From 9ac9605de156408580b81ba7e2780bd3f5372c6d Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Mon, 27 Feb 2006 14:41:41 +0000 Subject: [PATCH] More GLSL code: - add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library; --- src/mesa/main/imports.c | 11 + src/mesa/main/imports.h | 29 +- src/mesa/shader/shaderobjects.c | 1275 +++++------ src/mesa/shader/shaderobjects.h | 9 +- src/mesa/shader/shaderobjects_3dlabs.c | 409 ++-- src/mesa/shader/shaderobjects_3dlabs.h | 32 +- src/mesa/shader/slang/slang_assemble.c | 8 +- src/mesa/shader/slang/slang_assemble.h | 27 +- .../shader/slang/slang_assemble_assignment.c | 5 +- .../shader/slang/slang_assemble_assignment.h | 6 +- .../shader/slang/slang_assemble_conditional.c | 4 +- .../shader/slang/slang_assemble_conditional.h | 16 +- .../shader/slang/slang_assemble_constructor.c | 4 +- .../shader/slang/slang_assemble_constructor.h | 5 +- .../shader/slang/slang_assemble_typeinfo.c | 91 +- .../shader/slang/slang_assemble_typeinfo.h | 53 +- src/mesa/shader/slang/slang_compile.c | 70 +- src/mesa/shader/slang/slang_compile.h | 12 +- .../shader/slang/slang_compile_function.c | 50 +- .../shader/slang/slang_compile_function.h | 3 + .../shader/slang/slang_compile_operation.c | 4 +- src/mesa/shader/slang/slang_compile_struct.c | 4 +- .../shader/slang/slang_compile_variable.c | 194 +- .../shader/slang/slang_compile_variable.h | 61 - src/mesa/shader/slang/slang_execute.c | 32 +- src/mesa/shader/slang/slang_execute.h | 18 + src/mesa/shader/slang/slang_execute_x86.c | 536 +++++ src/mesa/shader/slang/slang_export.c | 51 +- src/mesa/shader/slang/slang_export.h | 29 +- src/mesa/shader/slang/slang_library_noise.c | 20 +- src/mesa/shader/slang/slang_link.c | 243 ++- src/mesa/shader/slang/slang_link.h | 115 +- src/mesa/shader/slang/slang_preprocess.c | 2 - src/mesa/shader/slang/slang_preprocess.h | 6 +- src/mesa/shader/slang/slang_storage.c | 3 - src/mesa/shader/slang/slang_storage.h | 2 +- src/mesa/shader/slang/slang_utility.h | 4 +- src/mesa/sources | 3 +- src/mesa/swrast/s_arbshader.c | 70 +- src/mesa/tnl/t_vb_arbshader.c | 201 +- src/mesa/x86/rtasm/x86sse.c | 83 +- src/mesa/x86/rtasm/x86sse.h | 32 +- windows/VC6/mesa/gdi/gdi.dsp | 74 +- windows/VC6/mesa/glu/glu.dsp | 1942 +++++++++++++++-- windows/VC6/mesa/mesa.dsw | 23 +- windows/VC6/mesa/mesa/mesa.dsp | 119 +- windows/VC6/mesa/osmesa/osmesa.dsp | 74 +- 47 files changed, 4356 insertions(+), 1708 deletions(-) create mode 100644 src/mesa/shader/slang/slang_execute_x86.c diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c index a49c711a25c..96b89dd9601 100644 --- a/src/mesa/main/imports.c +++ b/src/mesa/main/imports.c @@ -295,6 +295,17 @@ _mesa_sin(double a) #else return sin(a); #endif +} + +/** Single precision wrapper around either sin() or xf86sin() */ +float +_mesa_sinf(float a) +{ +#if defined(XFree86LOADER) && defined(IN_MODULE) + return (float) xf86sin((double) a); +#else + return (float) sin((double) a); +#endif } /** Wrapper around either cos() or xf86cos() */ diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index c6983129446..425ef825d1c 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -572,7 +572,29 @@ do { \ _watcom_start_fast_math(&x,&mask); \ } while (0) #endif -#define END_FAST_MATH(x) _watcom_end_fast_math(&x) +#define END_FAST_MATH(x) _watcom_end_fast_math(&x) + +#elif defined(_MSC_VER) && defined(_M_IX86) +#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */ +#define FAST_X86_FPU 0x003f /* See GCC comments above */ +#if defined(NO_FAST_MATH) +#define START_FAST_MATH(x) do {\ + static GLuint mask = DEFAULT_X86_FPU;\ + __asm fnstcw word ptr [x]\ + __asm fldcw word ptr [mask]\ +} while(0) +#else +#define START_FAST_MATH(x) do {\ + static GLuint mask = FAST_X86_FPU;\ + __asm fnstcw word ptr [x]\ + __asm fldcw word ptr [mask]\ +} while(0) +#endif +#define END_FAST_MATH(x) do {\ + __asm fnclex\ + __asm fldcw word ptr [x]\ +} while(0) + #else #define START_FAST_MATH(x) x = 0 #define END_FAST_MATH(x) (void)(x) @@ -627,7 +649,10 @@ extern int _mesa_memcmp( const void *s1, const void *s2, size_t n ); extern double -_mesa_sin(double a); +_mesa_sin(double a); + +extern float +_mesa_sinf(float a); extern double _mesa_cos(double a); diff --git a/src/mesa/shader/shaderobjects.c b/src/mesa/shader/shaderobjects.c index 7b18e10d8c7..4c4fdcfe550 100644 --- a/src/mesa/shader/shaderobjects.c +++ b/src/mesa/shader/shaderobjects.c @@ -30,39 +30,116 @@ #include "glheader.h" -#include "shaderobjects.h" -#include "shaderobjects_3dlabs.h" #include "context.h" -#include "macros.h" #include "hash.h" +#include "shaderobjects.h" +#include "shaderobjects_3dlabs.h" -void GLAPIENTRY +#define I_UNKNOWN struct gl2_unknown_intf ** +#define I_GENERIC struct gl2_generic_intf ** +#define I_CONTAINER struct gl2_container_intf ** +#define I_PROGRAM struct gl2_program_intf ** +#define I_SHADER struct gl2_shader_intf ** + +#define RELEASE_GENERIC(x)\ + (**x)._unknown.Release ((I_UNKNOWN) x) + +#define RELEASE_CONTAINER(x)\ + (**x)._generic._unknown.Release ((I_UNKNOWN) x) + +#define RELEASE_PROGRAM(x)\ + (**x)._container._generic._unknown.Release ((I_UNKNOWN) x) + +#define RELEASE_SHADER(x)\ + (**x)._generic._unknown.Release ((I_UNKNOWN) x); + +#define _LOOKUP_HANDLE(handle, function)\ + I_UNKNOWN unk;\ + _glthread_LOCK_MUTEX (ctx->Shared->Mutex);\ + unk = (I_UNKNOWN) _mesa_HashLookup (ctx->Shared->GL2Objects, handle);\ + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);\ + if (unk == NULL) {\ + _mesa_error (ctx, GL_INVALID_VALUE, function);\ + break;\ + } + +#define _QUERY_INTERFACE(x, type, uuid, function)\ + x = (type) (**unk).QueryInterface (unk, uuid);\ + if (x == NULL) {\ + _mesa_error (ctx, GL_INVALID_OPERATION, function);\ + break;\ + } + +#define GET_GENERIC(x, handle, function)\ + I_GENERIC x = NULL;\ + do {\ + _LOOKUP_HANDLE(handle, function);\ + _QUERY_INTERFACE(x, I_GENERIC, UIID_GENERIC, function);\ + } while (0) + +#define GET_CONTAINER(x, handle, function)\ + I_CONTAINER x = NULL;\ + do {\ + _LOOKUP_HANDLE(handle, function);\ + _QUERY_INTERFACE(x, I_CONTAINER, UIID_CONTAINER, function);\ + } while (0) + +#define GET_PROGRAM(x, handle, function)\ + I_PROGRAM x = NULL;\ + do {\ + _LOOKUP_HANDLE(handle, function);\ + _QUERY_INTERFACE(x, I_PROGRAM, UIID_PROGRAM, function);\ + } while (0) + +#define GET_SHADER(x, handle, function)\ + I_SHADER x = NULL;\ + do {\ + _LOOKUP_HANDLE(handle, function);\ + _QUERY_INTERFACE(x, I_SHADER, UIID_SHADER, function);\ + } while (0) + +#define _LINKED_PROGRAM(x, function)\ + if ((**x).GetLinkStatus (x) == GL_FALSE) {\ + RELEASE_PROGRAM(x);\ + _mesa_error (ctx, GL_INVALID_OPERATION, function);\ + break;\ + } + +#define GET_LINKED_PROGRAM(x, handle, function)\ + I_PROGRAM x = NULL;\ + do {\ + _LOOKUP_HANDLE(handle, function);\ + _QUERY_INTERFACE(x, I_PROGRAM, UIID_PROGRAM, function);\ + _LINKED_PROGRAM(x, function);\ + } while (0) + +#define _CURRENT_PROGRAM(x, function)\ + if (ctx->ShaderObjects.CurrentProgram == NULL) {\ + _mesa_error (ctx, GL_INVALID_OPERATION, function);\ + break;\ + }\ + x = ctx->ShaderObjects.CurrentProgram; + +#define GET_CURRENT_LINKED_PROGRAM(x, function)\ + I_PROGRAM x = NULL;\ + do {\ + _CURRENT_PROGRAM(x, function);\ + _LINKED_PROGRAM(x, function);\ + } while (0) + + +GLvoid GLAPIENTRY _mesa_DeleteObjectARB (GLhandleARB obj) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_generic_intf **gen; - - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + GET_GENERIC(gen, obj, "glDeleteObjectARB"); - if (unk == NULL) + if (gen != NULL) { - _mesa_error (ctx, GL_INVALID_VALUE, "glDeleteObjectARB"); - return; + (**gen).Delete (gen); + RELEASE_GENERIC(gen); } - - gen = (struct gl2_generic_intf **) (**unk).QueryInterface (unk, UIID_GENERIC); - if (gen == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glDeleteObjectARB"); - return; - } - - (**gen).Delete (gen); - (**gen)._unknown.Release ((struct gl2_unknown_intf **) gen); } GLhandleARB GLAPIENTRY @@ -73,58 +150,37 @@ _mesa_GetHandleARB (GLenum pname) switch (pname) { case GL_PROGRAM_OBJECT_ARB: - if (ctx->ShaderObjects.CurrentProgram != NULL) - return (**ctx->ShaderObjects.CurrentProgram)._container._generic.GetName ( - (struct gl2_generic_intf **) ctx->ShaderObjects.CurrentProgram); + { + I_PROGRAM pro = ctx->ShaderObjects.CurrentProgram; + + if (pro != NULL) + return (**pro)._container._generic.GetName ((I_GENERIC) pro); + } break; + default: + _mesa_error (ctx, GL_INVALID_ENUM, "glGetHandleARB"); } return 0; } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_DetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unkc, **unka; - struct gl2_container_intf **con; - struct gl2_generic_intf **att; - - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unkc = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, containerObj); - unka = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, attachedObj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + GET_CONTAINER(con, containerObj, "glDetachObjectARB"); - if (unkc == NULL || unka == NULL) + if (con != NULL) { - _mesa_error (ctx, GL_INVALID_VALUE, "glDetachObjectARB"); - return; - } + GET_GENERIC(att, attachedObj, "glDetachObjectARB"); - con = (struct gl2_container_intf **) (**unkc).QueryInterface (unkc, UIID_CONTAINER); - if (con == NULL) - { - _mesa_error (ctx, GL_INVALID_OPERATION, "glDetachObjectARB"); - return; - } - - att = (struct gl2_generic_intf **) (**unka).QueryInterface (unka, UIID_GENERIC); - if (att == NULL) - { - (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); - _mesa_error (ctx, GL_INVALID_VALUE, "glDetachObjectARB"); - return; - } - - if ((**con).Detach (con, att) == GL_FALSE) - { - (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); - (**att)._unknown.Release ((struct gl2_unknown_intf **) att); - return; + if (att != NULL) + { + (**con).Detach (con, att); + RELEASE_GENERIC(att); + } + RELEASE_CONTAINER(con); } - - (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); - (**att)._unknown.Release ((struct gl2_unknown_intf **) att); } GLhandleARB GLAPIENTRY @@ -133,40 +189,27 @@ _mesa_CreateShaderObjectARB (GLenum shaderType) return _mesa_3dlabs_create_shader_object (shaderType); } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_shader_intf **sha; GLint *offsets; GLsizei i; GLcharARB *source; + GET_SHADER(sha, shaderObj, "glShaderSourceARB"); - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, shaderObj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB"); - return; - } - - sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER); if (sha == NULL) - { - _mesa_error (ctx, GL_INVALID_OPERATION, "glShaderSourceARB"); return; - } - /* this array holds offsets of where the appropriate string ends, thus the last - element will be set to the total length of the source code */ + /* + * This array holds offsets of where the appropriate string ends, thus the last + * element will be set to the total length of the source code. + */ offsets = (GLint *) _mesa_malloc (count * sizeof (GLint)); if (offsets == NULL) { - (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha); + RELEASE_SHADER(sha); _mesa_error (ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); return; } @@ -185,8 +228,8 @@ _mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **s source = (GLcharARB *) _mesa_malloc ((offsets[count - 1] + 1) * sizeof (GLcharARB)); if (source == NULL) { - _mesa_free ((void *) offsets); - (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha); + _mesa_free ((GLvoid *) offsets); + RELEASE_SHADER(sha); _mesa_error (ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); return; } @@ -199,197 +242,105 @@ _mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **s source[offsets[count - 1]] = '\0'; (**sha).SetSource (sha, source, offsets, count); - (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha); + RELEASE_SHADER(sha); } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_CompileShaderARB (GLhandleARB shaderObj) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_shader_intf **sha; - - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, shaderObj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glCompileShaderARB"); - return; - } + GET_SHADER(sha, shaderObj, "glCompileShaderARB"); - sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER); - if (sha == NULL) + if (sha != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glCompileShaderARB"); - return; + (**sha).Compile (sha); + RELEASE_SHADER(sha); } - - (**sha).Compile (sha); - (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha); } GLhandleARB GLAPIENTRY -_mesa_CreateProgramObjectARB (void) +_mesa_CreateProgramObjectARB (GLvoid) { return _mesa_3dlabs_create_program_object (); } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_AttachObjectARB (GLhandleARB containerObj, GLhandleARB obj) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unkc, **unka; - struct gl2_container_intf **con; - struct gl2_generic_intf **att; + GET_CONTAINER(con, containerObj, "glAttachObjectARB"); - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unkc = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, containerObj); - unka = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unkc == NULL || unka == NULL) + if (con != NULL) { - _mesa_error (ctx, GL_INVALID_VALUE, "glAttachObjectARB"); - return; - } + GET_GENERIC(att, obj, "glAttachObjectARB"); - con = (struct gl2_container_intf **) (**unkc).QueryInterface (unkc, UIID_CONTAINER); - if (con == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glAttachObjectARB"); - return; - } - - att = (struct gl2_generic_intf **) (**unka).QueryInterface (unka, UIID_GENERIC); - if (att == NULL) - { - (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); - _mesa_error (ctx, GL_INVALID_VALUE, "glAttachObjectARB"); - return; - } - - if (!(**con).Attach (con, att)) - { - (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); - (**att)._unknown.Release ((struct gl2_unknown_intf **) att); - return; + if (att != NULL) + { + (**con).Attach (con, att); + RELEASE_GENERIC(att); + } + RELEASE_CONTAINER(con); } - - (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); - (**att)._unknown.Release ((struct gl2_unknown_intf **) att); } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_LinkProgramARB (GLhandleARB programObj) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_program_intf **pro; - - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glLinkProgramARB"); - return; - } - - pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); - if (pro == NULL) - { - _mesa_error (ctx, GL_INVALID_OPERATION, "glLinkProgramARB"); - return; - } + GET_PROGRAM(pro, programObj, "glLinkProgramARB"); - if (pro == ctx->ShaderObjects.CurrentProgram) + if (pro != NULL) { - /* TODO re-install executable program */ + if (pro == ctx->ShaderObjects.CurrentProgram) + { + /* TODO re-install executable program */ + } + (**pro).Link (pro); + RELEASE_PROGRAM(pro); } - - (**pro).Link (pro); - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_UseProgramObjectARB (GLhandleARB programObj) { GET_CURRENT_CONTEXT(ctx); - struct gl2_program_intf **pro; - + I_PROGRAM program = NULL; + FLUSH_VERTICES(ctx, _NEW_PROGRAM); - if (programObj == 0) + if (programObj != 0) { - pro = NULL; - } - else - { - struct gl2_unknown_intf **unk; - - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glUseProgramObjectARB"); - return; - } + GET_PROGRAM(pro, programObj, "glUseProgramObjectARB"); - pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); if (pro == NULL) - { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB"); return; - } if ((**pro).GetLinkStatus (pro) == GL_FALSE) { - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); + RELEASE_PROGRAM(pro); _mesa_error (ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB"); return; } - } - if (ctx->ShaderObjects.CurrentProgram != NULL) - { - (**ctx->ShaderObjects.CurrentProgram)._container._generic._unknown.Release ( - (struct gl2_unknown_intf **) ctx->ShaderObjects.CurrentProgram); + program = pro; } - ctx->ShaderObjects.CurrentProgram = pro; + if (ctx->ShaderObjects.CurrentProgram != NULL) + RELEASE_PROGRAM(ctx->ShaderObjects.CurrentProgram); + ctx->ShaderObjects.CurrentProgram = program; } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_ValidateProgramARB (GLhandleARB programObj) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_program_intf **pro; + GET_PROGRAM(pro, programObj, "glValidateProgramARB"); - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glValidateProgramARB"); - return; - } - - pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); - if (pro == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glValidateProgramARB"); - return; + (**pro).Validate (pro); + RELEASE_PROGRAM(pro); } - - (**pro).Validate (pro); - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } /* @@ -413,284 +364,341 @@ Errors TODO Uniform1i{v}ARB is used to load a sampler value. -*/ - -#define _RELEASE_PROGRAM(obj)\ - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro) - -#define _LOOKUP_PROGRAM(obj, function)\ - struct gl2_unknown_intf **unk;\ - _glthread_LOCK_MUTEX (ctx->Shared->Mutex);\ - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj);\ - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);\ - if (unk == NULL) {\ - _mesa_error (ctx, GL_INVALID_VALUE, function);\ - break;\ - }\ - pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);\ - if (pro == NULL) {\ - _mesa_error (ctx, GL_INVALID_OPERATION, function);\ - break;\ - } - -#define _CURRENT_PROGRAM(function)\ - if (ctx->ShaderObjects.CurrentProgram == NULL) {\ - _mesa_error (ctx, GL_INVALID_OPERATION, function);\ - break;\ - }\ - pro = ctx->ShaderObjects.CurrentProgram; - -#define _IS_LINKED(function)\ - if ((**pro).GetLinkStatus (pro) == GL_FALSE) {\ - _mesa_error (ctx, GL_INVALID_OPERATION, function);\ - _RELEASE_PROGRAM(obj);\ - break;\ - } - -#define GET_PROGRAM(obj, function)\ - struct gl2_program_intf **pro = NULL;\ - do {\ - _LOOKUP_PROGRAM(obj, function);\ - } while (0) - -#define GET_LINKED_PROGRAM(obj, function)\ - struct gl2_program_intf **pro = NULL;\ - do {\ - _LOOKUP_PROGRAM(obj, function);\ - _IS_LINKED(function);\ - } while (0) - -#define CURRENT_LINKED_PROGRAM(function)\ - struct gl2_program_intf **pro = NULL;\ - do {\ - _CURRENT_PROGRAM(function);\ - _IS_LINKED(function);\ - } while (0) - -/* XXX */ -GLboolean _slang_write_uniform (struct gl2_program_intf **, GLint, GLsizei, const GLvoid *, GLenum); - -void GLAPIENTRY +*/ + +GLvoid GLAPIENTRY _mesa_Uniform1fARB (GLint location, GLfloat v0) -{ - GET_CURRENT_CONTEXT(ctx); - CURRENT_LINKED_PROGRAM("glUniform1fARB"); - - if (!_slang_write_uniform (pro, location, 1, &v0, GL_FLOAT)) - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fARB"); +{ + GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fARB"); + + if (pro != NULL) + { + if (!_slang_write_uniform (pro, location, 1, &v0, GL_FLOAT)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fARB"); + } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform2fARB (GLint location, GLfloat v0, GLfloat v1) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fARB"); - return; + GLfloat v[2] = { v0, v1 }; + + if (!_slang_write_uniform (pro, location, 1, v, GL_FLOAT_VEC2)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fARB"); - return; + GLfloat v[3] = { v0, v1, v2 }; + + if (!_slang_write_uniform (pro, location, 1, v, GL_FLOAT_VEC3)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fARB"); - return; + GLfloat v[4] = { v0, v1, v2, v3 }; + + if (!_slang_write_uniform (pro, location, 1, v, GL_FLOAT_VEC4)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform1iARB (GLint location, GLint v0) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1iARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1iARB"); - return; + if (!_slang_write_uniform (pro, location, 1, &v0, GL_INT)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1iARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform2iARB (GLint location, GLint v0, GLint v1) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2iARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2iARB"); - return; + GLint v[2] = { v0, v1 }; + + if (!_slang_write_uniform (pro, location, 1, v, GL_INT_VEC2)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2iARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform3iARB (GLint location, GLint v0, GLint v1, GLint v2) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3iARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3iARB"); - return; + GLint v[3] = { v0, v1, v2 }; + + if (!_slang_write_uniform (pro, location, 1, v, GL_INT_VEC3)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3iARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4iARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4iARB"); - return; + GLint v[4] = { v0, v1, v2, v3 }; + + if (!_slang_write_uniform (pro, location, 1, v, GL_INT_VEC4)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4iARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform1fvARB (GLint location, GLsizei count, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fvARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fvARB"); - return; + if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fvARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform2fvARB (GLint location, GLsizei count, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fvARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fvARB"); - return; + if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT_VEC2)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fvARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform3fvARB (GLint location, GLsizei count, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fvARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fvARB"); - return; + if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT_VEC3)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fvARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform4fvARB (GLint location, GLsizei count, const GLfloat *value) { - GET_CURRENT_CONTEXT(ctx); - CURRENT_LINKED_PROGRAM("glUniform4fvARB"); + GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fvARB"); - if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT_VEC4_ARB)) - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fvARB"); + if (pro != NULL) + { + if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT_VEC4)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fvARB"); + } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform1ivARB (GLint location, GLsizei count, const GLint *value) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1ivARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1ivARB"); - return; + if (!_slang_write_uniform (pro, location, count, value, GL_INT)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1ivARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform2ivARB (GLint location, GLsizei count, const GLint *value) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2ivARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2ivARB"); - return; + if (!_slang_write_uniform (pro, location, count, value, GL_INT_VEC2)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2ivARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform3ivARB (GLint location, GLsizei count, const GLint *value) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3ivARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3ivARB"); - return; + if (!_slang_write_uniform (pro, location, count, value, GL_INT_VEC3)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3ivARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_Uniform4ivARB (GLint location, GLsizei count, const GLint *value) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4ivARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4ivARB"); - return; + if (!_slang_write_uniform (pro, location, count, value, GL_INT_VEC4)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4ivARB"); } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_UniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix2fvARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB"); - return; + if (transpose) + { + GLfloat *trans, *pt; + const GLfloat *pv; + + trans = (GLfloat *) _mesa_malloc (count * 4 * sizeof (GLfloat)); + if (trans == NULL) + { + _mesa_error (ctx, GL_OUT_OF_MEMORY, "glUniformMatrix2fvARB"); + return; + } + for (pt = trans, pv = value; pt != trans + count * 4; pt += 4, pv += 4) + { + pt[0] = pv[0]; + pt[1] = pv[2]; + pt[2] = pv[1]; + pt[3] = pv[3]; + } + if (!_slang_write_uniform (pro, location, count, trans, GL_FLOAT_MAT2)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB"); + _mesa_free (trans); + } + else + { + if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT_MAT2)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB"); + } } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_UniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix3fvARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB"); - return; + if (transpose) + { + GLfloat *trans, *pt; + const GLfloat *pv; + + trans = (GLfloat *) _mesa_malloc (count * 9 * sizeof (GLfloat)); + if (trans == NULL) + { + _mesa_error (ctx, GL_OUT_OF_MEMORY, "glUniformMatrix3fvARB"); + return; + } + for (pt = trans, pv = value; pt != trans + count * 9; pt += 9, pv += 9) + { + pt[0] = pv[0]; + pt[1] = pv[3]; + pt[2] = pv[6]; + pt[3] = pv[1]; + pt[4] = pv[4]; + pt[5] = pv[7]; + pt[6] = pv[2]; + pt[7] = pv[5]; + pt[8] = pv[8]; + } + if (!_slang_write_uniform (pro, location, count, trans, GL_FLOAT_MAT3)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB"); + _mesa_free (trans); + } + else + { + if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT_MAT3)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB"); + } } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_UniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix4fvARB"); - if (ctx->ShaderObjects.CurrentProgram == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB"); - return; + if (transpose) + { + GLfloat *trans, *pt; + const GLfloat *pv; + + trans = (GLfloat *) _mesa_malloc (count * 16 * sizeof (GLfloat)); + if (trans == NULL) + { + _mesa_error (ctx, GL_OUT_OF_MEMORY, "glUniformMatrix4fvARB"); + return; + } + for (pt = trans, pv = value; pt != trans + count * 16; pt += 16, pv += 16) + { + _math_transposef (pt, pv); + } + if (!_slang_write_uniform (pro, location, count, trans, GL_FLOAT_MAT4)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB"); + _mesa_free (trans); + } + else + { + if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT_MAT4)) + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB"); + } } } @@ -699,513 +707,342 @@ _mesa_get_object_parameter (GLhandleARB obj, GLenum pname, GLvoid *params, GLboo GLint *size) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_generic_intf **gen; - struct gl2_shader_intf **sha; - struct gl2_program_intf **pro; GLint *ipar = (GLint *) params; - /*GLfloat *fpar = (GLfloat *) params;*/ - GLboolean success = GL_TRUE; - - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB"); - return GL_FALSE; - } - - gen = (struct gl2_generic_intf **) (**unk).QueryInterface (unk, UIID_GENERIC); - if (gen == NULL) - { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); - return GL_FALSE; - } - - sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER); - pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); /* set default values */ *integral = GL_TRUE; /* indicates param type, TRUE: GLint, FALSE: GLfloat */ - *size = 1; /* param array size */ + *size = 1; /* param array size */ switch (pname) { case GL_OBJECT_TYPE_ARB: - *ipar = (**gen).GetType (gen); - break; - case GL_OBJECT_SUBTYPE_ARB: - if (sha != NULL) - *ipar = (**sha).GetSubType (sha); - else { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); - success = GL_FALSE; - } - break; case GL_OBJECT_DELETE_STATUS_ARB: - *ipar = (**gen).GetDeleteStatus (gen); + case GL_OBJECT_INFO_LOG_LENGTH_ARB: + { + GET_GENERIC(gen, obj, "glGetObjectParameterivARB"); + + if (gen == NULL) + return GL_FALSE; + + switch (pname) + { + case GL_OBJECT_TYPE_ARB: + *ipar = (**gen).GetType (gen); + break; + case GL_OBJECT_DELETE_STATUS_ARB: + *ipar = (**gen).GetDeleteStatus (gen); + break; + case GL_OBJECT_INFO_LOG_LENGTH_ARB: + { + const GLcharARB *info = (**gen).GetInfoLog (gen); + + if (info == NULL) + *ipar = 0; + else + *ipar = _mesa_strlen (info) + 1; + } + break; + } + + RELEASE_GENERIC(gen); + } break; + case GL_OBJECT_SUBTYPE_ARB: case GL_OBJECT_COMPILE_STATUS_ARB: - if (sha != NULL) - *ipar = (**sha).GetCompileStatus (sha); - else { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); - success = GL_FALSE; + case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB: + { + GET_SHADER(sha, obj, "glGetObjectParameterivARB"); + + if (sha == NULL) + return GL_FALSE; + + switch (pname) + { + case GL_OBJECT_SUBTYPE_ARB: + *ipar = (**sha).GetSubType (sha); + break; + case GL_OBJECT_COMPILE_STATUS_ARB: + *ipar = (**sha).GetCompileStatus (sha); + break; + case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB: + { + const GLcharARB *src = (**sha).GetSource (sha); + + if (src == NULL) + *ipar = 0; + else + *ipar = _mesa_strlen (src) + 1; + } + break; + } + + RELEASE_SHADER(sha); } break; case GL_OBJECT_LINK_STATUS_ARB: - if (pro != NULL) - *ipar = (**pro).GetLinkStatus (pro); - else { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); - success = GL_FALSE; - } - break; case GL_OBJECT_VALIDATE_STATUS_ARB: - if (pro != NULL) - *ipar = (**pro).GetValidateStatus (pro); - else { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); - success = GL_FALSE; - } - break; - case GL_OBJECT_INFO_LOG_LENGTH_ARB: - { - const GLcharARB *info = (**gen).GetInfoLog (gen); - if (info == NULL) - *ipar = 0; - else - *ipar = _mesa_strlen (info) + 1; - } - break; case GL_OBJECT_ATTACHED_OBJECTS_ARB: - if (pro != NULL) - *ipar = (**pro)._container.GetAttachedCount ((struct gl2_container_intf **) pro); - else { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); - success = GL_FALSE; - } - break; case GL_OBJECT_ACTIVE_UNIFORMS_ARB: - if (pro != NULL) - *ipar = 0; /* TODO */ - else { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); - success = GL_FALSE; - } - break; case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB: - if (pro != NULL) - *ipar = 0; /* TODO */ - else { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); - success = GL_FALSE; - } - break; - case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB: - if (sha != NULL) { - const GLcharARB *src = (**sha).GetSource (sha); - if (src == NULL) - *ipar = 0; - else - *ipar = _mesa_strlen (src) + 1; - } else { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); - success = GL_FALSE; + { + GET_PROGRAM(pro, obj, "glGetObjectParameterivARB"); + + if (pro == NULL) + return GL_FALSE; + + switch (pname) + { + case GL_OBJECT_LINK_STATUS_ARB: + *ipar = (**pro).GetLinkStatus (pro); + break; + case GL_OBJECT_VALIDATE_STATUS_ARB: + *ipar = (**pro).GetValidateStatus (pro); + break; + case GL_OBJECT_ATTACHED_OBJECTS_ARB: + *ipar = (**pro)._container.GetAttachedCount ((I_CONTAINER) pro); + break; + case GL_OBJECT_ACTIVE_UNIFORMS_ARB: + *ipar = _slang_get_active_uniform_count (pro); + break; + case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB: + *ipar = _slang_get_active_uniform_max_length (pro); + break; + } + + RELEASE_PROGRAM(pro); } break; default: _mesa_error (ctx, GL_INVALID_ENUM, "glGetObjectParameterivARB"); - success = GL_FALSE; - break; + return GL_FALSE; } - (**gen)._unknown.Release ((struct gl2_unknown_intf **) gen); - if (sha != NULL) - (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha); - if (pro != NULL) - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); - - return success; + return GL_TRUE; } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_GetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params) { GLboolean integral; - GLint size, i; + GLint size; assert (sizeof (GLfloat) == sizeof (GLint)); - if (_mesa_get_object_parameter (obj, pname, (GLvoid *) params, &integral, &size) != GL_FALSE) - if (integral != GL_FALSE) + if (_mesa_get_object_parameter (obj, pname, (GLvoid *) params, &integral, &size)) + if (integral) + { + GLint i; + for (i = 0; i < size; i++) params[i] = (GLfloat) ((GLint *) params)[i]; + } } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_GetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params) { GLboolean integral; - GLint size, i; + GLint size; assert (sizeof (GLfloat) == sizeof (GLint)); - if (_mesa_get_object_parameter (obj, pname, (GLvoid *) params, &integral, &size) != GL_FALSE) - if (integral == GL_FALSE) + if (_mesa_get_object_parameter (obj, pname, (GLvoid *) params, &integral, &size)) + if (!integral) + { + GLint i; + for (i = 0; i < size; i++) params[i] = (GLint) ((GLfloat *) params)[i]; + } } -static void +static GLvoid _mesa_get_string (const GLcharARB *src, GLsizei maxLength, GLsizei *length, GLcharARB *str) { GLsizei len; + if (maxLength == 0) + { + if (length != NULL) + *length = 0; + return; + } + if (src == NULL) src = ""; len = _mesa_strlen (src); - if (len > maxLength) - { - len = maxLength; - /* allocate space for null termination */ - if (len > 0) - len--; - } + if (len >= maxLength) + len = maxLength - 1; _mesa_memcpy (str, src, len * sizeof (GLcharARB)); - if (maxLength > 0) - str[len] = '\0'; - + str[len] = '\0'; if (length != NULL) *length = len; } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_GetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_generic_intf **gen; - - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glGetInfoLogARB"); - return; - } + GET_GENERIC(gen, obj, "glGetInfoLogARB"); - gen = (struct gl2_generic_intf **) (**unk).QueryInterface (unk, UIID_GENERIC); - if (gen == NULL) + if (gen != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetInfoLogARB"); - return; + _mesa_get_string ((**gen).GetInfoLog (gen), maxLength, length, infoLog); + RELEASE_GENERIC(gen); } - - _mesa_get_string ((**gen).GetInfoLog (gen), maxLength, length, infoLog); - - (**gen)._unknown.Release ((struct gl2_unknown_intf **) gen); } -void GLAPIENTRY -_mesa_GetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj) +GLvoid GLAPIENTRY +_mesa_GetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, + GLhandleARB *obj) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_container_intf **con; GLsizei cnt, i; + GET_CONTAINER(con, containerObj, "glGetAttachedObjectsARB"); - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, containerObj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glGetAttachedObjectsARB"); - return; - } - - con = (struct gl2_container_intf **) (**unk).QueryInterface (unk, UIID_CONTAINER); - if (con == NULL) + if (con != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetAttachedObjectsARB"); - return; - } + cnt = (**con).GetAttachedCount (con); + if (cnt > maxCount) + cnt = maxCount; + if (count != NULL) + *count = cnt; - cnt = (**con).GetAttachedCount (con); - if (cnt > maxCount) - cnt = maxCount; - - for (i = 0; i < cnt; i++) - { - struct gl2_generic_intf **x = (**con).GetAttached (con, i); - obj[i] = (**x).GetName (x); - (**x)._unknown.Release ((struct gl2_unknown_intf **) x); + for (i = 0; i < cnt; i++) + { + I_GENERIC x = (**con).GetAttached (con, i); + obj[i] = (**x).GetName (x); + RELEASE_GENERIC(x); + } + RELEASE_CONTAINER(con); } - - (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); - - if (count != NULL) - *count = cnt; -} - -/* XXX */ -GLint _slang_get_uniform_location (struct gl2_program_intf **, const char *); +} GLint GLAPIENTRY _mesa_GetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name) { - GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_CONTEXT(ctx); GLint loc = -1; - GET_LINKED_PROGRAM(programObj, "glGetUniformLocationARB"); - - if (pro == NULL) - return -1; + GET_LINKED_PROGRAM(pro, programObj, "glGetUniformLocationARB"); - loc = _slang_get_uniform_location (pro, name); - _RELEASE_PROGRAM(pro); + if (pro != NULL) + { + if (name != NULL && (name[0] != 'g' || name[1] != 'l' || name[2] != '_')) + loc = _slang_get_uniform_location (pro, name); + RELEASE_PROGRAM(pro); + } return loc; } -void GLAPIENTRY -_mesa_GetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name) +GLvoid GLAPIENTRY +_mesa_GetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, + GLint *size, GLenum *type, GLcharARB *name) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_program_intf **pro; + GET_PROGRAM(pro, programObj, "glGetActiveUniformARB"); - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB"); - return; - } - - pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); - if (pro == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetActiveUniformARB"); - return; + if (index < _slang_get_active_uniform_count (pro)) + _slang_get_active_uniform (pro, index, maxLength, length, size, type, name); + else + _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB"); + RELEASE_PROGRAM(pro); } - -/* if (index >= val (OBJECT_ACTIVE_ATTRIBUTES_ARB)) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB"); - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); - return; - }*/ - - /* TODO */ - - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_GetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_program_intf **pro; - - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformfvARB"); - return; - } + GET_LINKED_PROGRAM(pro, programObj, "glGetUniformfvARB"); - pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); - if (pro == NULL) - { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetUniformfvARB"); - return; - } - - if ((**pro).GetLinkStatus (pro) == GL_FALSE) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetUniformfvARB"); - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); - return; + /* TODO */ + RELEASE_PROGRAM(pro); } - - /* TODO validate location (OPERATION) */ - - /* TODO */ - - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_GetUniformivARB (GLhandleARB programObj, GLint location, GLint *params) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_program_intf **pro; - - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformivARB"); - return; - } - - pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); - if (pro == NULL) - { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetUniformivARB"); - return; - } + GET_LINKED_PROGRAM(pro, programObj, "glGetUniformivARB"); - if ((**pro).GetLinkStatus (pro) == GL_FALSE) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetUniformivARB"); - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); - return; + /* TODO */ + RELEASE_PROGRAM(pro); } - - /* TODO validate location (GL_INVALID_OPERATION) */ - - /* TODO */ - - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_GetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_shader_intf **sha; + GET_SHADER(sha, obj, "glGetShaderSourceARB"); - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glGetShaderSourceARB"); - return; - } - - sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER); - if (sha == NULL) + if (sha != NULL) { - _mesa_error (ctx, GL_INVALID_OPERATION, "glGetShaderSourceARB"); - return; + _mesa_get_string ((**sha).GetSource (sha), maxLength, length, source); + RELEASE_SHADER(sha); } - - _mesa_get_string ((**sha).GetSource (sha), maxLength, length, source); - - (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha); } /* GL_ARB_vertex_shader */ -void GLAPIENTRY +GLvoid GLAPIENTRY _mesa_BindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_program_intf **pro; + GET_PROGRAM(pro, programObj, "glBindAttribLocationARB"); - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glBindAttribLocationARB"); - return; - } - - pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); - if (pro == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_VALUE, "glBindAttribLocationARB"); - return; + if (name != NULL && (name[0] != 'g' || name[1] != 'l' || name[2] != '_')) + { + /* TODO */ + } + RELEASE_PROGRAM(pro); } - - /* TODO */ - - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } -void GLAPIENTRY -_mesa_GetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name) +GLvoid GLAPIENTRY +_mesa_GetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, + GLint *size, GLenum *type, GLcharARB *name) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_program_intf **pro; - - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveAttribARB"); - return; - } + GET_PROGRAM(pro, programObj, "glGetActiveAttribARB"); - pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); - if (pro == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveAttribARB"); - return; + /* TODO */ + RELEASE_PROGRAM(pro); } - - /* TODO */ - - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } GLint GLAPIENTRY _mesa_GetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name) { GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **unk; - struct gl2_program_intf **pro; - GLint loc = 0; - - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); - - if (unk == NULL) - { - _mesa_error (ctx, GL_INVALID_VALUE, "glGetAttribLocationARB"); - return 0; - } + GLint loc = -1; + GET_PROGRAM(pro, programObj, "glGetAttribLocationARB"); - pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); - if (pro == NULL) + if (pro != NULL) { - _mesa_error (ctx, GL_INVALID_VALUE, "glGetAttribLocationARB"); - return 0; + if (name != NULL && (name[0] != 'g' || name[1] != 'l' || name[2] != '_')) + { + /* TODO */ + } + RELEASE_PROGRAM(pro); } - - /* TODO */ - - (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); return loc; } -void +GLvoid _mesa_init_shaderobjects (GLcontext *ctx) { ctx->ShaderObjects.CurrentProgram = NULL; diff --git a/src/mesa/shader/shaderobjects.h b/src/mesa/shader/shaderobjects.h index 7cea462aeed..5a4667d090a 100644 --- a/src/mesa/shader/shaderobjects.h +++ b/src/mesa/shader/shaderobjects.h @@ -25,7 +25,7 @@ #ifndef SHADEROBJECTS_H #define SHADEROBJECTS_H -#include "mtypes.h" +#include "context.h" /** * gl2 unique interface identifier. @@ -85,7 +85,12 @@ struct gl2_program_intf GLboolean (* GetLinkStatus) (struct gl2_program_intf **); GLboolean (* GetValidateStatus) (struct gl2_program_intf **); GLvoid (* Link) (struct gl2_program_intf **); - GLvoid (* Validate) (struct gl2_program_intf **); + GLvoid (* Validate) (struct gl2_program_intf **); + GLvoid (* UpdateFixedUniforms) (struct gl2_program_intf **); + GLvoid (* UpdateFixedAttribute) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint, + GLboolean); + GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint, + GLboolean); }; struct gl2_fragment_shader_intf diff --git a/src/mesa/shader/shaderobjects_3dlabs.c b/src/mesa/shader/shaderobjects_3dlabs.c index 0cfe2756335..6faed114aa3 100755 --- a/src/mesa/shader/shaderobjects_3dlabs.c +++ b/src/mesa/shader/shaderobjects_3dlabs.c @@ -31,19 +31,14 @@ /* Set this to 1 when we are ready to use 3dlabs' front-end */ #define USE_3DLABS_FRONTEND 0 -#include "glheader.h" -#include "shaderobjects.h" -#include "shaderobjects_3dlabs.h" -#include "context.h" -#include "macros.h" +#include "imports.h" #include "hash.h" +#include "shaderobjects.h" #if USE_3DLABS_FRONTEND #include "slang_mesa.h" #include "Public/ShaderLang.h" #else -#include "slang_utility.h" -#include "slang_compile.h" #include "slang_link.h" #endif @@ -840,6 +835,164 @@ _program_Validate (struct gl2_program_intf **intf) /* TODO validate */ } +static GLvoid +write_common_fixed (slang_program *pro, GLuint index, const GLvoid *src, GLuint off, GLuint size) +{ + GLuint i; + + for (i = 0; i < SLANG_UNIFORM_BINDING_MAX; i++) + { + GLuint addr; + + addr = pro->common_fixed_entries[i][index]; + if (addr != ~0) + { + GLubyte *dst; + + dst = (GLubyte *) pro->machines[i]->mem + addr + off * size; + _mesa_memcpy (dst, src, size); + } + } +} + +static GLvoid +write_common_fixed_mat4 (slang_program *pro, GLmatrix *matrix, GLuint off, GLuint i, GLuint ii, + GLuint it, GLuint iit) +{ + GLfloat mat[16]; + + /* we want inverse matrix */ + if (!matrix->inv) + { + /* allocate inverse matrix and make it dirty */ + _math_matrix_alloc_inv (matrix); + _math_matrix_loadf (matrix, matrix->m); + } + _math_matrix_analyse (matrix); + + write_common_fixed (pro, i, matrix->m, off, 16 * sizeof (GLfloat)); + + /* inverse */ + write_common_fixed (pro, ii, matrix->inv, off, 16 * sizeof (GLfloat)); + + /* transpose */ + _math_transposef (mat, matrix->m); + write_common_fixed (pro, it, mat, off, 16 * sizeof (GLfloat)); + + /* inverse transpose */ + _math_transposef (mat, matrix->inv); + write_common_fixed (pro, iit, mat, off, 16 * sizeof (GLfloat)); +} + +static GLvoid +_program_UpdateFixedUniforms (struct gl2_program_intf **intf) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; + slang_program *pro = &impl->_obj.prog; + GLuint i; + GLfloat v[9]; + GLfloat *p; + + /* MODELVIEW matrix */ + write_common_fixed_mat4 (pro, ctx->ModelviewMatrixStack.Top, 0, + SLANG_COMMON_FIXED_MODELVIEWMATRIX, + SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE, + SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE, + SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE); + + /* PROJECTION matrix */ + write_common_fixed_mat4 (pro, ctx->ProjectionMatrixStack.Top, 0, + SLANG_COMMON_FIXED_PROJECTIONMATRIX, + SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE, + SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE, + SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE); + + /* MVP matrix */ + write_common_fixed_mat4 (pro, &ctx->_ModelProjectMatrix, 0, + SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX, + SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE, + SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE, + SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE); + + /* TEXTURE matrix */ + for (i = 0; i < 8; i++) + { + write_common_fixed_mat4 (pro, ctx->TextureMatrixStack[i].Top, i, + SLANG_COMMON_FIXED_TEXTUREMATRIX, + SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE, + SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE, + SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE); + } + + /* NORMAL matrix - upper 3x3 inverse transpose of MODELVIEW matrix */ + p = ctx->ModelviewMatrixStack.Top->inv; + v[0] = p[0]; + v[1] = p[4]; + v[2] = p[8]; + v[3] = p[1]; + v[4] = p[5]; + v[5] = p[9]; + v[6] = p[2]; + v[7] = p[6]; + v[8] = p[10]; + write_common_fixed (pro, SLANG_COMMON_FIXED_NORMALMATRIX, v, 0, 9 * sizeof (GLfloat)); + + /* XXX: fetch uniform float gl_NormalScale */ + /* XXX: fetch uniform mat4 gl_ClipPlane */ + /* XXX: fetch uniform mat4 gl_TextureEnvColor */ + /* XXX: fetch uniform mat4 gl_EyePlaneS */ + /* XXX: fetch uniform mat4 gl_EyePlaneT */ + /* XXX: fetch uniform mat4 gl_EyePlaneR */ + /* XXX: fetch uniform mat4 gl_EyePlaneQ */ + /* XXX: fetch uniform mat4 gl_ObjectPlaneS */ + /* XXX: fetch uniform mat4 gl_ObjectPlaneT */ + /* XXX: fetch uniform mat4 gl_ObjectPlaneR */ + /* XXX: fetch uniform mat4 gl_ObjectPlaneQ */ +} + +static GLvoid +_program_UpdateFixedAttribute (struct gl2_program_intf **intf, GLuint index, GLvoid *data, + GLuint offset, GLuint size, GLboolean write) +{ + struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; + slang_program *pro = &impl->_obj.prog; + GLuint addr; + + addr = pro->vertex_fixed_entries[index]; + if (addr != ~0) + { + GLubyte *mem; + + mem = (GLubyte *) pro->machines[SLANG_UNIFORM_BINDING_VERTEX]->mem + addr + offset * size; + if (write) + _mesa_memcpy (mem, data, size); + else + _mesa_memcpy (data, mem, size); + } +} + +static GLvoid +_program_UpdateFixedVarying (struct gl2_program_intf **intf, GLuint index, GLvoid *data, + GLuint offset, GLuint size, GLboolean write) +{ + struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; + slang_program *pro = &impl->_obj.prog; + GLuint addr; + + addr = pro->fragment_fixed_entries[index]; + if (addr != ~0) + { + GLubyte *mem; + + mem = (GLubyte *) pro->machines[SLANG_UNIFORM_BINDING_FRAGMENT]->mem + addr + offset * size; + if (write) + _mesa_memcpy (mem, data, size); + else + _mesa_memcpy (data, mem, size); + } +} + static struct gl2_program_intf _program_vftbl = { { { @@ -862,7 +1015,10 @@ static struct gl2_program_intf _program_vftbl = { _program_GetLinkStatus, _program_GetValidateStatus, _program_Link, - _program_Validate + _program_Validate, + _program_UpdateFixedUniforms, + _program_UpdateFixedAttribute, + _program_UpdateFixedVarying }; static void @@ -1076,195 +1232,37 @@ _mesa_3dlabs_create_program_object (void) #include "slang_assemble.h" #include "slang_execute.h" -static GLubyte *get_address_of (struct gl2_vertex_shader_intf **vs, const char *name) -{ - struct gl2_vertex_shader_impl *impl; - slang_translation_unit *unit; - slang_atom atom; - slang_variable *var; - - impl = (struct gl2_vertex_shader_impl *) vs; - unit = &impl->_obj._shader.unit; - atom = slang_atom_pool_atom (unit->atom_pool, name); - var = _slang_locate_variable (&unit->globals, atom, 1); - if (var == NULL || var->address == ~0) - return NULL; - return (GLubyte *) unit->machine->mem + var->address; -} - -static GLubyte *get_address_of_f (struct gl2_fragment_shader_intf **fs, const char *name) +int _slang_fetch_discard (struct gl2_program_intf **pro, GLboolean *val) { - struct gl2_fragment_shader_impl *impl; - slang_translation_unit *unit; - slang_atom atom; - slang_variable *var; - - impl = (struct gl2_fragment_shader_impl *) fs; - unit = &impl->_obj._shader.unit; - atom = slang_atom_pool_atom (unit->atom_pool, name); - var = _slang_locate_variable (&unit->globals, atom, 1); - if (var == NULL || var->address == ~0) - return NULL; - return (GLubyte *) unit->machine->mem + var->address; -} - -static int fetch_mem (struct gl2_vertex_shader_intf **vs, const char *name, GLvoid *val, - GLuint size, GLuint index, int write) -{ - GLubyte *data; - - data = get_address_of (vs, name); - if (data == NULL) - return 0; - if (write) - _mesa_memcpy (data + index * size, val, size); - else - _mesa_memcpy (val, data + index * size, size); - return 1; -} - -static int fetch_mem_f (struct gl2_fragment_shader_intf **fs, const char *name, GLvoid *val, - GLuint size, GLuint index, int write) -{ - GLubyte *data; + struct gl2_program_impl *impl; - data = get_address_of_f (fs, name); - if (data == NULL) - return 0; - if (write) - _mesa_memcpy (data + index * size, val, size); - else - _mesa_memcpy (val, data + index * size, size); + impl = (struct gl2_program_impl *) pro; + *val = impl->_obj.prog.machines[SLANG_UNIFORM_BINDING_FRAGMENT]->kill ? GL_TRUE : GL_FALSE; return 1; } -int _slang_fetch_float (struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, int write) -{ - return fetch_mem (vs, name, val, 4, 0, write); -} - -int _slang_fetch_vec3 (struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, int write) +static GLvoid exec_shader (struct gl2_program_intf **pro, GLuint i) { - return fetch_mem (vs, name, val, 12, 0, write); -} + struct gl2_program_impl *impl; + slang_program *p; -int _slang_fetch_vec4 (struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, - GLuint index, int write) -{ - return fetch_mem (vs, name, val, 16, index, write); -} + impl = (struct gl2_program_impl *) pro; + p = &impl->_obj.prog; -int _slang_fetch_vec4_f (struct gl2_fragment_shader_intf **fs, const char *name, GLfloat *val, - GLuint index, int write) -{ - return fetch_mem_f (fs, name, val, 16, index, write); -} + slang_machine_init (p->machines[i]); + p->machines[i]->ip = p->code[i]; -int _slang_fetch_mat3 (struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, - GLuint index, int write) -{ - return fetch_mem (vs, name, val, 36, index, write); + _slang_execute2 (p->assemblies[i], p->machines[i]); } -int _slang_fetch_mat4 (struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, - GLuint index, int write) +GLvoid _slang_exec_fragment_shader (struct gl2_program_intf **pro) { - return fetch_mem (vs, name, val, 64, index, write); + exec_shader (pro, SLANG_UNIFORM_BINDING_FRAGMENT); } -int _slang_fetch_discard (struct gl2_fragment_shader_intf **fs, GLboolean *val) +GLvoid _slang_exec_vertex_shader (struct gl2_program_intf **pro) { - struct gl2_fragment_shader_impl *impl; - slang_translation_unit *unit; - - impl = (struct gl2_fragment_shader_impl *) fs; - unit = &impl->_obj._shader.unit; - *val = unit->machine->kill ? GL_TRUE : GL_FALSE; - return 1; -} - -void _slang_exec_vertex_shader (struct gl2_vertex_shader_intf **vs) -{ - struct gl2_vertex_shader_impl *impl; - slang_translation_unit *unit; - slang_atom atom; - unsigned int i; - - impl = (struct gl2_vertex_shader_impl *) vs; - unit = &impl->_obj._shader.unit; - atom = slang_atom_pool_atom (unit->atom_pool, "main"); - for (i = 0; i < unit->functions.num_functions; i++) - if (atom == unit->functions.functions[i].header.a_name) - break; - if (i < unit->functions.num_functions) - { - slang_function *f; - slang_assembly_file_restore_point point; - slang_assemble_ctx A; - - f = &unit->functions.functions[i]; - slang_assembly_file_restore_point_save (unit->assembly, &point); - - slang_machine_init (unit->machine); - unit->machine->ip = unit->assembly->count; - - A.file = unit->assembly; - A.mach = unit->machine; - A.atoms = unit->atom_pool; - A.space.funcs = &unit->functions; - A.space.structs = &unit->structs; - A.space.vars = &unit->globals; - slang_assembly_file_push_label (unit->assembly, slang_asm_local_alloc, 20); - slang_assembly_file_push_label (unit->assembly, slang_asm_enter, 20); - _slang_assemble_function_call (&A, f, NULL, 0, GL_FALSE); - slang_assembly_file_push (unit->assembly, slang_asm_exit); - - _slang_execute2 (unit->assembly, unit->machine); - - slang_assembly_file_restore_point_load (unit->assembly, &point); - } -} - -void _slang_exec_fragment_shader (struct gl2_fragment_shader_intf **fs) -{ - struct gl2_fragment_shader_impl *impl; - slang_translation_unit *unit; - slang_atom atom; - unsigned int i; - - impl = (struct gl2_fragment_shader_impl *) fs; - unit = &impl->_obj._shader.unit; - atom = slang_atom_pool_atom (unit->atom_pool, "main"); - for (i = 0; i < unit->functions.num_functions; i++) - if (atom == unit->functions.functions[i].header.a_name) - break; - if (i < unit->functions.num_functions) - { - slang_function *f; - slang_assembly_file_restore_point point; - slang_assemble_ctx A; - - f = &unit->functions.functions[i]; - slang_assembly_file_restore_point_save (unit->assembly, &point); - - slang_machine_init (unit->machine); - unit->machine->ip = unit->assembly->count; - - A.file = unit->assembly; - A.mach = unit->machine; - A.atoms = unit->atom_pool; - A.space.funcs = &unit->functions; - A.space.structs = &unit->structs; - A.space.vars = &unit->globals; - slang_assembly_file_push_label (unit->assembly, slang_asm_local_alloc, 20); - slang_assembly_file_push_label (unit->assembly, slang_asm_enter, 20); - _slang_assemble_function_call (&A, f, NULL, 0, GL_FALSE); - slang_assembly_file_push (unit->assembly, slang_asm_exit); - - _slang_execute2 (unit->assembly, unit->machine); - - slang_assembly_file_restore_point_load (unit->assembly, &point); - } + exec_shader (pro, SLANG_UNIFORM_BINDING_VERTEX); } GLint _slang_get_uniform_location (struct gl2_program_intf **pro, const char *name) @@ -1312,6 +1310,53 @@ GLboolean _slang_write_uniform (struct gl2_program_intf **pro, GLint loc, GLsize return GL_TRUE; } +GLuint _slang_get_active_uniform_count (struct gl2_program_intf **pro) +{ + struct gl2_program_impl *impl; + + impl = (struct gl2_program_impl *) pro; + return impl->_obj.prog.active_uniforms.count; +} + +GLuint _slang_get_active_uniform_max_length (struct gl2_program_intf **pro) +{ + struct gl2_program_impl *impl; + GLuint i, len = 0; + + impl = (struct gl2_program_impl *) pro; + for (i = 0; i < impl->_obj.prog.active_uniforms.count; i++) + { + GLuint n = _mesa_strlen (impl->_obj.prog.active_uniforms.table[i].name); + if (n > len) + len = n; + } + return len; +} + +GLvoid _slang_get_active_uniform (struct gl2_program_intf **pro, GLuint index, GLsizei maxLength, + GLsizei *length, GLint *size, GLenum *type, char *name) +{ + struct gl2_program_impl *impl; + slang_active_uniform *u; + GLsizei len; + + impl = (struct gl2_program_impl *) pro; + u = &impl->_obj.prog.active_uniforms.table[index]; + + len = _mesa_strlen (u->name); + if (len >= maxLength) + len = maxLength - 1; + _mesa_memcpy (name, u->name, len); + name[len] = '\0'; + if (length != NULL) + *length = len; + *type = u->quant->u.basic_type; + if (u->quant->array_len == 0) + *size = 1; + else + *size = u->quant->array_len; +} + void _mesa_init_shaderobjects_3dlabs (GLcontext *ctx) { diff --git a/src/mesa/shader/shaderobjects_3dlabs.h b/src/mesa/shader/shaderobjects_3dlabs.h index c18c7ffe943..d82079d8f31 100755 --- a/src/mesa/shader/shaderobjects_3dlabs.h +++ b/src/mesa/shader/shaderobjects_3dlabs.h @@ -2,7 +2,7 @@ * Mesa 3-D graphics library * Version: 6.5 * - * Copyright (C) 2006 Brian Paul All Rights Reserved. + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -25,37 +25,29 @@ #ifndef SHADEROBJECTS_3DLABS_H #define SHADEROBJECTS_3DLABS_H -#include "mtypes.h" +extern int _slang_fetch_discard (struct gl2_program_intf **pro, GLboolean *val); +extern GLvoid _slang_exec_fragment_shader (struct gl2_program_intf **pro); -extern int _slang_fetch_float(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, int write); +extern GLvoid _slang_exec_vertex_shader (struct gl2_program_intf **pro); -extern int _slang_fetch_vec3(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, int write); +extern GLint _slang_get_uniform_location (struct gl2_program_intf **pro, const char *name); -extern int _slang_fetch_vec4(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, GLuint index, int write); +extern GLboolean _slang_write_uniform (struct gl2_program_intf **pro, GLint loc, GLsizei count, + const GLvoid *data, GLenum type); -extern int _slang_fetch_vec4_f(struct gl2_fragment_shader_intf **fs, const char *name, GLfloat *val, GLuint index, int write); +extern GLuint _slang_get_active_uniform_count (struct gl2_program_intf **pro); -extern int _slang_fetch_mat3(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, GLuint index, int write); - -extern int _slang_fetch_mat4(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, GLuint index, int write); - -extern int _slang_fetch_discard(struct gl2_fragment_shader_intf **fs, GLboolean *val); - -extern GLint _slang_get_uniform_location(struct gl2_program_intf **pro, const char *name); - -extern GLboolean _slang_write_uniform(struct gl2_program_intf **pro, GLint loc, GLsizei count, const GLvoid *data, GLenum type); - -extern void _slang_exec_vertex_shader(struct gl2_vertex_shader_intf **vs); - -extern void _slang_exec_fragment_shader(struct gl2_fragment_shader_intf **fs); +extern GLuint _slang_get_active_uniform_max_length (struct gl2_program_intf **pro); +extern GLvoid _slang_get_active_uniform (struct gl2_program_intf **pro, GLuint index, GLsizei maxLength, + GLsizei *length, GLint *size, GLenum *type, char *name); extern GLhandleARB _mesa_3dlabs_create_shader_object (GLenum); extern GLhandleARB -_mesa_3dlabs_create_program_object (void); +_mesa_3dlabs_create_program_object (GLvoid); extern void _mesa_init_shaderobjects_3dlabs (GLcontext *ctx); diff --git a/src/mesa/shader/slang/slang_assemble.c b/src/mesa/shader/slang/slang_assemble.c index 2e1e13d1f5d..b24d3183841 100644 --- a/src/mesa/shader/slang/slang_assemble.c +++ b/src/mesa/shader/slang/slang_assemble.c @@ -29,13 +29,9 @@ */ #include "imports.h" -#include "slang_utility.h" #include "slang_assemble.h" +#include "slang_compile.h" #include "slang_storage.h" -#include "slang_assemble_typeinfo.h" -#include "slang_assemble_conditional.h" -#include "slang_assemble_assignment.h" -#include "slang_execute.h" /* slang_assembly */ @@ -1138,7 +1134,7 @@ GLboolean _slang_assemble_operation (slang_assemble_ctx *A, slang_operation *op, /* push the variable's address */ if (var->global) { - if (!PLAB (A->file, slang_asm_addr_push, var->address)) + if (!PLAB (A->file, slang_asm_global_addr, var->address)) return GL_FALSE; } else diff --git a/src/mesa/shader/slang/slang_assemble.h b/src/mesa/shader/slang/slang_assemble.h index 99c407d75ae..ddb59f83a1e 100644 --- a/src/mesa/shader/slang/slang_assemble.h +++ b/src/mesa/shader/slang/slang_assemble.h @@ -25,7 +25,7 @@ #if !defined SLANG_ASSEMBLE_H #define SLANG_ASSEMBLE_H -#include "slang_compile.h" +#include "slang_utility.h" #if defined __cplusplus extern "C" { @@ -81,6 +81,7 @@ typedef enum slang_assembly_type_ slang_asm_local_alloc, slang_asm_local_free, slang_asm_local_addr, + slang_asm_global_addr, slang_asm_call, slang_asm_return, slang_asm_discard, @@ -174,27 +175,33 @@ typedef struct slang_assemble_ctx_ slang_swizzle swz; } slang_assemble_ctx; -slang_function *_slang_locate_function (slang_function_scope *funcs, slang_atom a_name, - slang_operation *params, GLuint num_params, slang_assembly_name_space *space, +struct slang_function_ *_slang_locate_function (struct slang_function_scope_ *funcs, slang_atom name, + struct slang_operation_ *params, GLuint num_params, slang_assembly_name_space *space, slang_atom_pool *); GLboolean _slang_assemble_function (slang_assemble_ctx *, struct slang_function_ *); -GLboolean _slang_cleanup_stack (slang_assemble_ctx *, slang_operation *); +GLboolean _slang_cleanup_stack (slang_assemble_ctx *, struct slang_operation_ *); -GLboolean _slang_dereference (slang_assemble_ctx *, slang_operation *); +GLboolean _slang_dereference (slang_assemble_ctx *, struct slang_operation_ *); -GLboolean _slang_assemble_function_call (slang_assemble_ctx *, slang_function *, slang_operation *, - GLuint, GLboolean); +GLboolean _slang_assemble_function_call (slang_assemble_ctx *, struct slang_function_ *, + struct slang_operation_ *, GLuint, GLboolean); -GLboolean _slang_assemble_function_call_name (slang_assemble_ctx *, const char *, slang_operation *, - GLuint, GLboolean); +GLboolean _slang_assemble_function_call_name (slang_assemble_ctx *, const char *, + struct slang_operation_ *, GLuint, GLboolean); -GLboolean _slang_assemble_operation (slang_assemble_ctx *, struct slang_operation_ *, slang_ref_type); +GLboolean _slang_assemble_operation (slang_assemble_ctx *, struct slang_operation_ *, + slang_ref_type); #ifdef __cplusplus } #endif +#include "slang_assemble_assignment.h" +#include "slang_assemble_typeinfo.h" +#include "slang_assemble_constructor.h" +#include "slang_assemble_conditional.h" + #endif diff --git a/src/mesa/shader/slang/slang_assemble_assignment.c b/src/mesa/shader/slang/slang_assemble_assignment.c index d4799b05be1..868724ed3e5 100644 --- a/src/mesa/shader/slang/slang_assemble_assignment.c +++ b/src/mesa/shader/slang/slang_assemble_assignment.c @@ -29,11 +29,8 @@ */ #include "imports.h" -#include "slang_utility.h" -#include "slang_assemble_assignment.h" -#include "slang_assemble_typeinfo.h" +#include "slang_assemble.h" #include "slang_storage.h" -#include "slang_execute.h" /* * _slang_assemble_assignment() diff --git a/src/mesa/shader/slang/slang_assemble_assignment.h b/src/mesa/shader/slang/slang_assemble_assignment.h index ef05ebd71d4..111459be920 100644 --- a/src/mesa/shader/slang/slang_assemble_assignment.h +++ b/src/mesa/shader/slang/slang_assemble_assignment.h @@ -25,15 +25,13 @@ #if !defined SLANG_ASSEMBLE_ASSIGNMENT_H #define SLANG_ASSEMBLE_ASSIGNMENT_H -#include "slang_assemble.h" - #if defined __cplusplus extern "C" { #endif -GLboolean _slang_assemble_assignment (slang_assemble_ctx *, slang_operation *); +GLboolean _slang_assemble_assignment (slang_assemble_ctx *, struct slang_operation_ *); -GLboolean _slang_assemble_assign (slang_assemble_ctx *, slang_operation *, const char *, +GLboolean _slang_assemble_assign (slang_assemble_ctx *, struct slang_operation_ *, const char *, slang_ref_type); #ifdef __cplusplus diff --git a/src/mesa/shader/slang/slang_assemble_conditional.c b/src/mesa/shader/slang/slang_assemble_conditional.c index 115e292609e..b29d0cf30c5 100644 --- a/src/mesa/shader/slang/slang_assemble_conditional.c +++ b/src/mesa/shader/slang/slang_assemble_conditional.c @@ -29,10 +29,8 @@ */ #include "imports.h" -#include "slang_utility.h" -#include "slang_assemble_conditional.h" #include "slang_assemble.h" -#include "slang_execute.h" +#include "slang_compile.h" /* * _slang_assemble_logicaland() diff --git a/src/mesa/shader/slang/slang_assemble_conditional.h b/src/mesa/shader/slang/slang_assemble_conditional.h index 9ea1ed265ea..ef0c2172c93 100644 --- a/src/mesa/shader/slang/slang_assemble_conditional.h +++ b/src/mesa/shader/slang/slang_assemble_conditional.h @@ -25,25 +25,23 @@ #if !defined SLANG_ASSEMBLE_CONDITIONAL_H #define SLANG_ASSEMBLE_CONDITIONAL_H -#include "slang_assemble.h" - #if defined __cplusplus extern "C" { #endif -GLboolean _slang_assemble_logicaland (slang_assemble_ctx *, slang_operation *); +GLboolean _slang_assemble_logicaland (slang_assemble_ctx *, struct slang_operation_ *); -GLboolean _slang_assemble_logicalor (slang_assemble_ctx *, slang_operation *); +GLboolean _slang_assemble_logicalor (slang_assemble_ctx *, struct slang_operation_ *); -GLboolean _slang_assemble_select (slang_assemble_ctx *, slang_operation *); +GLboolean _slang_assemble_select (slang_assemble_ctx *, struct slang_operation_ *); -GLboolean _slang_assemble_for (slang_assemble_ctx *, slang_operation *); +GLboolean _slang_assemble_for (slang_assemble_ctx *, struct slang_operation_ *); -GLboolean _slang_assemble_do (slang_assemble_ctx *, slang_operation *); +GLboolean _slang_assemble_do (slang_assemble_ctx *, struct slang_operation_ *); -GLboolean _slang_assemble_while (slang_assemble_ctx *, slang_operation *); +GLboolean _slang_assemble_while (slang_assemble_ctx *, struct slang_operation_ *); -GLboolean _slang_assemble_if (slang_assemble_ctx *, slang_operation *); +GLboolean _slang_assemble_if (slang_assemble_ctx *, struct slang_operation_ *); #ifdef __cplusplus } diff --git a/src/mesa/shader/slang/slang_assemble_constructor.c b/src/mesa/shader/slang/slang_assemble_constructor.c index 278d490d9d2..5a8addeae0f 100644 --- a/src/mesa/shader/slang/slang_assemble_constructor.c +++ b/src/mesa/shader/slang/slang_assemble_constructor.c @@ -29,9 +29,7 @@ */ #include "imports.h" -#include "slang_utility.h" -#include "slang_assemble_constructor.h" -#include "slang_assemble_typeinfo.h" +#include "slang_assemble.h" #include "slang_storage.h" /* _slang_is_swizzle() */ diff --git a/src/mesa/shader/slang/slang_assemble_constructor.h b/src/mesa/shader/slang/slang_assemble_constructor.h index 3b556379978..4bd120c4a81 100644 --- a/src/mesa/shader/slang/slang_assemble_constructor.h +++ b/src/mesa/shader/slang/slang_assemble_constructor.h @@ -25,9 +25,6 @@ #if !defined SLANG_ASSEMBLE_CONSTRUCTOR_H #define SLANG_ASSEMBLE_CONSTRUCTOR_H -#include "slang_assemble.h" -#include "slang_compile.h" - #if defined __cplusplus extern "C" { #endif @@ -54,7 +51,7 @@ GLboolean _slang_is_swizzle_mask (const slang_swizzle *swz, GLuint rows); */ GLvoid _slang_multiply_swizzles (slang_swizzle *, const slang_swizzle *, const slang_swizzle *); -GLboolean _slang_assemble_constructor (slang_assemble_ctx *, slang_operation *); +GLboolean _slang_assemble_constructor (slang_assemble_ctx *, struct slang_operation_ *); GLboolean _slang_assemble_constructor_from_swizzle (slang_assemble_ctx *, const slang_swizzle *, slang_type_specifier *, slang_type_specifier *); diff --git a/src/mesa/shader/slang/slang_assemble_typeinfo.c b/src/mesa/shader/slang/slang_assemble_typeinfo.c index 48fba8ff612..8c5275f7d5b 100644 --- a/src/mesa/shader/slang/slang_assemble_typeinfo.c +++ b/src/mesa/shader/slang/slang_assemble_typeinfo.c @@ -29,22 +29,103 @@ */ #include "imports.h" -#include "slang_utility.h" -#include "slang_assemble_typeinfo.h" +#include "slang_assemble.h" +#include "slang_compile.h" + +/* + * slang_type_specifier + */ + +GLvoid slang_type_specifier_ctr (slang_type_specifier *self) +{ + self->type = slang_spec_void; + self->_struct = NULL; + self->_array = NULL; +} + +GLvoid slang_type_specifier_dtr (slang_type_specifier *self) +{ + if (self->_struct != NULL) + { + slang_struct_destruct (self->_struct); + slang_alloc_free (self->_struct); + } + if (self->_array != NULL) + { + slang_type_specifier_dtr (self->_array); + slang_alloc_free (self->_array); + } +} + +GLboolean slang_type_specifier_copy (slang_type_specifier *x, const slang_type_specifier *y) +{ + slang_type_specifier z; + + slang_type_specifier_ctr (&z); + z.type = y->type; + if (z.type == slang_spec_struct) + { + z._struct = (slang_struct *) slang_alloc_malloc (sizeof (slang_struct)); + if (z._struct == NULL) + { + slang_type_specifier_dtr (&z); + return GL_FALSE; + } + if (!slang_struct_construct (z._struct)) + { + slang_alloc_free (z._struct); + slang_type_specifier_dtr (&z); + return GL_FALSE; + } + if (!slang_struct_copy (z._struct, y->_struct)) + { + slang_type_specifier_dtr (&z); + return GL_FALSE; + } + } + else if (z.type == slang_spec_array) + { + z._array = (slang_type_specifier *) slang_alloc_malloc (sizeof (slang_type_specifier)); + if (z._array == NULL) + { + slang_type_specifier_dtr (&z); + return GL_FALSE; + } + slang_type_specifier_ctr (z._array); + if (!slang_type_specifier_copy (z._array, y->_array)) + { + slang_type_specifier_dtr (&z); + return GL_FALSE; + } + } + slang_type_specifier_dtr (x); + *x = z; + return GL_TRUE; +} + +GLboolean slang_type_specifier_equal (const slang_type_specifier *x, const slang_type_specifier *y) +{ + if (x->type != y->type) + return 0; + if (x->type == slang_spec_struct) + return slang_struct_equal (x->_struct, y->_struct); + if (x->type == slang_spec_array) + return slang_type_specifier_equal (x->_array, y->_array); + return 1; +} /* slang_assembly_typeinfo */ GLboolean slang_assembly_typeinfo_construct (slang_assembly_typeinfo *ti) { - if (!slang_type_specifier_construct (&ti->spec)) - return GL_FALSE; + slang_type_specifier_ctr (&ti->spec); ti->array_len = 0; return GL_TRUE; } GLvoid slang_assembly_typeinfo_destruct (slang_assembly_typeinfo *ti) { - slang_type_specifier_destruct (&ti->spec); + slang_type_specifier_dtr (&ti->spec); } /* _slang_typeof_operation() */ diff --git a/src/mesa/shader/slang/slang_assemble_typeinfo.h b/src/mesa/shader/slang/slang_assemble_typeinfo.h index b189dbed734..257793990b9 100644 --- a/src/mesa/shader/slang/slang_assemble_typeinfo.h +++ b/src/mesa/shader/slang/slang_assemble_typeinfo.h @@ -25,13 +25,50 @@ #if !defined SLANG_ASSEMBLE_TYPEINFO_H #define SLANG_ASSEMBLE_TYPEINFO_H -#include "slang_assemble_constructor.h" -#include "slang_compile.h" - #if defined __cplusplus extern "C" { #endif +typedef enum slang_type_specifier_type_ +{ + slang_spec_void, + slang_spec_bool, + slang_spec_bvec2, + slang_spec_bvec3, + slang_spec_bvec4, + slang_spec_int, + slang_spec_ivec2, + slang_spec_ivec3, + slang_spec_ivec4, + slang_spec_float, + slang_spec_vec2, + slang_spec_vec3, + slang_spec_vec4, + slang_spec_mat2, + slang_spec_mat3, + slang_spec_mat4, + slang_spec_sampler1D, + slang_spec_sampler2D, + slang_spec_sampler3D, + slang_spec_samplerCube, + slang_spec_sampler1DShadow, + slang_spec_sampler2DShadow, + slang_spec_struct, + slang_spec_array +} slang_type_specifier_type; + +typedef struct slang_type_specifier_ +{ + slang_type_specifier_type type; + struct slang_struct_ *_struct; /* type: spec_struct */ + struct slang_type_specifier_ *_array; /* type: spec_array */ +} slang_type_specifier; + +GLvoid slang_type_specifier_ctr (slang_type_specifier *); +GLvoid slang_type_specifier_dtr (slang_type_specifier *); +GLboolean slang_type_specifier_copy (slang_type_specifier *, const slang_type_specifier *); +GLboolean slang_type_specifier_equal (const slang_type_specifier *, const slang_type_specifier *); + typedef struct slang_assembly_typeinfo_ { GLboolean can_be_referenced; @@ -49,8 +86,9 @@ GLvoid slang_assembly_typeinfo_destruct (slang_assembly_typeinfo *); * Returns GL_TRUE on success. * Returns GL_FALSE otherwise. */ -GLboolean _slang_typeof_operation (slang_assemble_ctx *, slang_operation *, slang_assembly_typeinfo *); -GLboolean _slang_typeof_operation_ (slang_operation *, slang_assembly_name_space *, +GLboolean _slang_typeof_operation (slang_assemble_ctx *, struct slang_operation_ *, + slang_assembly_typeinfo *); +GLboolean _slang_typeof_operation_ (struct slang_operation_ *, slang_assembly_name_space *, slang_assembly_typeinfo *, slang_atom_pool *); /* @@ -58,8 +96,9 @@ GLboolean _slang_typeof_operation_ (slang_operation *, slang_assembly_name_space * Returns GL_TRUE on success, even if the function was not found. * Returns GL_FALSE otherwise. */ -GLboolean _slang_typeof_function (slang_atom a_name, slang_operation *params, GLuint num_params, - slang_assembly_name_space *, slang_type_specifier *spec, GLboolean *exists, slang_atom_pool *); +GLboolean _slang_typeof_function (slang_atom a_name, struct slang_operation_ *params, + GLuint num_params, slang_assembly_name_space *, slang_type_specifier *spec, GLboolean *exists, + slang_atom_pool *); GLboolean _slang_type_is_matrix (slang_type_specifier_type); diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index 54aca6dd79d..5576821411f 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -29,13 +29,10 @@ */ #include "imports.h" -#include "grammar_mesa.h" -#include "slang_utility.h" -#include "slang_compile.h" -#include "slang_preprocess.h" -#include "slang_storage.h" -#include "slang_assemble.h" -#include "slang_execute.h" +#include "grammar_mesa.h" +#include "slang_compile.h" +#include "slang_preprocess.h" +#include "slang_storage.h" /* * This is a straightforward implementation of the slang front-end compiler. @@ -83,7 +80,7 @@ int slang_translation_unit_construct (slang_translation_unit *unit) slang_alloc_free (unit->assembly); return 0; } - slang_machine_init (unit->machine); + slang_machine_ctr (unit->machine); unit->atom_pool = (slang_atom_pool *) slang_alloc_malloc (sizeof (slang_atom_pool)); if (unit->atom_pool == NULL) { @@ -136,7 +133,7 @@ int slang_translation_unit_construct2 (slang_translation_unit *unit, slang_assem unit->atom_pool = atoms; unit->free_atom_pool = 0; slang_export_data_table_ctr (&unit->exp_data); - slang_active_uniforms_ctr (&unit->uniforms); + slang_export_code_table_ctr (&unit->exp_code); return 1; } @@ -152,15 +149,18 @@ void slang_translation_unit_destruct (slang_translation_unit *unit) } if (unit->free_global_pool) slang_alloc_free (unit->global_pool); - if (unit->free_machine) - slang_alloc_free (unit->machine); + if (unit->free_machine) + { + slang_machine_dtr (unit->machine); + slang_alloc_free (unit->machine); + } if (unit->free_atom_pool) { slang_atom_pool_destruct (unit->atom_pool); slang_alloc_free (unit->atom_pool); } - slang_active_uniforms_dtr (&unit->uniforms); - slang_export_data_table_dtr (&unit->exp_data); + slang_export_data_table_dtr (&unit->exp_data); + slang_export_code_table_ctr (&unit->exp_code); } /* slang_info_log */ @@ -407,13 +407,7 @@ static GLboolean convert_to_array (slang_parse_ctx *C, slang_variable *var, slang_info_log_memory (C->L); return GL_FALSE; } - if (!slang_type_specifier_construct (var->type.specifier._array)) - { - slang_alloc_free (var->type.specifier._array); - var->type.specifier._array = NULL; - slang_info_log_memory (C->L); - return GL_FALSE; - } + slang_type_specifier_ctr (var->type.specifier._array); return slang_type_specifier_copy (var->type.specifier._array, sp); } @@ -518,14 +512,13 @@ static int parse_struct (slang_parse_ctx *C, slang_output_ctx *O, slang_struct * { slang_type_specifier sp; - if (!slang_type_specifier_construct (&sp)) - return 0; + slang_type_specifier_ctr (&sp); if (!parse_struct_field (C, O, *st, &sp)) { - slang_type_specifier_destruct (&sp); + slang_type_specifier_dtr (&sp); return 0; } - slang_type_specifier_destruct (&sp); + slang_type_specifier_dtr (&sp); } while (*C->I++ != FIELD_NONE); @@ -1320,19 +1313,18 @@ static int parse_parameter_declaration (slang_parse_ctx *C, slang_output_ctx *O, { slang_type_specifier p; - if (!slang_type_specifier_construct (&p)) - return GL_FALSE; + slang_type_specifier_ctr (&p); if (!slang_type_specifier_copy (&p, ¶m->type.specifier)) { - slang_type_specifier_destruct (&p); + slang_type_specifier_dtr (&p); return GL_FALSE; } if (!convert_to_array (C, param, &p)) { - slang_type_specifier_destruct (&p); + slang_type_specifier_dtr (&p); return GL_FALSE; } - slang_type_specifier_destruct (&p); + slang_type_specifier_dtr (&p); if (!parse_array_len (C, O, ¶m->array_len)) return GL_FALSE; } @@ -2102,7 +2094,12 @@ static int compile (grammar *id, slang_translation_unit *builtin_units, int *com return 0; return 1; -} +} + +#if defined(USE_X86_ASM) || defined(SLANG_X86) +/* XXX */ +GLboolean _slang_x86_codegen (slang_machine *, slang_assembly_file *, GLuint); +#endif int _slang_compile (const char *source, slang_translation_unit *unit, slang_unit_type type, slang_info_log *log) @@ -2136,11 +2133,20 @@ int _slang_compile (const char *source, slang_translation_unit *unit, slang_unit if (!success) return 0; + unit->exp_data.atoms = unit->atom_pool; if (!_slang_build_export_data_table (&unit->exp_data, &unit->globals)) return 0; - if (!_slang_gather_active_uniforms (&unit->uniforms, &unit->exp_data)) - return 0; + + unit->exp_code.atoms = unit->atom_pool; + if (!_slang_build_export_code_table (&unit->exp_code, &unit->functions, unit)) + return 0; + +#if defined(USE_X86_ASM) || defined(SLANG_X86) + /* XXX: lookup the @main label */ + if (!_slang_x86_codegen (unit->machine, unit->assembly, unit->exp_code.entries[0].address)) + return 0; +#endif return 1; } diff --git a/src/mesa/shader/slang/slang_compile.h b/src/mesa/shader/slang/slang_compile.h index 7695235c21c..cbf0bf907a1 100644 --- a/src/mesa/shader/slang/slang_compile.h +++ b/src/mesa/shader/slang/slang_compile.h @@ -25,6 +25,8 @@ #if !defined SLANG_COMPILE_H #define SLANG_COMPILE_H +#include "slang_export.h" +#include "slang_execute.h" #include "slang_compile_variable.h" #include "slang_compile_struct.h" #include "slang_compile_operation.h" @@ -53,21 +55,21 @@ typedef struct slang_translation_unit_ slang_function_scope functions; slang_struct_scope structs; slang_unit_type type; - struct slang_assembly_file_ *assembly; + slang_assembly_file *assembly; int free_assembly; slang_var_pool *global_pool; int free_global_pool; - struct slang_machine_ *machine; + slang_machine *machine; int free_machine; slang_atom_pool *atom_pool; int free_atom_pool; slang_export_data_table exp_data; - slang_active_uniforms uniforms; + slang_export_code_table exp_code; } slang_translation_unit; int slang_translation_unit_construct (slang_translation_unit *); -int slang_translation_unit_construct2 (slang_translation_unit *, struct slang_assembly_file_ *, - slang_var_pool *, struct slang_machine_ *, slang_atom_pool *); +int slang_translation_unit_construct2 (slang_translation_unit *, slang_assembly_file *, + slang_var_pool *, slang_machine *, slang_atom_pool *); void slang_translation_unit_destruct (slang_translation_unit *); typedef struct slang_info_log_ diff --git a/src/mesa/shader/slang/slang_compile_function.c b/src/mesa/shader/slang/slang_compile_function.c index 5edba72cf77..50828d0b076 100644 --- a/src/mesa/shader/slang/slang_compile_function.c +++ b/src/mesa/shader/slang/slang_compile_function.c @@ -29,10 +29,7 @@ */ #include "imports.h" -#include "slang_utility.h" -#include "slang_compile_variable.h" -#include "slang_compile_operation.h" -#include "slang_compile_function.h" +#include "slang_compile.h" /* slang_fixup_table */ @@ -146,3 +143,48 @@ slang_function *slang_function_scope_find (slang_function_scope *funcs, slang_fu return NULL; } +/* + * _slang_build_export_code_table() + */ + +GLboolean _slang_build_export_code_table (slang_export_code_table *tbl, slang_function_scope *funs, + slang_translation_unit *unit) +{ + slang_atom main; + GLuint i; + + main = slang_atom_pool_atom (tbl->atoms, "main"); + if (main == SLANG_ATOM_NULL) + return GL_FALSE; + + for (i = 0; i < funs->num_functions; i++) + { + if (funs->functions[i].header.a_name == main) + { + slang_function *fun = &funs->functions[i]; + slang_export_code_entry *e; + slang_assemble_ctx A; + + e = slang_export_code_table_add (tbl); + if (e == NULL) + return GL_FALSE; + e->address = unit->assembly->count; + e->name = slang_atom_pool_atom (tbl->atoms, "@main"); + if (e->name == SLANG_ATOM_NULL) + return GL_FALSE; + + A.file = unit->assembly; + A.mach = unit->machine; + A.atoms = unit->atom_pool; + A.space.funcs = &unit->functions; + A.space.structs = &unit->structs; + A.space.vars = &unit->globals; + slang_assembly_file_push_label (unit->assembly, slang_asm_local_alloc, 20); + slang_assembly_file_push_label (unit->assembly, slang_asm_enter, 20); + _slang_assemble_function_call (&A, fun, NULL, 0, GL_FALSE); + slang_assembly_file_push (unit->assembly, slang_asm_exit); + } + } + return GL_TRUE; +} + diff --git a/src/mesa/shader/slang/slang_compile_function.h b/src/mesa/shader/slang/slang_compile_function.h index d1208817cfa..2ad1d053b01 100644 --- a/src/mesa/shader/slang/slang_compile_function.h +++ b/src/mesa/shader/slang/slang_compile_function.h @@ -71,6 +71,9 @@ void slang_function_scope_destruct (slang_function_scope *); int slang_function_scope_find_by_name (slang_function_scope *, slang_atom, int); slang_function *slang_function_scope_find (slang_function_scope *, slang_function *, int); +GLboolean _slang_build_export_code_table (slang_export_code_table *, slang_function_scope *, + struct slang_translation_unit_ *); + #ifdef __cplusplus } #endif diff --git a/src/mesa/shader/slang/slang_compile_operation.c b/src/mesa/shader/slang/slang_compile_operation.c index 6783f1dc78d..8af8d1f82be 100644 --- a/src/mesa/shader/slang/slang_compile_operation.c +++ b/src/mesa/shader/slang/slang_compile_operation.c @@ -29,9 +29,7 @@ */ #include "imports.h" -#include "slang_utility.h" -#include "slang_compile_variable.h" -#include "slang_compile_operation.h" +#include "slang_compile.h" /* slang_operation */ diff --git a/src/mesa/shader/slang/slang_compile_struct.c b/src/mesa/shader/slang/slang_compile_struct.c index 30c15ffd5d8..627f0597e1c 100644 --- a/src/mesa/shader/slang/slang_compile_struct.c +++ b/src/mesa/shader/slang/slang_compile_struct.c @@ -29,9 +29,7 @@ */ #include "imports.h" -#include "slang_utility.h" -#include "slang_compile_variable.h" -#include "slang_compile_struct.h" +#include "slang_compile.h" /* slang_struct_scope */ diff --git a/src/mesa/shader/slang/slang_compile_variable.c b/src/mesa/shader/slang/slang_compile_variable.c index 6f56872b593..0c8f6c57276 100644 --- a/src/mesa/shader/slang/slang_compile_variable.c +++ b/src/mesa/shader/slang/slang_compile_variable.c @@ -29,10 +29,7 @@ */ #include "imports.h" -#include "slang_utility.h" -#include "slang_compile_variable.h" -#include "slang_compile_struct.h" -#include "slang_compile_operation.h" +#include "slang_compile.h" /* slang_type_specifier_type */ @@ -92,106 +89,18 @@ const char *slang_type_specifier_type_to_string (slang_type_specifier_type type) return p->name; } -/* slang_type_specifier */ - -int slang_type_specifier_construct (slang_type_specifier *spec) -{ - spec->type = slang_spec_void; - spec->_struct = NULL; - spec->_array = NULL; - return 1; -} - -void slang_type_specifier_destruct (slang_type_specifier *spec) -{ - if (spec->_struct != NULL) - { - slang_struct_destruct (spec->_struct); - slang_alloc_free (spec->_struct); - } - if (spec->_array != NULL) - { - slang_type_specifier_destruct (spec->_array); - slang_alloc_free (spec->_array); - } -} - -int slang_type_specifier_copy (slang_type_specifier *x, const slang_type_specifier *y) -{ - slang_type_specifier z; - - if (!slang_type_specifier_construct (&z)) - return 0; - z.type = y->type; - if (z.type == slang_spec_struct) - { - z._struct = (slang_struct *) slang_alloc_malloc (sizeof (slang_struct)); - if (z._struct == NULL) - { - slang_type_specifier_destruct (&z); - return 0; - } - if (!slang_struct_construct (z._struct)) - { - slang_alloc_free (z._struct); - slang_type_specifier_destruct (&z); - return 0; - } - if (!slang_struct_copy (z._struct, y->_struct)) - { - slang_type_specifier_destruct (&z); - return 0; - } - } - else if (z.type == slang_spec_array) - { - z._array = (slang_type_specifier *) slang_alloc_malloc (sizeof (slang_type_specifier)); - if (z._array == NULL) - { - slang_type_specifier_destruct (&z); - return 0; - } - if (!slang_type_specifier_construct (z._array)) - { - slang_alloc_free (z._array); - slang_type_specifier_destruct (&z); - return 0; - } - if (!slang_type_specifier_copy (z._array, y->_array)) - { - slang_type_specifier_destruct (&z); - return 0; - } - } - slang_type_specifier_destruct (x); - *x = z; - return 1; -} - -int slang_type_specifier_equal (const slang_type_specifier *x, const slang_type_specifier *y) -{ - if (x->type != y->type) - return 0; - if (x->type == slang_spec_struct) - return slang_struct_equal (x->_struct, y->_struct); - if (x->type == slang_spec_array) - return slang_type_specifier_equal (x->_array, y->_array); - return 1; -} - /* slang_fully_specified_type */ int slang_fully_specified_type_construct (slang_fully_specified_type *type) { type->qualifier = slang_qual_none; - if (!slang_type_specifier_construct (&type->specifier)) - return 0; + slang_type_specifier_ctr (&type->specifier); return 1; } void slang_fully_specified_type_destruct (slang_fully_specified_type *type) { - slang_type_specifier_destruct (&type->specifier); + slang_type_specifier_dtr (&type->specifier); } int slang_fully_specified_type_copy (slang_fully_specified_type *x, const slang_fully_specified_type *y) @@ -341,41 +250,9 @@ slang_variable *_slang_locate_variable (slang_variable_scope *scope, slang_atom } /* - * slang_active_uniforms + * _slang_build_export_data_table() */ -GLvoid slang_active_uniforms_ctr (slang_active_uniforms *self) -{ - self->table = NULL; - self->count = 0; -} - -GLvoid slang_active_uniforms_dtr (slang_active_uniforms *self) -{ - GLuint i; - - for (i = 0; i < self->count; i++) - slang_alloc_free (self->table[i].name); - slang_alloc_free (self->table); -} - -GLboolean slang_active_uniforms_add (slang_active_uniforms *self, slang_export_data_quant *q, - const char *name) -{ - const GLuint n = self->count; - - self->table = (slang_active_uniform *) slang_alloc_realloc (self->table, - n * sizeof (slang_active_uniform), (n + 1) * sizeof (slang_active_uniform)); - if (self->table == NULL) - return GL_FALSE; - self->table[n].quant = q; - self->table[n].name = slang_string_duplicate (name); - if (self->table[n].name == NULL) - return GL_FALSE; - self->count++; - return GL_TRUE; -} - static GLenum gl_type_from_specifier (const slang_type_specifier *type) { switch (type->type) @@ -469,17 +346,20 @@ GLboolean _slang_build_export_data_table (slang_export_data_table *tbl, slang_va for (i = 0; i < vars->num_variables; i++) { slang_variable *var = &vars->variables[i]; - + slang_export_data_entry *e; + + e = slang_export_data_table_add (tbl); + if (e == NULL) + return GL_FALSE; + if (!build_quant (&e->quant, var)) + return GL_FALSE; if (var->type.qualifier == slang_qual_uniform) - { - slang_export_data_entry *e = slang_export_data_table_add (tbl); - if (e == NULL) - return GL_FALSE; - if (!build_quant (&e->quant, var)) - return GL_FALSE; e->access = slang_exp_uniform; - e->address = var->address; - } + else if (var->type.qualifier == slang_qual_attribute) + e->access = slang_exp_attribute; + else + e->access = slang_exp_varying; + e->address = var->address; } if (vars->outer_scope != NULL) @@ -487,45 +367,3 @@ GLboolean _slang_build_export_data_table (slang_export_data_table *tbl, slang_va return GL_TRUE; } -static GLboolean insert_uniform (slang_active_uniforms *u, slang_export_data_quant *q, char *name, - slang_atom_pool *atoms) -{ - slang_string_concat (name, slang_atom_pool_id (atoms, q->name)); - if (q->array_len != 0) - slang_string_concat (name, "[0]"); - - if (q->structure != NULL) - { - GLuint save, i; - - slang_string_concat (name, "."); - save = slang_string_length (name); - - for (i = 0; i < q->u.field_count; i++) - { - if (!insert_uniform (u, &q->structure[i], name, atoms)) - return GL_FALSE; - name[save] = '\0'; - } - - return GL_TRUE; - } - - return slang_active_uniforms_add (u, q, name); -} - -GLboolean _slang_gather_active_uniforms (slang_active_uniforms *u, slang_export_data_table *tbl) -{ - GLuint i; - - for (i = 0; i < tbl->count; i++) - { - char name[1024] = ""; - - if (!insert_uniform (u, &tbl->entries[i].quant, name, tbl->atoms)) - return GL_FALSE; - } - - return GL_TRUE; -} - diff --git a/src/mesa/shader/slang/slang_compile_variable.h b/src/mesa/shader/slang/slang_compile_variable.h index 4261dd16896..6d2e23702f5 100644 --- a/src/mesa/shader/slang/slang_compile_variable.h +++ b/src/mesa/shader/slang/slang_compile_variable.h @@ -25,8 +25,6 @@ #if !defined SLANG_COMPILE_VARIABLE_H #define SLANG_COMPILE_VARIABLE_H -#include "slang_export.h" - #if defined __cplusplus extern "C" { #endif @@ -44,49 +42,9 @@ typedef enum slang_type_qualifier_ slang_qual_fixedinput /* internal */ } slang_type_qualifier; -typedef enum slang_type_specifier_type_ -{ - slang_spec_void, - slang_spec_bool, - slang_spec_bvec2, - slang_spec_bvec3, - slang_spec_bvec4, - slang_spec_int, - slang_spec_ivec2, - slang_spec_ivec3, - slang_spec_ivec4, - slang_spec_float, - slang_spec_vec2, - slang_spec_vec3, - slang_spec_vec4, - slang_spec_mat2, - slang_spec_mat3, - slang_spec_mat4, - slang_spec_sampler1D, - slang_spec_sampler2D, - slang_spec_sampler3D, - slang_spec_samplerCube, - slang_spec_sampler1DShadow, - slang_spec_sampler2DShadow, - slang_spec_struct, - slang_spec_array -} slang_type_specifier_type; - slang_type_specifier_type slang_type_specifier_type_from_string (const char *); const char *slang_type_specifier_type_to_string (slang_type_specifier_type); -typedef struct slang_type_specifier_ -{ - slang_type_specifier_type type; - struct slang_struct_ *_struct; /* type: spec_struct */ - struct slang_type_specifier_ *_array; /* type: spec_array */ -} slang_type_specifier; - -int slang_type_specifier_construct (slang_type_specifier *); -void slang_type_specifier_destruct (slang_type_specifier *); -int slang_type_specifier_copy (slang_type_specifier *, const slang_type_specifier *); -int slang_type_specifier_equal (const slang_type_specifier *, const slang_type_specifier *); - typedef struct slang_fully_specified_type_ { slang_type_qualifier qualifier; @@ -125,27 +83,8 @@ int slang_variable_copy (slang_variable *, const slang_variable *); slang_variable *_slang_locate_variable (slang_variable_scope *, slang_atom a_name, GLboolean all); -typedef struct -{ - slang_export_data_quant *quant; - char *name; -} slang_active_uniform; - -typedef struct -{ - slang_active_uniform *table; - GLuint count; -} slang_active_uniforms; - -GLvoid slang_active_uniforms_ctr (slang_active_uniforms *); -GLvoid slang_active_uniforms_dtr (slang_active_uniforms *); -GLboolean slang_active_uniforms_add (slang_active_uniforms *, slang_export_data_quant *, - const char *); - GLboolean _slang_build_export_data_table (slang_export_data_table *, slang_variable_scope *); -GLboolean _slang_gather_active_uniforms (slang_active_uniforms *, slang_export_data_table *); - #ifdef __cplusplus } #endif diff --git a/src/mesa/shader/slang/slang_execute.c b/src/mesa/shader/slang/slang_execute.c index 06f0eefdf60..0714ddff0d9 100644 --- a/src/mesa/shader/slang/slang_execute.c +++ b/src/mesa/shader/slang/slang_execute.c @@ -32,14 +32,26 @@ #include "context.h" #include "swrast/s_context.h" #include "colormac.h" -#include "slang_utility.h" -#include "slang_assemble.h" -#include "slang_storage.h" #include "slang_execute.h" #include "slang_library_noise.h" #define DEBUG_SLANG 0 +GLvoid slang_machine_ctr (slang_machine *self) +{ + slang_machine_init (self); +#if defined(USE_X86_ASM) || defined(SLANG_X86) + self->x86.compiled_func = NULL; +#endif +} + +GLvoid slang_machine_dtr (slang_machine *self) +{ +#if defined(USE_X86_ASM) || defined(SLANG_X86) + /* TODO: free self->x86.compiled_func */ +#endif +} + void slang_machine_init (slang_machine *mach) { mach->ip = 0; @@ -53,7 +65,7 @@ int _slang_execute (const slang_assembly_file *file) { slang_machine mach; - slang_machine_init (&mach); + slang_machine_ctr (&mach); return _slang_execute2 (file, &mach); } @@ -207,6 +219,9 @@ static void dump_instruction (FILE *f, slang_assembly *a, unsigned int i) case slang_asm_local_addr: fprintf (f, "local_addr\t%u, %u", a->param[0], a->param[1]); break; + case slang_asm_global_addr: + fprintf (f, "global_addr\t%u", a->param[0]); + break; case slang_asm_call: fprintf (f, "call\t%u", a->param[0]); break; @@ -293,6 +308,14 @@ int _slang_execute2 (const slang_assembly_file *file, slang_machine *mach) f = fopen (filename, "w"); #endif +#if defined(USE_X86_ASM) || defined(SLANG_X86) + if (mach->x86.compiled_func != NULL) + { + mach->x86.compiled_func (mach); + return 1; + } +#endif + stack = mach->mem + SLANG_MACHINE_GLOBAL_SIZE; while (!mach->exit) @@ -427,6 +450,7 @@ int _slang_execute2 (const slang_assembly_file *file, slang_machine *mach) mach->sp++; break; case slang_asm_addr_push: + case slang_asm_global_addr: mach->sp--; stack[mach->sp]._addr = a->param[0]; break; diff --git a/src/mesa/shader/slang/slang_execute.h b/src/mesa/shader/slang/slang_execute.h index a3b326f3155..588b0cac3fe 100644 --- a/src/mesa/shader/slang/slang_execute.h +++ b/src/mesa/shader/slang/slang_execute.h @@ -25,6 +25,8 @@ #if !defined SLANG_EXECUTE_H #define SLANG_EXECUTE_H +#include "slang_assemble.h" + #if defined __cplusplus extern "C" { #endif @@ -39,6 +41,16 @@ typedef union slang_machine_slot_ #define SLANG_MACHINE_STACK_SIZE 1024 #define SLANG_MACHINE_MEMORY_SIZE (SLANG_MACHINE_GLOBAL_SIZE + SLANG_MACHINE_STACK_SIZE) +#if defined(USE_X86_ASM) || defined(SLANG_X86) +typedef struct +{ + GLvoid (* compiled_func) (struct slang_machine_ *); + GLuint esp_restore; + GLshort fpucntl_rnd_neg; + GLshort fpucntl_restore; +} slang_machine_x86; +#endif + typedef struct slang_machine_ { GLuint ip; /* instruction pointer, for flow control */ @@ -47,8 +59,14 @@ typedef struct slang_machine_ GLuint kill; /* discard the fragment */ GLuint exit; /* terminate the shader */ slang_machine_slot mem[SLANG_MACHINE_MEMORY_SIZE]; +#if defined(USE_X86_ASM) || defined(SLANG_X86) + slang_machine_x86 x86; +#endif } slang_machine; +GLvoid slang_machine_ctr (slang_machine *); +GLvoid slang_machine_dtr (slang_machine *); + void slang_machine_init (slang_machine *); int _slang_execute (const slang_assembly_file *); diff --git a/src/mesa/shader/slang/slang_execute_x86.c b/src/mesa/shader/slang/slang_execute_x86.c new file mode 100644 index 00000000000..d6395632390 --- /dev/null +++ b/src/mesa/shader/slang/slang_execute_x86.c @@ -0,0 +1,536 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_execute_x86.c + * x86 back end compiler + * \author Michal Krol, Keith Whitwell + */ + +#include "imports.h" +#include "context.h" +#include "colormac.h" +#include "swrast/s_context.h" +#include "slang_execute.h" +#include "slang_library_noise.h" + +#if defined(USE_X86_ASM) || defined(SLANG_X86) + +#include "x86/rtasm/x86sse.h" + +typedef struct +{ + GLuint index; + GLubyte *csr; +} fixup; + +typedef struct +{ + struct x86_function f; + struct x86_reg r_eax; + struct x86_reg r_ecx; + struct x86_reg r_edx; + struct x86_reg r_esp; + struct x86_reg r_ebp; + struct x86_reg r_st0; + struct x86_reg r_st1; + struct x86_reg r_st2; + struct x86_reg r_st3; + fixup *fixups; + GLuint fixup_count; + GLubyte **labels; + slang_machine *mach; + GLubyte *l_discard; + GLubyte *l_exit; + GLshort fpucntl; +} codegen_ctx; + +static GLvoid add_fixup (codegen_ctx *G, GLuint index, GLubyte *csr) +{ + G->fixups = (fixup *) slang_alloc_realloc (G->fixups, G->fixup_count * sizeof (fixup), + (G->fixup_count + 1) * sizeof (fixup)); + G->fixups[G->fixup_count].index = index; + G->fixups[G->fixup_count].csr = csr; + G->fixup_count++; +} + +#ifdef NO_FAST_MATH +#define RESTORE_FPU (DEFAULT_X86_FPU) +#define RND_NEG_FPU (DEFAULT_X86_FPU | 0x400) +#else +#define RESTORE_FPU (FAST_X86_FPU) +#define RND_NEG_FPU (FAST_X86_FPU | 0x400) +#endif + +static void set_fpu_round_neg_inf (codegen_ctx *G) +{ + if (G->fpucntl != RND_NEG_FPU) + { + G->fpucntl = RND_NEG_FPU; + x87_fnclex (&G->f); + x86_mov_reg_imm (&G->f, G->r_eax, (GLint) &G->mach->x86.fpucntl_rnd_neg); + x87_fldcw (&G->f, x86_deref (G->r_eax)); + } +} + +static void emit_x87_ex2 (codegen_ctx *G) +{ + set_fpu_round_neg_inf (G); + + x87_fld (&G->f, G->r_st0); /* a a */ + x87_fprndint (&G->f); /* int(a) a */ + x87_fld (&G->f, G->r_st0); /* int(a) int(a) a */ + x87_fstp (&G->f, G->r_st3); /* int(a) a int(a)*/ + x87_fsubp (&G->f, G->r_st1);/* frac(a) int(a) */ + x87_f2xm1 (&G->f); /* (2^frac(a))-1 int(a)*/ + x87_fld1 (&G->f); /* 1 (2^frac(a))-1 int(a)*/ + x87_faddp (&G->f, G->r_st1);/* 2^frac(a) int(a) */ + x87_fscale (&G->f); /* 2^a */ +} + +static GLfloat do_ceilf (GLfloat x) +{ + return CEILF (x); +} + +static void fetch_texel (GLuint sampler, const GLfloat texcoord[4], GLfloat lambda, GLfloat color[4]) +{ + GET_CURRENT_CONTEXT(ctx); + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLchan rgba[4]; + + /* XXX: the function pointer is NULL! */ + swrast->TextureSample[sampler] (ctx, ctx->Texture.Unit[sampler]._Current, 1, + (const GLfloat (*)[4]) texcoord, &lambda, &rgba); + color[0] = CHAN_TO_FLOAT(rgba[0]); + color[1] = CHAN_TO_FLOAT(rgba[1]); + color[2] = CHAN_TO_FLOAT(rgba[2]); + color[3] = CHAN_TO_FLOAT(rgba[3]); +} + +static GLvoid do_vec4_tex2d (GLfloat s, GLfloat t, GLuint sampler, GLfloat *rgba) +{ + GLfloat st[4] = { s, t, 0.0f, 1.0f }; + + fetch_texel (sampler, st, 0.0f, rgba); +} + +static GLvoid do_print_float (GLfloat x) +{ + _mesa_printf ("slang print: %f\n", x); +} + +static GLvoid do_print_int (GLfloat x) +{ + _mesa_printf ("slang print: %d\n", (GLint) x); +} + +static GLvoid do_print_bool (GLfloat x) +{ + _mesa_printf ("slang print: %s\n", (GLint) x ? "true" : "false"); +} + +static GLvoid codegen_assem (codegen_ctx *G, slang_assembly *a) +{ + GLint disp; + + switch (a->type) + { + case slang_asm_none: + break; + case slang_asm_float_copy: + case slang_asm_int_copy: + case slang_asm_bool_copy: + x86_mov (&G->f, G->r_eax, x86_make_disp (G->r_esp, a->param[0])); + x86_pop (&G->f, G->r_ecx); + x86_mov (&G->f, x86_make_disp (G->r_eax, a->param[1]), G->r_ecx); + break; + case slang_asm_float_move: + case slang_asm_int_move: + case slang_asm_bool_move: + x86_lea (&G->f, G->r_eax, x86_make_disp (G->r_esp, a->param[1])); + x86_add (&G->f, G->r_eax, x86_deref (G->r_esp)); + x86_mov (&G->f, G->r_eax, x86_deref (G->r_eax)); + x86_mov (&G->f, x86_make_disp (G->r_esp, a->param[0]), G->r_eax); + break; + case slang_asm_float_push: + case slang_asm_int_push: + case slang_asm_bool_push: + /* TODO: use push imm32 */ + x86_mov_reg_imm (&G->f, G->r_eax, *((GLint *) &a->literal)); + x86_push (&G->f, G->r_eax); + break; + case slang_asm_float_deref: + case slang_asm_int_deref: + case slang_asm_bool_deref: + case slang_asm_addr_deref: + x86_mov (&G->f, G->r_eax, x86_deref (G->r_esp)); + x86_mov (&G->f, G->r_eax, x86_deref (G->r_eax)); + x86_mov (&G->f, x86_deref (G->r_esp), G->r_eax); + break; + case slang_asm_float_add: + x87_fld (&G->f, x86_make_disp (G->r_esp, 4)); + x87_fld (&G->f, x86_deref (G->r_esp)); + x87_faddp (&G->f, G->r_st1); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4)); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_multiply: + x87_fld (&G->f, x86_make_disp (G->r_esp, 4)); + x87_fld (&G->f, x86_deref (G->r_esp)); + x87_fmulp (&G->f, G->r_st1); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4)); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_divide: + x87_fld (&G->f, x86_make_disp (G->r_esp, 4)); + x87_fld (&G->f, x86_deref (G->r_esp)); + x87_fdivp (&G->f, G->r_st1); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4)); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_negate: + x87_fld (&G->f, x86_deref (G->r_esp)); + x87_fchs (&G->f); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_less: + x87_fld (&G->f, x86_make_disp (G->r_esp, 4)); + x87_fcomp (&G->f, x86_deref (G->r_esp)); + x87_fnstsw (&G->f, G->r_eax); + /* TODO: use test r8,imm8 */ + x86_mov_reg_imm (&G->f, G->r_ecx, 0x100); + x86_test (&G->f, G->r_eax, G->r_ecx); + { + GLfloat one = 1.0f, zero = 0.0f; + GLubyte *lab0, *lab1; + + /* TODO: use jcc rel8 */ + lab0 = x86_jcc_forward (&G->f, cc_E); + x86_mov_reg_imm (&G->f, G->r_ecx, *((GLint *) &one)); + /* TODO: use jmp rel8 */ + lab1 = x86_jmp_forward (&G->f); + x86_fixup_fwd_jump (&G->f, lab0); + x86_mov_reg_imm (&G->f, G->r_ecx, *((GLint *) &zero)); + x86_fixup_fwd_jump (&G->f, lab1); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4)); + x86_mov (&G->f, x86_deref (G->r_esp), G->r_ecx); + } + break; + case slang_asm_float_equal_exp: + x87_fld (&G->f, x86_make_disp (G->r_esp, 4)); + x87_fcomp (&G->f, x86_deref (G->r_esp)); + x87_fnstsw (&G->f, G->r_eax); + /* TODO: use test r8,imm8 */ + x86_mov_reg_imm (&G->f, G->r_ecx, 0x4000); + x86_test (&G->f, G->r_eax, G->r_ecx); + { + GLfloat one = 1.0f, zero = 0.0f; + GLubyte *lab0, *lab1; + + /* TODO: use jcc rel8 */ + lab0 = x86_jcc_forward (&G->f, cc_E); + x86_mov_reg_imm (&G->f, G->r_ecx, *((GLint *) &one)); + /* TODO: use jmp rel8 */ + lab1 = x86_jmp_forward (&G->f); + x86_fixup_fwd_jump (&G->f, lab0); + x86_mov_reg_imm (&G->f, G->r_ecx, *((GLint *) &zero)); + x86_fixup_fwd_jump (&G->f, lab1); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4)); + x86_mov (&G->f, x86_deref (G->r_esp), G->r_ecx); + } + break; + case slang_asm_float_equal_int: + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, -4)); + x87_fld (&G->f, x86_make_disp (G->r_esp, a->param[0] + 4)); + x87_fcomp (&G->f, x86_make_disp (G->r_esp, a->param[1] + 4)); + x87_fnstsw (&G->f, G->r_eax); + /* TODO: use test r8,imm8 */ + x86_mov_reg_imm (&G->f, G->r_ecx, 0x4000); + x86_test (&G->f, G->r_eax, G->r_ecx); + { + GLfloat one = 1.0f, zero = 0.0f; + GLubyte *lab0, *lab1; + + /* TODO: use jcc rel8 */ + lab0 = x86_jcc_forward (&G->f, cc_E); + x86_mov_reg_imm (&G->f, G->r_ecx, *((GLint *) &one)); + /* TODO: use jmp rel8 */ + lab1 = x86_jmp_forward (&G->f); + x86_fixup_fwd_jump (&G->f, lab0); + x86_mov_reg_imm (&G->f, G->r_ecx, *((GLint *) &zero)); + x86_fixup_fwd_jump (&G->f, lab1); + x86_mov (&G->f, x86_deref (G->r_esp), G->r_ecx); + } + break; + case slang_asm_float_to_int: + x87_fld (&G->f, x86_deref (G->r_esp)); + x87_fistp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_sine: + /* TODO: use fsin */ + x86_call (&G->f, (GLubyte *) _mesa_sinf); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_arcsine: + /* TODO: use fpatan (?) */ + x86_call (&G->f, (GLubyte *) _mesa_asinf); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_arctan: + /* TODO: use fpatan */ + x86_call (&G->f, (GLubyte *) _mesa_atanf); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_power: + x87_fld (&G->f, x86_deref (G->r_esp)); + x87_fld (&G->f, x86_make_disp (G->r_esp, 4)); + x87_fyl2x (&G->f); + emit_x87_ex2 (G); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4)); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_log2: + x87_fld1 (&G->f); + x87_fld (&G->f, x86_deref (G->r_esp)); + x87_fyl2x (&G->f); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_floor: + set_fpu_round_neg_inf (G); + x87_fld (&G->f, x86_deref (G->r_esp)); + x87_fprndint (&G->f); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_ceil: + /* TODO: use frndint */ + x86_call (&G->f, (GLubyte *) do_ceilf); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_noise1: + x86_call (&G->f, (GLubyte *) _slang_library_noise1); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_noise2: + x86_call (&G->f, (GLubyte *) _slang_library_noise2); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4)); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_noise3: + x86_call (&G->f, (GLubyte *) _slang_library_noise4); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 8)); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_noise4: + x86_call (&G->f, (GLubyte *) _slang_library_noise4); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 12)); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_int_to_float: + break; + case slang_asm_int_to_addr: + x87_fld (&G->f, x86_deref (G->r_esp)); + x87_fistp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_addr_copy: + x86_pop (&G->f, G->r_eax); + x86_mov (&G->f, G->r_ecx, x86_deref (G->r_esp)); + x86_mov (&G->f, x86_deref (G->r_ecx), G->r_eax); + break; + case slang_asm_addr_push: + /* TODO: use push imm32 */ + x86_mov_reg_imm (&G->f, G->r_eax, (GLint) a->param[0]); + x86_push (&G->f, G->r_eax); + break; + case slang_asm_addr_add: + x86_pop (&G->f, G->r_eax); + x86_add (&G->f, x86_deref (G->r_esp), G->r_eax); + break; + case slang_asm_addr_multiply: + x86_pop (&G->f, G->r_ecx); + x86_mov (&G->f, G->r_eax, x86_deref (G->r_esp)); + x86_mul (&G->f, G->r_ecx); + x86_mov (&G->f, x86_deref (G->r_esp), G->r_eax); + break; + case slang_asm_vec4_tex2d: + x86_call (&G->f, (GLubyte *) do_vec4_tex2d); + x86_lea (&G->f, G->r_ebp, x86_make_disp (G->r_esp, 12)); + break; + case slang_asm_jump: + add_fixup (G, a->param[0], x86_jmp_forward (&G->f)); + break; + case slang_asm_jump_if_zero: + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4)); + x86_xor (&G->f, G->r_eax, G->r_eax); + x86_cmp (&G->f, G->r_eax, x86_make_disp (G->r_esp, -4)); + { + GLubyte *lab0; + + /* TODO: use jcc rel8 */ + lab0 = x86_jcc_forward (&G->f, cc_NE); + add_fixup (G, a->param[0], x86_jmp_forward (&G->f)); + x86_fixup_fwd_jump (&G->f, lab0); + } + break; + case slang_asm_enter: + /* FIXME: x86_make_disp(esp, 0) + x86_lea() generates bogus code */ + assert (a->param[0] != 0); + x86_push (&G->f, G->r_ebp); + x86_lea (&G->f, G->r_ebp, x86_make_disp (G->r_esp, (GLint) a->param[0])); + break; + case slang_asm_leave: + x86_pop (&G->f, G->r_ebp); + break; + case slang_asm_local_alloc: + /* FIXME: x86_make_disp(esp, 0) + x86_lea() generates bogus code */ + assert (a->param[0] != 0); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, -(GLint) a->param[0])); + break; + case slang_asm_local_free: + /* FIXME: x86_make_disp(esp, 0) + x86_lea() generates bogus code */ + assert (a->param[0] != 0); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, (GLint) a->param[0])); + break; + case slang_asm_local_addr: + disp = -(GLint) (a->param[0] + a->param[1]) + 4; + if (disp != 0) + { + x86_lea (&G->f, G->r_eax, x86_make_disp (G->r_ebp, disp)); + x86_push (&G->f, G->r_eax); + } + else + x86_push (&G->f, G->r_ebp); + break; + case slang_asm_global_addr: + /* TODO: use push imm32 */ + x86_mov_reg_imm (&G->f, G->r_eax, (GLint) &G->mach->mem + a->param[0]); + x86_push (&G->f, G->r_eax); + break; + case slang_asm_call: + add_fixup (G, a->param[0], x86_call_forward (&G->f)); + break; + case slang_asm_return: + x86_ret (&G->f); + break; + case slang_asm_discard: + x86_jmp (&G->f, G->l_discard); + break; + case slang_asm_exit: + x86_jmp (&G->f, G->l_exit); + break; + /* mesa-specific extensions */ + case slang_asm_float_print: + x86_call (&G->f, (GLubyte *) do_print_float); + break; + case slang_asm_int_print: + x86_call (&G->f, (GLubyte *) do_print_int); + break; + case slang_asm_bool_print: + x86_call (&G->f, (GLubyte *) do_print_bool); + break; + default: + assert (0); + } +} + +GLboolean _slang_x86_codegen (slang_machine *mach, slang_assembly_file *file, GLuint start) +{ + codegen_ctx G; + GLubyte *j_body, *j_exit; + GLuint i; + + x86_init_func_size (&G.f, 4*1048576); + G.r_eax = x86_make_reg (file_REG32, reg_AX); + G.r_ecx = x86_make_reg (file_REG32, reg_CX); + G.r_edx = x86_make_reg (file_REG32, reg_DX); + G.r_esp = x86_make_reg (file_REG32, reg_SP); + G.r_ebp = x86_make_reg (file_REG32, reg_BP); + G.r_st0 = x86_make_reg (file_x87, 0); + G.r_st1 = x86_make_reg (file_x87, 1); + G.r_st2 = x86_make_reg (file_x87, 2); + G.r_st3 = x86_make_reg (file_x87, 3); + G.fixups = NULL; + G.fixup_count = 0; + G.labels = (GLubyte **) slang_alloc_malloc (file->count * sizeof (GLubyte *)); + G.mach = mach; + G.fpucntl = RESTORE_FPU; + + mach->x86.fpucntl_rnd_neg = RND_NEG_FPU; + mach->x86.fpucntl_restore = RESTORE_FPU; + + /* prepare stack and jump to start */ + x86_push (&G.f, G.r_ebp); + x86_mov_reg_imm (&G.f, G.r_eax, (GLint) &mach->x86.esp_restore); + x86_push (&G.f, G.r_esp); + x86_pop (&G.f, G.r_ecx); + x86_mov (&G.f, x86_deref (G.r_eax), G.r_ecx); + j_body = x86_jmp_forward (&G.f); + + /* discard keywords go here */ + G.l_discard = x86_get_label (&G.f); + x86_mov_reg_imm (&G.f, G.r_eax, (GLint) &G.mach->kill); + x86_mov_reg_imm (&G.f, G.r_ecx, 1); + x86_mov (&G.f, x86_deref (G.r_eax), G.r_ecx); + G.l_exit = x86_get_label (&G.f); + j_exit = x86_jmp_forward (&G.f); + + for (i = 0; i < file->count; i++) + { + G.labels[i] = x86_get_label (&G.f); + if (i == start) + x86_fixup_fwd_jump (&G.f, j_body); + codegen_assem (&G, &file->code[i]); + } + + /* restore stack and return */ + x86_fixup_fwd_jump (&G.f, j_exit); + x86_mov_reg_imm (&G.f, G.r_eax, (GLint) &mach->x86.esp_restore); + x86_mov (&G.f, G.r_esp, x86_deref (G.r_eax)); + x86_pop (&G.f, G.r_ebp); + if (G.fpucntl != RESTORE_FPU) + { + x87_fnclex (&G.f); + x86_mov_reg_imm (&G.f, G.r_eax, (GLint) &G.mach->x86.fpucntl_restore); + x87_fldcw (&G.f, x86_deref (G.r_eax)); + } + x86_ret (&G.f); + + /* fixup forward labels */ + for (i = 0; i < G.fixup_count; i++) + { + G.f.csr = G.labels[G.fixups[i].index]; + x86_fixup_fwd_jump (&G.f, G.fixups[i].csr); + } + + slang_alloc_free (G.fixups); + slang_alloc_free (G.labels); + + /* TODO: free previous instance, if not NULL */ + mach->x86.compiled_func = (GLvoid (*) (slang_machine *)) x86_get_func (&G.f); + + return GL_TRUE; +} + +#endif + diff --git a/src/mesa/shader/slang/slang_export.c b/src/mesa/shader/slang/slang_export.c index 8103994336c..ffc2ec975ea 100644 --- a/src/mesa/shader/slang/slang_export.c +++ b/src/mesa/shader/slang/slang_export.c @@ -29,7 +29,6 @@ */ #include "imports.h" -#include "slang_utility.h" #include "slang_export.h" /* @@ -122,6 +121,56 @@ slang_export_data_entry *slang_export_data_table_add (slang_export_data_table *s return &self->entries[n]; } +/* + * slang_export_code_entry + */ + +GLvoid slang_export_code_entry_ctr (slang_export_code_entry *self) +{ + self->name = SLANG_ATOM_NULL; + self->address = ~0; +} + +GLvoid slang_export_code_entry_dtr (slang_export_code_entry *self) +{ +} + +/* + * slang_export_code_table + */ + +GLvoid slang_export_code_table_ctr (slang_export_code_table *self) +{ + self->entries = NULL; + self->count = 0; + self->atoms = NULL; +} + +GLvoid slang_export_code_table_dtr (slang_export_code_table *self) +{ + if (self->entries != NULL) + { + GLuint i; + + for (i = 0; i < self->count; i++) + slang_export_code_entry_dtr (&self->entries[i]); + slang_alloc_free (self->entries); + } +} + +slang_export_code_entry *slang_export_code_table_add (slang_export_code_table *self) +{ + const GLuint n = self->count; + + self->entries = (slang_export_code_entry *) slang_alloc_realloc (self->entries, + n * sizeof (slang_export_code_entry), (n + 1) * sizeof (slang_export_code_entry)); + if (self->entries == NULL) + return NULL; + slang_export_code_entry_ctr (&self->entries[n]); + self->count++; + return &self->entries[n]; +} + /* * _slang_find_exported_data() */ diff --git a/src/mesa/shader/slang/slang_export.h b/src/mesa/shader/slang/slang_export.h index 57e7d51279e..88a74fe26b0 100644 --- a/src/mesa/shader/slang/slang_export.h +++ b/src/mesa/shader/slang/slang_export.h @@ -25,6 +25,8 @@ #if !defined SLANG_EXPORT_H #define SLANG_EXPORT_H +#include "slang_utility.h" + #if defined __cplusplus extern "C" { #endif @@ -82,7 +84,7 @@ GLvoid slang_export_data_entry_ctr (slang_export_data_entry *); GLvoid slang_export_data_entry_dtr (slang_export_data_entry *); /* - * Data export table. Holds elements in array. + * Data export table. */ typedef struct @@ -96,6 +98,31 @@ GLvoid slang_export_data_table_ctr (slang_export_data_table *); GLvoid slang_export_data_table_dtr (slang_export_data_table *); slang_export_data_entry *slang_export_data_table_add (slang_export_data_table *); +/* + * Code export entry. Contains label name and its entry point (label, address). + */ + +typedef struct +{ + slang_atom name; + GLuint address; +} slang_export_code_entry; + +/* + * Code export table. + */ + +typedef struct +{ + slang_export_code_entry *entries; + GLuint count; + slang_atom_pool *atoms; +} slang_export_code_table; + +GLvoid slang_export_code_table_ctr (slang_export_code_table *); +GLvoid slang_export_code_table_dtr (slang_export_code_table *); +slang_export_code_entry *slang_export_code_table_add (slang_export_code_table *); + /* * _slang_find_exported_data() * diff --git a/src/mesa/shader/slang/slang_library_noise.c b/src/mesa/shader/slang/slang_library_noise.c index 4dddf33e724..d0081c542a9 100644 --- a/src/mesa/shader/slang/slang_library_noise.c +++ b/src/mesa/shader/slang/slang_library_noise.c @@ -22,28 +22,11 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -#include "imports.h" -#include "slang_library_noise.h" - /* * SimplexNoise1234 * Copyright © 2003-2005, Stefan Gustavson * * Contact: stegu@itn.liu.se - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /** \file @@ -66,6 +49,9 @@ */ +#include "imports.h" +#include "slang_library_noise.h" + #define FASTFLOOR(x) ( ((x)>0) ? ((int)x) : (((int)x)-1) ) /* diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index c4303ac020d..7216663e3f1 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -29,9 +29,6 @@ */ #include "imports.h" -#include "slang_utility.h" -#include "slang_compile.h" -#include "slang_export.h" #include "slang_link.h" /* @@ -134,14 +131,94 @@ static GLboolean gather_uniform_bindings (slang_uniform_bindings *bind, slang_ex GLuint i; for (i = 0; i < tbl->count; i++) + if (tbl->entries[i].access == slang_exp_uniform) + { + char name[1024] = ""; + + if (!insert_binding (bind, &tbl->entries[i].quant, name, tbl->atoms, index, + tbl->entries[i].address)) + return GL_FALSE; + } + + return GL_TRUE; +} + +/* + * slang_active_uniforms + */ + +static GLvoid slang_active_uniforms_ctr (slang_active_uniforms *self) +{ + self->table = NULL; + self->count = 0; +} + +static GLvoid slang_active_uniforms_dtr (slang_active_uniforms *self) +{ + GLuint i; + + for (i = 0; i < self->count; i++) + slang_alloc_free (self->table[i].name); + slang_alloc_free (self->table); +} + +static GLboolean slang_active_uniforms_add (slang_active_uniforms *self, slang_export_data_quant *q, + const char *name) +{ + const GLuint n = self->count; + + self->table = (slang_active_uniform *) slang_alloc_realloc (self->table, + n * sizeof (slang_active_uniform), (n + 1) * sizeof (slang_active_uniform)); + if (self->table == NULL) + return GL_FALSE; + self->table[n].quant = q; + self->table[n].name = slang_string_duplicate (name); + if (self->table[n].name == NULL) + return GL_FALSE; + self->count++; + return GL_TRUE; +} + +static GLboolean insert_uniform (slang_active_uniforms *u, slang_export_data_quant *q, char *name, + slang_atom_pool *atoms) +{ + slang_string_concat (name, slang_atom_pool_id (atoms, q->name)); + if (q->array_len != 0) + slang_string_concat (name, "[0]"); + + if (q->structure != NULL) { - char name[1024] = ""; + GLuint save, i; - if (!insert_binding (bind, &tbl->entries[i].quant, name, tbl->atoms, index, - tbl->entries[i].address)) - return GL_FALSE; + slang_string_concat (name, "."); + save = slang_string_length (name); + + for (i = 0; i < q->u.field_count; i++) + { + if (!insert_uniform (u, &q->structure[i], name, atoms)) + return GL_FALSE; + name[save] = '\0'; + } + + return GL_TRUE; } + return slang_active_uniforms_add (u, q, name); +} + +static GLboolean gather_active_uniforms (slang_active_uniforms *u, slang_export_data_table *tbl) +{ + GLuint i; + + for (i = 0; i < tbl->count; i++) + if (tbl->entries[i].access == slang_exp_uniform) + { + char name[1024] = ""; + + if (!insert_uniform (u, &tbl->entries[i].quant, name, tbl->atoms)) + return GL_FALSE; + } + return GL_TRUE; } @@ -151,18 +228,159 @@ static GLboolean gather_uniform_bindings (slang_uniform_bindings *bind, slang_ex GLvoid slang_program_ctr (slang_program *self) { + GLuint i; + slang_uniform_bindings_ctr (&self->uniforms); + slang_active_uniforms_ctr (&self->active_uniforms); + for (i = 0; i < SLANG_UNIFORM_BINDING_MAX; i++) + { + GLuint j; + + for (j = 0; j < SLANG_COMMON_FIXED_MAX; j++) + self->common_fixed_entries[i][j] = ~0; + self->code[i] = ~0; + self->machines[i] = NULL; + self->assemblies[i] = NULL; + } + for (i = 0; i < SLANG_VERTEX_FIXED_MAX; i++) + self->vertex_fixed_entries[i] = ~0; + for (i = 0; i < SLANG_FRAGMENT_FIXED_MAX; i++) + self->fragment_fixed_entries[i] = ~0; } GLvoid slang_program_dtr (slang_program *self) { slang_uniform_bindings_dtr (&self->uniforms); + slang_active_uniforms_dtr (&self->active_uniforms); } /* * _slang_link() */ +static GLuint gd (slang_export_data_table *tbl, const char *name) +{ + slang_atom atom; + GLuint i; + + atom = slang_atom_pool_atom (tbl->atoms, name); + if (atom == SLANG_ATOM_NULL) + return ~0; + + for (i = 0; i < tbl->count; i++) + if (atom == tbl->entries[i].quant.name) + return tbl->entries[i].address; + return ~0; +} + +static GLvoid fill_common_fixed_entries (GLuint e[], slang_export_data_table *tbl) +{ + e[SLANG_COMMON_FIXED_MODELVIEWMATRIX] = gd (tbl, "gl_ModelViewMatrix"); + e[SLANG_COMMON_FIXED_PROJECTIONMATRIX] = gd (tbl, "gl_ProjectionMatrix"); + e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX] = gd (tbl, "gl_ModelViewProjectionMatrix"); + e[SLANG_COMMON_FIXED_TEXTUREMATRIX] = gd (tbl, "gl_TextureMatrix"); + e[SLANG_COMMON_FIXED_NORMALMATRIX] = gd (tbl, "gl_NormalMatrix"); + e[SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE] = gd (tbl, "gl_ModelViewMatrixInverse"); + e[SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE] = gd (tbl, "gl_ProjectionMatrixInverse"); + e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE] = + gd (tbl, "gl_ModelViewProjectionMatrixInverse"); + e[SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE] = gd (tbl, "gl_TextureMatrixInverse"); + e[SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE] = gd (tbl, "gl_ModelViewMatrixTranspose"); + e[SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE] = gd (tbl, "gl_ProjectionMatrixTranspose"); + e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE] = + gd (tbl, "gl_ModelViewProjectionMatrixTranspose"); + e[SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE] = gd (tbl, "gl_TextureMatrixTranspose"); + e[SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE] = + gd (tbl, "gl_ModelViewMatrixInverseTranspose"); + e[SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE] = + gd (tbl, "gl_ProjectionMatrixInverseTranspose"); + e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE] = + gd (tbl, "gl_ModelViewProjectionMatrixInverseTranspose"); + e[SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE] = + gd (tbl, "gl_TextureMatrixInverseTranspose"); + e[SLANG_COMMON_FIXED_NORMALSCALE] = gd (tbl, "gl_NormalScale"); + e[SLANG_COMMON_FIXED_DEPTHRANGE] = gd (tbl, "gl_DepthRange"); + e[SLANG_COMMON_FIXED_CLIPPLANE] = gd (tbl, "gl_ClipPlane"); + e[SLANG_COMMON_FIXED_POINT] = gd (tbl, "gl_Point"); + e[SLANG_COMMON_FIXED_FRONTMATERIAL] = gd (tbl, "gl_FrontMaterial"); + e[SLANG_COMMON_FIXED_BACKMATERIAL] = gd (tbl, "gl_BackMaterial"); + e[SLANG_COMMON_FIXED_LIGHTSOURCE] = gd (tbl, "gl_LightSource"); + e[SLANG_COMMON_FIXED_LIGHTMODEL] = gd (tbl, "gl_LightModel"); + e[SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT] = gd (tbl, "gl_FrontLightModelProduct"); + e[SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT] = gd (tbl, "gl_BackLightModelProduct"); + e[SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT] = gd (tbl, "gl_FrontLightProduct"); + e[SLANG_COMMON_FIXED_BACKLIGHTPRODUCT] = gd (tbl, "gl_BackLightProduct"); + e[SLANG_COMMON_FIXED_TEXTUREENVCOLOR] = gd (tbl, "gl_TextureEnvColor"); + e[SLANG_COMMON_FIXED_EYEPLANES] = gd (tbl, "gl_EyePlaneS"); + e[SLANG_COMMON_FIXED_EYEPLANET] = gd (tbl, "gl_EyePlaneT"); + e[SLANG_COMMON_FIXED_EYEPLANER] = gd (tbl, "gl_EyePlaneR"); + e[SLANG_COMMON_FIXED_EYEPLANEQ] = gd (tbl, "gl_EyePlaneQ"); + e[SLANG_COMMON_FIXED_OBJECTPLANES] = gd (tbl, "gl_ObjectPlaneS"); + e[SLANG_COMMON_FIXED_OBJECTPLANET] = gd (tbl, "gl_ObjectPlaneT"); + e[SLANG_COMMON_FIXED_OBJECTPLANER] = gd (tbl, "gl_ObjectPlaneR"); + e[SLANG_COMMON_FIXED_OBJECTPLANEQ] = gd (tbl, "gl_ObjectPlaneQ"); + e[SLANG_COMMON_FIXED_FOG] = gd (tbl, "gl_Fog"); +} + +static GLvoid fill_vertex_fixed_entries (GLuint e[], slang_export_data_table *tbl) +{ + e[SLANG_VERTEX_FIXED_POSITION] = gd (tbl, "gl_Position"); + e[SLANG_VERTEX_FIXED_POINTSIZE] = gd (tbl, "gl_PointSize"); + e[SLANG_VERTEX_FIXED_CLIPVERTEX] = gd (tbl, "gl_ClipVertex"); + e[SLANG_VERTEX_FIXED_COLOR] = gd (tbl, "gl_Color"); + e[SLANG_VERTEX_FIXED_SECONDARYCOLOR] = gd (tbl, "gl_SecondaryColor"); + e[SLANG_VERTEX_FIXED_NORMAL] = gd (tbl, "gl_Normal"); + e[SLANG_VERTEX_FIXED_VERTEX] = gd (tbl, "gl_Vertex"); + e[SLANG_VERTEX_FIXED_MULTITEXCOORD0] = gd (tbl, "gl_MultiTexCoord0"); + e[SLANG_VERTEX_FIXED_MULTITEXCOORD1] = gd (tbl, "gl_MultiTexCoord1"); + e[SLANG_VERTEX_FIXED_MULTITEXCOORD2] = gd (tbl, "gl_MultiTexCoord2"); + e[SLANG_VERTEX_FIXED_MULTITEXCOORD3] = gd (tbl, "gl_MultiTexCoord3"); + e[SLANG_VERTEX_FIXED_MULTITEXCOORD4] = gd (tbl, "gl_MultiTexCoord4"); + e[SLANG_VERTEX_FIXED_MULTITEXCOORD5] = gd (tbl, "gl_MultiTexCoord5"); + e[SLANG_VERTEX_FIXED_MULTITEXCOORD6] = gd (tbl, "gl_MultiTexCoord6"); + e[SLANG_VERTEX_FIXED_MULTITEXCOORD7] = gd (tbl, "gl_MultiTexCoord7"); + e[SLANG_VERTEX_FIXED_FOGCOORD] = gd (tbl, "gl_FogCoord"); + e[SLANG_VERTEX_FIXED_FRONTCOLOR] = gd (tbl, "gl_FrontColor"); + e[SLANG_VERTEX_FIXED_BACKCOLOR] = gd (tbl, "gl_BackColor"); + e[SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR] = gd (tbl, "gl_FrontSecondaryColor"); + e[SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR] = gd (tbl, "gl_BackSecondaryColor"); + e[SLANG_VERTEX_FIXED_TEXCOORD] = gd (tbl, "gl_TexCoord"); + e[SLANG_VERTEX_FIXED_FOGFRAGCOORD] = gd (tbl, "gl_FogFragCoord"); +} + +static GLvoid fill_fragment_fixed_entries (GLuint e[], slang_export_data_table *tbl) +{ + e[SLANG_FRAGMENT_FIXED_FRAGCOORD] = gd (tbl, "gl_FragCoord"); + e[SLANG_FRAGMENT_FIXED_FRONTFACING] = gd (tbl, "gl_FrontFacing"); + e[SLANG_FRAGMENT_FIXED_FRAGCOLOR] = gd (tbl, "gl_FragColor"); + e[SLANG_FRAGMENT_FIXED_FRAGDATA] = gd (tbl, "gl_FragData"); + e[SLANG_FRAGMENT_FIXED_FRAGDEPTH] = gd (tbl, "gl_FragDepth"); + e[SLANG_FRAGMENT_FIXED_COLOR] = gd (tbl, "gl_Color"); + e[SLANG_FRAGMENT_FIXED_SECONDARYCOLOR] = gd (tbl, "gl_SecondaryColor"); + e[SLANG_FRAGMENT_FIXED_TEXCOORD] = gd (tbl, "gl_TexCoord"); + e[SLANG_FRAGMENT_FIXED_FOGFRAGCOORD] = gd (tbl, "gl_FogFragCoord"); +} + +static GLuint gc (slang_export_code_table *tbl, const char *name) +{ + slang_atom atom; + GLuint i; + + atom = slang_atom_pool_atom (tbl->atoms, name); + if (atom == SLANG_ATOM_NULL) + return ~0; + + for (i = 0; i < tbl->count; i++) + if (atom == tbl->entries[i].name) + return tbl->entries[i].address; + return ~0; +} + +static GLvoid resolve_code (GLuint code[], slang_export_code_table *tbl) +{ + code[0] = gc (tbl, "@main"); +} + GLboolean _slang_link (slang_program *prog, slang_translation_unit **units, GLuint count) { GLuint i; @@ -172,13 +390,24 @@ GLboolean _slang_link (slang_program *prog, slang_translation_unit **units, GLui GLuint index; if (units[i]->type == slang_unit_fragment_shader) + { index = SLANG_UNIFORM_BINDING_FRAGMENT; + fill_fragment_fixed_entries (prog->fragment_fixed_entries, &units[i]->exp_data); + } else + { index = SLANG_UNIFORM_BINDING_VERTEX; + fill_vertex_fixed_entries (prog->vertex_fixed_entries, &units[i]->exp_data); + } if (!gather_uniform_bindings (&prog->uniforms, &units[i]->exp_data, index)) return GL_FALSE; + if (!gather_active_uniforms (&prog->active_uniforms, &units[i]->exp_data)) + return GL_FALSE; + fill_common_fixed_entries (prog->common_fixed_entries[index], &units[i]->exp_data); + resolve_code (&prog->code[index], &units[i]->exp_code); prog->machines[index] = units[i]->machine; + prog->assemblies[index] = units[i]->assembly; } return GL_TRUE; diff --git a/src/mesa/shader/slang/slang_link.h b/src/mesa/shader/slang/slang_link.h index 7395c77c5df..2f4fd254cec 100644 --- a/src/mesa/shader/slang/slang_link.h +++ b/src/mesa/shader/slang/slang_link.h @@ -25,16 +25,18 @@ #if !defined SLANG_LINK_H #define SLANG_LINK_H -#include "slang_assemble.h" -#include "slang_execute.h" +#include "slang_compile.h" #if defined __cplusplus extern "C" { #endif -#define SLANG_UNIFORM_BINDING_VERTEX 0 -#define SLANG_UNIFORM_BINDING_FRAGMENT 1 -#define SLANG_UNIFORM_BINDING_MAX 2 +typedef enum +{ + SLANG_UNIFORM_BINDING_VERTEX, + SLANG_UNIFORM_BINDING_FRAGMENT, + SLANG_UNIFORM_BINDING_MAX +}; typedef struct { @@ -49,10 +51,113 @@ typedef struct GLuint count; } slang_uniform_bindings; +typedef struct +{ + slang_export_data_quant *quant; + char *name; +} slang_active_uniform; + +typedef struct +{ + slang_active_uniform *table; + GLuint count; +} slang_active_uniforms; + +typedef enum +{ + SLANG_COMMON_FIXED_MODELVIEWMATRIX, + SLANG_COMMON_FIXED_PROJECTIONMATRIX, + SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX, + SLANG_COMMON_FIXED_TEXTUREMATRIX, + SLANG_COMMON_FIXED_NORMALMATRIX, + SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE, + SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE, + SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE, + SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE, + SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE, + SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE, + SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE, + SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE, + SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE, + SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE, + SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE, + SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE, + SLANG_COMMON_FIXED_NORMALSCALE, + SLANG_COMMON_FIXED_DEPTHRANGE, + SLANG_COMMON_FIXED_CLIPPLANE, + SLANG_COMMON_FIXED_POINT, + SLANG_COMMON_FIXED_FRONTMATERIAL, + SLANG_COMMON_FIXED_BACKMATERIAL, + SLANG_COMMON_FIXED_LIGHTSOURCE, + SLANG_COMMON_FIXED_LIGHTMODEL, + SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT, + SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT, + SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT, + SLANG_COMMON_FIXED_BACKLIGHTPRODUCT, + SLANG_COMMON_FIXED_TEXTUREENVCOLOR, + SLANG_COMMON_FIXED_EYEPLANES, + SLANG_COMMON_FIXED_EYEPLANET, + SLANG_COMMON_FIXED_EYEPLANER, + SLANG_COMMON_FIXED_EYEPLANEQ, + SLANG_COMMON_FIXED_OBJECTPLANES, + SLANG_COMMON_FIXED_OBJECTPLANET, + SLANG_COMMON_FIXED_OBJECTPLANER, + SLANG_COMMON_FIXED_OBJECTPLANEQ, + SLANG_COMMON_FIXED_FOG, + SLANG_COMMON_FIXED_MAX +}; + +typedef enum +{ + SLANG_VERTEX_FIXED_POSITION, + SLANG_VERTEX_FIXED_POINTSIZE, + SLANG_VERTEX_FIXED_CLIPVERTEX, + SLANG_VERTEX_FIXED_COLOR, + SLANG_VERTEX_FIXED_SECONDARYCOLOR, + SLANG_VERTEX_FIXED_NORMAL, + SLANG_VERTEX_FIXED_VERTEX, + SLANG_VERTEX_FIXED_MULTITEXCOORD0, + SLANG_VERTEX_FIXED_MULTITEXCOORD1, + SLANG_VERTEX_FIXED_MULTITEXCOORD2, + SLANG_VERTEX_FIXED_MULTITEXCOORD3, + SLANG_VERTEX_FIXED_MULTITEXCOORD4, + SLANG_VERTEX_FIXED_MULTITEXCOORD5, + SLANG_VERTEX_FIXED_MULTITEXCOORD6, + SLANG_VERTEX_FIXED_MULTITEXCOORD7, + SLANG_VERTEX_FIXED_FOGCOORD, + SLANG_VERTEX_FIXED_FRONTCOLOR, + SLANG_VERTEX_FIXED_BACKCOLOR, + SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR, + SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR, + SLANG_VERTEX_FIXED_TEXCOORD, + SLANG_VERTEX_FIXED_FOGFRAGCOORD, + SLANG_VERTEX_FIXED_MAX +}; + +typedef enum +{ + SLANG_FRAGMENT_FIXED_FRAGCOORD, + SLANG_FRAGMENT_FIXED_FRONTFACING, + SLANG_FRAGMENT_FIXED_FRAGCOLOR, + SLANG_FRAGMENT_FIXED_FRAGDATA, + SLANG_FRAGMENT_FIXED_FRAGDEPTH, + SLANG_FRAGMENT_FIXED_COLOR, + SLANG_FRAGMENT_FIXED_SECONDARYCOLOR, + SLANG_FRAGMENT_FIXED_TEXCOORD, + SLANG_FRAGMENT_FIXED_FOGFRAGCOORD, + SLANG_FRAGMENT_FIXED_MAX +}; + typedef struct { slang_uniform_bindings uniforms; + slang_active_uniforms active_uniforms; + GLuint common_fixed_entries[SLANG_UNIFORM_BINDING_MAX][SLANG_COMMON_FIXED_MAX]; + GLuint vertex_fixed_entries[SLANG_VERTEX_FIXED_MAX]; + GLuint fragment_fixed_entries[SLANG_FRAGMENT_FIXED_MAX]; + GLuint code[SLANG_UNIFORM_BINDING_MAX]; slang_machine *machines[SLANG_UNIFORM_BINDING_MAX]; + slang_assembly_file *assemblies[SLANG_UNIFORM_BINDING_MAX]; } slang_program; GLvoid slang_program_ctr (slang_program *); diff --git a/src/mesa/shader/slang/slang_preprocess.c b/src/mesa/shader/slang/slang_preprocess.c index 3601a384f7a..0be167e2ed9 100644 --- a/src/mesa/shader/slang/slang_preprocess.c +++ b/src/mesa/shader/slang/slang_preprocess.c @@ -30,8 +30,6 @@ #include "imports.h" #include "grammar_mesa.h" -#include "slang_utility.h" -#include "slang_compile.h" #include "slang_preprocess.h" static const char *slang_version_syn = diff --git a/src/mesa/shader/slang/slang_preprocess.h b/src/mesa/shader/slang/slang_preprocess.h index 7901e78580c..c27556d67ea 100644 --- a/src/mesa/shader/slang/slang_preprocess.h +++ b/src/mesa/shader/slang/slang_preprocess.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.3 + * Version: 6.5 * - * Copyright (C) 2005 Brian Paul All Rights Reserved. + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -25,6 +25,8 @@ #if !defined SLANG_PREPROCESS_H #define SLANG_PREPROCESS_H +#include "slang_compile.h" + #if defined __cplusplus extern "C" { #endif diff --git a/src/mesa/shader/slang/slang_storage.c b/src/mesa/shader/slang/slang_storage.c index 4afee2ccc79..946dc2e6fc8 100644 --- a/src/mesa/shader/slang/slang_storage.c +++ b/src/mesa/shader/slang/slang_storage.c @@ -29,10 +29,7 @@ */ #include "imports.h" -#include "slang_utility.h" #include "slang_storage.h" -#include "slang_assemble.h" -#include "slang_execute.h" /* slang_storage_array */ diff --git a/src/mesa/shader/slang/slang_storage.h b/src/mesa/shader/slang/slang_storage.h index 4537223d81b..532ea638ee7 100644 --- a/src/mesa/shader/slang/slang_storage.h +++ b/src/mesa/shader/slang/slang_storage.h @@ -56,7 +56,7 @@ typedef enum slang_storage_type_ * elements. They are also required to support indirect addressing. That is, if B references * first data slot in the array, S is the size of the data slot and I is the integral index that * is not known at compile time, B+I*S references I-th data slot. - * + * * This structure is also used to break down built-in data types that are not supported directly. * Vectors, like vec3, are constructed from arrays of their basic types. Matrices are formed of * an array of column vectors, which are in turn processed as other vectors. diff --git a/src/mesa/shader/slang/slang_utility.h b/src/mesa/shader/slang/slang_utility.h index 2d2ac8e42e4..b4bde3d5388 100644 --- a/src/mesa/shader/slang/slang_utility.h +++ b/src/mesa/shader/slang/slang_utility.h @@ -61,8 +61,8 @@ typedef struct slang_atom_pool_ slang_atom_entry *entries[SLANG_ATOM_POOL_SIZE]; } slang_atom_pool; -void slang_atom_pool_construct (slang_atom_pool *); -void slang_atom_pool_destruct (slang_atom_pool *); +GLvoid slang_atom_pool_construct (slang_atom_pool *); +GLvoid slang_atom_pool_destruct (slang_atom_pool *); slang_atom slang_atom_pool_atom (slang_atom_pool *, const char *); const char *slang_atom_pool_id (slang_atom_pool *, slang_atom); diff --git a/src/mesa/sources b/src/mesa/sources index dfef696d2dd..80f7e250155 100644 --- a/src/mesa/sources +++ b/src/mesa/sources @@ -215,7 +215,8 @@ ASM_C_SOURCES = \ x86/rtasm/x86sse.c \ sparc/sparc.c \ ppc/common_ppc.c \ - x86-64/x86-64.c + x86-64/x86-64.c \ + shader/slang/slang_execute_x86.c X86_SOURCES = \ x86/common_x86_asm.S \ diff --git a/src/mesa/swrast/s_arbshader.c b/src/mesa/swrast/s_arbshader.c index 1d489d90e54..e17e799100e 100644 --- a/src/mesa/swrast/s_arbshader.c +++ b/src/mesa/swrast/s_arbshader.c @@ -32,83 +32,63 @@ #include "s_context.h" #include "shaderobjects.h" #include "shaderobjects_3dlabs.h" - - -static void fetch_input_vec4 (const char *name, GLfloat *vec, GLuint index, - struct gl2_fragment_shader_intf **fs) -{ - _slang_fetch_vec4_f (fs, name, vec, index, 1); -} - -static void fetch_output_vec4 (const char *name, GLfloat *vec, GLuint index, - struct gl2_fragment_shader_intf **fs) -{ - _slang_fetch_vec4_f (fs, name, vec, index, 0); -} +#include "slang_utility.h" +#include "slang_link.h" void _swrast_exec_arbshader (GLcontext *ctx, struct sw_span *span) { - struct gl2_program_intf **prog; - struct gl2_fragment_shader_intf **fs = NULL; - GLuint count, i; + struct gl2_program_intf **pro; + GLuint i; - prog = ctx->ShaderObjects.CurrentProgram; - count = (**prog)._container.GetAttachedCount ((struct gl2_container_intf **) prog); - for (i = 0; i < count; i++) - { - struct gl2_generic_intf **obj; - struct gl2_unknown_intf **unk; - - obj = (**prog)._container.GetAttached ((struct gl2_container_intf **) prog, i); - unk = (**obj)._unknown.QueryInterface ((struct gl2_unknown_intf **) obj, UIID_FRAGMENT_SHADER); - (**obj)._unknown.Release ((struct gl2_unknown_intf **) obj); - if (unk != NULL) - { - fs = (struct gl2_fragment_shader_intf **) unk; - break; - } - } - if (fs == NULL) + pro = ctx->ShaderObjects.CurrentProgram; + if (pro == NULL) return; for (i = span->start; i < span->end; i++) { GLfloat vec[4]; GLuint j; - GLboolean kill; + GLboolean discard; vec[0] = (GLfloat) span->x + i; vec[1] = (GLfloat) span->y; vec[2] = (GLfloat) span->array->z[i] / ctx->DrawBuffer->_DepthMaxF; vec[3] = span->w + span->dwdx * i; - fetch_input_vec4 ("gl_FragCoord", vec, 0, fs); + (**pro).UpdateFixedVarying (pro, SLANG_FRAGMENT_FIXED_FRAGCOORD, vec, 0, + 4 * sizeof (GLfloat), GL_TRUE); vec[0] = CHAN_TO_FLOAT(span->array->rgba[i][RCOMP]); vec[1] = CHAN_TO_FLOAT(span->array->rgba[i][GCOMP]); vec[2] = CHAN_TO_FLOAT(span->array->rgba[i][BCOMP]); vec[3] = CHAN_TO_FLOAT(span->array->rgba[i][ACOMP]); - fetch_input_vec4 ("gl_Color", vec, 0, fs); + (**pro).UpdateFixedVarying (pro, SLANG_FRAGMENT_FIXED_COLOR, vec, 0, 4 * sizeof (GLfloat), + GL_TRUE); for (j = 0; j < ctx->Const.MaxTextureCoordUnits; j++) { vec[0] = span->array->texcoords[j][i][0]; vec[1] = span->array->texcoords[j][i][1]; vec[2] = span->array->texcoords[j][i][2]; vec[3] = span->array->texcoords[j][i][3]; - fetch_input_vec4 ("gl_TexCoord", vec, j, fs); + (**pro).UpdateFixedVarying (pro, SLANG_FRAGMENT_FIXED_TEXCOORD, vec, j, + 4 * sizeof (GLfloat), GL_TRUE); } - _slang_exec_fragment_shader (fs); + _slang_exec_fragment_shader (pro); - _slang_fetch_discard (fs, &kill); - if (kill) + _slang_fetch_discard (pro, &discard); + if (discard) { span->array->mask[i] = GL_FALSE; span->writeAll = GL_FALSE; } - fetch_output_vec4 ("gl_FragColor", vec, 0, fs); - UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][RCOMP], vec[0]); - UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][GCOMP], vec[1]); - UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][BCOMP], vec[2]); - UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][ACOMP], vec[3]); + else + { + (**pro).UpdateFixedVarying (pro, SLANG_FRAGMENT_FIXED_FRAGCOLOR, vec, 0, + 4 * sizeof (GLfloat), GL_FALSE); + UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][RCOMP], vec[0]); + UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][GCOMP], vec[1]); + UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][BCOMP], vec[2]); + UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][ACOMP], vec[3]); + } } } diff --git a/src/mesa/tnl/t_vb_arbshader.c b/src/mesa/tnl/t_vb_arbshader.c index c8f826571ad..65304372ddf 100644 --- a/src/mesa/tnl/t_vb_arbshader.c +++ b/src/mesa/tnl/t_vb_arbshader.c @@ -32,6 +32,7 @@ #include "shaderobjects_3dlabs.h" #include "t_pipeline.h" #include "slang_utility.h" +#include "slang_link.h" typedef struct { @@ -90,42 +91,40 @@ static void validate_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stag { } -static void fetch_input_float (const char *name, GLuint attr, GLuint i, struct vertex_buffer *vb, - struct gl2_vertex_shader_intf **vs) +static GLvoid fetch_input_float (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i, + struct vertex_buffer *vb) { const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data; - /*const GLuint size = vb->AttribPtr[attr]->size;*/ const GLuint stride = vb->AttribPtr[attr]->stride; const GLfloat *data = (const GLfloat *) (ptr + stride * i); - float vec[1]; + GLfloat vec[1]; vec[0] = data[0]; - _slang_fetch_float (vs, name, vec, 1); + (**pro).UpdateFixedAttribute (pro, index, vec, 0, sizeof (GLfloat), GL_TRUE); } -static void fetch_input_vec3 (const char *name, GLuint attr, GLuint i, struct vertex_buffer *vb, - struct gl2_vertex_shader_intf **vs) +static GLvoid fetch_input_vec3 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i, + struct vertex_buffer *vb) { const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data; - /*const GLuint size = vb->AttribPtr[attr]->size;*/ const GLuint stride = vb->AttribPtr[attr]->stride; const GLfloat *data = (const GLfloat *) (ptr + stride * i); - float vec[3]; + GLfloat vec[3]; vec[0] = data[0]; vec[1] = data[1]; vec[2] = data[2]; - _slang_fetch_vec3 (vs, name, vec, 1); + (**pro).UpdateFixedAttribute (pro, index, vec, 0, 3 * sizeof (GLfloat), GL_TRUE); } -static void fetch_input_vec4 (const char *name, GLuint attr, GLuint i, struct vertex_buffer *vb, - struct gl2_vertex_shader_intf **vs) +static void fetch_input_vec4 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i, + struct vertex_buffer *vb) { const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data; const GLuint size = vb->AttribPtr[attr]->size; const GLuint stride = vb->AttribPtr[attr]->stride; const GLfloat *data = (const GLfloat *) (ptr + stride * i); - float vec[4]; + GLfloat vec[4]; switch (size) { @@ -148,82 +147,21 @@ static void fetch_input_vec4 (const char *name, GLuint attr, GLuint i, struct ve vec[3] = data[3]; break; } - _slang_fetch_vec4 (vs, name, vec, 0, 1); + (**pro).UpdateFixedAttribute (pro, index, vec, 0, 4 * sizeof (GLfloat), GL_TRUE); } -static void fetch_output_float (const char *name, GLuint attr, GLuint i, arbvs_stage_data *store, - struct gl2_vertex_shader_intf **vs) +static GLvoid fetch_output_float (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i, + arbvs_stage_data *store) { - float vec[1]; - - _slang_fetch_float (vs, name, vec, 0); - _mesa_memcpy (&store->outputs[attr].data[i], vec, 4); + (**pro).UpdateFixedAttribute (pro, index, &store->outputs[attr].data[i], 0, sizeof (GLfloat), + GL_FALSE); } -static void fetch_output_vec4 (const char *name, GLuint attr, GLuint i, GLuint index, - arbvs_stage_data *store, struct gl2_vertex_shader_intf **vs) +static void fetch_output_vec4 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i, + GLuint offset, arbvs_stage_data *store) { - float vec[4]; - - _slang_fetch_vec4 (vs, name, vec, index, 0); - _mesa_memcpy (&store->outputs[attr].data[i], vec, 16); -} - -static void fetch_uniform_mat4 (const char *name, GLmatrix *matrix, GLuint index, - struct gl2_vertex_shader_intf **vs) -{ - GLuint len; - GLfloat mat[16]; - char buffer[64]; - - _mesa_strcpy (buffer, name); - len = _mesa_strlen (name); - - /* we want inverse matrix */ - if (!matrix->inv) - { - /* allocate inverse matrix and make it dirty */ - _math_matrix_alloc_inv (matrix); - _math_matrix_loadf (matrix, matrix->m); - } - _math_matrix_analyse (matrix); - - /* identity */ - _slang_fetch_mat4 (vs, name, matrix->m, index, 1); - - /* transpose */ - _mesa_strcpy (buffer + len, "Transpose"); - _math_transposef (mat, matrix->m); - _slang_fetch_mat4 (vs, buffer, mat, index, 1); - - /* inverse */ - _mesa_strcpy (buffer + len, "Inverse"); - _slang_fetch_mat4 (vs, buffer, matrix->inv, index, 1); - - /* inverse transpose */ - _mesa_strcpy (buffer + len, "InverseTranspose"); - _math_transposef (mat, matrix->inv); - _slang_fetch_mat4 (vs, buffer, mat, index, 1); -} - -static void fetch_normal_matrix (const char *name, GLmatrix *matrix, - struct gl2_vertex_shader_intf **vs) -{ - GLfloat mat[9]; - - _math_matrix_analyse (matrix); - - /* inverse transpose */ - mat[0] = matrix->inv[0]; - mat[1] = matrix->inv[4]; - mat[2] = matrix->inv[8]; - mat[3] = matrix->inv[1]; - mat[4] = matrix->inv[5]; - mat[5] = matrix->inv[9]; - mat[6] = matrix->inv[2]; - mat[7] = matrix->inv[6]; - mat[8] = matrix->inv[10]; - _slang_fetch_mat3 (vs, name, mat, 0, 1); + (**pro).UpdateFixedAttribute (pro, index, &store->outputs[attr].data[i], offset, + 4 * sizeof (GLfloat), GL_FALSE); } static GLboolean run_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage) @@ -231,82 +169,45 @@ static GLboolean run_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stag TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *vb = &tnl->vb; arbvs_stage_data *store = ARBVS_STAGE_DATA(stage); - struct gl2_program_intf **prog; - struct gl2_vertex_shader_intf **vs = NULL; - GLsizei count, i, j; + struct gl2_program_intf **pro; + GLsizei i, j; - prog = ctx->ShaderObjects.CurrentProgram; - if (prog == NULL) + pro = ctx->ShaderObjects.CurrentProgram; + if (pro == NULL) return GL_TRUE; - count = (**prog)._container.GetAttachedCount ((struct gl2_container_intf **) prog); - for (i = 0; i < count; i++) - { - struct gl2_generic_intf **obj; - struct gl2_unknown_intf **unk; - - obj = (**prog)._container.GetAttached ((struct gl2_container_intf **) prog, i); - unk = (**obj)._unknown.QueryInterface ((struct gl2_unknown_intf **) obj, UIID_VERTEX_SHADER); - (**obj)._unknown.Release ((struct gl2_unknown_intf **) obj); - if (unk != NULL) - { - vs = (struct gl2_vertex_shader_intf **) unk; - break; - } - } - if (vs == NULL) - return GL_TRUE; - - fetch_uniform_mat4 ("gl_ModelViewMatrix", ctx->ModelviewMatrixStack.Top, 0, vs); - fetch_uniform_mat4 ("gl_ProjectionMatrix", ctx->ProjectionMatrixStack.Top, 0, vs); - fetch_uniform_mat4 ("gl_ModelViewProjectionMatrix", &ctx->_ModelProjectMatrix, 0, vs); - for (j = 0; j < 8; j++) - fetch_uniform_mat4 ("gl_TextureMatrix", ctx->TextureMatrixStack[j].Top, j, vs); - fetch_normal_matrix ("gl_NormalMatrix", ctx->ModelviewMatrixStack.Top, vs); - /* XXX: fetch uniform float gl_NormalScale */ - /* XXX: fetch uniform mat4 gl_ClipPlane */ - /* XXX: fetch uniform mat4 gl_TextureEnvColor */ - /* XXX: fetch uniform mat4 gl_EyePlaneS */ - /* XXX: fetch uniform mat4 gl_EyePlaneT */ - /* XXX: fetch uniform mat4 gl_EyePlaneR */ - /* XXX: fetch uniform mat4 gl_EyePlaneQ */ - /* XXX: fetch uniform mat4 gl_ObjectPlaneS */ - /* XXX: fetch uniform mat4 gl_ObjectPlaneT */ - /* XXX: fetch uniform mat4 gl_ObjectPlaneR */ - /* XXX: fetch uniform mat4 gl_ObjectPlaneQ */ + (**pro).UpdateFixedUniforms (pro); for (i = 0; i < vb->Count; i++) { - fetch_input_vec4 ("gl_Vertex", _TNL_ATTRIB_POS, i, vb, vs); - fetch_input_vec3 ("gl_Normal", _TNL_ATTRIB_NORMAL, i, vb, vs); - fetch_input_vec4 ("gl_Color", _TNL_ATTRIB_COLOR0, i, vb, vs); - fetch_input_vec4 ("gl_SecondaryColor", _TNL_ATTRIB_COLOR1, i, vb, vs); - fetch_input_float ("gl_FogCoord", _TNL_ATTRIB_FOG, i, vb, vs); - fetch_input_vec4 ("gl_MultiTexCoord0", _TNL_ATTRIB_TEX0, i, vb, vs); - fetch_input_vec4 ("gl_MultiTexCoord1", _TNL_ATTRIB_TEX1, i, vb, vs); - fetch_input_vec4 ("gl_MultiTexCoord2", _TNL_ATTRIB_TEX2, i, vb, vs); - fetch_input_vec4 ("gl_MultiTexCoord3", _TNL_ATTRIB_TEX3, i, vb, vs); - fetch_input_vec4 ("gl_MultiTexCoord4", _TNL_ATTRIB_TEX4, i, vb, vs); - fetch_input_vec4 ("gl_MultiTexCoord5", _TNL_ATTRIB_TEX5, i, vb, vs); - fetch_input_vec4 ("gl_MultiTexCoord6", _TNL_ATTRIB_TEX6, i, vb, vs); - fetch_input_vec4 ("gl_MultiTexCoord7", _TNL_ATTRIB_TEX7, i, vb, vs); - - _slang_exec_vertex_shader (vs); - - fetch_output_vec4 ("gl_Position", VERT_RESULT_HPOS, i, 0, store, vs); - fetch_output_vec4 ("gl_FrontColor", VERT_RESULT_COL0, i, 0, store, vs); - fetch_output_vec4 ("gl_FrontSecondaryColor", VERT_RESULT_COL1, i, 0, store, vs); - fetch_output_float ("gl_FogFragCoord", VERT_RESULT_FOGC, i, store, vs); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_VERTEX, _TNL_ATTRIB_POS, i, vb); + fetch_input_vec3 (pro, SLANG_VERTEX_FIXED_NORMAL, _TNL_ATTRIB_NORMAL, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_COLOR, _TNL_ATTRIB_COLOR0, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_SECONDARYCOLOR, _TNL_ATTRIB_COLOR1, i, vb); + fetch_input_float (pro, SLANG_VERTEX_FIXED_FOGCOORD, _TNL_ATTRIB_FOG, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD0, _TNL_ATTRIB_TEX0, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD1, _TNL_ATTRIB_TEX1, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD2, _TNL_ATTRIB_TEX2, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD3, _TNL_ATTRIB_TEX3, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD4, _TNL_ATTRIB_TEX4, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD5, _TNL_ATTRIB_TEX5, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD6, _TNL_ATTRIB_TEX6, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD7, _TNL_ATTRIB_TEX7, i, vb); + + _slang_exec_vertex_shader (pro); + + fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_POSITION, VERT_RESULT_HPOS, i, 0, store); + fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_FRONTCOLOR, VERT_RESULT_COL0, i, 0, store); + fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR, VERT_RESULT_COL1, i, 0, store); + fetch_output_float (pro, SLANG_VERTEX_FIXED_FOGFRAGCOORD, VERT_RESULT_FOGC, i, store); for (j = 0; j < 8; j++) - fetch_output_vec4 ("gl_TexCoord", VERT_RESULT_TEX0 + j, i, j, store, vs); - fetch_output_float ("gl_PointSize", VERT_RESULT_PSIZ, i, store, vs); - fetch_output_vec4 ("gl_BackColor", VERT_RESULT_BFC0, i, 0, store, vs); - fetch_output_vec4 ("gl_BackSecondaryColor", VERT_RESULT_BFC1, i, 0, store, vs); - /* XXX: fetch output gl_ClipVertex */ + fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_TEXCOORD, VERT_RESULT_TEX0 + j, i, j, store); + fetch_output_float (pro, SLANG_VERTEX_FIXED_POINTSIZE, VERT_RESULT_PSIZ, i, store); + fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_BACKCOLOR, VERT_RESULT_BFC0, i, 0, store); + fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR, VERT_RESULT_BFC1, i, 0, store); + /* XXX: fetch output SLANG_VERTEX_FIXED_CLIPVERTEX */ } - (**vs)._shader._generic._unknown.Release ((struct gl2_unknown_intf **) vs); - vb->ClipPtr = &store->outputs[VERT_RESULT_HPOS]; vb->ClipPtr->count = vb->Count; vb->ColorPtr[0] = &store->outputs[VERT_RESULT_COL0]; diff --git a/src/mesa/x86/rtasm/x86sse.c b/src/mesa/x86/rtasm/x86sse.c index 0c9ffe25fa2..82a18f012a1 100644 --- a/src/mesa/x86/rtasm/x86sse.c +++ b/src/mesa/x86/rtasm/x86sse.c @@ -1,4 +1,4 @@ -#if defined(USE_X86_ASM) +#if defined(USE_X86_ASM) || defined(SLANG_X86) #include "imports.h" #include "x86sse.h" @@ -85,10 +85,10 @@ static void emit_modrm( struct x86_function *p, case mod_INDIRECT: break; case mod_DISP8: - emit_1b(p, regmem.disp); + emit_1b(p, regmem.disp); break; case mod_DISP32: - emit_1i(p, regmem.disp); + emit_1i(p, regmem.disp); break; default: assert(0); @@ -142,8 +142,8 @@ static void emit_op_modrm( struct x86_function *p, /* Create and manipulate registers and regmem values: */ -struct x86_reg x86_make_reg( GLuint file, - GLuint idx ) +struct x86_reg x86_make_reg( enum x86_reg_file file, + enum x86_reg_name idx ) { struct x86_reg reg; @@ -198,7 +198,7 @@ GLubyte *x86_get_label( struct x86_function *p ) void x86_jcc( struct x86_function *p, - GLuint cc, + enum x86_cc cc, GLubyte *label ) { GLint offset = label - (x86_get_label(p) + 2); @@ -217,11 +217,25 @@ void x86_jcc( struct x86_function *p, /* Always use a 32bit offset for forward jumps: */ GLubyte *x86_jcc_forward( struct x86_function *p, - GLuint cc ) + enum x86_cc cc ) { emit_2ub(p, 0x0f, 0x80 + cc); emit_1i(p, 0); return x86_get_label(p); +} + +GLubyte *x86_jmp_forward( struct x86_function *p) +{ + emit_1ub(p, 0xe9); + emit_1i(p, 0); + return x86_get_label(p); +} + +GLubyte *x86_call_forward( struct x86_function *p) +{ + emit_1ub(p, 0xe8); + emit_1i(p, 0); + return x86_get_label(p); } /* Fixup offset from forward jump: @@ -230,6 +244,29 @@ void x86_fixup_fwd_jump( struct x86_function *p, GLubyte *fixup ) { *(int *)(fixup - 4) = x86_get_label(p) - fixup; +} + +void x86_jmp( struct x86_function *p, GLubyte *label) +{ + emit_1ub(p, 0xe9); + emit_1i(p, label - x86_get_label(p) - 4); +} + +void x86_call( struct x86_function *p, GLubyte *label) +{ + emit_1ub(p, 0xe8); + emit_1i(p, label - x86_get_label(p) - 4); +} + +/* michal: + * Temporary. As I need immediate operands, and dont want to mess with the codegen, + * I load the immediate into general purpose register and use it. + */ +void x86_mov_reg_imm( struct x86_function *p, struct x86_reg dst, GLint imm ) +{ + assert(dst.mod == mod_REG); + emit_1ub(p, 0xb8 + dst.idx); + emit_1i(p, imm); } void x86_push( struct x86_function *p, @@ -307,6 +344,27 @@ void x86_test( struct x86_function *p, { emit_1ub(p, 0x85); emit_modrm( p, dst, src ); +} + +void x86_add( struct x86_function *p, + struct x86_reg dst, + struct x86_reg src ) +{ + emit_op_modrm(p, 0x03, 0x01, dst, src ); +} + +void x86_mul( struct x86_function *p, + struct x86_reg src ) +{ + assert (src.file == file_REG32 && src.mod == mod_REG); + emit_op_modrm(p, 0xf7, 0, x86_make_reg (file_REG32, reg_SP), src ); +} + +void x86_sub( struct x86_function *p, + struct x86_reg dst, + struct x86_reg src ) +{ + emit_op_modrm(p, 0x2b, 0x29, dst, src ); } @@ -971,8 +1029,13 @@ struct x86_reg x86_fn_arg( struct x86_function *p, void x86_init_func( struct x86_function *p ) { - p->store = _mesa_exec_malloc(1024); - p->csr = p->store; + x86_init_func_size(p, 1024); +} + +void x86_init_func_size( struct x86_function *p, GLuint code_size ) +{ + p->store = _mesa_exec_malloc(code_size); + p->csr = p->store; } void x86_release_func( struct x86_function *p ) @@ -985,7 +1048,7 @@ void (*x86_get_func( struct x86_function *p ))(void) { if (DISASSEM) _mesa_printf("disassemble %p %p\n", p->store, p->csr); - return (void (*)())p->store; + return (void (*)(void))p->store; } #else diff --git a/src/mesa/x86/rtasm/x86sse.h b/src/mesa/x86/rtasm/x86sse.h index 611d01e1cb3..55a98564afb 100644 --- a/src/mesa/x86/rtasm/x86sse.h +++ b/src/mesa/x86/rtasm/x86sse.h @@ -2,7 +2,7 @@ #ifndef _X86SSE_H_ #define _X86SSE_H_ -#if defined(USE_X86_ASM) +#if defined(USE_X86_ASM) || defined(SLANG_X86) #include "glheader.h" @@ -80,7 +80,8 @@ enum sse_cc { */ -void x86_init_func( struct x86_function *p ); +void x86_init_func( struct x86_function *p ); +void x86_init_func_size( struct x86_function *p, GLuint code_size ); void x86_release_func( struct x86_function *p ); void (*x86_get_func( struct x86_function *p ))( void ); @@ -108,10 +109,24 @@ void x86_jcc( struct x86_function *p, GLubyte *label ); GLubyte *x86_jcc_forward( struct x86_function *p, - enum x86_cc cc ); + enum x86_cc cc ); + +GLubyte *x86_jmp_forward( struct x86_function *p); + +GLubyte *x86_call_forward( struct x86_function *p); void x86_fixup_fwd_jump( struct x86_function *p, - GLubyte *fixup ); + GLubyte *fixup ); + +void x86_jmp( struct x86_function *p, GLubyte *label ); + +void x86_call( struct x86_function *p, GLubyte *label ); + +/* michal: + * Temporary. As I need immediate operands, and dont want to mess with the codegen, + * I load the immediate into general purpose register and use it. + */ +void x86_mov_reg_imm( struct x86_function *p, struct x86_reg dst, GLint imm ); /* Macro for sse_shufps() and sse2_pshufd(): @@ -153,15 +168,18 @@ void sse_mulps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ) void sse_subps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void sse_rsqrtss( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void sse_shufps( struct x86_function *p, struct x86_reg dest, struct x86_reg arg0, GLubyte shuf ); - + +void x86_add( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void x86_cmp( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void x86_dec( struct x86_function *p, struct x86_reg reg ); void x86_inc( struct x86_function *p, struct x86_reg reg ); void x86_lea( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void x86_mov( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); +void x86_mov( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); +void x86_mul( struct x86_function *p, struct x86_reg src ); void x86_pop( struct x86_function *p, struct x86_reg reg ); void x86_push( struct x86_function *p, struct x86_reg reg ); -void x86_ret( struct x86_function *p ); +void x86_ret( struct x86_function *p ); +void x86_sub( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void x86_test( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void x86_xor( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void x86_sahf( struct x86_function *p ); diff --git a/windows/VC6/mesa/gdi/gdi.dsp b/windows/VC6/mesa/gdi/gdi.dsp index 03389a66dd0..07130103878 100644 --- a/windows/VC6/mesa/gdi/gdi.dsp +++ b/windows/VC6/mesa/gdi/gdi.dsp @@ -4,7 +4,7 @@ # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 -CFG=gdi - Win32 Debug +CFG=gdi - Win32 Debug x86 !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE @@ -13,12 +13,14 @@ CFG=gdi - Win32 Debug !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE -!MESSAGE NMAKE /f "gdi.mak" CFG="gdi - Win32 Debug" +!MESSAGE NMAKE /f "gdi.mak" CFG="gdi - Win32 Debug x86" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "gdi - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "gdi - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "gdi - Win32 Release x86" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "gdi - Win32 Debug x86" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project @@ -91,12 +93,80 @@ SOURCE="$(InputPath)" PostBuild_Cmds=if not exist ..\..\..\..\lib md ..\..\..\..\lib copy Debug\OPENGL32.LIB ..\..\..\..\lib copy Debug\OPENGL32.DLL ..\..\..\..\lib if exist ..\..\..\..\progs\demos copy Debug\OPENGL32.DLL ..\..\..\..\progs\demos # End Special Build Tool +!ELSEIF "$(CFG)" == "gdi - Win32 Release x86" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "gdi___Win32_Release_x86" +# PROP BASE Intermediate_Dir "gdi___Win32_Release_x86" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release_x86" +# PROP Intermediate_Dir "Release_x86" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../../main" /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/main" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/swrast" /I "../../../../src/mesa/shader" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GDI_EXPORTS" /D "_DLL" /D "BUILD_GL32" /D "MESA_MINWARN" /FD /c +# SUBTRACT BASE CPP /YX +# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../main" /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/main" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/swrast" /I "../../../../src/mesa/shader" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GDI_EXPORTS" /D "_DLL" /D "BUILD_GL32" /D "MESA_MINWARN" /FD /c +# SUBTRACT CPP /YX +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 mesa.lib winmm.lib msvcrt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /nodefaultlib /out:"Release/OPENGL32.DLL" /libpath:"../mesa/Release" +# ADD LINK32 mesa.lib winmm.lib msvcrt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /nodefaultlib /out:"Release_x86/OPENGL32.DLL" /libpath:"../mesa/Release_x86" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=if not exist ..\..\..\..\lib md ..\..\..\..\lib copy Release_x86\OPENGL32.LIB ..\..\..\..\lib copy Release_x86\OPENGL32.DLL ..\..\..\..\lib if exist ..\..\..\..\progs\demos copy Release_x86\OPENGL32.DLL ..\..\..\..\progs\demos +# End Special Build Tool + +!ELSEIF "$(CFG)" == "gdi - Win32 Debug x86" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "gdi___Win32_Debug_x86" +# PROP BASE Intermediate_Dir "gdi___Win32_Debug_x86" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug_x86" +# PROP Intermediate_Dir "Debug_x86" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/main" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/swrast" /I "../../../../src/mesa/shader" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GDI_EXPORTS" /D "_DLL" /D "BUILD_GL32" /D "MESA_MINWARN" /FR /FD /GZ /c +# SUBTRACT BASE CPP /YX /Yc /Yu +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/main" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/swrast" /I "../../../../src/mesa/shader" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GDI_EXPORTS" /D "_DLL" /D "BUILD_GL32" /D "MESA_MINWARN" /FR /FD /GZ /c +# SUBTRACT CPP /YX /Yc /Yu +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 mesa.lib winmm.lib msvcrtd.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /debug /machine:I386 /nodefaultlib /out:"Debug/OPENGL32.DLL" /pdbtype:sept /libpath:"../mesa/Debug" +# ADD LINK32 mesa.lib winmm.lib msvcrtd.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /debug /machine:I386 /nodefaultlib /out:"Debug_x86/OPENGL32.DLL" /pdbtype:sept /libpath:"../mesa/Debug_x86" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=if not exist ..\..\..\..\lib md ..\..\..\..\lib copy Debug_x86\OPENGL32.LIB ..\..\..\..\lib copy Debug_x86\OPENGL32.DLL ..\..\..\..\lib if exist ..\..\..\..\progs\demos copy Debug_x86\OPENGL32.DLL ..\..\..\..\progs\demos +# End Special Build Tool + !ENDIF # Begin Target # Name "gdi - Win32 Release" # Name "gdi - Win32 Debug" +# Name "gdi - Win32 Release x86" +# Name "gdi - Win32 Debug x86" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" diff --git a/windows/VC6/mesa/glu/glu.dsp b/windows/VC6/mesa/glu/glu.dsp index da035e99834..5f05a81dcce 100644 --- a/windows/VC6/mesa/glu/glu.dsp +++ b/windows/VC6/mesa/glu/glu.dsp @@ -4,7 +4,7 @@ # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 -CFG=glu - Win32 Debug +CFG=glu - Win32 Debug x86 !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE @@ -13,12 +13,14 @@ CFG=glu - Win32 Debug !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE -!MESSAGE NMAKE /f "glu.mak" CFG="glu - Win32 Debug" +!MESSAGE NMAKE /f "glu.mak" CFG="glu - Win32 Debug x86" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "glu - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "glu - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "glu - Win32 Release x86" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "glu - Win32 Debug x86" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project @@ -95,12 +97,84 @@ PreLink_Cmds=cl @compileDebug.txt LIB /OUT:Debug/GLUCC.LIB @objectsDebug.txt PostBuild_Cmds=if not exist ..\..\..\..\lib md ..\..\..\..\lib copy Debug\GLU32.LIB ..\..\..\..\lib copy Debug\GLU32.DLL ..\..\..\..\lib if exist ..\..\..\..\progs\demos copy Debug\GLU32.DLL ..\..\..\..\progs\demos # End Special Build Tool +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "glu___Win32_Release_x86" +# PROP BASE Intermediate_Dir "glu___Win32_Release_x86" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release_x86" +# PROP Intermediate_Dir "Release_x86" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../../../../include" /I "../../../../src/glu/sgi/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GLU_EXPORTS" /D "BUILD_GL32" /FD /c +# SUBTRACT BASE CPP /YX +# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../../include" /I "../../../../src/glu/sgi/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GLU_EXPORTS" /D "BUILD_GL32" /FD /c +# SUBTRACT CPP /YX +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 msvcrt.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib Release/glucc.lib /nologo /dll /machine:I386 /nodefaultlib /out:"Release/GLU32.DLL" /libpath:"../gdi/Release" +# ADD LINK32 msvcrt.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib Release/glucc.lib /nologo /dll /machine:I386 /nodefaultlib /out:"Release_x86/GLU32.DLL" /libpath:"../gdi/Release_x86" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PreLink_Desc=C++ Compilations +PreLink_Cmds=cl @compileRelease.txt LIB /OUT:Release/GLUCC.LIB @objectsRelease.txt +PostBuild_Cmds=if not exist ..\..\..\..\lib md ..\..\..\..\lib copy Release_x86\GLU32.LIB ..\..\..\..\lib copy Release_x86\GLU32.DLL ..\..\..\..\lib if exist ..\..\..\..\progs\demos copy Release_x86\GLU32.DLL ..\..\..\..\progs\demos +# End Special Build Tool + +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "glu___Win32_Debug_x86" +# PROP BASE Intermediate_Dir "glu___Win32_Debug_x86" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug_x86" +# PROP Intermediate_Dir "Debug_x86" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../include" /I "../../../../src/glu/sgi/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GLU_EXPORTS" /D "BUILD_GL32" /FD /GZ /c +# SUBTRACT BASE CPP /YX +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../include" /I "../../../../src/glu/sgi/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GLU_EXPORTS" /D "BUILD_GL32" /FD /GZ /c +# SUBTRACT CPP /YX +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 msvcrtd.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib Debug/glucc.lib /nologo /dll /incremental:no /debug /machine:I386 /nodefaultlib /out:"Debug/GLU32.DLL" /pdbtype:sept /libpath:"../gdi/Debug" +# ADD LINK32 msvcrtd.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib Debug/glucc.lib /nologo /dll /incremental:no /debug /machine:I386 /nodefaultlib /out:"Debug_x86/GLU32.DLL" /pdbtype:sept /libpath:"../gdi/Debug_x86" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PreLink_Desc=C++ Compilations +PreLink_Cmds=cl @compileDebug.txt LIB /OUT:Debug/GLUCC.LIB @objectsDebug.txt +PostBuild_Cmds=if not exist ..\..\..\..\lib md ..\..\..\..\lib copy Debug_x86\GLU32.LIB ..\..\..\..\lib copy Debug_x86\GLU32.DLL ..\..\..\..\lib if exist ..\..\..\..\progs\demos copy Debug_x86\GLU32.DLL ..\..\..\..\progs\demos +# End Special Build Tool + !ENDIF # Begin Target # Name "glu - Win32 Release" # Name "glu - Win32 Debug" +# Name "glu - Win32 Release x86" +# Name "glu - Win32 Debug x86" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" @@ -143,7 +217,27 @@ SOURCE=..\..\..\..\src\glu\sgi\libtess\normal.c # Begin Source File SOURCE="..\..\..\..\src\glu\sgi\libtess\priorityq-heap.c" + +!IF "$(CFG)" == "glu - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File @@ -592,378 +686,1878 @@ SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\zlassert.h # Begin Source File SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\arc.cc -# PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\arcsorter.cc +!IF "$(CFG)" == "glu - Win32 Release" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\arctess.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\backend.cc +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\basiccrveval.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\basicsurfeval.cc +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\arcsorter.cc + +!IF "$(CFG)" == "glu - Win32 Release" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\interface\bezierEval.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\interface\bezierPatch.cc +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\interface\bezierPatchMesh.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\bin.cc +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\arctess.cc + +!IF "$(CFG)" == "glu - Win32 Release" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\bufpool.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\cachingeval.cc +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\ccw.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\coveandtiler.cc +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\backend.cc + +!IF "$(CFG)" == "glu - Win32 Release" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\curve.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\curvelist.cc +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\curvesub.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\dataTransform.cc +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\basiccrveval.cc + +!IF "$(CFG)" == "glu - Win32 Release" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\directedLine.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\displaylist.cc +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\flist.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\flistsorter.cc +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\basicsurfeval.cc + +!IF "$(CFG)" == "glu - Win32 Release" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\interface\glcurveval.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\interface\glinterface.cc +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\interface\glrenderer.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\interface\glsurfeval.cc +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\interface\bezierEval.cc + +!IF "$(CFG)" == "glu - Win32 Release" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\gridWrap.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\hull.cc +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\interface\incurveeval.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\interface\insurfeval.cc +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\interface\bezierPatch.cc + +!IF "$(CFG)" == "glu - Win32 Release" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\intersect.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\knotvector.cc +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\mapdesc.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\mapdescv.cc +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\interface\bezierPatchMesh.cc + +!IF "$(CFG)" == "glu - Win32 Release" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\maplist.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\mesher.cc +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\monoChain.cc +!ELSEIF "$(CFG)" == "glu - 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Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\patchlist.cc + +!IF "$(CFG)" == "glu - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\polyDBG.cc + +!IF "$(CFG)" == "glu - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\polyUtil.cc + +!IF "$(CFG)" == "glu - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\primitiveStream.cc + +!IF "$(CFG)" == "glu - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\quicksort.cc + +!IF "$(CFG)" == "glu - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\quilt.cc + +!IF "$(CFG)" == "glu - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\reader.cc + +!IF "$(CFG)" == "glu - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\src\glu\sgi\libtess\README + +!IF "$(CFG)" == "glu - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\rectBlock.cc + +!IF "$(CFG)" == "glu - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\renderhints.cc + +!IF "$(CFG)" == "glu - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\sampleComp.cc + +!IF "$(CFG)" == "glu - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\sampleCompBot.cc + +!IF "$(CFG)" == "glu - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\sampleCompRight.cc + +!IF "$(CFG)" == "glu - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\sampleCompTop.cc + +!IF "$(CFG)" == "glu - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\monotonizer.cc +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\sampledLine.cc + +!IF "$(CFG)" == "glu - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\monoTriangulation.cc +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\monoTriangulationBackend.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\mycode.cc +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\sampleMonoPoly.cc + +!IF "$(CFG)" == "glu - Win32 Release" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\nurbsinterfac.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\nurbstess.cc +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\partitionX.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\partitionY.cc +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\searchTree.cc + +!IF "$(CFG)" == "glu - Win32 Release" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\patch.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\patchlist.cc +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\polyDBG.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\polyUtil.cc +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\slicer.cc + +!IF "$(CFG)" == "glu - Win32 Release" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\primitiveStream.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\quicksort.cc +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\quilt.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\reader.cc +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\sorter.cc + +!IF "$(CFG)" == "glu - Win32 Release" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libtess\README +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\rectBlock.cc +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\renderhints.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\sampleComp.cc +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\splitarcs.cc + +!IF "$(CFG)" == "glu - Win32 Release" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\sampleCompBot.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\sampleCompRight.cc +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\sampleCompTop.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\sampledLine.cc +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\subdivider.cc + +!IF "$(CFG)" == "glu - Win32 Release" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\sampleMonoPoly.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\nurbtess\searchTree.cc +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\slicer.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\sorter.cc +SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\tobezier.cc + +!IF "$(CFG)" == "glu - Win32 Release" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\splitarcs.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\subdivider.cc +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 -# End Source File -# Begin Source File -SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\tobezier.cc +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\trimline.cc + +!IF "$(CFG)" == "glu - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\trimregion.cc + +!IF "$(CFG)" == "glu - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\trimvertpool.cc + +!IF "$(CFG)" == "glu - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\uarray.cc + +!IF "$(CFG)" == "glu - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\..\..\..\src\glu\sgi\libnurbs\internals\varray.cc + +!IF "$(CFG)" == "glu - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # End Group # Begin Source File SOURCE="..\..\..\..\src\glu\sgi\libtess\alg-outline" + +!IF "$(CFG)" == "glu - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "glu - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File diff --git a/windows/VC6/mesa/mesa.dsw b/windows/VC6/mesa/mesa.dsw index a6da850c1c2..6160331e7ef 100644 --- a/windows/VC6/mesa/mesa.dsw +++ b/windows/VC6/mesa/mesa.dsw @@ -3,7 +3,7 @@ Microsoft Developer Studio Workspace File, Format Version 6.00 ############################################################################### -Project: "gdi"=.\gdi\gdi.dsp - Package Owner=<4> +Project: "gdi"=".\gdi\gdi.dsp" - Package Owner=<4> Package=<5> {{{ @@ -18,7 +18,7 @@ Package=<4> ############################################################################### -Project: "glu"=.\glu\glu.dsp - Package Owner=<4> +Project: "glu"=".\glu\glu.dsp" - Package Owner=<4> Package=<5> {{{ @@ -33,7 +33,7 @@ Package=<4> ############################################################################### -Project: "mesa"=.\mesa\mesa.dsp - Package Owner=<4> +Project: "mesa"=".\mesa\mesa.dsp" - Package Owner=<4> Package=<5> {{{ @@ -45,7 +45,22 @@ Package=<4> ############################################################################### -Project: "osmesa"=.\osmesa\osmesa.dsp - Package Owner=<4> +Project: "osmesa"=".\osmesa\osmesa.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name gdi + End Project Dependency +}}} + +############################################################################### + +Project: "test"=".\test\test.dsp" - Package Owner=<4> Package=<5> {{{ diff --git a/windows/VC6/mesa/mesa/mesa.dsp b/windows/VC6/mesa/mesa/mesa.dsp index 4ed137ffd87..fcfe50ecece 100644 --- a/windows/VC6/mesa/mesa/mesa.dsp +++ b/windows/VC6/mesa/mesa/mesa.dsp @@ -4,7 +4,7 @@ # TARGTYPE "Win32 (x86) Static Library" 0x0104 -CFG=mesa - Win32 Debug +CFG=mesa - Win32 Debug x86 !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE @@ -13,12 +13,14 @@ CFG=mesa - Win32 Debug !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE -!MESSAGE NMAKE /f "mesa.mak" CFG="mesa - Win32 Debug" +!MESSAGE NMAKE /f "mesa.mak" CFG="mesa - Win32 Debug x86" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "mesa - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "mesa - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "mesa - Win32 Release x86" (based on "Win32 (x86) Static Library") +!MESSAGE "mesa - Win32 Debug x86" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project @@ -74,12 +76,60 @@ LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo +!ELSEIF "$(CFG)" == "mesa - Win32 Release x86" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "mesa___Win32_Release_x86" +# PROP BASE Intermediate_Dir "mesa___Win32_Release_x86" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release_x86" +# PROP Intermediate_Dir "Release_x86" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/main" /I "../../../../src/mesa/shader" /I "../../../../src/mesa/shader/slang" /I "../../../../src/mesa/shader/grammar" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_DLL" /D "BUILD_GL32" /D "MESA_MINWARN" /YX /FD /Zm1000 /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/main" /I "../../../../src/mesa/shader" /I "../../../../src/mesa/shader/slang" /I "../../../../src/mesa/shader/grammar" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_DLL" /D "BUILD_GL32" /D "MESA_MINWARN" /D "SLANG_X86" /YX /FD /Zm1000 /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "mesa - Win32 Debug x86" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "mesa___Win32_Debug_x86" +# PROP BASE Intermediate_Dir "mesa___Win32_Debug_x86" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug_x86" +# PROP Intermediate_Dir "Debug_x86" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/main" /I "../../../../src/mesa/shader" /I "../../../../src/mesa/shader/slang" /I "../../../../src/mesa/shader/grammar" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_DLL" /D "BUILD_GL32" /D "MESA_MINWARN" /Fr /FD /GZ /Zm1000 /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/main" /I "../../../../src/mesa/shader" /I "../../../../src/mesa/shader/slang" /I "../../../../src/mesa/shader/grammar" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_DLL" /D "BUILD_GL32" /D "MESA_MINWARN" /D "SLANG_X86" /Fr /FD /GZ /Zm1000 /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + !ENDIF # Begin Target # Name "mesa - Win32 Release" # Name "mesa - Win32 Debug" +# Name "mesa - Win32 Release x86" +# Name "mesa - Win32 Debug x86" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" @@ -234,7 +284,27 @@ SOURCE=..\..\..\..\src\mesa\glapi\glthread.c # Begin Source File SOURCE=..\..\..\..\src\mesa\shader\grammar\grammar.c + +!IF "$(CFG)" == "mesa - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "mesa - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "mesa - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "mesa - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File @@ -522,6 +592,10 @@ SOURCE=..\..\..\..\src\mesa\shader\slang\slang_execute.c # End Source File # Begin Source File +SOURCE=..\..\..\..\src\mesa\shader\slang\slang_execute_x86.c +# End Source File +# Begin Source File + SOURCE=..\..\..\..\src\mesa\shader\slang\slang_export.c # End Source File # Begin Source File @@ -711,11 +785,52 @@ SOURCE=..\..\..\..\src\mesa\main\varray.c # Begin Source File SOURCE=..\..\..\..\src\mesa\main\vsnprintf.c + +!IF "$(CFG)" == "mesa - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "mesa - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "mesa - Win32 Release x86" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "mesa - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\..\..\..\src\mesa\main\vtxfmt.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\src\mesa\x86\rtasm\x86sse.c + +!IF "$(CFG)" == "mesa - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "mesa - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "mesa - Win32 Release x86" + +!ELSEIF "$(CFG)" == "mesa - Win32 Debug x86" + +# PROP BASE Exclude_From_Build 1 + +!ENDIF + # End Source File # End Group # Begin Group "Header Files" diff --git a/windows/VC6/mesa/osmesa/osmesa.dsp b/windows/VC6/mesa/osmesa/osmesa.dsp index 63c7b550394..0dd5cd4ac77 100644 --- a/windows/VC6/mesa/osmesa/osmesa.dsp +++ b/windows/VC6/mesa/osmesa/osmesa.dsp @@ -4,7 +4,7 @@ # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 -CFG=osmesa - Win32 Debug +CFG=osmesa - Win32 Debug x86 !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE @@ -13,12 +13,14 @@ CFG=osmesa - Win32 Debug !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE -!MESSAGE NMAKE /f "osmesa.mak" CFG="osmesa - Win32 Debug" +!MESSAGE NMAKE /f "osmesa.mak" CFG="osmesa - Win32 Debug x86" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "osmesa - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "osmesa - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "osmesa - Win32 Release x86" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "osmesa - Win32 Debug x86" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project @@ -91,12 +93,80 @@ SOURCE="$(InputPath)" PostBuild_Cmds=if not exist ..\..\..\..\lib md ..\..\..\..\lib copy Debug\OSMESA32.LIB ..\..\..\..\lib copy Debug\OSMESA32.DLL ..\..\..\..\lib if exist ..\..\..\..\progs\demos copy Debug\OSMESA32.DLL ..\..\..\..\progs\demos # End Special Build Tool +!ELSEIF "$(CFG)" == "osmesa - Win32 Release x86" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "osmesa___Win32_Release_x86" +# PROP BASE Intermediate_Dir "osmesa___Win32_Release_x86" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release_x86" +# PROP Intermediate_Dir "Release_x86" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/main" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/swrast" /I "../../../../src/mesa/shader" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OSMESA_EXPORTS" /FD /c +# SUBTRACT BASE CPP /YX +# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/main" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/swrast" /I "../../../../src/mesa/shader" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OSMESA_EXPORTS" /FD /c +# SUBTRACT CPP /YX +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 opengl32.lib winmm.lib msvcrt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /nodefaultlib /out:"Release/OSMESA32.DLL" /libpath:"../gdi/Release" +# ADD LINK32 opengl32.lib winmm.lib msvcrt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /nodefaultlib /out:"Release_x86/OSMESA32.DLL" /libpath:"../gdi/Release_x86" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=if not exist ..\..\..\..\lib md ..\..\..\..\lib copy Release_x86\OSMESA32.LIB ..\..\..\..\lib copy Release_x86\OSMESA32.DLL ..\..\..\..\lib if exist ..\..\..\..\progs\demos copy Release_x86\OSMESA32.DLL ..\..\..\..\progs\demos +# End Special Build Tool + +!ELSEIF "$(CFG)" == "osmesa - Win32 Debug x86" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "osmesa___Win32_Debug_x86" +# PROP BASE Intermediate_Dir "osmesa___Win32_Debug_x86" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug_x86" +# PROP Intermediate_Dir "Debug_x86" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/main" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/swrast" /I "../../../../src/mesa/shader" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OSMESA_EXPORTS" /FD /GZ /c +# SUBTRACT BASE CPP /YX +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/main" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/swrast" /I "../../../../src/mesa/shader" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OSMESA_EXPORTS" /FD /GZ /c +# SUBTRACT CPP /YX +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 opengl32.lib winmm.lib msvcrtd.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /debug /machine:I386 /nodefaultlib /out:"Debug/OSMESA32.DLL" /pdbtype:sept /libpath:"../gdi/Debug" +# ADD LINK32 opengl32.lib winmm.lib msvcrtd.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /debug /machine:I386 /nodefaultlib /out:"Debug/OSMESA32.DLL" /pdbtype:sept /libpath:"../gdi/Debug_x86" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=if not exist ..\..\..\..\lib md ..\..\..\..\lib copy Debug_x86\OSMESA32.LIB ..\..\..\..\lib copy Debug_x86\OSMESA32.DLL ..\..\..\..\lib if exist ..\..\..\..\progs\demos copy Debug_x86\OSMESA32.DLL ..\..\..\..\progs\demos +# End Special Build Tool + !ENDIF # Begin Target # Name "osmesa - Win32 Release" # Name "osmesa - Win32 Debug" +# Name "osmesa - Win32 Release x86" +# Name "osmesa - Win32 Debug x86" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -- 2.30.2