From 9f6ff49650646fcac29289ebabd7269c1795deed Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 28 Mar 2006 15:24:50 +0000 Subject: [PATCH] update conditional for render to GL_DEPTH_STENCIL texture, check for valid teximage before calling ctx->Driver.RenderTexture() --- src/mesa/main/fbobject.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index ec690bdbf7f..191b81c39c6 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -457,8 +457,8 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb) h = texImg->Height; f = texImg->_BaseFormat; numImages++; - if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT) { - /* XXX need GL_DEPTH_STENCIL_EXT test? */ + if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT + && f != GL_DEPTH_STENCIL_EXT) { fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; fbo_incomplete("texture attachment incomplete", -1); return; @@ -922,7 +922,8 @@ check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb) for (i = 0; i < BUFFER_COUNT; i++) { struct gl_renderbuffer_attachment *att = fb->Attachment + i; struct gl_texture_object *texObj = att->Texture; - if (texObj) { + if (texObj + && att->Texture->Image[att->CubeMapFace][att->TextureLevel]) { ctx->Driver.RenderTexture(ctx, fb, att); } } -- 2.30.2