From 9742547245f3dc4850faa9e83d178d17669d4c09 Mon Sep 17 00:00:00 2001 From: Brian Date: Thu, 1 Feb 2007 18:11:19 -0700 Subject: [PATCH] Fix logic in _slang_simplify(): vec2() constructor case wasn't getting used. --- src/mesa/shader/slang/slang_codegen.c | 7 +++- src/mesa/shader/slang/slang_simplify.c | 57 ++++++++++++++++++-------- src/mesa/shader/slang/slang_simplify.h | 6 +-- 3 files changed, 47 insertions(+), 23 deletions(-) diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index d09883c6645..ee1d6cbabc0 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -1891,6 +1891,9 @@ _slang_gen_declaration(slang_assemble_ctx *A, slang_operation *oper) RETURN_ERROR2("Undefined variable:", varName, 0); } /* XXX make copy of this initializer? */ + + /* XXX try to simplify initializer here */foo + rhs = _slang_gen_operation(A, v->initializer); assert(rhs); init = new_node(IR_MOVE, var, rhs); @@ -2649,7 +2652,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, lhs->Store = n->Store; /* constant folding, etc */ - slang_simplify(var->initializer, &A->space, A->atoms); + _slang_simplify(var->initializer, &A->space, A->atoms); rhs = _slang_gen_operation(A, var->initializer); assert(rhs); @@ -2703,7 +2706,7 @@ _slang_codegen_function(slang_assemble_ctx * A, slang_function * fun) assert(A->vartable); /* fold constant expressions, etc. */ - slang_simplify(fun->body, &A->space, A->atoms); + _slang_simplify(fun->body, &A->space, A->atoms); A->CurFunction = fun; diff --git a/src/mesa/shader/slang/slang_simplify.c b/src/mesa/shader/slang/slang_simplify.c index 821a716f58c..c71313a7bb8 100644 --- a/src/mesa/shader/slang/slang_simplify.c +++ b/src/mesa/shader/slang/slang_simplify.c @@ -44,9 +44,9 @@ * declarations. I.e.: float foo[3 + 5]; */ void -slang_simplify(slang_operation *oper, - const slang_assembly_name_space * space, - slang_atom_pool * atoms) +_slang_simplify(slang_operation *oper, + const slang_assembly_name_space * space, + slang_atom_pool * atoms) { GLboolean isFloat[4]; GLboolean isBool[4]; @@ -54,7 +54,7 @@ slang_simplify(slang_operation *oper, /* first, simplify children */ for (i = 0; i < oper->num_children; i++) { - slang_simplify(&oper->children[i], space, atoms); + _slang_simplify(&oper->children[i], space, atoms); } /* examine children */ @@ -75,7 +75,7 @@ slang_simplify(slang_operation *oper, } slang_operation_destruct(oper); oper->type = slang_oper_literal_float; - break; + return; case slang_oper_subtract: for (i = 0; i < 4; i++) { oper->literal[i] @@ -83,7 +83,7 @@ slang_simplify(slang_operation *oper, } slang_operation_destruct(oper); oper->type = slang_oper_literal_float; - break; + return; case slang_oper_multiply: for (i = 0; i < 4; i++) { oper->literal[i] @@ -91,7 +91,7 @@ slang_simplify(slang_operation *oper, } slang_operation_destruct(oper); oper->type = slang_oper_literal_float; - break; + return; case slang_oper_divide: for (i = 0; i < 4; i++) { oper->literal[i] @@ -99,12 +99,13 @@ slang_simplify(slang_operation *oper, } slang_operation_destruct(oper); oper->type = slang_oper_literal_float; - break; + return; default: ; /* nothing */ } } - else if (n == 1 && isFloat[0]) { + + if (n == 1 && isFloat[0]) { switch (oper->type) { case slang_oper_minus: for (i = 0; i < 4; i++) { @@ -112,17 +113,18 @@ slang_simplify(slang_operation *oper, } slang_operation_destruct(oper); oper->type = slang_oper_literal_float; - break; + return; case slang_oper_plus: COPY_4V(oper->literal, oper->children[0].literal); slang_operation_destruct(oper); oper->type = slang_oper_literal_float; - break; + return; default: ; /* nothing */ } } - else if (n == 2 && isBool[0] && isBool[1]) { + + if (n == 2 && isBool[0] && isBool[1]) { /* simple boolean expression */ switch (oper->type) { case slang_oper_logicaland: @@ -133,7 +135,7 @@ slang_simplify(slang_operation *oper, } slang_operation_destruct(oper); oper->type = slang_oper_literal_bool; - break; + return; case slang_oper_logicalor: for (i = 0; i < 4; i++) { const GLint a = oper->children[0].literal[i] ? 1 : 0; @@ -142,7 +144,7 @@ slang_simplify(slang_operation *oper, } slang_operation_destruct(oper); oper->type = slang_oper_literal_bool; - break; + return; case slang_oper_logicalxor: for (i = 0; i < 4; i++) { const GLint a = oper->children[0].literal[i] ? 1 : 0; @@ -151,12 +153,13 @@ slang_simplify(slang_operation *oper, } slang_operation_destruct(oper); oper->type = slang_oper_literal_bool; - break; + return; default: ; /* nothing */ } } - else if (n == 4 && isFloat[0] && isFloat[1] && isFloat[2] && isFloat[3]) { + + if (n == 4 && isFloat[0] && isFloat[1] && isFloat[2] && isFloat[3]) { /* vec4(flt, flt, flt, flt) constructor */ if (oper->type == slang_oper_call) { if (strcmp((char *) oper->a_id, "vec4") == 0) { @@ -166,19 +169,37 @@ slang_simplify(slang_operation *oper, oper->literal[3] = oper->children[3].literal[0]; slang_operation_destruct(oper); oper->type = slang_oper_literal_float; + return; } } } - else if (n == 3 && isFloat[0] && isFloat[1] && isFloat[2]) { + + if (n == 3 && isFloat[0] && isFloat[1] && isFloat[2]) { /* vec3(flt, flt, flt) constructor */ if (oper->type == slang_oper_call) { if (strcmp((char *) oper->a_id, "vec3") == 0) { oper->literal[0] = oper->children[0].literal[0]; oper->literal[1] = oper->children[1].literal[0]; oper->literal[2] = oper->children[2].literal[0]; - oper->literal[3] = 0.0; + oper->literal[3] = oper->literal[2]; slang_operation_destruct(oper); oper->type = slang_oper_literal_float; + return; + } + } + } + + if (n == 2 && isFloat[0] && isFloat[1]) { + /* vec4(flt, flt) constructor */ + if (oper->type == slang_oper_call) { + if (strcmp((char *) oper->a_id, "vec2") == 0) { + oper->literal[0] = oper->children[0].literal[0]; + oper->literal[1] = oper->children[1].literal[0]; + oper->literal[2] = oper->literal[1]; + oper->literal[3] = oper->literal[1]; + slang_operation_destruct(oper); /* XXX oper->locals goes NULL! */ + oper->type = slang_oper_literal_float; + return; } } } diff --git a/src/mesa/shader/slang/slang_simplify.h b/src/mesa/shader/slang/slang_simplify.h index 0ca1fa2f0d2..5ff7292f0fb 100644 --- a/src/mesa/shader/slang/slang_simplify.h +++ b/src/mesa/shader/slang/slang_simplify.h @@ -3,9 +3,9 @@ #define SLANG_SIMPLIFY_H extern void -slang_simplify(slang_operation *oper, - const slang_assembly_name_space * space, - slang_atom_pool * atoms); +_slang_simplify(slang_operation *oper, + const slang_assembly_name_space * space, + slang_atom_pool * atoms); extern GLboolean -- 2.30.2