From 942c4daac9ab1538c6a15e582c3acb22c4e98c55 Mon Sep 17 00:00:00 2001 From: Erik Faye-Lund Date: Tue, 4 Jun 2019 13:11:59 +0200 Subject: [PATCH] docs: more code-tags in llvmpipe.html This makes the article a bit easier to read. Signed-off-by: Erik Faye-Lund Reviewed-by: Emil Velikov Reviewed-by: Eric Engestrom --- docs/llvmpipe.html | 55 +++++++++++++++++++++++++++------------------- 1 file changed, 32 insertions(+), 23 deletions(-) diff --git a/docs/llvmpipe.html b/docs/llvmpipe.html index 90001e177fe..c7d0dd4652a 100644 --- a/docs/llvmpipe.html +++ b/docs/llvmpipe.html @@ -47,7 +47,7 @@ It's the fastest software rasterizer for Mesa. built with LLVM version 4.0 or later.

- See /proc/cpuinfo to know what your CPU supports. + See /proc/cpuinfo to know what your CPU supports.

  • @@ -73,8 +73,9 @@ It's the fastest software rasterizer for Mesa.

    For Windows you will need to build LLVM from source with MSVC or MINGW - (either natively or through cross compilers) and CMake, and set the LLVM - environment variable to the directory you installed it to. + (either natively or through cross compilers) and CMake, and set the + LLVM environment variable to the directory you installed + it to. LLVM will be statically linked, so when building on MSVC it needs to be built with a matching CRT as Mesa, and you'll need to pass @@ -103,8 +104,8 @@ It's the fastest software rasterizer for Mesa.

    - You can build only the x86 target by passing -DLLVM_TARGETS_TO_BUILD=X86 - to cmake. + You can build only the x86 target by passing + -DLLVM_TARGETS_TO_BUILD=X86 to cmake.

  • @@ -143,7 +144,8 @@ For Windows the procedure is similar except the target:

    Linux

    -

    On Linux, building will create a drop-in alternative for libGL.so into

    +

    On Linux, building will create a drop-in alternative for +libGL.so into

       build/foo/gallium/targets/libgl-xlib/libGL.so
    @@ -153,10 +155,12 @@ or
       lib/gallium/libGL.so
     
    -

    To use it set the LD_LIBRARY_PATH environment variable accordingly.

    +

    To use it set the LD_LIBRARY_PATH environment variable +accordingly.

    -

    For performance evaluation pass build=release to scons, and use the corresponding -lib directory without the "-debug" suffix.

    +

    For performance evaluation pass build=release to scons, +and use the corresponding lib directory without the -debug +suffix.

    Windows

    @@ -177,7 +181,9 @@ any OpenGL drivers):

    -- 2.30.2