From 9fc50968addcefa3ce699a0ec6ebb8496dc527e1 Mon Sep 17 00:00:00 2001 From: Luca Barbieri Date: Sat, 4 Sep 2010 23:20:33 +0200 Subject: [PATCH] nvfx: support using blitter to copy depth/stencil resources, fix Heaven We might want to copy them as color ones though. Also works around crash in Unigine Heaven due to failing to allocate a 64 MB temporary in GART for a CPU copy. Unigine Heaven now works on nv40, albeit with very heavy glitches (with the floating branch with render_hdr 0). --- src/gallium/drivers/nvfx/nvfx_surface.c | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/src/gallium/drivers/nvfx/nvfx_surface.c b/src/gallium/drivers/nvfx/nvfx_surface.c index e0c85cc629d..aff7ac54b7f 100644 --- a/src/gallium/drivers/nvfx/nvfx_surface.c +++ b/src/gallium/drivers/nvfx/nvfx_surface.c @@ -251,8 +251,15 @@ nvfx_resource_copy_region(struct pipe_context *pipe, ret = nv04_region_copy_2d(ctx, &dst, &src, w, h, dst_to_gpu, src_on_gpu); if(!ret) {} - else if(ret > 0 && dstr->bind & PIPE_BIND_RENDER_TARGET && srcr->bind & PIPE_BIND_SAMPLER_VIEW) + else if(ret > 0 + && dstr->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL) + && srcr->bind & PIPE_BIND_SAMPLER_VIEW) { + /* this currently works because we hack the bind flags on resource creation to be + * the maximum set that the resource type actually supports + * + * TODO: perhaps support reinterpreting the formats + */ struct blitter_context* blitter = nvfx_get_blitter(pipe, 1); util_blitter_copy_region(blitter, dstr, subdst, dstx, dsty, dstz, srcr, subsrc, srcx, srcy, srcz, w, h, TRUE); nvfx_put_blitter(pipe, blitter); -- 2.30.2