From 9f320e0a387a1009c5218daf130b3b754a3c2800 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Mon, 10 Jul 2017 22:16:26 +0200 Subject: [PATCH] radeonsi: automatically resize shader compiler thread queues when they are full MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Reviewed-by: Nicolai Hähnle --- src/gallium/drivers/radeonsi/si_pipe.c | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c index e2ec37731f6..4df60b698fe 100644 --- a/src/gallium/drivers/radeonsi/si_pipe.c +++ b/src/gallium/drivers/radeonsi/si_pipe.c @@ -961,21 +961,17 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws, MIN2(num_threads, ARRAY_SIZE(sscreen->tm_low_priority)); if (!util_queue_init(&sscreen->shader_compiler_queue, "si_shader", - 32, num_compiler_threads, 0)) { + 32, num_compiler_threads, + UTIL_QUEUE_INIT_RESIZE_IF_FULL)) { si_destroy_shader_cache(sscreen); FREE(sscreen); return NULL; } - /* The queue must be large enough so that adding optimized shaders - * doesn't stall draw calls when the queue is full. Especially varying - * packing generates a very high volume of optimized shader compilation - * jobs. - */ if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority, "si_shader_low", - 1024, num_compiler_threads, - UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) { + 32, num_compiler_threads, + UTIL_QUEUE_INIT_RESIZE_IF_FULL)) { si_destroy_shader_cache(sscreen); FREE(sscreen); return NULL; -- 2.30.2