From 99abb87c63a46c2a0ace6c11076e35a0c2d2bc7e Mon Sep 17 00:00:00 2001 From: =?utf8?q?Tapani=20P=C3=A4lli?= Date: Wed, 8 Jan 2014 15:17:59 +0200 Subject: [PATCH] dri: set yInverted default to GL_TRUE MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit yInverted is used by EGL_NOK_texture_from_pixmap to indicate that window system rendering is y-inverted compared to OpenGL texture representation. This extension is only known to be used with X11 window system where sane default is GL_TRUE. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73371 Signed-off-by: Tapani Pälli Reviewed-by: Chad Versace --- src/mesa/drivers/dri/common/utils.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/mesa/drivers/dri/common/utils.c b/src/mesa/drivers/dri/common/utils.c index 9c9483209d8..3e35fe2d067 100644 --- a/src/mesa/drivers/dri/common/utils.c +++ b/src/mesa/drivers/dri/common/utils.c @@ -308,6 +308,7 @@ driCreateConfigs(gl_format format, __DRI_ATTRIB_TEXTURE_2D_BIT | __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT; + modes->yInverted = GL_TRUE; modes->sRGBCapable = is_srgb; } } -- 2.30.2