From 93267887a06e760b4b20618523df5e8aa4e70307 Mon Sep 17 00:00:00 2001 From: Marta Lofstedt Date: Wed, 14 Oct 2015 13:35:32 +0200 Subject: [PATCH] glsl: Enable split of lower UBOs and SSBO also for compute shaders The split of Uniform blocks and shader storage block only loops up to MESA_SHADER_FRAGMENT and igonres compute shaders. This cause segfault when running the OpenGL ES 3.1 CTS tests with GL_ARB_compute_shader enabled. V2: Changed to use MESA_SHADER_STAGES instead of MESA_SHADER_COMPUTE Reviewed-by: Francisco Jerez Signed-off-by: Marta Lofstedt --- src/glsl/linker.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index c61c76eff44..c15034ba904 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -4392,7 +4392,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) * for gl_shader_program and gl_shader, so that drivers that need separate * index spaces for each set can have that. */ - for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) { + for (unsigned i = MESA_SHADER_VERTEX; i < MESA_SHADER_STAGES; i++) { if (prog->_LinkedShaders[i] != NULL) { gl_shader *sh = prog->_LinkedShaders[i]; split_ubos_and_ssbos(sh, -- 2.30.2