From 9328f3a670993167d7fb9a590f9e712467e77c7c Mon Sep 17 00:00:00 2001 From: Luca Barbieri Date: Tue, 19 Jan 2010 17:39:27 -0800 Subject: [PATCH] Fix compressed texture loads for non-minimal pitches again My commit eea6a7639f767b1d30b6ef1f91a9c49e3f3b78f0 does a memcpy of height lines, but that's wrong because the texture has a block layout and we must thus use the number of vertical blocks instead of the height. Signed-off-by: Brian Paul --- src/mesa/state_tracker/st_cb_texture.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index b94bfc85388..cee2452eafe 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -686,9 +686,11 @@ st_TexImage(GLcontext * ctx, { char *dst = texImage->Data; const char *src = pixels; - int i; + GLuint i, bw, bh, lines; + _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); + lines = (height + bh - 1) / bh; - for(i = 0; i < height; ++i) + for(i = 0; i < lines; ++i) { memcpy(dst, src, srcImageStride); dst += dstRowStride; -- 2.30.2