From 99902198de9a81fa95ab058048d618c5ecb7856e Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 23 Feb 2007 10:19:55 -0700 Subject: [PATCH] comments, clean-up --- src/mesa/shader/slang/slang_emit.c | 16 +++++++++++----- 1 file changed, 11 insertions(+), 5 deletions(-) diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index 764b5f61385..e57f215dfe9 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -28,6 +28,14 @@ * \author Brian Paul */ +/*** + *** NOTES + *** + *** To emit GPU instructions, we basically just do an in-order traversal + *** of the IR tree. + ***/ + + #include "imports.h" #include "context.h" #include "macros.h" @@ -46,6 +54,7 @@ /* XXX temporarily here */ static GLboolean EmitHighLevelInstructions = GL_TRUE; +static GLboolean EmitComments = GL_FALSE; @@ -1415,9 +1424,8 @@ emit(slang_var_table *vt, slang_ir_node *n, struct gl_program *prog) */ assert(n->Var->aux == n->Store); } -#ifdef DEBUG_foo - /* emit NOP with comment describing the variable's storage location */ - { + if (EmitComments) { + /* emit NOP with comment describing the variable's storage location */ char s[1000]; sprintf(s, "TEMP[%d]%s = %s (size %d)", n->Store->Index, @@ -1428,9 +1436,7 @@ emit(slang_var_table *vt, slang_ir_node *n, struct gl_program *prog) inst->Comment = _mesa_strdup(s); return inst; } -#else return NULL; -#endif case IR_VAR: /* Reference to a variable -- 2.30.2