset */ -# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_SOURCE_MASK 0x80000000 -# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_SOURCE (1 << 31) -# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_OFFSET_MASK 0x1fffffff -# define NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0 0x00001718 -# define NV30_TCL_PRIMITIVE_3D_VTXFMT( d) (0x00001740 + (d) * 0x0004) /* Parameters: stride ncomp type */ -# define NV30_TCL_PRIMITIVE_3D_VTXFMT_STRIDE_MASK 0x0000ff00 -# define NV30_TCL_PRIMITIVE_3D_VTXFMT_STRIDE_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_VTXFMT_NCOMP_MASK 0x000000f0 -# define NV30_TCL_PRIMITIVE_3D_VTXFMT_NCOMP_SHIFT 4 -# define NV30_TCL_PRIMITIVE_3D_VTXFMT_TYPE_MASK 0x0000000f -# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0 -# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4 -# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_R 0x000017b0 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_G 0x000017b4 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_B 0x000017b8 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_A 0x000017c0 -# define NV30_TCL_PRIMITIVE_3D_OCC_QUERY_OR_COLOR_BUFF_ENABLE 0x000017c8 -# define NV30_TCL_PRIMITIVE_3D_STORE_RESULT 0x00001800 -# define NV30_TCL_PRIMITIVE_3D_BEGIN_END 0x00001808 -# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16 0x0000180c /* Parameters: 1 0 */ -# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16_1_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16_1_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16_0_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U32 0x00001810 -# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH 0x00001814 /* Parameters: count_vertices offset_vertices */ -# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_OFFSET_VERTICES_MASK 0x00ffffff -# define NV30_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001818 -# define NV30_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST_MEM_OFFSET 0x0000181c -# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST 0x00001824 /* Parameters: length start offset */ -# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST_LENGTH_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST_LENGTH_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST_START_OFFSET_MASK 0x00ffffff -# define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x00001828 -# define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x0000182c -# define NV30_TCL_PRIMITIVE_3D_CULL_FACE 0x00001830 -# define NV30_TCL_PRIMITIVE_3D_FRONT_FACE 0x00001834 -# define NV30_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE 0x00001838 -# define NV30_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x0000183c -# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT( d) (0x00001840 + (d) * 0x0004) /* Parameters: depth NPOT pitch */ -# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT_DEPTH_MASK 0xfff00000 -# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT_DEPTH_SHIFT 20 -# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT_NPOT_PITCH_MASK 0x000fffff -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2F_X( d) (0x00001880 + (d) * 0x0008) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2F_Y( d) (0x00001884 + (d) * 0x0008) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I( d) (0x00001900 + (d) * 0x0004) /* Parameters: x y */ -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I_X_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I_Y_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I_Y_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000194c /* Parameters: a b g r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00001950 /* Parameters: a b g r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x000019c0 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x000019c4 /* Parameters: q r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x000019c8 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x000019cc /* Parameters: q r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x000019d0 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_S_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x000019d4 /* Parameters: q r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_R_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x000019d8 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_S_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x000019dc /* Parameters: q r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_R_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_TX_ADDRESS_UNIT( d) (0x00001a00 + (d) * 0x0020) -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT( d) (0x00001a04 + (d) * 0x0020) /* Parameters: mipmap type format ncomp cubic */ -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_MIPMAP_MASK 0x000f0000 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_MIPMAP_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_MASK 0x00006000 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_SHIFT 13 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_POT 0x0000 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_NPOT 0x0001 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_RECT 0x0003 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_MASK 0x00001f00 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L8 0x0001 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_A1R5G5B5 0x0002 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_A4R4G4B4 0x0003 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_R5G6B5 0x0004 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_A8R8G8B8 0x0005 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_DXT1 0x0006 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_DXT3 0x0007 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_DXT5 0x0008 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L16 0x0014 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L16A16 0x0015 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L8A8 0x0018 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_SL8A8 0x0019 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_RGBA_F16 0x001a -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_RGBA_F32 0x001b -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L_F32 0x001c -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_LA_F16 0x001f -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_NCOMP_MASK 0x000000f0 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_NCOMP_SHIFT 4 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC_MASK 0x00000004 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC (1 << 2) -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT( d) (0x00001a08 + (d) * 0x0020) /* Parameters: wrap_s wrap_t wrap_r */ -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_S_MASK 0x000000ff -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_MASK 0x0000ff00 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_REPEAT 0x0001 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_MIRRORED_REPEAT 0x0002 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_CLAMP_TO_EDGE 0x0003 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_CLAMP_TO_BORDER 0x0004 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_CLAMP 0x0005 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_MASK 0x00ff0000 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_REPEAT 0x0001 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_MIRRORED_REPEAT 0x0002 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_CLAMP_TO_EDGE 0x0003 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_CLAMP_TO_BORDER 0x0004 -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_CLAMP 0x0005 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT( d) (0x00001a0c + (d) * 0x0020) /* Parameters: nv40_enable nv30_enable anisotropy */ -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE_MASK 0x80000000 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE (1 << 31) -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE_MASK 0x40000000 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE (1 << 30) -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_MASK 0x00000070 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_SHIFT 4 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_1 0x0000 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_2 0x0001 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_4 0x0002 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_NV40_6_NV30_8 0x0003 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_8 0x0004 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_10 0x0005 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_12 0x0006 -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_16 0x0007 -# define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_UNIT( d) (0x00001a10 + (d) * 0x0020) -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT( d) (0x00001a14 + (d) * 0x0020) /* Parameters: filter_min filter_mag */ -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_MASK 0x000f0000 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_NEAREST 0x0001 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_LINEAR 0x0002 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_NEAREST_MIPMAP_NEAREST 0x0003 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_LINEAR_MIPMAP_NEAREST 0x0004 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_NEAREST_MIPMAP_LINEAR 0x0005 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_LINEAR_MIPMAP_LINEAR 0x0006 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_MASK 0x0f000000 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_NEAREST 0x0001 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_LINEAR 0x0002 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_NEAREST_MIPMAP_NEAREST 0x0003 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_LINEAR_MIPMAP_NEAREST 0x0004 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_NEAREST_MIPMAP_LINEAR 0x0005 -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_LINEAR_MIPMAP_LINEAR 0x0006 -# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT( d) (0x00001a18 + (d) * 0x0020) /* Parameters: width height */ -# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT_WIDTH_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT_WIDTH_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT_HEIGHT_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT( d) (0x00001a1c + (d) * 0x0020) /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_MASK 0x00ff0000 -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_MASK 0x0000ff00 -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_B_MASK 0x000000ff -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_X( d) (0x00001c00 + (d) * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_Y( d) (0x00001c04 + (d) * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_Z( d) (0x00001c08 + (d) * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_W( d) (0x00001c0c + (d) * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL 0x00001d60 /* Parameters: uses_kil */ -# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL_MASK 0x00000080 -# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL (1 << 7) -# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_UNK1D6C_OFFSET 0x00001d6c -# define NV30_TCL_PRIMITIVE_3D_UNK1D70_VALUE 0x00001d70 -# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH 0x00001d8c -# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB 0x00001d90 /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_A_MASK 0xff000000 -# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_A_SHIFT 24 -# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_R_MASK 0x00ff0000 -# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_R_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_G_MASK 0x0000ff00 -# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_G_SHIFT 8 -# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_B_MASK 0x000000ff -# define NV30_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS 0x00001d94 -# define NV30_TCL_PRIMITIVE_3D_DO_VERTICES 0x00001dac -# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE 0x00001db4 -# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN 0x00001db8 /* Parameters: factor pattern */ -# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_FACTOR_MASK 0x0000ffff -# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_MASK 0xffff0000 -# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_SHIFT 16 -# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_A 0x00001e20 -# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_B 0x00001e24 -# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_C 0x00001e28 -# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_D 0x00001e2c -# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_E 0x00001e30 -# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_F 0x00001e34 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00001e54 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_FROM_ID 0x00001e9c -# define NV30_TCL_PRIMITIVE_3D_VP_PROGRAM_START_ID 0x00001ea0 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_A 0x00001ec0 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_B 0x00001ec4 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_C 0x00001ec8 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_D 0x00001ecc -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_E 0x00001ed0 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x00001ed4 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00001ed8 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00001edc -# define NV30_TCL_PRIMITIVE_3D_POINT_SIZE 0x00001ee0 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE 0x00001ee4 -# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE 0x00001ee8 /* Parameters: coord_replace r_mode enable */ -# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_MASK 0x00000800 -# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE (1 << 11) -# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_MASK 0x00000006 -# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_SHIFT 1 -# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_ZERO 0x0000 -# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_R 0x0001 -# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_S 0x0002 -# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_ENABLE_MASK 0x00000001 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID 0x00001efc -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_X 0x00001f00 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_Y 0x00001f04 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_Z 0x00001f08 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_W 0x00001f0c -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_X 0x00001f10 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_Y 0x00001f14 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_Z 0x00001f18 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_W 0x00001f1c -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_X 0x00001f20 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_Y 0x00001f24 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_Z 0x00001f28 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_W 0x00001f2c -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_X 0x00001f30 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_Y 0x00001f34 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_Z 0x00001f38 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_W 0x00001f3c -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG 0x00001ff0 /* Parameters: POS WEIGHT NORMAL COL0 COL1 FOGC TEX0 TEX1 TEX2 TEX3 TEX4 TEX5 TEX6 TEX7 */ -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_POS_MASK 0x00000001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT_MASK 0x00000002 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT 1 // Nothing to shift -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL_MASK 0x00000004 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL (1 << 2) -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0_MASK 0x00000008 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0 (1 << 3) -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1_MASK 0x00000010 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1 (1 << 4) -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC_MASK 0x00000020 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC (1 << 5) -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0_MASK 0x00000100 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0 (1 << 8) -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1_MASK 0x00000200 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1 (1 << 9) -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2_MASK 0x00000400 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2 (1 << 10) -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3_MASK 0x00000800 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3 (1 << 11) -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4_MASK 0x00001000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4 (1 << 12) -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5_MASK 0x00002000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5 (1 << 13) -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6_MASK 0x00004000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6 (1 << 14) -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7_MASK 0x00008000 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7 (1 << 15) -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG 0x00001ff4 /* Parameters: COL0 COL1 BFC0 BFC1 FOGC PSZ CLP0 CLP1 CLP2 CLP3 CLP4 CLP5 TEX0 TEX1 TEX2 TEX3 TEX4 TEX5 TEX6 TEX7 */ -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL0_MASK 0x00000001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1_MASK 0x00000002 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1 1 // Nothing to shift -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0_MASK 0x00000004 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0 (1 << 2) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1_MASK 0x00000008 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1 (1 << 3) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC_MASK 0x00000010 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC (1 << 4) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ_MASK 0x00000020 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ (1 << 5) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0_MASK 0x00000040 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0 (1 << 6) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1_MASK 0x00000080 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1 (1 << 7) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2_MASK 0x00000100 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2 (1 << 8) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3_MASK 0x00000200 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3 (1 << 9) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4_MASK 0x00000400 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4 (1 << 10) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5_MASK 0x00000800 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5 (1 << 11) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0_MASK 0x00004000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0 (1 << 14) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1_MASK 0x00008000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1 (1 << 15) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2_MASK 0x00010000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2 (1 << 16) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3_MASK 0x00020000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3 (1 << 17) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4_MASK 0x00040000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4 (1 << 18) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5_MASK 0x00080000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5 (1 << 19) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6_MASK 0x00100000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6 (1 << 20) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6_FALSE 0x0000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7_MASK 0x00200000 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7 (1 << 21) -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7_TRUE 0x0001 -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7_FALSE 0x0000 - -/****************************************** -Object NV40_TCL_PRIMITIVE_3D used on: NV40 G70 -*/ -#define NV40_TCL_PRIMITIVE_3D 0x00000097 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123 0x00000370 /* Parameters: buffer3 b buffer3 g buffer3 r buffer3 a buffer2 b buffer2 g buffer2 r buffer2 a buffer1 b buffer1 g buffer1 r buffer1 a */ -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B_MASK 0x00008000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B (1 << 15) -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B_TRUE 0x0001 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B_FALSE 0x0000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G_MASK 0x00004000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G (1 << 14) -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G_TRUE 0x0001 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G_FALSE 0x0000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R_MASK 0x00002000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R (1 << 13) -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R_TRUE 0x0001 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R_FALSE 0x0000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A_MASK 0x00001000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A (1 << 12) -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A_TRUE 0x0001 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A_FALSE 0x0000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B_MASK 0x00000800 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B (1 << 11) -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B_TRUE 0x0001 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B_FALSE 0x0000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G_MASK 0x00000400 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G (1 << 10) -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G_TRUE 0x0001 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G_FALSE 0x0000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R_MASK 0x00000200 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R (1 << 9) -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R_TRUE 0x0001 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R_FALSE 0x0000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A_MASK 0x00000100 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A (1 << 8) -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A_TRUE 0x0001 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A_FALSE 0x0000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B_MASK 0x00000080 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B (1 << 7) -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B_TRUE 0x0001 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B_FALSE 0x0000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G_MASK 0x00000040 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G (1 << 6) -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G_TRUE 0x0001 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G_FALSE 0x0000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R_MASK 0x00000020 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R (1 << 5) -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R_TRUE 0x0001 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R_FALSE 0x0000 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A_MASK 0x00000010 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A (1 << 4) -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A_TRUE 0x0001 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A_FALSE 0x0000 - -/****************************************** -Object NV30_CLEAR_BUFFER used on: NV30 NV40 G70 -*/ -#define NV30_CLEAR_BUFFER 0x00000066 -# define NV30_CLEAR_BUFFER_SET_DMA_NOTIFY 0x00000180 -# define NV30_CLEAR_BUFFER_SET_IMAGE_PATTERN 0x00000188 -# define NV30_CLEAR_BUFFER_SET_RASTER_OP 0x0000018c -# define NV30_CLEAR_BUFFER_SET_CONTEXT_SURFACE_2D 0x00000198 -# define NV30_CLEAR_BUFFER_UNK002fc 0x000002fc - -/****************************************** -Object NV50_TCL_PRIMITIVE_3D used on: -*/ -#define NV50_TCL_PRIMITIVE_3D 0x00000097 -# define NV50_TCL_PRIMITIVE_3D_SET_OBJECT_0( d) (0x00000180 + (d) * 0x0004) -# define NV50_TCL_PRIMITIVE_3D_SET_OBJECT_1( d) (0x000001c0 + (d) * 0x0004) -# define NV50_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00000314 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_2F_X 0x00000380 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_2F_Y 0x00000384 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x000003c0 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x000003c4 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x000003c8 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x000003cc -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_S 0x000003d0 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_T 0x000003d4 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_S 0x000003d8 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_T 0x000003dc -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00000400 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y 0x00000404 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z 0x00000408 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X 0x00000420 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y 0x00000424 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z 0x00000428 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_3F_R 0x00000430 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G 0x00000434 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B 0x00000438 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R 0x00000440 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G 0x00000444 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B 0x00000448 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4F_X 0x00000500 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Y 0x00000504 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z 0x00000508 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W 0x0000050c -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R 0x00000530 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G 0x00000534 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B 0x00000538 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4F_A 0x0000053c -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S 0x00000580 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T 0x00000584 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R 0x00000588 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q 0x0000058c -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S 0x00000590 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T 0x00000594 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R 0x00000598 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q 0x0000059c -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_S 0x000005a0 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_T 0x000005a4 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_R 0x000005a8 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_Q 0x000005ac -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_S 0x000005b0 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_T 0x000005b4 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_R 0x000005b8 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_Q 0x000005bc -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x000006a0 /* Parameters: t s */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_S_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x000006a4 /* Parameters: t s */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_S_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I 0x000006a8 /* Parameters: t s */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_S_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I 0x000006ac /* Parameters: t s */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_S_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY 0x00000700 /* Parameters: y x */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_X_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW 0x00000704 /* Parameters: w z */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_Z_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x00000740 /* Parameters: t s */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x00000744 /* Parameters: q r */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x00000748 /* Parameters: t s */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x0000074c /* Parameters: q r */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x00000750 /* Parameters: t s */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_S_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x00000754 /* Parameters: q r */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_R_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x00000758 /* Parameters: t s */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_S_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x0000075c /* Parameters: q r */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_R_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000790 /* Parameters: y x */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000794 /* Parameters: z */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000088c /* Parameters: a b g r */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00000890 /* Parameters: a b g r */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_X 0x00000a00 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_Y 0x00000a04 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_Z 0x00000a08 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK1_X 0x00000a0c -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK1_Y 0x00000a10 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK1_Z 0x00000a14 -# define NV50_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000c08 -# define NV50_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000c0c -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x00000d00 + (d) * 0x0008) /* Parameters: x2 x1 */ -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X1_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x00000d04 + (d) * 0x0008) /* Parameters: y2 y1 */ -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y1_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VERTEX_BUFFER_FIRST 0x00000d74 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_BUFFER_COUNT 0x00000d78 -# define NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_R 0x00000d80 -# define NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_G 0x00000d84 -# define NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_B 0x00000d88 -# define NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_A 0x00000d8c -# define NV50_TCL_PRIMITIVE_3D_CLEAR_DEPTH 0x00000d90 -# define NV50_TCL_PRIMITIVE_3D_CLEAR_STENCIL 0x00000da0 -# define NV50_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x00000dac -# define NV50_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x00000db0 -# define NV50_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE 0x00000db4 -# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0 -# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4 -# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8 -# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS 0x00000e04 /* Parameters: w x */ -# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_W_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_W_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_X_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS 0x00000e08 /* Parameters: h y */ -# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_H_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_H_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_Y_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID 0x00000f00 -# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_X 0x00000f04 -# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Y 0x00000f08 -# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Z 0x00000f0c -# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_W 0x00000f10 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_REF 0x00000f54 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_MASK 0x00000f58 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_MASK 0x00000f5c -# define NV50_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x000012cc -# define NV50_TCL_PRIMITIVE_3D_SHADE_MODEL 0x000012d4 -# define NV50_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x000012e8 -# define NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x000012ec -# define NV50_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x0000130c -# define NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF 0x00001310 -# define NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC 0x00001314 -# define NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_R 0x0000131c -# define NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_G 0x00001320 -# define NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_B 0x00001324 -# define NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_A 0x00001328 -# define NV50_TCL_PRIMITIVE_3D_BLEND_EQUATION_RGB 0x00001340 -# define NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC_RGB 0x00001344 -# define NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_DST_RGB 0x00001348 -# define NV50_TCL_PRIMITIVE_3D_BLEND_EQUATION_ALPHA 0x0000134c -# define NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC_ALPHA 0x00001350 -# define NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_DST_ALPHA 0x00001358 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE 0x00001380 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_FAIL 0x00001384 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZFAIL 0x00001388 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZPASS 0x0000138c -# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC 0x00001390 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_REF 0x00001394 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK 0x00001398 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_MASK 0x0000139c -# define NV50_TCL_PRIMITIVE_3D_LINE_WIDTH 0x000013b0 -# define NV50_TCL_PRIMITIVE_3D_POINT_SIZE 0x00001518 -# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR 0x0000156c -# define NV50_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE 0x00001570 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_ENABLE 0x00001594 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_FAIL 0x00001598 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZFAIL 0x0000159c -# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZPASS 0x000015a0 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_FUNC 0x000015a4 -# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS 0x000015bc -# define NV50_TCL_PRIMITIVE_3D_VERTEX_BEGIN 0x000015dc -# define NV50_TCL_PRIMITIVE_3D_VERTEX_END 0x000015e0 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001640 -# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE 0x0000166c -# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN 0x00001680 /* Parameters: pattern factor */ -# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_MASK 0x00ffff00 -# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_SHIFT 8 -# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_FACTOR_MASK 0x000000ff -# define NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000168c -# define NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d) (0x00001700 + (d) * 0x0004) -# define NV50_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00001918 -# define NV50_TCL_PRIMITIVE_3D_FRONT_FACE 0x0000191c -# define NV50_TCL_PRIMITIVE_3D_CULL_FACE 0x00001920 -# define NV50_TCL_PRIMITIVE_3D_LOGIC_OP_ENABLE 0x000019c4 -# define NV50_TCL_PRIMITIVE_3D_LOGIC_OP_OP 0x000019c8 -# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS 0x000019d0 /* Parameters: color stencil depth */ -# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_COLOR_MASK 0x0000003c -# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_COLOR_SHIFT 2 -# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_STENCIL_MASK 0x00000002 -# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_STENCIL 1 // Nothing to shift -# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_DEPTH_MASK 0x00000001 -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK( d) (0x00001a00 + (d) * 0x0004) /* Parameters: a b g r */ -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0x0000f000 -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 12 -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001 -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000 -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x00000f00 -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_SHIFT 8 -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_TRUE 0x0001 -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_FALSE 0x0000 -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x000000f0 -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 4 -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001 -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000 -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x0000000f -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0 0x00000c00 /* Parameters: width x_offset */ -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_X_OFFSET_MASK 0x0000ffff -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1 0x00000c04 /* Parameters: height y_offset */ -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_MASK 0xffff0000 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_SHIFT 16 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_Y_OFFSET_MASK 0x0000ffff - -/****************************************** -Object NV_DMA_FROM_MEMORY used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV_DMA_FROM_MEMORY 0x00000002 - -/****************************************** -Object NV_DMA_TO_MEMORY used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV_DMA_TO_MEMORY 0x00000003 - -/****************************************** -Object NV_DMA_IN_MEMORY used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV_DMA_IN_MEMORY 0x0000003d - -/****************************************** -Object NvType0046 used on: NV04 -*/ -#define NvType0046 0x00000046 -# define NvType0046_DMA_NOTIFY 0x00000180 -# define NvType0046_DMA_MEM_1 0x00000184 -# define NvType0046_DMA_MEM_2 0x00000188 -# define NvType0046_DMA_3 0x0000018c -# define NvType0046_DMA_4 0x00000190 -# define NvType0046_OBJ_5 0x00000194 -# define NvType0046_OBJ_6 0x00000198 -# define NvType0046_PITCH1 0x00000304 -# define NvType0046_PITCH2 0x0000030c -# define NvType0046_SIZE 0x00000340 /* Parameters: width height */ -# define NvType0046_SIZE_WIDTH_MASK 0x0000ffff -# define NvType0046_SIZE_HEIGHT_MASK 0xffff0000 -# define NvType0046_SIZE_HEIGHT_SHIFT 16 -# define NvType0046_WIDTH 0x00000344 /* Parameters: visible_width blank_width */ -# define NvType0046_WIDTH_VISIBLE_WIDTH_MASK 0x0000ffff -# define NvType0046_WIDTH_BLANK_WIDTH_MASK 0xffff0000 -# define NvType0046_WIDTH_BLANK_WIDTH_SHIFT 16 -# define NvType0046_HSYNC 0x00000348 /* Parameters: hsync_start hsync_len */ -# define NvType0046_HSYNC_HSYNC_START_MASK 0x0000ffff -# define NvType0046_HSYNC_HSYNC_LEN_MASK 0xffff0000 -# define NvType0046_HSYNC_HSYNC_LEN_SHIFT 16 -# define NvType0046_HEIGHT 0x0000034c /* Parameters: visible_height blank_height */ -# define NvType0046_HEIGHT_VISIBLE_HEIGHT_MASK 0x0000ffff -# define NvType0046_HEIGHT_BLANK_HEIGHT_MASK 0xffff0000 -# define NvType0046_HEIGHT_BLANK_HEIGHT_SHIFT 16 -# define NvType0046_VSYNC 0x00000350 /* Parameters: vsync_start vsync_len */ -# define NvType0046_VSYNC_VSYNC_START_MASK 0x0000ffff -# define NvType0046_VSYNC_VSYNC_LEN_MASK 0xffff0000 -# define NvType0046_VSYNC_VSYNC_LEN_SHIFT 16 -# define NvType0046_FULL_SIZE 0x00000354 /* Parameters: full_width full_height */ -# define NvType0046_FULL_SIZE_FULL_WIDTH_MASK 0x0000ffff -# define NvType0046_FULL_SIZE_FULL_HEIGHT_MASK 0xffff0000 -# define NvType0046_FULL_SIZE_FULL_HEIGHT_SHIFT 16 -# define NvType0046_PIXEL_CLK 0x00000358 -# define NvType0046_FLAGS 0x0000035c /* Parameters: doublescan neg_hsync neg_vsync depth */ -# define NvType0046_FLAGS_DOUBLESCAN_MASK 0x00000002 -# define NvType0046_FLAGS_DOUBLESCAN 1 // Nothing to shift -# define NvType0046_FLAGS_DOUBLESCAN_TRUE 0x0001 -# define NvType0046_FLAGS_DOUBLESCAN_FALSE 0x0000 -# define NvType0046_FLAGS_NEG_HSYNC_MASK 0x00000008 -# define NvType0046_FLAGS_NEG_HSYNC (1 << 3) -# define NvType0046_FLAGS_NEG_HSYNC_TRUE 0x0001 -# define NvType0046_FLAGS_NEG_HSYNC_FALSE 0x0000 -# define NvType0046_FLAGS_NEG_VSYNC_MASK 0x00000010 -# define NvType0046_FLAGS_NEG_VSYNC (1 << 4) -# define NvType0046_FLAGS_NEG_VSYNC_TRUE 0x0001 -# define NvType0046_FLAGS_NEG_VSYNC_FALSE 0x0000 -# define NvType0046_FLAGS_DEPTH_MASK 0x00030000 -# define NvType0046_FLAGS_DEPTH_SHIFT 16 -# define NvType0046_FLAGS_DEPTH_8 bpp 0x0000 -# define NvType0046_FLAGS_DEPTH_16 bpp 0x0001 -# define NvType0046_FLAGS_DEPTH_15 bpp 0x0002 -# define NvType0046_FLAGS_DEPTH_24 bpp 0x0003 - -/****************************************** -Object NvType0047 used on: NV04 -*/ -#define NvType0047 0x00000047 -# define NvType0047_DMA_NOTIFY 0x00000180 -# define NvType0047_UNK19C 0x0000019c -# define NvType0047_UNK1A0 0x000001a0 - -/****************************************** -Object NvType0049 used on: NV04 -*/ -#define NvType0049 0x00000049 -# define NvType0049_DMA_NOTIFY 0x00000180 -# define NvType0049_DMA_MEM_1 0x00000184 -# define NvType0049_DMA_MEM_2 0x00000188 - -/****************************************** -Object NvType004D used on: NV04 -*/ -#define NvType004D 0x0000004d -# define NvType004D_DMA_NOTIFY 0x00000180 -# define NvType004D_DMA_MEM_1 0x00000184 -# define NvType004D_DMA_MEM_2 0x00000188 -# define NvType004D_DMA_MEM_3 0x0000018c -# define NvType004D_DMA_MEM_4 0x00000190 - -#endif /* _NOUVEAU_REG_H */ diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.c b/src/mesa/drivers/dri/nouveau/nouveau_screen.c deleted file mode 100644 index e4463fb31a1..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_screen.c +++ /dev/null @@ -1,325 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#include "glheader.h" -#include "imports.h" -#include "mtypes.h" -#include "framebuffer.h" -#include "renderbuffer.h" - -#include "nouveau_context.h" -#include "nouveau_screen.h" -#include "nouveau_object.h" -#include "nouveau_span.h" -#include "nouveau_msg.h" - -#include "utils.h" -#include "context.h" -#include "vblank.h" -#include "drirenderbuffer.h" - -#include "GL/internal/dri_interface.h" - -#include "xmlpool.h" - -PUBLIC const char __driConfigOptions[] = -DRI_CONF_BEGIN - DRI_CONF_SECTION_DEBUG - DRI_CONF_NO_RAST(false) - DRI_CONF_SECTION_END -DRI_CONF_END; -static const GLuint __driNConfigOptions = 1; - -extern const struct dri_extension common_extensions[]; -extern const struct dri_extension nv10_extensions[]; -extern const struct dri_extension nv20_extensions[]; -extern const struct dri_extension nv30_extensions[]; -extern const struct dri_extension nv40_extensions[]; -extern const struct dri_extension nv50_extensions[]; - -static nouveauScreenPtr nouveauCreateScreen(__DRIscreenPrivate *sPriv) -{ - nouveauScreenPtr screen; - NOUVEAUDRIPtr dri_priv=(NOUVEAUDRIPtr)sPriv->pDevPriv; - - /* allocate screen */ - screen = (nouveauScreenPtr) CALLOC( sizeof(*screen) ); - if ( !screen ) { - __driUtilMessage("%s: Could not allocate memory for screen structure",__FUNCTION__); - return NULL; - } - - screen->card=nouveau_card_lookup(dri_priv->device_id); - if (!screen->card) { - __driUtilMessage("%s: Unknown card type 0x%04x:0x%04x\n", - __func__, dri_priv->device_id >> 16, dri_priv->device_id & 0xFFFF); - FREE(screen); - return NULL; - } - - /* parse information in __driConfigOptions */ - driParseOptionInfo (&screen->optionCache,__driConfigOptions, __driNConfigOptions); - - screen->fbFormat = dri_priv->bpp / 8; - screen->frontOffset = dri_priv->front_offset; - screen->frontPitch = dri_priv->front_pitch; - screen->backOffset = dri_priv->back_offset; - screen->backPitch = dri_priv->back_pitch; - screen->depthOffset = dri_priv->depth_offset; - screen->depthPitch = dri_priv->depth_pitch; - - screen->driScreen = sPriv; - return screen; -} - -static void -nouveauDestroyScreen(__DRIscreenPrivate *sPriv) -{ - nouveauScreenPtr screen = (nouveauScreenPtr)sPriv->private; - - if (!screen) return; - - /* free all option information */ - driDestroyOptionInfo (&screen->optionCache); - - FREE(screen); - sPriv->private = NULL; -} - -static GLboolean nouveauInitDriver(__DRIscreenPrivate *sPriv) -{ - sPriv->private = (void *) nouveauCreateScreen( sPriv ); - if ( !sPriv->private ) { - nouveauDestroyScreen( sPriv ); - return GL_FALSE; - } - - return GL_TRUE; -} - -/** - * Create the Mesa framebuffer and renderbuffers for a given window/drawable. - * - * \todo This function (and its interface) will need to be updated to support - * pbuffers. - */ -static GLboolean -nouveauCreateBuffer(__DRIscreenPrivate *driScrnPriv, - __DRIdrawablePrivate *driDrawPriv, - const __GLcontextModes *mesaVis, - GLboolean isPixmap) -{ - nouveauScreenPtr screen = (nouveauScreenPtr) driScrnPriv->private; - nouveau_renderbuffer_t *nrb; - struct gl_framebuffer *fb; - const GLboolean swAccum = mesaVis->accumRedBits > 0; - const GLboolean swStencil = (mesaVis->stencilBits > 0 && - mesaVis->depthBits != 24); - GLenum color_format = screen->fbFormat == 4 ? GL_RGBA8 : GL_RGB5; - - if (isPixmap) - return GL_FALSE; /* not implemented */ - - fb = _mesa_create_framebuffer(mesaVis); - if (!fb) - return GL_FALSE; - - /* Front buffer */ - nrb = nouveau_renderbuffer_new(color_format); - _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &nrb->mesa); - - if (mesaVis->doubleBufferMode) { - nrb = nouveau_renderbuffer_new(color_format); - _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &nrb->mesa); - } - - if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) { - nrb = nouveau_renderbuffer_new(GL_DEPTH24_STENCIL8_EXT); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa); - _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &nrb->mesa); - } else - if (mesaVis->depthBits == 24) { - nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT24); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa); - } else - if (mesaVis->depthBits == 16) { - nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT16); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa); - } - - _mesa_add_soft_renderbuffers(fb, - GL_FALSE, /* color */ - GL_FALSE, /* depth */ - swStencil, - swAccum, - GL_FALSE, /* alpha */ - GL_FALSE /* aux */); - - driDrawPriv->driverPrivate = (void *) fb; - return (driDrawPriv->driverPrivate != NULL); -} - - -static void -nouveauDestroyBuffer(__DRIdrawablePrivate *driDrawPriv) -{ - _mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate))); -} - -static int -nouveauGetSwapInfo(__DRIdrawablePrivate *dpriv, __DRIswapInfo *sInfo) -{ - return -1; -} - -static __DRIconfig ** -nouveauFillInModes( __DRIscreenPrivate *psp, - unsigned pixel_bits, unsigned depth_bits, - unsigned stencil_bits, GLboolean have_back_buffer ) -{ - unsigned depth_buffer_factor; - unsigned back_buffer_factor; - - /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't - * support pageflipping at all. - */ - static const GLenum back_buffer_modes[] = { - GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML - }; - - u_int8_t depth_bits_array[4] = { 0, 16, 24, 24 }; - u_int8_t stencil_bits_array[4] = { 0, 0, 0, 8 }; - - depth_buffer_factor = 4; - back_buffer_factor = (have_back_buffer) ? 3 : 1; - - if (pixel_bits == 16) - return driCreateConfigs(GL_RGB, - GL_UNSIGNED_SHORT_5_6_5, - depth_bits_array, - stencil_bits_array, - depth_buffer_factor, - back_buffer_modes, - back_buffer_factor); - else - return driCreateConfigs(GL_RGBA, - GL_UNSIGNED_INT_8_8_8_8_REV, - depth_bits_array, - stencil_bits_array, - depth_buffer_factor, - back_buffer_modes, - back_buffer_factor); -} - - -/** - * This is the driver specific part of the createNewScreen entry point. - * - * \todo maybe fold this into intelInitDriver - * - * \return the __GLcontextModes supported by this driver - */ -static const __DRIconfig ** -nouveauInitScreen(__DRIscreenPrivate *psp) -{ - static const __DRIversion ddx_expected = { 0, 0, NOUVEAU_DRM_HEADER_PATCHLEVEL }; - static const __DRIversion dri_expected = { 4, 0, 0 }; - static const __DRIversion drm_expected = { 0, 0, NOUVEAU_DRM_HEADER_PATCHLEVEL }; - NOUVEAUDRIPtr dri_priv = (NOUVEAUDRIPtr)psp->pDevPriv; - - WARN_ONCE("\nThis driver is not currently maintained\n\n" - "Current work on 3D is in the gallium-0.1 branch of:\n" - " git://anongit.freedesktop.org/git/nouveau/mesa\n"); - -#if NOUVEAU_DRM_HEADER_PATCHLEVEL != 10 -#error nouveau_drm.h version does not match expected version -#endif - - if (!driCheckDriDdxDrmVersions2("nouveau", - &psp->dri_version, & dri_expected, - &psp->ddx_version, & ddx_expected, - &psp->drm_version, & drm_expected)) - return NULL; - - // temporary lock step versioning - if (drm_expected.patch != psp->drm_version.patch) { - __driUtilMessage("%s: wrong DRM version, expected %d, got %d\n", - __func__, - drm_expected.patch, psp->drm_version.patch); - return NULL; - } - - /* Calling driInitExtensions here, with a NULL context - * pointer, does not actually enable the extensions. It just - * makes sure that all the dispatch offsets for all the - * extensions that *might* be enables are known. This is - * needed because the dispatch offsets need to be known when - * _mesa_context_create is called, but we can't enable the - * extensions until we have a context pointer. - * - * Hello chicken. Hello egg. How are you two today? - */ - driInitExtensions( NULL, common_extensions, GL_FALSE ); - driInitExtensions( NULL, nv10_extensions, GL_FALSE ); - driInitExtensions( NULL, nv10_extensions, GL_FALSE ); - driInitExtensions( NULL, nv30_extensions, GL_FALSE ); - driInitExtensions( NULL, nv40_extensions, GL_FALSE ); - driInitExtensions( NULL, nv50_extensions, GL_FALSE ); - - if (!nouveauInitDriver(psp)) - return NULL; - - return (const __DRIconfig **) - nouveauFillInModes(psp, - dri_priv->bpp, - (dri_priv->bpp == 16) ? 16 : 24, - (dri_priv->bpp == 16) ? 0 : 8, - 1); -} - -const struct __DriverAPIRec driDriverAPI = { - .InitScreen = nouveauInitScreen, - .DestroyScreen = nouveauDestroyScreen, - .CreateContext = nouveauCreateContext, - .DestroyContext = nouveauDestroyContext, - .CreateBuffer = nouveauCreateBuffer, - .DestroyBuffer = nouveauDestroyBuffer, - .SwapBuffers = nouveauSwapBuffers, - .MakeCurrent = nouveauMakeCurrent, - .UnbindContext = nouveauUnbindContext, - .GetSwapInfo = nouveauGetSwapInfo, - .GetDrawableMSC = driDrawableGetMSC32, - .WaitForMSC = driWaitForMSC32, - .WaitForSBC = NULL, - .SwapBuffersMSC = NULL, - .CopySubBuffer = nouveauCopySubBuffer -}; - -const __DRIextension *__driDriverExtensions[] = { - &driCoreExtension.base, - &driLegacyExtension.base, - NULL -}; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.h b/src/mesa/drivers/dri/nouveau/nouveau_screen.h deleted file mode 100644 index decdafa86d5..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_screen.h +++ /dev/null @@ -1,61 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - -#ifndef __NOUVEAU_SCREEN_H__ -#define __NOUVEAU_SCREEN_H__ - -#include "xmlconfig.h" - -#include "nouveau_dri.h" -#include "nouveau_card.h" - -typedef struct { - nouveau_card* card; - u_int32_t bus_type; - u_int32_t agp_mode; - - GLint fbFormat; - - GLuint frontOffset; - GLuint frontPitch; - GLuint backOffset; - GLuint backPitch; - - GLuint depthOffset; - GLuint depthPitch; - GLuint spanOffset; - - __DRIscreenPrivate *driScreen; - unsigned int sarea_priv_offset; - - /* Configuration cache with default values for all contexts */ - driOptionCache optionCache; - -} nouveauScreenRec, *nouveauScreenPtr; - - -#endif /* __NOUVEAU_SCREEN_H__ */ diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.c b/src/mesa/drivers/dri/nouveau/nouveau_shader.c deleted file mode 100644 index b6837c5de14..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader.c +++ /dev/null @@ -1,833 +0,0 @@ -/* - * Copyright (C) 2006 Ben Skeggs. - * - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -/* - * Authors: - * Ben Skeggs - */ - -#include "glheader.h" -#include "macros.h" -#include "enums.h" -#include "extensions.h" - -#include "shader/program.h" -#include "shader/prog_instruction.h" -/*#include "shader/arbprogparse.h"*/ -#include "tnl/tnl.h" - -#include "nouveau_context.h" -#include "nouveau_shader.h" - -/***************************************************************************** - * Mesa entry points - */ -static void -nouveauBindProgram(GLcontext *ctx, GLenum target, struct gl_program *prog) -{ - NVSDBG("target=%s, prog=%p\n", _mesa_lookup_enum_by_nr(target), prog); -} - -static struct gl_program * -nouveauNewProgram(GLcontext *ctx, GLenum target, GLuint id) -{ - nouveauShader *nvs; - - NVSDBG("target=%s, id=%d\n", _mesa_lookup_enum_by_nr(target), id); - - nvs = CALLOC_STRUCT(_nouveauShader); - NVSDBG("prog=%p\n", nvs); - switch (target) { - case GL_VERTEX_PROGRAM_ARB: - return _mesa_init_vertex_program(ctx, &nvs->mesa.vp, target, id); - case GL_FRAGMENT_PROGRAM_ARB: - return _mesa_init_fragment_program(ctx, &nvs->mesa.fp, target, id); - default: - _mesa_problem(ctx, "Unsupported shader target"); - break; - } - - FREE(nvs); - return NULL; -} - -static void -nouveauDeleteProgram(GLcontext *ctx, struct gl_program *prog) -{ - nouveauShader *nvs = (nouveauShader *)prog; - - NVSDBG("prog=%p\n", prog); - - if (nvs->translated) - FREE(nvs->program); - _mesa_delete_program(ctx, prog); -} - -static void -nouveauProgramStringNotify(GLcontext *ctx, GLenum target, - struct gl_program *prog) -{ - nouveauShader *nvs = (nouveauShader *)prog; - - NVSDBG("target=%s, prog=%p\n", _mesa_lookup_enum_by_nr(target), prog); - - if (nvs->translated) - FREE(nvs->program); - - nvs->error = GL_FALSE; - nvs->translated = GL_FALSE; - - _tnl_program_string(ctx, target, prog); -} - -static GLboolean -nouveauIsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog) -{ - nouveauShader *nvs = (nouveauShader *)prog; - - NVSDBG("target=%s, prog=%p\n", _mesa_lookup_enum_by_nr(target), prog); - - return nvs->translated; -} - -GLboolean -nvsUpdateShader(GLcontext *ctx, nouveauShader *nvs) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - struct gl_program_parameter_list *plist; - int i; - - NVSDBG("prog=%p\n", nvs); - - /* Translate to HW format now if necessary */ - if (!nvs->translated) { - /* Mesa ASM shader -> nouveauShader */ - if (!nouveau_shader_pass0(ctx, nvs)) - return GL_FALSE; - /* Basic dead code elimination + register usage info */ - if (!nouveau_shader_pass1(nvs)) - return GL_FALSE; - /* nouveauShader -> HW bytecode, HW register alloc */ - if (!nouveau_shader_pass2(nvs)) - return GL_FALSE; - assert(nvs->translated); - assert(nvs->program); - } - - /* Update state parameters */ - plist = nvs->mesa.vp.Base.Parameters; - _mesa_load_state_parameters(ctx, plist); - for (i=0; iparam_high; i++) { - if (!nvs->params[i].in_use) - continue; - - if (!nvs->on_hardware) { - /* if we've been kicked off the hardware there's no guarantee our - * consts are still there.. reupload them all - */ - nvs->func->UpdateConst(ctx, nvs, i); - } else if (nvs->params[i].source_val) { - /* update any changed state parameters */ - if (!TEST_EQ_4V(nvs->params[i].val, nvs->params[i].source_val)) - nvs->func->UpdateConst(ctx, nvs, i); - } - } - - /* Upload program to hardware, this must come after state param update - * as >=NV30 fragprogs inline consts into the bytecode. - */ - if (!nvs->on_hardware) { - nouveauShader **current; - - if (nvs->mesa.vp.Base.Target == GL_VERTEX_PROGRAM_ARB) - current = &nmesa->current_vertprog; - else - current = &nmesa->current_fragprog; - if (*current) (*current)->on_hardware = 0; - - nvs->func->UploadToHW(ctx, nvs); - nvs->on_hardware = 1; - - *current = nvs; - } - - return GL_TRUE; -} - -nouveauShader * -nvsBuildTextShader(GLcontext *ctx, GLenum target, const char *text) -{ - nouveauShader *nvs; - - nvs = CALLOC_STRUCT(_nouveauShader); - if (!nvs) - return NULL; - - if (target == GL_VERTEX_PROGRAM_ARB) { - _mesa_init_vertex_program(ctx, &nvs->mesa.vp, GL_VERTEX_PROGRAM_ARB, 0); - _mesa_parse_arb_vertex_program(ctx, - GL_VERTEX_PROGRAM_ARB, - text, - strlen(text), - &nvs->mesa.vp); - } else if (target == GL_FRAGMENT_PROGRAM_ARB) { - _mesa_init_fragment_program(ctx, &nvs->mesa.fp, GL_FRAGMENT_PROGRAM_ARB, 0); - _mesa_parse_arb_fragment_program(ctx, - GL_FRAGMENT_PROGRAM_ARB, - text, - strlen(text), - &nvs->mesa.fp); - } - - nouveau_shader_pass0(ctx, nvs); - nouveau_shader_pass1(nvs); - nouveau_shader_pass2(nvs); - - return nvs; -} - -static void -nvsBuildPassthroughVP(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - const char *vp_text = - "!!ARBvp1.0\n" - "OPTION ARB_position_invariant;" - "" - "MOV result.color, vertex.color;\n" - "MOV result.texcoord[0], vertex.texcoord[0];\n" - "MOV result.texcoord[1], vertex.texcoord[1];\n" - "MOV result.texcoord[2], vertex.texcoord[2];\n" - "MOV result.texcoord[3], vertex.texcoord[3];\n" - "MOV result.texcoord[4], vertex.texcoord[4];\n" - "MOV result.texcoord[5], vertex.texcoord[5];\n" - "MOV result.texcoord[6], vertex.texcoord[6];\n" - "MOV result.texcoord[7], vertex.texcoord[7];\n" - "END"; - - nmesa->passthrough_vp = nvsBuildTextShader(ctx, - GL_VERTEX_PROGRAM_ARB, - vp_text); -} - -static void -nvsBuildPassthroughFP(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - const char *fp_text = - "!!ARBfp1.0\n" - "MOV result.color, fragment.color;\n" - "END"; - - nmesa->passthrough_fp = nvsBuildTextShader(ctx, - GL_FRAGMENT_PROGRAM_ARB, - fp_text); -} - -void -nouveauShaderInitFuncs(GLcontext * ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - switch (nmesa->screen->card->type) { - case NV_20: - NV20VPInitShaderFuncs(&nmesa->VPfunc); - break; - case NV_30: - NV30VPInitShaderFuncs(&nmesa->VPfunc); - NV30FPInitShaderFuncs(&nmesa->FPfunc); - break; - case NV_40: - case NV_44: - NV40VPInitShaderFuncs(&nmesa->VPfunc); - NV40FPInitShaderFuncs(&nmesa->FPfunc); - break; - case NV_50: - default: - return; - } - - /* Build a vertex program that simply passes through all attribs. - * Needed to do swtcl on nv40 - */ - if (nmesa->screen->card->type >= NV_40) - nvsBuildPassthroughVP(ctx); - - /* Needed on NV30, even when using swtcl, if you want to get colours */ - if (nmesa->screen->card->type >= NV_30) - nvsBuildPassthroughFP(ctx); - - ctx->Const.VertexProgram.MaxNativeInstructions = nmesa->VPfunc.MaxInst; - ctx->Const.VertexProgram.MaxNativeAluInstructions = nmesa->VPfunc.MaxInst; - ctx->Const.VertexProgram.MaxNativeTexInstructions = nmesa->VPfunc.MaxInst; - ctx->Const.VertexProgram.MaxNativeTexIndirections = - ctx->Const.VertexProgram.MaxNativeTexInstructions; - ctx->Const.VertexProgram.MaxNativeAttribs = nmesa->VPfunc.MaxAttrib; - ctx->Const.VertexProgram.MaxNativeTemps = nmesa->VPfunc.MaxTemp; - ctx->Const.VertexProgram.MaxNativeAddressRegs = nmesa->VPfunc.MaxAddress; - ctx->Const.VertexProgram.MaxNativeParameters = nmesa->VPfunc.MaxConst; - - if (nmesa->screen->card->type >= NV_30) { - ctx->Const.FragmentProgram.MaxNativeInstructions = nmesa->FPfunc.MaxInst; - ctx->Const.FragmentProgram.MaxNativeAluInstructions = nmesa->FPfunc.MaxInst; - ctx->Const.FragmentProgram.MaxNativeTexInstructions = nmesa->FPfunc.MaxInst; - ctx->Const.FragmentProgram.MaxNativeTexIndirections = - ctx->Const.FragmentProgram.MaxNativeTexInstructions; - ctx->Const.FragmentProgram.MaxNativeAttribs = nmesa->FPfunc.MaxAttrib; - ctx->Const.FragmentProgram.MaxNativeTemps = nmesa->FPfunc.MaxTemp; - ctx->Const.FragmentProgram.MaxNativeAddressRegs = nmesa->FPfunc.MaxAddress; - ctx->Const.FragmentProgram.MaxNativeParameters = nmesa->FPfunc.MaxConst; - } - - ctx->Driver.NewProgram = nouveauNewProgram; - ctx->Driver.BindProgram = nouveauBindProgram; - ctx->Driver.DeleteProgram = nouveauDeleteProgram; - ctx->Driver.ProgramStringNotify = nouveauProgramStringNotify; - ctx->Driver.IsProgramNative = nouveauIsProgramNative; -} - - -/***************************************************************************** - * Disassembly support structs - */ -#define CHECK_RANGE(idx, arr) ((idx)= (sizeof(ops) / sizeof(struct _opcode_info))) - return NULL; - if (ops[op].name == NULL) - return NULL; - return &ops[op]; -} - -static const char *_SFR_STRING[] = { - [NVS_FR_POSITION] = "position", - [NVS_FR_WEIGHT] = "weight", - [NVS_FR_NORMAL] = "normal", - [NVS_FR_COL0] = "color", - [NVS_FR_COL1] = "color.secondary", - [NVS_FR_BFC0] = "bfc", - [NVS_FR_BFC1] = "bfc.secondary", - [NVS_FR_FOGCOORD] = "fogcoord", - [NVS_FR_POINTSZ] = "pointsize", - [NVS_FR_TEXCOORD0] = "texcoord[0]", - [NVS_FR_TEXCOORD1] = "texcoord[1]", - [NVS_FR_TEXCOORD2] = "texcoord[2]", - [NVS_FR_TEXCOORD3] = "texcoord[3]", - [NVS_FR_TEXCOORD4] = "texcoord[4]", - [NVS_FR_TEXCOORD5] = "texcoord[5]", - [NVS_FR_TEXCOORD6] = "texcoord[6]", - [NVS_FR_TEXCOORD7] = "texcoord[7]", - [NVS_FR_FRAGDATA0] = "data[0]", - [NVS_FR_FRAGDATA1] = "data[1]", - [NVS_FR_FRAGDATA2] = "data[2]", - [NVS_FR_FRAGDATA3] = "data[3]", - [NVS_FR_CLIP0] = "clip_plane[0]", - [NVS_FR_CLIP1] = "clip_plane[1]", - [NVS_FR_CLIP2] = "clip_plane[2]", - [NVS_FR_CLIP3] = "clip_plane[3]", - [NVS_FR_CLIP4] = "clip_plane[4]", - [NVS_FR_CLIP5] = "clip_plane[5]", - [NVS_FR_CLIP6] = "clip_plane[6]", - [NVS_FR_FACING] = "facing", -}; - -#define SFR_STRING(idx) CHECK_RANGE((idx), SFR_STRING) - -static const char *_SWZ_STRING[] = { - [NVS_SWZ_X] = "x", - [NVS_SWZ_Y] = "y", - [NVS_SWZ_Z] = "z", - [NVS_SWZ_W] = "w" -}; - -#define SWZ_STRING(idx) CHECK_RANGE((idx), SWZ_STRING) - -static const char *_NVS_PREC_STRING[] = { - [NVS_PREC_FLOAT32] = "R", - [NVS_PREC_FLOAT16] = "H", - [NVS_PREC_FIXED12] = "X", - [NVS_PREC_UNKNOWN] = "?" -}; - -#define NVS_PREC_STRING(idx) CHECK_RANGE((idx), NVS_PREC_STRING) - -static const char *_NVS_COND_STRING[] = { - [NVS_COND_FL] = "FL", - [NVS_COND_LT] = "LT", - [NVS_COND_EQ] = "EQ", - [NVS_COND_LE] = "LE", - [NVS_COND_GT] = "GT", - [NVS_COND_NE] = "NE", - [NVS_COND_GE] = "GE", - [NVS_COND_TR] = "TR", - [NVS_COND_UNKNOWN] = "??" -}; - -#define NVS_COND_STRING(idx) CHECK_RANGE((idx), NVS_COND_STRING) - -/***************************************************************************** - * ShaderFragment dumping - */ -static void -nvsDumpIndent(int lvl) -{ - while (lvl--) - printf(" "); -} - -static void -nvsDumpSwizzle(nvsSwzComp *swz) -{ - printf(".%s%s%s%s", - SWZ_STRING(swz[0]), - SWZ_STRING(swz[1]), SWZ_STRING(swz[2]), SWZ_STRING(swz[3]) - ); -} - -static void -nvsDumpReg(nvsInstruction * inst, nvsRegister * reg) -{ - if (reg->negate) - printf("-"); - if (reg->abs) - printf("abs("); - - switch (reg->file) { - case NVS_FILE_TEMP: - printf("R%d", reg->index); - nvsDumpSwizzle(reg->swizzle); - break; - case NVS_FILE_ATTRIB: - printf("attrib.%s", SFR_STRING(reg->index)); - nvsDumpSwizzle(reg->swizzle); - break; - case NVS_FILE_ADDRESS: - printf("A%d", reg->index); - break; - case NVS_FILE_CONST: - if (reg->indexed) - printf("const[A%d.%s + %d]", - reg->addr_reg, SWZ_STRING(reg->addr_comp), reg->index); - else - printf("const[%d]", reg->index); - nvsDumpSwizzle(reg->swizzle); - break; - default: - printf("UNKNOWN_FILE"); - break; - } - - if (reg->abs) - printf(")"); -} - -static void -nvsDumpInstruction(nvsInstruction * inst, int slot, int lvl) -{ - struct _opcode_info *opr = &ops[inst->op]; - int i; - - nvsDumpIndent(lvl); - printf("%s ", opr->name); - - if (!opr->flags & NODS) { - switch (inst->dest.file) { - case NVS_FILE_RESULT: - printf("result.%s", SFR_STRING(inst->dest.index)); - break; - case NVS_FILE_TEMP: - printf("R%d", inst->dest.index); - break; - case NVS_FILE_ADDRESS: - printf("A%d", inst->dest.index); - break; - default: - printf("UNKNOWN_DST_FILE"); - break; - } - - if (inst->mask != SMASK_ALL) { - printf("."); - if (inst->mask & SMASK_X) - printf("x"); - if (inst->mask & SMASK_Y) - printf("y"); - if (inst->mask & SMASK_Z) - printf("z"); - if (inst->mask & SMASK_W) - printf("w"); - } - - if (opr->numsrc) - printf(", "); - } - - for (i = 0; i < opr->numsrc; i++) { - nvsDumpReg(inst, &inst->src[i]); - if (i != opr->numsrc - 1) - printf(", "); - } - if (opr->flags & TI_UNIT) - printf(", texture[%d]", inst->tex_unit); - - printf("\n"); -} - -void -nvsDumpFragmentList(nvsFragmentHeader *f, int lvl) -{ - while (f) { - switch (f->type) { - case NVS_INSTRUCTION: - nvsDumpInstruction((nvsInstruction*)f, 0, lvl); - break; - default: - fprintf(stderr, "%s: Only NVS_INSTRUCTION fragments can be in" - "nvsFragmentList!\n", __func__); - return; - } - f = f->next; - } -} - -/***************************************************************************** - * HW shader disassembly - */ -static void -nvsDisasmHWShaderOp(nvsFunc * shader, int merged) -{ - struct _opcode_info *opi; - nvsOpcode op; - nvsRegFile file; - nvsSwzComp swz[4]; - int i; - - op = shader->GetOpcode(shader, merged); - opi = _get_op_info(op); - if (!opi) { - printf("NO OPINFO!"); - return; - } - - printf("%s", opi->name); - if (shader->GetPrecision && - (!(opi->flags & BRANCH_ALL)) && (!(opi->flags * NODS)) && - (op != NVS_OP_NOP)) - printf("%s", NVS_PREC_STRING(shader->GetPrecision(shader))); - if (shader->SupportsConditional && shader->SupportsConditional(shader)) { - if (shader->GetConditionUpdate(shader)) { - printf("C%d", shader->GetCondRegID(shader)); - } - } - if (shader->GetSaturate && shader->GetSaturate(shader)) - printf("_SAT"); - - if (!(opi->flags & NODS)) { - int mask = shader->GetDestMask(shader, merged); - - switch (shader->GetDestFile(shader, merged)) { - case NVS_FILE_ADDRESS: - printf(" A%d", shader->GetDestID(shader, merged)); - break; - case NVS_FILE_TEMP: - printf(" R%d", shader->GetDestID(shader, merged)); - break; - case NVS_FILE_RESULT: - printf(" result.%s", (SFR_STRING(shader->GetDestID(shader, merged)))); - break; - default: - printf(" BAD_RESULT_FILE"); - break; - } - - if (mask != SMASK_ALL) { - printf("."); - if (mask & SMASK_X) printf("x"); - if (mask & SMASK_Y) printf("y"); - if (mask & SMASK_Z) printf("z"); - if (mask & SMASK_W) printf("w"); - } - } - - if (shader->SupportsConditional && shader->SupportsConditional(shader) && - shader->GetConditionTest(shader)) { - shader->GetCondRegSwizzle(shader, swz); - - printf(" (%s%d.%s%s%s%s)", - NVS_COND_STRING(shader->GetCondition(shader)), - shader->GetCondRegID(shader), - SWZ_STRING(swz[NVS_SWZ_X]), - SWZ_STRING(swz[NVS_SWZ_Y]), - SWZ_STRING(swz[NVS_SWZ_Z]), - SWZ_STRING(swz[NVS_SWZ_W]) - ); - } - - /* looping */ - if (opi->flags & COUNT_ALL) { - printf(" { "); - if (opi->flags & COUNT_NUM) { - printf("%d", shader->GetLoopCount(shader)); - } - if (opi->flags & COUNT_IND) { - printf(", %d", shader->GetLoopInitial(shader)); - } - if (opi->flags & COUNT_INC) { - printf(", %d", shader->GetLoopIncrement(shader)); - } - printf(" }"); - } - - /* branching */ - if (opi->flags & BRANCH_TR) - printf(" %d", shader->GetBranch(shader)); - if (opi->flags & BRANCH_EL) - printf(" ELSE %d", shader->GetBranchElse(shader)); - if (opi->flags & BRANCH_EN) - printf(" END %d", shader->GetBranchEnd(shader)); - - if (!(opi->flags & NODS) && opi->numsrc) - printf(","); - printf(" "); - - for (i = 0; i < opi->numsrc; i++) { - if (shader->GetSourceAbs(shader, merged, i)) - printf("abs("); - if (shader->GetSourceNegate(shader, merged, i)) - printf("-"); - - file = shader->GetSourceFile(shader, merged, i); - switch (file) { - case NVS_FILE_TEMP: - printf("R%d", shader->GetSourceID(shader, merged, i)); - break; - case NVS_FILE_CONST: - if (shader->GetSourceIndexed(shader, merged, i)) { - printf("c[A%d.%s + 0x%x]", - shader->GetRelAddressRegID(shader), - SWZ_STRING(shader->GetRelAddressSwizzle(shader)), - shader->GetSourceID(shader, merged, i) - ); - } else { - float val[4]; - - if (shader->GetSourceConstVal) { - shader->GetSourceConstVal(shader, merged, i, val); - printf("{ %.02f, %.02f, %.02f, %.02f }", - val[0], val[1], val[2], val[3]); - } else { - printf("c[0x%x]", shader->GetSourceID(shader, merged, i)); - } - } - break; - case NVS_FILE_ATTRIB: - if (shader->GetSourceIndexed(shader, merged, i)) { - printf("attrib[A%d.%s + %d]", - shader->GetRelAddressRegID(shader), - SWZ_STRING(shader->GetRelAddressSwizzle(shader)), - shader->GetSourceID(shader, merged, i) - ); - } - else { - printf("attrib.%s", - SFR_STRING(shader->GetSourceID(shader, merged, i)) - ); - } - break; - case NVS_FILE_ADDRESS: - printf("A%d", shader->GetRelAddressRegID(shader)); - break; - default: - printf("UNKNOWN_SRC_FILE"); - break; - } - - shader->GetSourceSwizzle(shader, merged, i, swz); - if (file != NVS_FILE_ADDRESS && - (swz[NVS_SWZ_X] != NVS_SWZ_X || swz[NVS_SWZ_Y] != NVS_SWZ_Y || - swz[NVS_SWZ_Z] != NVS_SWZ_Z || swz[NVS_SWZ_W] != NVS_SWZ_W)) { - printf(".%s%s%s%s", SWZ_STRING(swz[NVS_SWZ_X]), - SWZ_STRING(swz[NVS_SWZ_Y]), - SWZ_STRING(swz[NVS_SWZ_Z]), - SWZ_STRING(swz[NVS_SWZ_W])); - } - - if (shader->GetSourceAbs(shader, merged, i)) - printf(")"); - if (shader->GetSourceScale) { - int scale = shader->GetSourceScale(shader, merged, i); - if (scale > 1) - printf("{scaled %dx}", scale); - } - if (i < (opi->numsrc - 1)) - printf(", "); - } - - if (shader->IsLastInst(shader)) - printf(" + END"); -} - -void -nvsDisasmHWShader(nvsPtr nvs) -{ - nvsFunc *shader = nvs->func; - unsigned int iaddr = 0; - - if (!nvs->program) { - fprintf(stderr, "No HW program present"); - return; - } - - shader->inst = nvs->program; - while (1) { - if (shader->inst >= (nvs->program + nvs->program_size)) { - fprintf(stderr, "Reached end of program, but HW inst has no END"); - break; - } - - printf("\t0x%08x:\n", shader->inst[0]); - printf("\t0x%08x:\n", shader->inst[1]); - printf("\t0x%08x:\n", shader->inst[2]); - printf("\t0x%08x:", shader->inst[3]); - - printf("\n\t\tINST %d.0: ", iaddr); - nvsDisasmHWShaderOp(shader, 0); - if (shader->HasMergedInst(shader)) { - printf("\n\t\tINST %d.1: ", iaddr); - nvsDisasmHWShaderOp(shader, 1); - } - printf("\n"); - - if (shader->IsLastInst(shader)) - break; - - shader->inst += shader->GetOffsetNext(shader); - iaddr++; - } - - printf("\n"); -} diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.h b/src/mesa/drivers/dri/nouveau/nouveau_shader.h deleted file mode 100644 index 636bcaa72b2..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader.h +++ /dev/null @@ -1,454 +0,0 @@ -#ifndef __SHADER_COMMON_H__ -#define __SHADER_COMMON_H__ - -#include "mtypes.h" -#include "bufferobj.h" - -#define NVSDBG(fmt, args...) do { \ - if (NOUVEAU_DEBUG & DEBUG_SHADERS) { \ - fprintf(stderr, "%s: "fmt, __func__, ##args); \ - } \ -} while(0) - -typedef struct _nvsFunc nvsFunc; - -#define NVS_MAX_TEMPS 32 -#define NVS_MAX_ATTRIBS 16 -#define NVS_MAX_CONSTS 256 -#define NVS_MAX_ADDRESS 2 -#define NVS_MAX_INSNS 4096 - -typedef struct _nvs_fragment_header { - struct _nvs_fragment_header *parent; - struct _nvs_fragment_header *prev; - struct _nvs_fragment_header *next; - enum { - NVS_INSTRUCTION, - NVS_BRANCH, - NVS_LOOP, - NVS_SUBROUTINE - } type; -} nvsFragmentHeader; - -typedef union { - struct { - GLboolean uses_kil; - GLuint num_regs; - } NV30FP; - struct { - uint32_t vp_in_reg; - uint32_t vp_out_reg; - uint32_t clip_enables; - } NV30VP; -} nvsCardPriv; - -typedef struct _nouveauShader { - union { - struct gl_vertex_program vp; - struct gl_fragment_program fp; - } mesa; - GLcontext *ctx; - nvsFunc *func; - - /* State of the final program */ - GLboolean error; - GLboolean translated; - GLboolean on_hardware; - unsigned int *program; - unsigned int program_size; - unsigned int program_alloc_size; - unsigned int program_start_id; - unsigned int program_current; - struct gl_buffer_object *program_buffer; - int inst_count; - - nvsCardPriv card_priv; - int vp_attrib_map[NVS_MAX_ATTRIBS]; - - struct { - GLboolean in_use; - - GLfloat *source_val; /* NULL if invariant */ - float val[4]; - /* Hardware-specific tracking, currently only nv30_fragprog - * makes use of it. - */ - int *hw_index; - int hw_index_cnt; - } params[NVS_MAX_CONSTS]; - int param_high; - - /* Pass-private data */ - void *pass_rec; - - nvsFragmentHeader *program_tree; -} nouveauShader, *nvsPtr; - -typedef enum { - NVS_FILE_NONE, - NVS_FILE_TEMP, - NVS_FILE_ATTRIB, - NVS_FILE_CONST, - NVS_FILE_RESULT, - NVS_FILE_ADDRESS, - NVS_FILE_UNKNOWN -} nvsRegFile; - -typedef enum { - NVS_OP_UNKNOWN = 0, - NVS_OP_NOP, - NVS_OP_ABS, NVS_OP_ADD, NVS_OP_ARA, NVS_OP_ARL, NVS_OP_ARR, - NVS_OP_BRA, NVS_OP_BRK, - NVS_OP_CAL, NVS_OP_CMP, NVS_OP_COS, - NVS_OP_DDX, NVS_OP_DDY, NVS_OP_DIV, NVS_OP_DP2, NVS_OP_DP2A, NVS_OP_DP3, - NVS_OP_DP4, NVS_OP_DPH, NVS_OP_DST, - NVS_OP_EX2, NVS_OP_EXP, - NVS_OP_FLR, NVS_OP_FRC, - NVS_OP_IF, - NVS_OP_KIL, - NVS_OP_LG2, NVS_OP_LIT, NVS_OP_LOG, NVS_OP_LOOP, NVS_OP_LRP, - NVS_OP_MAD, NVS_OP_MAX, NVS_OP_MIN, NVS_OP_MOV, NVS_OP_MUL, - NVS_OP_NRM, - NVS_OP_PK2H, NVS_OP_PK2US, NVS_OP_PK4B, NVS_OP_PK4UB, NVS_OP_POW, - NVS_OP_POPA, NVS_OP_PUSHA, - NVS_OP_RCC, NVS_OP_RCP, NVS_OP_REP, NVS_OP_RET, NVS_OP_RFL, NVS_OP_RSQ, - NVS_OP_SCS, NVS_OP_SEQ, NVS_OP_SFL, NVS_OP_SGE, NVS_OP_SGT, NVS_OP_SIN, - NVS_OP_SLE, NVS_OP_SLT, NVS_OP_SNE, NVS_OP_SSG, NVS_OP_STR, NVS_OP_SUB, - NVS_OP_SWZ, - NVS_OP_TEX, NVS_OP_TXB, NVS_OP_TXD, NVS_OP_TXL, NVS_OP_TXP, - NVS_OP_UP2H, NVS_OP_UP2US, NVS_OP_UP4B, NVS_OP_UP4UB, - NVS_OP_X2D, NVS_OP_XPD, - NVS_OP_EMUL -} nvsOpcode; - -typedef enum { - NVS_PREC_FLOAT32, - NVS_PREC_FLOAT16, - NVS_PREC_FIXED12, - NVS_PREC_UNKNOWN -} nvsPrecision; - -typedef enum { - NVS_SWZ_X = 0, - NVS_SWZ_Y = 1, - NVS_SWZ_Z = 2, - NVS_SWZ_W = 3 -} nvsSwzComp; - -typedef enum { - NVS_FR_POSITION = 0, - NVS_FR_WEIGHT = 1, - NVS_FR_NORMAL = 2, - NVS_FR_COL0 = 3, - NVS_FR_COL1 = 4, - NVS_FR_FOGCOORD = 5, - NVS_FR_TEXCOORD0 = 8, - NVS_FR_TEXCOORD1 = 9, - NVS_FR_TEXCOORD2 = 10, - NVS_FR_TEXCOORD3 = 11, - NVS_FR_TEXCOORD4 = 12, - NVS_FR_TEXCOORD5 = 13, - NVS_FR_TEXCOORD6 = 14, - NVS_FR_TEXCOORD7 = 15, - NVS_FR_BFC0 = 16, - NVS_FR_BFC1 = 17, - NVS_FR_POINTSZ = 18, - NVS_FR_FRAGDATA0 = 19, - NVS_FR_FRAGDATA1 = 20, - NVS_FR_FRAGDATA2 = 21, - NVS_FR_FRAGDATA3 = 22, - NVS_FR_CLIP0 = 23, - NVS_FR_CLIP1 = 24, - NVS_FR_CLIP2 = 25, - NVS_FR_CLIP3 = 26, - NVS_FR_CLIP4 = 27, - NVS_FR_CLIP5 = 28, - NVS_FR_CLIP6 = 29, - NVS_FR_FACING = 30, - NVS_FR_UNKNOWN -} nvsFixedReg; - -typedef enum { - NVS_COND_FL, NVS_COND_LT, NVS_COND_EQ, NVS_COND_LE, NVS_COND_GT, - NVS_COND_NE, NVS_COND_GE, NVS_COND_TR, NVS_COND_UN, - NVS_COND_UNKNOWN -} nvsCond; - -typedef struct { - nvsRegFile file; - unsigned int index; - - unsigned int indexed; - unsigned int addr_reg; - nvsSwzComp addr_comp; - - nvsSwzComp swizzle[4]; - int negate; - int abs; -} nvsRegister; - -static const nvsRegister nvr_unused = { - .file = NVS_FILE_ATTRIB, - .index = 0, - .indexed = 0, - .addr_reg = 0, - .addr_comp = NVS_SWZ_X, - .swizzle = {NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W}, - .negate = 0, - .abs = 0, -}; - -typedef enum { - NVS_TEX_TARGET_1D, - NVS_TEX_TARGET_2D, - NVS_TEX_TARGET_3D, - NVS_TEX_TARGET_CUBE, - NVS_TEX_TARGET_RECT, - NVS_TEX_TARGET_UNKNOWN = 0 -} nvsTexTarget; - -typedef enum { - NVS_SCALE_1X = 0, - NVS_SCALE_2X = 1, - NVS_SCALE_4X = 2, - NVS_SCALE_8X = 3, - NVS_SCALE_INV_2X = 5, - NVS_SCALE_INV_4X = 6, - NVS_SCALE_INV_8X = 7, -} nvsScale; - -/* Arith/TEX instructions */ -typedef struct nvs_instruction { - nvsFragmentHeader header; - - nvsOpcode op; - unsigned int saturate; - - nvsRegister dest; - unsigned int mask; - nvsScale dest_scale; - - nvsRegister src[3]; - - unsigned int tex_unit; - nvsTexTarget tex_target; - - nvsCond cond; - nvsSwzComp cond_swizzle[4]; - int cond_reg; - int cond_test; - int cond_update; -} nvsInstruction; - -/* BRA, CAL, IF */ -typedef struct nvs_branch { - nvsFragmentHeader header; - - nvsOpcode op; - - nvsCond cond; - nvsSwzComp cond_swizzle[4]; - int cond_test; - - nvsFragmentHeader *target_head; - nvsFragmentHeader *target_tail; - nvsFragmentHeader *else_head; - nvsFragmentHeader *else_tail; -} nvsBranch; - -/* LOOP+ENDLOOP */ -typedef struct { - nvsFragmentHeader header; - - int count; - int initial; - int increment; - - nvsFragmentHeader *insn_head; - nvsFragmentHeader *insn_tail; -} nvsLoop; - -/* label+following instructions */ -typedef struct nvs_subroutine { - nvsFragmentHeader header; - - char * label; - nvsFragmentHeader *insn_head; - nvsFragmentHeader *insn_tail; -} nvsSubroutine; - -#define SMASK_X (1<<0) -#define SMASK_Y (1<<1) -#define SMASK_Z (1<<2) -#define SMASK_W (1<<3) -#define SMASK_ALL (SMASK_X|SMASK_Y|SMASK_Z|SMASK_W) - -#define SPOS_ADDRESS 3 -struct _op_xlat { - unsigned int NV; - nvsOpcode SOP; - int srcpos[3]; -}; -#define MOD_OPCODE(t,hw,sop,s0,s1,s2) do { \ - t[hw].NV = hw; \ - t[hw].SOP = sop; \ - t[hw].srcpos[0] = s0; \ - t[hw].srcpos[1] = s1; \ - t[hw].srcpos[2] = s2; \ -} while(0) - -extern unsigned int NVVP_TX_VOP_COUNT; -extern unsigned int NVVP_TX_NVS_OP_COUNT; -extern struct _op_xlat NVVP_TX_VOP[]; -extern struct _op_xlat NVVP_TX_SOP[]; - -extern unsigned int NVFP_TX_AOP_COUNT; -extern unsigned int NVFP_TX_BOP_COUNT; -extern struct _op_xlat NVFP_TX_AOP[]; -extern struct _op_xlat NVFP_TX_BOP[]; - -extern void NV20VPTXSwizzle(int hwswz, nvsSwzComp *swz); -extern nvsSwzComp NV20VP_TX_SWIZZLE[4]; - -#define SCAP_SRC_ABS (1<<0) - -struct _nvsFunc { - nvsCardPriv *card_priv; - - unsigned int MaxInst; - unsigned int MaxAttrib; - unsigned int MaxTemp; - unsigned int MaxAddress; - unsigned int MaxConst; - unsigned int caps; - - unsigned int *inst; - void (*UploadToHW) (GLcontext *, nouveauShader *); - void (*UpdateConst) (GLcontext *, nouveauShader *, int); - - struct _op_xlat*(*GetOPTXRec) (nvsFunc *, int merged); - struct _op_xlat*(*GetOPTXFromSOP) (nvsOpcode, int *id); - - void (*InitInstruction) (nvsFunc *); - int (*SupportsOpcode) (nvsFunc *, nvsOpcode); - int (*SupportsResultScale) (nvsFunc *, nvsScale); - void (*SetOpcode) (nvsFunc *, unsigned int opcode, - int slot); - void (*SetCCUpdate) (nvsFunc *); - void (*SetCondition) (nvsFunc *, int on, nvsCond, int reg, - nvsSwzComp *swizzle); - void (*SetResult) (nvsFunc *, nvsRegister *, - unsigned int mask, int slot); - void (*SetResultScale) (nvsFunc *, nvsScale); - void (*SetSource) (nvsFunc *, nvsRegister *, int pos); - void (*SetTexImageUnit) (nvsFunc *, int unit); - void (*SetSaturate) (nvsFunc *); - void (*SetLastInst) (nvsFunc *); - - void (*SetBranchTarget) (nvsFunc *, int addr); - void (*SetBranchElse) (nvsFunc *, int addr); - void (*SetBranchEnd) (nvsFunc *, int addr); - void (*SetLoopParams) (nvsFunc *, int cnt, int init, int inc); - - int (*HasMergedInst) (nvsFunc *); - int (*IsLastInst) (nvsFunc *); - int (*GetOffsetNext) (nvsFunc *); - - int (*GetOpcodeSlot) (nvsFunc *, int merged); - unsigned int (*GetOpcodeHW) (nvsFunc *, int slot); - nvsOpcode (*GetOpcode) (nvsFunc *, int merged); - - nvsPrecision (*GetPrecision) (nvsFunc *); - int (*GetSaturate) (nvsFunc *); - - nvsRegFile (*GetDestFile) (nvsFunc *, int merged); - unsigned int (*GetDestID) (nvsFunc *, int merged); - unsigned int (*GetDestMask) (nvsFunc *, int merged); - - unsigned int (*GetSourceHW) (nvsFunc *, int merged, int pos); - nvsRegFile (*GetSourceFile) (nvsFunc *, int merged, int pos); - int (*GetSourceID) (nvsFunc *, int merged, int pos); - int (*GetTexImageUnit) (nvsFunc *); - int (*GetSourceNegate) (nvsFunc *, int merged, int pos); - int (*GetSourceAbs) (nvsFunc *, int merged, int pos); - void (*GetSourceSwizzle) (nvsFunc *, int merged, int pos, - nvsSwzComp *swz); - int (*GetSourceIndexed) (nvsFunc *, int merged, int pos); - void (*GetSourceConstVal) (nvsFunc *, int merged, int pos, - float *val); - int (*GetSourceScale) (nvsFunc *, int merged, int pos); - - int (*GetRelAddressRegID) (nvsFunc *); - nvsSwzComp (*GetRelAddressSwizzle) (nvsFunc *); - - int (*SupportsConditional) (nvsFunc *); - int (*GetConditionUpdate) (nvsFunc *); - int (*GetConditionTest) (nvsFunc *); - nvsCond (*GetCondition) (nvsFunc *); - void (*GetCondRegSwizzle) (nvsFunc *, nvsSwzComp *swz); - int (*GetCondRegID) (nvsFunc *); - int (*GetBranch) (nvsFunc *); - int (*GetBranchElse) (nvsFunc *); - int (*GetBranchEnd) (nvsFunc *); - - int (*GetLoopCount) (nvsFunc *); - int (*GetLoopInitial) (nvsFunc *); - int (*GetLoopIncrement) (nvsFunc *); -}; - -static INLINE nvsRegister -nvsNegate(nvsRegister reg) -{ - reg.negate = !reg.negate; - return reg; -} - -static INLINE nvsRegister -nvsAbs(nvsRegister reg) -{ - reg.abs = 1; - return reg; -} - -static INLINE nvsRegister -nvsSwizzle(nvsRegister reg, nvsSwzComp x, nvsSwzComp y, - nvsSwzComp z, nvsSwzComp w) -{ - nvsSwzComp sc[4] = { x, y, z, w }; - nvsSwzComp oc[4]; - int i; - - for (i=0;i<4;i++) - oc[i] = reg.swizzle[i]; - for (i=0;i<4;i++) - reg.swizzle[i] = oc[sc[i]]; - return reg; -} - -#define nvsProgramError(nvs,fmt,args...) do { \ - fprintf(stderr, "nvsProgramError (%s): "fmt, __func__, ##args); \ - (nvs)->error = GL_TRUE; \ - (nvs)->translated = GL_FALSE; \ -} while(0) - -extern GLboolean nvsUpdateShader(GLcontext *ctx, nouveauShader *nvs); -extern void nvsDisasmHWShader(nvsPtr); -extern void nvsDumpFragmentList(nvsFragmentHeader *f, int lvl); -extern nouveauShader *nvsBuildTextShader(GLcontext *ctx, GLenum target, - const char *text); - -extern void NV20VPInitShaderFuncs(nvsFunc *); -extern void NV30VPInitShaderFuncs(nvsFunc *); -extern void NV40VPInitShaderFuncs(nvsFunc *); - -extern void NV30FPInitShaderFuncs(nvsFunc *); -extern void NV40FPInitShaderFuncs(nvsFunc *); - -extern void nouveauShaderInitFuncs(GLcontext *ctx); - -extern GLboolean nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs); -extern GLboolean nouveau_shader_pass1(nvsPtr nvs); -extern GLboolean nouveau_shader_pass2(nvsPtr nvs); - -#endif - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c deleted file mode 100644 index 8c203cc664b..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c +++ /dev/null @@ -1,1050 +0,0 @@ -/* - * Copyright (C) 2006 Ben Skeggs. - * - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -/* - * Authors: - * Ben Skeggs - */ - -#include "glheader.h" -#include "macros.h" -#include "enums.h" - -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" -#include "shader/prog_statevars.h" -#include "shader/programopt.h" - -#include "nouveau_context.h" -#include "nouveau_shader.h" -#include "nouveau_msg.h" - -static nvsFixedReg _tx_mesa_vp_dst_reg[VERT_RESULT_MAX] = { - NVS_FR_POSITION, NVS_FR_COL0, NVS_FR_COL1, NVS_FR_FOGCOORD, - NVS_FR_TEXCOORD0, NVS_FR_TEXCOORD1, NVS_FR_TEXCOORD2, NVS_FR_TEXCOORD3, - NVS_FR_TEXCOORD4, NVS_FR_TEXCOORD5, NVS_FR_TEXCOORD6, NVS_FR_TEXCOORD7, - NVS_FR_POINTSZ, NVS_FR_BFC0, NVS_FR_BFC1, NVS_FR_UNKNOWN /* EDGE */ -}; - -static nvsFixedReg _tx_mesa_fp_dst_reg[FRAG_RESULT_MAX] = { - NVS_FR_FRAGDATA0 /* COLR */, NVS_FR_FRAGDATA0 /* COLH */, - NVS_FR_UNKNOWN /* DEPR */ -}; - -static nvsFixedReg _tx_mesa_fp_src_reg[FRAG_ATTRIB_MAX] = { - NVS_FR_POSITION, NVS_FR_COL0, NVS_FR_COL1, NVS_FR_FOGCOORD, - NVS_FR_TEXCOORD0, NVS_FR_TEXCOORD1, NVS_FR_TEXCOORD2, NVS_FR_TEXCOORD3, - NVS_FR_TEXCOORD4, NVS_FR_TEXCOORD5, NVS_FR_TEXCOORD6, NVS_FR_TEXCOORD7 -}; - -static nvsSwzComp _tx_mesa_swizzle[4] = { - NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W -}; - -static nvsOpcode _tx_mesa_opcode[] = { - [OPCODE_ABS] = NVS_OP_ABS, [OPCODE_ADD] = NVS_OP_ADD, - [OPCODE_ARA] = NVS_OP_ARA, [OPCODE_ARL] = NVS_OP_ARL, - [OPCODE_ARL_NV] = NVS_OP_ARL, [OPCODE_ARR] = NVS_OP_ARR, - [OPCODE_CMP] = NVS_OP_CMP, [OPCODE_COS] = NVS_OP_COS, - [OPCODE_DDX] = NVS_OP_DDX, [OPCODE_DDY] = NVS_OP_DDY, - [OPCODE_DP3] = NVS_OP_DP3, [OPCODE_DP4] = NVS_OP_DP4, - [OPCODE_DPH] = NVS_OP_DPH, [OPCODE_DST] = NVS_OP_DST, - [OPCODE_EX2] = NVS_OP_EX2, [OPCODE_EXP] = NVS_OP_EXP, - [OPCODE_FLR] = NVS_OP_FLR, [OPCODE_FRC] = NVS_OP_FRC, - [OPCODE_KIL] = NVS_OP_EMUL, [OPCODE_KIL_NV] = NVS_OP_KIL, - [OPCODE_LG2] = NVS_OP_LG2, [OPCODE_LIT] = NVS_OP_LIT, - [OPCODE_LOG] = NVS_OP_LOG, - [OPCODE_LRP] = NVS_OP_LRP, - [OPCODE_MAD] = NVS_OP_MAD, [OPCODE_MAX] = NVS_OP_MAX, - [OPCODE_MIN] = NVS_OP_MIN, [OPCODE_MOV] = NVS_OP_MOV, - [OPCODE_MUL] = NVS_OP_MUL, - [OPCODE_PK2H] = NVS_OP_PK2H, [OPCODE_PK2US] = NVS_OP_PK2US, - [OPCODE_PK4B] = NVS_OP_PK4B, [OPCODE_PK4UB] = NVS_OP_PK4UB, - [OPCODE_POW] = NVS_OP_POW, [OPCODE_POPA] = NVS_OP_POPA, - [OPCODE_PUSHA] = NVS_OP_PUSHA, - [OPCODE_RCC] = NVS_OP_RCC, [OPCODE_RCP] = NVS_OP_RCP, - [OPCODE_RFL] = NVS_OP_RFL, [OPCODE_RSQ] = NVS_OP_RSQ, - [OPCODE_SCS] = NVS_OP_SCS, [OPCODE_SEQ] = NVS_OP_SEQ, - [OPCODE_SFL] = NVS_OP_SFL, [OPCODE_SGE] = NVS_OP_SGE, - [OPCODE_SGT] = NVS_OP_SGT, [OPCODE_SIN] = NVS_OP_SIN, - [OPCODE_SLE] = NVS_OP_SLE, [OPCODE_SLT] = NVS_OP_SLT, - [OPCODE_SNE] = NVS_OP_SNE, [OPCODE_SSG] = NVS_OP_SSG, - [OPCODE_STR] = NVS_OP_STR, [OPCODE_SUB] = NVS_OP_SUB, - [OPCODE_SWZ] = NVS_OP_MOV, - [OPCODE_TEX] = NVS_OP_TEX, [OPCODE_TXB] = NVS_OP_TXB, - [OPCODE_TXD] = NVS_OP_TXD, - [OPCODE_TXL] = NVS_OP_TXL, [OPCODE_TXP] = NVS_OP_TXP, - [OPCODE_TXP_NV] = NVS_OP_TXP, - [OPCODE_UP2H] = NVS_OP_UP2H, [OPCODE_UP2US] = NVS_OP_UP2US, - [OPCODE_UP4B] = NVS_OP_UP4B, [OPCODE_UP4UB] = NVS_OP_UP4UB, - [OPCODE_X2D] = NVS_OP_X2D, - [OPCODE_XPD] = NVS_OP_XPD -}; - -static nvsCond _tx_mesa_condmask[] = { - NVS_COND_TR, /* workaround mesa not filling a valid value */ - NVS_COND_GT, NVS_COND_LT, NVS_COND_UN, NVS_COND_GE, - NVS_COND_LE, NVS_COND_NE, NVS_COND_NE, NVS_COND_TR, NVS_COND_FL -}; - -struct pass0_rec { - int nvs_ipos; - int next_temp; - - int mesa_const_base; - int mesa_const_last; - - int swzconst_done; - int swzconst_id; - nvsRegister const_half; -}; - -#define X NVS_SWZ_X -#define Y NVS_SWZ_Y -#define Z NVS_SWZ_Z -#define W NVS_SWZ_W - -#define FILL_CONDITION_FLAGS(fragment) do { \ - (fragment)->cond = \ - pass0_make_condmask(inst->DstReg.CondMask); \ - if ((fragment)->cond != NVS_COND_TR) \ - (fragment)->cond_test = 1; \ - (fragment)->cond_reg = inst->CondDst; \ - pass0_make_swizzle((fragment)->cond_swizzle, inst->DstReg.CondSwizzle);\ -} while(0) - -#define ARITH(op,dest,mask,sat,s0,s1,s2) do { \ - nvsinst = pass0_emit(nvs, parent, fpos, (op), \ - (dest), (mask), (sat), (s0), (s1), (s2));\ - FILL_CONDITION_FLAGS(nvsinst); \ -} while(0) - -#define ARITHu(op,dest,mask,sat,s0,s1,s2) do { \ - nvsinst = pass0_emit(nvs, parent, fpos, (op), \ - (dest), (mask), (sat), (s0), (s1), (s2));\ -} while(0) - -static void -pass0_append_fragment(nvsFragmentHeader *parent, - nvsFragmentHeader *fragment, - int pos) -{ - nvsFragmentHeader **head, **tail; - assert(parent && fragment); - - switch (parent->type) { - case NVS_BRANCH: - if (pos == 0) { - head = &((nvsBranch *)parent)->target_head; - tail = &((nvsBranch *)parent)->target_tail; - } else { - head = &((nvsBranch *)parent)->else_head; - tail = &((nvsBranch *)parent)->else_tail; - } - break; - case NVS_LOOP: - head = &((nvsLoop *)parent)->insn_head; - tail = &((nvsLoop *)parent)->insn_tail; - break; - case NVS_SUBROUTINE: - head = &((nvsSubroutine *)parent)->insn_head; - tail = &((nvsSubroutine *)parent)->insn_tail; - break; - default: - assert(0); - break; - } - - fragment->parent = parent; - fragment->prev = *tail; - fragment->next = NULL; - if (!(*head)) - *head = fragment; - else - (*tail)->next = fragment; - *tail = fragment; - -} - -static nvsSubroutine * -pass0_create_subroutine(nouveauShader *nvs, const char *label) -{ - nvsSubroutine *sub; - - sub = CALLOC_STRUCT(nvs_subroutine); - if (sub) { - sub->header.type = NVS_SUBROUTINE; - sub->label = strdup(label); - if (!nvs->program_tree) - nvs->program_tree = &sub->header; - else - pass0_append_fragment(nvs->program_tree, - &sub->header, 0); - } - - return sub; -} - -static void -pass0_make_reg(nouveauShader *nvs, nvsRegister *reg, - nvsRegFile file, unsigned int index) -{ - struct pass0_rec *rec = nvs->pass_rec; - - /* defaults */ - *reg = nvr_unused; - /* -1 == quick-and-dirty temp alloc */ - if (file == NVS_FILE_TEMP && index == -1) { - index = rec->next_temp++; - assert(index < NVS_MAX_TEMPS); - } - reg->file = file; - reg->index = index; -} - -static void -pass0_make_swizzle(nvsSwzComp *swz, unsigned int mesa) -{ - int i; - - for (i=0;i<4;i++) - swz[i] = _tx_mesa_swizzle[GET_SWZ(mesa, i)]; -} - -static nvsOpcode -pass0_make_opcode(enum prog_opcode op) -{ - if (op > MAX_OPCODE) - return NVS_OP_UNKNOWN; - return _tx_mesa_opcode[op]; -} - -static nvsCond -pass0_make_condmask(GLuint mesa) -{ - if (mesa > COND_FL) - return NVS_COND_UNKNOWN; - return _tx_mesa_condmask[mesa]; -} - -static unsigned int -pass0_make_mask(GLuint mesa_mask) -{ - unsigned int mask = 0; - - if (mesa_mask & WRITEMASK_X) mask |= SMASK_X; - if (mesa_mask & WRITEMASK_Y) mask |= SMASK_Y; - if (mesa_mask & WRITEMASK_Z) mask |= SMASK_Z; - if (mesa_mask & WRITEMASK_W) mask |= SMASK_W; - - return mask; -} - -static GLboolean -pass0_opcode_is_tex(enum prog_opcode op) -{ - switch (op) { - case OPCODE_TEX: - case OPCODE_TXB: - case OPCODE_TXD: - case OPCODE_TXL: - case OPCODE_TXP: - return GL_TRUE; - default: - break; - } - - return GL_FALSE; -} - -static nvsTexTarget -pass0_make_tex_target(GLuint mesa) -{ - switch (mesa) { - case TEXTURE_1D_INDEX: return NVS_TEX_TARGET_1D; - case TEXTURE_2D_INDEX: return NVS_TEX_TARGET_2D; - case TEXTURE_3D_INDEX: return NVS_TEX_TARGET_3D; - case TEXTURE_CUBE_INDEX: return NVS_TEX_TARGET_CUBE; - case TEXTURE_RECT_INDEX: return NVS_TEX_TARGET_RECT; - default: - return NVS_TEX_TARGET_UNKNOWN; - } -} - -static void -pass0_make_dst_reg(nvsPtr nvs, nvsRegister *reg, - struct prog_dst_register *dst) -{ - struct gl_program *mesa = (struct gl_program*)&nvs->mesa.vp; - nvsFixedReg sfr; - - switch (dst->File) { - case PROGRAM_OUTPUT: - if (mesa->Target == GL_VERTEX_PROGRAM_ARB) { - sfr = (dst->Index < VERT_RESULT_MAX) ? - _tx_mesa_vp_dst_reg[dst->Index] : - NVS_FR_UNKNOWN; - } else { - sfr = (dst->Index < FRAG_RESULT_MAX) ? - _tx_mesa_fp_dst_reg[dst->Index] : - NVS_FR_UNKNOWN; - } - pass0_make_reg(nvs, reg, NVS_FILE_RESULT, sfr); - break; - case PROGRAM_TEMPORARY: - pass0_make_reg(nvs, reg, NVS_FILE_TEMP, dst->Index); - break; - case PROGRAM_ADDRESS: - pass0_make_reg(nvs, reg, NVS_FILE_ADDRESS, dst->Index); - break; - default: - fprintf(stderr, "Unknown dest file %d\n", dst->File); - assert(0); - } -} - -static void -pass0_make_src_reg(nvsPtr nvs, nvsRegister *reg, struct prog_src_register *src) -{ - struct pass0_rec *rec = nvs->pass_rec; - struct gl_program *mesa = (struct gl_program *)&nvs->mesa.vp.Base; - int i; - - *reg = nvr_unused; - - switch (src->File) { - case PROGRAM_INPUT: - reg->file = NVS_FILE_ATTRIB; - if (mesa->Target == GL_VERTEX_PROGRAM_ARB) { - for (i=0; ivp_attrib_map[i] == src->Index) { - reg->index = i; - break; - } - } - if (i==NVS_MAX_ATTRIBS) - reg->index = NVS_FR_UNKNOWN; - } else { - reg->index = (src->Index < FRAG_ATTRIB_MAX) ? - _tx_mesa_fp_src_reg[src->Index] : - NVS_FR_UNKNOWN; - } - break; - case PROGRAM_STATE_VAR: - case PROGRAM_NAMED_PARAM: - case PROGRAM_CONSTANT: - reg->file = NVS_FILE_CONST; - reg->index = src->Index + rec->mesa_const_base; - reg->indexed = src->RelAddr; - if (reg->indexed) { - reg->addr_reg = 0; - reg->addr_comp = NVS_SWZ_X; - } - break; - case PROGRAM_TEMPORARY: - reg->file = NVS_FILE_TEMP; - reg->index = src->Index; - break; - default: - fprintf(stderr, "Unknown source type %d\n", src->File); - assert(0); - } - - /* per-component negate handled elsewhere */ - reg->negate = src->NegateBase != 0; - reg->abs = src->Abs; - pass0_make_swizzle(reg->swizzle, src->Swizzle); -} - -static nvsInstruction * -pass0_emit(nouveauShader *nvs, nvsFragmentHeader *parent, int fpos, - nvsOpcode op, nvsRegister dst, - unsigned int mask, int saturate, - nvsRegister src0, nvsRegister src1, nvsRegister src2) -{ - nvsInstruction *sif; - - sif = CALLOC_STRUCT(nvs_instruction); - if (!sif) - return NULL; - - /* Seems mesa doesn't explicitly 0 this.. */ - if (nvs->mesa.vp.Base.Target == GL_VERTEX_PROGRAM_ARB) - saturate = 0; - - sif->op = op; - sif->saturate = saturate; - sif->dest = dst; - sif->mask = mask; - sif->dest_scale = NVS_SCALE_1X; - sif->src[0] = src0; - sif->src[1] = src1; - sif->src[2] = src2; - sif->cond = COND_TR; - sif->cond_reg = 0; - sif->cond_test = 0; - sif->cond_update= 0; - pass0_make_swizzle(sif->cond_swizzle, SWIZZLE_NOOP); - pass0_append_fragment(parent, &sif->header, fpos); - - return sif; -} - -static void -pass0_fixup_swizzle(nvsPtr nvs, nvsFragmentHeader *parent, int fpos, - struct prog_src_register *src, - unsigned int sm1, - unsigned int sm2) -{ - static const float sc[4] = { 1.0, 0.0, -1.0, 0.0 }; - struct pass0_rec *rec = nvs->pass_rec; - int fixup_1, fixup_2; - nvsInstruction *nvsinst; - nvsRegister sr, dr = nvr_unused; - nvsRegister sm1const, sm2const; - - if (!rec->swzconst_done) { - struct gl_program *prog = &nvs->mesa.vp.Base; - GLuint swizzle; - rec->swzconst_id = _mesa_add_unnamed_constant(prog->Parameters, - sc, 4, &swizzle); - /* XXX what about swizzle? */ - rec->swzconst_done = 1; - COPY_4V(nvs->params[rec->swzconst_id].val, sc); - } - - fixup_1 = (sm1 != MAKE_SWIZZLE4(0,0,0,0) && - sm2 != MAKE_SWIZZLE4(2,2,2,2)); - fixup_2 = (sm2 != MAKE_SWIZZLE4(2,2,2,2)); - - if (src->File != PROGRAM_TEMPORARY && src->File != PROGRAM_INPUT) { - /* We can't use more than one const in an instruction, - * so move the const into a temp, and swizzle from there. - * - * TODO: should just emit the swizzled const, instead of - * swizzling it in the shader.. would need to reswizzle - * any state params when they change however.. - */ - pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1); - pass0_make_src_reg(nvs, &sr, src); - ARITHu(NVS_OP_MOV, dr, SMASK_ALL, 0, - sr, nvr_unused, nvr_unused); - pass0_make_reg(nvs, &sr, NVS_FILE_TEMP, dr.index); - } else { - if (fixup_1) - src->NegateBase = 0; - pass0_make_src_reg(nvs, &sr, src); - pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1); - } - - pass0_make_reg(nvs, &sm1const, NVS_FILE_CONST, rec->swzconst_id); - pass0_make_swizzle(sm1const.swizzle, sm1); - if (fixup_1 && fixup_2) { - /* Any combination with SWIZZLE_ONE */ - pass0_make_reg(nvs, &sm2const, - NVS_FILE_CONST, rec->swzconst_id); - pass0_make_swizzle(sm2const.swizzle, sm2); - ARITHu(NVS_OP_MAD, dr, SMASK_ALL, 0, sr, sm1const, sm2const); - } else { - /* SWIZZLE_ZERO || arbitrary negate */ - ARITHu(NVS_OP_MUL, dr, SMASK_ALL, 0, sr, sm1const, nvr_unused); - } - - src->File = PROGRAM_TEMPORARY; - src->Index = dr.index; - src->Swizzle = SWIZZLE_NOOP; -} - -#define SET_SWZ(fs, cp, c) fs = (fs & ~(0x7<<(cp*3))) | (c<<(cp*3)) -static void -pass0_check_sources(nvsPtr nvs, nvsFragmentHeader *parent, int fpos, - struct prog_instruction *inst) -{ - unsigned int insrc = -1, constsrc = -1; - int i; - - for (i=0;i<_mesa_num_inst_src_regs(inst->Opcode);i++) { - struct prog_src_register *src = &inst->SrcReg[i]; - unsigned int sm_1 = 0, sm_2 = 0; - nvsRegister sr, dr; - int do_mov = 0, c; - - /* Build up swizzle masks as if we were going to use - * "MAD new, src, const1, const2" to support arbitrary negation - * and SWIZZLE_ZERO/SWIZZLE_ONE. - */ - for (c=0;c<4;c++) { - if (GET_SWZ(src->Swizzle, c) == SWIZZLE_ZERO) { - SET_SWZ(sm_1, c, SWIZZLE_Y); /* 0.0 */ - SET_SWZ(sm_2, c, SWIZZLE_Y); - SET_SWZ(src->Swizzle, c, SWIZZLE_X); - } else if (GET_SWZ(src->Swizzle, c) == SWIZZLE_ONE) { - SET_SWZ(sm_1, c, SWIZZLE_Y); - if (src->NegateBase & (1<Swizzle, c, SWIZZLE_X); - } else { - if (src->NegateBase & (1<File) { - case PROGRAM_INPUT: - if (insrc != -1 && insrc != src->Index) - do_mov = 1; - else insrc = src->Index; - break; - case PROGRAM_STATE_VAR: - if (constsrc != -1 && constsrc != src->Index) - do_mov = 1; - else constsrc = src->Index; - break; - default: - break; - } - - /* Emit any extra ATTRIB/CONST to a temp, and modify the Mesa - * instruction to point at the temp. - */ - if (do_mov) { - pass0_make_src_reg(nvs, &sr, src); - pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1); - pass0_emit(nvs, parent, fpos, NVS_OP_MOV, - dr, SMASK_ALL, 0, - sr, nvr_unused, nvr_unused); - - src->File = PROGRAM_TEMPORARY; - src->Index = dr.index; - src->Swizzle= SWIZZLE_NOOP; - } - } -} - -static GLboolean -pass0_emulate_instruction(nouveauShader *nvs, - nvsFragmentHeader *parent, int fpos, - struct prog_instruction *inst) -{ - nvsFunc *shader = nvs->func; - nvsRegister src[3], dest, temp; - nvsInstruction *nvsinst; - unsigned int mask = pass0_make_mask(inst->DstReg.WriteMask); - int i, sat; - - sat = (inst->SaturateMode == SATURATE_ZERO_ONE); - - /* Build all the "real" regs for the instruction */ - for (i=0; i<_mesa_num_inst_src_regs(inst->Opcode); i++) - pass0_make_src_reg(nvs, &src[i], &inst->SrcReg[i]); - if (inst->Opcode != OPCODE_KIL) - pass0_make_dst_reg(nvs, &dest, &inst->DstReg); - - switch (inst->Opcode) { - case OPCODE_ABS: - if (shader->caps & SCAP_SRC_ABS) - ARITH(NVS_OP_MOV, dest, mask, sat, - nvsAbs(src[0]), nvr_unused, nvr_unused); - else - ARITH(NVS_OP_MAX, dest, mask, sat, - src[0], nvsNegate(src[0]), nvr_unused); - break; - case OPCODE_CMP: - /*XXX: this will clobber CC0... */ - ARITH (NVS_OP_MOV, dest, mask, sat, - src[2], nvr_unused, nvr_unused); - pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); - ARITHu(NVS_OP_MOV, temp, SMASK_ALL, 0, - src[0], nvr_unused, nvr_unused); - nvsinst->cond_update = 1; - nvsinst->cond_reg = 0; - ARITH (NVS_OP_MOV, dest, mask, sat, - src[1], nvr_unused, nvr_unused); - nvsinst->cond = COND_LT; - nvsinst->cond_reg = 0; - nvsinst->cond_test = 1; - break; - case OPCODE_DPH: - pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); - ARITHu(NVS_OP_DP3, temp, SMASK_X, 0, - src[0], src[1], nvr_unused); - ARITH (NVS_OP_ADD, dest, mask, sat, - nvsSwizzle(temp, X, X, X, X), - nvsSwizzle(src[1], W, W, W, W), - nvr_unused); - break; - case OPCODE_KIL: - /* This is only in ARB shaders, so we don't have to worry - * about clobbering a CC reg as they aren't supported anyway. - *XXX: might have to worry with GLSL however... - */ - /* MOVC0 temp, src */ - pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); - ARITHu(NVS_OP_MOV, temp, SMASK_ALL, 0, - src[0], nvr_unused, nvr_unused); - nvsinst->cond_update = 1; - nvsinst->cond_reg = 0; - /* KIL_NV (LT0.xyzw) temp */ - ARITHu(NVS_OP_KIL, nvr_unused, 0, 0, - nvr_unused, nvr_unused, nvr_unused); - nvsinst->cond = COND_LT; - nvsinst->cond_reg = 0; - nvsinst->cond_test = 1; - pass0_make_swizzle(nvsinst->cond_swizzle, SWIZZLE_NOOP); - break; - case OPCODE_LRP: - pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); - ARITHu(NVS_OP_MAD, temp, mask, 0, - nvsNegate(src[0]), src[2], src[2]); - ARITH (NVS_OP_MAD, dest, mask, sat, src[0], src[1], temp); - break; - case OPCODE_POW: - if (shader->SupportsOpcode(shader, NVS_OP_LG2) && - shader->SupportsOpcode(shader, NVS_OP_EX2)) { - pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); - /* LG2 temp.x, src0.c */ - ARITHu(NVS_OP_LG2, temp, SMASK_X, 0, - nvsSwizzle(src[0], X, X, X, X), - nvr_unused, nvr_unused); - /* MUL temp.x, temp.x, src1.c */ - ARITHu(NVS_OP_MUL, temp, SMASK_X, 0, - nvsSwizzle(temp, X, X, X, X), - nvsSwizzle(src[1], X, X, X, X), - nvr_unused); - /* EX2 dest, temp.x */ - ARITH (NVS_OP_EX2, dest, mask, sat, - nvsSwizzle(temp, X, X, X, X), - nvr_unused, nvr_unused); - } else { - /* can we use EXP/LOG instead of EX2/LG2?? */ - fprintf(stderr, "Implement POW for NV20 vtxprog!\n"); - return GL_FALSE; - } - break; - case OPCODE_RSQ: - pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); - ARITHu(NVS_OP_LG2, temp, SMASK_X, 0, - nvsAbs(nvsSwizzle(src[0], X, X, X, X)), - nvr_unused, nvr_unused); - nvsinst->dest_scale = NVS_SCALE_INV_2X; - ARITH (NVS_OP_EX2, dest, mask, sat, - nvsNegate(nvsSwizzle(temp, X, X, X, X)), - nvr_unused, nvr_unused); - break; - case OPCODE_SCS: - if (mask & SMASK_X) - ARITH(NVS_OP_COS, dest, SMASK_X, sat, - nvsSwizzle(src[0], X, X, X, X), - nvr_unused, nvr_unused); - if (mask & SMASK_Y) - ARITH(NVS_OP_SIN, dest, SMASK_Y, sat, - nvsSwizzle(src[0], X, X, X, X), - nvr_unused, nvr_unused); - break; - case OPCODE_SUB: - ARITH(NVS_OP_ADD, dest, mask, sat, - src[0], nvsNegate(src[1]), nvr_unused); - break; - case OPCODE_XPD: - pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); - ARITHu(NVS_OP_MUL, temp, SMASK_ALL, 0, - nvsSwizzle(src[0], Z, X, Y, Y), - nvsSwizzle(src[1], Y, Z, X, X), - nvr_unused); - ARITH (NVS_OP_MAD, dest, (mask & ~SMASK_W), sat, - nvsSwizzle(src[0], Y, Z, X, X), - nvsSwizzle(src[1], Z, X, Y, Y), - nvsNegate(temp)); - break; - default: - WARN_ONCE("hw doesn't support opcode \"%s\"," - "and no emulation found\n", - _mesa_opcode_string(inst->Opcode)); - return GL_FALSE; - } - - return GL_TRUE; -} - -static GLboolean -pass0_translate_arith(nouveauShader *nvs, struct gl_program *prog, - int ipos, int fpos, - nvsFragmentHeader *parent) -{ - struct prog_instruction *inst = &prog->Instructions[ipos]; - nvsFunc *shader = nvs->func; - nvsInstruction *nvsinst; - GLboolean ret; - - /* Deal with multiple ATTRIB/PARAM in a single instruction */ - pass0_check_sources(nvs, parent, fpos, inst); - - /* Now it's safe to do the prog_instruction->nvsInstruction - * conversion - */ - if (shader->SupportsOpcode(shader, - pass0_make_opcode(inst->Opcode))) { - nvsRegister src[3], dest; - int i; - - for (i=0; i<_mesa_num_inst_src_regs(inst->Opcode); i++) - pass0_make_src_reg(nvs, &src[i], &inst->SrcReg[i]); - pass0_make_dst_reg(nvs, &dest, &inst->DstReg); - - ARITH(pass0_make_opcode(inst->Opcode), dest, - pass0_make_mask(inst->DstReg.WriteMask), - (inst->SaturateMode != SATURATE_OFF), - src[0], src[1], src[2]); - nvsinst->tex_unit = inst->TexSrcUnit; - if (pass0_opcode_is_tex(inst->Opcode)) - nvsinst->tex_target = - pass0_make_tex_target(inst->TexSrcTarget); - else - nvsinst->tex_target = NVS_TEX_TARGET_UNKNOWN; - - ret = GL_TRUE; - } else - ret = pass0_emulate_instruction(nvs, parent, fpos, inst); - - return ret; -} - -static GLboolean -pass0_translate_instructions(nouveauShader *nvs, int ipos, int fpos, - nvsFragmentHeader *parent) -{ - struct gl_program *prog = (struct gl_program *)&nvs->mesa.vp; - - while (1) { - struct prog_instruction *inst = &prog->Instructions[ipos]; - - switch (inst->Opcode) { - case OPCODE_END: - return GL_TRUE; - case OPCODE_BRA: - case OPCODE_CAL: - case OPCODE_RET: - //case OPCODE_LOOP: - //case OPCODE_ENDLOOP: - //case OPCODE_IF: - //case OPCODE_ELSE: - //case OPCODE_ENDIF: - WARN_ONCE("branch ops unimplemented\n"); - return GL_FALSE; - break; - default: - if (!pass0_translate_arith(nvs, prog, - ipos, fpos, parent)) - return GL_FALSE; - break; - } - - ipos++; - } - - return GL_TRUE; -} - -static void -pass0_build_attrib_map(nouveauShader *nvs, struct gl_vertex_program *vp) -{ - GLuint inputs_read = vp->Base.InputsRead; - GLuint input_alloc = ~0xFFFF; - int i; - - for (i=0; ivp_attrib_map[i] = -1; - - while (inputs_read) { - int in = ffs(inputs_read) - 1; - int hw; - inputs_read &= ~(1<IsNVProgram) { - /* NVvp: must alias */ - if (in >= VERT_ATTRIB_GENERIC0) - hw = in - VERT_ATTRIB_GENERIC0; - else - hw = in; - } else { - /* ARBvp: may alias (but we won't) - * GL2.0: must not alias - */ - if (in >= VERT_ATTRIB_GENERIC0) - hw = ffs(~input_alloc) - 1; - else - hw = in; - input_alloc |= (1<vp_attrib_map[hw] = in; - } - - if (NOUVEAU_DEBUG & DEBUG_SHADERS) { - printf("vtxprog attrib map:\n"); - for (i=0; ivp_attrib_map[i]); - } - } -} - -static void -pass0_vp_insert_ff_clip_planes(GLcontext *ctx, nouveauShader *nvs) -{ - struct gl_program *prog = &nvs->mesa.vp.Base; - nvsFragmentHeader *parent = nvs->program_tree; - nvsInstruction *nvsinst; - GLuint fpos = 0; - nvsRegister opos, epos, eqn, mv[4]; - gl_state_index tokens[STATE_LENGTH] - = { STATE_MODELVIEW_MATRIX, 0, 0, 0, 0 }; - GLint id; - int i; - - /* modelview transform */ - pass0_make_reg(nvs, &opos, NVS_FILE_ATTRIB, NVS_FR_POSITION); - pass0_make_reg(nvs, &epos, NVS_FILE_TEMP , -1); - for (i=0; i<4; i++) { - tokens[2] = tokens[3] = i; - id = _mesa_add_state_reference(prog->Parameters, tokens); - pass0_make_reg(nvs, &mv[i], NVS_FILE_CONST, id); - } - ARITHu(NVS_OP_DP4, epos, SMASK_X, 0, opos, mv[0], nvr_unused); - ARITHu(NVS_OP_DP4, epos, SMASK_Y, 0, opos, mv[1], nvr_unused); - ARITHu(NVS_OP_DP4, epos, SMASK_Z, 0, opos, mv[2], nvr_unused); - ARITHu(NVS_OP_DP4, epos, SMASK_W, 0, opos, mv[3], nvr_unused); - - /* Emit code to emulate fixed-function glClipPlane */ - for (i=0; i<6; i++) { - GLuint clipmask = SMASK_X; - nvsRegister clip; - - if (!(ctx->Transform.ClipPlanesEnabled & (1<Parameters, tokens); - pass0_make_reg(nvs, &eqn , NVS_FILE_CONST , id); - pass0_make_reg(nvs, &clip, NVS_FILE_RESULT, NVS_FR_CLIP0 + i); - - /*XXX: something else needs to take care of modifying the - * instructions to write to the correct hw clip register. - */ - switch (i) { - case 0: case 3: clipmask = SMASK_Y; break; - case 1: case 4: clipmask = SMASK_Z; break; - case 2: case 5: clipmask = SMASK_W; break; - } - - /* Emit transform */ - ARITHu(NVS_OP_DP4, clip, clipmask, 0, epos, eqn, nvr_unused); - } -} - -static void -pass0_rebase_mesa_consts(nouveauShader *nvs) -{ - struct pass0_rec *rec = nvs->pass_rec; - struct gl_program *prog = &nvs->mesa.vp.Base; - struct prog_instruction *inst = prog->Instructions; - int i; - - /*XXX: not a good idea, params->hw_index is malloc'd */ - memset(nvs->params, 0x00, sizeof(nvs->params)); - - /* When doing relative addressing on constants, the hardware needs us - * to fill the "const id" field with a positive value. Determine the - * most negative index that is used so that all accesses to a - * mesa-provided constant can be rebased to a positive index. - */ - while (inst->Opcode != OPCODE_END) { - for (i=0; i<_mesa_num_inst_src_regs(inst->Opcode); i++) { - struct prog_src_register *src = &inst->SrcReg[i]; - - switch (src->File) { - case PROGRAM_STATE_VAR: - case PROGRAM_CONSTANT: - case PROGRAM_NAMED_PARAM: - if (src->RelAddr && src->Index < 0) { - int base = src->Index * -1; - if (rec->mesa_const_base < base) - rec->mesa_const_base = base; - } - break; - default: - break; - } - } - - inst++; - } -} - -static GLboolean -pass0_resolve_mesa_consts(nouveauShader *nvs) -{ - struct pass0_rec *rec = nvs->pass_rec; - struct gl_program *prog = &nvs->mesa.vp.Base; - struct gl_program_parameter_list *plist = prog->Parameters; - int i; - - /* Init all const tracking/alloc info from the parameter list, rather - * than doing it as we translate the program. Otherwise: - * 1) we can't get at the correct constant info when relative - * addressing is being used due to src->Index not pointing - * at the exact const; - * 2) as we add extra consts to the program, mesa will call realloc() - * and we get invalid pointers to the const data. - */ - rec->mesa_const_last = plist->NumParameters + rec->mesa_const_base; - nvs->param_high = rec->mesa_const_last; - for (i=0; iNumParameters; i++) { - int hw = rec->mesa_const_base + i; - - if (hw > NVS_MAX_CONSTS) { - nvsProgramError(nvs, "hw = %d > NVS_MAX_CONSTS!\n", hw); - return GL_FALSE; - } - - switch (plist->Parameters[i].Type) { - case PROGRAM_NAMED_PARAM: - case PROGRAM_STATE_VAR: - nvs->params[hw].in_use = GL_TRUE; - nvs->params[hw].source_val = plist->ParameterValues[i]; - COPY_4V(nvs->params[hw].val, plist->ParameterValues[i]); - break; - case PROGRAM_CONSTANT: - nvs->params[hw].in_use = GL_TRUE; - nvs->params[hw].source_val = NULL; - COPY_4V(nvs->params[hw].val, plist->ParameterValues[i]); - break; - default: - nvsProgramError(nvs, "hit bad type=%d on param %d\n", - plist->Parameters[i].Type, i); - return GL_FALSE; - } - } - - return GL_TRUE; -} - -GLboolean -nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - struct gl_program *prog = (struct gl_program*)nvs; - struct gl_vertex_program *vp = (struct gl_vertex_program *)prog; - struct gl_fragment_program *fp = (struct gl_fragment_program *)prog; - struct pass0_rec *rec; - int ret = GL_FALSE; - - NVSDBG("start: nvs=%p\n", nvs); - - /* Previously detected an error, and haven't recieved new program - * string, so fail immediately. - */ - if (nvs->error) { - NVSDBG("failed previous compile attempt, not retrying\n"); - return GL_FALSE; - } - - rec = CALLOC_STRUCT(pass0_rec); - if (!rec) - return GL_FALSE; - - rec->next_temp = prog->NumTemporaries; - nvs->pass_rec = rec; - - nvs->program_tree = (nvsFragmentHeader*) - pass0_create_subroutine(nvs, "program body"); - if (!nvs->program_tree) { - FREE(rec); - return GL_FALSE; - } - - switch (prog->Target) { - case GL_VERTEX_PROGRAM_ARB: - nvs->func = &nmesa->VPfunc; - - if (vp->IsPositionInvariant) - _mesa_insert_mvp_code(ctx, vp); - pass0_rebase_mesa_consts(nvs); - - if (!prog->String && ctx->Transform.ClipPlanesEnabled) - pass0_vp_insert_ff_clip_planes(ctx, nvs); - - pass0_build_attrib_map(nvs, vp); - break; - case GL_FRAGMENT_PROGRAM_ARB: - nvs->func = &nmesa->FPfunc; - - if (fp->FogOption != GL_NONE) - _mesa_append_fog_code(ctx, fp); - pass0_rebase_mesa_consts(nvs); - break; - default: - fprintf(stderr, "Unknown program type %d", prog->Target); - FREE(rec); - /* DESTROY TREE!! */ - return GL_FALSE; - } - nvs->func->card_priv = &nvs->card_priv; - - ret = pass0_translate_instructions(nvs, 0, 0, nvs->program_tree); - if (ret) - ret = pass0_resolve_mesa_consts(nvs); - - /*XXX: if (!ret) DESTROY TREE!!! */ - - FREE(rec); - return ret; -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_1.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_1.c deleted file mode 100644 index 78c1401f7db..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader_1.c +++ /dev/null @@ -1,16 +0,0 @@ -#include "glheader.h" -#include "macros.h" -#include "enums.h" - -#include "nouveau_context.h" -#include "nouveau_shader.h" - -GLboolean -nouveau_shader_pass1(nvsPtr nvs) -{ - NVSDBG("start: nvs=%p\n", nvs); - - return GL_TRUE; -} - - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c deleted file mode 100644 index cd27daca88b..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c +++ /dev/null @@ -1,264 +0,0 @@ -/* - * Copyright (C) 2006 Ben Skeggs. - * - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -/* - * Authors: - * Ben Skeggs - */ - -#include "glheader.h" -#include "macros.h" -#include "enums.h" - -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" - -#include "nouveau_context.h" -#include "nouveau_shader.h" -#include "nouveau_msg.h" - -struct pass2_rec { - /* Map nvsRegister temp ID onto hw temp ID */ - unsigned int temps[NVS_MAX_TEMPS]; - /* Track free hw registers */ - unsigned int hw_temps[NVS_MAX_TEMPS]; -}; - -static int -pass2_alloc_hw_temp(nvsPtr nvs) -{ - struct pass2_rec *rec = nvs->pass_rec; - int i; - - for (i=0; ifunc->MaxTemp; i++) { - /* This is a *horrible* hack.. R0 is both temp0 and result.color - * in NV30/40 fragprogs, we can use R0 as a temp before result - * is written however.. - */ - if (nvs->mesa.vp.Base.Target == GL_FRAGMENT_PROGRAM_ARB && i==0) - continue; - if (rec->hw_temps[i] == 0) { - rec->hw_temps[i] = 1; - return i; - } - } - - return -1; -} - -static nvsRegister -pass2_mangle_reg(nvsPtr nvs, nvsInstruction *inst, nvsRegister reg) -{ - struct pass2_rec *rec = nvs->pass_rec; - - if (reg.file == NVS_FILE_TEMP) { - if (rec->temps[reg.index] == -1) - rec->temps[reg.index] = pass2_alloc_hw_temp(nvs); - reg.index = rec->temps[reg.index]; - } - - return reg; -} - -static void -pass2_add_instruction(nvsPtr nvs, nvsInstruction *inst, - struct _op_xlat *op, int slot) -{ - nvsSwzComp default_swz[4] = { NVS_SWZ_X, NVS_SWZ_Y, - NVS_SWZ_Z, NVS_SWZ_W }; - nvsFunc *shader = nvs->func; - nvsRegister reg; - int i; - - shader->SetOpcode(shader, op->NV, slot); - if (inst->saturate ) shader->SetSaturate(shader); - if (inst->cond_update ) shader->SetCCUpdate(shader); - if (inst->cond_test ) shader->SetCondition(shader, 1, inst->cond, - inst->cond_reg, - inst->cond_swizzle); - else shader->SetCondition(shader, 0, NVS_COND_TR, - 0, - default_swz); - switch (inst->op) { - case NVS_OP_TEX: - case NVS_OP_TXB: - case NVS_OP_TXL: - case NVS_OP_TXP: - case NVS_OP_TXD: - shader->SetTexImageUnit(shader, inst->tex_unit); - break; - default: - break; - } - - for (i = 0; i < 3; i++) { - if (op->srcpos[i] != -1) { - reg = pass2_mangle_reg(nvs, inst, inst->src[i]); - - shader->SetSource(shader, ®, op->srcpos[i]); - - if (reg.file == NVS_FILE_CONST && - shader->GetSourceConstVal) { - int idx_slot = - nvs->params[reg.index].hw_index_cnt++; - nvs->params[reg.index].hw_index = realloc( - nvs->params[reg.index].hw_index, - sizeof(int) * idx_slot+1); - nvs->params[reg.index].hw_index[idx_slot] = - nvs->program_current + 4; - } - } - } - - reg = pass2_mangle_reg(nvs, inst, inst->dest); - shader->SetResult(shader, ®, inst->mask, slot); - - if (inst->dest_scale != NVS_SCALE_1X) { - shader->SetResultScale(shader, inst->dest_scale); - } -} - -static int -pass2_assemble_instruction(nvsPtr nvs, nvsInstruction *inst, int last) -{ - nvsFunc *shader = nvs->func; - struct _op_xlat *op; - unsigned int hw_inst[8]; - int slot; - int instsz; - int i; - - shader->inst = hw_inst; - - /* Assemble this instruction */ - if (!(op = shader->GetOPTXFromSOP(inst->op, &slot))) - return 0; - shader->InitInstruction(shader); - pass2_add_instruction(nvs, inst, op, slot); - if (last) - shader->SetLastInst(shader); - - instsz = shader->GetOffsetNext(nvs->func); - if (nvs->program_size + instsz >= nvs->program_alloc_size) { - nvs->program_alloc_size *= 2; - nvs->program = realloc(nvs->program, - nvs->program_alloc_size * - sizeof(uint32_t)); - } - - for (i=0; iprogram[nvs->program_current++] = hw_inst[i]; - nvs->program_size = nvs->program_current; - return 1; -} - -static GLboolean -pass2_translate(nvsPtr nvs, nvsFragmentHeader *f) -{ - nvsFunc *shader = nvs->func; - GLboolean last; - - while (f) { - last = (f == ((nvsSubroutine*)nvs->program_tree)->insn_tail); - - switch (f->type) { - case NVS_INSTRUCTION: - if (!pass2_assemble_instruction(nvs, - (nvsInstruction *)f, - last)) - return GL_FALSE; - break; - default: - WARN_ONCE("Unimplemented fragment type\n"); - return GL_FALSE; - } - - f = f->next; - } - - return GL_TRUE; -} - -/* Translate program into hardware format */ -GLboolean -nouveau_shader_pass2(nvsPtr nvs) -{ - struct pass2_rec *rec; - int i; - - NVSDBG("start: nvs=%p\n", nvs); - - rec = calloc(1, sizeof(struct pass2_rec)); - for (i=0; itemps[i] = -1; - nvs->pass_rec = rec; - - /* Start off with allocating 4 uint32_t's for each inst, will be grown - * if necessary.. - */ - nvs->program_alloc_size = nvs->mesa.vp.Base.NumInstructions * 4; - nvs->program = calloc(nvs->program_alloc_size, sizeof(uint32_t)); - nvs->program_size = 0; - nvs->program_current = 0; - - if (!pass2_translate(nvs, - ((nvsSubroutine*)nvs->program_tree)->insn_head)) { - free(nvs->program); - nvs->program = NULL; - return GL_FALSE; - } - - /* Shrink allocated memory to only what we need */ - nvs->program = realloc(nvs->program, - nvs->program_size * sizeof(uint32_t)); - nvs->program_alloc_size = nvs->program_size; - - nvs->translated = 1; - nvs->on_hardware = 0; - - if (NOUVEAU_DEBUG & DEBUG_SHADERS) { - fflush(stdout); fflush(stderr); - fprintf(stderr, "-----------MESA PROGRAM target=%s, id=0x%x\n", - _mesa_lookup_enum_by_nr( - nvs->mesa.vp.Base.Target), - nvs->mesa.vp.Base.Id); - fflush(stdout); fflush(stderr); - _mesa_print_program(&nvs->mesa.vp.Base); - fflush(stdout); fflush(stderr); - fprintf(stderr, "^^^^^^^^^^^^^^^^MESA PROGRAM\n"); - fflush(stdout); fflush(stderr); - fprintf(stderr, "----------------NV PROGRAM\n"); - fflush(stdout); fflush(stderr); - nvsDisasmHWShader(nvs); - fflush(stdout); fflush(stderr); - fprintf(stderr, "^^^^^^^^^^^^^^^^NV PROGRAM\n"); - fflush(stdout); fflush(stderr); - } - - return GL_TRUE; -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_span.c b/src/mesa/drivers/dri/nouveau/nouveau_span.c deleted file mode 100644 index d62830ff53e..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_span.c +++ /dev/null @@ -1,123 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - -#include "nouveau_context.h" -#include "nouveau_span.h" -#include "nouveau_fifo.h" -#include "nouveau_lock.h" - -#include "swrast/swrast.h" - -#define HAVE_HW_DEPTH_SPANS 0 -#define HAVE_HW_DEPTH_PIXELS 0 -#define HAVE_HW_STENCIL_SPANS 0 -#define HAVE_HW_STENCIL_PIXELS 0 - -#define HW_CLIPLOOP() \ - do { \ - int _nc = nmesa->numClipRects; \ - while ( _nc-- ) { \ - int minx = nmesa->pClipRects[_nc].x1 - nmesa->drawX; \ - int miny = nmesa->pClipRects[_nc].y1 - nmesa->drawY; \ - int maxx = nmesa->pClipRects[_nc].x2 - nmesa->drawX; \ - int maxy = nmesa->pClipRects[_nc].y2 - nmesa->drawY; - -#define LOCAL_VARS \ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); \ - nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *)rb; \ - GLuint height = nrb->mesa.Height; \ - GLubyte *map = (GLubyte *)(nrb->map ? nrb->map : nrb->mem->map) + \ - (nmesa->drawY * nrb->pitch) + (nmesa->drawX * nrb->cpp); \ - GLuint p; \ - (void) p; - -#define Y_FLIP( _y ) (height - _y - 1) - -#define HW_LOCK() - -#define HW_UNLOCK() - - - -/* ================================================================ - * Color buffers - */ - -/* RGB565 */ -#define SPANTMP_PIXEL_FMT GL_RGB -#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 - -#define TAG(x) nouveau##x##_RGB565 -#define TAG2(x,y) nouveau##x##_RGB565##y -#define GET_PTR(X,Y) (map + (Y)*nrb->pitch + (X)*nrb->cpp) -#include "spantmp2.h" - - -/* ARGB8888 */ -#define SPANTMP_PIXEL_FMT GL_BGRA -#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV - -#define TAG(x) nouveau##x##_ARGB8888 -#define TAG2(x,y) nouveau##x##_ARGB8888##y -#define GET_PTR(X,Y) (map + (Y)*nrb->pitch + (X)*nrb->cpp) -#include "spantmp2.h" - -static void nouveauSpanRenderStart(GLcontext * ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - FIRE_RING(); - LOCK_HARDWARE(nmesa); - nouveauWaitForIdleLocked(nmesa); -} - -static void nouveauSpanRenderFinish(GLcontext * ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - _swrast_flush(ctx); - nouveauWaitForIdleLocked(nmesa); - UNLOCK_HARDWARE(nmesa); -} - -void nouveauSpanInitFunctions(GLcontext * ctx) -{ - struct swrast_device_driver *swdd = - _swrast_GetDeviceDriverReference(ctx); - swdd->SpanRenderStart = nouveauSpanRenderStart; - swdd->SpanRenderFinish = nouveauSpanRenderFinish; -} - - -/** - * Plug in the Get/Put routines for the given driRenderbuffer. - */ -void nouveauSpanSetFunctions(nouveau_renderbuffer_t * nrb) -{ - if (nrb->mesa._ActualFormat == GL_RGBA8) - nouveauInitPointers_ARGB8888(&nrb->mesa); - else // if (nrb->mesa._ActualFormat == GL_RGB5) - nouveauInitPointers_RGB565(&nrb->mesa); -} diff --git a/src/mesa/drivers/dri/nouveau/nouveau_span.h b/src/mesa/drivers/dri/nouveau/nouveau_span.h deleted file mode 100644 index d3f31c9cb23..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_span.h +++ /dev/null @@ -1,39 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - - -#ifndef __NOUVEAU_SPAN_H__ -#define __NOUVEAU_SPAN_H__ - -#include "drirenderbuffer.h" -#include "nouveau_fbo.h" - -extern void nouveauSpanInitFunctions(GLcontext *ctx); -extern void nouveauSpanSetFunctions(nouveau_renderbuffer_t *nrb); - -#endif /* __NOUVEAU_SPAN_H__ */ - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c b/src/mesa/drivers/dri/nouveau/nouveau_state.c deleted file mode 100644 index 1eb6069e34c..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_state.c +++ /dev/null @@ -1,368 +0,0 @@ -/************************************************************************** - -Copyright 2006 Jeremy Kolb -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#include "nouveau_context.h" -#include "nouveau_state.h" -#include "nouveau_swtcl.h" -#include "nouveau_fifo.h" - -#include "swrast/swrast.h" -#include "tnl/tnl.h" -#include "swrast_setup/swrast_setup.h" - -#include "tnl/t_pipeline.h" - -#include "mtypes.h" -#include "colormac.h" - -static INLINE GLuint nouveauPackColor(GLuint format, - GLubyte r, GLubyte g, - GLubyte b, GLubyte a) -{ - switch (format) { - case 2: - return PACK_COLOR_565( r, g, b ); - case 4: - return PACK_COLOR_8888( r, g, b, a); - default: - fprintf(stderr, "unknown format %d\n", (int)format); - return 0; - } -} - -static void nouveauCalcViewport(GLcontext *ctx) -{ - /* Calculate the Viewport Matrix */ - - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - const GLfloat *v = ctx->Viewport._WindowMap.m; - GLfloat *m = nmesa->viewport.m; - GLfloat xoffset = nmesa->drawX, yoffset = nmesa->drawY + nmesa->drawH; - - nmesa->depth_scale = 1.0 / ctx->DrawBuffer->_DepthMaxF; - - m[MAT_SX] = v[MAT_SX]; - m[MAT_TX] = v[MAT_TX] + xoffset + SUBPIXEL_X; - m[MAT_SY] = - v[MAT_SY]; - m[MAT_TY] = (-v[MAT_TY]) + yoffset + SUBPIXEL_Y; - m[MAT_SZ] = v[MAT_SZ] * nmesa->depth_scale; - m[MAT_TZ] = v[MAT_TZ] * nmesa->depth_scale; - - nmesa->hw_func.WindowMoved(nmesa); -} - -static void nouveauViewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - /* - * Need to send (at least on an nv35 the following: - * cons = 4 (this may be bytes per pixel) - * - * The viewport: - * 445 0x0000bee0 {size: 0x0 channel: 0x1 cmd: 0x00009ee0} <-- VIEWPORT_SETUP/HEADER ? - * 446 0x00000000 {size: 0x0 channel: 0x0 cmd: 0x00000000} <-- x * cons - * 447 0x00000c80 {size: 0x0 channel: 0x0 cmd: 0x00000c80} <-- (height + x) * cons - * 448 0x00000000 {size: 0x0 channel: 0x0 cmd: 0x00000000} <-- y * cons - * 449 0x00000960 {size: 0x0 channel: 0x0 cmd: 0x00000960} <-- (width + y) * cons - * 44a 0x00082a00 {size: 0x2 channel: 0x1 cmd: 0x00000a00} <-- VIEWPORT_DIMS - * 44b 0x04000000 <-- (Width_from_glViewport << 16) | x - * 44c 0x03000000 <-- (Height_from_glViewport << 16) | (win_height - height - y) - * - */ - - nouveauCalcViewport(ctx); -} - -static void nouveauDepthRange(GLcontext *ctx, GLclampd near, GLclampd far) -{ - nouveauCalcViewport(ctx); -} - -static void nouveauUpdateProjectionMatrix(GLcontext *ctx) -{ -} - -static void nouveauUpdateModelviewMatrix(GLcontext *ctx) -{ -} - -static void nouveauDDUpdateHWState(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - int new_state = nmesa->new_state; - - if ( new_state || nmesa->new_render_state & _NEW_TEXTURE ) - { - nmesa->new_state = 0; - - /* Update the various parts of the context's state. - */ - /* - if ( new_state & NOUVEAU_NEW_ALPHA ) - nouveauUpdateAlphaMode( ctx ); - - if ( new_state & NOUVEAU_NEW_DEPTH ) - nouveauUpdateZMode( ctx ); - - if ( new_state & NOUVEAU_NEW_FOG ) - nouveauUpdateFogAttrib( ctx ); - - if ( new_state & NOUVEAU_NEW_CLIP ) - nouveauUpdateClipping( ctx ); - - if ( new_state & NOUVEAU_NEW_CULL ) - nouveauUpdateCull( ctx ); - - if ( new_state & NOUVEAU_NEW_MASKS ) - nouveauUpdateMasks( ctx ); - - if ( new_state & NOUVEAU_NEW_WINDOW ) - nouveauUpdateWindow( ctx ); - - if ( nmesa->new_render_state & _NEW_TEXTURE ) { - nouveauUpdateTextureState( ctx ); - }*/ - } -} - -static void nouveauDDInvalidateState(GLcontext *ctx, GLuint new_state) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if ( new_state & _NEW_PROJECTION ) { - nmesa->hw_func.UpdateProjectionMatrix(ctx); - } - if ( new_state & _NEW_MODELVIEW ) { - nmesa->hw_func.UpdateModelviewMatrix(ctx); - } - - _swrast_InvalidateState( ctx, new_state ); - _swsetup_InvalidateState( ctx, new_state ); - _vbo_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); - NOUVEAU_CONTEXT(ctx)->new_render_state |= new_state; -} - -/* Initialize the context's hardware state. */ -void nouveauDDInitState(nouveauContextPtr nmesa) -{ - uint32_t type = nmesa->screen->card->type; - switch(type) - { - case NV_04: - case NV_05: - nv04InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); - break; - case NV_10: - case NV_11: - case NV_17: - nv10InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); - break; - case NV_20: - nv20InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); - break; - case NV_30: - case NV_40: - case NV_44: - nv30InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); - break; - case NV_50: - nv50InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); - break; - default: - break; - } - nouveau_state_cache_init(nmesa); -} - -/* Initialize the driver's state functions */ -void nouveauDDInitStateFuncs(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - ctx->Driver.UpdateState = nouveauDDInvalidateState; - - ctx->Driver.ClearIndex = NULL; - ctx->Driver.ClearColor = NULL; //nouveauDDClearColor; - ctx->Driver.ClearStencil = NULL; //nouveauDDClearStencil; - ctx->Driver.DrawBuffer = NULL; //nouveauDDDrawBuffer; - ctx->Driver.ReadBuffer = NULL; //nouveauDDReadBuffer; - - ctx->Driver.IndexMask = NULL; - ctx->Driver.ColorMask = NULL; //nouveauDDColorMask; - ctx->Driver.AlphaFunc = NULL; //nouveauDDAlphaFunc; - ctx->Driver.BlendEquationSeparate = NULL; //nouveauDDBlendEquationSeparate; - ctx->Driver.BlendFuncSeparate = NULL; //nouveauDDBlendFuncSeparate; - ctx->Driver.ClearDepth = NULL; //nouveauDDClearDepth; - ctx->Driver.CullFace = NULL; //nouveauDDCullFace; - ctx->Driver.FrontFace = NULL; //nouveauDDFrontFace; - ctx->Driver.DepthFunc = NULL; //nouveauDDDepthFunc; - ctx->Driver.DepthMask = NULL; //nouveauDDDepthMask; - ctx->Driver.Enable = NULL; //nouveauDDEnable; - ctx->Driver.Fogfv = NULL; //nouveauDDFogfv; - ctx->Driver.Hint = NULL; - ctx->Driver.Lightfv = NULL; - ctx->Driver.LightModelfv = NULL; //nouveauDDLightModelfv; - ctx->Driver.LogicOpcode = NULL; //nouveauDDLogicOpCode; - ctx->Driver.PolygonMode = NULL; - ctx->Driver.PolygonStipple = NULL; //nouveauDDPolygonStipple; - ctx->Driver.RenderMode = NULL; //nouveauDDRenderMode; - ctx->Driver.Scissor = NULL; //nouveauDDScissor; - ctx->Driver.ShadeModel = NULL; //nouveauDDShadeModel; - ctx->Driver.StencilFuncSeparate = NULL; //nouveauDDStencilFuncSeparate; - ctx->Driver.StencilMaskSeparate = NULL; //nouveauDDStencilMaskSeparate; - ctx->Driver.StencilOpSeparate = NULL; //nouveauDDStencilOpSeparate; - - ctx->Driver.DepthRange = nouveauDepthRange; - ctx->Driver.Viewport = nouveauViewport; - - /* Pixel path fallbacks. - */ - ctx->Driver.Accum = _swrast_Accum; - ctx->Driver.Bitmap = _swrast_Bitmap; - ctx->Driver.CopyPixels = _swrast_CopyPixels; - ctx->Driver.DrawPixels = _swrast_DrawPixels; - ctx->Driver.ReadPixels = _swrast_ReadPixels; - - /* Swrast hooks for imaging extensions: - */ - ctx->Driver.CopyColorTable = _swrast_CopyColorTable; - ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable; - ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; - ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; - - /* Matrix updates */ - nmesa->hw_func.UpdateProjectionMatrix = nouveauUpdateProjectionMatrix; - nmesa->hw_func.UpdateModelviewMatrix = nouveauUpdateModelviewMatrix; -} - -#define STATE_INIT(a) if (ctx->Driver.a) ctx->Driver.a - -void nouveauInitState(GLcontext *ctx) -{ - /* - * Mesa should do this for us: - */ - - STATE_INIT(AlphaFunc)( ctx, - ctx->Color.AlphaFunc, - ctx->Color.AlphaRef); - - STATE_INIT(BlendColor)( ctx, - ctx->Color.BlendColor ); - - STATE_INIT(BlendEquationSeparate)( ctx, - ctx->Color.BlendEquationRGB, - ctx->Color.BlendEquationA); - - STATE_INIT(BlendFuncSeparate)( ctx, - ctx->Color.BlendSrcRGB, - ctx->Color.BlendDstRGB, - ctx->Color.BlendSrcA, - ctx->Color.BlendDstA); - - STATE_INIT(ClearColor)( ctx, ctx->Color.ClearColor); - STATE_INIT(ClearDepth)( ctx, ctx->Depth.Clear); - STATE_INIT(ClearStencil)( ctx, ctx->Stencil.Clear); - - STATE_INIT(ColorMask)( ctx, - ctx->Color.ColorMask[RCOMP], - ctx->Color.ColorMask[GCOMP], - ctx->Color.ColorMask[BCOMP], - ctx->Color.ColorMask[ACOMP]); - - STATE_INIT(CullFace)( ctx, ctx->Polygon.CullFaceMode ); - STATE_INIT(DepthFunc)( ctx, ctx->Depth.Func ); - STATE_INIT(DepthMask)( ctx, ctx->Depth.Mask ); - STATE_INIT(DepthRange)( ctx, ctx->Viewport.Near, ctx->Viewport.Far ); - - STATE_INIT(Enable)( ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled ); - STATE_INIT(Enable)( ctx, GL_BLEND, ctx->Color.BlendEnabled ); - STATE_INIT(Enable)( ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled ); - STATE_INIT(Enable)( ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled ); - STATE_INIT(Enable)( ctx, GL_CULL_FACE, ctx->Polygon.CullFlag ); - STATE_INIT(Enable)( ctx, GL_DEPTH_TEST, ctx->Depth.Test ); - STATE_INIT(Enable)( ctx, GL_DITHER, ctx->Color.DitherFlag ); - STATE_INIT(Enable)( ctx, GL_FOG, ctx->Fog.Enabled ); - STATE_INIT(Enable)( ctx, GL_LIGHTING, ctx->Light.Enabled ); - STATE_INIT(Enable)( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag ); - STATE_INIT(Enable)( ctx, GL_LINE_STIPPLE, ctx->Line.StippleFlag ); - STATE_INIT(Enable)( ctx, GL_POINT_SMOOTH, ctx->Point.SmoothFlag ); - STATE_INIT(Enable)( ctx, GL_POLYGON_OFFSET_FILL, ctx->Polygon.OffsetFill); - STATE_INIT(Enable)( ctx, GL_POLYGON_OFFSET_LINE, ctx->Polygon.OffsetLine); - STATE_INIT(Enable)( ctx, GL_POLYGON_OFFSET_POINT, ctx->Polygon.OffsetPoint); - STATE_INIT(Enable)( ctx, GL_POLYGON_SMOOTH, ctx->Polygon.SmoothFlag ); - STATE_INIT(Enable)( ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag ); - STATE_INIT(Enable)( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled ); - STATE_INIT(Enable)( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled ); - STATE_INIT(Enable)( ctx, GL_TEXTURE_1D, GL_FALSE ); - STATE_INIT(Enable)( ctx, GL_TEXTURE_2D, GL_FALSE ); - STATE_INIT(Enable)( ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE ); - STATE_INIT(Enable)( ctx, GL_TEXTURE_3D, GL_FALSE ); - STATE_INIT(Enable)( ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE ); - - STATE_INIT(Fogfv)( ctx, GL_FOG_COLOR, ctx->Fog.Color ); - STATE_INIT(Fogfv)( ctx, GL_FOG_MODE, 0 ); - STATE_INIT(Fogfv)( ctx, GL_FOG_DENSITY, &ctx->Fog.Density ); - STATE_INIT(Fogfv)( ctx, GL_FOG_START, &ctx->Fog.Start ); - STATE_INIT(Fogfv)( ctx, GL_FOG_END, &ctx->Fog.End ); - - STATE_INIT(FrontFace)( ctx, ctx->Polygon.FrontFace ); - - { - GLfloat f = (GLfloat)ctx->Light.Model.ColorControl; - STATE_INIT(LightModelfv)( ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f ); - } - - STATE_INIT(LineStipple)( ctx, ctx->Line.StippleFactor, ctx->Line.StipplePattern ); - STATE_INIT(LineWidth)( ctx, ctx->Line.Width ); - STATE_INIT(LogicOpcode)( ctx, ctx->Color.LogicOp ); - STATE_INIT(PointSize)( ctx, ctx->Point.Size ); - STATE_INIT(PolygonMode)( ctx, GL_FRONT, ctx->Polygon.FrontMode ); - STATE_INIT(PolygonMode)( ctx, GL_BACK, ctx->Polygon.BackMode ); - STATE_INIT(PolygonOffset)( ctx, - ctx->Polygon.OffsetFactor, - ctx->Polygon.OffsetUnits ); - STATE_INIT(PolygonStipple)( ctx, (const GLubyte *)ctx->PolygonStipple ); - STATE_INIT(ShadeModel)( ctx, ctx->Light.ShadeModel ); - STATE_INIT(StencilFuncSeparate)( ctx, GL_FRONT, - ctx->Stencil.Function[0], - ctx->Stencil.Ref[0], - ctx->Stencil.ValueMask[0] ); - STATE_INIT(StencilFuncSeparate)( ctx, GL_BACK, - ctx->Stencil.Function[1], - ctx->Stencil.Ref[1], - ctx->Stencil.ValueMask[1] ); - STATE_INIT(StencilMaskSeparate)( ctx, GL_FRONT, ctx->Stencil.WriteMask[0] ); - STATE_INIT(StencilMaskSeparate)( ctx, GL_BACK, ctx->Stencil.WriteMask[1] ); - STATE_INIT(StencilOpSeparate)( ctx, GL_FRONT, - ctx->Stencil.FailFunc[0], - ctx->Stencil.ZFailFunc[0], - ctx->Stencil.ZPassFunc[0]); - STATE_INIT(StencilOpSeparate)( ctx, GL_BACK, - ctx->Stencil.FailFunc[1], - ctx->Stencil.ZFailFunc[1], - ctx->Stencil.ZPassFunc[1]); -} diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.h b/src/mesa/drivers/dri/nouveau/nouveau_state.h deleted file mode 100644 index dbac71760b6..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_state.h +++ /dev/null @@ -1,50 +0,0 @@ -/************************************************************************** - -Copyright 2006 Jeremy Kolb -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#ifndef __NOUVEAU_STATE_H__ -#define __NOUVEAU_STATE_H__ - -#include "nouveau_context.h" - -extern void nouveauDDInitState(nouveauContextPtr nmesa); -extern void nouveauDDInitStateFuncs(GLcontext *ctx); - -extern void nv04InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); -extern void nv10InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); -extern void nv20InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); -extern void nv30InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); -extern void nv50InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); - -extern void nouveauInitState(GLcontext *ctx); - -/* -extern void nouveauDDUpdateState(GLcontext *ctx); -extern void nouveauDDUpdateHWState(GLcontext *ctx); - -extern void nouveauEmitHwStateLocked(nouveauContextPtr nmesa); -*/ -#endif - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state_cache.c b/src/mesa/drivers/dri/nouveau/nouveau_state_cache.c deleted file mode 100644 index cb4b9d30270..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_state_cache.c +++ /dev/null @@ -1,69 +0,0 @@ - -#include "nouveau_state_cache.h" -#include "nouveau_context.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" - -#define BEGIN_RING_NOFLUSH(subchannel,tag,size) do { \ - if (nmesa->fifo.free <= (size)) \ - WAIT_RING(nmesa,(size)); \ - OUT_RING( ((size)<<18) | ((subchannel) << 13) | (tag)); \ - nmesa->fifo.free -= ((size) + 1); \ -}while(0) - -// flush all the dirty state -void nouveau_state_cache_flush(nouveauContextPtr nmesa) -{ - int i=0; - int run=0; - - // fast-path no state changes - if (!nmesa->state_cache.dirty) - return; - nmesa->state_cache.dirty=0; - - do - { - // jump to a dirty state - while((nmesa->state_cache.hdirty[i/NOUVEAU_STATE_CACHE_HIER_SIZE]==0)&&(istate_cache.atoms[i].dirty==0)&&(istate_cache.atoms[i+run].dirty)&&(i+run0) { - int j; - - BEGIN_RING_NOFLUSH(NvSub3D, i*4, run); - for(j=0;jstate_cache.atoms[i+j].value); - nmesa->state_cache.atoms[i+j].dirty=0; - if ((i+j)%NOUVEAU_STATE_CACHE_HIER_SIZE==0) - nmesa->state_cache.hdirty[(i+j)/NOUVEAU_STATE_CACHE_HIER_SIZE-1]=0; - } - i+=run; - } - } - while(istate_cache.hdirty[NOUVEAU_STATE_CACHE_HIER_SIZE/NOUVEAU_STATE_CACHE_HIER_SIZE-1]=0; -} - - -// inits the state cache -void nouveau_state_cache_init(nouveauContextPtr nmesa) -{ - int i; - for(i=0;istate_cache.atoms[i].dirty=0; - nmesa->state_cache.atoms[i].value=0xDEADBEEF; // nvidia cards like beef - } - nmesa->state_cache.dirty=0; -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state_cache.h b/src/mesa/drivers/dri/nouveau/nouveau_state_cache.h deleted file mode 100644 index 5f9d426450b..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_state_cache.h +++ /dev/null @@ -1,29 +0,0 @@ - -#ifndef __NOUVEAU_STATE_CACHE_H__ -#define __NOUVEAU_STATE_CACHE_H__ - -#include "mtypes.h" - -#define NOUVEAU_STATE_CACHE_ENTRIES 2048 -// size of a dirty requests block -// you can play with that and tune the value to increase/decrease performance -// but keep it a power of 2 ! -#define NOUVEAU_STATE_CACHE_HIER_SIZE 32 - -typedef struct nouveau_state_atom_t{ - uint32_t value; - uint32_t dirty; -}nouveau_state_atom; - -typedef struct nouveau_state_cache_t{ - nouveau_state_atom atoms[NOUVEAU_STATE_CACHE_ENTRIES]; - uint32_t current_pos; - // hierarchical dirty flags - uint8_t hdirty[NOUVEAU_STATE_CACHE_ENTRIES/NOUVEAU_STATE_CACHE_HIER_SIZE]; - // master dirty flag - uint8_t dirty; -}nouveau_state_cache; - - -#endif - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_swtcl.c b/src/mesa/drivers/dri/nouveau/nouveau_swtcl.c deleted file mode 100644 index 8a013bd9995..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_swtcl.c +++ /dev/null @@ -1,127 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* Common software TCL code */ - -#include "nouveau_context.h" -#include "nouveau_swtcl.h" -#include "nv10_swtcl.h" -#include "nouveau_span.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "tnl/t_pipeline.h" - -/* Common tri functions */ - -/* The fallbacks */ -void nouveau_fallback_tri(struct nouveau_context *nmesa, - nouveauVertex *v0, - nouveauVertex *v1, - nouveauVertex *v2) -{ - GLcontext *ctx = nmesa->glCtx; - SWvertex v[3]; - _swsetup_Translate(ctx, v0, &v[0]); - _swsetup_Translate(ctx, v1, &v[1]); - _swsetup_Translate(ctx, v2, &v[2]); - _swrast_Triangle(ctx, &v[0], &v[1], &v[2]); -} - - -void nouveau_fallback_line(struct nouveau_context *nmesa, - nouveauVertex *v0, - nouveauVertex *v1) -{ - GLcontext *ctx = nmesa->glCtx; - SWvertex v[2]; - _swsetup_Translate(ctx, v0, &v[0]); - _swsetup_Translate(ctx, v1, &v[1]); - _swrast_Line(ctx, &v[0], &v[1]); -} - - -void nouveau_fallback_point(struct nouveau_context *nmesa, - nouveauVertex *v0) -{ - GLcontext *ctx = nmesa->glCtx; - SWvertex v[1]; - _swsetup_Translate(ctx, v0, &v[0]); - _swrast_Point(ctx, &v[0]); -} - -void nouveauFallback(struct nouveau_context *nmesa, GLuint bit, GLboolean mode) -{ - GLcontext *ctx = nmesa->glCtx; - GLuint oldfallback = nmesa->Fallback; - - if (mode) { - nmesa->Fallback |= bit; - if (oldfallback == 0) { - if (nmesa->screen->card->typerender_index = ~0; - } - } - else { - nmesa->Fallback &= ~bit; - if (oldfallback == bit) { - _swrast_flush( ctx ); - - if (nmesa->screen->card->typevertex_attrs, - nmesa->vertex_attr_count, - nmesa->viewport.m, 0 ); - } - } -} - - -void nouveauRunPipeline( GLcontext *ctx ) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - - if (nmesa->new_state) { - nmesa->new_render_state |= nmesa->new_state; - } - - _tnl_run_pipeline( ctx ); -} - - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_swtcl.h b/src/mesa/drivers/dri/nouveau/nouveau_swtcl.h deleted file mode 100644 index ba4d8725a65..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_swtcl.h +++ /dev/null @@ -1,55 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - - -#ifndef __NOUVEAU_SWTCL_H__ -#define __NOUVEAU_SWTCL_H__ - -#include "nouveau_context.h" - -extern void nouveau_fallback_tri(struct nouveau_context *nmesa, - nouveauVertex *v0, - nouveauVertex *v1, - nouveauVertex *v2); - -extern void nouveau_fallback_line(struct nouveau_context *nmesa, - nouveauVertex *v0, - nouveauVertex *v1); - -extern void nouveau_fallback_point(struct nouveau_context *nmesa, - nouveauVertex *v0); - -extern void nouveauFallback(struct nouveau_context *nmesa, GLuint bit, GLboolean mode); - -extern void nouveauRunPipeline( GLcontext *ctx ); - -extern void nouveauTriInitFunctions( GLcontext *ctx ); - - -#endif /* __NOUVEAU_SWTCL_H__ */ - - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_sync.c b/src/mesa/drivers/dri/nouveau/nouveau_sync.c deleted file mode 100644 index 2ca038f4f8e..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_sync.c +++ /dev/null @@ -1,198 +0,0 @@ -/* - * Copyright (C) 2007 Ben Skeggs. - * - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -#include "vblank.h" /* for DO_USLEEP */ - -#include "nouveau_context.h" -#include "nouveau_fifo.h" -#include "nouveau_mem.h" -#include "nouveau_msg.h" -#include "nouveau_object.h" -#include "nouveau_reg.h" -#include "nouveau_sync.h" - -#define NOTIFIER(__v) \ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); \ - volatile uint32_t *__v = (void*)nmesa->fifo.notifier_block + \ - notifier->offset - -struct drm_nouveau_notifierobj_alloc * -nouveau_notifier_new(GLcontext *ctx, GLuint handle, GLuint count) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - struct drm_nouveau_notifierobj_alloc *notifier; - int ret; - -#ifdef NOUVEAU_RING_DEBUG - return NULL; -#endif - notifier = CALLOC_STRUCT(drm_nouveau_notifierobj_alloc); - if (!notifier) - return NULL; - - notifier->channel = nmesa->fifo.drm.channel; - notifier->handle = handle; - notifier->count = count; - ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_NOTIFIEROBJ_ALLOC, - notifier, sizeof(*notifier)); - if (ret) { - MESSAGE("Failed to create notifier 0x%08x: %d\n", handle, ret); - FREE(notifier); - return NULL; - } - - return notifier; -} - -void -nouveau_notifier_destroy(GLcontext *ctx, - struct drm_nouveau_notifierobj_alloc *notifier) -{ - /*XXX: free notifier object.. */ - FREE(notifier); -} - -void -nouveau_notifier_reset(GLcontext *ctx, - struct drm_nouveau_notifierobj_alloc *notifier, - GLuint id) -{ - NOTIFIER(n); - -#ifdef NOUVEAU_RING_DEBUG - return; -#endif - - n[NV_NOTIFY_TIME_0 /4] = 0x00000000; - n[NV_NOTIFY_TIME_1 /4] = 0x00000000; - n[NV_NOTIFY_RETURN_VALUE/4] = 0x00000000; - n[NV_NOTIFY_STATE /4] = (NV_NOTIFY_STATE_STATUS_IN_PROCESS << - NV_NOTIFY_STATE_STATUS_SHIFT); -} - -GLuint -nouveau_notifier_status(GLcontext *ctx, - struct drm_nouveau_notifierobj_alloc *notifier, - GLuint id) -{ - NOTIFIER(n); - - return n[NV_NOTIFY_STATE/4] >> NV_NOTIFY_STATE_STATUS_SHIFT; -} - -GLuint -nouveau_notifier_return_val(GLcontext *ctx, - struct drm_nouveau_notifierobj_alloc *notifier, - GLuint id) -{ - NOTIFIER(n); - - return n[NV_NOTIFY_RETURN_VALUE/4]; -} - -GLboolean -nouveau_notifier_wait_status(GLcontext *ctx, - struct drm_nouveau_notifierobj_alloc *notifier, - GLuint id, GLuint status, GLuint timeout) -{ - NOTIFIER(n); - unsigned int time = 0; - -#ifdef NOUVEAU_RING_DEBUG - return GL_TRUE; -#endif - - while (time <= timeout) { - if (n[NV_NOTIFY_STATE/4] & NV_NOTIFY_STATE_ERROR_CODE_MASK) { - MESSAGE("Notifier returned error: 0x%04x\n", - n[NV_NOTIFY_STATE/4] & - NV_NOTIFY_STATE_ERROR_CODE_MASK); - return GL_FALSE; - } - - if (((n[NV_NOTIFY_STATE/4] & NV_NOTIFY_STATE_STATUS_MASK) >> - NV_NOTIFY_STATE_STATUS_SHIFT) == status) - return GL_TRUE; - - if (timeout) { - DO_USLEEP(1); - time++; - } - } - - MESSAGE("Notifier timed out\n"); - return GL_FALSE; -} - -void -nouveau_notifier_wait_nop(GLcontext *ctx, - struct drm_nouveau_notifierobj_alloc *notifier, - GLuint subc) -{ - NOTIFIER(n); - GLboolean ret; - - nouveau_notifier_reset(ctx, notifier, 0); - - BEGIN_RING_SIZE(subc, NV_NOTIFY, 1); - OUT_RING (NV_NOTIFY_STYLE_WRITE_ONLY); - BEGIN_RING_SIZE(subc, NV_NOP, 1); - OUT_RING (0); - FIRE_RING(); - - ret = nouveau_notifier_wait_status(ctx, notifier, 0, - NV_NOTIFY_STATE_STATUS_COMPLETED, - 0 /* no timeout */); - if (ret == GL_FALSE) MESSAGE("wait on notifier failed\n"); -} - -GLboolean nouveauSyncInitFuncs(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - -#ifdef NOUVEAU_RING_DEBUG - return GL_TRUE; -#endif - - nmesa->syncNotifier = nouveau_notifier_new(ctx, NvSyncNotify, 1); - if (!nmesa->syncNotifier) { - MESSAGE("Failed to create channel sync notifier\n"); - return GL_FALSE; - } - - /* 0x180 is SET_DMA_NOTIFY, should be correct for all supported 3D - * object classes - */ - BEGIN_RING_CACHE(NvSub3D, 0x180, 1); - OUT_RING_CACHE (NvSyncNotify); - BEGIN_RING_SIZE(NvSubMemFormat, - NV_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY, 1); - OUT_RING (NvSyncNotify); - - return GL_TRUE; -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_sync.h b/src/mesa/drivers/dri/nouveau/nouveau_sync.h deleted file mode 100644 index fc37efbe6b2..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_sync.h +++ /dev/null @@ -1,69 +0,0 @@ -/* - * Copyright (C) 2007 Ben Skeggs. - * - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -#ifndef __NOUVEAU_SYNC_H__ -#define __NOUVEAU_SYNC_H__ - -#define NV_NOTIFIER_SIZE 32 -#define NV_NOTIFY_TIME_0 0x00000000 -#define NV_NOTIFY_TIME_1 0x00000004 -#define NV_NOTIFY_RETURN_VALUE 0x00000008 -#define NV_NOTIFY_STATE 0x0000000C -#define NV_NOTIFY_STATE_STATUS_MASK 0xFF000000 -#define NV_NOTIFY_STATE_STATUS_SHIFT 24 -#define NV_NOTIFY_STATE_STATUS_COMPLETED 0x00 -#define NV_NOTIFY_STATE_STATUS_IN_PROCESS 0x01 -#define NV_NOTIFY_STATE_ERROR_CODE_MASK 0x0000FFFF -#define NV_NOTIFY_STATE_ERROR_CODE_SHIFT 0 - -/* Methods that (hopefully) all objects have */ -#define NV_NOP 0x00000100 -#define NV_NOTIFY 0x00000104 -#define NV_NOTIFY_STYLE_WRITE_ONLY 0 - -extern struct drm_nouveau_notifierobj_alloc * -nouveau_notifier_new(GLcontext *, GLuint handle, GLuint count); -extern void -nouveau_notifier_destroy(GLcontext *, struct drm_nouveau_notifierobj_alloc *); -extern void -nouveau_notifier_reset(GLcontext *, struct drm_nouveau_notifierobj_alloc *, - GLuint id); -extern GLuint -nouveau_notifier_status(GLcontext *, struct drm_nouveau_notifierobj_alloc *, - GLuint id); -extern GLuint -nouveau_notifier_return_val(GLcontext *, struct drm_nouveau_notifierobj_alloc *, - GLuint id); -extern GLboolean -nouveau_notifier_wait_status(GLcontext *, struct drm_nouveau_notifierobj_alloc *, - GLuint id, GLuint status, GLuint timeout); -extern void -nouveau_notifier_wait_nop(GLcontext *ctx, struct drm_nouveau_notifierobj_alloc *, - GLuint subc); - -extern GLboolean nouveauSyncInitFuncs(GLcontext *ctx); -#endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_tex.c b/src/mesa/drivers/dri/nouveau/nouveau_tex.c deleted file mode 100644 index 0a8d2796695..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_tex.c +++ /dev/null @@ -1,49 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - -#include "nouveau_tex.h" - -// XXX needs some love -void nouveauTexInitFunctions( struct dd_function_table *functions ) -{ -/* - functions->TexEnv = nouveauTexEnv; - functions->ChooseTextureFormat = nouveauChooseTextureFormat; - functions->TexImage1D = nouveauTexImage1D; - functions->TexSubImage1D = nouveauTexSubImage1D; - functions->TexImage2D = nouveauTexImage2D; - functions->TexSubImage2D = nouveauTexSubImage2D; - functions->TexParameter = nouveauTexParameter; - functions->BindTexture = nouveauBindTexture; - functions->NewTextureObject = nouveauNewTextureObject; - functions->DeleteTexture = nouveauDeleteTexture; - functions->IsTextureResident = driIsTextureResident; - - driInitTextureFormats(); -*/ -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_tex.h b/src/mesa/drivers/dri/nouveau/nouveau_tex.h deleted file mode 100644 index 7ac71f8300b..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_tex.h +++ /dev/null @@ -1,38 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - -#ifndef __NOUVEAU_TEX_H__ -#define __NOUVEAU_TEX_H__ - -#include -#include "mtypes.h" -#include "macros.h" -#include "dd.h" - -extern void nouveauTexInitFunctions( struct dd_function_table *functions ); - -#endif /* __NOUVEAU_TEX_H__ */ diff --git a/src/mesa/drivers/dri/nouveau/nv04_state.c b/src/mesa/drivers/dri/nouveau/nv04_state.c deleted file mode 100644 index d3031aa5b19..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv04_state.c +++ /dev/null @@ -1,540 +0,0 @@ -/************************************************************************** - -Copyright 2007 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#include "nouveau_context.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" -#include "nouveau_msg.h" - -#include "tnl/t_pipeline.h" - -#include "mtypes.h" -#include "colormac.h" - -static uint32_t nv04_compare_func(GLuint f) -{ - switch ( f ) { - case GL_NEVER: return 1; - case GL_LESS: return 2; - case GL_EQUAL: return 3; - case GL_LEQUAL: return 4; - case GL_GREATER: return 5; - case GL_NOTEQUAL: return 6; - case GL_GEQUAL: return 7; - case GL_ALWAYS: return 8; - } - WARN_ONCE("Unable to find the function\n"); - return 0; -} - -static uint32_t nv04_blend_func(GLuint f) -{ - switch ( f ) { - case GL_ZERO: return 0x1; - case GL_ONE: return 0x2; - case GL_SRC_COLOR: return 0x3; - case GL_ONE_MINUS_SRC_COLOR: return 0x4; - case GL_SRC_ALPHA: return 0x5; - case GL_ONE_MINUS_SRC_ALPHA: return 0x6; - case GL_DST_ALPHA: return 0x7; - case GL_ONE_MINUS_DST_ALPHA: return 0x8; - case GL_DST_COLOR: return 0x9; - case GL_ONE_MINUS_DST_COLOR: return 0xA; - case GL_SRC_ALPHA_SATURATE: return 0xB; - } - WARN_ONCE("Unable to find the function 0x%x\n",f); - return 0; -} - -static void nv04_emit_control(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - uint32_t control,cull; - GLubyte alpha_ref; - - CLAMPED_FLOAT_TO_UBYTE(alpha_ref, ctx->Color.AlphaRef); - control=alpha_ref; - control|=(nv04_compare_func(ctx->Color.AlphaFunc)<<8); - control|=(ctx->Color.AlphaEnabled<<12); - control|=(1<<13); - control|=(ctx->Depth.Test<<14); - control|=(nv04_compare_func(ctx->Depth.Func)<<16); - if ((ctx->Polygon.CullFlag)&&(ctx->Polygon.CullFaceMode!=GL_FRONT_AND_BACK)) - { - if ((ctx->Polygon.FrontFace==GL_CW)&&(ctx->Polygon.CullFaceMode==GL_FRONT)) - cull=2; - if ((ctx->Polygon.FrontFace==GL_CW)&&(ctx->Polygon.CullFaceMode==GL_BACK)) - cull=3; - if ((ctx->Polygon.FrontFace==GL_CCW)&&(ctx->Polygon.CullFaceMode==GL_FRONT)) - cull=3; - if ((ctx->Polygon.FrontFace==GL_CCW)&&(ctx->Polygon.CullFaceMode==GL_BACK)) - cull=2; - } - else - if (ctx->Polygon.CullFaceMode==GL_FRONT_AND_BACK) - cull=0; - else - cull=1; - control|=(cull<<20); - control|=(ctx->Color.DitherFlag<<22); - if ((ctx->Depth.Test)&&(ctx->Depth.Mask)) - control|=(1<<24); - - control|=(1<<30); // integer zbuffer format - - BEGIN_RING_CACHE(NvSub3D, NV04_DX5_TEXTURED_TRIANGLE_CONTROL, 1); - OUT_RING_CACHE(control); -} - -static void nv04_emit_blend(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - uint32_t blend; - - blend=0x4; // texture MODULATE_ALPHA - blend|=0x20; // alpha is MSB - switch(ctx->Light.ShadeModel) { - case GL_SMOOTH:blend|=(1<<6);break; - case GL_FLAT: blend|=(2<<6);break; - default:break; - } - if (ctx->Hint.PerspectiveCorrection!=GL_FASTEST) - blend|=(1<<8); - blend|=(ctx->Fog.Enabled<<16); - blend|=(ctx->Color.BlendEnabled<<20); - blend|=(nv04_blend_func(ctx->Color.BlendSrcRGB)<<24); - blend|=(nv04_blend_func(ctx->Color.BlendDstRGB)<<28); - - BEGIN_RING_CACHE(NvSub3D, NV04_DX5_TEXTURED_TRIANGLE_BLEND, 1); - OUT_RING_CACHE(blend); -} - -static void nv04_emit_fog_color(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte c[4]; - c[0] = FLOAT_TO_UBYTE( ctx->Fog.Color[0] ); - c[1] = FLOAT_TO_UBYTE( ctx->Fog.Color[1] ); - c[2] = FLOAT_TO_UBYTE( ctx->Fog.Color[2] ); - c[3] = FLOAT_TO_UBYTE( ctx->Fog.Color[3] ); - BEGIN_RING_CACHE(NvSub3D, NV04_DX5_TEXTURED_TRIANGLE_FOG_COLOR, 1); - OUT_RING_CACHE(PACK_COLOR_8888_REV(c[0],c[1],c[2],c[3])); -} - -static void nv04AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) -{ - nv04_emit_control(ctx); -} - -static void nv04BlendColor(GLcontext *ctx, const GLfloat color[4]) -{ - nv04_emit_blend(ctx); -} - -static void nv04BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, GLenum modeA) -{ - nv04_emit_blend(ctx); -} - - -static void nv04BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - nv04_emit_blend(ctx); -} - -static void nv04Clear(GLcontext *ctx, GLbitfield mask) -{ - /* TODO */ -} - -static void nv04ClearColor(GLcontext *ctx, const GLfloat color[4]) -{ - /* TODO */ -} - -static void nv04ClearDepth(GLcontext *ctx, GLclampd d) -{ - /* TODO */ -} - -static void nv04ClearStencil(GLcontext *ctx, GLint s) -{ - /* TODO */ -} - -static void nv04ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation) -{ - /* TODO */ -} - -static void nv04ColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, - GLboolean bmask, GLboolean amask ) -{ - /* TODO */ -} - -static void nv04ColorMaterial(GLcontext *ctx, GLenum face, GLenum mode) -{ - /* TODO I need love */ -} - -static void nv04CullFace(GLcontext *ctx, GLenum mode) -{ - nv04_emit_control(ctx); -} - -static void nv04FrontFace(GLcontext *ctx, GLenum mode) -{ - /* TODO */ -} - -static void nv04DepthFunc(GLcontext *ctx, GLenum func) -{ - nv04_emit_control(ctx); -} - -static void nv04DepthMask(GLcontext *ctx, GLboolean flag) -{ - /* TODO */ -} - -static void nv04DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval) -{ - /* TODO */ -} - -/** Specify the current buffer for writing */ -//void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); -/** Specify the buffers for writing for fragment programs*/ -//void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers ); - -static void nv04Enable(GLcontext *ctx, GLenum cap, GLboolean state) -{ - switch(cap) - { - case GL_ALPHA_TEST: - nv04_emit_control(ctx); - break; -// case GL_AUTO_NORMAL: - case GL_BLEND: - nv04_emit_blend(ctx); - break; -// case GL_CLIP_PLANE0: -// case GL_CLIP_PLANE1: -// case GL_CLIP_PLANE2: -// case GL_CLIP_PLANE3: -// case GL_CLIP_PLANE4: -// case GL_CLIP_PLANE5: -// case GL_COLOR_LOGIC_OP: -// case GL_COLOR_MATERIAL: -// case GL_COLOR_SUM_EXT: -// case GL_COLOR_TABLE: -// case GL_CONVOLUTION_1D: -// case GL_CONVOLUTION_2D: - case GL_CULL_FACE: - nv04_emit_control(ctx); - break; - case GL_DEPTH_TEST: - nv04_emit_control(ctx); - break; - case GL_DITHER: - nv04_emit_control(ctx); - break; - case GL_FOG: - nv04_emit_blend(ctx); - nv04_emit_fog_color(ctx); - break; -// case GL_HISTOGRAM: -// case GL_INDEX_LOGIC_OP: -// case GL_LIGHT0: -// case GL_LIGHT1: -// case GL_LIGHT2: -// case GL_LIGHT3: -// case GL_LIGHT4: -// case GL_LIGHT5: -// case GL_LIGHT6: -// case GL_LIGHT7: -// case GL_LIGHTING: -// case GL_LINE_SMOOTH: -// case GL_LINE_STIPPLE: -// case GL_MAP1_COLOR_4: -// case GL_MAP1_INDEX: -// case GL_MAP1_NORMAL: -// case GL_MAP1_TEXTURE_COORD_1: -// case GL_MAP1_TEXTURE_COORD_2: -// case GL_MAP1_TEXTURE_COORD_3: -// case GL_MAP1_TEXTURE_COORD_4: -// case GL_MAP1_VERTEX_3: -// case GL_MAP1_VERTEX_4: -// case GL_MAP2_COLOR_4: -// case GL_MAP2_INDEX: -// case GL_MAP2_NORMAL: -// case GL_MAP2_TEXTURE_COORD_1: -// case GL_MAP2_TEXTURE_COORD_2: -// case GL_MAP2_TEXTURE_COORD_3: -// case GL_MAP2_TEXTURE_COORD_4: -// case GL_MAP2_VERTEX_3: -// case GL_MAP2_VERTEX_4: -// case GL_MINMAX: -// case GL_NORMALIZE: -// case GL_POINT_SMOOTH: -// case GL_POLYGON_OFFSET_POINT: -// case GL_POLYGON_OFFSET_LINE: -// case GL_POLYGON_OFFSET_FILL: -// case GL_POLYGON_SMOOTH: -// case GL_POLYGON_STIPPLE: -// case GL_POST_COLOR_MATRIX_COLOR_TABLE: -// case GL_POST_CONVOLUTION_COLOR_TABLE: -// case GL_RESCALE_NORMAL: -// case GL_SCISSOR_TEST: -// case GL_SEPARABLE_2D: -// case GL_STENCIL_TEST: -// case GL_TEXTURE_GEN_Q: -// case GL_TEXTURE_GEN_R: -// case GL_TEXTURE_GEN_S: -// case GL_TEXTURE_GEN_T: -// case GL_TEXTURE_1D: -// case GL_TEXTURE_2D: -// case GL_TEXTURE_3D: - } -} - -static void nv04Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - nv04_emit_blend(ctx); - nv04_emit_fog_color(ctx); -} - -static void nv04Hint(GLcontext *ctx, GLenum target, GLenum mode) -{ - switch(target) - { - case GL_PERSPECTIVE_CORRECTION_HINT:nv04_emit_blend(ctx);break; - default:break; - } -} - -static void nv04LineStipple(GLcontext *ctx, GLint factor, GLushort pattern ) -{ - /* TODO not even in your dreams */ -} - -static void nv04LineWidth(GLcontext *ctx, GLfloat width) -{ - /* TODO */ -} - -static void nv04LogicOpcode(GLcontext *ctx, GLenum opcode) -{ - /* TODO */ -} - -static void nv04PointParameterfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - /* TODO */ -} - -static void nv04PointSize(GLcontext *ctx, GLfloat size) -{ - /* TODO */ -} - -static void nv04PolygonMode(GLcontext *ctx, GLenum face, GLenum mode) -{ - /* TODO */ -} - -/** Set the scale and units used to calculate depth values */ -static void nv04PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units) -{ - /* TODO */ -} - -/** Set the polygon stippling pattern */ -static void nv04PolygonStipple(GLcontext *ctx, const GLubyte *mask ) -{ - /* TODO */ -} - -/* Specifies the current buffer for reading */ -void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); -/** Set rasterization mode */ -void (*RenderMode)(GLcontext *ctx, GLenum mode ); - -/** Define the scissor box */ -static void nv04Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - /* TODO */ -} - -/** Select flat or smooth shading */ -static void nv04ShadeModel(GLcontext *ctx, GLenum mode) -{ - nv04_emit_blend(ctx); -} - -/** OpenGL 2.0 two-sided StencilFunc */ -static void nv04StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask) -{ - /* TODO */ -} - -/** OpenGL 2.0 two-sided StencilMask */ -static void nv04StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) -{ - /* TODO */ -} - -/** OpenGL 2.0 two-sided StencilOp */ -static void nv04StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass) -{ - /* TODO */ -} - -/** Control the generation of texture coordinates */ -void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname, - const GLfloat *params); -/** Set texture environment parameters */ -void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, - const GLfloat *param); -/** Set texture parameters */ -void (*TexParameter)(GLcontext *ctx, GLenum target, - struct gl_texture_object *texObj, - GLenum pname, const GLfloat *params); - -/* Update anything that depends on the window position/size */ -static void nv04WindowMoved(nouveauContextPtr nmesa) -{ -} - -/* Initialise any card-specific non-GL related state */ -static GLboolean nv04InitCard(nouveauContextPtr nmesa) -{ - nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); - nouveauObjectOnSubchannel(nmesa, NvSubCtxSurf3D, NvCtxSurf3D); - - BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY, 3); - OUT_RING(NvDmaFB); - OUT_RING(NvDmaFB); - OUT_RING(NvDmaFB); - BEGIN_RING_SIZE(NvSub3D, NV04_DX5_TEXTURED_TRIANGLE_SURFACE, 1); - OUT_RING(NvCtxSurf3D); - return GL_TRUE; -} - -/* Update buffer offset/pitch/format */ -static GLboolean nv04BindBuffers(nouveauContextPtr nmesa, int num_color, - nouveau_renderbuffer_t **color, - nouveau_renderbuffer_t *depth) -{ - GLuint x, y, w, h; - uint32_t depth_pitch=(depth?depth->pitch:0+15)&~15+16; - if (depth_pitch<256) depth_pitch=256; - - w = color[0]->mesa.Width; - h = color[0]->mesa.Height; - x = nmesa->drawX; - y = nmesa->drawY; - - BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_FORMAT, 1); - if (color[0]->mesa._ActualFormat == GL_RGBA8) - OUT_RING(0x108/*A8R8G8B8*/); - else - OUT_RING(0x103/*R5G6B5*/); - - /* FIXME pitches have to be aligned ! */ - BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_PITCH, 2); - OUT_RING(color[0]->pitch|(depth_pitch<<16)); - OUT_RING(color[0]->offset); - if (depth) { - BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA, 1); - OUT_RING(depth->offset); - } - -// BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL, 2); -// OUT_RING((w<<16)|x); -// OUT_RING((h<<16)|y); - - - /* FIXME not sure... */ -/* BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_CLIP_SIZE, 1); - OUT_RING((h<<16)|w);*/ - - return GL_TRUE; -} - -void nv04InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - func->AlphaFunc = nv04AlphaFunc; - func->BlendColor = nv04BlendColor; - func->BlendEquationSeparate = nv04BlendEquationSeparate; - func->BlendFuncSeparate = nv04BlendFuncSeparate; - func->Clear = nv04Clear; - func->ClearColor = nv04ClearColor; - func->ClearDepth = nv04ClearDepth; - func->ClearStencil = nv04ClearStencil; - func->ClipPlane = nv04ClipPlane; - func->ColorMask = nv04ColorMask; - func->ColorMaterial = nv04ColorMaterial; - func->CullFace = nv04CullFace; - func->FrontFace = nv04FrontFace; - func->DepthFunc = nv04DepthFunc; - func->DepthMask = nv04DepthMask; - func->DepthRange = nv04DepthRange; - func->Enable = nv04Enable; - func->Fogfv = nv04Fogfv; - func->Hint = nv04Hint; -/* func->Lightfv = nv04Lightfv;*/ -/* func->LightModelfv = nv04LightModelfv; */ - func->LineStipple = nv04LineStipple; /* Not for NV04 */ - func->LineWidth = nv04LineWidth; - func->LogicOpcode = nv04LogicOpcode; - func->PointParameterfv = nv04PointParameterfv; - func->PointSize = nv04PointSize; - func->PolygonMode = nv04PolygonMode; - func->PolygonOffset = nv04PolygonOffset; - func->PolygonStipple = nv04PolygonStipple; /* Not for NV04 */ -/* func->ReadBuffer = nv04ReadBuffer;*/ -/* func->RenderMode = nv04RenderMode;*/ - func->Scissor = nv04Scissor; - func->ShadeModel = nv04ShadeModel; - func->StencilFuncSeparate = nv04StencilFuncSeparate; - func->StencilMaskSeparate = nv04StencilMaskSeparate; - func->StencilOpSeparate = nv04StencilOpSeparate; -/* func->TexGen = nv04TexGen;*/ -/* func->TexParameter = nv04TexParameter;*/ -/* func->TextureMatrix = nv04TextureMatrix;*/ - - nmesa->hw_func.InitCard = nv04InitCard; - nmesa->hw_func.BindBuffers = nv04BindBuffers; - nmesa->hw_func.WindowMoved = nv04WindowMoved; -} diff --git a/src/mesa/drivers/dri/nouveau/nv04_swtcl.c b/src/mesa/drivers/dri/nouveau/nv04_swtcl.c deleted file mode 100644 index 1b73d0be6fb..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv04_swtcl.c +++ /dev/null @@ -1,619 +0,0 @@ -/* - * Copyright 2007 Stephane Marchesin. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/* Software TCL for NV04, NV05, NV06 */ - -#include -#include - -#include "glheader.h" -#include "context.h" -#include "mtypes.h" -#include "macros.h" -#include "colormac.h" -#include "enums.h" - -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -#include "nouveau_swtcl.h" -#include "nv04_swtcl.h" -#include "nouveau_context.h" -#include "nouveau_span.h" -#include "nouveau_reg.h" -#include "nouveau_tex.h" -#include "nouveau_fifo.h" -#include "nouveau_msg.h" -#include "nouveau_object.h" - -static void nv04RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim ); -static void nv04RenderPrimitive( GLcontext *ctx, GLenum prim ); -static void nv04ResetLineStipple( GLcontext *ctx ); - - -static INLINE void nv04_2triangles(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2,nouveauVertex* v3,nouveauVertex* v4,nouveauVertex* v5) -{ - BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xA),49); - OUT_RINGp(v0,8); - OUT_RINGp(v1,8); - OUT_RINGp(v2,8); - OUT_RINGp(v3,8); - OUT_RINGp(v4,8); - OUT_RINGp(v5,8); - OUT_RING(0xFEDCBA); -} - -static INLINE void nv04_1triangle(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2) -{ - BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xD),25); - OUT_RINGp(v0,8); - OUT_RINGp(v1,8); - OUT_RINGp(v2,8); - OUT_RING(0xFED); -} - -static INLINE void nv04_1quad(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2,nouveauVertex* v3) -{ - BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xC),33); - OUT_RINGp(v0,8); - OUT_RINGp(v1,8); - OUT_RINGp(v2,8); - OUT_RINGp(v3,8); - OUT_RING(0xFECEDC); -} - -static INLINE void nv04_render_points(GLcontext *ctx,GLuint first,GLuint last) -{ - WARN_ONCE("Unimplemented\n"); -} - -static INLINE void nv04_render_line(GLcontext *ctx,GLuint v1,GLuint v2) -{ - WARN_ONCE("Unimplemented\n"); -} - -static INLINE void nv04_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - - nv04_1triangle(nmesa, - (nouveauVertex*)(vertptr+v1*vertsize), - (nouveauVertex*)(vertptr+v2*vertsize), - (nouveauVertex*)(vertptr+v3*vertsize) - ); -} - -static INLINE void nv04_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - - nv04_1quad(nmesa, - (nouveauVertex*)(vertptr+v1*vertsize), - (nouveauVertex*)(vertptr+v2*vertsize), - (nouveauVertex*)(vertptr+v3*vertsize), - (nouveauVertex*)(vertptr+v4*vertsize) - ); -} - -/**********************************************************************/ -/* Render unclipped begin/end objects */ -/**********************************************************************/ - -static void nv04_render_points_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - // erm -} - -static void nv04_render_lines_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - // umm -} - -static void nv04_render_line_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - // yeah -} - -static void nv04_render_line_loop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - // right -} - -static void nv04_render_triangles_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - int i; - - for(i=start;iverts; - GLuint vertsize = nmesa->vertex_size; - uint32_t striptbl[]={0x321210,0x543432,0x765654,0x987876,0xBA9A98,0xDCBCBA,0xFEDEDC}; - int i,j; - - for(i=start;iverts; - GLuint vertsize = nmesa->vertex_size; - uint32_t fantbl[]={0x320210,0x540430,0x760650,0x980870,0xBA0A90,0xDC0CB0,0xFE0ED0}; - int i,j; - - BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0),8); - OUT_RINGp((nouveauVertex*)(vertptr+start*vertsize),8); - - for(i=start+1;iverts; - GLuint vertsize = nmesa->vertex_size; - int i; - - for(i=start;iverts; - GLuint vertsize = nmesa->vertex_size; - const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; - int i; - - for(i=start;iverts; - GLuint vertsize = nmesa->vertex_size; - uint32_t striptbl[]={0x321210,0x543432,0x765654,0x987876,0xBA9A98,0xDCBCBA,0xFEDEDC}; - const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; - int i,j; - - for(i=start;iverts; - GLuint vertsize = nmesa->vertex_size; - uint32_t fantbl[]={0x320210,0x540430,0x760650,0x980870,0xBA0A90,0xDC0CB0,0xFE0ED0}; - const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; - int i,j; - - BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0),8); - OUT_RINGp((nouveauVertex*)(vertptr+elt[start]*vertsize),8); - - for(i=start+1;iverts; - GLuint vertsize = nmesa->vertex_size; - const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; - int i; - - for(i=start;ivertex_attrs[nmesa->vertex_attr_count].attrib = (ATTR); \ - nmesa->vertex_attrs[nmesa->vertex_attr_count].format = (STYLE); \ - nmesa->vertex_attr_count++; \ -} while (0) - -#define EMIT_PAD( N ) \ -do { \ - nmesa->vertex_attrs[nmesa->vertex_attr_count].attrib = 0; \ - nmesa->vertex_attrs[nmesa->vertex_attr_count].format = EMIT_PAD; \ - nmesa->vertex_attrs[nmesa->vertex_attr_count].offset = (N); \ - nmesa->vertex_attr_count++; \ -} while (0) - -static void nv04_render_clipped_line(GLcontext *ctx,GLuint ii,GLuint jj) -{ -} - -static void nv04_render_clipped_poly(GLcontext *ctx,const GLuint *elts,GLuint n) -{ -} - -static void nv04ChooseRenderState(GLcontext *ctx) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - tnl->Driver.Render.PrimTabVerts = nv04_render_tab_verts; - tnl->Driver.Render.PrimTabElts = nv04_render_tab_elts; - tnl->Driver.Render.ClippedLine = nv04_render_clipped_line; - tnl->Driver.Render.ClippedPolygon = nv04_render_clipped_poly; - tnl->Driver.Render.Points = nv04_render_points; - tnl->Driver.Render.Line = nv04_render_line; - tnl->Driver.Render.Triangle = nv04_render_triangle; - tnl->Driver.Render.Quad = nv04_render_quad; -} - - - -static INLINE void nv04OutputVertexFormat(struct nouveau_context* nmesa) -{ - GLcontext* ctx=nmesa->glCtx; - DECLARE_RENDERINPUTS(index); - - /* - * Tell t_vertex about the vertex format - */ - nmesa->vertex_attr_count = 0; - RENDERINPUTS_COPY(index, nmesa->render_inputs_bitset); - - // SX SY SZ INVW - // FIXME : we use W instead of INVW, but since W=1 it doesn't matter - if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_POS)) - EMIT_ATTR(_TNL_ATTRIB_POS,EMIT_4F_VIEWPORT); - else - EMIT_PAD(4*sizeof(float)); - - // COLOR - if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_COLOR0)) - EMIT_ATTR(_TNL_ATTRIB_COLOR0,EMIT_4UB_4F_ABGR); - else - EMIT_PAD(4); - - // SPECULAR - if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_COLOR1)) - EMIT_ATTR(_TNL_ATTRIB_COLOR1,EMIT_4UB_4F_ABGR); - else - EMIT_PAD(4); - - // TEXTURE - if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_TEX0)) - EMIT_ATTR(_TNL_ATTRIB_TEX0,EMIT_2F); - else - EMIT_PAD(2*sizeof(float)); - - nmesa->vertex_size=_tnl_install_attrs( ctx, - nmesa->vertex_attrs, - nmesa->vertex_attr_count, - nmesa->viewport.m, 0 ); -} - - -static void nv04ChooseVertexState( GLcontext *ctx ) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - DECLARE_RENDERINPUTS(index); - - RENDERINPUTS_COPY(index, tnl->render_inputs_bitset); - if (!RENDERINPUTS_EQUAL(index, nmesa->render_inputs_bitset)) - { - RENDERINPUTS_COPY(nmesa->render_inputs_bitset, index); - nv04OutputVertexFormat(nmesa); - } -} - - -/**********************************************************************/ -/* High level hooks for t_vb_render.c */ -/**********************************************************************/ - - -static void nv04RenderStart(GLcontext *ctx) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - - if (nmesa->new_state) { - nmesa->new_render_state |= nmesa->new_state; - } - - if (nmesa->new_render_state) { - nv04ChooseVertexState(ctx); - nv04ChooseRenderState(ctx); - nmesa->new_render_state = 0; - } -} - -static void nv04RenderFinish(GLcontext *ctx) -{ -} - - -/* System to flush dma and emit state changes based on the rasterized - * primitive. - */ -void nv04RasterPrimitive(GLcontext *ctx, - GLenum glprim, - GLuint hwprim) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - - assert (!nmesa->new_state); - - if (hwprim != nmesa->current_primitive) - { - nmesa->current_primitive=hwprim; - - } -} - -static const GLuint hw_prim[GL_POLYGON+1] = { - GL_POINTS+1, - GL_LINES+1, - GL_LINE_STRIP+1, - GL_LINE_LOOP+1, - GL_TRIANGLES+1, - GL_TRIANGLE_STRIP+1, - GL_TRIANGLE_FAN+1, - GL_QUADS+1, - GL_QUAD_STRIP+1, - GL_POLYGON+1 -}; - -/* Callback for mesa: - */ -static void nv04RenderPrimitive( GLcontext *ctx, GLuint prim ) -{ - nv04RasterPrimitive( ctx, prim, hw_prim[prim] ); -} - -static void nv04ResetLineStipple( GLcontext *ctx ) -{ - /* FIXME do something here */ - WARN_ONCE("Unimplemented nv04ResetLineStipple\n"); -} - - -/**********************************************************************/ -/* Initialization. */ -/**********************************************************************/ - -void nv04TriInitFunctions(GLcontext *ctx) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - - tnl->Driver.RunPipeline = nouveauRunPipeline; - tnl->Driver.Render.Start = nv04RenderStart; - tnl->Driver.Render.Finish = nv04RenderFinish; - tnl->Driver.Render.PrimitiveNotify = nv04RenderPrimitive; - tnl->Driver.Render.ResetLineStipple = nv04ResetLineStipple; - tnl->Driver.Render.BuildVertices = _tnl_build_vertices; - tnl->Driver.Render.CopyPV = _tnl_copy_pv; - tnl->Driver.Render.Interp = _tnl_interp; - - _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, 32 ); - - nmesa->verts = (GLubyte *)tnl->clipspace.vertex_buf; -} - - diff --git a/src/mesa/drivers/dri/nouveau/nv04_swtcl.h b/src/mesa/drivers/dri/nouveau/nv04_swtcl.h deleted file mode 100644 index 42dde5383eb..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv04_swtcl.h +++ /dev/null @@ -1,12 +0,0 @@ -#ifndef __NV04_SWTCL_H__ -#define __NV04_SWTCL_H__ - -#include "mtypes.h" - -extern void nv04Fallback( GLcontext *ctx, GLuint bit, GLboolean mode ); -extern void nv04FinishPrimitive(struct nouveau_context *nmesa); -extern void nv04TriInitFunctions(GLcontext *ctx); -#define FALLBACK( nmesa, bit, mode ) nouveauFallback( nmesa->glCtx, bit, mode ) - -#endif /* __NV04_SWTCL_H__ */ - diff --git a/src/mesa/drivers/dri/nouveau/nv10_state.c b/src/mesa/drivers/dri/nouveau/nv10_state.c deleted file mode 100644 index 3e5bfe093f9..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv10_state.c +++ /dev/null @@ -1,1009 +0,0 @@ -/************************************************************************** - -Copyright 2006 Nouveau -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#include "nouveau_context.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" - -#include "tnl/t_pipeline.h" - -#include "mtypes.h" -#include "colormac.h" - -static void nv10ViewportScale(nouveauContextPtr nmesa) -{ - GLcontext *ctx = nmesa->glCtx; - GLfloat w = ((GLfloat) ctx->Viewport.Width) * 0.5; - GLfloat h = ((GLfloat) ctx->Viewport.Height) * 0.5; - GLfloat max_depth = (ctx->Viewport.Near + ctx->Viewport.Far) * 0.5; - - if (ctx->DrawBuffer) { - if (ctx->DrawBuffer->_DepthBuffer) { - switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) { - case 16: - max_depth *= 32767.0; - break; - case 24: - max_depth *= 16777215.0; - break; - } - } - } - - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X, 4); - OUT_RINGf (w - 2048.0); - OUT_RINGf (h - 2048.0); - OUT_RINGf (max_depth); - OUT_RINGf (0.0); -} - -static void nv10AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte ubRef; - CLAMPED_FLOAT_TO_UBYTE(ubRef, ref); - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC, 2); - OUT_RING_CACHE(func); - OUT_RING_CACHE(ubRef); -} - -static void nv10BlendColor(GLcontext *ctx, const GLfloat color[4]) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte cf[4]; - - CLAMPED_FLOAT_TO_UBYTE(cf[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(cf[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(cf[2], color[2]); - CLAMPED_FLOAT_TO_UBYTE(cf[3], color[3]); - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_BLEND_COLOR, 1); - OUT_RING_CACHE(PACK_COLOR_8888(cf[3], cf[1], cf[2], cf[0])); -} - -static void nv10BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, GLenum modeA) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - assert( modeRGB == modeA ); - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_BLEND_EQUATION, 1); - OUT_RING_CACHE(modeRGB); -} - - -static void nv10BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - assert( sfactorRGB == sfactorA ); - assert( dfactorRGB == dfactorA ); - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC, 2); - OUT_RING_CACHE(sfactorRGB); - OUT_RING_CACHE(dfactorRGB); -} - -static void nv10ClearColor(GLcontext *ctx, const GLfloat color[4]) -{ - /* Not for NV10 */ -} - -static void nv10ClearDepth(GLcontext *ctx, GLclampd d) -{ - /* Not for NV10 */ -} - -static void nv10ClearStencil(GLcontext *ctx, GLint s) -{ - /* Not for NV10 */ -} - -static void nv10ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(plane - GL_CLIP_PLANE0), 4); - OUT_RING_CACHEf(equation[0]); - OUT_RING_CACHEf(equation[1]); - OUT_RING_CACHEf(equation[2]); - OUT_RING_CACHEf(equation[3]); -} - -static void nv10ColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, - GLboolean bmask, GLboolean amask ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_MASK, 1); - OUT_RING_CACHE(((amask && 0x01) << 24) | ((rmask && 0x01) << 16) | ((gmask && 0x01)<< 8) | ((bmask && 0x01) << 0)); -} - -static void nv10ColorMaterial(GLcontext *ctx, GLenum face, GLenum mode) -{ - /* TODO I need love */ -} - -static void nv10CullFace(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CULL_FACE, 1); - OUT_RING_CACHE(mode); -} - -static void nv10FrontFace(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FRONT_FACE, 1); - OUT_RING_CACHE(mode); -} - -static void nv10DepthFunc(GLcontext *ctx, GLenum func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_FUNC, 1); - OUT_RING_CACHE(func); -} - -static void nv10DepthMask(GLcontext *ctx, GLboolean flag) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE, 1); - OUT_RING_CACHE(flag); -} - -static void nv10DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - GLfloat depth_scale = 16777216.0; - if (ctx->DrawBuffer) { - if (ctx->DrawBuffer->_DepthBuffer) { - if (ctx->DrawBuffer->_DepthBuffer->DepthBits == 16) { - depth_scale = 32768.0; - } - } - } - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2); - OUT_RING_CACHEf(nearval * depth_scale); - OUT_RING_CACHEf(farval * depth_scale); - - nv10ViewportScale(nmesa); -} - -/** Specify the current buffer for writing */ -//void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); -/** Specify the buffers for writing for fragment programs*/ -//void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers ); - -static void nv10Enable(GLcontext *ctx, GLenum cap, GLboolean state) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - switch(cap) - { - case GL_ALPHA_TEST: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_AUTO_NORMAL: - case GL_BLEND: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_CLIP_PLANE0: - case GL_CLIP_PLANE1: - case GL_CLIP_PLANE2: - case GL_CLIP_PLANE3: - case GL_CLIP_PLANE4: - case GL_CLIP_PLANE5: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(cap-GL_CLIP_PLANE0), 1); - OUT_RING_CACHE(state); - break; - case GL_COLOR_LOGIC_OP: - if (nmesa->screen->card->type >= NV_11) { - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE, 1); - OUT_RING_CACHE(state); - } - break; -// case GL_COLOR_MATERIAL: -// case GL_COLOR_SUM_EXT: -// case GL_COLOR_TABLE: -// case GL_CONVOLUTION_1D: -// case GL_CONVOLUTION_2D: - case GL_CULL_FACE: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_DEPTH_TEST: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_DITHER: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DITHER_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_FOG: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_HISTOGRAM: -// case GL_INDEX_LOGIC_OP: -#if 0 - /* light is broken, the hardware seem to only allow to use light - * in order : ie GL_LIGHT0 & GL_LIGHT2 is invalid - * In this case the blob remap GL_LIGHT2 to hw light 1 - */ - case GL_LIGHT0: - case GL_LIGHT1: - case GL_LIGHT2: - case GL_LIGHT3: - case GL_LIGHT4: - case GL_LIGHT5: - case GL_LIGHT6: - case GL_LIGHT7: - { - uint32_t mask=1<<(2*(cap-GL_LIGHT0)); - if (state) - nmesa->enabled_lights |= mask; - else - nmesa->enabled_lights &= ~mask; - - if (nmesa->lighting_enabled) - { - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1); - OUT_RING_CACHE(nmesa->enabled_lights); - } - break; - } - case GL_LIGHTING: - nmesa->lighting_enabled=state; - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1); - if (nmesa->lighting_enabled) - OUT_RING_CACHE(nmesa->enabled_lights); - else - OUT_RING_CACHE(0x0); - break; -#endif - case GL_LINE_SMOOTH: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_LINE_STIPPLE: -// case GL_MAP1_COLOR_4: -// case GL_MAP1_INDEX: -// case GL_MAP1_NORMAL: -// case GL_MAP1_TEXTURE_COORD_1: -// case GL_MAP1_TEXTURE_COORD_2: -// case GL_MAP1_TEXTURE_COORD_3: -// case GL_MAP1_TEXTURE_COORD_4: -// case GL_MAP1_VERTEX_3: -// case GL_MAP1_VERTEX_4: -// case GL_MAP2_COLOR_4: -// case GL_MAP2_INDEX: -// case GL_MAP2_NORMAL: -// case GL_MAP2_TEXTURE_COORD_1: -// case GL_MAP2_TEXTURE_COORD_2: -// case GL_MAP2_TEXTURE_COORD_3: -// case GL_MAP2_TEXTURE_COORD_4: -// case GL_MAP2_VERTEX_3: -// case GL_MAP2_VERTEX_4: -// case GL_MINMAX: - case GL_NORMALIZE: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_POINT_SMOOTH: - case GL_POLYGON_OFFSET_POINT: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_OFFSET_LINE: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_OFFSET_FILL: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_SMOOTH: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_POLYGON_STIPPLE: -// case GL_POST_COLOR_MATRIX_COLOR_TABLE: -// case GL_POST_CONVOLUTION_COLOR_TABLE: -// case GL_RESCALE_NORMAL: -// case GL_SCISSOR_TEST: -// case GL_SEPARABLE_2D: - case GL_STENCIL_TEST: - // TODO BACK and FRONT ? - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_STENCIL_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_TEXTURE_GEN_Q: -// case GL_TEXTURE_GEN_R: -// case GL_TEXTURE_GEN_S: -// case GL_TEXTURE_GEN_T: -// case GL_TEXTURE_1D: -// case GL_TEXTURE_2D: -// case GL_TEXTURE_3D: - } -} - -static void nv10Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte cf[4]; - switch(pname) - { - case GL_FOG_MODE: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_MODE, 1); - OUT_RING_CACHE (ctx->Fog.Mode); /* can we extract it from params ??? */ - break; - case GL_FOG_COLOR: - CLAMPED_FLOAT_TO_UBYTE(cf[0], params[0]); - CLAMPED_FLOAT_TO_UBYTE(cf[1], params[1]); - CLAMPED_FLOAT_TO_UBYTE(cf[2], params[2]); - CLAMPED_FLOAT_TO_UBYTE(cf[3], params[3]); - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_COLOR, 1); - OUT_RING_CACHE(PACK_COLOR_8888(cf[3], cf[1], cf[2], cf[0])); - break; - /* TODO: unsure about the rest.*/ - default: - break; - } - -} - -static void nv10Hint(GLcontext *ctx, GLenum target, GLenum mode) -{ - /* TODO I need love (fog and line_smooth hints) */ -} - -// void (*IndexMask)(GLcontext *ctx, GLuint mask); - -enum { - SPOTLIGHT_NO_UPDATE, - SPOTLIGHT_UPDATE_EXPONENT, - SPOTLIGHT_UPDATE_DIRECTION, - SPOTLIGHT_UPDATE_ALL -}; - -static void nv10Lightfv(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLint p = light - GL_LIGHT0; - struct gl_light *l = &ctx->Light.Light[p]; - int spotlight_update = SPOTLIGHT_NO_UPDATE; - - switch(pname) - { - case GL_AMBIENT: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_DIFFUSE: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_SPECULAR: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_POSITION: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_SPOT_DIRECTION: - spotlight_update = SPOTLIGHT_UPDATE_DIRECTION; - break; - case GL_SPOT_EXPONENT: - spotlight_update = SPOTLIGHT_UPDATE_EXPONENT; - break; - case GL_SPOT_CUTOFF: - spotlight_update = SPOTLIGHT_UPDATE_ALL; - break; - case GL_CONSTANT_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - case GL_LINEAR_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - case GL_QUADRATIC_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - default: - break; - } - - switch(spotlight_update) { - case SPOTLIGHT_UPDATE_DIRECTION: - { - GLfloat x,y,z; - GLfloat spot_light_coef_a = 1.0 / (l->_CosCutoff - 1.0); - x = spot_light_coef_a * l->_NormDirection[0]; - y = spot_light_coef_a * l->_NormDirection[1]; - z = spot_light_coef_a * l->_NormDirection[2]; - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(p), 3); - OUT_RING_CACHEf(x); - OUT_RING_CACHEf(y); - OUT_RING_CACHEf(z); - } - break; - case SPOTLIGHT_UPDATE_EXPONENT: - { - GLfloat cc,lc,qc; - cc = 1.0; /* FIXME: These need to be correctly computed */ - lc = 0.0; - qc = 2.0; - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(p), 3); - OUT_RING_CACHEf(cc); - OUT_RING_CACHEf(lc); - OUT_RING_CACHEf(qc); - } - break; - case SPOTLIGHT_UPDATE_ALL: - { - GLfloat cc,lc,qc, x,y,z, c; - GLfloat spot_light_coef_a = 1.0 / (l->_CosCutoff - 1.0); - cc = 1.0; /* FIXME: These need to be correctly computed */ - lc = 0.0; - qc = 2.0; - x = spot_light_coef_a * l->_NormDirection[0]; - y = spot_light_coef_a * l->_NormDirection[1]; - z = spot_light_coef_a * l->_NormDirection[2]; - c = spot_light_coef_a + 1.0; - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(p), 7); - OUT_RING_CACHEf(cc); - OUT_RING_CACHEf(lc); - OUT_RING_CACHEf(qc); - OUT_RING_CACHEf(x); - OUT_RING_CACHEf(y); - OUT_RING_CACHEf(z); - OUT_RING_CACHEf(c); - } - break; - default: - break; - } -} - -/** Set the lighting model parameters */ -static void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); - - -static void nv10LineStipple(GLcontext *ctx, GLint factor, GLushort pattern ) -{ - /* Not for NV10 */ -} - -static void nv10LineWidth(GLcontext *ctx, GLfloat width) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LINE_WIDTH, 1); - OUT_RING_CACHE(((int) (width * 8.0)) & -4); -} - -static void nv10LogicOpcode(GLcontext *ctx, GLenum opcode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (nmesa->screen->card->type < NV_11) { - return; - } - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP, 1); - OUT_RING_CACHE(opcode); -} - -static void nv10PointParameterfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - /*TODO: not sure what goes here. */ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - -} - -static void nv10PointSize(GLcontext *ctx, GLfloat size) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POINT_SIZE, 1); - OUT_RING_CACHE(((int) (size * 8.0)) & -4); -} - -static void nv10PolygonMode(GLcontext *ctx, GLenum face, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT, 1); - OUT_RING_CACHE(mode); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK, 1); - OUT_RING_CACHE(mode); - } -} - -/** Set the scale and units used to calculate depth values */ -static void nv10PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR, 2); - OUT_RING_CACHEf(factor); - OUT_RING_CACHEf(units); -} - -/** Set the polygon stippling pattern */ -static void nv10PolygonStipple(GLcontext *ctx, const GLubyte *mask ) -{ - /* Not for NV10 */ -} - -/* Specifies the current buffer for reading */ -void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); -/** Set rasterization mode */ -void (*RenderMode)(GLcontext *ctx, GLenum mode ); - -/* Translate GL coords to window coords, clamping w/h to the - * dimensions of the window. - */ -static void nv10WindowCoords(nouveauContextPtr nmesa, - GLuint x, GLuint y, GLuint w, GLuint h, - GLuint *wX, GLuint *wY, GLuint *wW, GLuint *wH) -{ - if ((x+w) > nmesa->drawW) - w = nmesa->drawW - x; - (*wX) = x + nmesa->drawX; - (*wW) = w; - - if ((y+h) > nmesa->drawH) - h = nmesa->drawH - y; - (*wY) = (nmesa->drawH - y) - h + nmesa->drawY; - (*wH) = h; -} - -/** Define the scissor box */ -static void nv10Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLuint wX, wY, wW, wH; - - /* There's no scissor enable bit, so adjust the scissor to cover the - * maximum draw buffer bounds - */ - if (!ctx->Scissor.Enabled) { - wX = nmesa->drawX; - wY = nmesa->drawY; - wW = nmesa->drawW; - wH = nmesa->drawH; - } else { - nv10WindowCoords(nmesa, x, y, w, h, &wX, &wY, &wW, &wH); - } - - if (!wW || !wH) { - return; - } - - BEGIN_RING_SIZE(NvSub3D, - NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1); - OUT_RING(((wW+wX-1) << 16) | wX | 0x08000800); - BEGIN_RING_SIZE(NvSub3D, - NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1); - OUT_RING(((wH+wY-1) << 16) | wY | 0x08000800); -} - -/** Select flat or smooth shading */ -static void nv10ShadeModel(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_SHADE_MODEL, 1); - OUT_RING_CACHE(mode); -} - -/** OpenGL 2.0 two-sided StencilFunc */ -static void nv10StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - /* NV10 do not have separate FRONT and BACK stencils */ - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC, 3); - OUT_RING_CACHE(func); - OUT_RING_CACHE(ref); - OUT_RING_CACHE(mask); -} - -/** OpenGL 2.0 two-sided StencilMask */ -static void nv10StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - /* NV10 do not have separate FRONT and BACK stencils */ - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_STENCIL_MASK, 1); - OUT_RING_CACHE(mask); -} - -/** OpenGL 2.0 two-sided StencilOp */ -static void nv10StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - /* NV10 do not have separate FRONT and BACK stencils */ - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL, 3); - OUT_RING_CACHE(fail); - OUT_RING_CACHE(zfail); - OUT_RING_CACHE(zpass); -} - -/** Control the generation of texture coordinates */ -void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname, - const GLfloat *params); -/** Set texture environment parameters */ -void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, - const GLfloat *param); -/** Set texture parameters */ -void (*TexParameter)(GLcontext *ctx, GLenum target, - struct gl_texture_object *texObj, - GLenum pname, const GLfloat *params); - -static void nv10TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_TX_MATRIX(unit, 0), 16); - /*XXX: This SHOULD work.*/ - OUT_RING_CACHEp(mat->m, 16); -} - -static void nv10UpdateProjectionMatrix(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLfloat w = ((GLfloat) ctx->Viewport.Width) * 0.5; - GLfloat h = ((GLfloat) ctx->Viewport.Height) * 0.5; - GLfloat max_depth = (ctx->Viewport.Near + ctx->Viewport.Far) * 0.5; - GLfloat projection[16]; - int i; - - if (ctx->DrawBuffer) { - if (ctx->DrawBuffer->_DepthBuffer) { - switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) { - case 16: - max_depth *= 32767.0; - break; - case 24: - max_depth *= 16777215.0; - break; - } - } - } - - /* Transpose and rescale for viewport */ - for (i=0; i<4; i++) { - projection[i] = w * ctx->_ModelProjectMatrix.m[i*4]; - } - for (i=0; i<4; i++) { - projection[i+4] = -h * ctx->_ModelProjectMatrix.m[i*4+1]; - } - for (i=0; i<4; i++) { - projection[i+8] = max_depth * ctx->_ModelProjectMatrix.m[i*4+2]; - } - for (i=0; i<4; i++) { - projection[i+12] = ctx->_ModelProjectMatrix.m[i*4+3]; - } - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX(0), 16); - OUT_RING_CACHE_FORCEp(projection, 16); -} - -static void nv10UpdateModelviewMatrix(GLcontext *ctx) -{ - /* TODO update modelview if lighting or vertex weight enabled - update inverse modelview if lighting enabled - or update projection if lighting and vertex weight disabled - */ - - nv10UpdateProjectionMatrix(ctx); -} - -/* Update anything that depends on the window position/size */ -static void nv10WindowMoved(nouveauContextPtr nmesa) -{ - GLcontext *ctx = nmesa->glCtx; - GLfloat *v = nmesa->viewport.m; - GLuint wX, wY, wW, wH; - - nv10WindowCoords(nmesa, ctx->Viewport.X, ctx->Viewport.Y, - ctx->Viewport.Width, ctx->Viewport.Height, - &wX, &wY, &wW, &wH); - - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2); - OUT_RING((wW << 16) | wX); - OUT_RING((wH << 16) | wY); - - nv10ViewportScale(nmesa); - - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); -} - -/* Initialise any card-specific non-GL related state */ -static GLboolean nv10InitCard(nouveauContextPtr nmesa) -{ - int i; - GLfloat projection[16]; - - nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); - - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY0, 2); - OUT_RING(NvDmaFB); /* 184 dma_in_memory0 */ - OUT_RING(NvDmaTT); /* 188 dma_in_memory1 */ - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY2, 2); - OUT_RING(NvDmaFB); /* 194 dma_in_memory2 */ - OUT_RING(NvDmaFB); /* 198 dma_in_memory3 */ - - /* 0x0 viewport size */ - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2); - OUT_RING(0); - OUT_RING(0); - - /* Clipping regions */ - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_MODE, 1); - OUT_RING (0); - BEGIN_RING_SIZE(NvSub3D, - NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1); - OUT_RING(0x07ff0800); - BEGIN_RING_SIZE(NvSub3D, - NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1); - OUT_RING(0x07ff0800); - for (i=1; i<8; i++) { - BEGIN_RING_SIZE(NvSub3D, - NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 1); - OUT_RING(0); - BEGIN_RING_SIZE(NvSub3D, - NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(i), 1); - OUT_RING(0); - } - - BEGIN_RING_SIZE(NvSub3D, 0x0290, 1); - OUT_RING(0x00100001); - BEGIN_RING_SIZE(NvSub3D, 0x03f4, 1); - OUT_RING(0); - - if (nmesa->screen->card->type >= NV_11) { - BEGIN_RING_SIZE(NvSub3D, 0x120, 3); - OUT_RING(0); - OUT_RING(1); - OUT_RING(2); - - BEGIN_RING_SIZE(NvSubImageBlit, 0x120, 3); - OUT_RING(0); - OUT_RING(1); - OUT_RING(2); - } - - /* Set state for stuff not initialized in nouveau_state.c */ - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_TX_ENABLE(0), 2); - OUT_RING (0); - OUT_RING (0); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA(0), 12); - OUT_RING (0x30141010); - OUT_RING (0); - OUT_RING (0x20040000); - OUT_RING (0); - OUT_RING (0); - OUT_RING (0); - OUT_RING (0x00000c00); - OUT_RING (0); - OUT_RING (0x00000c00); - OUT_RING (0x18000000); - OUT_RING (0x300e0300); - OUT_RING (0x0c091c80); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_WEIGHT_ENABLE, 1); - OUT_RING (0); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE, 1); - OUT_RING (0); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL, 1); - OUT_RING (0); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL, 1); - OUT_RING (0); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POINT_SIZE, 1); - OUT_RING (8); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE, 1); - OUT_RING (0); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LINE_WIDTH, 1); - OUT_RING (8); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(0), 8); - for (i=0;i<8;i++) { - OUT_RING (0); - } - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT, 3); - OUT_RINGf (-1.50); - OUT_RINGf (-0.09); - OUT_RINGf ( 0.00); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_MODE, 2); - OUT_RING (0x802); - OUT_RING (2); - - /* Projection and modelview matrix */ - memset(projection, 0, sizeof(projection)); - projection[0*4+0] = 1.0; - projection[1*4+1] = 1.0; - projection[2*4+2] = 1.0; - projection[3*4+3] = 1.0; - - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE, 1); - OUT_RING (6); /* enable projection and modelview0 matrix */ - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX(0), 16); - for (i=0; i<16; i++) { - OUT_RINGf (projection[i]); - } - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_MODELVIEW0_MATRIX(0), 16); - for (i=0; i<16; i++) { - OUT_RINGf (projection[i]); - } - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2); - OUT_RINGf (0.0); - OUT_RINGf (1.0); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X, 4); - OUT_RINGf (1.0); - OUT_RINGf (1.0); - OUT_RINGf (1.0); - OUT_RINGf (1.0); - - /* Set per-vertex component */ - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R, 4); - OUT_RINGf (1.0); - OUT_RINGf (1.0); - OUT_RINGf (1.0); - OUT_RINGf (1.0); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R, 3); - OUT_RING (0); - OUT_RING (0); - OUT_RING (0); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X, 3); - OUT_RINGf (0.0); - OUT_RINGf (0.0); - OUT_RINGf (1.0); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S, 4); - OUT_RINGf (0.0); - OUT_RINGf (0.0); - OUT_RINGf (0.0); - OUT_RINGf (1.0); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S, 4); - OUT_RINGf (0.0); - OUT_RINGf (0.0); - OUT_RINGf (0.0); - OUT_RINGf (1.0); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_FOG_1F, 1); - OUT_RINGf (0.0); - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_EDGEFLAG_ENABLE, 1); - OUT_RING (1); - - return GL_TRUE; -} - -/* Update buffer offset/pitch/format */ -static GLboolean nv10BindBuffers(nouveauContextPtr nmesa, int num_color, - nouveau_renderbuffer_t **color, - nouveau_renderbuffer_t *depth) -{ - GLuint x, y, w, h; - GLuint pitch, format, depth_pitch; - - /* Store buffer pointers in context */ - nmesa->color_buffer = color[0]; - nmesa->depth_buffer = depth; - - w = color[0]->mesa.Width; - h = color[0]->mesa.Height; - x = nmesa->drawX; - y = nmesa->drawY; - - if (num_color != 1) - return GL_FALSE; - - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 6); - OUT_RING((w << 16) | x); - OUT_RING((h << 16) | y); - depth_pitch = (depth ? depth->pitch : color[0]->pitch); - pitch = (depth_pitch<<16) | color[0]->pitch; - format = 0x108; - if (color[0]->mesa._ActualFormat != GL_RGBA8) { - format = 0x103; /* R5G6B5 color buffer */ - } - OUT_RING(format); - OUT_RING(pitch); - OUT_RING(color[0]->offset); - OUT_RING(depth ? depth->offset : color[0]->offset); - - return GL_TRUE; -} - -void nv10InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - func->AlphaFunc = nv10AlphaFunc; - func->BlendColor = nv10BlendColor; - func->BlendEquationSeparate = nv10BlendEquationSeparate; - func->BlendFuncSeparate = nv10BlendFuncSeparate; -/* func->Clear = nv10Clear;*/ /* Not for NV10 */ - func->ClearColor = nv10ClearColor; /* Not for NV10 */ - func->ClearDepth = nv10ClearDepth; /* Not for NV10 */ - func->ClearStencil = nv10ClearStencil; /* Not for NV10 */ - func->ClipPlane = nv10ClipPlane; - func->ColorMask = nv10ColorMask; - func->ColorMaterial = nv10ColorMaterial; - func->CullFace = nv10CullFace; - func->FrontFace = nv10FrontFace; - func->DepthFunc = nv10DepthFunc; - func->DepthMask = nv10DepthMask; - func->DepthRange = nv10DepthRange; - func->Enable = nv10Enable; - func->Fogfv = nv10Fogfv; - func->Hint = nv10Hint; - func->Lightfv = nv10Lightfv; -/* func->LightModelfv = nv10LightModelfv; */ - func->LineStipple = nv10LineStipple; /* Not for NV10 */ - func->LineWidth = nv10LineWidth; - func->LogicOpcode = nv10LogicOpcode; - func->PointParameterfv = nv10PointParameterfv; - func->PointSize = nv10PointSize; - func->PolygonMode = nv10PolygonMode; - func->PolygonOffset = nv10PolygonOffset; - func->PolygonStipple = nv10PolygonStipple; /* Not for NV10 */ -/* func->ReadBuffer = nv10ReadBuffer;*/ -/* func->RenderMode = nv10RenderMode;*/ - func->Scissor = nv10Scissor; - func->ShadeModel = nv10ShadeModel; - func->StencilFuncSeparate = nv10StencilFuncSeparate; - func->StencilMaskSeparate = nv10StencilMaskSeparate; - func->StencilOpSeparate = nv10StencilOpSeparate; -/* func->TexGen = nv10TexGen;*/ -/* func->TexParameter = nv10TexParameter;*/ - func->TextureMatrix = nv10TextureMatrix; - - nmesa->hw_func.InitCard = nv10InitCard; - nmesa->hw_func.BindBuffers = nv10BindBuffers; - nmesa->hw_func.WindowMoved = nv10WindowMoved; - nmesa->hw_func.UpdateProjectionMatrix = nv10UpdateProjectionMatrix; - nmesa->hw_func.UpdateModelviewMatrix = nv10UpdateModelviewMatrix; -} diff --git a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c deleted file mode 100644 index a55d597ab42..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c +++ /dev/null @@ -1,714 +0,0 @@ -/* - * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. - * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. - * Copyright 2006 Stephane Marchesin. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/* Software TCL for NV10, NV20, NV30, NV40, NV50 */ - -#include -#include - -#include "glheader.h" -#include "context.h" -#include "mtypes.h" -#include "macros.h" -#include "colormac.h" -#include "enums.h" - -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -#include "nouveau_swtcl.h" -#include "nv10_swtcl.h" -#include "nouveau_context.h" -#include "nouveau_span.h" -#include "nouveau_reg.h" -#include "nouveau_tex.h" -#include "nouveau_fifo.h" -#include "nouveau_msg.h" -#include "nouveau_object.h" - -static void nv10RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim ); -static void nv10RenderPrimitive( GLcontext *ctx, GLenum prim ); -static void nv10ResetLineStipple( GLcontext *ctx ); - -static const int default_attr_size[8]={3,3,3,4,3,1,4,4}; - -/* Mesa requires us to put pos attribute as the first attribute of the - * vertex, but on NV10 it is the last attribute. - * To fix that we put the pos attribute first, and we swap the pos - * attribute before sending it to the card. - * Speed cost of the swap seems negligeable - */ -#if 0 -/* old stuff where pos attribute isn't put first for mesa. - * Usefull for speed comparaison - */ -#define INV_VERT(i) i -#define OUT_RING_VERTp(nmesa, ptr,sz, vertex_size) OUT_RINGp(ptr,sz) -#define OUT_RING_VERT(nmesa, ptr, vertex_size) OUT_RINGp(ptr,vertex_size) -#else - -#define INV_VERT(i) (i==0?7:i-1) - -#define OUT_RING_VERT_RAW(ptr,vertex_size) do{ \ - /* if the vertex size is not null, we have at least pos attribute */ \ - OUT_RINGp((GLfloat *)(ptr) + default_attr_size[_TNL_ATTRIB_POS], (vertex_size) - default_attr_size[_TNL_ATTRIB_POS]); \ - OUT_RINGp((GLfloat *)(ptr), default_attr_size[_TNL_ATTRIB_POS]); \ -}while(0) - -#define OUT_RING_VERT(nmesa,ptr,vertex_size) do{ \ - if (nmesa->screen->card->type>=NV_20) \ - OUT_RINGp(ptr, vertex_size); \ - else \ - OUT_RING_VERT_RAW(ptr, vertex_size); \ -}while(0) - - -#define OUT_RING_VERTp(nmesa, ptr,sz, vertex_size) do{ \ - int nb_vert; \ - if (nmesa->screen->card->type>=NV_20) \ - OUT_RINGp(ptr, sz); \ - else \ - for (nb_vert = 0; nb_vert < (sz)/(vertex_size); nb_vert++) { \ - OUT_RING_VERT_RAW((GLfloat*)(ptr)+nb_vert*(vertex_size), vertex_size); \ - } \ -}while(0) - -#endif - - -static INLINE void nv10StartPrimitive(struct nouveau_context* nmesa,GLuint primitive,GLuint size) -{ - if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) - BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1); - else if (nmesa->screen->card->type==NV_20) - BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_BEGIN_END,1); - else - BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_BEGIN_END,1); - OUT_RING(primitive); - - if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) - BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA|NONINC_METHOD,size); - else if (nmesa->screen->card->type==NV_20) - BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VERTEX_DATA|NONINC_METHOD,size); - else - BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_DATA|NONINC_METHOD,size); -} - -void nv10FinishPrimitive(struct nouveau_context *nmesa) -{ - if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) - BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1); - else if (nmesa->screen->card->type==NV_20) - BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_BEGIN_END,1); - else - BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_BEGIN_END,1); - OUT_RING(0x0); - FIRE_RING(); -} - - -static INLINE void nv10ExtendPrimitive(struct nouveau_context* nmesa, int size) -{ - /* make sure there's enough room. if not, wait */ - if (RING_AVAILABLE()verts; - GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize*(count-start); - - nv10ExtendPrimitive(nmesa, size_dword); - nv10StartPrimitive(nmesa,prim+1,size_dword); - OUT_RING_VERTp(nmesa, (nouveauVertex*)(vertptr+(start*vertsize)),size_dword, vertsize); - nv10FinishPrimitive(nmesa); -} - -static void nv10_render_points_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_POINTS); -} - -static void nv10_render_lines_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINES); -} - -static void nv10_render_line_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINE_STRIP); -} - -static void nv10_render_line_loop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINE_LOOP); -} - -static void nv10_render_triangles_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLES); -} - -static void nv10_render_tri_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLE_STRIP); -} - -static void nv10_render_tri_fan_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLE_FAN); -} - -static void nv10_render_quads_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_QUADS); -} - -static void nv10_render_quad_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_QUAD_STRIP); -} - -static void nv10_render_poly_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_POLYGON); -} - -static void nv10_render_noop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ -} - -static void (*nv10_render_tab_verts[GL_POLYGON+2])(GLcontext *, - GLuint, - GLuint, - GLuint) = -{ - nv10_render_points_verts, - nv10_render_lines_verts, - nv10_render_line_loop_verts, - nv10_render_line_strip_verts, - nv10_render_triangles_verts, - nv10_render_tri_strip_verts, - nv10_render_tri_fan_verts, - nv10_render_quads_verts, - nv10_render_quad_strip_verts, - nv10_render_poly_verts, - nv10_render_noop_verts, -}; - - -static INLINE void nv10_render_generic_primitive_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLfloat *vertptr = (GLfloat *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize*(count-start); - const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; - GLuint j; - - nv10ExtendPrimitive(nmesa, size_dword); - nv10StartPrimitive(nmesa,prim+1,size_dword); - for (j=start; jvertex_attrs[nmesa->vertex_attr_count].attrib = (ATTR); \ - nmesa->vertex_attrs[nmesa->vertex_attr_count].format = (STYLE); \ - nmesa->vertex_attr_count++; \ -} while (0) - -static INLINE void nv10_render_point(GLcontext *ctx, GLfloat *vertptr) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize; - - nv10ExtendPrimitive(nmesa, size_dword); - nv10StartPrimitive(nmesa,GL_POINTS+1,size_dword); - OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr),vertsize); - nv10FinishPrimitive(nmesa); -} - -static INLINE void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLfloat *vertptr = (GLfloat *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - GLuint i; - - if (VB->Elts) { - for (i = first; i < last; i++) - if (VB->ClipMask[VB->Elts[i]] == 0) - nv10_render_point(ctx, vertptr + (VB->Elts[i]*vertsize)); - } - else { - for (i = first; i < last; i++) - if (VB->ClipMask[i] == 0) - nv10_render_point(ctx, vertptr + (i*vertsize)); - } -} - -static INLINE void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLfloat *vertptr = (GLfloat *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize*2; - - nv10ExtendPrimitive(nmesa, size_dword); - nv10StartPrimitive(nmesa,GL_LINES+1,size_dword); - OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); - OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v2*vertsize)),vertsize); - nv10FinishPrimitive(nmesa); -} - -static INLINE void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLfloat *vertptr = (GLfloat *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize*3; - - nv10ExtendPrimitive(nmesa, size_dword); - nv10StartPrimitive(nmesa,GL_TRIANGLES+1,size_dword); - OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); - OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v2*vertsize)),vertsize); - OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v3*vertsize)),vertsize); - nv10FinishPrimitive(nmesa); -} - -static INLINE void nv10_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLfloat *vertptr = (GLfloat *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize*4; - - nv10ExtendPrimitive(nmesa, size_dword); - nv10StartPrimitive(nmesa,GL_QUADS+1,size_dword); - OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); - OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v2*vertsize)),vertsize); - OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v3*vertsize)),vertsize); - OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v4*vertsize)),vertsize); - nv10FinishPrimitive(nmesa); -} - - - -static void nv10ChooseRenderState(GLcontext *ctx) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - - tnl->Driver.Render.PrimTabVerts = nv10_render_tab_verts; - tnl->Driver.Render.PrimTabElts = nv10_render_tab_elts; - tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; - tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; - tnl->Driver.Render.Points = nv10_render_points; - tnl->Driver.Render.Line = nv10_render_line; - tnl->Driver.Render.Triangle = nv10_render_triangle; - tnl->Driver.Render.Quad = nv10_render_quad; -} - - - -static INLINE void nv10OutputVertexFormat(struct nouveau_context* nmesa) -{ - GLcontext* ctx=nmesa->glCtx; - TNLcontext *tnl = TNL_CONTEXT(ctx); - DECLARE_RENDERINPUTS(index); - struct vertex_buffer *VB = &tnl->vb; - int attr_size[16]; - const int nv10_vtx_attribs[8]={ - _TNL_ATTRIB_FOG, _TNL_ATTRIB_WEIGHT, - _TNL_ATTRIB_NORMAL, _TNL_ATTRIB_TEX1, - _TNL_ATTRIB_TEX0, _TNL_ATTRIB_COLOR1, - _TNL_ATTRIB_COLOR0, _TNL_ATTRIB_POS - }; - int i; - int slots=0; - int total_size=0; - - nmesa->vertex_attr_count = 0; - RENDERINPUTS_COPY(index, nmesa->render_inputs_bitset); - - /* - * Determine attribute sizes - */ - for(i=0;i<8;i++) - { - if (RENDERINPUTS_TEST(index, i)) - attr_size[i]=default_attr_size[i]; - else - attr_size[i]=0; - } - for(i=8;i<16;i++) - { - if (RENDERINPUTS_TEST(index, i)) - attr_size[i]=VB->TexCoordPtr[i-8]->size; - else - attr_size[i]=0; - } - - /* - * Tell t_vertex about the vertex format - */ - if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) { - for(i=0;i<8;i++) { - int j = nv10_vtx_attribs[INV_VERT(i)]; - if (RENDERINPUTS_TEST(index, j)) { - switch(attr_size[j]) - { - case 1: - EMIT_ATTR(j,EMIT_1F); - break; - case 2: - EMIT_ATTR(j,EMIT_2F); - break; - case 3: - EMIT_ATTR(j,EMIT_3F); - break; - case 4: - EMIT_ATTR(j,EMIT_4F); - break; - } - total_size+=attr_size[j]; - } - } - } else { - for(i=0;i<16;i++) - { - if (RENDERINPUTS_TEST(index, i)) - { - slots=i+1; - switch(attr_size[i]) - { - case 1: - EMIT_ATTR(i,EMIT_1F); - break; - case 2: - EMIT_ATTR(i,EMIT_2F); - break; - case 3: - EMIT_ATTR(i,EMIT_3F); - break; - case 4: - EMIT_ATTR(i,EMIT_4F); - break; - } - if (i==_TNL_ATTRIB_COLOR0) - nmesa->color_offset=total_size; - if (i==_TNL_ATTRIB_COLOR1) - nmesa->specular_offset=total_size; - total_size+=attr_size[i]; - } - } - } - - nmesa->vertex_size=_tnl_install_attrs( ctx, - nmesa->vertex_attrs, - nmesa->vertex_attr_count, - NULL, 0 ); - /* OUT_RINGp wants size in DWORDS */ - nmesa->vertex_size = nmesa->vertex_size / 4; - assert(nmesa->vertex_size==total_size); - - /* - * Tell the hardware about the vertex format - */ - if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) { - int total_stride = 0; - -#define NV_VERTEX_ATTRIBUTE_TYPE_FLOAT 2 - - for(i=0;i<8;i++) { - int j = nv10_vtx_attribs[i]; - int size; - int stride = attr_size[j] << 2; - if (j==_TNL_ATTRIB_POS) { - stride += total_stride; - } - size = attr_size[j] << 4; - size |= stride << 8; - size |= NV_VERTEX_ATTRIBUTE_TYPE_FLOAT; - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR((7-i)),1); - OUT_RING_CACHE(size); - total_stride += stride; - } - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE,1); - OUT_RING_CACHE(0); - } else if (nmesa->screen->card->type==NV_20) { - for(i=0;i<16;i++) - { - int size=attr_size[i]; - BEGIN_RING_CACHE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR(i),1); - OUT_RING_CACHE(NV_VERTEX_ATTRIBUTE_TYPE_FLOAT|(size*0x10)); - } - } else { - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DO_VERTICES, 1); - OUT_RING(0); - BEGIN_RING_CACHE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0,slots); - for(i=0;irender_inputs_bitset); - if (!RENDERINPUTS_EQUAL(index, nmesa->render_inputs_bitset)) - { - RENDERINPUTS_COPY(nmesa->render_inputs_bitset, index); - nv10OutputVertexFormat(nmesa); - } - - if (nmesa->screen->card->type == NV_30) { - nouveauShader *fp; - - if (ctx->FragmentProgram.Enabled) { - fp = (nouveauShader *) ctx->FragmentProgram.Current; - nvsUpdateShader(ctx, fp); - } else - nvsUpdateShader(ctx, nmesa->passthrough_fp); - } - - if (nmesa->screen->card->type >= NV_40) { - /* Ensure passthrough shader is being used, and mvp matrix - * is up to date - */ - nvsUpdateShader(ctx, nmesa->passthrough_vp); - - /* Update texenv shader / user fragprog */ - nvsUpdateShader(ctx, (nouveauShader*)ctx->FragmentProgram._Current); - } -} - - -/**********************************************************************/ -/* High level hooks for t_vb_render.c */ -/**********************************************************************/ - - -static void nv10RenderStart(GLcontext *ctx) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - - if (nmesa->new_state) { - nmesa->new_render_state |= nmesa->new_state; - } - - if (nmesa->new_render_state) { - nv10ChooseVertexState(ctx); - nv10ChooseRenderState(ctx); - nmesa->new_render_state = 0; - } -} - -static void nv10RenderFinish(GLcontext *ctx) -{ -} - - -/* System to flush dma and emit state changes based on the rasterized - * primitive. - */ -void nv10RasterPrimitive(GLcontext *ctx, - GLenum glprim, - GLuint hwprim) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - - assert (!nmesa->new_state); - - if (hwprim != nmesa->current_primitive) - { - nmesa->current_primitive=hwprim; - - } -} - -static const GLuint hw_prim[GL_POLYGON+1] = { - GL_POINTS+1, - GL_LINES+1, - GL_LINE_STRIP+1, - GL_LINE_LOOP+1, - GL_TRIANGLES+1, - GL_TRIANGLE_STRIP+1, - GL_TRIANGLE_FAN+1, - GL_QUADS+1, - GL_QUAD_STRIP+1, - GL_POLYGON+1 -}; - -/* Callback for mesa: - */ -static void nv10RenderPrimitive( GLcontext *ctx, GLuint prim ) -{ - nv10RasterPrimitive( ctx, prim, hw_prim[prim] ); -} - -static void nv10ResetLineStipple( GLcontext *ctx ) -{ - /* FIXME do something here */ - WARN_ONCE("Unimplemented nv10ResetLineStipple\n"); -} - - -/**********************************************************************/ -/* Initialization. */ -/**********************************************************************/ - -void nv10TriInitFunctions(GLcontext *ctx) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - - tnl->Driver.RunPipeline = nouveauRunPipeline; - tnl->Driver.Render.Start = nv10RenderStart; - tnl->Driver.Render.Finish = nv10RenderFinish; - tnl->Driver.Render.PrimitiveNotify = nv10RenderPrimitive; - tnl->Driver.Render.ResetLineStipple = nv10ResetLineStipple; - tnl->Driver.Render.BuildVertices = _tnl_build_vertices; - tnl->Driver.Render.CopyPV = _tnl_copy_pv; - tnl->Driver.Render.Interp = _tnl_interp; - - _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, - 64 * sizeof(GLfloat) ); - - nmesa->verts = (GLubyte *)tnl->clipspace.vertex_buf; -} - - diff --git a/src/mesa/drivers/dri/nouveau/nv10_swtcl.h b/src/mesa/drivers/dri/nouveau/nv10_swtcl.h deleted file mode 100644 index 7c854addd2d..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv10_swtcl.h +++ /dev/null @@ -1,40 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - - -#ifndef __NV10_SWTCL_H__ -#define __NV10_SWTCL_H__ - -#include "mtypes.h" - -extern void nv10Fallback( GLcontext *ctx, GLuint bit, GLboolean mode ); -extern void nv10FinishPrimitive(struct nouveau_context *nmesa); -extern void nv10TriInitFunctions(GLcontext *ctx); -#define FALLBACK( nmesa, bit, mode ) nouveauFallback( nmesa->glCtx, bit, mode ) - -#endif /* __NV10_SWTCL_H__ */ - diff --git a/src/mesa/drivers/dri/nouveau/nv20_shader.h b/src/mesa/drivers/dri/nouveau/nv20_shader.h deleted file mode 100644 index 7d2e29db668..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv20_shader.h +++ /dev/null @@ -1,121 +0,0 @@ -/* NV20_TCL_PRIMITIVE_3D_0x0B00 */ -#define NV20_VP_INST_0B00 0x00000000 /* always 0? */ -#define NV20_VP_INST0_KNOWN 0 - -/* NV20_TCL_PRIMITIVE_3D_0x0B04 */ -#define NV20_VP_INST_SCA_OPCODE_SHIFT 25 -#define NV20_VP_INST_SCA_OPCODE_MASK (0x0F << 25) -#define NV20_VP_INST_OPCODE_RCP 0x2 -#define NV20_VP_INST_OPCODE_RCC 0x3 -#define NV20_VP_INST_OPCODE_RSQ 0x4 -#define NV20_VP_INST_OPCODE_EXP 0x5 -#define NV20_VP_INST_OPCODE_LOG 0x6 -#define NV20_VP_INST_OPCODE_LIT 0x7 -#define NV20_VP_INST_VEC_OPCODE_SHIFT 21 -#define NV20_VP_INST_VEC_OPCODE_MASK (0x0F << 21) -#define NV20_VP_INST_OPCODE_NOP 0x0 /* guess */ -#define NV20_VP_INST_OPCODE_MOV 0x1 -#define NV20_VP_INST_OPCODE_MUL 0x2 -#define NV20_VP_INST_OPCODE_ADD 0x3 -#define NV20_VP_INST_OPCODE_MAD 0x4 -#define NV20_VP_INST_OPCODE_DP3 0x5 -#define NV20_VP_INST_OPCODE_DPH 0x6 -#define NV20_VP_INST_OPCODE_DP4 0x7 -#define NV20_VP_INST_OPCODE_DST 0x8 -#define NV20_VP_INST_OPCODE_MIN 0x9 -#define NV20_VP_INST_OPCODE_MAX 0xA -#define NV20_VP_INST_OPCODE_SLT 0xB -#define NV20_VP_INST_OPCODE_SGE 0xC -#define NV20_VP_INST_OPCODE_ARL 0xD -#define NV20_VP_INST_CONST_SRC_SHIFT 13 -#define NV20_VP_INST_CONST_SRC_MASK (0xFF << 13) -#define NV20_VP_INST_INPUT_SRC_SHIFT 9 -#define NV20_VP_INST_INPUT_SRC_MASK (0xF << 9) /* guess */ -#define NV20_VP_INST_INPUT_SRC_POS 0 -#define NV20_VP_INST_INPUT_SRC_COL0 3 -#define NV20_VP_INST_INPUT_SRC_COL1 4 -#define NV20_VP_INST_INPUT_SRC_TC(n) (9+n) -#define NV20_VP_INST_SRC0H_SHIFT 0 -#define NV20_VP_INST_SRC0H_MASK (0x1FF << 0) -#define NV20_VP_INST1_KNOWN ( \ - NV20_VP_INST_OPCODE_MASK | \ - NV20_VP_INST_CONST_SRC_MASK | \ - NV20_VP_INST_INPUT_SRC_MASK | \ - NV20_VP_INST_SRC0H_MASK \ - ) - -/* NV20_TCL_PRIMITIVE_3D_0x0B08 */ -#define NV20_VP_INST_SRC0L_SHIFT 26 -#define NV20_VP_INST_SRC0L_MASK (0x3F <<26) -#define NV20_VP_INST_SRC1_SHIFT 11 -#define NV20_VP_INST_SRC1_MASK (0x7FFF<<11) -#define NV20_VP_INST_SRC2H_SHIFT 0 -#define NV20_VP_INST_SRC2H_MASK (0x7FF << 0) - -/* NV20_TCL_PRIMITIVE_3D_0x0B0C */ -#define NV20_VP_INST_SRC2L_SHIFT 28 -#define NV20_VP_INST_SRC2L_MASK (0x0F <<28) -#define NV20_VP_INST_VTEMP_WRITEMASK_SHIFT 24 -#define NV20_VP_INST_VTEMP_WRITEMASK_MASK (0x0F <<24) -# define NV20_VP_INST_TEMP_WRITEMASK_X (1<<27) -# define NV20_VP_INST_TEMP_WRITEMASK_Y (1<<26) -# define NV20_VP_INST_TEMP_WRITEMASK_Z (1<<25) -# define NV20_VP_INST_TEMP_WRITEMASK_W (1<<24) -#define NV20_VP_INST_DEST_TEMP_ID_SHIFT 20 -#define NV20_VP_INST_DEST_TEMP_ID_MASK (0x0F <<20) -#define NV20_VP_INST_STEMP_WRITEMASK_SHIFT 16 -#define NV20_VP_INST_STEMP_WRITEMASK_MASK (0x0F <<16) -# define NV20_VP_INST_STEMP_WRITEMASK_X (1<<19) -# define NV20_VP_INST_STEMP_WRITEMASK_Y (1<<18) -# define NV20_VP_INST_STEMP_WRITEMASK_Z (1<<17) -# define NV20_VP_INST_STEMP_WRITEMASK_W (1<<16) -#define NV20_VP_INST_DEST_WRITEMASK_SHIFT 12 -#define NV20_VP_INST_DEST_WRITEMASK_MASK (0x0F <<12) -# define NV20_VP_INST_DEST_WRITEMASK_X (1<<15) -# define NV20_VP_INST_DEST_WRITEMASK_Y (1<<14) -# define NV20_VP_INST_DEST_WRITEMASK_Z (1<<13) -# define NV20_VP_INST_DEST_WRITEMASK_W (1<<12) -#define NV20_VP_INST_DEST_SHIFT 3 -#define NV20_VP_INST_DEST_MASK (0xF << 3) /* guess */ -#define NV20_VP_INST_DEST_POS 0 -#define NV20_VP_INST_DEST_COL0 3 -#define NV20_VP_INST_DEST_COL1 4 -#define NV20_VP_INST_DEST_TC(n) (9+n) -#define NV20_VP_INST_INDEX_CONST (1<<1) -#define NV20_VP_INST3_KNOWN ( \ - NV20_VP_INST_SRC2L_MASK | \ - NV20_VP_INST_TEMP_WRITEMASK_MASK | \ - NV20_VP_INST_DEST_TEMP_ID_MASK | \ - NV20_VP_INST_STEMP_WRITEMASK_MASK | \ - NV20_VP_INST_DEST_WRITEMASK_MASK | \ - NV20_VP_INST_DEST_MASK | \ - NV20_VP_INST_INDEX_CONST \ - ) - -/* Useful to split the source selection regs into their pieces */ -#define NV20_VP_SRC0_HIGH_SHIFT 6 -#define NV20_VP_SRC0_HIGH_MASK 0x00007FC0 -#define NV20_VP_SRC0_LOW_MASK 0x0000003F -#define NV20_VP_SRC2_HIGH_SHIFT 4 -#define NV20_VP_SRC2_HIGH_MASK 0x00007FF0 -#define NV20_VP_SRC2_LOW_MASK 0x0000000F - -#define NV20_VP_SRC_REG_NEGATE (1<<14) -#define NV20_VP_SRC_REG_SWZ_X_SHIFT 12 -#define NV20_VP_SRC_REG_SWZ_X_MASK (0x03 <<12) -#define NV20_VP_SRC_REG_SWZ_Y_SHIFT 10 -#define NV20_VP_SRC_REG_SWZ_Y_MASK (0x03 <<10) -#define NV20_VP_SRC_REG_SWZ_Z_SHIFT 8 -#define NV20_VP_SRC_REG_SWZ_Z_MASK (0x03 << 8) -#define NV20_VP_SRC_REG_SWZ_W_SHIFT 6 -#define NV20_VP_SRC_REG_SWZ_W_MASK (0x03 << 6) -#define NV20_VP_SRC_REG_SWZ_ALL_SHIFT 6 -#define NV20_VP_SRC_REG_SWZ_ALL_MASK (0xFF << 6) -#define NV20_VP_SRC_REG_TEMP_ID_SHIFT 2 -#define NV20_VP_SRC_REG_TEMP_ID_MASK (0x0F << 0) -#define NV20_VP_SRC_REG_TYPE_SHIFT 0 -#define NV20_VP_SRC_REG_TYPE_MASK (0x03 << 0) -#define NV20_VP_SRC_REG_TYPE_TEMP 1 -#define NV20_VP_SRC_REG_TYPE_INPUT 2 -#define NV20_VP_SRC_REG_TYPE_CONST 3 /* guess */ - diff --git a/src/mesa/drivers/dri/nouveau/nv20_state.c b/src/mesa/drivers/dri/nouveau/nv20_state.c deleted file mode 100644 index 6b583980a49..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv20_state.c +++ /dev/null @@ -1,824 +0,0 @@ -/************************************************************************** - -Copyright 2006 Nouveau -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#include "nouveau_context.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" - -#include "tnl/t_pipeline.h" - -#include "mtypes.h" -#include "colormac.h" - -static void nv20AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte ubRef; - CLAMPED_FLOAT_TO_UBYTE(ubRef, ref); - - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC, 2); - OUT_RING_CACHE(func); - OUT_RING_CACHE(ubRef); -} - -static void nv20BlendColor(GLcontext *ctx, const GLfloat color[4]) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte cf[4]; - - CLAMPED_FLOAT_TO_UBYTE(cf[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(cf[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(cf[2], color[2]); - CLAMPED_FLOAT_TO_UBYTE(cf[3], color[3]); - - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_BLEND_COLOR, 1); - OUT_RING_CACHE(PACK_COLOR_8888(cf[3], cf[1], cf[2], cf[0])); -} - -static void nv20BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, GLenum modeA) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_BLEND_EQUATION, 1); - OUT_RING_CACHE((modeA<<16) | modeRGB); -} - - -static void nv20BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC, 2); - OUT_RING_CACHE((sfactorA<<16) | sfactorRGB); - OUT_RING_CACHE((dfactorA<<16) | dfactorRGB); -} - -static void nv20Clear(GLcontext *ctx, GLbitfield mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLuint hw_bufs = 0; - - if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) - hw_bufs |= 0xf0; - if (mask & (BUFFER_BIT_DEPTH)) - hw_bufs |= 0x03; - - if (hw_bufs) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS, 1); - OUT_RING_CACHE(hw_bufs); - } -} - -static void nv20ClearColor(GLcontext *ctx, const GLfloat color[4]) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte c[4]; - UNCLAMPED_FLOAT_TO_RGBA_CHAN(c,color); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB, 1); - OUT_RING_CACHE(PACK_COLOR_8888(c[3],c[0],c[1],c[2])); -} - -static void nv20ClearDepth(GLcontext *ctx, GLclampd d) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nmesa->clear_value=((nmesa->clear_value&0x000000FF)|(((uint32_t)(d*0xFFFFFF))<<8)); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH, 1); - OUT_RING_CACHE(nmesa->clear_value); -} - -/* we're don't support indexed buffers - void (*ClearIndex)(GLcontext *ctx, GLuint index) - */ - -static void nv20ClearStencil(GLcontext *ctx, GLint s) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nmesa->clear_value=((nmesa->clear_value&0xFFFFFF00)|(s&0x000000FF)); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH, 1); - OUT_RING_CACHE(nmesa->clear_value); -} - -static void nv20ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_A(plane), 4); - OUT_RING_CACHEf(equation[0]); - OUT_RING_CACHEf(equation[1]); - OUT_RING_CACHEf(equation[2]); - OUT_RING_CACHEf(equation[3]); -} - -static void nv20ColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, - GLboolean bmask, GLboolean amask ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_COLOR_MASK, 1); - OUT_RING_CACHE(((amask && 0x01) << 24) | ((rmask && 0x01) << 16) | ((gmask && 0x01)<< 8) | ((bmask && 0x01) << 0)); -} - -static void nv20ColorMaterial(GLcontext *ctx, GLenum face, GLenum mode) -{ - // TODO I need love -} - -static void nv20CullFace(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CULL_FACE, 1); - OUT_RING_CACHE(mode); -} - -static void nv20FrontFace(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_FRONT_FACE, 1); - OUT_RING_CACHE(mode); -} - -static void nv20DepthFunc(GLcontext *ctx, GLenum func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_DEPTH_FUNC, 1); - OUT_RING_CACHE(func); -} - -static void nv20DepthMask(GLcontext *ctx, GLboolean flag) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE, 1); - OUT_RING_CACHE(flag); -} - -static void nv20DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2); - OUT_RING_CACHEf(nearval); - OUT_RING_CACHEf(farval); -} - -/** Specify the current buffer for writing */ -//void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); -/** Specify the buffers for writing for fragment programs*/ -//void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers ); - -static void nv20Enable(GLcontext *ctx, GLenum cap, GLboolean state) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - switch(cap) - { - case GL_ALPHA_TEST: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_AUTO_NORMAL: - case GL_BLEND: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_CLIP_PLANE0: - case GL_CLIP_PLANE1: - case GL_CLIP_PLANE2: - case GL_CLIP_PLANE3: - case GL_CLIP_PLANE4: - case GL_CLIP_PLANE5: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(cap-GL_CLIP_PLANE0), 1); - OUT_RING_CACHE(state); - break; - case GL_COLOR_LOGIC_OP: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_COLOR_MATERIAL: -// case GL_COLOR_SUM_EXT: -// case GL_COLOR_TABLE: -// case GL_CONVOLUTION_1D: -// case GL_CONVOLUTION_2D: - case GL_CULL_FACE: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_DEPTH_TEST: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_DITHER: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_DITHER_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_FOG: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_FOG_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_HISTOGRAM: -// case GL_INDEX_LOGIC_OP: - case GL_LIGHT0: - case GL_LIGHT1: - case GL_LIGHT2: - case GL_LIGHT3: - case GL_LIGHT4: - case GL_LIGHT5: - case GL_LIGHT6: - case GL_LIGHT7: - { - uint32_t mask=0x11<<(2*(cap-GL_LIGHT0)); - nmesa->enabled_lights=((nmesa->enabled_lights&mask)|(mask*state)); - if (nmesa->lighting_enabled) - { - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1); - OUT_RING_CACHE(nmesa->enabled_lights); - } - break; - } - case GL_LIGHTING: - nmesa->lighting_enabled=state; - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1); - if (nmesa->lighting_enabled) - OUT_RING_CACHE(nmesa->enabled_lights); - else - OUT_RING_CACHE(0x0); - break; - case GL_LINE_SMOOTH: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_LINE_STIPPLE: -// case GL_MAP1_COLOR_4: -// case GL_MAP1_INDEX: -// case GL_MAP1_NORMAL: -// case GL_MAP1_TEXTURE_COORD_1: -// case GL_MAP1_TEXTURE_COORD_2: -// case GL_MAP1_TEXTURE_COORD_3: -// case GL_MAP1_TEXTURE_COORD_4: -// case GL_MAP1_VERTEX_3: -// case GL_MAP1_VERTEX_4: -// case GL_MAP2_COLOR_4: -// case GL_MAP2_INDEX: -// case GL_MAP2_NORMAL: -// case GL_MAP2_TEXTURE_COORD_1: -// case GL_MAP2_TEXTURE_COORD_2: -// case GL_MAP2_TEXTURE_COORD_3: -// case GL_MAP2_TEXTURE_COORD_4: -// case GL_MAP2_VERTEX_3: -// case GL_MAP2_VERTEX_4: -// case GL_MINMAX: - case GL_NORMALIZE: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_POINT_SMOOTH: - case GL_POLYGON_OFFSET_POINT: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_OFFSET_LINE: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_OFFSET_FILL: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_SMOOTH: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_STIPPLE: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_POST_COLOR_MATRIX_COLOR_TABLE: -// case GL_POST_CONVOLUTION_COLOR_TABLE: -// case GL_RESCALE_NORMAL: - case GL_SCISSOR_TEST: - /* No enable bit, nv20Scissor will adjust to max range */ - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); - break; -// case GL_SEPARABLE_2D: - case GL_STENCIL_TEST: - // TODO BACK and FRONT ? - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_STENCIL_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_TEXTURE_GEN_Q: -// case GL_TEXTURE_GEN_R: -// case GL_TEXTURE_GEN_S: -// case GL_TEXTURE_GEN_T: -// case GL_TEXTURE_1D: -// case GL_TEXTURE_2D: -// case GL_TEXTURE_3D: - } -} - -static void nv20Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - switch(pname) - { - case GL_FOG_MODE: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_FOG_MODE, 1); - //OUT_RING_CACHE (params); - break; - /* TODO: unsure about the rest.*/ - default: - break; - } - -} - -static void nv20Hint(GLcontext *ctx, GLenum target, GLenum mode) -{ - // TODO I need love (fog and line_smooth hints) -} - -// void (*IndexMask)(GLcontext *ctx, GLuint mask); - -enum { - SPOTLIGHT_NO_UPDATE, - SPOTLIGHT_UPDATE_EXPONENT, - SPOTLIGHT_UPDATE_DIRECTION, - SPOTLIGHT_UPDATE_ALL -}; - -static void nv20Lightfv(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLint p = light - GL_LIGHT0; - struct gl_light *l = &ctx->Light.Light[p]; - int spotlight_update = SPOTLIGHT_NO_UPDATE; - - /* not sure where the fourth param value goes...*/ - switch(pname) - { - case GL_AMBIENT: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_DIFFUSE: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_SPECULAR: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_POSITION: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_SPOT_DIRECTION: - spotlight_update = SPOTLIGHT_UPDATE_DIRECTION; - break; - case GL_SPOT_EXPONENT: - spotlight_update = SPOTLIGHT_UPDATE_EXPONENT; - break; - case GL_SPOT_CUTOFF: - spotlight_update = SPOTLIGHT_UPDATE_ALL; - break; - case GL_CONSTANT_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - case GL_LINEAR_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - case GL_QUADRATIC_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - default: - break; - } - - switch(spotlight_update) { - case SPOTLIGHT_UPDATE_DIRECTION: - { - GLfloat x,y,z; - GLfloat spot_light_coef_a = 1.0 / (l->_CosCutoff - 1.0); - x = spot_light_coef_a * l->_NormDirection[0]; - y = spot_light_coef_a * l->_NormDirection[1]; - z = spot_light_coef_a * l->_NormDirection[2]; - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(p), 3); - OUT_RING_CACHEf(x); - OUT_RING_CACHEf(y); - OUT_RING_CACHEf(z); - } - break; - case SPOTLIGHT_UPDATE_EXPONENT: - { - GLfloat cc,lc,qc; - cc = 1.0; /* FIXME: These need to be correctly computed */ - lc = 0.0; - qc = 2.0; - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(p), 3); - OUT_RING_CACHEf(cc); - OUT_RING_CACHEf(lc); - OUT_RING_CACHEf(qc); - } - break; - case SPOTLIGHT_UPDATE_ALL: - { - GLfloat cc,lc,qc, x,y,z, c; - GLfloat spot_light_coef_a = 1.0 / (l->_CosCutoff - 1.0); - cc = 1.0; /* FIXME: These need to be correctly computed */ - lc = 0.0; - qc = 2.0; - x = spot_light_coef_a * l->_NormDirection[0]; - y = spot_light_coef_a * l->_NormDirection[1]; - z = spot_light_coef_a * l->_NormDirection[2]; - c = spot_light_coef_a + 1.0; - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(p), 7); - OUT_RING_CACHEf(cc); - OUT_RING_CACHEf(lc); - OUT_RING_CACHEf(qc); - OUT_RING_CACHEf(x); - OUT_RING_CACHEf(y); - OUT_RING_CACHEf(z); - OUT_RING_CACHEf(c); - } - break; - default: - break; - } -} - -/** Set the lighting model parameters */ -static void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); - - -static void nv20LineStipple(GLcontext *ctx, GLint factor, GLushort pattern ) -{ -/* nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN, 1); - OUT_RING_CACHE((pattern << 16) | factor);*/ -} - -static void nv20LineWidth(GLcontext *ctx, GLfloat width) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LINE_WIDTH, 1); - OUT_RING_CACHEf(width); -} - -static void nv20LogicOpcode(GLcontext *ctx, GLenum opcode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP, 1); - OUT_RING_CACHE(opcode); -} - -static void nv20PointParameterfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - /*TODO: not sure what goes here. */ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - -} - -/** Specify the diameter of rasterized points */ -static void nv20PointSize(GLcontext *ctx, GLfloat size) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POINT_SIZE, 1); - OUT_RING_CACHEf(size); -} - -/** Select a polygon rasterization mode */ -static void nv20PolygonMode(GLcontext *ctx, GLenum face, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT, 1); - OUT_RING_CACHE(mode); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK, 1); - OUT_RING_CACHE(mode); - } -} - -/** Set the scale and units used to calculate depth values */ -static void nv20PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR, 2); - OUT_RING_CACHEf(factor); - OUT_RING_CACHEf(units); -} - -/** Set the polygon stippling pattern */ -static void nv20PolygonStipple(GLcontext *ctx, const GLubyte *mask ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(0), 32); - OUT_RING_CACHEp(mask, 32); -} - -/* Specifies the current buffer for reading */ -void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); -/** Set rasterization mode */ -void (*RenderMode)(GLcontext *ctx, GLenum mode ); - -/** Define the scissor box */ -static void nv20Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - /* There's no scissor enable bit, so adjust the scissor to cover the - * maximum draw buffer bounds - */ - if (!ctx->Scissor.Enabled) { - x = y = 0; - w = h = 4095; - } else { - x += nmesa->drawX; - y += nmesa->drawY; - } - - /*BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1, 1); - OUT_RING_CACHE((w << 16) | x ); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1, 1); - OUT_RING_CACHE((h << 16) | y );*/ - -} - -/** Select flat or smooth shading */ -static void nv20ShadeModel(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SHADE_MODEL, 1); - OUT_RING_CACHE(mode); -} - -/** OpenGL 2.0 two-sided StencilFunc */ -static void nv20StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC, 3); - OUT_RING_CACHE(func); - OUT_RING_CACHE(ref); - OUT_RING_CACHE(mask); -} - -/** OpenGL 2.0 two-sided StencilMask */ -static void nv20StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_STENCIL_MASK, 1); - OUT_RING_CACHE(mask); -} - -/** OpenGL 2.0 two-sided StencilOp */ -static void nv20StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL, 1); - OUT_RING_CACHE(fail); - OUT_RING_CACHE(zfail); - OUT_RING_CACHE(zpass); -} - -/** Control the generation of texture coordinates */ -void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname, - const GLfloat *params); -/** Set texture environment parameters */ -void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, - const GLfloat *param); -/** Set texture parameters */ -void (*TexParameter)(GLcontext *ctx, GLenum target, - struct gl_texture_object *texObj, - GLenum pname, const GLfloat *params); - -static void nv20TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_TX_MATRIX(unit, 0), 16); - /*XXX: This SHOULD work.*/ - OUT_RING_CACHEp(mat->m, 16); -} - -/* Update anything that depends on the window position/size */ -static void nv20WindowMoved(nouveauContextPtr nmesa) -{ - GLcontext *ctx = nmesa->glCtx; - GLfloat *v = nmesa->viewport.m; - GLuint w = ctx->Viewport.Width; - GLuint h = ctx->Viewport.Height; - GLuint x = ctx->Viewport.X + nmesa->drawX; - GLuint y = ctx->Viewport.Y + nmesa->drawY; - int i; - - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2); - OUT_RING_CACHE((w << 16) | x); - OUT_RING_CACHE((h << 16) | y); - - BEGIN_RING_SIZE(NvSub3D, 0x02b4, 1); - OUT_RING(0); - - BEGIN_RING_CACHE(NvSub3D, - NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1); - OUT_RING_CACHE((4095 << 16) | 0); - BEGIN_RING_CACHE(NvSub3D, - NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1); - OUT_RING_CACHE((4095 << 16) | 0); - for (i=1; i<8; i++) { - BEGIN_RING_CACHE(NvSub3D, - NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 1); - OUT_RING_CACHE(0); - BEGIN_RING_CACHE(NvSub3D, - NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(i), 1); - OUT_RING_CACHE(0); - } - - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); - - /* TODO: recalc viewport scale coefs */ -} - -/* Initialise any card-specific non-GL related state */ -static GLboolean nv20InitCard(nouveauContextPtr nmesa) -{ - nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); - - BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SET_OBJECT1, 2); - OUT_RING(NvDmaFB); /* 184 dma_object1 */ - OUT_RING(NvDmaFB); /* 188 dma_object2 */ - BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SET_OBJECT3, 2); - OUT_RING(NvDmaFB); /* 194 dma_object3 */ - OUT_RING(NvDmaFB); /* 198 dma_object4 */ - BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SET_OBJECT8, 1); - OUT_RING(NvDmaFB); /* 1a8 dma_object8 */ - - BEGIN_RING_SIZE(NvSub3D, 0x17e0, 3); - OUT_RINGf(0.0); - OUT_RINGf(0.0); - OUT_RINGf(1.0); - - BEGIN_RING_SIZE(NvSub3D, 0x1e6c, 1); - OUT_RING(0x0db6); - BEGIN_RING_SIZE(NvSub3D, 0x0290, 1); - OUT_RING(0x00100001); - BEGIN_RING_SIZE(NvSub3D, 0x09fc, 1); - OUT_RING(0); - BEGIN_RING_SIZE(NvSub3D, 0x1d80, 1); - OUT_RING(1); - BEGIN_RING_SIZE(NvSub3D, 0x09f8, 1); - OUT_RING(4); - - BEGIN_RING_SIZE(NvSub3D, 0x17ec, 3); - OUT_RINGf(0.0); - OUT_RINGf(1.0); - OUT_RINGf(0.0); - - BEGIN_RING_SIZE(NvSub3D, 0x1d88, 1); - OUT_RING(3); - - /* FIXME: More dma objects to setup ? */ - - BEGIN_RING_SIZE(NvSub3D, 0x1e98, 1); - OUT_RING(0); - - BEGIN_RING_SIZE(NvSub3D, 0x120, 3); - OUT_RING(0); - OUT_RING(1); - OUT_RING(2); - - return GL_TRUE; -} - -/* Update buffer offset/pitch/format */ -static GLboolean nv20BindBuffers(nouveauContextPtr nmesa, int num_color, - nouveau_renderbuffer_t **color, - nouveau_renderbuffer_t *depth) -{ - GLuint x, y, w, h; - GLuint pitch, format, depth_pitch; - - w = color[0]->mesa.Width; - h = color[0]->mesa.Height; - x = nmesa->drawX; - y = nmesa->drawY; - - if (num_color != 1) - return GL_FALSE; - - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 6); - OUT_RING_CACHE((w << 16) | x); - OUT_RING_CACHE((h << 16) | y); - depth_pitch = (depth ? depth->pitch : color[0]->pitch); - pitch = (depth_pitch<<16) | color[0]->pitch; - format = 0x128; - if (color[0]->mesa._ActualFormat != GL_RGBA8) { - format = 0x123; /* R5G6B5 color buffer */ - } - OUT_RING_CACHE(format); - OUT_RING_CACHE(pitch); - OUT_RING_CACHE(color[0]->offset); - OUT_RING_CACHE(depth ? depth->offset : color[0]->offset); - - if (depth) { - BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH, 2); - /* TODO: use a different buffer */ - OUT_RING(depth->pitch); - OUT_RING(depth->offset); - } - - /* Always set to bottom left of buffer */ - /*BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4); - OUT_RING_CACHEf (0.0); - OUT_RING_CACHEf ((GLfloat) h); - OUT_RING_CACHEf (0.0); - OUT_RING_CACHEf (0.0);*/ - - return GL_TRUE; -} - -void nv20InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - func->AlphaFunc = nv20AlphaFunc; - func->BlendColor = nv20BlendColor; - func->BlendEquationSeparate = nv20BlendEquationSeparate; - func->BlendFuncSeparate = nv20BlendFuncSeparate; - func->Clear = nv20Clear; - func->ClearColor = nv20ClearColor; - func->ClearDepth = nv20ClearDepth; - func->ClearStencil = nv20ClearStencil; - func->ClipPlane = nv20ClipPlane; - func->ColorMask = nv20ColorMask; - func->ColorMaterial = nv20ColorMaterial; - func->CullFace = nv20CullFace; - func->FrontFace = nv20FrontFace; - func->DepthFunc = nv20DepthFunc; - func->DepthMask = nv20DepthMask; - func->DepthRange = nv20DepthRange; - func->Enable = nv20Enable; - func->Fogfv = nv20Fogfv; - func->Hint = nv20Hint; - func->Lightfv = nv20Lightfv; -/* func->LightModelfv = nv20LightModelfv; */ - func->LineStipple = nv20LineStipple; - func->LineWidth = nv20LineWidth; - func->LogicOpcode = nv20LogicOpcode; - func->PointParameterfv = nv20PointParameterfv; - func->PointSize = nv20PointSize; - func->PolygonMode = nv20PolygonMode; - func->PolygonOffset = nv20PolygonOffset; - func->PolygonStipple = nv20PolygonStipple; -/* func->ReadBuffer = nv20ReadBuffer;*/ -/* func->RenderMode = nv20RenderMode;*/ - func->Scissor = nv20Scissor; - func->ShadeModel = nv20ShadeModel; - func->StencilFuncSeparate = nv20StencilFuncSeparate; - func->StencilMaskSeparate = nv20StencilMaskSeparate; - func->StencilOpSeparate = nv20StencilOpSeparate; -/* func->TexGen = nv20TexGen;*/ -/* func->TexParameter = nv20TexParameter;*/ - func->TextureMatrix = nv20TextureMatrix; - - nmesa->hw_func.InitCard = nv20InitCard; - nmesa->hw_func.BindBuffers = nv20BindBuffers; - nmesa->hw_func.WindowMoved = nv20WindowMoved; -} - diff --git a/src/mesa/drivers/dri/nouveau/nv20_vertprog.c b/src/mesa/drivers/dri/nouveau/nv20_vertprog.c deleted file mode 100644 index 60cfcd70561..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv20_vertprog.c +++ /dev/null @@ -1,447 +0,0 @@ -#include "nouveau_context.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" - -#include "nouveau_shader.h" -#include "nv20_shader.h" - -unsigned int NVVP_TX_VOP_COUNT = 16; -unsigned int NVVP_TX_NVS_OP_COUNT = 16; -struct _op_xlat NVVP_TX_VOP[32]; -struct _op_xlat NVVP_TX_SOP[32]; - -nvsSwzComp NV20VP_TX_SWIZZLE[4] = { NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W }; - -/***************************************************************************** - * Support routines - */ -static void -NV20VPUploadToHW(GLcontext *ctx, nouveauShader *nvs) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - int i; - - /* XXX: missing a way to say what insn we're uploading from, and possible - * the program start position (if NV20 has one) */ - for (i=0; iprogram_size; i+=4) { - BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0, 4); - OUT_RING(nvs->program[i + 0]); - OUT_RING(nvs->program[i + 1]); - OUT_RING(nvs->program[i + 2]); - OUT_RING(nvs->program[i + 3]); - } -} - -static void -NV20VPUpdateConst(GLcontext *ctx, nouveauShader *nvs, int id) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - /* Worth checking if the value *actually* changed? Mesa doesn't tell us this - * as far as I know.. - */ - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID, 1); - OUT_RING (id); - BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_X, 4); - OUT_RINGf(nvs->params[id].source_val[0]); - OUT_RINGf(nvs->params[id].source_val[1]); - OUT_RINGf(nvs->params[id].source_val[2]); - OUT_RINGf(nvs->params[id].source_val[3]); -} - -/***************************************************************************** - * Assembly routines - */ - -/***************************************************************************** - * Disassembly routines - */ -void -NV20VPTXSwizzle(int hwswz, nvsSwzComp *swz) -{ - swz[NVS_SWZ_X] = NV20VP_TX_SWIZZLE[(hwswz & 0xC0) >> 6]; - swz[NVS_SWZ_Y] = NV20VP_TX_SWIZZLE[(hwswz & 0x30) >> 4]; - swz[NVS_SWZ_Z] = NV20VP_TX_SWIZZLE[(hwswz & 0x0C) >> 2]; - swz[NVS_SWZ_W] = NV20VP_TX_SWIZZLE[(hwswz & 0x03) >> 0]; -} - -static int -NV20VPHasMergedInst(nvsFunc * shader) -{ - if (shader->GetOpcodeHW(shader, 0) != NV20_VP_INST_OPCODE_NOP && - shader->GetOpcodeHW(shader, 1) != NV20_VP_INST_OPCODE_NOP) - printf - ("\n\n*****both opcode fields have values - PLEASE REPORT*****\n"); - return 0; -} - -static int -NV20VPIsLastInst(nvsFunc * shader) -{ - return ((shader->inst[3] & (1 << 0)) ? 1 : 0); -} - -static int -NV20VPGetOffsetNext(nvsFunc * shader) -{ - return 4; -} - -static struct _op_xlat * -NV20VPGetOPTXRec(nvsFunc * shader, int merged) -{ - struct _op_xlat *opr; - int op; - - if (shader->GetOpcodeSlot(shader, merged)) { - opr = NVVP_TX_SOP; - op = shader->GetOpcodeHW(shader, 1); - if (op >= NVVP_TX_NVS_OP_COUNT) - return NULL; - } - else { - opr = NVVP_TX_VOP; - op = shader->GetOpcodeHW(shader, 0); - if (op >= NVVP_TX_VOP_COUNT) - return NULL; - } - - if (opr[op].SOP == NVS_OP_UNKNOWN) - return NULL; - return &opr[op]; -} - -static struct _op_xlat * -NV20VPGetOPTXFromSOP(nvsOpcode sop, int *id) -{ - int i; - - for (i=0;iHasMergedInst(shader)) - return merged; - if (shader->GetOpcodeHW(shader, 0) == NV20_VP_INST_OPCODE_NOP) - return 1; - return 0; -} - -static nvsOpcode -NV20VPGetOpcode(nvsFunc * shader, int merged) -{ - struct _op_xlat *opr; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr) - return NVS_OP_UNKNOWN; - - return opr->SOP; -} - -static nvsOpcode -NV20VPGetOpcodeHW(nvsFunc * shader, int slot) -{ - if (slot) - return (shader->inst[1] & NV20_VP_INST_SCA_OPCODE_MASK) - >> NV20_VP_INST_SCA_OPCODE_SHIFT; - return (shader->inst[1] & NV20_VP_INST_VEC_OPCODE_MASK) - >> NV20_VP_INST_VEC_OPCODE_SHIFT; -} - -static nvsRegFile -NV20VPGetDestFile(nvsFunc * shader, int merged) -{ - switch (shader->GetOpcode(shader, merged)) { - case NVS_OP_ARL: - return NVS_FILE_ADDRESS; - default: - /*FIXME: This probably isn't correct.. */ - if ((shader->inst[3] & NV20_VP_INST_DEST_WRITEMASK_MASK) == 0) - return NVS_FILE_TEMP; - return NVS_FILE_RESULT; - } -} - -static unsigned int -NV20VPGetDestID(nvsFunc * shader, int merged) -{ - int id; - - switch (shader->GetDestFile(shader, merged)) { - case NVS_FILE_RESULT: - id = ((shader->inst[3] & NV20_VP_INST_DEST_MASK) - >> NV20_VP_INST_DEST_SHIFT); - switch (id) { - case NV20_VP_INST_DEST_POS : return NVS_FR_POSITION; - case NV20_VP_INST_DEST_COL0 : return NVS_FR_COL0; - case NV20_VP_INST_DEST_COL1 : return NVS_FR_COL1; - case NV20_VP_INST_DEST_TC(0): return NVS_FR_TEXCOORD0; - case NV20_VP_INST_DEST_TC(1): return NVS_FR_TEXCOORD1; - case NV20_VP_INST_DEST_TC(2): return NVS_FR_TEXCOORD2; - case NV20_VP_INST_DEST_TC(3): return NVS_FR_TEXCOORD3; - default: - return -1; - } - case NVS_FILE_ADDRESS: - return 0; - case NVS_FILE_TEMP: - id = ((shader->inst[3] & NV20_VP_INST_DEST_TEMP_ID_MASK) - >> NV20_VP_INST_DEST_TEMP_ID_SHIFT); - return id; - default: - return -1; - } -} - -static unsigned int -NV20VPGetDestMask(nvsFunc * shader, int merged) -{ - int hwmask, mask = 0; - - /* Special handling for ARL - hardware only supports a - * 1-component address reg - */ - if (shader->GetOpcode(shader, merged) == NVS_OP_ARL) - return SMASK_X; - - if (shader->GetDestFile(shader, merged) == NVS_FILE_RESULT) - hwmask = (shader->inst[3] & NV20_VP_INST_DEST_WRITEMASK_MASK) - >> NV20_VP_INST_DEST_WRITEMASK_SHIFT; - else if (shader->GetOpcodeSlot(shader, merged)) - hwmask = (shader->inst[3] & NV20_VP_INST_STEMP_WRITEMASK_MASK) - >> NV20_VP_INST_STEMP_WRITEMASK_SHIFT; - else - hwmask = (shader->inst[3] & NV20_VP_INST_VTEMP_WRITEMASK_MASK) - >> NV20_VP_INST_VTEMP_WRITEMASK_SHIFT; - - if (hwmask & (1 << 3)) mask |= SMASK_X; - if (hwmask & (1 << 2)) mask |= SMASK_Y; - if (hwmask & (1 << 1)) mask |= SMASK_Z; - if (hwmask & (1 << 0)) mask |= SMASK_W; - - return mask; -} - -static unsigned int -NV20VPGetSourceHW(nvsFunc * shader, int merged, int pos) -{ - struct _op_xlat *opr; - unsigned int src; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr) - return -1; - - switch (opr->srcpos[pos]) { - case 0: - src = ((shader->inst[1] & NV20_VP_INST_SRC0H_MASK) - >> NV20_VP_INST_SRC0H_SHIFT) - << NV20_VP_SRC0_HIGH_SHIFT; - src |= ((shader->inst[2] & NV20_VP_INST_SRC0L_MASK) - >> NV20_VP_INST_SRC0L_SHIFT); - break; - case 1: - src = ((shader->inst[2] & NV20_VP_INST_SRC1_MASK) - >> NV20_VP_INST_SRC1_SHIFT); - break; - case 2: - src = ((shader->inst[2] & NV20_VP_INST_SRC2H_MASK) - >> NV20_VP_INST_SRC2H_SHIFT) - << NV20_VP_SRC2_HIGH_SHIFT; - src |= ((shader->inst[3] & NV20_VP_INST_SRC2L_MASK) - >> NV20_VP_INST_SRC2L_SHIFT); - break; - default: - src = -1; - } - - return src; -} - -static nvsRegFile -NV20VPGetSourceFile(nvsFunc * shader, int merged, int pos) -{ - unsigned int src; - struct _op_xlat *opr; - int file; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr || opr->srcpos[pos] == -1) - return -1; - - switch (opr->srcpos[pos]) { - case SPOS_ADDRESS: - return NVS_FILE_ADDRESS; - default: - src = NV20VPGetSourceHW(shader, merged, pos); - file = (src & NV20_VP_SRC_REG_TYPE_MASK) >> NV20_VP_SRC_REG_TYPE_SHIFT; - - switch (file) { - case NV20_VP_SRC_REG_TYPE_TEMP : return NVS_FILE_TEMP; - case NV20_VP_SRC_REG_TYPE_INPUT: return NVS_FILE_ATTRIB; - case NV20_VP_SRC_REG_TYPE_CONST: return NVS_FILE_CONST; - default: - return NVS_FILE_UNKNOWN; - } - } -} - -static int -NV20VPGetSourceID(nvsFunc * shader, int merged, int pos) -{ - unsigned int src; - - switch (shader->GetSourceFile(shader, merged, pos)) { - case NVS_FILE_TEMP: - src = shader->GetSourceHW(shader, merged, pos); - return ((src & NV20_VP_SRC_REG_TEMP_ID_MASK) >> - NV20_VP_SRC_REG_TEMP_ID_SHIFT); - case NVS_FILE_CONST: - return ((shader->inst[1] & NV20_VP_INST_CONST_SRC_MASK) - >> NV20_VP_INST_CONST_SRC_SHIFT); - case NVS_FILE_ATTRIB: - src = ((shader->inst[1] & NV20_VP_INST_INPUT_SRC_MASK) - >> NV20_VP_INST_INPUT_SRC_SHIFT); - switch (src) { - case NV20_VP_INST_INPUT_SRC_POS : return NVS_FR_POSITION; - case NV20_VP_INST_INPUT_SRC_COL0 : return NVS_FR_COL0; - case NV20_VP_INST_INPUT_SRC_COL1 : return NVS_FR_COL1; - case NV20_VP_INST_INPUT_SRC_TC(0): return NVS_FR_TEXCOORD0; - case NV20_VP_INST_INPUT_SRC_TC(1): return NVS_FR_TEXCOORD1; - case NV20_VP_INST_INPUT_SRC_TC(2): return NVS_FR_TEXCOORD2; - case NV20_VP_INST_INPUT_SRC_TC(3): return NVS_FR_TEXCOORD3; - default: - return NVS_FR_UNKNOWN; - } - default: - return -1; - } -} - -static int -NV20VPGetSourceNegate(nvsFunc * shader, int merged, int pos) -{ - unsigned int src; - - src = shader->GetSourceHW(shader, merged, pos); - - return ((src & NV20_VP_SRC_REG_NEGATE) ? 1 : 0); -} - -static int -NV20VPGetSourceAbs(nvsFunc * shader, int merged, int pos) -{ - /* NV20 can't do ABS on sources? Appears to be emulated with - * MAX reg, reg, -reg - */ - return 0; -} - -static void -NV20VPGetSourceSwizzle(nvsFunc * shader, int merged, int pos, nvsSwzComp *swz) -{ - unsigned int src; - int swzbits; - - src = shader->GetSourceHW(shader, merged, pos); - swzbits = - (src & NV20_VP_SRC_REG_SWZ_ALL_MASK) >> NV20_VP_SRC_REG_SWZ_ALL_SHIFT; - return NV20VPTXSwizzle(swzbits, swz); -} - -static int -NV20VPGetSourceIndexed(nvsFunc * shader, int merged, int pos) -{ - /* I don't think NV20 can index into attribs, at least no GL - * extension is exposed that will allow it. - */ - if (shader->GetSourceFile(shader, merged, pos) != NVS_FILE_CONST) - return 0; - if (shader->inst[3] & NV20_VP_INST_INDEX_CONST) - return 1; - return 0; -} - -static int -NV20VPGetAddressRegID(nvsFunc * shader) -{ - /* Only 1 address reg */ - return 0; -} - -static nvsSwzComp -NV20VPGetAddressRegSwizzle(nvsFunc * shader) -{ - /* Only A0.x available */ - return NVS_SWZ_X; -} - -void -NV20VPInitShaderFuncs(nvsFunc * shader) -{ - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_NOP, NVS_OP_NOP, -1, -1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_MOV, NVS_OP_MOV, 0, -1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_MUL, NVS_OP_MUL, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_ADD, NVS_OP_ADD, 0, 2, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_MAD, NVS_OP_MAD, 0, 1, 2); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_DP3, NVS_OP_DP3, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_DPH, NVS_OP_DPH, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_DP4, NVS_OP_DP4, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_DST, NVS_OP_DST, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_MIN, NVS_OP_MIN, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_MAX, NVS_OP_MAX, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_SLT, NVS_OP_SLT, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_SGE, NVS_OP_SGE, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_ARL, NVS_OP_ARL, 0, -1, -1); - - MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_NOP, NVS_OP_NOP, -1, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_RCP, NVS_OP_RCP, 2, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_RCC, NVS_OP_RCC, 2, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_RSQ, NVS_OP_RSQ, 2, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_EXP, NVS_OP_EXP, 2, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_LOG, NVS_OP_LOG, 2, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_LIT, NVS_OP_LIT, 2, -1, -1); - - shader->UploadToHW = NV20VPUploadToHW; - shader->UpdateConst = NV20VPUpdateConst; - - shader->GetOPTXRec = NV20VPGetOPTXRec; - shader->GetOPTXFromSOP = NV20VPGetOPTXFromSOP; - - shader->HasMergedInst = NV20VPHasMergedInst; - shader->IsLastInst = NV20VPIsLastInst; - shader->GetOffsetNext = NV20VPGetOffsetNext; - shader->GetOpcodeSlot = NV20VPGetOpcodeSlot; - shader->GetOpcode = NV20VPGetOpcode; - shader->GetOpcodeHW = NV20VPGetOpcodeHW; - shader->GetDestFile = NV20VPGetDestFile; - shader->GetDestID = NV20VPGetDestID; - shader->GetDestMask = NV20VPGetDestMask; - shader->GetSourceHW = NV20VPGetSourceHW; - shader->GetSourceFile = NV20VPGetSourceFile; - shader->GetSourceID = NV20VPGetSourceID; - shader->GetSourceNegate = NV20VPGetSourceNegate; - shader->GetSourceAbs = NV20VPGetSourceAbs; - shader->GetSourceSwizzle = NV20VPGetSourceSwizzle; - shader->GetSourceIndexed = NV20VPGetSourceIndexed; - shader->GetRelAddressRegID = NV20VPGetAddressRegID; - shader->GetRelAddressSwizzle = NV20VPGetAddressRegSwizzle; -} diff --git a/src/mesa/drivers/dri/nouveau/nv30_fragprog.c b/src/mesa/drivers/dri/nouveau/nv30_fragprog.c deleted file mode 100644 index 5f61f76a0ab..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv30_fragprog.c +++ /dev/null @@ -1,742 +0,0 @@ -#include - -#include "glheader.h" -#include "macros.h" - -#include "nouveau_context.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" -#include "nouveau_drm.h" -#include "nouveau_shader.h" -#include "nouveau_object.h" -#include "nouveau_msg.h" -#include "nouveau_bufferobj.h" -#include "nv30_shader.h" - -unsigned int NVFP_TX_AOP_COUNT = 64; -struct _op_xlat NVFP_TX_AOP[64]; - -/******************************************************************************* - * Support routines - */ - -static void -NV30FPUploadToHW(GLcontext *ctx, nouveauShader *nvs) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nvsCardPriv *priv = &nvs->card_priv; - uint32_t offset; - - if (!nvs->program_buffer) - nvs->program_buffer = ctx->Driver.NewBufferObject(ctx, 0, - GL_ARRAY_BUFFER_ARB); - - /* Should use STATIC_DRAW_ARB if shader doesn't use changable params */ - nouveau_bo_init_storage(ctx, NOUVEAU_BO_VRAM_OK, - nvs->program_size * sizeof(uint32_t), - (const GLvoid *)nvs->program, - GL_DYNAMIC_DRAW_ARB, - nvs->program_buffer, 1); - - offset = nouveau_bo_gpu_ref(ctx, nvs->program_buffer); - - /* Not using state cache here, updated programs at the same address don't - * seem to take effect unless the ACTIVE_PROGRAM method is called again. - * HW caches the program somewhere? - */ - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM, 1); - OUT_RING (offset | 1); - if (nmesa->screen->card->type == NV_30) { - BEGIN_RING_SIZE(NvSub3D, - 0x1d60 /*NV30_TCL_PRIMITIVE_3D_FP_CONTROL*/, 1); - OUT_RING ((priv->NV30FP.uses_kil << 7)); - BEGIN_RING_SIZE(NvSub3D, 0x1450, 1); - OUT_RING (priv->NV30FP.num_regs << 16); - } else { - BEGIN_RING_SIZE(NvSub3D, - 0x1d60 /*NV30_TCL_PRIMITIVE_3D_FP_CONTROL*/, 1); - OUT_RING ((priv->NV30FP.uses_kil << 7) | - (priv->NV30FP.num_regs << 24)); - } -} - -static void -NV30FPUpdateConst(GLcontext *ctx, nouveauShader *nvs, int id) -{ - uint32_t *new = nvs->params[id].source_val ? - (uint32_t*)nvs->params[id].source_val : (uint32_t*)nvs->params[id].val; - uint32_t *current; - int i; - - for (i=0; iparams[id].hw_index_cnt; i++) { - current = nvs->program + nvs->params[id].hw_index[i]; - COPY_4V(current, new); - } - nvs->on_hardware = 0; -} - -/******************************************************************************* - * Assembly helpers - */ -static struct _op_xlat * -NV30FPGetOPTXFromSOP(nvsOpcode op, int *id) -{ - int i; - - for (i=0; iGetOPTXFromSOP(op, NULL)) - return 1; - return 0; -} - -static void -NV30FPSetOpcode(nvsFunc *shader, unsigned int opcode, int slot) -{ - if (opcode == NV30_FP_OP_OPCODE_KIL) - shader->card_priv->NV30FP.uses_kil = GL_TRUE; - shader->inst[0] &= ~NV30_FP_OP_OPCODE_MASK; - shader->inst[0] |= (opcode << NV30_FP_OP_OPCODE_SHIFT); -} - -static void -NV30FPSetCCUpdate(nvsFunc *shader) -{ - shader->inst[0] |= NV30_FP_OP_COND_WRITE_ENABLE; -} - -static void -NV30FPSetCondition(nvsFunc *shader, int on, nvsCond cond, int reg, - nvsSwzComp *swz) -{ - nvsSwzComp default_swz[4] = { NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W }; - unsigned int hwcond; - - /* cond masking is always enabled */ - if (!on) { - cond = NVS_COND_TR; - reg = 0; - swz = default_swz; - } - - switch (cond) { - case NVS_COND_TR: hwcond = NV30_FP_OP_COND_TR; break; - case NVS_COND_FL: hwcond = NV30_FP_OP_COND_FL; break; - case NVS_COND_LT: hwcond = NV30_FP_OP_COND_LT; break; - case NVS_COND_GT: hwcond = NV30_FP_OP_COND_GT; break; - case NVS_COND_LE: hwcond = NV30_FP_OP_COND_LE; break; - case NVS_COND_GE: hwcond = NV30_FP_OP_COND_GE; break; - case NVS_COND_EQ: hwcond = NV30_FP_OP_COND_EQ; break; - case NVS_COND_NE: hwcond = NV30_FP_OP_COND_NE; break; - default: - WARN_ONCE("unknown fp condmask=%d\n", cond); - hwcond = NV30_FP_OP_COND_TR; - break; - } - - shader->inst[1] &= ~NV30_FP_OP_COND_MASK; - shader->inst[1] |= (hwcond << NV30_FP_OP_COND_SHIFT); - - shader->inst[1] &= ~NV30_FP_OP_COND_SWZ_ALL_MASK; - shader->inst[1] |= (swz[NVS_SWZ_X] << NV30_FP_OP_COND_SWZ_X_SHIFT); - shader->inst[1] |= (swz[NVS_SWZ_Y] << NV30_FP_OP_COND_SWZ_Y_SHIFT); - shader->inst[1] |= (swz[NVS_SWZ_Z] << NV30_FP_OP_COND_SWZ_Z_SHIFT); - shader->inst[1] |= (swz[NVS_SWZ_W] << NV30_FP_OP_COND_SWZ_W_SHIFT); -} - -static void -NV30FPSetHighReg(nvsFunc *shader, int id) -{ - if (shader->card_priv->NV30FP.num_regs < (id+1)) { - if (id == 0) - id = 1; /* necessary? */ - shader->card_priv->NV30FP.num_regs = (id+1); - } -} - -static void -NV30FPSetResult(nvsFunc *shader, nvsRegister *reg, unsigned int mask, int slot) -{ - unsigned int hwreg; - - if (mask & SMASK_X) shader->inst[0] |= NV30_FP_OP_OUT_X; - if (mask & SMASK_Y) shader->inst[0] |= NV30_FP_OP_OUT_Y; - if (mask & SMASK_Z) shader->inst[0] |= NV30_FP_OP_OUT_Z; - if (mask & SMASK_W) shader->inst[0] |= NV30_FP_OP_OUT_W; - - if (reg->file == NVS_FILE_RESULT) { - hwreg = 0; /* FIXME: this is only fragment.color */ - /* This is *not* correct, I have no idea what it is either */ - shader->inst[0] |= NV30_FP_OP_UNK0_7; - } else { - shader->inst[0] &= ~NV30_FP_OP_UNK0_7; - hwreg = reg->index; - } - NV30FPSetHighReg(shader, hwreg); - shader->inst[0] &= ~NV30_FP_OP_OUT_REG_SHIFT; - shader->inst[0] |= (hwreg << NV30_FP_OP_OUT_REG_SHIFT); -} - -static void -NV30FPSetSource(nvsFunc *shader, nvsRegister *reg, int pos) -{ - unsigned int hwsrc = 0; - - switch (reg->file) { - case NVS_FILE_TEMP: - hwsrc |= (NV30_FP_REG_TYPE_TEMP << NV30_FP_REG_TYPE_SHIFT); - hwsrc |= (reg->index << NV30_FP_REG_SRC_SHIFT); - NV30FPSetHighReg(shader, reg->index); - break; - case NVS_FILE_ATTRIB: - { - unsigned int hwin; - - switch (reg->index) { - case NVS_FR_POSITION : hwin = NV30_FP_OP_INPUT_SRC_POSITION; break; - case NVS_FR_COL0 : hwin = NV30_FP_OP_INPUT_SRC_COL0; break; - case NVS_FR_COL1 : hwin = NV30_FP_OP_INPUT_SRC_COL1; break; - case NVS_FR_FOGCOORD : hwin = NV30_FP_OP_INPUT_SRC_FOGC; break; - case NVS_FR_TEXCOORD0: hwin = NV30_FP_OP_INPUT_SRC_TC(0); break; - case NVS_FR_TEXCOORD1: hwin = NV30_FP_OP_INPUT_SRC_TC(1); break; - case NVS_FR_TEXCOORD2: hwin = NV30_FP_OP_INPUT_SRC_TC(2); break; - case NVS_FR_TEXCOORD3: hwin = NV30_FP_OP_INPUT_SRC_TC(3); break; - case NVS_FR_TEXCOORD4: hwin = NV30_FP_OP_INPUT_SRC_TC(4); break; - case NVS_FR_TEXCOORD5: hwin = NV30_FP_OP_INPUT_SRC_TC(5); break; - case NVS_FR_TEXCOORD6: hwin = NV30_FP_OP_INPUT_SRC_TC(6); break; - case NVS_FR_TEXCOORD7: hwin = NV30_FP_OP_INPUT_SRC_TC(7); break; - default: - WARN_ONCE("unknown fp input %d\n", reg->index); - hwin = NV30_FP_OP_INPUT_SRC_COL0; - break; - } - shader->inst[0] &= ~NV30_FP_OP_INPUT_SRC_MASK; - shader->inst[0] |= (hwin << NV30_FP_OP_INPUT_SRC_SHIFT); - hwsrc |= (hwin << NV30_FP_REG_SRC_SHIFT); - } - hwsrc |= (NV30_FP_REG_TYPE_INPUT << NV30_FP_REG_TYPE_SHIFT); - break; - case NVS_FILE_CONST: - /* consts are inlined after the inst */ - hwsrc |= (NV30_FP_REG_TYPE_CONST << NV30_FP_REG_TYPE_SHIFT); - break; - default: - assert(0); - break; - } - - if (reg->negate) - hwsrc |= NV30_FP_REG_NEGATE; - if (reg->abs) - shader->inst[1] |= (1 << (29+pos)); - hwsrc |= (reg->swizzle[NVS_SWZ_X] << NV30_FP_REG_SWZ_X_SHIFT); - hwsrc |= (reg->swizzle[NVS_SWZ_Y] << NV30_FP_REG_SWZ_Y_SHIFT); - hwsrc |= (reg->swizzle[NVS_SWZ_Z] << NV30_FP_REG_SWZ_Z_SHIFT); - hwsrc |= (reg->swizzle[NVS_SWZ_W] << NV30_FP_REG_SWZ_W_SHIFT); - - shader->inst[pos+1] &= ~NV30_FP_REG_ALL_MASK; - shader->inst[pos+1] |= hwsrc; -} - -static void -NV30FPSetTexImageUnit(nvsFunc *shader, int unit) -{ - shader->inst[0] &= ~NV30_FP_OP_TEX_UNIT_SHIFT; - shader->inst[0] |= (unit << NV30_FP_OP_TEX_UNIT_SHIFT); -} - -static void -NV30FPSetSaturate(nvsFunc *shader) -{ - shader->inst[0] |= NV30_FP_OP_OUT_SAT; -} - -static void -NV30FPInitInstruction(nvsFunc *shader) -{ - unsigned int hwsrc; - - shader->inst[0] = 0; - - hwsrc = (NV30_FP_REG_TYPE_INPUT << NV30_FP_REG_TYPE_SHIFT) | - (NVS_SWZ_X << NV30_FP_REG_SWZ_X_SHIFT) | - (NVS_SWZ_Y << NV30_FP_REG_SWZ_Y_SHIFT) | - (NVS_SWZ_Z << NV30_FP_REG_SWZ_Z_SHIFT) | - (NVS_SWZ_W << NV30_FP_REG_SWZ_W_SHIFT); - shader->inst[1] = hwsrc; - shader->inst[2] = hwsrc; - shader->inst[3] = hwsrc; -} - -static void -NV30FPSetLastInst(nvsFunc *shader) -{ - shader->inst[0] |= 1; -} - -/******************************************************************************* - * Disassembly helpers - */ -static struct _op_xlat * -NV30FPGetOPTXRec(nvsFunc * shader, int merged) -{ - int op; - - op = shader->GetOpcodeHW(shader, 0); - if (op > NVFP_TX_AOP_COUNT) - return NULL; - if (NVFP_TX_AOP[op].SOP == NVS_OP_UNKNOWN) - return NULL; - return &NVFP_TX_AOP[op]; -} - -static int -NV30FPHasMergedInst(nvsFunc * shader) -{ - return 0; -} - -static int -NV30FPIsLastInst(nvsFunc * shader) -{ - return ((shader->inst[0] & NV30_FP_OP_PROGRAM_END) ? 1 : 0); -} - -static int -NV30FPGetOffsetNext(nvsFunc * shader) -{ - int i; - - for (i = 0; i < 3; i++) - if (shader->GetSourceFile(shader, 0, i) == NVS_FILE_CONST) - return 8; - return 4; -} - -static nvsOpcode -NV30FPGetOpcode(nvsFunc * shader, int merged) -{ - struct _op_xlat *opr; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr) - return NVS_OP_UNKNOWN; - - return opr->SOP; -} - -static unsigned int -NV30FPGetOpcodeHW(nvsFunc * shader, int slot) -{ - int op; - - op = (shader->inst[0] & NV30_FP_OP_OPCODE_MASK) >> NV30_FP_OP_OPCODE_SHIFT; - - return op; -} - -static nvsRegFile -NV30FPGetDestFile(nvsFunc * shader, int merged) -{ - /* Result regs overlap temporary regs */ - return NVS_FILE_TEMP; -} - -static unsigned int -NV30FPGetDestID(nvsFunc * shader, int merged) -{ - int id; - - switch (shader->GetDestFile(shader, merged)) { - case NVS_FILE_TEMP: - id = ((shader->inst[0] & NV30_FP_OP_OUT_REG_MASK) - >> NV30_FP_OP_OUT_REG_SHIFT); - return id; - default: - return -1; - } -} - -static unsigned int -NV30FPGetDestMask(nvsFunc * shader, int merged) -{ - unsigned int mask = 0; - - if (shader->inst[0] & NV30_FP_OP_OUT_X) mask |= SMASK_X; - if (shader->inst[0] & NV30_FP_OP_OUT_Y) mask |= SMASK_Y; - if (shader->inst[0] & NV30_FP_OP_OUT_Z) mask |= SMASK_Z; - if (shader->inst[0] & NV30_FP_OP_OUT_W) mask |= SMASK_W; - - return mask; -} - -static unsigned int -NV30FPGetSourceHW(nvsFunc * shader, int merged, int pos) -{ - struct _op_xlat *opr; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr || opr->srcpos[pos] == -1) - return -1; - - return shader->inst[opr->srcpos[pos] + 1]; -} - -static nvsRegFile -NV30FPGetSourceFile(nvsFunc * shader, int merged, int pos) -{ - unsigned int src; - struct _op_xlat *opr; - int file; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr || opr->srcpos[pos] == -1) - return NVS_FILE_UNKNOWN; - - switch (opr->srcpos[pos]) { - case SPOS_ADDRESS: return NVS_FILE_ADDRESS; - default: - src = shader->GetSourceHW(shader, merged, pos); - file = (src & NV30_FP_REG_TYPE_MASK) >> NV30_FP_REG_TYPE_SHIFT; - - switch (file) { - case NV30_FP_REG_TYPE_TEMP : return NVS_FILE_TEMP; - case NV30_FP_REG_TYPE_INPUT: return NVS_FILE_ATTRIB; - case NV30_FP_REG_TYPE_CONST: return NVS_FILE_CONST; - default: - return NVS_FILE_UNKNOWN; - } - } -} - -static int -NV30FPGetSourceID(nvsFunc * shader, int merged, int pos) -{ - switch (shader->GetSourceFile(shader, merged, pos)) { - case NVS_FILE_ATTRIB: - switch ((shader->inst[0] & NV30_FP_OP_INPUT_SRC_MASK) - >> NV30_FP_OP_INPUT_SRC_SHIFT) { - case NV30_FP_OP_INPUT_SRC_POSITION: return NVS_FR_POSITION; - case NV30_FP_OP_INPUT_SRC_COL0 : return NVS_FR_COL0; - case NV30_FP_OP_INPUT_SRC_COL1 : return NVS_FR_COL1; - case NV30_FP_OP_INPUT_SRC_FOGC : return NVS_FR_FOGCOORD; - case NV30_FP_OP_INPUT_SRC_TC(0) : return NVS_FR_TEXCOORD0; - case NV30_FP_OP_INPUT_SRC_TC(1) : return NVS_FR_TEXCOORD1; - case NV30_FP_OP_INPUT_SRC_TC(2) : return NVS_FR_TEXCOORD2; - case NV30_FP_OP_INPUT_SRC_TC(3) : return NVS_FR_TEXCOORD3; - case NV30_FP_OP_INPUT_SRC_TC(4) : return NVS_FR_TEXCOORD4; - case NV30_FP_OP_INPUT_SRC_TC(5) : return NVS_FR_TEXCOORD5; - case NV30_FP_OP_INPUT_SRC_TC(6) : return NVS_FR_TEXCOORD6; - case NV30_FP_OP_INPUT_SRC_TC(7) : return NVS_FR_TEXCOORD7; - default: - return -1; - } - break; - case NVS_FILE_TEMP: - { - unsigned int src; - - src = shader->GetSourceHW(shader, merged, pos); - return ((src & NV30_FP_REG_SRC_MASK) >> NV30_FP_REG_SRC_SHIFT); - } - case NVS_FILE_CONST: /* inlined into fragprog */ - default: - return -1; - } -} - -static int -NV30FPGetTexImageUnit(nvsFunc *shader) -{ - return ((shader->inst[0] & NV30_FP_OP_TEX_UNIT_MASK) - >> NV30_FP_OP_TEX_UNIT_SHIFT); -} - -static int -NV30FPGetSourceNegate(nvsFunc * shader, int merged, int pos) -{ - unsigned int src; - - src = shader->GetSourceHW(shader, merged, pos); - - if (src == -1) - return -1; - return ((src & NV30_FP_REG_NEGATE) ? 1 : 0); -} - -static int -NV30FPGetSourceAbs(nvsFunc * shader, int merged, int pos) -{ - struct _op_xlat *opr; - static unsigned int abspos[3] = { - NV30_FP_OP_OUT_ABS, - (1 << 30), /* guess */ - (1 << 31) /* guess */ - }; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr || opr->srcpos[pos] == -1) - return -1; - - return ((shader->inst[1] & abspos[opr->srcpos[pos]]) ? 1 : 0); -} - -nvsSwzComp NV30FP_TX_SWIZZLE[4] = {NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W }; - -static void -NV30FPTXSwizzle(int hwswz, nvsSwzComp *swz) -{ - swz[NVS_SWZ_W] = NV30FP_TX_SWIZZLE[(hwswz & 0xC0) >> 6]; - swz[NVS_SWZ_Z] = NV30FP_TX_SWIZZLE[(hwswz & 0x30) >> 4]; - swz[NVS_SWZ_Y] = NV30FP_TX_SWIZZLE[(hwswz & 0x0C) >> 2]; - swz[NVS_SWZ_X] = NV30FP_TX_SWIZZLE[(hwswz & 0x03) >> 0]; -} - -static void -NV30FPGetSourceSwizzle(nvsFunc * shader, int merged, int pos, nvsSwzComp *swz) -{ - unsigned int src; - int swzbits; - - src = shader->GetSourceHW(shader, merged, pos); - swzbits = (src & NV30_FP_REG_SWZ_ALL_MASK) >> NV30_FP_REG_SWZ_ALL_SHIFT; - NV30FPTXSwizzle(swzbits, swz); -} - -static int -NV30FPGetSourceIndexed(nvsFunc * shader, int merged, int pos) -{ - switch (shader->GetSourceFile(shader, merged, pos)) { - case NVS_FILE_ATTRIB: - return ((shader->inst[3] & NV30_FP_OP_INDEX_INPUT) ? 1 : 0); - default: - return 0; - } -} - -static void -NV30FPGetSourceConstVal(nvsFunc * shader, int merged, int pos, float *val) -{ - val[0] = *(float *) &(shader->inst[4]); - val[1] = *(float *) &(shader->inst[5]); - val[2] = *(float *) &(shader->inst[6]); - val[3] = *(float *) &(shader->inst[7]); -} - -static int -NV30FPGetSourceScale(nvsFunc * shader, int merged, int pos) -{ -/*FIXME: is this per-source, only for a specific source, or all sources??*/ - return (1 << ((shader->inst[2] & NV30_FP_OP_SRC_SCALE_MASK) - >> NV30_FP_OP_SRC_SCALE_SHIFT)); -} - -static int -NV30FPGetAddressRegID(nvsFunc * shader) -{ - return 0; -} - -static nvsSwzComp -NV30FPGetAddressRegSwizzle(nvsFunc * shader) -{ - return NVS_SWZ_X; -} - -static int -NV30FPSupportsConditional(nvsFunc * shader) -{ - /*FIXME: Is this true of all ops? */ - return 1; -} - -static int -NV30FPGetConditionUpdate(nvsFunc * shader) -{ - return ((shader->inst[0] & NV30_FP_OP_COND_WRITE_ENABLE) ? 1 : 0); -} - -static int -NV30FPGetConditionTest(nvsFunc * shader) -{ - /*FIXME: always? */ - return 1; -} - -static nvsCond -NV30FPGetCondition(nvsFunc * shader) -{ - int cond; - - cond = ((shader->inst[1] & NV30_FP_OP_COND_MASK) - >> NV30_FP_OP_COND_SHIFT); - - switch (cond) { - case NV30_FP_OP_COND_FL: return NVS_COND_FL; - case NV30_FP_OP_COND_LT: return NVS_COND_LT; - case NV30_FP_OP_COND_EQ: return NVS_COND_EQ; - case NV30_FP_OP_COND_LE: return NVS_COND_LE; - case NV30_FP_OP_COND_GT: return NVS_COND_GT; - case NV30_FP_OP_COND_NE: return NVS_COND_NE; - case NV30_FP_OP_COND_GE: return NVS_COND_GE; - case NV30_FP_OP_COND_TR: return NVS_COND_TR; - default: - return NVS_COND_UNKNOWN; - } -} - -static void -NV30FPGetCondRegSwizzle(nvsFunc * shader, nvsSwzComp *swz) -{ - int swzbits; - - swzbits = (shader->inst[1] & NV30_FP_OP_COND_SWZ_ALL_MASK) - >> NV30_FP_OP_COND_SWZ_ALL_SHIFT; - NV30FPTXSwizzle(swzbits, swz); -} - -static int -NV30FPGetCondRegID(nvsFunc * shader) -{ - return 0; -} - -static nvsPrecision -NV30FPGetPrecision(nvsFunc * shader) -{ - int p; - - p = (shader->inst[0] & NV30_FP_OP_PRECISION_MASK) - >> NV30_FP_OP_PRECISION_SHIFT; - - switch (p) { - case NV30_FP_PRECISION_FP32: return NVS_PREC_FLOAT32; - case NV30_FP_PRECISION_FP16: return NVS_PREC_FLOAT16; - case NV30_FP_PRECISION_FX12: return NVS_PREC_FIXED12; - default: - return NVS_PREC_UNKNOWN; - } -} - -static int -NV30FPGetSaturate(nvsFunc * shader) -{ - return ((shader->inst[0] & NV30_FP_OP_OUT_SAT) ? 1 : 0); -} - -/******************************************************************************* - * Init - */ -void -NV30FPInitShaderFuncs(nvsFunc * shader) -{ - /* These are probably bogus, I made them up... */ - shader->MaxInst = 1024; - shader->MaxAttrib = 16; - shader->MaxTemp = 32; - shader->MaxAddress = 1; - shader->MaxConst = 256; - shader->caps = SCAP_SRC_ABS; - - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_MOV, NVS_OP_MOV, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_MUL, NVS_OP_MUL, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_ADD, NVS_OP_ADD, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_MAD, NVS_OP_MAD, 0, 1, 2); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_DP3, NVS_OP_DP3, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_DP4, NVS_OP_DP4, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_DST, NVS_OP_DST, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_MIN, NVS_OP_MIN, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_MAX, NVS_OP_MAX, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SLT, NVS_OP_SLT, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SGE, NVS_OP_SGE, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_FRC, NVS_OP_FRC, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_FLR, NVS_OP_FLR, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_TEX, NVS_OP_TEX, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_TXD, NVS_OP_TXD, 0, 1, 2); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_TXP, NVS_OP_TXP, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_TXB, NVS_OP_TXB, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SEQ, NVS_OP_SEQ, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SGT, NVS_OP_SGT, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SLE, NVS_OP_SLE, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SNE, NVS_OP_SNE, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_RCP, NVS_OP_RCP, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_LG2, NVS_OP_LG2, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_EX2, NVS_OP_EX2, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_COS, NVS_OP_COS, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SIN, NVS_OP_SIN, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_NOP, NVS_OP_NOP, -1, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_DDX, NVS_OP_DDX, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_DDY, NVS_OP_DDY, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_KIL, NVS_OP_KIL, -1, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_PK4B, NVS_OP_PK4B, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_UP4B, NVS_OP_UP4B, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_PK2H, NVS_OP_PK2H, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_UP2H, NVS_OP_UP2H, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_PK4UB, NVS_OP_PK4UB, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_UP4UB, NVS_OP_UP4UB, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_PK2US, NVS_OP_PK2US, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_UP2US, NVS_OP_UP2US, 0, -1, -1); - /*FIXME: Haven't confirmed the source positions for the below opcodes */ - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_LIT, NVS_OP_LIT, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_LRP, NVS_OP_LRP, 0, 1, 2); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_POW, NVS_OP_POW, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_RSQ, NVS_OP_RSQ, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_RFL, NVS_OP_RFL, 0, 1, -1); - - shader->GetOPTXRec = NV30FPGetOPTXRec; - shader->GetOPTXFromSOP = NV30FPGetOPTXFromSOP; - - shader->UploadToHW = NV30FPUploadToHW; - shader->UpdateConst = NV30FPUpdateConst; - - shader->InitInstruction = NV30FPInitInstruction; - shader->SupportsOpcode = NV30FPSupportsOpcode; - shader->SetOpcode = NV30FPSetOpcode; - shader->SetCCUpdate = NV30FPSetCCUpdate; - shader->SetCondition = NV30FPSetCondition; - shader->SetResult = NV30FPSetResult; - shader->SetSource = NV30FPSetSource; - shader->SetTexImageUnit = NV30FPSetTexImageUnit; - shader->SetSaturate = NV30FPSetSaturate; - shader->SetLastInst = NV30FPSetLastInst; - - shader->HasMergedInst = NV30FPHasMergedInst; - shader->IsLastInst = NV30FPIsLastInst; - shader->GetOffsetNext = NV30FPGetOffsetNext; - shader->GetOpcode = NV30FPGetOpcode; - shader->GetOpcodeHW = NV30FPGetOpcodeHW; - shader->GetDestFile = NV30FPGetDestFile; - shader->GetDestID = NV30FPGetDestID; - shader->GetDestMask = NV30FPGetDestMask; - shader->GetSourceHW = NV30FPGetSourceHW; - shader->GetSourceFile = NV30FPGetSourceFile; - shader->GetSourceID = NV30FPGetSourceID; - shader->GetTexImageUnit = NV30FPGetTexImageUnit; - shader->GetSourceNegate = NV30FPGetSourceNegate; - shader->GetSourceAbs = NV30FPGetSourceAbs; - shader->GetSourceSwizzle = NV30FPGetSourceSwizzle; - shader->GetSourceIndexed = NV30FPGetSourceIndexed; - shader->GetSourceConstVal = NV30FPGetSourceConstVal; - shader->GetSourceScale = NV30FPGetSourceScale; - shader->GetRelAddressRegID = NV30FPGetAddressRegID; - shader->GetRelAddressSwizzle = NV30FPGetAddressRegSwizzle; - shader->GetPrecision = NV30FPGetPrecision; - shader->GetSaturate = NV30FPGetSaturate; - shader->SupportsConditional = NV30FPSupportsConditional; - shader->GetConditionUpdate = NV30FPGetConditionUpdate; - shader->GetConditionTest = NV30FPGetConditionTest; - shader->GetCondition = NV30FPGetCondition; - shader->GetCondRegSwizzle = NV30FPGetCondRegSwizzle; - shader->GetCondRegID = NV30FPGetCondRegID; -} diff --git a/src/mesa/drivers/dri/nouveau/nv30_shader.h b/src/mesa/drivers/dri/nouveau/nv30_shader.h deleted file mode 100644 index 7a027dd4273..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv30_shader.h +++ /dev/null @@ -1,379 +0,0 @@ -#ifndef __NV30_SHADER_H__ -#define __NV30_SHADER_H__ - -/* Vertex programs instruction set - * - * 128bit opcodes, split into 4 32-bit ones for ease of use. - * - * Non-native instructions - * ABS - MOV + NV40_VP_INST0_DEST_ABS - * POW - EX2 + MUL + LG2 - * SUB - ADD, second source negated - * SWZ - MOV - * XPD - - * - * Register access - * - Only one INPUT can be accessed per-instruction (move extras into TEMPs) - * - Only one CONST can be accessed per-instruction (move extras into TEMPs) - * - * Relative Addressing - * According to the value returned for MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB - * there are only two address registers available. The destination in the ARL - * instruction is set to TEMP (The temp isn't actually written). - * - * When using vanilla ARB_v_p, the proprietary driver will squish both the available - * ADDRESS regs into the first hardware reg in the X and Y components. - * - * To use an address reg as an index into consts, the CONST_SRC is set to - * (const_base + offset) and INDEX_CONST is set. - * - * To access the second address reg use ADDR_REG_SELECT_1. A particular component - * of the address regs is selected with ADDR_SWZ. - * - * Only one address register can be accessed per instruction. - * - * Conditional execution (see NV_vertex_program{2,3} for details) - * Conditional execution of an instruction is enabled by setting COND_TEST_ENABLE, and - * selecting the condition which will allow the test to pass with COND_{FL,LT,...}. - * It is possible to swizzle the values in the condition register, which allows for - * testing against an individual component. - * - * Branching - * The BRA/CAL instructions seem to follow a slightly different opcode layout. The - * destination instruction ID (IADDR) overlaps a source field. Instruction ID's seem to - * be numbered based on the UPLOAD_FROM_ID FIFO command, and is incremented automatically - * on each UPLOAD_INST FIFO command. - * - * Conditional branching is achieved by using the condition tests described above. - * There doesn't appear to be dedicated looping instructions, but this can be done - * using a temp reg + conditional branching. - * - * Subroutines may be uploaded before the main program itself, but the first executed - * instruction is determined by the PROGRAM_START_ID FIFO command. - * - */ - -/* DWORD 0 */ -#define NV30_VP_INST_ADDR_REG_SELECT_1 (1 << 24) -#define NV30_VP_INST_SRC2_ABS (1 << 23) /* guess */ -#define NV30_VP_INST_SRC1_ABS (1 << 22) /* guess */ -#define NV30_VP_INST_SRC0_ABS (1 << 21) /* guess */ -#define NV30_VP_INST_OUT_RESULT (1 << 20) -#define NV30_VP_INST_DEST_TEMP_ID_SHIFT 16 -#define NV30_VP_INST_DEST_TEMP_ID_MASK (0x0F << 16) -#define NV30_VP_INST_COND_UPDATE_ENABLE (1<<15) -#define NV30_VP_INST_COND_TEST_ENABLE (1<<14) -#define NV30_VP_INST_COND_SHIFT 11 -#define NV30_VP_INST_COND_MASK (0x07 << 11) -# define NV30_VP_INST_COND_FL 0 /* guess */ -# define NV30_VP_INST_COND_LT 1 -# define NV30_VP_INST_COND_EQ 2 -# define NV30_VP_INST_COND_LE 3 -# define NV30_VP_INST_COND_GT 4 -# define NV30_VP_INST_COND_NE 5 -# define NV30_VP_INST_COND_GE 6 -# define NV30_VP_INST_COND_TR 7 /* guess */ -#define NV30_VP_INST_COND_SWZ_X_SHIFT 9 -#define NV30_VP_INST_COND_SWZ_X_MASK (0x03 << 9) -#define NV30_VP_INST_COND_SWZ_Y_SHIFT 7 -#define NV30_VP_INST_COND_SWZ_Y_MASK (0x03 << 7) -#define NV30_VP_INST_COND_SWZ_Z_SHIFT 5 -#define NV30_VP_INST_COND_SWZ_Z_MASK (0x03 << 5) -#define NV30_VP_INST_COND_SWZ_W_SHIFT 3 -#define NV30_VP_INST_COND_SWZ_W_MASK (0x03 << 3) -#define NV30_VP_INST_COND_SWZ_ALL_SHIFT 3 -#define NV30_VP_INST_COND_SWZ_ALL_MASK (0xFF << 3) -#define NV30_VP_INST_ADDR_SWZ_SHIFT 1 -#define NV30_VP_INST_ADDR_SWZ_MASK (0x03 << 1) -#define NV30_VP_INST_SCA_OPCODEH_SHIFT 0 -#define NV30_VP_INST_SCA_OPCODEH_MASK (0x01 << 0) - -/* DWORD 1 */ -#define NV30_VP_INST_SCA_OPCODEL_SHIFT 28 -#define NV30_VP_INST_SCA_OPCODEL_MASK (0x0F << 28) -# define NV30_VP_INST_OP_NOP 0x00 -# define NV30_VP_INST_OP_RCP 0x02 -# define NV30_VP_INST_OP_RCC 0x03 -# define NV30_VP_INST_OP_RSQ 0x04 -# define NV30_VP_INST_OP_EXP 0x05 -# define NV30_VP_INST_OP_LOG 0x06 -# define NV30_VP_INST_OP_LIT 0x07 -# define NV30_VP_INST_OP_BRA 0x09 -# define NV30_VP_INST_OP_CAL 0x0B -# define NV30_VP_INST_OP_RET 0x0C -# define NV30_VP_INST_OP_LG2 0x0D -# define NV30_VP_INST_OP_EX2 0x0E -# define NV30_VP_INST_OP_SIN 0x0F -# define NV30_VP_INST_OP_COS 0x10 -#define NV30_VP_INST_VEC_OPCODE_SHIFT 23 -#define NV30_VP_INST_VEC_OPCODE_MASK (0x1F << 23) -# define NV30_VP_INST_OP_NOPV 0x00 -# define NV30_VP_INST_OP_MOV 0x01 -# define NV30_VP_INST_OP_MUL 0x02 -# define NV30_VP_INST_OP_ADD 0x03 -# define NV30_VP_INST_OP_MAD 0x04 -# define NV30_VP_INST_OP_DP3 0x05 -# define NV30_VP_INST_OP_DP4 0x07 -# define NV30_VP_INST_OP_DPH 0x06 -# define NV30_VP_INST_OP_DST 0x08 -# define NV30_VP_INST_OP_MIN 0x09 -# define NV30_VP_INST_OP_MAX 0x0A -# define NV30_VP_INST_OP_SLT 0x0B -# define NV30_VP_INST_OP_SGE 0x0C -# define NV30_VP_INST_OP_ARL 0x0D -# define NV30_VP_INST_OP_FRC 0x0E -# define NV30_VP_INST_OP_FLR 0x0F -# define NV30_VP_INST_OP_SEQ 0x10 -# define NV30_VP_INST_OP_SFL 0x11 -# define NV30_VP_INST_OP_SGT 0x12 -# define NV30_VP_INST_OP_SLE 0x13 -# define NV30_VP_INST_OP_SNE 0x14 -# define NV30_VP_INST_OP_STR 0x15 -# define NV30_VP_INST_OP_SSG 0x16 -# define NV30_VP_INST_OP_ARR 0x17 -# define NV30_VP_INST_OP_ARA 0x18 -#define NV30_VP_INST_CONST_SRC_SHIFT 14 -#define NV30_VP_INST_CONST_SRC_MASK (0xFF << 14) -#define NV30_VP_INST_INPUT_SRC_SHIFT 9 /*NV20*/ -#define NV30_VP_INST_INPUT_SRC_MASK (0x0F << 9) /*NV20*/ -# define NV30_VP_INST_IN_POS 0 /* These seem to match the bindings specified in */ -# define NV30_VP_INST_IN_WEIGHT 1 /* the ARB_v_p spec (2.14.3.1) */ -# define NV30_VP_INST_IN_NORMAL 2 -# define NV30_VP_INST_IN_COL0 3 /* Should probably confirm them all though */ -# define NV30_VP_INST_IN_COL1 4 -# define NV30_VP_INST_IN_FOGC 5 -# define NV30_VP_INST_IN_TC0 8 -# define NV30_VP_INST_IN_TC(n) (8+n) -#define NV30_VP_INST_SRC0H_SHIFT 0 /*NV20*/ -#define NV30_VP_INST_SRC0H_MASK (0x1FF << 0) /*NV20*/ - -/* DWORD 2 */ -#define NV30_VP_INST_SRC0L_SHIFT 26 /*NV20*/ -#define NV30_VP_INST_SRC0L_MASK (0x3F <<26) /*NV20*/ -#define NV30_VP_INST_SRC1_SHIFT 11 /*NV20*/ -#define NV30_VP_INST_SRC1_MASK (0x7FFF<<11) /*NV20*/ -#define NV30_VP_INST_SRC2H_SHIFT 0 /*NV20*/ -#define NV30_VP_INST_SRC2H_MASK (0x7FF << 0) /*NV20*/ -#define NV30_VP_INST_IADDR_SHIFT 2 -#define NV30_VP_INST_IADDR_MASK (0xFF << 2) /* guess */ - -/* DWORD 3 */ -#define NV30_VP_INST_SRC2L_SHIFT 28 /*NV20*/ -#define NV30_VP_INST_SRC2L_MASK (0x0F <<28) /*NV20*/ -#define NV30_VP_INST_STEMP_WRITEMASK_SHIFT 24 -#define NV30_VP_INST_STEMP_WRITEMASK_MASK (0x0F << 24) -#define NV30_VP_INST_VTEMP_WRITEMASK_SHIFT 20 -#define NV30_VP_INST_VTEMP_WRITEMASK_MASK (0x0F << 20) -#define NV30_VP_INST_SDEST_WRITEMASK_SHIFT 16 -#define NV30_VP_INST_SDEST_WRITEMASK_MASK (0x0F << 16) -#define NV30_VP_INST_VDEST_WRITEMASK_SHIFT 12 /*NV20*/ -#define NV30_VP_INST_VDEST_WRITEMASK_MASK (0x0F << 12) /*NV20*/ -#define NV30_VP_INST_DEST_ID_SHIFT 2 -#define NV30_VP_INST_DEST_ID_MASK (0x0F << 2) -# define NV30_VP_INST_DEST_POS 0 -# define NV30_VP_INST_DEST_COL0 3 -# define NV30_VP_INST_DEST_COL1 4 -# define NV30_VP_INST_DEST_TC(n) (8+n) - -/* Source-register definition - matches NV20 exactly */ -#define NV30_VP_SRC_REG_NEGATE (1<<14) -#define NV30_VP_SRC_REG_SWZ_X_SHIFT 12 -#define NV30_VP_SRC_REG_SWZ_X_MASK (0x03 <<12) -#define NV30_VP_SRC_REG_SWZ_Y_SHIFT 10 -#define NV30_VP_SRC_REG_SWZ_Y_MASK (0x03 <<10) -#define NV30_VP_SRC_REG_SWZ_Z_SHIFT 8 -#define NV30_VP_SRC_REG_SWZ_Z_MASK (0x03 << 8) -#define NV30_VP_SRC_REG_SWZ_W_SHIFT 6 -#define NV30_VP_SRC_REG_SWZ_W_MASK (0x03 << 6) -#define NV30_VP_SRC_REG_SWZ_ALL_SHIFT 6 -#define NV30_VP_SRC_REG_SWZ_ALL_MASK (0xFF << 6) -#define NV30_VP_SRC_REG_TEMP_ID_SHIFT 2 -#define NV30_VP_SRC_REG_TEMP_ID_MASK (0x0F << 0) -#define NV30_VP_SRC_REG_TYPE_SHIFT 0 -#define NV30_VP_SRC_REG_TYPE_MASK (0x03 << 0) -#define NV30_VP_SRC_REG_TYPE_TEMP 1 -#define NV30_VP_SRC_REG_TYPE_INPUT 2 -#define NV30_VP_SRC_REG_TYPE_CONST 3 /* guess */ - -/* - * Each fragment program opcode appears to be comprised of 4 32-bit values. - * - * 0 - Opcode, output reg/mask, ATTRIB source - * 1 - Source 0 - * 2 - Source 1 - * 3 - Source 2 - * - * There appears to be no special difference between result regs and temp regs. - * result.color == R0.xyzw - * result.depth == R1.z - * When the fragprog contains instructions to write depth, NV30_TCL_PRIMITIVE_3D_UNK1D78=0 - * otherwise it is set to 1. - * - * Constants are inserted directly after the instruction that uses them. - * - * It appears that it's not possible to use two input registers in one - * instruction as the input sourcing is done in the instruction dword - * and not the source selection dwords. As such instructions such as: - * - * ADD result.color, fragment.color, fragment.texcoord[0]; - * - * must be split into two MOV's and then an ADD (nvidia does this) but - * I'm not sure why it's not just one MOV and then source the second input - * in the ADD instruction.. - * - * Negation of the full source is done with NV30_FP_REG_NEGATE, arbitrary - * negation requires multiplication with a const. - * - * Arbitrary swizzling is supported with the exception of SWIZZLE_ZERO/SWIZZLE_ONE - * The temp/result regs appear to be initialised to (0.0, 0.0, 0.0, 0.0) as SWIZZLE_ZERO - * is implemented simply by not writing to the relevant components of the destination. - * - * Conditional execution - * TODO - * - * Non-native instructions: - * LIT - * LRP - MAD+MAD - * SUB - ADD, negate second source - * RSQ - LG2 + EX2 - * POW - LG2 + MUL + EX2 - * SCS - COS + SIN - * XPD - */ - -//== Opcode / Destination selection == -#define NV30_FP_OP_PROGRAM_END (1 << 0) -#define NV30_FP_OP_OUT_REG_SHIFT 1 -#define NV30_FP_OP_OUT_REG_MASK (31 << 1) /* uncertain */ -/* Needs to be set when writing outputs to get expected result.. */ -#define NV30_FP_OP_UNK0_7 (1 << 7) -#define NV30_FP_OP_COND_WRITE_ENABLE (1 << 8) -#define NV30_FP_OP_OUTMASK_SHIFT 9 -#define NV30_FP_OP_OUTMASK_MASK (0xF << 9) -# define NV30_FP_OP_OUT_X (1<<9) -# define NV30_FP_OP_OUT_Y (1<<10) -# define NV30_FP_OP_OUT_Z (1<<11) -# define NV30_FP_OP_OUT_W (1<<12) -/* Uncertain about these, especially the input_src values.. it's possible that - * they can be dynamically changed. - */ -#define NV30_FP_OP_INPUT_SRC_SHIFT 13 -#define NV30_FP_OP_INPUT_SRC_MASK (15 << 13) -# define NV30_FP_OP_INPUT_SRC_POSITION 0x0 -# define NV30_FP_OP_INPUT_SRC_COL0 0x1 -# define NV30_FP_OP_INPUT_SRC_COL1 0x2 -# define NV30_FP_OP_INPUT_SRC_FOGC 0x3 -# define NV30_FP_OP_INPUT_SRC_TC0 0x4 -# define NV30_FP_OP_INPUT_SRC_TC(n) (0x4 + n) -#define NV30_FP_OP_TEX_UNIT_SHIFT 17 -#define NV30_FP_OP_TEX_UNIT_MASK (0xF << 17) /* guess */ -#define NV30_FP_OP_PRECISION_SHIFT 22 -#define NV30_FP_OP_PRECISION_MASK (3 << 22) -# define NV30_FP_PRECISION_FP32 0 -# define NV30_FP_PRECISION_FP16 1 -# define NV30_FP_PRECISION_FX12 2 -#define NV30_FP_OP_OPCODE_SHIFT 24 -#define NV30_FP_OP_OPCODE_MASK (0x3F << 24) -# define NV30_FP_OP_OPCODE_NOP 0x00 -# define NV30_FP_OP_OPCODE_MOV 0x01 -# define NV30_FP_OP_OPCODE_MUL 0x02 -# define NV30_FP_OP_OPCODE_ADD 0x03 -# define NV30_FP_OP_OPCODE_MAD 0x04 -# define NV30_FP_OP_OPCODE_DP3 0x05 -# define NV30_FP_OP_OPCODE_DP4 0x06 -# define NV30_FP_OP_OPCODE_DST 0x07 -# define NV30_FP_OP_OPCODE_MIN 0x08 -# define NV30_FP_OP_OPCODE_MAX 0x09 -# define NV30_FP_OP_OPCODE_SLT 0x0A -# define NV30_FP_OP_OPCODE_SGE 0x0B -# define NV30_FP_OP_OPCODE_SLE 0x0C -# define NV30_FP_OP_OPCODE_SGT 0x0D -# define NV30_FP_OP_OPCODE_SNE 0x0E -# define NV30_FP_OP_OPCODE_SEQ 0x0F -# define NV30_FP_OP_OPCODE_FRC 0x10 -# define NV30_FP_OP_OPCODE_FLR 0x11 -# define NV30_FP_OP_OPCODE_KIL 0x12 -# define NV30_FP_OP_OPCODE_PK4B 0x13 -# define NV30_FP_OP_OPCODE_UP4B 0x14 -# define NV30_FP_OP_OPCODE_DDX 0x15 /* can only write XY */ -# define NV30_FP_OP_OPCODE_DDY 0x16 /* can only write XY */ -# define NV30_FP_OP_OPCODE_TEX 0x17 -# define NV30_FP_OP_OPCODE_TXP 0x18 -# define NV30_FP_OP_OPCODE_TXD 0x19 -# define NV30_FP_OP_OPCODE_RCP 0x1A -# define NV30_FP_OP_OPCODE_RSQ 0x1B -# define NV30_FP_OP_OPCODE_EX2 0x1C -# define NV30_FP_OP_OPCODE_LG2 0x1D -# define NV30_FP_OP_OPCODE_LIT 0x1E -# define NV30_FP_OP_OPCODE_LRP 0x1F -# define NV30_FP_OP_OPCODE_COS 0x22 -# define NV30_FP_OP_OPCODE_SIN 0x23 -# define NV30_FP_OP_OPCODE_PK2H 0x24 -# define NV30_FP_OP_OPCODE_UP2H 0x25 -# define NV30_FP_OP_OPCODE_POW 0x26 -# define NV30_FP_OP_OPCODE_PK4UB 0x27 -# define NV30_FP_OP_OPCODE_UP4UB 0x28 -# define NV30_FP_OP_OPCODE_PK2US 0x29 -# define NV30_FP_OP_OPCODE_UP2US 0x2A -# define NV30_FP_OP_OPCODE_DP2A 0x2E -# define NV30_FP_OP_OPCODE_TXB 0x31 -# define NV30_FP_OP_OPCODE_RFL 0x36 -#define NV30_FP_OP_OUT_SAT (1 << 31) - -/* high order bits of SRC0 */ -#define NV30_FP_OP_OUT_ABS (1 << 29) -#define NV30_FP_OP_COND_SWZ_W_SHIFT 27 -#define NV30_FP_OP_COND_SWZ_W_MASK (3 << 27) -#define NV30_FP_OP_COND_SWZ_Z_SHIFT 25 -#define NV30_FP_OP_COND_SWZ_Z_MASK (3 << 25) -#define NV30_FP_OP_COND_SWZ_Y_SHIFT 23 -#define NV30_FP_OP_COND_SWZ_Y_MASK (3 << 23) -#define NV30_FP_OP_COND_SWZ_X_SHIFT 21 -#define NV30_FP_OP_COND_SWZ_X_MASK (3 << 21) -#define NV30_FP_OP_COND_SWZ_ALL_SHIFT 21 -#define NV30_FP_OP_COND_SWZ_ALL_MASK (0xFF << 21) -#define NV30_FP_OP_COND_SHIFT 18 -#define NV30_FP_OP_COND_MASK (0x07 << 18) -# define NV30_FP_OP_COND_FL 0 -# define NV30_FP_OP_COND_LT 1 -# define NV30_FP_OP_COND_EQ 2 -# define NV30_FP_OP_COND_LE 3 -# define NV30_FP_OP_COND_GT 4 -# define NV30_FP_OP_COND_NE 5 -# define NV30_FP_OP_COND_GE 6 -# define NV30_FP_OP_COND_TR 7 - -/* high order bits of SRC1 */ -#define NV30_FP_OP_SRC_SCALE_SHIFT 28 -#define NV30_FP_OP_SRC_SCALE_MASK (3 << 28) - -/* high order bits of SRC2 */ -#define NV30_FP_OP_INDEX_INPUT (1 << 30) - -//== Register selection == -#define NV30_FP_REG_ALL_MASK (0x1FFFF<<0) -#define NV30_FP_REG_TYPE_SHIFT 0 -#define NV30_FP_REG_TYPE_MASK (3 << 0) -# define NV30_FP_REG_TYPE_TEMP 0 -# define NV30_FP_REG_TYPE_INPUT 1 -# define NV30_FP_REG_TYPE_CONST 2 -#define NV30_FP_REG_SRC_SHIFT 2 /* uncertain */ -#define NV30_FP_REG_SRC_MASK (31 << 2) -#define NV30_FP_REG_UNK_0 (1 << 8) -#define NV30_FP_REG_SWZ_ALL_SHIFT 9 -#define NV30_FP_REG_SWZ_ALL_MASK (255 << 9) -#define NV30_FP_REG_SWZ_X_SHIFT 9 -#define NV30_FP_REG_SWZ_X_MASK (3 << 9) -#define NV30_FP_REG_SWZ_Y_SHIFT 11 -#define NV30_FP_REG_SWZ_Y_MASK (3 << 11) -#define NV30_FP_REG_SWZ_Z_SHIFT 13 -#define NV30_FP_REG_SWZ_Z_MASK (3 << 13) -#define NV30_FP_REG_SWZ_W_SHIFT 15 -#define NV30_FP_REG_SWZ_W_MASK (3 << 15) -# define NV30_FP_SWIZZLE_X 0 -# define NV30_FP_SWIZZLE_Y 1 -# define NV30_FP_SWIZZLE_Z 2 -# define NV30_FP_SWIZZLE_W 3 -#define NV30_FP_REG_NEGATE (1 << 17) - -#endif diff --git a/src/mesa/drivers/dri/nouveau/nv30_state.c b/src/mesa/drivers/dri/nouveau/nv30_state.c deleted file mode 100644 index cd3ee986880..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv30_state.c +++ /dev/null @@ -1,1002 +0,0 @@ -/************************************************************************** - -Copyright 2006 Nouveau -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#include "nouveau_context.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" -#include "nouveau_state.h" - -#include "tnl/t_pipeline.h" - -#include "mtypes.h" -#include "colormac.h" - -#define NOUVEAU_CARD_USING_SHADERS (nmesa->screen->card->type >= NV_40) - -static void nv30AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte ubRef; - CLAMPED_FLOAT_TO_UBYTE(ubRef, ref); - - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC, 2); - OUT_RING_CACHE(func); /* NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC */ - OUT_RING_CACHE(ubRef); /* NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF */ -} - -static void nv30BlendColor(GLcontext *ctx, const GLfloat color[4]) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte cf[4]; - - CLAMPED_FLOAT_TO_UBYTE(cf[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(cf[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(cf[2], color[2]); - CLAMPED_FLOAT_TO_UBYTE(cf[3], color[3]); - - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_BLEND_COLOR, 1); - OUT_RING_CACHE(PACK_COLOR_8888(cf[3], cf[1], cf[2], cf[0])); -} - -static void nv30BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, GLenum modeA) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_BLEND_EQUATION, 1); - OUT_RING_CACHE((modeA<<16) | modeRGB); -} - - -static void nv30BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC, 2); - OUT_RING_CACHE((sfactorA<<16) | sfactorRGB); - OUT_RING_CACHE((dfactorA<<16) | dfactorRGB); -} - -static void nv30Clear(GLcontext *ctx, GLbitfield mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLuint hw_bufs = 0; - - if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) - hw_bufs |= 0xf0; - if (mask & (BUFFER_BIT_DEPTH)) - hw_bufs |= 0x03; - - if (hw_bufs) { - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS, 1); - OUT_RING(hw_bufs); - } -} - -static void nv30ClearColor(GLcontext *ctx, const GLfloat color[4]) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte c[4]; - UNCLAMPED_FLOAT_TO_RGBA_CHAN(c,color); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB, 1); - OUT_RING_CACHE(PACK_COLOR_8888(c[3],c[0],c[1],c[2])); -} - -static void nv30ClearDepth(GLcontext *ctx, GLclampd d) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nmesa->clear_value=((nmesa->clear_value&0x000000FF)|(((uint32_t)(d*0xFFFFFF))<<8)); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH, 1); - OUT_RING_CACHE(nmesa->clear_value); -} - -/* we're don't support indexed buffers - void (*ClearIndex)(GLcontext *ctx, GLuint index) - */ - -static void nv30ClearStencil(GLcontext *ctx, GLint s) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nmesa->clear_value=((nmesa->clear_value&0xFFFFFF00)|(s&0x000000FF)); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH, 1); - OUT_RING_CACHE(nmesa->clear_value); -} - -static void nv30ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (NOUVEAU_CARD_USING_SHADERS) - return; - - plane -= GL_CLIP_PLANE0; - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_A(plane), 4); - OUT_RING_CACHEf(equation[0]); - OUT_RING_CACHEf(equation[1]); - OUT_RING_CACHEf(equation[2]); - OUT_RING_CACHEf(equation[3]); -} - -static void nv30ColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, - GLboolean bmask, GLboolean amask ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_COLOR_MASK, 1); - OUT_RING_CACHE(((amask && 0x01) << 24) | ((rmask && 0x01) << 16) | ((gmask && 0x01)<< 8) | ((bmask && 0x01) << 0)); -} - -static void nv30ColorMaterial(GLcontext *ctx, GLenum face, GLenum mode) -{ - // TODO I need love -} - -static void nv30CullFace(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CULL_FACE, 1); - OUT_RING_CACHE(mode); -} - -static void nv30FrontFace(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FRONT_FACE, 1); - OUT_RING_CACHE(mode); -} - -static void nv30DepthFunc(GLcontext *ctx, GLenum func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DEPTH_FUNC, 1); - OUT_RING_CACHE(func); -} - -static void nv30DepthMask(GLcontext *ctx, GLboolean flag) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE, 1); - OUT_RING_CACHE(flag); -} - -static void nv30DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2); - OUT_RING_CACHEf(nearval); - OUT_RING_CACHEf(farval); -} - -/** Specify the current buffer for writing */ -//void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); -/** Specify the buffers for writing for fragment programs*/ -//void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers ); - -static void nv30Enable(GLcontext *ctx, GLenum cap, GLboolean state) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - switch(cap) - { - case GL_ALPHA_TEST: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_AUTO_NORMAL: - case GL_BLEND: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_CLIP_PLANE0: - case GL_CLIP_PLANE1: - case GL_CLIP_PLANE2: - case GL_CLIP_PLANE3: - case GL_CLIP_PLANE4: - case GL_CLIP_PLANE5: - if (NOUVEAU_CARD_USING_SHADERS) { - nouveauShader *nvs = (nouveauShader *)ctx->VertexProgram._Current; - if (nvs) - nvs->translated = GL_FALSE; - } else { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(cap-GL_CLIP_PLANE0), 1); - OUT_RING_CACHE(state); - } - break; - case GL_COLOR_LOGIC_OP: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_COLOR_MATERIAL: -// case GL_COLOR_SUM_EXT: -// case GL_COLOR_TABLE: -// case GL_CONVOLUTION_1D: -// case GL_CONVOLUTION_2D: - case GL_CULL_FACE: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_DEPTH_TEST: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_DITHER: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DITHER_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_FOG: - if (NOUVEAU_CARD_USING_SHADERS) - break; - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_HISTOGRAM: -// case GL_INDEX_LOGIC_OP: - case GL_LIGHT0: - case GL_LIGHT1: - case GL_LIGHT2: - case GL_LIGHT3: - case GL_LIGHT4: - case GL_LIGHT5: - case GL_LIGHT6: - case GL_LIGHT7: - { - uint32_t mask=0x11<<(2*(cap-GL_LIGHT0)); - - if (NOUVEAU_CARD_USING_SHADERS) - break; - - nmesa->enabled_lights=((nmesa->enabled_lights&mask)|(mask*state)); - if (nmesa->lighting_enabled) - { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1); - OUT_RING_CACHE(nmesa->enabled_lights); - } - break; - } - case GL_LIGHTING: - if (NOUVEAU_CARD_USING_SHADERS) - break; - - nmesa->lighting_enabled=state; - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1); - if (nmesa->lighting_enabled) - OUT_RING_CACHE(nmesa->enabled_lights); - else - OUT_RING_CACHE(0x0); - break; -// case GL_LINE_SMOOTH: -// case GL_LINE_STIPPLE: -// case GL_MAP1_COLOR_4: -// case GL_MAP1_INDEX: -// case GL_MAP1_NORMAL: -// case GL_MAP1_TEXTURE_COORD_1: -// case GL_MAP1_TEXTURE_COORD_2: -// case GL_MAP1_TEXTURE_COORD_3: -// case GL_MAP1_TEXTURE_COORD_4: -// case GL_MAP1_VERTEX_3: -// case GL_MAP1_VERTEX_4: -// case GL_MAP2_COLOR_4: -// case GL_MAP2_INDEX: -// case GL_MAP2_NORMAL: -// case GL_MAP2_TEXTURE_COORD_1: -// case GL_MAP2_TEXTURE_COORD_2: -// case GL_MAP2_TEXTURE_COORD_3: -// case GL_MAP2_TEXTURE_COORD_4: -// case GL_MAP2_VERTEX_3: -// case GL_MAP2_VERTEX_4: -// case GL_MINMAX: - case GL_NORMALIZE: - if (nmesa->screen->card->type != NV_44) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE, 1); - OUT_RING_CACHE(state); - } - break; -// case GL_POINT_SMOOTH: - case GL_POLYGON_OFFSET_POINT: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_OFFSET_LINE: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_OFFSET_FILL: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_SMOOTH: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_STIPPLE: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_POST_COLOR_MATRIX_COLOR_TABLE: -// case GL_POST_CONVOLUTION_COLOR_TABLE: -// case GL_RESCALE_NORMAL: - case GL_SCISSOR_TEST: - /* No enable bit, nv30Scissor will adjust to max range */ - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); - break; -// case GL_SEPARABLE_2D: - case GL_STENCIL_TEST: - // TODO BACK and FRONT ? - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_ENABLE, 1); - OUT_RING_CACHE(state); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_TEXTURE_GEN_Q: -// case GL_TEXTURE_GEN_R: -// case GL_TEXTURE_GEN_S: -// case GL_TEXTURE_GEN_T: -// case GL_TEXTURE_1D: -// case GL_TEXTURE_2D: -// case GL_TEXTURE_3D: - } -} - -static void nv30Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (NOUVEAU_CARD_USING_SHADERS) - return; - - switch(pname) - { - case GL_FOG_MODE: - { - int mode = 0; - /* The modes are different in GL and the card. */ - switch(ctx->Fog.Mode) - { - case GL_LINEAR: - mode = 0x804; - break; - case GL_EXP: - mode = 0x802; - break; - case GL_EXP2: - mode = 0x803; - break; - } - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_MODE, 1); - OUT_RING_CACHE (mode); - break; - } - case GL_FOG_COLOR: - { - GLubyte c[4]; - UNCLAMPED_FLOAT_TO_RGBA_CHAN(c,params); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_COLOR, 1); - /* nvidia ignores the alpha channel */ - OUT_RING_CACHE(PACK_COLOR_8888_REV(c[0],c[1],c[2],c[3])); - break; - } - case GL_FOG_DENSITY: - case GL_FOG_START: - case GL_FOG_END: - { - GLfloat f=0., c=0.; - switch(ctx->Fog.Mode) - { - case GL_LINEAR: - f = -1.0/(ctx->Fog.End - ctx->Fog.Start); - c = ctx->Fog.Start/(ctx->Fog.End - ctx->Fog.Start) + 2.001953; - break; - case GL_EXP: - f = -0.090168*ctx->Fog.Density; - c = 1.5; - case GL_EXP2: - f = -0.212330*ctx->Fog.Density; - c = 1.5; - } - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR, 1); - OUT_RING_CACHE(f); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT, 1); - OUT_RING_CACHE(c); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC, 1); - OUT_RING_CACHE(0); /* Is this always the same? */ - break; - } -// case GL_FOG_COORD_SRC: - default: - break; - } -} - -static void nv30Hint(GLcontext *ctx, GLenum target, GLenum mode) -{ - // TODO I need love (fog and line_smooth hints) -} - -// void (*IndexMask)(GLcontext *ctx, GLuint mask); - -enum { - SPOTLIGHT_NO_UPDATE, - SPOTLIGHT_UPDATE_EXPONENT, - SPOTLIGHT_UPDATE_DIRECTION, - SPOTLIGHT_UPDATE_ALL -}; - -static void nv30Lightfv(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLint p = light - GL_LIGHT0; - struct gl_light *l = &ctx->Light.Light[p]; - int spotlight_update = SPOTLIGHT_NO_UPDATE; - - if (NOUVEAU_CARD_USING_SHADERS) - return; - - /* not sure where the fourth param value goes...*/ - switch(pname) - { - case GL_AMBIENT: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_DIFFUSE: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_SPECULAR: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_POSITION: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_SPOT_DIRECTION: - spotlight_update = SPOTLIGHT_UPDATE_DIRECTION; - break; - case GL_SPOT_EXPONENT: - spotlight_update = SPOTLIGHT_UPDATE_EXPONENT; - break; - case GL_SPOT_CUTOFF: - spotlight_update = SPOTLIGHT_UPDATE_ALL; - break; - case GL_CONSTANT_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - case GL_LINEAR_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - case GL_QUADRATIC_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - default: - break; - } - - switch(spotlight_update) { - case SPOTLIGHT_UPDATE_DIRECTION: - { - GLfloat x,y,z; - GLfloat spot_light_coef_a = 1.0 / (l->_CosCutoff - 1.0); - x = spot_light_coef_a * l->_NormDirection[0]; - y = spot_light_coef_a * l->_NormDirection[1]; - z = spot_light_coef_a * l->_NormDirection[2]; - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(p), 3); - OUT_RING_CACHEf(x); - OUT_RING_CACHEf(y); - OUT_RING_CACHEf(z); - } - break; - case SPOTLIGHT_UPDATE_EXPONENT: - { - GLfloat cc,lc,qc; - cc = 1.0; /* FIXME: These need to be correctly computed */ - lc = 0.0; - qc = 2.0; - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(p), 3); - OUT_RING_CACHEf(cc); - OUT_RING_CACHEf(lc); - OUT_RING_CACHEf(qc); - } - break; - case SPOTLIGHT_UPDATE_ALL: - { - GLfloat cc,lc,qc, x,y,z, c; - GLfloat spot_light_coef_a = 1.0 / (l->_CosCutoff - 1.0); - cc = 1.0; /* FIXME: These need to be correctly computed */ - lc = 0.0; - qc = 2.0; - x = spot_light_coef_a * l->_NormDirection[0]; - y = spot_light_coef_a * l->_NormDirection[1]; - z = spot_light_coef_a * l->_NormDirection[2]; - c = spot_light_coef_a + 1.0; - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(p), 7); - OUT_RING_CACHEf(cc); - OUT_RING_CACHEf(lc); - OUT_RING_CACHEf(qc); - OUT_RING_CACHEf(x); - OUT_RING_CACHEf(y); - OUT_RING_CACHEf(z); - OUT_RING_CACHEf(c); - } - break; - default: - break; - } -} - -/** Set the lighting model parameters */ -void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); - - -static void nv30LineStipple(GLcontext *ctx, GLint factor, GLushort pattern ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN, 1); - OUT_RING_CACHE((pattern << 16) | factor); -} - -static void nv30LineWidth(GLcontext *ctx, GLfloat width) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte ubWidth; - - ubWidth = (GLubyte)(width * 8.0) & 0xFF; - - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LINE_WIDTH_SMOOTH, 1); - OUT_RING_CACHE(ubWidth); -} - -static void nv30LogicOpcode(GLcontext *ctx, GLenum opcode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP, 1); - OUT_RING_CACHE(opcode); -} - -static void nv30PointParameterfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - /*TODO: not sure what goes here. */ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - -} - -/** Specify the diameter of rasterized points */ -static void nv30PointSize(GLcontext *ctx, GLfloat size) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POINT_SIZE, 1); - OUT_RING_CACHEf(size); -} - -/** Select a polygon rasterization mode */ -static void nv30PolygonMode(GLcontext *ctx, GLenum face, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT, 1); - OUT_RING_CACHE(mode); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK, 1); - OUT_RING_CACHE(mode); - } -} - -/** Set the scale and units used to calculate depth values */ -static void nv30PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR, 2); - OUT_RING_CACHEf(factor); - - /* Looks like we always multiply units by 2.0... according to the dumps.*/ - OUT_RING_CACHEf(units * 2.0); -} - -/** Set the polygon stippling pattern */ -static void nv30PolygonStipple(GLcontext *ctx, const GLubyte *mask ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(0), 32); - OUT_RING_CACHEp(mask, 32); -} - -/* Specifies the current buffer for reading */ -void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); -/** Set rasterization mode */ -void (*RenderMode)(GLcontext *ctx, GLenum mode ); - -/* Translate GL coords to window coords, clamping w/h to the - * dimensions of the window. - */ -static void nv30WindowCoords(nouveauContextPtr nmesa, - GLuint x, GLuint y, GLuint w, GLuint h, - GLuint *wX, GLuint *wY, GLuint *wW, GLuint *wH) -{ - if ((x+w) > nmesa->drawW) - w = nmesa->drawW - x; - (*wX) = x + nmesa->drawX; - (*wW) = w; - - if ((y+h) > nmesa->drawH) - h = nmesa->drawH - y; - (*wY) = (nmesa->drawH - y) - h + nmesa->drawY; - (*wH) = h; -} - -/** Define the scissor box */ -static void nv30Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLuint wX, wY, wW, wH; - - /* There's no scissor enable bit, so adjust the scissor to cover the - * maximum draw buffer bounds - */ - if (!ctx->Scissor.Enabled) { - wX = nmesa->drawX; - wY = nmesa->drawY; - wW = nmesa->drawW; - wH = nmesa->drawH; - } else { - nv30WindowCoords(nmesa, x, y, w, h, &wX, &wY, &wW, &wH); - } - - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS, 2); - OUT_RING_CACHE ((wW << 16) | wX); - OUT_RING_CACHE ((wH << 16) | wY); -} - -/** Select flat or smooth shading */ -static void nv30ShadeModel(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SHADE_MODEL, 1); - OUT_RING_CACHE(mode); -} - -/** OpenGL 2.0 two-sided StencilFunc */ -static void nv30StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_FUNC, 3); - OUT_RING_CACHE(func); - OUT_RING_CACHE(ref); - OUT_RING_CACHE(mask); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC, 3); - OUT_RING_CACHE(func); - OUT_RING_CACHE(ref); - OUT_RING_CACHE(mask); - } -} - -/** OpenGL 2.0 two-sided StencilMask */ -static void nv30StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_MASK, 1); - OUT_RING_CACHE(mask); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK, 1); - OUT_RING_CACHE(mask); - } -} - -/** OpenGL 2.0 two-sided StencilOp */ -static void nv30StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_FAIL, 3); - OUT_RING_CACHE(fail); - OUT_RING_CACHE(zfail); - OUT_RING_CACHE(zpass); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_FAIL, 3); - OUT_RING_CACHE(fail); - OUT_RING_CACHE(zfail); - OUT_RING_CACHE(zpass); - } -} - -/** Control the generation of texture coordinates */ -void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname, - const GLfloat *params); -/** Set texture environment parameters */ -void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, - const GLfloat *param); -/** Set texture parameters */ -void (*TexParameter)(GLcontext *ctx, GLenum target, - struct gl_texture_object *texObj, - GLenum pname, const GLfloat *params); - -static void nv30TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (!NOUVEAU_CARD_USING_SHADERS) { - BEGIN_RING_CACHE(NvSub3D, - NV30_TCL_PRIMITIVE_3D_TX_MATRIX(unit, 0), 16); - /*XXX: This SHOULD work.*/ - OUT_RING_CACHEp(mat->m, 16); - } -} - -static void nv30WindowMoved(nouveauContextPtr nmesa) -{ - GLcontext *ctx = nmesa->glCtx; - GLfloat *v = nmesa->viewport.m; - GLuint wX, wY, wW, wH; - - nv30WindowCoords(nmesa, ctx->Viewport.X, ctx->Viewport.Y, - ctx->Viewport.Width, ctx->Viewport.Height, - &wX, &wY, &wW, &wH); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0, 2); - OUT_RING_CACHE ((wW << 16) | wX); - OUT_RING_CACHE ((wH << 16) | wY); - - /* something to do with clears, possibly doesn't belong here */ - BEGIN_RING_CACHE(NvSub3D, - NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0, 2); - OUT_RING_CACHE(((nmesa->drawX + nmesa->drawW) << 16) | nmesa->drawX); - OUT_RING_CACHE(((nmesa->drawY + nmesa->drawH) << 16) | nmesa->drawY); - - /* viewport transform */ - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OX, 8); - OUT_RING_CACHEf (v[MAT_TX]); - OUT_RING_CACHEf (v[MAT_TY]); - OUT_RING_CACHEf (v[MAT_TZ]); - OUT_RING_CACHEf (0.0); - OUT_RING_CACHEf (v[MAT_SX]); - OUT_RING_CACHEf (v[MAT_SY]); - OUT_RING_CACHEf (v[MAT_SZ]); - OUT_RING_CACHEf (0.0); - - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); -} - -static GLboolean nv30InitCard(nouveauContextPtr nmesa) -{ - int i; - nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); - - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT1, 3); - OUT_RING(NvDmaFB); - OUT_RING(NvDmaTT); - OUT_RING(NvDmaFB); - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT8, 1); - OUT_RING(NvDmaFB); - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT4, 2); - OUT_RING(NvDmaFB); - OUT_RING(NvDmaFB); - BEGIN_RING_SIZE(NvSub3D, 0x1b0, 1); /* SET_OBJECT8B*/ - OUT_RING(NvDmaFB); - - for(i = 0x2c8; i <= 0x2fc; i += 4) - { - BEGIN_RING_SIZE(NvSub3D, i, 1); - OUT_RING(0x0); - } - - BEGIN_RING_SIZE(NvSub3D, 0x0220, 1); - OUT_RING(1); - - BEGIN_RING_SIZE(NvSub3D, 0x03b0, 1); - OUT_RING(0x00100000); - BEGIN_RING_SIZE(NvSub3D, 0x1454, 1); - OUT_RING(0); - BEGIN_RING_SIZE(NvSub3D, 0x1d80, 1); - OUT_RING(3); - - /* NEW */ - BEGIN_RING_SIZE(NvSub3D, 0x1e98, 1); - OUT_RING(0); - BEGIN_RING_SIZE(NvSub3D, 0x17e0, 3); - OUT_RING(0); - OUT_RING(0); - OUT_RING(0x3f800000); - BEGIN_RING_SIZE(NvSub3D, 0x1f80, 16); - OUT_RING(0); OUT_RING(0); OUT_RING(0); OUT_RING(0); - OUT_RING(0); OUT_RING(0); OUT_RING(0); OUT_RING(0); - OUT_RING(0x0000ffff); - OUT_RING(0); OUT_RING(0); OUT_RING(0); OUT_RING(0); - OUT_RING(0); OUT_RING(0); OUT_RING(0); -/* - BEGIN_RING_SIZE(NvSub3D, 0x100, 2); - OUT_RING(0); - OUT_RING(0); -*/ - BEGIN_RING_SIZE(NvSub3D, 0x120, 3); - OUT_RING(0); - OUT_RING(1); - OUT_RING(2); - - BEGIN_RING_SIZE(NvSub3D, 0x1d88, 1); - OUT_RING(0x00001200); - - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_RC_ENABLE, 1); - OUT_RING (0); - - return GL_TRUE; -} - -static GLboolean nv40InitCard(nouveauContextPtr nmesa) -{ - nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); - - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT1, 2); - OUT_RING(NvDmaFB); - OUT_RING(NvDmaFB); - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT8, 1); - OUT_RING(NvDmaFB); - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT4, 2); - OUT_RING(NvDmaFB); - OUT_RING(NvDmaFB); - BEGIN_RING_SIZE(NvSub3D, 0x0220, 1); - OUT_RING(1); - - BEGIN_RING_SIZE(NvSub3D, 0x1ea4, 3); - OUT_RING(0x00000010); - OUT_RING(0x01000100); - OUT_RING(0xff800006); - BEGIN_RING_SIZE(NvSub3D, 0x1fc4, 1); - OUT_RING(0x06144321); - BEGIN_RING_SIZE(NvSub3D, 0x1fc8, 2); - OUT_RING(0xedcba987); - OUT_RING(0x00000021); - BEGIN_RING_SIZE(NvSub3D, 0x1fd0, 1); - OUT_RING(0x00171615); - BEGIN_RING_SIZE(NvSub3D, 0x1fd4, 1); - OUT_RING(0x001b1a19); - - BEGIN_RING_SIZE(NvSub3D, 0x1ef8, 1); - OUT_RING(0x0020ffff); - BEGIN_RING_SIZE(NvSub3D, 0x1d64, 1); - OUT_RING(0x00d30000); - BEGIN_RING_SIZE(NvSub3D, 0x1e94, 1); - OUT_RING(0x00000001); - - return GL_TRUE; -} - -static GLboolean -nv30BindBuffers(nouveauContextPtr nmesa, int num_color, - nouveau_renderbuffer_t **color, nouveau_renderbuffer_t *depth) -{ - GLuint x, y, w, h; - - w = color[0]->mesa.Width; - h = color[0]->mesa.Height; - x = nmesa->drawX; - y = nmesa->drawY; - - if (num_color != 1) - return GL_FALSE; - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0, 5); - OUT_RING (((w+x)<<16)|x); - OUT_RING (((h+y)<<16)|y); - if (color[0]->mesa._ActualFormat == GL_RGBA8) - OUT_RING (0x148); - else - OUT_RING (0x143); - if (nmesa->screen->card->type >= NV_40) - OUT_RING (color[0]->pitch); - else - OUT_RING (color[0]->pitch | (depth ? (depth->pitch << 16): 0)); - OUT_RING (color[0]->offset); - - if (depth) { - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DEPTH_OFFSET, 1); - OUT_RING (depth->offset); - if (nmesa->screen->card->type >= NV_40) { - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH, 1); - OUT_RING (depth->pitch); - } - } - - return GL_TRUE; -} - -void nv30InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - func->AlphaFunc = nv30AlphaFunc; - func->BlendColor = nv30BlendColor; - func->BlendEquationSeparate = nv30BlendEquationSeparate; - func->BlendFuncSeparate = nv30BlendFuncSeparate; - func->Clear = nv30Clear; - func->ClearColor = nv30ClearColor; - func->ClearDepth = nv30ClearDepth; - func->ClearStencil = nv30ClearStencil; - func->ClipPlane = nv30ClipPlane; - func->ColorMask = nv30ColorMask; - func->ColorMaterial = nv30ColorMaterial; - func->CullFace = nv30CullFace; - func->FrontFace = nv30FrontFace; - func->DepthFunc = nv30DepthFunc; - func->DepthMask = nv30DepthMask; - func->DepthRange = nv30DepthRange; - func->Enable = nv30Enable; - func->Fogfv = nv30Fogfv; - func->Hint = nv30Hint; - func->Lightfv = nv30Lightfv; -/* func->LightModelfv = nv30LightModelfv; */ - func->LineStipple = nv30LineStipple; - func->LineWidth = nv30LineWidth; - func->LogicOpcode = nv30LogicOpcode; - func->PointParameterfv = nv30PointParameterfv; - func->PointSize = nv30PointSize; - func->PolygonMode = nv30PolygonMode; - func->PolygonOffset = nv30PolygonOffset; - func->PolygonStipple = nv30PolygonStipple; -#if 0 - func->ReadBuffer = nv30ReadBuffer; - func->RenderMode = nv30RenderMode; -#endif - func->Scissor = nv30Scissor; - func->ShadeModel = nv30ShadeModel; - func->StencilFuncSeparate = nv30StencilFuncSeparate; - func->StencilMaskSeparate = nv30StencilMaskSeparate; - func->StencilOpSeparate = nv30StencilOpSeparate; -#if 0 - func->TexGen = nv30TexGen; - func->TexParameter = nv30TexParameter; -#endif - func->TextureMatrix = nv30TextureMatrix; - - - if (nmesa->screen->card->type >= NV_40) - nmesa->hw_func.InitCard = nv40InitCard; - else - nmesa->hw_func.InitCard = nv30InitCard; - nmesa->hw_func.BindBuffers = nv30BindBuffers; - nmesa->hw_func.WindowMoved = nv30WindowMoved; -} - diff --git a/src/mesa/drivers/dri/nouveau/nv30_vertprog.c b/src/mesa/drivers/dri/nouveau/nv30_vertprog.c deleted file mode 100644 index d023e8439e3..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv30_vertprog.c +++ /dev/null @@ -1,367 +0,0 @@ -#include "nouveau_context.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" - -#include "nouveau_shader.h" -#include "nv30_shader.h" - -/***************************************************************************** - * Support routines - */ -static void -NV30VPUploadToHW(GLcontext *ctx, nouveauShader *nvs) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - int i; - - /* We can do better here and keep more than one VP on the hardware, and - * switch between them with PROGRAM_START_ID.. - */ - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_FROM_ID, 1); - OUT_RING(0); - for (i=0; iprogram_size; i+=4) { - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0, 4); - OUT_RING(nvs->program[i + 0]); - OUT_RING(nvs->program[i + 1]); - OUT_RING(nvs->program[i + 2]); - OUT_RING(nvs->program[i + 3]); - } - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_PROGRAM_START_ID, 1); - OUT_RING(0); - - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_IN_REG, 2); - OUT_RING(nvs->card_priv.NV30VP.vp_in_reg); - OUT_RING(nvs->card_priv.NV30VP.vp_out_reg); - - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_CLIPPING_PLANES, 1); - OUT_RING_CACHE (nvs->card_priv.NV30VP.clip_enables); -} - -static void -NV30VPUpdateConst(GLcontext *ctx, nouveauShader *nvs, int id) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLfloat *val; - - val = nvs->params[id].source_val ? - nvs->params[id].source_val : nvs->params[id].val; - - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID, 5); - OUT_RING (id); - OUT_RINGp(val, 4); -} - -/***************************************************************************** - * Assembly routines - */ -static void -NV30VPSetBranchTarget(nvsFunc *shader, int addr) -{ - shader->inst[2] &= ~NV30_VP_INST_IADDR_MASK; - shader->inst[2] |= (addr << NV30_VP_INST_IADDR_SHIFT); -} - -/***************************************************************************** - * Disassembly routines - */ -static unsigned int -NV30VPGetOpcodeHW(nvsFunc * shader, int slot) -{ - int op; - - if (slot) { - op = (shader->inst[1] & NV30_VP_INST_SCA_OPCODEL_MASK) - >> NV30_VP_INST_SCA_OPCODEL_SHIFT; - op |= ((shader->inst[0] & NV30_VP_INST_SCA_OPCODEH_MASK) - >> NV30_VP_INST_SCA_OPCODEH_SHIFT) << 4; - } - else { - op = (shader->inst[1] & NV30_VP_INST_VEC_OPCODE_MASK) - >> NV30_VP_INST_VEC_OPCODE_SHIFT; - } - - return op; -} - -static nvsRegFile -NV30VPGetDestFile(nvsFunc * shader, int merged) -{ - switch (shader->GetOpcode(shader, merged)) { - case NVS_OP_ARL: - case NVS_OP_ARR: - case NVS_OP_ARA: - return NVS_FILE_ADDRESS; - default: - /*FIXME: This probably isn't correct.. */ - if ((shader->inst[3] & NV30_VP_INST_VDEST_WRITEMASK_MASK) != 0) - return NVS_FILE_RESULT; - if ((shader->inst[3] & NV30_VP_INST_SDEST_WRITEMASK_MASK) != 0) - return NVS_FILE_RESULT; - return NVS_FILE_TEMP; - } -} - -static unsigned int -NV30VPGetDestID(nvsFunc * shader, int merged) -{ - int id; - - switch (shader->GetDestFile(shader, merged)) { - case NVS_FILE_RESULT: - id = ((shader->inst[3] & NV30_VP_INST_DEST_ID_MASK) - >> NV30_VP_INST_DEST_ID_SHIFT); - switch (id) { - case NV30_VP_INST_DEST_POS : return NVS_FR_POSITION; - case NV30_VP_INST_DEST_COL0 : return NVS_FR_COL0; - case NV30_VP_INST_DEST_COL1 : return NVS_FR_COL1; - case NV30_VP_INST_DEST_TC(0): return NVS_FR_TEXCOORD0; - case NV30_VP_INST_DEST_TC(1): return NVS_FR_TEXCOORD1; - case NV30_VP_INST_DEST_TC(2): return NVS_FR_TEXCOORD2; - case NV30_VP_INST_DEST_TC(3): return NVS_FR_TEXCOORD3; - case NV30_VP_INST_DEST_TC(4): return NVS_FR_TEXCOORD4; - case NV30_VP_INST_DEST_TC(5): return NVS_FR_TEXCOORD5; - case NV30_VP_INST_DEST_TC(6): return NVS_FR_TEXCOORD6; - case NV30_VP_INST_DEST_TC(7): return NVS_FR_TEXCOORD7; - default: - return -1; - } - case NVS_FILE_ADDRESS: - case NVS_FILE_TEMP: - return (shader->inst[0] & NV30_VP_INST_DEST_TEMP_ID_MASK) - >> NV30_VP_INST_DEST_TEMP_ID_SHIFT; - default: - return -1; - } -} - -static unsigned int -NV30VPGetDestMask(nvsFunc * shader, int merged) -{ - int hwmask, mask = 0; - - if (shader->GetDestFile(shader, merged) == NVS_FILE_RESULT) - if (shader->GetOpcodeSlot(shader, merged)) - hwmask = (shader->inst[3] & NV30_VP_INST_SDEST_WRITEMASK_MASK) - >> NV30_VP_INST_SDEST_WRITEMASK_SHIFT; - else - hwmask = (shader->inst[3] & NV30_VP_INST_VDEST_WRITEMASK_MASK) - >> NV30_VP_INST_VDEST_WRITEMASK_SHIFT; - else if (shader->GetOpcodeSlot(shader, merged)) - hwmask = (shader->inst[3] & NV30_VP_INST_STEMP_WRITEMASK_MASK) - >> NV30_VP_INST_STEMP_WRITEMASK_SHIFT; - else - hwmask = (shader->inst[3] & NV30_VP_INST_VTEMP_WRITEMASK_MASK) - >> NV30_VP_INST_VTEMP_WRITEMASK_SHIFT; - - if (hwmask & (1 << 3)) mask |= SMASK_X; - if (hwmask & (1 << 2)) mask |= SMASK_Y; - if (hwmask & (1 << 1)) mask |= SMASK_Z; - if (hwmask & (1 << 0)) mask |= SMASK_W; - - return mask; -} - -static int -NV30VPGetSourceID(nvsFunc * shader, int merged, int pos) -{ - unsigned int src; - - switch (shader->GetSourceFile(shader, merged, pos)) { - case NVS_FILE_TEMP: - src = shader->GetSourceHW(shader, merged, pos); - return ((src & NV30_VP_SRC_REG_TEMP_ID_MASK) >> - NV30_VP_SRC_REG_TEMP_ID_SHIFT); - case NVS_FILE_CONST: - return ((shader->inst[1] & NV30_VP_INST_CONST_SRC_MASK) - >> NV30_VP_INST_CONST_SRC_SHIFT); - case NVS_FILE_ATTRIB: - src = ((shader->inst[1] & NV30_VP_INST_INPUT_SRC_MASK) - >> NV30_VP_INST_INPUT_SRC_SHIFT); - switch (src) { - case NV30_VP_INST_IN_POS : return NVS_FR_POSITION; - case NV30_VP_INST_IN_COL0 : return NVS_FR_COL0; - case NV30_VP_INST_IN_COL1 : return NVS_FR_COL1; - case NV30_VP_INST_IN_TC(0): return NVS_FR_TEXCOORD0; - case NV30_VP_INST_IN_TC(1): return NVS_FR_TEXCOORD1; - case NV30_VP_INST_IN_TC(2): return NVS_FR_TEXCOORD2; - case NV30_VP_INST_IN_TC(3): return NVS_FR_TEXCOORD3; - case NV30_VP_INST_IN_TC(4): return NVS_FR_TEXCOORD4; - case NV30_VP_INST_IN_TC(5): return NVS_FR_TEXCOORD5; - case NV30_VP_INST_IN_TC(6): return NVS_FR_TEXCOORD6; - case NV30_VP_INST_IN_TC(7): return NVS_FR_TEXCOORD7; - default: - return NVS_FR_UNKNOWN; - } - default: - return -1; - } -} - -static int -NV30VPGetSourceAbs(nvsFunc * shader, int merged, int pos) -{ - struct _op_xlat *opr; - static unsigned int abspos[3] = { - NV30_VP_INST_SRC0_ABS, - NV30_VP_INST_SRC1_ABS, - NV30_VP_INST_SRC2_ABS, - }; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr || opr->srcpos[pos] == -1 || opr->srcpos[pos] > 2) - return 0; - - return ((shader->inst[0] & abspos[opr->srcpos[pos]]) ? 1 : 0); -} - -static int -NV30VPGetRelAddressRegID(nvsFunc * shader) -{ - return ((shader->inst[0] & NV30_VP_INST_ADDR_REG_SELECT_1) ? 1 : 0); -} - -static nvsSwzComp -NV30VPGetRelAddressSwizzle(nvsFunc * shader) -{ - nvsSwzComp swz; - - swz = NV20VP_TX_SWIZZLE[(shader->inst[0] & NV30_VP_INST_ADDR_SWZ_MASK) - >> NV30_VP_INST_ADDR_SWZ_SHIFT]; - return swz; -} - -static int -NV30VPSupportsConditional(nvsFunc * shader) -{ - /*FIXME: Is this true of all ops? */ - return 1; -} - -static int -NV30VPGetConditionUpdate(nvsFunc * shader) -{ - return ((shader->inst[0] & NV30_VP_INST_COND_UPDATE_ENABLE) ? 1 : 0); -} - -static int -NV30VPGetConditionTest(nvsFunc * shader) -{ - int op; - - /* The condition test is unconditionally enabled on some - * instructions. ie: the condition test bit does *NOT* have - * to be set. - * - * FIXME: check other relevant ops for this situation. - */ - op = shader->GetOpcodeHW(shader, 1); - switch (op) { - case NV30_VP_INST_OP_BRA: - return 1; - default: - return ((shader->inst[0] & NV30_VP_INST_COND_TEST_ENABLE) ? 1 : 0); - } -} - -static nvsCond -NV30VPGetCondition(nvsFunc * shader) -{ - int cond; - - cond = ((shader->inst[0] & NV30_VP_INST_COND_MASK) - >> NV30_VP_INST_COND_SHIFT); - - switch (cond) { - case NV30_VP_INST_COND_FL: return NVS_COND_FL; - case NV30_VP_INST_COND_LT: return NVS_COND_LT; - case NV30_VP_INST_COND_EQ: return NVS_COND_EQ; - case NV30_VP_INST_COND_LE: return NVS_COND_LE; - case NV30_VP_INST_COND_GT: return NVS_COND_GT; - case NV30_VP_INST_COND_NE: return NVS_COND_NE; - case NV30_VP_INST_COND_GE: return NVS_COND_GE; - case NV30_VP_INST_COND_TR: return NVS_COND_TR; - default: - return NVS_COND_UNKNOWN; - } -} - -static void -NV30VPGetCondRegSwizzle(nvsFunc * shader, nvsSwzComp *swz) -{ - int swzbits; - - swzbits = (shader->inst[0] & NV30_VP_INST_COND_SWZ_ALL_MASK) - >> NV30_VP_INST_COND_SWZ_ALL_SHIFT; - NV20VPTXSwizzle(swzbits, swz); -} - -static int -NV30VPGetCondRegID(nvsFunc * shader) -{ - return 0; -} - - -static int -NV30VPGetBranch(nvsFunc * shader) -{ - return ((shader->inst[2] & NV30_VP_INST_IADDR_MASK) - >> NV30_VP_INST_IADDR_SHIFT); -} - -void -NV30VPInitShaderFuncs(nvsFunc * shader) -{ - /* Inherit NV20 code, a lot of it is the same */ - NV20VPInitShaderFuncs(shader); - - /* Increase max valid opcode ID, and add new instructions */ - NVVP_TX_VOP_COUNT = NVVP_TX_NVS_OP_COUNT = 32; - - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_FRC, NVS_OP_FRC, 0, -1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_FLR, NVS_OP_FLR, 0, -1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SEQ, NVS_OP_SEQ, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SFL, NVS_OP_SFL, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SGT, NVS_OP_SGT, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SLE, NVS_OP_SLE, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SNE, NVS_OP_SNE, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_STR, NVS_OP_STR, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SSG, NVS_OP_SSG, 0, -1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_ARR, NVS_OP_ARR, 0, -1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_ARA, NVS_OP_ARA, 3, -1, -1); - - MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_BRA, NVS_OP_BRA, -1, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_CAL, NVS_OP_CAL, -1, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_RET, NVS_OP_RET, -1, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_LG2, NVS_OP_LG2, 2, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_EX2, NVS_OP_EX2, 2, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_SIN, NVS_OP_SIN, 2, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_COS, NVS_OP_COS, 2, -1, -1); - - shader->UploadToHW = NV30VPUploadToHW; - shader->UpdateConst = NV30VPUpdateConst; - - shader->GetOpcodeHW = NV30VPGetOpcodeHW; - - shader->GetDestFile = NV30VPGetDestFile; - shader->GetDestID = NV30VPGetDestID; - shader->GetDestMask = NV30VPGetDestMask; - - shader->GetSourceID = NV30VPGetSourceID; - shader->GetSourceAbs = NV30VPGetSourceAbs; - - shader->GetRelAddressRegID = NV30VPGetRelAddressRegID; - shader->GetRelAddressSwizzle = NV30VPGetRelAddressSwizzle; - - shader->SupportsConditional = NV30VPSupportsConditional; - shader->GetConditionUpdate = NV30VPGetConditionUpdate; - shader->GetConditionTest = NV30VPGetConditionTest; - shader->GetCondition = NV30VPGetCondition; - shader->GetCondRegSwizzle = NV30VPGetCondRegSwizzle; - shader->GetCondRegID = NV30VPGetCondRegID; - - shader->GetBranch = NV30VPGetBranch; - shader->SetBranchTarget = NV30VPSetBranchTarget; -} - diff --git a/src/mesa/drivers/dri/nouveau/nv40_fragprog.c b/src/mesa/drivers/dri/nouveau/nv40_fragprog.c deleted file mode 100644 index 3e4ae0496e4..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv40_fragprog.c +++ /dev/null @@ -1,224 +0,0 @@ -#include "nouveau_shader.h" -#include "nv40_shader.h" - -/* branching ops */ -unsigned int NVFP_TX_BOP_COUNT = 5; -struct _op_xlat NVFP_TX_BOP[64]; - - -/***************************************************************************** - * Assembly routines - * - These extend the NV30 routines, which are almost identical. NV40 - * just has branching hacked into the instruction set. - */ -static int -NV40FPSupportsResultScale(nvsFunc *shader, nvsScale scale) -{ - switch (scale) { - case NVS_SCALE_1X: - case NVS_SCALE_2X: - case NVS_SCALE_4X: - case NVS_SCALE_8X: - case NVS_SCALE_INV_2X: - case NVS_SCALE_INV_4X: - case NVS_SCALE_INV_8X: - return 1; - default: - return 0; - } -} - -static void -NV40FPSetResultScale(nvsFunc *shader, nvsScale scale) -{ - shader->inst[2] &= ~NV40_FP_OP_DST_SCALE_MASK; - shader->inst[2] |= ((unsigned int)scale << NV40_FP_OP_DST_SCALE_SHIFT); -} - -static void -NV40FPSetBranchTarget(nvsFunc *shader, int addr) -{ - shader->inst[2] &= ~NV40_FP_OP_IADDR_MASK; - shader->inst[2] |= (addr << NV40_FP_OP_IADDR_SHIFT); -} - -static void -NV40FPSetBranchElse(nvsFunc *shader, int addr) -{ - shader->inst[2] &= ~NV40_FP_OP_ELSE_ID_MASK; - shader->inst[2] |= (addr << NV40_FP_OP_ELSE_ID_SHIFT); -} - -static void -NV40FPSetBranchEnd(nvsFunc *shader, int addr) -{ - shader->inst[3] &= ~NV40_FP_OP_END_ID_MASK; - shader->inst[3] |= (addr << NV40_FP_OP_END_ID_SHIFT); -} - -static void -NV40FPSetLoopParams(nvsFunc *shader, int count, int initial, int increment) -{ - shader->inst[2] &= ~(NV40_FP_OP_LOOP_COUNT_MASK | - NV40_FP_OP_LOOP_INDEX_MASK | - NV40_FP_OP_LOOP_INCR_MASK); - shader->inst[2] |= ((count << NV40_FP_OP_LOOP_COUNT_SHIFT) | - (initial << NV40_FP_OP_LOOP_INDEX_SHIFT) | - (increment << NV40_FP_OP_LOOP_INCR_SHIFT)); -} - -/***************************************************************************** - * Disassembly routines - */ -static struct _op_xlat * -NV40FPGetOPTXRec(nvsFunc * shader, int merged) -{ - struct _op_xlat *opr; - int op; - - op = shader->GetOpcodeHW(shader, 0); - if (shader->inst[2] & NV40_FP_OP_OPCODE_IS_BRANCH) { - opr = NVFP_TX_BOP; - op &= ~NV40_FP_OP_OPCODE_IS_BRANCH; - if (op > NVFP_TX_BOP_COUNT) - return NULL; - } - else { - opr = NVFP_TX_AOP; - if (op > NVFP_TX_AOP_COUNT) - return NULL; - } - - if (opr[op].SOP == NVS_OP_UNKNOWN) - return NULL; - return &opr[op]; -} - -static int -NV40FPGetSourceID(nvsFunc * shader, int merged, int pos) -{ - switch (shader->GetSourceFile(shader, merged, pos)) { - case NVS_FILE_ATTRIB: - switch ((shader->inst[0] & NV40_FP_OP_INPUT_SRC_MASK) - >> NV40_FP_OP_INPUT_SRC_SHIFT) { - case NV40_FP_OP_INPUT_SRC_POSITION: return NVS_FR_POSITION; - case NV40_FP_OP_INPUT_SRC_COL0 : return NVS_FR_COL0; - case NV40_FP_OP_INPUT_SRC_COL1 : return NVS_FR_COL1; - case NV40_FP_OP_INPUT_SRC_FOGC : return NVS_FR_FOGCOORD; - case NV40_FP_OP_INPUT_SRC_TC(0) : return NVS_FR_TEXCOORD0; - case NV40_FP_OP_INPUT_SRC_TC(1) : return NVS_FR_TEXCOORD1; - case NV40_FP_OP_INPUT_SRC_TC(2) : return NVS_FR_TEXCOORD2; - case NV40_FP_OP_INPUT_SRC_TC(3) : return NVS_FR_TEXCOORD3; - case NV40_FP_OP_INPUT_SRC_TC(4) : return NVS_FR_TEXCOORD4; - case NV40_FP_OP_INPUT_SRC_TC(5) : return NVS_FR_TEXCOORD5; - case NV40_FP_OP_INPUT_SRC_TC(6) : return NVS_FR_TEXCOORD6; - case NV40_FP_OP_INPUT_SRC_TC(7) : return NVS_FR_TEXCOORD7; - case NV40_FP_OP_INPUT_SRC_FACING : return NVS_FR_FACING; - default: - return -1; - } - break; - case NVS_FILE_TEMP: - { - unsigned int src; - - src = shader->GetSourceHW(shader, merged, pos); - return ((src & NV40_FP_REG_SRC_MASK) >> NV40_FP_REG_SRC_SHIFT); - } - case NVS_FILE_CONST: /* inlined into fragprog */ - default: - return -1; - } -} - -static int -NV40FPGetBranch(nvsFunc * shader) -{ - return ((shader->inst[2] & NV40_FP_OP_IADDR_MASK) - >> NV40_FP_OP_IADDR_SHIFT);; -} - -static int -NV40FPGetBranchElse(nvsFunc * shader) -{ - return ((shader->inst[2] & NV40_FP_OP_ELSE_ID_MASK) - >> NV40_FP_OP_ELSE_ID_SHIFT); -} - -static int -NV40FPGetBranchEnd(nvsFunc * shader) -{ - return ((shader->inst[3] & NV40_FP_OP_END_ID_MASK) - >> NV40_FP_OP_END_ID_SHIFT); -} - -static int -NV40FPGetLoopCount(nvsFunc * shader) -{ - return ((shader->inst[2] & NV40_FP_OP_LOOP_COUNT_MASK) - >> NV40_FP_OP_LOOP_COUNT_SHIFT); -} - -static int -NV40FPGetLoopInitial(nvsFunc * shader) -{ - return ((shader->inst[2] & NV40_FP_OP_LOOP_INDEX_MASK) - >> NV40_FP_OP_LOOP_INDEX_SHIFT); -} - -static int -NV40FPGetLoopIncrement(nvsFunc * shader) -{ - return ((shader->inst[2] & NV40_FP_OP_LOOP_INCR_MASK) - >> NV40_FP_OP_LOOP_INCR_SHIFT); -} - -void -NV40FPInitShaderFuncs(nvsFunc * shader) -{ - /* Inherit NV30 FP code, it's mostly the same */ - NV30FPInitShaderFuncs(shader); - - /* Kill off opcodes seen on NV30, but not seen on NV40 - need to find - * out if these actually work or not. - * - * update: either LIT/RSQ don't work on nv40, or I generate bad code for - * them. haven't tested the others yet - */ - MOD_OPCODE(NVFP_TX_AOP, 0x1B, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 RSQ */ - MOD_OPCODE(NVFP_TX_AOP, 0x1E, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 LIT */ - MOD_OPCODE(NVFP_TX_AOP, 0x1F, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 LRP */ - MOD_OPCODE(NVFP_TX_AOP, 0x26, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 POW */ - MOD_OPCODE(NVFP_TX_AOP, 0x36, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 RFL */ - - /* Extra opcodes supported on NV40 */ - MOD_OPCODE(NVFP_TX_AOP, NV40_FP_OP_OPCODE_DIV , NVS_OP_DIV , 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV40_FP_OP_OPCODE_DP2A , NVS_OP_DP2A, 0, 1, 2); - MOD_OPCODE(NVFP_TX_AOP, NV40_FP_OP_OPCODE_TXL , NVS_OP_TXL , 0, -1, -1); - - MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_BRK , NVS_OP_BRK , -1, -1, -1); - MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_CAL , NVS_OP_CAL , -1, -1, -1); - MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_IF , NVS_OP_IF , -1, -1, -1); - MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_LOOP, NVS_OP_LOOP, -1, -1, -1); - MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_REP , NVS_OP_REP , -1, -1, -1); - MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_RET , NVS_OP_RET , -1, -1, -1); - - shader->SupportsResultScale = NV40FPSupportsResultScale; - shader->SetResultScale = NV40FPSetResultScale; - - /* fragment.facing */ - shader->GetSourceID = NV40FPGetSourceID; - - /* branching */ - shader->GetOPTXRec = NV40FPGetOPTXRec; - shader->GetBranch = NV40FPGetBranch; - shader->GetBranchElse = NV40FPGetBranchElse; - shader->GetBranchEnd = NV40FPGetBranchEnd; - shader->GetLoopCount = NV40FPGetLoopCount; - shader->GetLoopInitial = NV40FPGetLoopInitial; - shader->GetLoopIncrement = NV40FPGetLoopIncrement; - shader->SetBranchTarget = NV40FPSetBranchTarget; - shader->SetBranchElse = NV40FPSetBranchElse; - shader->SetBranchEnd = NV40FPSetBranchEnd; - shader->SetLoopParams = NV40FPSetLoopParams; -} diff --git a/src/mesa/drivers/dri/nouveau/nv40_shader.h b/src/mesa/drivers/dri/nouveau/nv40_shader.h deleted file mode 100644 index 584f4c23e08..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv40_shader.h +++ /dev/null @@ -1,467 +0,0 @@ -#ifndef __NV40_SHADER_H__ -#define __NV40_SHADER_H__ - -/* Vertex programs instruction set - * - * The NV40 instruction set is very similar to NV30. Most fields are in - * a slightly different position in the instruction however. - * - * Merged instructions - * In some cases it is possible to put two instructions into one opcode - * slot. The rules for when this is OK is not entirely clear to me yet. - * - * There are separate writemasks and dest temp register fields for each - * grouping of instructions. There is however only one field with the - * ID of a result register. Writing to temp/result regs is selected by - * setting VEC_RESULT/SCA_RESULT. - * - * Temporary registers - * The source/dest temp register fields have been extended by 1 bit, to - * give a total of 32 temporary registers. - * - * Relative Addressing - * NV40 can use an address register to index into vertex attribute regs. - * This is done by putting the offset value into INPUT_SRC and setting - * the INDEX_INPUT flag. - * - * Conditional execution (see NV_vertex_program{2,3} for details) - * There is a second condition code register on NV40, it's use is enabled - * by setting the COND_REG_SELECT_1 flag. - * - * Texture lookup - * TODO - */ - -/* ---- OPCODE BITS 127:96 / data DWORD 0 --- */ -#define NV40_VP_INST_VEC_RESULT (1 << 30) -/* uncertain.. */ -#define NV40_VP_INST_COND_UPDATE_ENABLE ((1 << 14)|1<<29) -/* use address reg as index into attribs */ -#define NV40_VP_INST_INDEX_INPUT (1 << 27) -#define NV40_VP_INST_COND_REG_SELECT_1 (1 << 25) -#define NV40_VP_INST_ADDR_REG_SELECT_1 (1 << 24) -#define NV40_VP_INST_SRC2_ABS (1 << 23) -#define NV40_VP_INST_SRC1_ABS (1 << 22) -#define NV40_VP_INST_SRC0_ABS (1 << 21) -#define NV40_VP_INST_VEC_DEST_TEMP_SHIFT 15 -#define NV40_VP_INST_VEC_DEST_TEMP_MASK (0x1F << 15) -#define NV40_VP_INST_COND_TEST_ENABLE (1 << 13) -#define NV40_VP_INST_COND_SHIFT 10 -#define NV40_VP_INST_COND_MASK (0x7 << 10) -# define NV40_VP_INST_COND_FL 0 -# define NV40_VP_INST_COND_LT 1 -# define NV40_VP_INST_COND_EQ 2 -# define NV40_VP_INST_COND_LE 3 -# define NV40_VP_INST_COND_GT 4 -# define NV40_VP_INST_COND_NE 5 -# define NV40_VP_INST_COND_GE 6 -# define NV40_VP_INST_COND_TR 7 -#define NV40_VP_INST_COND_SWZ_X_SHIFT 8 -#define NV40_VP_INST_COND_SWZ_X_MASK (3 << 8) -#define NV40_VP_INST_COND_SWZ_Y_SHIFT 6 -#define NV40_VP_INST_COND_SWZ_Y_MASK (3 << 6) -#define NV40_VP_INST_COND_SWZ_Z_SHIFT 4 -#define NV40_VP_INST_COND_SWZ_Z_MASK (3 << 4) -#define NV40_VP_INST_COND_SWZ_W_SHIFT 2 -#define NV40_VP_INST_COND_SWZ_W_MASK (3 << 2) -#define NV40_VP_INST_COND_SWZ_ALL_SHIFT 2 -#define NV40_VP_INST_COND_SWZ_ALL_MASK (0xFF << 2) -#define NV40_VP_INST_ADDR_SWZ_SHIFT 0 -#define NV40_VP_INST_ADDR_SWZ_MASK (0x03 << 0) -#define NV40_VP_INST0_KNOWN ( \ - NV40_VP_INST_INDEX_INPUT | \ - NV40_VP_INST_COND_REG_SELECT_1 | \ - NV40_VP_INST_ADDR_REG_SELECT_1 | \ - NV40_VP_INST_SRC2_ABS | \ - NV40_VP_INST_SRC1_ABS | \ - NV40_VP_INST_SRC0_ABS | \ - NV40_VP_INST_VEC_DEST_TEMP_MASK | \ - NV40_VP_INST_COND_TEST_ENABLE | \ - NV40_VP_INST_COND_MASK | \ - NV40_VP_INST_COND_SWZ_ALL_MASK | \ - NV40_VP_INST_ADDR_SWZ_MASK) - -/* ---- OPCODE BITS 95:64 / data DWORD 1 --- */ -#define NV40_VP_INST_VEC_OPCODE_SHIFT 22 -#define NV40_VP_INST_VEC_OPCODE_MASK (0x1F << 22) -# define NV40_VP_INST_OP_NOP 0x00 -# define NV40_VP_INST_OP_MOV 0x01 -# define NV40_VP_INST_OP_MUL 0x02 -# define NV40_VP_INST_OP_ADD 0x03 -# define NV40_VP_INST_OP_MAD 0x04 -# define NV40_VP_INST_OP_DP3 0x05 -# define NV40_VP_INST_OP_DP4 0x07 -# define NV40_VP_INST_OP_DPH 0x06 -# define NV40_VP_INST_OP_DST 0x08 -# define NV40_VP_INST_OP_MIN 0x09 -# define NV40_VP_INST_OP_MAX 0x0A -# define NV40_VP_INST_OP_SLT 0x0B -# define NV40_VP_INST_OP_SGE 0x0C -# define NV40_VP_INST_OP_ARL 0x0D -# define NV40_VP_INST_OP_FRC 0x0E -# define NV40_VP_INST_OP_FLR 0x0F -# define NV40_VP_INST_OP_SEQ 0x10 -# define NV40_VP_INST_OP_SFL 0x11 -# define NV40_VP_INST_OP_SGT 0x12 -# define NV40_VP_INST_OP_SLE 0x13 -# define NV40_VP_INST_OP_SNE 0x14 -# define NV40_VP_INST_OP_STR 0x15 -# define NV40_VP_INST_OP_SSG 0x16 -# define NV40_VP_INST_OP_ARR 0x17 -# define NV40_VP_INST_OP_ARA 0x18 -# define NV40_VP_INST_OP_TXWHAT 0x19 -#define NV40_VP_INST_SCA_OPCODE_SHIFT 27 -#define NV40_VP_INST_SCA_OPCODE_MASK (0x1F << 27) -# define NV40_VP_INST_OP_RCP 0x02 -# define NV40_VP_INST_OP_RCC 0x03 -# define NV40_VP_INST_OP_RSQ 0x04 -# define NV40_VP_INST_OP_EXP 0x05 -# define NV40_VP_INST_OP_LOG 0x06 -# define NV40_VP_INST_OP_LIT 0x07 -# define NV40_VP_INST_OP_BRA 0x09 -# define NV40_VP_INST_OP_CAL 0x0B -# define NV40_VP_INST_OP_RET 0x0C -# define NV40_VP_INST_OP_LG2 0x0D -# define NV40_VP_INST_OP_EX2 0x0E -# define NV40_VP_INST_OP_SIN 0x0F -# define NV40_VP_INST_OP_COS 0x10 -# define NV40_VP_INST_OP_PUSHA 0x13 -# define NV40_VP_INST_OP_POPA 0x14 -#define NV40_VP_INST_CONST_SRC_SHIFT 12 -#define NV40_VP_INST_CONST_SRC_MASK (0xFF << 12) -#define NV40_VP_INST_INPUT_SRC_SHIFT 8 -#define NV40_VP_INST_INPUT_SRC_MASK (0x0F << 8) -# define NV40_VP_INST_IN_POS 0 -# define NV40_VP_INST_IN_WEIGHT 1 -# define NV40_VP_INST_IN_NORMAL 2 -# define NV40_VP_INST_IN_COL0 3 -# define NV40_VP_INST_IN_COL1 4 -# define NV40_VP_INST_IN_FOGC 5 -# define NV40_VP_INST_IN_TC0 8 -# define NV40_VP_INST_IN_TC(n) (8+n) -#define NV40_VP_INST_SRC0H_SHIFT 0 -#define NV40_VP_INST_SRC0H_MASK (0xFF << 0) -#define NV40_VP_INST1_KNOWN ( \ - NV40_VP_INST_VEC_OPCODE_MASK | \ - NV40_VP_INST_SCA_OPCODE_MASK | \ - NV40_VP_INST_CONST_SRC_MASK | \ - NV40_VP_INST_INPUT_SRC_MASK | \ - NV40_VP_INST_SRC0H_MASK \ - ) - -/* ---- OPCODE BITS 63:32 / data DWORD 2 --- */ -#define NV40_VP_INST_SRC0L_SHIFT 23 -#define NV40_VP_INST_SRC0L_MASK (0x1FF << 23) -#define NV40_VP_INST_SRC1_SHIFT 6 -#define NV40_VP_INST_SRC1_MASK (0x1FFFF << 6) -#define NV40_VP_INST_SRC2H_SHIFT 0 -#define NV40_VP_INST_SRC2H_MASK (0x3F << 0) -#define NV40_VP_INST_IADDRH_SHIFT 0 -#define NV40_VP_INST_IADDRH_MASK (0x1F << 0) - -/* ---- OPCODE BITS 31:0 / data DWORD 3 --- */ -#define NV40_VP_INST_IADDRL_SHIFT 29 -#define NV40_VP_INST_IADDRL_MASK (7 << 29) -#define NV40_VP_INST_SRC2L_SHIFT 21 -#define NV40_VP_INST_SRC2L_MASK (0x7FF << 21) -#define NV40_VP_INST_SCA_WRITEMASK_SHIFT 17 -#define NV40_VP_INST_SCA_WRITEMASK_MASK (0xF << 17) -# define NV40_VP_INST_SCA_WRITEMASK_X (1 << 20) -# define NV40_VP_INST_SCA_WRITEMASK_Y (1 << 19) -# define NV40_VP_INST_SCA_WRITEMASK_Z (1 << 18) -# define NV40_VP_INST_SCA_WRITEMASK_W (1 << 17) -#define NV40_VP_INST_VEC_WRITEMASK_SHIFT 13 -#define NV40_VP_INST_VEC_WRITEMASK_MASK (0xF << 13) -# define NV40_VP_INST_VEC_WRITEMASK_X (1 << 16) -# define NV40_VP_INST_VEC_WRITEMASK_Y (1 << 15) -# define NV40_VP_INST_VEC_WRITEMASK_Z (1 << 14) -# define NV40_VP_INST_VEC_WRITEMASK_W (1 << 13) -#define NV40_VP_INST_SCA_RESULT (1 << 12) -#define NV40_VP_INST_SCA_DEST_TEMP_SHIFT 7 -#define NV40_VP_INST_SCA_DEST_TEMP_MASK (0x1F << 7) -#define NV40_VP_INST_DEST_SHIFT 2 -#define NV40_VP_INST_DEST_MASK (31 << 2) -# define NV40_VP_INST_DEST_POS 0 -# define NV40_VP_INST_DEST_COL0 1 -# define NV40_VP_INST_DEST_COL1 2 -# define NV40_VP_INST_DEST_BFC0 3 -# define NV40_VP_INST_DEST_BFC1 4 -# define NV40_VP_INST_DEST_FOGC 5 -# define NV40_VP_INST_DEST_PSZ 6 -# define NV40_VP_INST_DEST_TC0 7 -# define NV40_VP_INST_DEST_TC(n) (7+n) -# define NV40_VP_INST_DEST_TEMP 0x1F -#define NV40_VP_INST_INDEX_CONST (1 << 1) -#define NV40_VP_INST_LAST (1 << 0) -#define NV40_VP_INST3_KNOWN ( \ - NV40_VP_INST_SRC2L_MASK |\ - NV40_VP_INST_SCA_WRITEMASK_MASK |\ - NV40_VP_INST_VEC_WRITEMASK_MASK |\ - NV40_VP_INST_SCA_DEST_TEMP_MASK |\ - NV40_VP_INST_DEST_MASK |\ - NV40_VP_INST_INDEX_CONST) - -/* Useful to split the source selection regs into their pieces */ -#define NV40_VP_SRC0_HIGH_SHIFT 9 -#define NV40_VP_SRC0_HIGH_MASK 0x0001FE00 -#define NV40_VP_SRC0_LOW_MASK 0x000001FF -#define NV40_VP_SRC2_HIGH_SHIFT 11 -#define NV40_VP_SRC2_HIGH_MASK 0x0001F800 -#define NV40_VP_SRC2_LOW_MASK 0x000007FF - -/* Source selection - these are the bits you fill NV40_VP_INST_SRCn with */ -#define NV40_VP_SRC_NEGATE (1 << 16) -#define NV40_VP_SRC_SWZ_X_SHIFT 14 -#define NV40_VP_SRC_SWZ_X_MASK (3 << 14) -#define NV40_VP_SRC_SWZ_Y_SHIFT 12 -#define NV40_VP_SRC_SWZ_Y_MASK (3 << 12) -#define NV40_VP_SRC_SWZ_Z_SHIFT 10 -#define NV40_VP_SRC_SWZ_Z_MASK (3 << 10) -#define NV40_VP_SRC_SWZ_W_SHIFT 8 -#define NV40_VP_SRC_SWZ_W_MASK (3 << 8) -#define NV40_VP_SRC_SWZ_ALL_SHIFT 8 -#define NV40_VP_SRC_SWZ_ALL_MASK (0xFF << 8) -#define NV40_VP_SRC_TEMP_SRC_SHIFT 2 -#define NV40_VP_SRC_TEMP_SRC_MASK (0x1F << 2) -#define NV40_VP_SRC_REG_TYPE_SHIFT 0 -#define NV40_VP_SRC_REG_TYPE_MASK (3 << 0) -# define NV40_VP_SRC_REG_TYPE_UNK0 0 -# define NV40_VP_SRC_REG_TYPE_TEMP 1 -# define NV40_VP_SRC_REG_TYPE_INPUT 2 -# define NV40_VP_SRC_REG_TYPE_CONST 3 - - -/* - * Each fragment program opcode appears to be comprised of 4 32-bit values. - * - * 0 - Opcode, output reg/mask, ATTRIB source - * 1 - Source 0 - * 2 - Source 1 - * 3 - Source 2 - * - * There appears to be no special difference between result regs and temp regs. - * result.color == R0.xyzw - * result.depth == R1.z - * When the fragprog contains instructions to write depth, - * NV30_TCL_PRIMITIVE_3D_UNK1D78=0 otherwise it is set to 1. - * - * Constants are inserted directly after the instruction that uses them. - * - * It appears that it's not possible to use two input registers in one - * instruction as the input sourcing is done in the instruction dword - * and not the source selection dwords. As such instructions such as: - * - * ADD result.color, fragment.color, fragment.texcoord[0]; - * - * must be split into two MOV's and then an ADD (nvidia does this) but - * I'm not sure why it's not just one MOV and then source the second input - * in the ADD instruction.. - * - * Negation of the full source is done with NV30_FP_REG_NEGATE, arbitrary - * negation requires multiplication with a const. - * - * Arbitrary swizzling is supported with the exception of SWIZZLE_ZERO and - * SWIZZLE_ONE. - * - * The temp/result regs appear to be initialised to (0.0, 0.0, 0.0, 0.0) as - * SWIZZLE_ZERO is implemented simply by not writing to the relevant components - * of the destination. - * - * Looping - * Loops appear to be fairly expensive on NV40 at least, the proprietary - * driver goes to a lot of effort to avoid using the native looping - * instructions. If the total number of *executed* instructions between - * REP/ENDREP or LOOP/ENDLOOP is <=500, the driver will unroll the loop. - * The maximum loop count is 255. - * - * Conditional execution - * TODO - * - * Non-native instructions: - * LIT - * LRP - MAD+MAD - * SUB - ADD, negate second source - * RSQ - LG2 + EX2 - * POW - LG2 + MUL + EX2 - * SCS - COS + SIN - * XPD - * DP2 - MUL + ADD - * NRM - */ - -//== Opcode / Destination selection == -#define NV40_FP_OP_PROGRAM_END (1 << 0) -#define NV40_FP_OP_OUT_REG_SHIFT 1 -#define NV40_FP_OP_OUT_REG_MASK (31 << 1) -/* Needs to be set when writing outputs to get expected result.. */ -#define NV40_FP_OP_UNK0_7 (1 << 7) -#define NV40_FP_OP_COND_WRITE_ENABLE (1 << 8) -#define NV40_FP_OP_OUTMASK_SHIFT 9 -#define NV40_FP_OP_OUTMASK_MASK (0xF << 9) -# define NV40_FP_OP_OUT_X (1 << 9) -# define NV40_FP_OP_OUT_Y (1 <<10) -# define NV40_FP_OP_OUT_Z (1 <<11) -# define NV40_FP_OP_OUT_W (1 <<12) -/* Uncertain about these, especially the input_src values.. it's possible that - * they can be dynamically changed. - */ -#define NV40_FP_OP_INPUT_SRC_SHIFT 13 -#define NV40_FP_OP_INPUT_SRC_MASK (15 << 13) -# define NV40_FP_OP_INPUT_SRC_POSITION 0x0 -# define NV40_FP_OP_INPUT_SRC_COL0 0x1 -# define NV40_FP_OP_INPUT_SRC_COL1 0x2 -# define NV40_FP_OP_INPUT_SRC_FOGC 0x3 -# define NV40_FP_OP_INPUT_SRC_TC0 0x4 -# define NV40_FP_OP_INPUT_SRC_TC(n) (0x4 + n) -# define NV40_FP_OP_INPUT_SRC_FACING 0xE -#define NV40_FP_OP_TEX_UNIT_SHIFT 17 -#define NV40_FP_OP_TEX_UNIT_MASK (0xF << 17) -#define NV40_FP_OP_PRECISION_SHIFT 22 -#define NV40_FP_OP_PRECISION_MASK (3 << 22) -# define NV40_FP_PRECISION_FP32 0 -# define NV40_FP_PRECISION_FP16 1 -# define NV40_FP_PRECISION_FX12 2 -#define NV40_FP_OP_OPCODE_SHIFT 24 -#define NV40_FP_OP_OPCODE_MASK (0x3F << 24) -# define NV40_FP_OP_OPCODE_NOP 0x00 -# define NV40_FP_OP_OPCODE_MOV 0x01 -# define NV40_FP_OP_OPCODE_MUL 0x02 -# define NV40_FP_OP_OPCODE_ADD 0x03 -# define NV40_FP_OP_OPCODE_MAD 0x04 -# define NV40_FP_OP_OPCODE_DP3 0x05 -# define NV40_FP_OP_OPCODE_DP4 0x06 -# define NV40_FP_OP_OPCODE_DST 0x07 -# define NV40_FP_OP_OPCODE_MIN 0x08 -# define NV40_FP_OP_OPCODE_MAX 0x09 -# define NV40_FP_OP_OPCODE_SLT 0x0A -# define NV40_FP_OP_OPCODE_SGE 0x0B -# define NV40_FP_OP_OPCODE_SLE 0x0C -# define NV40_FP_OP_OPCODE_SGT 0x0D -# define NV40_FP_OP_OPCODE_SNE 0x0E -# define NV40_FP_OP_OPCODE_SEQ 0x0F -# define NV40_FP_OP_OPCODE_FRC 0x10 -# define NV40_FP_OP_OPCODE_FLR 0x11 -# define NV40_FP_OP_OPCODE_KIL 0x12 -# define NV40_FP_OP_OPCODE_PK4B 0x13 -# define NV40_FP_OP_OPCODE_UP4B 0x14 -/* DDX/DDY can only write to XY */ -# define NV40_FP_OP_OPCODE_DDX 0x15 -# define NV40_FP_OP_OPCODE_DDY 0x16 -# define NV40_FP_OP_OPCODE_TEX 0x17 -# define NV40_FP_OP_OPCODE_TXP 0x18 -# define NV40_FP_OP_OPCODE_TXD 0x19 -# define NV40_FP_OP_OPCODE_RCP 0x1A -# define NV40_FP_OP_OPCODE_EX2 0x1C -# define NV40_FP_OP_OPCODE_LG2 0x1D -# define NV40_FP_OP_OPCODE_COS 0x22 -# define NV40_FP_OP_OPCODE_SIN 0x23 -# define NV40_FP_OP_OPCODE_PK2H 0x24 -# define NV40_FP_OP_OPCODE_UP2H 0x25 -# define NV40_FP_OP_OPCODE_PK4UB 0x27 -# define NV40_FP_OP_OPCODE_UP4UB 0x28 -# define NV40_FP_OP_OPCODE_PK2US 0x29 -# define NV40_FP_OP_OPCODE_UP2US 0x2A -# define NV40_FP_OP_OPCODE_DP2A 0x2E -# define NV40_FP_OP_OPCODE_TXL 0x2F -# define NV40_FP_OP_OPCODE_TXB 0x31 -# define NV40_FP_OP_OPCODE_DIV 0x3A -/* The use of these instructions appears to be indicated by bit 31 of DWORD 2.*/ -# define NV40_FP_OP_BRA_OPCODE_BRK 0x0 -# define NV40_FP_OP_BRA_OPCODE_CAL 0x1 -# define NV40_FP_OP_BRA_OPCODE_IF 0x2 -# define NV40_FP_OP_BRA_OPCODE_LOOP 0x3 -# define NV40_FP_OP_BRA_OPCODE_REP 0x4 -# define NV40_FP_OP_BRA_OPCODE_RET 0x5 -#define NV40_FP_OP_OUT_SAT (1 << 31) - -/* high order bits of SRC0 */ -#define NV40_FP_OP_OUT_ABS (1 << 29) -#define NV40_FP_OP_COND_SWZ_W_SHIFT 27 -#define NV40_FP_OP_COND_SWZ_W_MASK (3 << 27) -#define NV40_FP_OP_COND_SWZ_Z_SHIFT 25 -#define NV40_FP_OP_COND_SWZ_Z_MASK (3 << 25) -#define NV40_FP_OP_COND_SWZ_Y_SHIFT 23 -#define NV40_FP_OP_COND_SWZ_Y_MASK (3 << 23) -#define NV40_FP_OP_COND_SWZ_X_SHIFT 21 -#define NV40_FP_OP_COND_SWZ_X_MASK (3 << 21) -#define NV40_FP_OP_COND_SWZ_ALL_SHIFT 21 -#define NV40_FP_OP_COND_SWZ_ALL_MASK (0xFF << 21) -#define NV40_FP_OP_COND_SHIFT 18 -#define NV40_FP_OP_COND_MASK (0x07 << 18) -# define NV40_FP_OP_COND_FL 0 -# define NV40_FP_OP_COND_LT 1 -# define NV40_FP_OP_COND_EQ 2 -# define NV40_FP_OP_COND_LE 3 -# define NV40_FP_OP_COND_GT 4 -# define NV40_FP_OP_COND_NE 5 -# define NV40_FP_OP_COND_GE 6 -# define NV40_FP_OP_COND_TR 7 - -/* high order bits of SRC1 */ -#define NV40_FP_OP_OPCODE_IS_BRANCH (1<<31) -#define NV40_FP_OP_DST_SCALE_SHIFT 28 -#define NV40_FP_OP_DST_SCALE_MASK (3 << 28) - -/* SRC1 LOOP */ -#define NV40_FP_OP_LOOP_INCR_SHIFT 19 -#define NV40_FP_OP_LOOP_INCR_MASK (0xFF << 19) -#define NV40_FP_OP_LOOP_INDEX_SHIFT 10 -#define NV40_FP_OP_LOOP_INDEX_MASK (0xFF << 10) -#define NV40_FP_OP_LOOP_COUNT_SHIFT 2 -#define NV40_FP_OP_LOOP_COUNT_MASK (0xFF << 2) - -/* SRC1 IF */ -#define NV40_FP_OP_ELSE_ID_SHIFT 2 -#define NV40_FP_OP_ELSE_ID_MASK (0xFF << 2) - -/* SRC1 CAL */ -#define NV40_FP_OP_IADDR_SHIFT 2 -#define NV40_FP_OP_IADDR_MASK (0xFF << 2) - -/* SRC1 REP - * I have no idea why there are 3 count values here.. but they - * have always been filled with the same value in my tests so - * far.. - */ -#define NV40_FP_OP_REP_COUNT1_SHIFT 2 -#define NV40_FP_OP_REP_COUNT1_MASK (0xFF << 2) -#define NV40_FP_OP_REP_COUNT2_SHIFT 10 -#define NV40_FP_OP_REP_COUNT2_MASK (0xFF << 10) -#define NV40_FP_OP_REP_COUNT3_SHIFT 19 -#define NV40_FP_OP_REP_COUNT3_MASK (0xFF << 19) - -/* SRC2 REP/IF */ -#define NV40_FP_OP_END_ID_SHIFT 2 -#define NV40_FP_OP_END_ID_MASK (0xFF << 2) - -// SRC2 high-order -#define NV40_FP_OP_INDEX_INPUT (1 << 30) -#define NV40_FP_OP_ADDR_INDEX_SHIFT 19 -#define NV40_FP_OP_ADDR_INDEX_MASK (0xF << 19) - -//== Register selection == -#define NV40_FP_REG_TYPE_SHIFT 0 -#define NV40_FP_REG_TYPE_MASK (3 << 0) -# define NV40_FP_REG_TYPE_TEMP 0 -# define NV40_FP_REG_TYPE_INPUT 1 -# define NV40_FP_REG_TYPE_CONST 2 -#define NV40_FP_REG_SRC_SHIFT 2 -#define NV40_FP_REG_SRC_MASK (31 << 2) -#define NV40_FP_REG_UNK_0 (1 << 8) -#define NV40_FP_REG_SWZ_ALL_SHIFT 9 -#define NV40_FP_REG_SWZ_ALL_MASK (255 << 9) -#define NV40_FP_REG_SWZ_X_SHIFT 9 -#define NV40_FP_REG_SWZ_X_MASK (3 << 9) -#define NV40_FP_REG_SWZ_Y_SHIFT 11 -#define NV40_FP_REG_SWZ_Y_MASK (3 << 11) -#define NV40_FP_REG_SWZ_Z_SHIFT 13 -#define NV40_FP_REG_SWZ_Z_MASK (3 << 13) -#define NV40_FP_REG_SWZ_W_SHIFT 15 -#define NV40_FP_REG_SWZ_W_MASK (3 << 15) -# define NV40_FP_SWIZZLE_X 0 -# define NV40_FP_SWIZZLE_Y 1 -# define NV40_FP_SWIZZLE_Z 2 -# define NV40_FP_SWIZZLE_W 3 -#define NV40_FP_REG_NEGATE (1 << 17) - -#endif diff --git a/src/mesa/drivers/dri/nouveau/nv40_vertprog.c b/src/mesa/drivers/dri/nouveau/nv40_vertprog.c deleted file mode 100644 index d054140bcd0..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv40_vertprog.c +++ /dev/null @@ -1,778 +0,0 @@ -#include "nouveau_shader.h" -#include "nouveau_msg.h" -#include "nv40_shader.h" - -/***************************************************************************** - * Assembly routines - */ -static int -NV40VPSupportsOpcode(nvsFunc * shader, nvsOpcode op) -{ - if (shader->GetOPTXFromSOP(op, NULL)) - return 1; - return 0; -} - -static void -NV40VPSetOpcode(nvsFunc *shader, unsigned int opcode, int slot) -{ - if (slot) { - shader->inst[1] &= ~NV40_VP_INST_SCA_OPCODE_MASK; - shader->inst[1] |= (opcode << NV40_VP_INST_SCA_OPCODE_SHIFT); - } else { - shader->inst[1] &= ~NV40_VP_INST_VEC_OPCODE_MASK; - shader->inst[1] |= (opcode << NV40_VP_INST_VEC_OPCODE_SHIFT); - } -} - -static void -NV40VPSetCCUpdate(nvsFunc *shader) -{ - shader->inst[0] |= NV40_VP_INST_COND_UPDATE_ENABLE; -} - -static void -NV40VPSetCondition(nvsFunc *shader, int on, nvsCond cond, int reg, - nvsSwzComp *swizzle) -{ - unsigned int hwcond; - - if (on ) shader->inst[0] |= NV40_VP_INST_COND_TEST_ENABLE; - else shader->inst[0] &= ~NV40_VP_INST_COND_TEST_ENABLE; - if (reg) shader->inst[0] |= NV40_VP_INST_COND_REG_SELECT_1; - else shader->inst[0] &= ~NV40_VP_INST_COND_REG_SELECT_1; - - switch (cond) { - case NVS_COND_TR: hwcond = NV40_VP_INST_COND_TR; break; - case NVS_COND_FL: hwcond = NV40_VP_INST_COND_FL; break; - case NVS_COND_LT: hwcond = NV40_VP_INST_COND_LT; break; - case NVS_COND_GT: hwcond = NV40_VP_INST_COND_GT; break; - case NVS_COND_NE: hwcond = NV40_VP_INST_COND_NE; break; - case NVS_COND_EQ: hwcond = NV40_VP_INST_COND_EQ; break; - case NVS_COND_GE: hwcond = NV40_VP_INST_COND_GE; break; - case NVS_COND_LE: hwcond = NV40_VP_INST_COND_LE; break; - default: - WARN_ONCE("unknown vp cond %d\n", cond); - hwcond = NV40_VP_INST_COND_TR; - break; - } - shader->inst[0] &= ~NV40_VP_INST_COND_MASK; - shader->inst[0] |= (hwcond << NV40_VP_INST_COND_SHIFT); - - shader->inst[0] &= ~NV40_VP_INST_COND_SWZ_ALL_MASK; - shader->inst[0] |= (swizzle[NVS_SWZ_X] << NV40_VP_INST_COND_SWZ_X_SHIFT); - shader->inst[0] |= (swizzle[NVS_SWZ_Y] << NV40_VP_INST_COND_SWZ_Y_SHIFT); - shader->inst[0] |= (swizzle[NVS_SWZ_Z] << NV40_VP_INST_COND_SWZ_Z_SHIFT); - shader->inst[0] |= (swizzle[NVS_SWZ_W] << NV40_VP_INST_COND_SWZ_W_SHIFT); -} - -/* these just exist here until nouveau_reg.h has them. */ -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL0 (1<<0) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1 (1<<1) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0 (1<<2) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1 (1<<3) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC (1<<4) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ (1<<5) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0 (1<<6) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1 (1<<7) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2 (1<<8) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3 (1<<9) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4 (1<<10) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5 (1<<11) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0 (1<<14) - -static unsigned int -NV40VPTranslateResultReg(nvsFunc *shader, nvsFixedReg result, - unsigned int *mask_ret) -{ - unsigned int *out_reg = &shader->card_priv->NV30VP.vp_out_reg; - unsigned int *clip_en = &shader->card_priv->NV30VP.clip_enables; - - *mask_ret = 0xf; - - switch (result) { - case NVS_FR_POSITION: - /* out_reg POS implied */ - return NV40_VP_INST_DEST_POS; - case NVS_FR_COL0: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL0; - return NV40_VP_INST_DEST_COL0; - case NVS_FR_COL1: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1; - return NV40_VP_INST_DEST_COL1; - case NVS_FR_BFC0: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0; - return NV40_VP_INST_DEST_BFC0; - case NVS_FR_BFC1: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1; - return NV40_VP_INST_DEST_BFC1; - case NVS_FR_FOGCOORD: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC; - *mask_ret = 0x8; - return NV40_VP_INST_DEST_FOGC; - case NVS_FR_CLIP0: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0; - (*clip_en) |= 0x00000002; - *mask_ret = 0x4; - return NV40_VP_INST_DEST_FOGC; - case NVS_FR_CLIP1: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1; - (*clip_en) |= 0x00000020; - *mask_ret = 0x2; - return NV40_VP_INST_DEST_FOGC; - case NVS_FR_CLIP2: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2; - (*clip_en) |= 0x00000200; - *mask_ret = 0x1; - return NV40_VP_INST_DEST_FOGC; - case NVS_FR_POINTSZ: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ; - *mask_ret = 0x8; - return NV40_VP_INST_DEST_PSZ; - case NVS_FR_CLIP3: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3; - (*clip_en) |= 0x00002000; - *mask_ret = 0x4; - return NV40_VP_INST_DEST_PSZ; - case NVS_FR_CLIP4: - (*clip_en) |= 0x00020000; - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4; - *mask_ret = 0x2; - return NV40_VP_INST_DEST_PSZ; - case NVS_FR_CLIP5: - (*clip_en) |= 0x00200000; - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5; - *mask_ret = 0x1; - return NV40_VP_INST_DEST_PSZ; - case NVS_FR_TEXCOORD0: - case NVS_FR_TEXCOORD1: - case NVS_FR_TEXCOORD2: - case NVS_FR_TEXCOORD3: - case NVS_FR_TEXCOORD4: - case NVS_FR_TEXCOORD5: - case NVS_FR_TEXCOORD6: - case NVS_FR_TEXCOORD7: - { - int unit = result - NVS_FR_TEXCOORD0; - (*out_reg) |= (NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0 << unit); - return NV40_VP_INST_DEST_TC(unit); - } - default: - WARN_ONCE("unknown vp output %d\n", result); - return NV40_VP_INST_DEST_POS; - } -} - -static void -NV40VPSetResult(nvsFunc *shader, nvsRegister * dest, unsigned int mask, - int slot) -{ - unsigned int hwmask = 0; - - if (mask & SMASK_X) hwmask |= (1 << 3); - if (mask & SMASK_Y) hwmask |= (1 << 2); - if (mask & SMASK_Z) hwmask |= (1 << 1); - if (mask & SMASK_W) hwmask |= (1 << 0); - - if (dest->file == NVS_FILE_RESULT) { - unsigned int valid_mask; - int hwidx; - - hwidx = NV40VPTranslateResultReg(shader, dest->index, &valid_mask); - if (hwmask & ~valid_mask) - WARN_ONCE("writing invalid components of result reg\n"); - hwmask &= valid_mask; - - shader->inst[3] &= ~NV40_VP_INST_DEST_MASK; - shader->inst[3] |= (hwidx << NV40_VP_INST_DEST_SHIFT); - - if (slot) shader->inst[3] |= NV40_VP_INST_SCA_RESULT; - else shader->inst[0] |= NV40_VP_INST_VEC_RESULT; - } else { - /* NVS_FILE_TEMP || NVS_FILE_ADDRESS */ - if (slot) { - shader->inst[3] &= ~NV40_VP_INST_SCA_RESULT; - shader->inst[3] &= ~NV40_VP_INST_SCA_DEST_TEMP_MASK; - shader->inst[3] |= (dest->index << NV40_VP_INST_SCA_DEST_TEMP_SHIFT); - } else { - shader->inst[0] &= ~NV40_VP_INST_VEC_RESULT; - shader->inst[0] &= ~(NV40_VP_INST_VEC_DEST_TEMP_MASK | (1<<20)); - shader->inst[0] |= (dest->index << NV40_VP_INST_VEC_DEST_TEMP_SHIFT); - } - } - - if (slot) { - shader->inst[3] &= ~NV40_VP_INST_SCA_WRITEMASK_MASK; - shader->inst[3] |= (hwmask << NV40_VP_INST_SCA_WRITEMASK_SHIFT); - } else { - shader->inst[3] &= ~NV40_VP_INST_VEC_WRITEMASK_MASK; - shader->inst[3] |= (hwmask << NV40_VP_INST_VEC_WRITEMASK_SHIFT); - } -} - -static void -NV40VPInsertSource(nvsFunc *shader, unsigned int hw, int pos) -{ - switch (pos) { - case 0: - shader->inst[1] &= ~NV40_VP_INST_SRC0H_MASK; - shader->inst[2] &= ~NV40_VP_INST_SRC0L_MASK; - shader->inst[1] |= ((hw & NV40_VP_SRC0_HIGH_MASK) >> - NV40_VP_SRC0_HIGH_SHIFT) - << NV40_VP_INST_SRC0H_SHIFT; - shader->inst[2] |= (hw & NV40_VP_SRC0_LOW_MASK) - << NV40_VP_INST_SRC0L_SHIFT; - break; - case 1: - shader->inst[2] &= ~NV40_VP_INST_SRC1_MASK; - shader->inst[2] |= hw - << NV40_VP_INST_SRC1_SHIFT; - break; - case 2: - shader->inst[2] &= ~NV40_VP_INST_SRC2H_MASK; - shader->inst[3] &= ~NV40_VP_INST_SRC2L_MASK; - shader->inst[2] |= ((hw & NV40_VP_SRC2_HIGH_MASK) >> - NV40_VP_SRC2_HIGH_SHIFT) - << NV40_VP_INST_SRC2H_SHIFT; - shader->inst[3] |= (hw & NV40_VP_SRC2_LOW_MASK) - << NV40_VP_INST_SRC2L_SHIFT; - break; - default: - assert(0); - break; - } -} - -static void -NV40VPSetSource(nvsFunc *shader, nvsRegister * src, int pos) -{ - unsigned int hw = 0; - - switch (src->file) { - case NVS_FILE_ADDRESS: - break; - case NVS_FILE_ATTRIB: - hw |= (NV40_VP_SRC_REG_TYPE_INPUT << NV40_VP_SRC_REG_TYPE_SHIFT); - - shader->inst[1] &= ~NV40_VP_INST_INPUT_SRC_MASK; - shader->inst[1] |= (src->index << NV40_VP_INST_INPUT_SRC_SHIFT); - shader->card_priv->NV30VP.vp_in_reg |= (1 << src->index); - if (src->indexed) { - shader->inst[0] |= NV40_VP_INST_INDEX_INPUT; - if (src->addr_reg) - shader->inst[0] |= NV40_VP_INST_ADDR_REG_SELECT_1; - else - shader->inst[0] &= ~NV40_VP_INST_ADDR_REG_SELECT_1; - shader->inst[0] &= ~NV40_VP_INST_ADDR_SWZ_SHIFT; - shader->inst[0] |= (src->addr_comp << NV40_VP_INST_ADDR_SWZ_SHIFT); - } else - shader->inst[0] &= ~NV40_VP_INST_INDEX_INPUT; - break; - case NVS_FILE_CONST: - hw |= (NV40_VP_SRC_REG_TYPE_CONST << NV40_VP_SRC_REG_TYPE_SHIFT); - - shader->inst[1] &= ~NV40_VP_INST_CONST_SRC_MASK; - shader->inst[1] |= (src->index << NV40_VP_INST_CONST_SRC_SHIFT); - if (src->indexed) { - shader->inst[3] |= NV40_VP_INST_INDEX_CONST; - if (src->addr_reg) - shader->inst[0] |= NV40_VP_INST_ADDR_REG_SELECT_1; - else - shader->inst[0] &= ~NV40_VP_INST_ADDR_REG_SELECT_1; - shader->inst[0] &= ~NV40_VP_INST_ADDR_SWZ_MASK; - shader->inst[0] |= (src->addr_comp << NV40_VP_INST_ADDR_SWZ_SHIFT); - } else - shader->inst[3] &= ~NV40_VP_INST_INDEX_CONST; - break; - case NVS_FILE_TEMP: - hw |= (NV40_VP_SRC_REG_TYPE_TEMP << NV40_VP_SRC_REG_TYPE_SHIFT); - hw |= (src->index << NV40_VP_SRC_TEMP_SRC_SHIFT); - break; - default: - fprintf(stderr, "unknown source file %d\n", src->file); - assert(0); - break; - } - - if (src->file != NVS_FILE_ADDRESS) { - if (src->negate) - hw |= NV40_VP_SRC_NEGATE; - if (src->abs) - shader->inst[0] |= (1 << (21 + pos)); - else - shader->inst[0] &= ~(1 << (21 + pos)); - hw |= (src->swizzle[0] << NV40_VP_SRC_SWZ_X_SHIFT); - hw |= (src->swizzle[1] << NV40_VP_SRC_SWZ_Y_SHIFT); - hw |= (src->swizzle[2] << NV40_VP_SRC_SWZ_Z_SHIFT); - hw |= (src->swizzle[3] << NV40_VP_SRC_SWZ_W_SHIFT); - - NV40VPInsertSource(shader, hw, pos); - } -} - -static void -NV40VPSetBranchTarget(nvsFunc *shader, int addr) -{ - shader->inst[2] &= ~NV40_VP_INST_IADDRH_MASK; - shader->inst[2] |= ((addr & 0xf8) >> 3) << NV40_VP_INST_IADDRH_SHIFT; - shader->inst[3] &= ~NV40_VP_INST_IADDRL_MASK; - shader->inst[3] |= ((addr & 0x07) << NV40_VP_INST_IADDRL_SHIFT); -} - -static void -NV40VPInitInstruction(nvsFunc *shader) -{ - unsigned int hwsrc = 0; - - shader->inst[0] = /*NV40_VP_INST_VEC_RESULT | */ - NV40_VP_INST_VEC_DEST_TEMP_MASK | (1<<20); - shader->inst[1] = 0; - shader->inst[2] = 0; - shader->inst[3] = NV40_VP_INST_SCA_RESULT | - NV40_VP_INST_SCA_DEST_TEMP_MASK | - NV40_VP_INST_DEST_MASK; - - hwsrc = (NV40_VP_SRC_REG_TYPE_INPUT << NV40_VP_SRC_REG_TYPE_SHIFT) | - (NVS_SWZ_X << NV40_VP_SRC_SWZ_X_SHIFT) | - (NVS_SWZ_Y << NV40_VP_SRC_SWZ_Y_SHIFT) | - (NVS_SWZ_Z << NV40_VP_SRC_SWZ_Z_SHIFT) | - (NVS_SWZ_W << NV40_VP_SRC_SWZ_W_SHIFT); - NV40VPInsertSource(shader, hwsrc, 0); - NV40VPInsertSource(shader, hwsrc, 1); - NV40VPInsertSource(shader, hwsrc, 2); -} - -static void -NV40VPSetLastInst(nvsFunc *shader) -{ - shader->inst[3] |= 1; -} - -/***************************************************************************** - * Disassembly routines - */ -static int -NV40VPHasMergedInst(nvsFunc * shader) -{ - if (shader->GetOpcodeHW(shader, 0) != NV40_VP_INST_OP_NOP && - shader->GetOpcodeHW(shader, 1) != NV40_VP_INST_OP_NOP) - return 1; - return 0; -} - -static unsigned int -NV40VPGetOpcodeHW(nvsFunc * shader, int slot) -{ - int op; - - if (slot) - op = (shader->inst[1] & NV40_VP_INST_SCA_OPCODE_MASK) - >> NV40_VP_INST_SCA_OPCODE_SHIFT; - else - op = (shader->inst[1] & NV40_VP_INST_VEC_OPCODE_MASK) - >> NV40_VP_INST_VEC_OPCODE_SHIFT; - - return op; -} - -static nvsRegFile -NV40VPGetDestFile(nvsFunc * shader, int merged) -{ - nvsOpcode op; - - op = shader->GetOpcode(shader, merged); - switch (op) { - case NVS_OP_ARL: - case NVS_OP_ARR: - case NVS_OP_ARA: - case NVS_OP_POPA: - return NVS_FILE_ADDRESS; - default: - if (shader->GetOpcodeSlot(shader, merged)) { - if (shader->inst[3] & NV40_VP_INST_SCA_RESULT) - return NVS_FILE_RESULT; - } - else { - if (shader->inst[0] & NV40_VP_INST_VEC_RESULT) - return NVS_FILE_RESULT; - } - return NVS_FILE_TEMP; - } - -} - -static unsigned int -NV40VPGetDestID(nvsFunc * shader, int merged) -{ - int id; - - switch (shader->GetDestFile(shader, merged)) { - case NVS_FILE_RESULT: - id = ((shader->inst[3] & NV40_VP_INST_DEST_MASK) - >> NV40_VP_INST_DEST_SHIFT); - switch (id) { - case NV40_VP_INST_DEST_POS : return NVS_FR_POSITION; - case NV40_VP_INST_DEST_COL0: return NVS_FR_COL0; - case NV40_VP_INST_DEST_COL1: return NVS_FR_COL1; - case NV40_VP_INST_DEST_BFC0: return NVS_FR_BFC0; - case NV40_VP_INST_DEST_BFC1: return NVS_FR_BFC1; - case NV40_VP_INST_DEST_FOGC: { - int mask = shader->GetDestMask(shader, merged); - switch (mask) { - case SMASK_X: return NVS_FR_FOGCOORD; - case SMASK_Y: return NVS_FR_CLIP0; - case SMASK_Z: return NVS_FR_CLIP1; - case SMASK_W: return NVS_FR_CLIP2; - default: - printf("more than 1 mask component set in FOGC writemask!\n"); - return NVS_FR_UNKNOWN; - } - } - case NV40_VP_INST_DEST_PSZ: - { - int mask = shader->GetDestMask(shader, merged); - switch (mask) { - case SMASK_X: return NVS_FR_POINTSZ; - case SMASK_Y: return NVS_FR_CLIP3; - case SMASK_Z: return NVS_FR_CLIP4; - case SMASK_W: return NVS_FR_CLIP5; - default: - printf("more than 1 mask component set in PSZ writemask!\n"); - return NVS_FR_UNKNOWN; - } - } - case NV40_VP_INST_DEST_TC(0): return NVS_FR_TEXCOORD0; - case NV40_VP_INST_DEST_TC(1): return NVS_FR_TEXCOORD1; - case NV40_VP_INST_DEST_TC(2): return NVS_FR_TEXCOORD2; - case NV40_VP_INST_DEST_TC(3): return NVS_FR_TEXCOORD3; - case NV40_VP_INST_DEST_TC(4): return NVS_FR_TEXCOORD4; - case NV40_VP_INST_DEST_TC(5): return NVS_FR_TEXCOORD5; - case NV40_VP_INST_DEST_TC(6): return NVS_FR_TEXCOORD6; - case NV40_VP_INST_DEST_TC(7): return NVS_FR_TEXCOORD7; - default: - return -1; - } - case NVS_FILE_ADDRESS: - /* Instructions that write address regs are encoded as if - * they would write temps. - */ - case NVS_FILE_TEMP: - if (shader->GetOpcodeSlot(shader, merged)) - id = ((shader->inst[3] & NV40_VP_INST_SCA_DEST_TEMP_MASK) - >> NV40_VP_INST_SCA_DEST_TEMP_SHIFT); - else - id = ((shader->inst[0] & NV40_VP_INST_VEC_DEST_TEMP_MASK) - >> NV40_VP_INST_VEC_DEST_TEMP_SHIFT); - return id; - default: - return -1; - } -} - -static unsigned int -NV40VPGetDestMask(nvsFunc * shader, int merged) -{ - unsigned int mask = 0; - - if (shader->GetOpcodeSlot(shader, merged)) { - if (shader->inst[3] & NV40_VP_INST_SCA_WRITEMASK_X) mask |= SMASK_X; - if (shader->inst[3] & NV40_VP_INST_SCA_WRITEMASK_Y) mask |= SMASK_Y; - if (shader->inst[3] & NV40_VP_INST_SCA_WRITEMASK_Z) mask |= SMASK_Z; - if (shader->inst[3] & NV40_VP_INST_SCA_WRITEMASK_W) mask |= SMASK_W; - } else { - if (shader->inst[3] & NV40_VP_INST_VEC_WRITEMASK_X) mask |= SMASK_X; - if (shader->inst[3] & NV40_VP_INST_VEC_WRITEMASK_Y) mask |= SMASK_Y; - if (shader->inst[3] & NV40_VP_INST_VEC_WRITEMASK_Z) mask |= SMASK_Z; - if (shader->inst[3] & NV40_VP_INST_VEC_WRITEMASK_W) mask |= SMASK_W; - } - - return mask; -} - -static unsigned int -NV40VPGetSourceHW(nvsFunc * shader, int merged, int pos) -{ - struct _op_xlat *opr; - unsigned int src; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr) - return -1; - - switch (opr->srcpos[pos]) { - case 0: - src = ((shader->inst[1] & NV40_VP_INST_SRC0H_MASK) - >> NV40_VP_INST_SRC0H_SHIFT) - << NV40_VP_SRC0_HIGH_SHIFT; - src |= ((shader->inst[2] & NV40_VP_INST_SRC0L_MASK) - >> NV40_VP_INST_SRC0L_SHIFT); - break; - case 1: - src = ((shader->inst[2] & NV40_VP_INST_SRC1_MASK) - >> NV40_VP_INST_SRC1_SHIFT); - break; - case 2: - src = ((shader->inst[2] & NV40_VP_INST_SRC2H_MASK) - >> NV40_VP_INST_SRC2H_SHIFT) - << NV40_VP_SRC2_HIGH_SHIFT; - src |= ((shader->inst[3] & NV40_VP_INST_SRC2L_MASK) - >> NV40_VP_INST_SRC2L_SHIFT); - break; - default: - src = -1; - } - - return src; -} - -static nvsRegFile -NV40VPGetSourceFile(nvsFunc * shader, int merged, int pos) -{ - unsigned int src; - struct _op_xlat *opr; - int file; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr || opr->srcpos[pos] == -1) - return -1; - - switch (opr->srcpos[pos]) { - case SPOS_ADDRESS: return NVS_FILE_ADDRESS; - default: - src = shader->GetSourceHW(shader, merged, pos); - file = (src & NV40_VP_SRC_REG_TYPE_MASK) >> NV40_VP_SRC_REG_TYPE_SHIFT; - - switch (file) { - case NV40_VP_SRC_REG_TYPE_TEMP : return NVS_FILE_TEMP; - case NV40_VP_SRC_REG_TYPE_INPUT: return NVS_FILE_ATTRIB; - case NV40_VP_SRC_REG_TYPE_CONST: return NVS_FILE_CONST; - default: - return NVS_FILE_UNKNOWN; - } - } -} - -static int -NV40VPGetSourceID(nvsFunc * shader, int merged, int pos) -{ - switch (shader->GetSourceFile(shader, merged, pos)) { - case NVS_FILE_ATTRIB: - switch ((shader->inst[1] & NV40_VP_INST_INPUT_SRC_MASK) - >> NV40_VP_INST_INPUT_SRC_SHIFT) { - case NV40_VP_INST_IN_POS: return NVS_FR_POSITION; - case NV40_VP_INST_IN_WEIGHT: return NVS_FR_WEIGHT; - case NV40_VP_INST_IN_NORMAL: return NVS_FR_NORMAL; - case NV40_VP_INST_IN_COL0: return NVS_FR_COL0; - case NV40_VP_INST_IN_COL1: return NVS_FR_COL1; - case NV40_VP_INST_IN_FOGC: return NVS_FR_FOGCOORD; - case NV40_VP_INST_IN_TC(0): return NVS_FR_TEXCOORD0; - case NV40_VP_INST_IN_TC(1): return NVS_FR_TEXCOORD1; - case NV40_VP_INST_IN_TC(2): return NVS_FR_TEXCOORD2; - case NV40_VP_INST_IN_TC(3): return NVS_FR_TEXCOORD3; - case NV40_VP_INST_IN_TC(4): return NVS_FR_TEXCOORD4; - case NV40_VP_INST_IN_TC(5): return NVS_FR_TEXCOORD5; - case NV40_VP_INST_IN_TC(6): return NVS_FR_TEXCOORD6; - case NV40_VP_INST_IN_TC(7): return NVS_FR_TEXCOORD7; - default: - return -1; - } - break; - case NVS_FILE_CONST: - return ((shader->inst[1] & NV40_VP_INST_CONST_SRC_MASK) - >> NV40_VP_INST_CONST_SRC_SHIFT); - case NVS_FILE_TEMP: - { - unsigned int src; - - src = shader->GetSourceHW(shader, merged, pos); - return ((src & NV40_VP_SRC_TEMP_SRC_MASK) >> - NV40_VP_SRC_TEMP_SRC_SHIFT); - } - default: - return -1; - } -} - -static int -NV40VPGetSourceNegate(nvsFunc * shader, int merged, int pos) -{ - unsigned int src; - - src = shader->GetSourceHW(shader, merged, pos); - - if (src == -1) - return -1; - return ((src & NV40_VP_SRC_NEGATE) ? 1 : 0); -} - -static void -NV40VPGetSourceSwizzle(nvsFunc * shader, int merged, int pos, nvsSwzComp *swz) -{ - unsigned int src; - int swzbits; - - src = shader->GetSourceHW(shader, merged, pos); - swzbits = (src & NV40_VP_SRC_SWZ_ALL_MASK) >> NV40_VP_SRC_SWZ_ALL_SHIFT; - NV20VPTXSwizzle(swzbits, swz); -} - -static int -NV40VPGetSourceIndexed(nvsFunc * shader, int merged, int pos) -{ - switch (shader->GetSourceFile(shader, merged, pos)) { - case NVS_FILE_ATTRIB: - return ((shader->inst[0] & NV40_VP_INST_INDEX_INPUT) ? 1 : 0); - case NVS_FILE_CONST: - return ((shader->inst[3] & NV40_VP_INST_INDEX_CONST) ? 1 : 0); - default: - return 0; - } -} - -static nvsSwzComp -NV40VPGetAddressRegSwizzle(nvsFunc * shader) -{ - nvsSwzComp swz; - - swz = NV20VP_TX_SWIZZLE[(shader->inst[0] & NV40_VP_INST_ADDR_SWZ_MASK) - >> NV40_VP_INST_ADDR_SWZ_SHIFT]; - return swz; -} - -static int -NV40VPSupportsConditional(nvsFunc * shader) -{ - /*FIXME: Is this true of all ops? */ - return 1; -} - -static int -NV40VPGetConditionUpdate(nvsFunc * shader) -{ - return ((shader->inst[0] & NV40_VP_INST_COND_UPDATE_ENABLE) ? 1 : 0); -} - -static int -NV40VPGetConditionTest(nvsFunc * shader) -{ - int op; - - /* The condition test is unconditionally enabled on some - * instructions. ie: the condition test bit does *NOT* have - * to be set. - * - * FIXME: check other relevant ops for this situation. - */ - op = shader->GetOpcodeHW(shader, 1); - switch (op) { - case NV40_VP_INST_OP_BRA: - return 1; - default: - return ((shader->inst[0] & NV40_VP_INST_COND_TEST_ENABLE) ? 1 : 0); - } -} - -static nvsCond -NV40VPGetCondition(nvsFunc * shader) -{ - int cond; - - cond = ((shader->inst[0] & NV40_VP_INST_COND_MASK) - >> NV40_VP_INST_COND_SHIFT); - - switch (cond) { - case NV40_VP_INST_COND_FL: return NVS_COND_FL; - case NV40_VP_INST_COND_LT: return NVS_COND_LT; - case NV40_VP_INST_COND_EQ: return NVS_COND_EQ; - case NV40_VP_INST_COND_LE: return NVS_COND_LE; - case NV40_VP_INST_COND_GT: return NVS_COND_GT; - case NV40_VP_INST_COND_NE: return NVS_COND_NE; - case NV40_VP_INST_COND_GE: return NVS_COND_GE; - case NV40_VP_INST_COND_TR: return NVS_COND_TR; - default: - return NVS_COND_UNKNOWN; - } -} - -static void -NV40VPGetCondRegSwizzle(nvsFunc * shader, nvsSwzComp *swz) -{ - int swzbits; - - swzbits = (shader->inst[0] & NV40_VP_INST_COND_SWZ_ALL_MASK) - >> NV40_VP_INST_COND_SWZ_ALL_SHIFT; - NV20VPTXSwizzle(swzbits, swz); -} - -static int -NV40VPGetCondRegID(nvsFunc * shader) -{ - return ((shader->inst[0] & NV40_VP_INST_COND_REG_SELECT_1) ? 1 : 0); -} - -static int -NV40VPGetBranch(nvsFunc * shader) -{ - int addr; - - addr = ((shader->inst[2] & NV40_VP_INST_IADDRH_MASK) - >> NV40_VP_INST_IADDRH_SHIFT) << 3; - addr |= ((shader->inst[3] & NV40_VP_INST_IADDRL_MASK) - >> NV40_VP_INST_IADDRL_SHIFT); - return addr; -} - -void -NV40VPInitShaderFuncs(nvsFunc * shader) -{ - /* Inherit NV30 VP code, we share some of it */ - NV30VPInitShaderFuncs(shader); - - /* Limits */ - shader->MaxInst = 4096; - shader->MaxAttrib = 16; - shader->MaxTemp = 32; - shader->MaxAddress = 2; - shader->MaxConst = 256; - shader->caps = SCAP_SRC_ABS; - - /* Add extra opcodes for NV40+ */ -// MOD_OPCODE(NVVP_TX_VOP, NV40_VP_INST_OP_TXWHAT, NVS_OP_TEX , 0, 4, -1); - MOD_OPCODE(NVVP_TX_SOP, NV40_VP_INST_OP_PUSHA, NVS_OP_PUSHA, 3, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV40_VP_INST_OP_POPA , NVS_OP_POPA , -1, -1, -1); - - shader->InitInstruction = NV40VPInitInstruction; - shader->SupportsOpcode = NV40VPSupportsOpcode; - shader->SetOpcode = NV40VPSetOpcode; - shader->SetCCUpdate = NV40VPSetCCUpdate; - shader->SetCondition = NV40VPSetCondition; - shader->SetResult = NV40VPSetResult; - shader->SetSource = NV40VPSetSource; - shader->SetLastInst = NV40VPSetLastInst; - shader->SetBranchTarget = NV40VPSetBranchTarget; - - shader->HasMergedInst = NV40VPHasMergedInst; - shader->GetOpcodeHW = NV40VPGetOpcodeHW; - - shader->GetDestFile = NV40VPGetDestFile; - shader->GetDestID = NV40VPGetDestID; - shader->GetDestMask = NV40VPGetDestMask; - - shader->GetSourceHW = NV40VPGetSourceHW; - shader->GetSourceFile = NV40VPGetSourceFile; - shader->GetSourceID = NV40VPGetSourceID; - shader->GetSourceNegate = NV40VPGetSourceNegate; - shader->GetSourceSwizzle = NV40VPGetSourceSwizzle; - shader->GetSourceIndexed = NV40VPGetSourceIndexed; - - shader->GetRelAddressSwizzle = NV40VPGetAddressRegSwizzle; - - shader->SupportsConditional = NV40VPSupportsConditional; - shader->GetConditionUpdate = NV40VPGetConditionUpdate; - shader->GetConditionTest = NV40VPGetConditionTest; - shader->GetCondition = NV40VPGetCondition; - shader->GetCondRegSwizzle = NV40VPGetCondRegSwizzle; - shader->GetCondRegID = NV40VPGetCondRegID; - - shader->GetBranch = NV40VPGetBranch; -} diff --git a/src/mesa/drivers/dri/nouveau/nv50_state.c b/src/mesa/drivers/dri/nouveau/nv50_state.c deleted file mode 100644 index a9236f093c3..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv50_state.c +++ /dev/null @@ -1,641 +0,0 @@ -/************************************************************************** - -Copyright 2006 Nouveau -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#include "nouveau_context.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" -#include "nouveau_state.h" - -#include "tnl/t_pipeline.h" - -#include "mtypes.h" -#include "colormac.h" - -static void nv50AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte ubRef; - CLAMPED_FLOAT_TO_UBYTE(ubRef, ref); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF, 2); - OUT_RING_CACHE(ubRef); - OUT_RING_CACHE(func); -} - -static void nv50BlendColor(GLcontext *ctx, const GLfloat color[4]) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_R, 4); - OUT_RING_CACHEf(color[0]); - OUT_RING_CACHEf(color[1]); - OUT_RING_CACHEf(color[2]); - OUT_RING_CACHEf(color[3]); -} - -static void nv50BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, GLenum modeA) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_BLEND_EQUATION_RGB, 1); - OUT_RING_CACHE(modeRGB); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_BLEND_EQUATION_ALPHA, 1); - OUT_RING_CACHE(modeA); -} - - -static void nv50BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC_RGB, 2); - OUT_RING_CACHE(sfactorRGB); /* FIXME, sometimes has |0x4000 */ - OUT_RING_CACHE(dfactorRGB); /* FIXME, sometimes has |0x4000 */ - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC_ALPHA, 2); - OUT_RING_CACHE(sfactorA); /* FIXME, sometimes has |0x4000 */ - OUT_RING_CACHE(dfactorA); /* FIXME, sometimes has |0x4000 */ -} - -static void nv50Clear(GLcontext *ctx, GLbitfield mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLuint hw_bufs = 0; - - if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) - hw_bufs |= 0x3c; - if (mask & (BUFFER_BIT_STENCIL)) - hw_bufs |= 0x02; - if (mask & (BUFFER_BIT_DEPTH)) - hw_bufs |= 0x01; - - if (hw_bufs) { - BEGIN_RING_SIZE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS, 1); - OUT_RING(hw_bufs); - } -} - -static void nv50ClearColor(GLcontext *ctx, const GLfloat color[4]) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_R, 4); - OUT_RING_CACHEf(color[0]); - OUT_RING_CACHEf(color[1]); - OUT_RING_CACHEf(color[2]); - OUT_RING_CACHEf(color[3]); -} - -static void nv50ClearDepth(GLcontext *ctx, GLclampd d) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CLEAR_DEPTH, 1); - OUT_RING_CACHEf(d); -} - -/* we're don't support indexed buffers - void (*ClearIndex)(GLcontext *ctx, GLuint index) - */ - -static void nv50ClearStencil(GLcontext *ctx, GLint s) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CLEAR_STENCIL, 1); - OUT_RING_CACHE(s); -} - -static void nv50ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation) -{ - /* Only using shaders */ -} - -static void nv50ColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, - GLboolean bmask, GLboolean amask ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - int i; - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_COLOR_MASK(0), 8); - for (i=0; i<8; i++) { - OUT_RING_CACHE(((amask && 0x01) << 12) | ((bmask && 0x01) << 8) | ((gmask && 0x01)<< 4) | ((rmask && 0x01) << 0)); - } -} - -static void nv50ColorMaterial(GLcontext *ctx, GLenum face, GLenum mode) -{ - // TODO I need love -} - -static void nv50CullFace(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CULL_FACE, 1); - OUT_RING_CACHE(mode); -} - -static void nv50FrontFace(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_FRONT_FACE, 1); - OUT_RING_CACHE(mode); -} - -static void nv50DepthFunc(GLcontext *ctx, GLenum func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_DEPTH_FUNC, 1); - OUT_RING_CACHE(func); -} - -static void nv50DepthMask(GLcontext *ctx, GLboolean flag) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE, 1); - OUT_RING_CACHE(flag); -} - -static void nv50DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2); - OUT_RING_CACHEf(nearval); - OUT_RING_CACHEf(farval); -} - -/** Specify the current buffer for writing */ -//void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); -/** Specify the buffers for writing for fragment programs*/ -//void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers ); - -static void nv50Enable(GLcontext *ctx, GLenum cap, GLboolean state) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - switch(cap) - { - case GL_ALPHA_TEST: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_AUTO_NORMAL: -// case GL_BLEND: -// case GL_CLIP_PLANE0: -// case GL_CLIP_PLANE1: -// case GL_CLIP_PLANE2: -// case GL_CLIP_PLANE3: -// case GL_CLIP_PLANE4: -// case GL_CLIP_PLANE5: - case GL_COLOR_LOGIC_OP: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LOGIC_OP_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_COLOR_MATERIAL: -// case GL_COLOR_SUM_EXT: -// case GL_COLOR_TABLE: -// case GL_CONVOLUTION_1D: -// case GL_CONVOLUTION_2D: - case GL_CULL_FACE: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_DEPTH_TEST: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_DITHER: -// case GL_FOG: -// case GL_HISTOGRAM: -// case GL_INDEX_LOGIC_OP: -// case GL_LIGHT0: -// case GL_LIGHT1: -// case GL_LIGHT2: -// case GL_LIGHT3: -// case GL_LIGHT4: -// case GL_LIGHT5: -// case GL_LIGHT6: -// case GL_LIGHT7: -// case GL_LIGHTING: - case GL_LINE_SMOOTH: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_LINE_STIPPLE: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_MAP1_COLOR_4: -// case GL_MAP1_INDEX: -// case GL_MAP1_NORMAL: -// case GL_MAP1_TEXTURE_COORD_1: -// case GL_MAP1_TEXTURE_COORD_2: -// case GL_MAP1_TEXTURE_COORD_3: -// case GL_MAP1_TEXTURE_COORD_4: -// case GL_MAP1_VERTEX_3: -// case GL_MAP1_VERTEX_4: -// case GL_MAP2_COLOR_4: -// case GL_MAP2_INDEX: -// case GL_MAP2_NORMAL: -// case GL_MAP2_TEXTURE_COORD_1: -// case GL_MAP2_TEXTURE_COORD_2: -// case GL_MAP2_TEXTURE_COORD_3: -// case GL_MAP2_TEXTURE_COORD_4: -// case GL_MAP2_VERTEX_3: -// case GL_MAP2_VERTEX_4: -// case GL_MINMAX: -// case GL_NORMALIZE: -// case GL_POINT_SMOOTH: - case GL_POLYGON_OFFSET_POINT: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_OFFSET_LINE: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_OFFSET_FILL: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_SMOOTH: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_STIPPLE: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_POST_COLOR_MATRIX_COLOR_TABLE: -// case GL_POST_CONVOLUTION_COLOR_TABLE: -// case GL_RESCALE_NORMAL: - case GL_SCISSOR_TEST: - /* No enable bit, nv50Scissor will adjust to max range */ - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); - break; -// case GL_SEPARABLE_2D: - case GL_STENCIL_TEST: - // TODO BACK and FRONT ? - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_ENABLE, 1); - OUT_RING_CACHE(state); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_TEXTURE_GEN_Q: -// case GL_TEXTURE_GEN_R: -// case GL_TEXTURE_GEN_S: -// case GL_TEXTURE_GEN_T: -// case GL_TEXTURE_1D: -// case GL_TEXTURE_2D: -// case GL_TEXTURE_3D: - } -} - -static void nv50Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - /* Only using shaders */ -} - -static void nv50Hint(GLcontext *ctx, GLenum target, GLenum mode) -{ - // TODO I need love (fog and line_smooth hints) -} - -// void (*IndexMask)(GLcontext *ctx, GLuint mask); - -static void nv50Lightfv(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params ) -{ - /* Only with shaders */ -} - -/** Set the lighting model parameters */ -void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); - - -static void nv50LineStipple(GLcontext *ctx, GLint factor, GLushort pattern ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN, 1); - OUT_RING_CACHE((pattern << 8) | factor); -} - -static void nv50LineWidth(GLcontext *ctx, GLfloat width) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LINE_WIDTH, 1); - OUT_RING_CACHEf(width); -} - -static void nv50LogicOpcode(GLcontext *ctx, GLenum opcode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LOGIC_OP_OP, 1); - OUT_RING_CACHE(opcode); -} - -static void nv50PointParameterfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - /*TODO: not sure what goes here. */ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - -} - -/** Specify the diameter of rasterized points */ -static void nv50PointSize(GLcontext *ctx, GLfloat size) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POINT_SIZE, 1); - OUT_RING_CACHEf(size); -} - -/** Select a polygon rasterization mode */ -static void nv50PolygonMode(GLcontext *ctx, GLenum face, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT, 1); - OUT_RING_CACHE(mode); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK, 1); - OUT_RING_CACHE(mode); - } -} - -/** Set the scale and units used to calculate depth values */ -static void nv50PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR, 1); - OUT_RING_CACHEf(factor); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS, 1); - OUT_RING_CACHEf(units); -} - -/** Set the polygon stippling pattern */ -static void nv50PolygonStipple(GLcontext *ctx, const GLubyte *mask ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(0), 32); - OUT_RING_CACHEp(mask, 32); -} - -/* Specifies the current buffer for reading */ -void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); -/** Set rasterization mode */ -void (*RenderMode)(GLcontext *ctx, GLenum mode ); - -/** Define the scissor box */ -static void nv50Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - /* There's no scissor enable bit, so adjust the scissor to cover the - * maximum draw buffer bounds - */ - if (!ctx->Scissor.Enabled) { - x = y = 0; - w = h = 8191; - } else { - x += nmesa->drawX; - y += nmesa->drawY; - } - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS, 2); - OUT_RING_CACHE(((w) << 16) | x); - OUT_RING_CACHE(((h) << 16) | y); -} - -/** Select flat or smooth shading */ -static void nv50ShadeModel(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_SHADE_MODEL, 1); - OUT_RING_CACHE(mode); -} - -/** OpenGL 2.0 two-sided StencilFunc */ -static void nv50StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_FUNC, 1); - OUT_RING_CACHE(func); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_REF, 1); - OUT_RING_CACHE(ref); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_MASK, 1); - OUT_RING_CACHE(mask); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC, 2); - OUT_RING_CACHE(func); - OUT_RING_CACHE(ref); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_MASK, 1); - OUT_RING_CACHE(mask); - } -} - -/** OpenGL 2.0 two-sided StencilMask */ -static void nv50StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_MASK, 1); - OUT_RING_CACHE(mask); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK, 1); - OUT_RING_CACHE(mask); - } -} - -/** OpenGL 2.0 two-sided StencilOp */ -static void nv50StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_FAIL, 3); - OUT_RING_CACHE(fail); - OUT_RING_CACHE(zfail); - OUT_RING_CACHE(zpass); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_FAIL, 3); - OUT_RING_CACHE(fail); - OUT_RING_CACHE(zfail); - OUT_RING_CACHE(zpass); - } -} - -/** Control the generation of texture coordinates */ -void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname, - const GLfloat *params); -/** Set texture environment parameters */ -void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, - const GLfloat *param); -/** Set texture parameters */ -void (*TexParameter)(GLcontext *ctx, GLenum target, - struct gl_texture_object *texObj, - GLenum pname, const GLfloat *params); - -static void nv50TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat) -{ - /* Only with shaders */ -} - -static void nv50WindowMoved(nouveauContextPtr nmesa) -{ - GLcontext *ctx = nmesa->glCtx; - GLfloat *v = nmesa->viewport.m; - GLuint w = ctx->Viewport.Width; - GLuint h = ctx->Viewport.Height; - GLuint x = ctx->Viewport.X + nmesa->drawX; - GLuint y = ctx->Viewport.Y + nmesa->drawY; - int i; - - BEGIN_RING_CACHE(NvSub3D, - NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 2); - OUT_RING_CACHE((8191 << 16) | 0); - OUT_RING_CACHE((8191 << 16) | 0); - for (i=1; i<8; i++) { - BEGIN_RING_CACHE(NvSub3D, - NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 2); - OUT_RING_CACHE(0); - OUT_RING_CACHE(0); - } - - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); -} - -static GLboolean nv50InitCard(nouveauContextPtr nmesa) -{ - int i,j; - - nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); - - BEGIN_RING_SIZE(NvSub3D, 0x1558, 1); - OUT_RING(1); - - BEGIN_RING_SIZE(NvSub3D, NV50_TCL_PRIMITIVE_3D_SET_OBJECT_1(0), 8); - for (i=0; i<8; i++) { - OUT_RING(NvDmaFB); - } - - BEGIN_RING_SIZE(NvSub3D, NV50_TCL_PRIMITIVE_3D_SET_OBJECT_0(0), 12); - for (i=0; i<12; i++) { - OUT_RING(NvDmaFB); - } - - BEGIN_RING_SIZE(NvSub3D, 0x121c, 1); - OUT_RING(1); - - for (i=0; i<8; i++) { - BEGIN_RING_SIZE(NvSub3D, 0x0200 + (i*0x20), 5); - for (j=0; j<5; j++) { - OUT_RING(0); - } - } - - BEGIN_RING_SIZE(NvSub3D, 0x0fe0, 5); - OUT_RING(0); - OUT_RING(0); - OUT_RING(0x16); - OUT_RING(0); - OUT_RING(0); - - return GL_FALSE; -} - -static GLboolean -nv50BindBuffers(nouveauContextPtr nmesa, int num_color, - nouveau_renderbuffer_t **color, nouveau_renderbuffer_t *depth) -{ - return GL_FALSE; -} - -void nv50InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - func->AlphaFunc = nv50AlphaFunc; - func->BlendColor = nv50BlendColor; - func->BlendEquationSeparate = nv50BlendEquationSeparate; - func->BlendFuncSeparate = nv50BlendFuncSeparate; - func->Clear = nv50Clear; - func->ClearColor = nv50ClearColor; - func->ClearDepth = nv50ClearDepth; - func->ClearStencil = nv50ClearStencil; - func->ClipPlane = nv50ClipPlane; - func->ColorMask = nv50ColorMask; - func->ColorMaterial = nv50ColorMaterial; - func->CullFace = nv50CullFace; - func->FrontFace = nv50FrontFace; - func->DepthFunc = nv50DepthFunc; - func->DepthMask = nv50DepthMask; - func->DepthRange = nv50DepthRange; - func->Enable = nv50Enable; - func->Fogfv = nv50Fogfv; - func->Hint = nv50Hint; - func->Lightfv = nv50Lightfv; -/* func->LightModelfv = nv50LightModelfv; */ - func->LineStipple = nv50LineStipple; - func->LineWidth = nv50LineWidth; - func->LogicOpcode = nv50LogicOpcode; - func->PointParameterfv = nv50PointParameterfv; - func->PointSize = nv50PointSize; - func->PolygonMode = nv50PolygonMode; - func->PolygonOffset = nv50PolygonOffset; - func->PolygonStipple = nv50PolygonStipple; -/* func->ReadBuffer = nv50ReadBuffer; */ -/* func->RenderMode = nv50RenderMode; */ - func->Scissor = nv50Scissor; - func->ShadeModel = nv50ShadeModel; - func->StencilFuncSeparate = nv50StencilFuncSeparate; - func->StencilMaskSeparate = nv50StencilMaskSeparate; - func->StencilOpSeparate = nv50StencilOpSeparate; -/* func->TexGen = nv50TexGen; */ -/* func->TexParameter = nv50TexParameter; */ - func->TextureMatrix = nv50TextureMatrix; - - nmesa->hw_func.InitCard = nv50InitCard; - nmesa->hw_func.BindBuffers = nv50BindBuffers; - nmesa->hw_func.WindowMoved = nv50WindowMoved; -} -- 2.30.2