From 9acdd7739b729375444f8669fc2419d9eb57acc5 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 17 Jan 2011 22:03:30 +0100 Subject: [PATCH] softpipe: Take the sampler view's first_level into account when sampling. Signed-off-by: Brian Paul --- src/gallium/drivers/softpipe/sp_tex_sample.c | 32 ++++++++++---------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c index c09ce19559c..02892c16bde 100644 --- a/src/gallium/drivers/softpipe/sp_tex_sample.c +++ b/src/gallium/drivers/softpipe/sp_tex_sample.c @@ -566,7 +566,7 @@ compute_lambda_1d(const struct sp_sampler_variant *samp, const struct pipe_resource *texture = samp->view->texture; float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); - float rho = MAX2(dsdx, dsdy) * texture->width0; + float rho = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level); return util_fast_log2(rho); } @@ -583,8 +583,8 @@ compute_lambda_2d(const struct sp_sampler_variant *samp, float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]); float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]); - float maxx = MAX2(dsdx, dsdy) * texture->width0; - float maxy = MAX2(dtdx, dtdy) * texture->height0; + float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level); + float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, samp->view->u.tex.first_level); float rho = MAX2(maxx, maxy); return util_fast_log2(rho); @@ -604,9 +604,9 @@ compute_lambda_3d(const struct sp_sampler_variant *samp, float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]); float dpdx = fabsf(p[QUAD_BOTTOM_RIGHT] - p[QUAD_BOTTOM_LEFT]); float dpdy = fabsf(p[QUAD_TOP_LEFT] - p[QUAD_BOTTOM_LEFT]); - float maxx = MAX2(dsdx, dsdy) * texture->width0; - float maxy = MAX2(dtdx, dtdy) * texture->height0; - float maxz = MAX2(dpdx, dpdy) * texture->depth0; + float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level); + float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, samp->view->u.tex.first_level); + float maxz = MAX2(dpdx, dpdy) * u_minify(texture->depth0, samp->view->u.tex.first_level); float rho; rho = MAX2(maxx, maxy); @@ -1590,10 +1590,10 @@ mip_filter_linear(struct tgsi_sampler *tgsi_sampler, /* XXX: Take into account all lod values. */ lambda = lod[0]; - level0 = (int)lambda; + level0 = samp->view->u.tex.first_level + (int)lambda; if (lambda < 0.0) { - samp->level = 0; + samp->level = samp->view->u.tex.first_level; samp->mag_img_filter(tgsi_sampler, s, t, p, NULL, tgsi_sampler_lod_bias, rgba); } else if (level0 >= texture->last_level) { @@ -1601,7 +1601,7 @@ mip_filter_linear(struct tgsi_sampler *tgsi_sampler, samp->min_img_filter(tgsi_sampler, s, t, p, NULL, tgsi_sampler_lod_bias, rgba); } else { - float levelBlend = lambda - level0; + float levelBlend = frac(lambda); float rgba0[4][4]; float rgba1[4][4]; int c,j; @@ -1658,11 +1658,11 @@ mip_filter_nearest(struct tgsi_sampler *tgsi_sampler, lambda = lod[0]; if (lambda < 0.0) { - samp->level = 0; + samp->level = samp->view->u.tex.first_level; samp->mag_img_filter(tgsi_sampler, s, t, p, NULL, tgsi_sampler_lod_bias, rgba); } else { - samp->level = (int)(lambda + 0.5) ; + samp->level = samp->view->u.tex.first_level + (int)(lambda + 0.5) ; samp->level = MIN2(samp->level, (int)texture->last_level); samp->min_img_filter(tgsi_sampler, s, t, p, NULL, tgsi_sampler_lod_bias, rgba); } @@ -1699,6 +1699,7 @@ mip_filter_none(struct tgsi_sampler *tgsi_sampler, */ lambda = lod[0]; + samp->level = samp->view->u.tex.first_level; if (lambda < 0.0) { samp->mag_img_filter(tgsi_sampler, s, t, p, NULL, tgsi_sampler_lod_bias, rgba); } @@ -1741,20 +1742,20 @@ mip_filter_linear_2d_linear_repeat_POT( /* XXX: Take into account all lod values. */ lambda = lod[0]; - level0 = (int)lambda; + level0 = samp->view->u.tex.first_level + (int)lambda; /* Catches both negative and large values of level0: */ if ((unsigned)level0 >= texture->last_level) { if (level0 < 0) - samp->level = 0; + samp->level = samp->view->u.tex.first_level; else samp->level = texture->last_level; img_filter_2d_linear_repeat_POT(tgsi_sampler, s, t, p, NULL, tgsi_sampler_lod_bias, rgba); } else { - float levelBlend = lambda - level0; + float levelBlend = frac(lambda); float rgba0[4][4]; float rgba1[4][4]; int c,j; @@ -2238,14 +2239,13 @@ sp_sampler_variant_bind_view( struct sp_sampler_variant *samp, struct softpipe_tex_tile_cache *tex_cache, const struct pipe_sampler_view *view ) { - const struct pipe_sampler_state *sampler = samp->sampler; const struct pipe_resource *texture = view->texture; samp->view = view; samp->cache = tex_cache; samp->xpot = util_unsigned_logbase2( texture->width0 ); samp->ypot = util_unsigned_logbase2( texture->height0 ); - samp->level = CLAMP((int) sampler->min_lod, 0, (int) texture->last_level); + samp->level = view->u.tex.first_level; } -- 2.30.2