From 9585f8daef6681bf1ad62ff4ad9a4102cf5d1abd Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 17 Dec 2008 14:54:46 -0700 Subject: [PATCH] mesa: updated comments --- src/mesa/main/mtypes.h | 22 ++++++++++++---------- 1 file changed, 12 insertions(+), 10 deletions(-) diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 556b4ed0164..2a48b7c5179 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -7,7 +7,7 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -1958,14 +1958,15 @@ struct gl_program_state */ struct gl_vertex_program_state { - GLboolean Enabled; /**< GL_VERTEX_PROGRAM_ARB/NV */ - GLboolean _Enabled; /**< Enabled and valid program? */ + GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */ + GLboolean _Enabled; /**< Enabled and _valid_ user program? */ GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */ GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */ - struct gl_vertex_program *Current; /**< user-bound vertex program */ + struct gl_vertex_program *Current; /**< User-bound vertex program */ - /** Currently enabled and valid program (including internal programs - * and compiled shader programs). + /** Currently enabled and valid vertex program (including internal programs, + * user-defined vertex programs and GLSL vertex shaders). + * This is the program we must use when rendering. */ struct gl_vertex_program *_Current; @@ -2001,12 +2002,12 @@ struct gl_vertex_program_state struct gl_fragment_program_state { GLboolean Enabled; /**< User-set fragment program enable flag */ - GLboolean _Enabled; /**< Fragment program enabled and valid? */ - GLboolean _Active; + GLboolean _Enabled; /**< Enabled and _valid_ user program? */ struct gl_fragment_program *Current; /**< User-bound fragment program */ - /** Currently enabled and valid program (including internal programs - * and compiled shader programs). + /** Currently enabled and valid fragment program (including internal programs, + * user-defined fragment programs and GLSL fragment shaders). + * This is the program we must use when rendering. */ struct gl_fragment_program *_Current; @@ -2015,6 +2016,7 @@ struct gl_fragment_program_state /** Should fixed-function texturing be implemented with a fragment prog? */ GLboolean _MaintainTexEnvProgram; GLboolean _UseTexEnvProgram; + GLboolean _Active; /**< Use internal texenv program? */ /** Program to emulate fixed-function texture env/combine (see above) */ struct gl_fragment_program *_TexEnvProgram; -- 2.30.2