From 9de062ef207c6062d1fabb70209f4bbc9dc4732d Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Wed, 12 Sep 2018 15:40:09 +0200 Subject: [PATCH] radv: fix setting global locations for indirect descriptors Indirect descriptors only need one entry, we don't have to emit a location for every descriptors. Fixes GPU hangs with new CTS: dEQP-VK.binding_model.descriptorset_random.* CC: 18.2 Signed-off-by: Samuel Pitoiset Reviewed-by: Bas Nieuwenhuizen --- src/amd/vulkan/radv_nir_to_llvm.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c index f027eae8096..968d96fc056 100644 --- a/src/amd/vulkan/radv_nir_to_llvm.c +++ b/src/amd/vulkan/radv_nir_to_llvm.c @@ -811,7 +811,6 @@ set_global_input_locs(struct radv_shader_context *ctx, gl_shader_stage stage, for (unsigned i = 0; i < num_sets; ++i) { if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) && ctx->options->layout->set[i].layout->shader_stages & stage_mask) { - set_loc_desc(ctx, i, user_sgpr_idx, true); ctx->descriptor_sets[i] = ac_build_load_to_sgpr(&ctx->ac, desc_sets, -- 2.30.2