From 98c1111462f13cee705d5c0bd89f9bab510f299f Mon Sep 17 00:00:00 2001 From: Rob Clark Date: Tue, 14 Jan 2014 09:54:02 -0500 Subject: [PATCH] freedreno/a3xx: fix const confusion Gallium can leave const buffers bound above what is used by the current shader. Which can have a couple bad effects: 1) write beyond const space assigned, which can trigger HLSQ lockup 2) double emit of immed consts, first with bound const buffer vals followed by with actual immed vals. This seems to be a sort of undefined condition. Signed-off-by: Rob Clark --- .../drivers/freedreno/a3xx/fd3_compiler.c | 2 +- src/gallium/drivers/freedreno/a3xx/fd3_emit.c | 16 ++++++++-------- 2 files changed, 9 insertions(+), 9 deletions(-) diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_compiler.c b/src/gallium/drivers/freedreno/a3xx/fd3_compiler.c index 3fd3c5a6f32..c8e66fc76dd 100644 --- a/src/gallium/drivers/freedreno/a3xx/fd3_compiler.c +++ b/src/gallium/drivers/freedreno/a3xx/fd3_compiler.c @@ -157,7 +157,7 @@ compile_init(struct fd3_compile_context *ctx, struct fd3_shader_stateobj *so, info->file_max[TGSI_FILE_OUTPUT] + 1; so->first_immediate = ctx->base_reg[TGSI_FILE_IMMEDIATE]; - ctx->immediate_idx = 4 * (info->file_max[TGSI_FILE_IMMEDIATE] + 1); + ctx->immediate_idx = 4 * (ctx->info.file_max[TGSI_FILE_IMMEDIATE] + 1); ret = tgsi_parse_init(&ctx->parser, tokens); if (ret != TGSI_PARSE_OK) diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_emit.c b/src/gallium/drivers/freedreno/a3xx/fd3_emit.c index c479666b1cf..543c116ce2f 100644 --- a/src/gallium/drivers/freedreno/a3xx/fd3_emit.c +++ b/src/gallium/drivers/freedreno/a3xx/fd3_emit.c @@ -115,12 +115,10 @@ emit_constants(struct fd_ringbuffer *ring, // I expect that size should be a multiple of vec4's: assert(size == align(size, 4)); - /* gallium could have const-buffer still bound, even though the - * shader is not using it. Writing consts above constlen (or - * rather, HLSQ_{VS,FS}_CONTROL_REG.CONSTLENGTH) will cause a - * hang. + /* gallium could leave const buffers bound above what the + * current shader uses.. don't let that confuse us. */ - if ((base / 4) >= shader->constlen) + if (base >= (4 * shader->first_immediate)) break; if (constbuf->dirty_mask & (1 << index)) { @@ -137,9 +135,11 @@ emit_constants(struct fd_ringbuffer *ring, /* emit shader immediates: */ if (shader) { for (i = 0; i < shader->immediates_count; i++) { - fd3_emit_constant(ring, sb, - 4 * (shader->first_immediate + i), - 0, 4, shader->immediates[i].val, NULL); + base = 4 * (shader->first_immediate + i); + if (base >= (4 * shader->constlen)) + break; + fd3_emit_constant(ring, sb, base, + 0, 4, shader->immediates[i].val, NULL); } } } -- 2.30.2