From 93f90d7795ba414c01ab6fe905f8b3f61eeaf7ef Mon Sep 17 00:00:00 2001 From: Andres Gomez Date: Fri, 7 Oct 2016 01:52:08 +0300 Subject: [PATCH] glsl: simplified ast_type_qualifier::merge_into_[in|out]_qualifier API Since we modified the way in which multiple repetitions of the same layout-qualifier-name in a single declaration collapse into the ast_type_qualifier class, we can simplify the merge_into_[in|out]_qualifier APIs through removing the create_node parameter. Reviewed-by: Timothy Arceri Signed-off-by: Andres Gomez --- src/compiler/glsl/ast.h | 4 ++-- src/compiler/glsl/ast_type.cpp | 14 ++++++-------- src/compiler/glsl/glsl_parser.yy | 4 ++-- 3 files changed, 10 insertions(+), 12 deletions(-) diff --git a/src/compiler/glsl/ast.h b/src/compiler/glsl/ast.h index 7bbb58800a7..e40387b8f65 100644 --- a/src/compiler/glsl/ast.h +++ b/src/compiler/glsl/ast.h @@ -767,7 +767,7 @@ struct ast_type_qualifier { */ bool merge_into_out_qualifier(YYLTYPE *loc, _mesa_glsl_parse_state *state, - ast_node* &node, bool create_node); + ast_node* &node); /** * Validate current qualifier against the global in one. @@ -780,7 +780,7 @@ struct ast_type_qualifier { */ bool merge_into_in_qualifier(YYLTYPE *loc, _mesa_glsl_parse_state *state, - ast_node* &node, bool create_node); + ast_node* &node); bool validate_flags(YYLTYPE *loc, _mesa_glsl_parse_state *state, diff --git a/src/compiler/glsl/ast_type.cpp b/src/compiler/glsl/ast_type.cpp index 91050a5877a..bfe1d2faca6 100644 --- a/src/compiler/glsl/ast_type.cpp +++ b/src/compiler/glsl/ast_type.cpp @@ -514,7 +514,7 @@ ast_type_qualifier::validate_out_qualifier(YYLTYPE *loc, bool ast_type_qualifier::merge_into_out_qualifier(YYLTYPE *loc, _mesa_glsl_parse_state *state, - ast_node* &node, bool create_node) + ast_node* &node) { const bool r = state->out_qualifier->merge_qualifier(loc, state, *this, false); @@ -525,8 +525,7 @@ ast_type_qualifier::merge_into_out_qualifier(YYLTYPE *loc, state->out_qualifier->flags.q.explicit_stream = 0; break; case MESA_SHADER_TESS_CTRL: - if (create_node) - node = new(state->linalloc) ast_tcs_output_layout(*loc); + node = new(state->linalloc) ast_tcs_output_layout(*loc); break; default: break; @@ -627,7 +626,7 @@ ast_type_qualifier::validate_in_qualifier(YYLTYPE *loc, bool ast_type_qualifier::merge_into_in_qualifier(YYLTYPE *loc, _mesa_glsl_parse_state *state, - ast_node* &node, bool create_node) + ast_node* &node) { bool r = true; void *lin_ctx = state->linalloc; @@ -636,8 +635,7 @@ ast_type_qualifier::merge_into_in_qualifier(YYLTYPE *loc, * more repeated nodes will be created as we will have the flag set. */ if (state->stage == MESA_SHADER_GEOMETRY - && this->flags.q.prim_type && !state->in_qualifier->flags.q.prim_type - && create_node) { + && this->flags.q.prim_type && !state->in_qualifier->flags.q.prim_type) { node = new(lin_ctx) ast_gs_input_layout(*loc, this->prim_type); } @@ -653,8 +651,8 @@ ast_type_qualifier::merge_into_in_qualifier(YYLTYPE *loc, * into HIR. */ if (state->in_qualifier->flags.q.local_size) { - if (create_node) - node = new(lin_ctx) ast_cs_input_layout(*loc, state->in_qualifier->local_size); + node = new(lin_ctx) ast_cs_input_layout(*loc, + state->in_qualifier->local_size); state->in_qualifier->flags.q.local_size = 0; for (int i = 0; i < 3; i++) state->in_qualifier->local_size[i] = NULL; diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy index 5a8f854ece8..5529f1116c1 100644 --- a/src/compiler/glsl/glsl_parser.yy +++ b/src/compiler/glsl/glsl_parser.yy @@ -2957,14 +2957,14 @@ layout_defaults: | layout_in_defaults { $$ = NULL; - if (!$1.merge_into_in_qualifier(& @1, state, $$, true)) { + if (!$1.merge_into_in_qualifier(& @1, state, $$)) { YYERROR; } } | layout_out_defaults { $$ = NULL; - if (!$1.merge_into_out_qualifier(& @1, state, $$, true)) { + if (!$1.merge_into_out_qualifier(& @1, state, $$)) { YYERROR; } } -- 2.30.2