From 98650bdf897ee8dc1bcf32e28832c1d54acd0d79 Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 13 Mar 2007 16:32:48 -0600 Subject: [PATCH] fix a number of issues in _mesa_uniform() --- src/mesa/shader/shader_api.c | 88 ++++++++++++++++++------------------ 1 file changed, 43 insertions(+), 45 deletions(-) diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 271464e9f18..b916e75b932 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -886,7 +886,7 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, const GLvoid *values, GLenum type) { struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; - GLfloat *uniformVal; + GLint elems, i, k; if (!shProg || !shProg->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)"); @@ -912,51 +912,49 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, } } - uniformVal = shProg->Uniforms->ParameterValues[location]; - - /* XXX obey 'count' parameter! */ - - if (type == GL_INT || - type == GL_INT_VEC2 || - type == GL_INT_VEC3 || - type == GL_INT_VEC4) { - const GLint *iValues = (const GLint *) values; - switch (type) { - case GL_INT_VEC4: - uniformVal[3] = (GLfloat) iValues[3]; - /* fall-through */ - case GL_INT_VEC3: - uniformVal[2] = (GLfloat) iValues[2]; - /* fall-through */ - case GL_INT_VEC2: - uniformVal[1] = (GLfloat) iValues[1]; - /* fall-through */ - case GL_INT: - uniformVal[0] = (GLfloat) iValues[0]; - break; - default: - _mesa_problem(ctx, "Invalid type in _mesa_uniform"); - return; - } + switch (type) { + case GL_FLOAT: + case GL_INT: + elems = 1; + break; + case GL_FLOAT_VEC2: + case GL_INT_VEC2: + elems = 2; + break; + case GL_FLOAT_VEC3: + case GL_INT_VEC3: + elems = 3; + break; + case GL_FLOAT_VEC4: + case GL_INT_VEC4: + elems = 4; + break; + default: + _mesa_problem(ctx, "Invalid type in _mesa_uniform"); + return; } - else { - const GLfloat *fValues = (const GLfloat *) values; - switch (type) { - case GL_FLOAT_VEC4: - uniformVal[3] = fValues[3]; - /* fall-through */ - case GL_FLOAT_VEC3: - uniformVal[2] = fValues[2]; - /* fall-through */ - case GL_FLOAT_VEC2: - uniformVal[1] = fValues[1]; - /* fall-through */ - case GL_FLOAT: - uniformVal[0] = fValues[0]; - break; - default: - _mesa_problem(ctx, "Invalid type in _mesa_uniform"); - return; + + if (count * elems > shProg->Uniforms->Parameters[location].Size) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)"); + return; + } + + for (k = 0; k < count; k++) { + GLfloat *uniformVal = shProg->Uniforms->ParameterValues[location + k]; + if (type == GL_INT || + type == GL_INT_VEC2 || + type == GL_INT_VEC3 || + type == GL_INT_VEC4) { + const GLint *iValues = (const GLint *) values; + for (i = 0; i < elems; i++) { + uniformVal[i] = (GLfloat) iValues[i]; + } + } + else { + const GLfloat *fValues = (const GLfloat *) values; + for (i = 0; i < elems; i++) { + uniformVal[i] = fValues[i]; + } } } -- 2.30.2