From a070937c00828ef0c0d618df7cc4845b0a21bbf3 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 27 Feb 2009 13:44:42 -0700 Subject: [PATCH] mesa: update fragResults array in arb_output_attrib_string() Plus add some comments. --- src/mesa/shader/prog_print.c | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c index 80be51c3c57..2747480834e 100644 --- a/src/mesa/shader/prog_print.c +++ b/src/mesa/shader/prog_print.c @@ -86,6 +86,9 @@ file_string(enum register_file f, gl_prog_print_mode mode) static const char * arb_input_attrib_string(GLint index, GLenum progType) { + /* + * These strings should match the VERT_ATTRIB_x and FRAG_ATTRIB_x tokens. + */ const char *vertAttribs[] = { "vertex.position", "vertex.weight", @@ -160,6 +163,9 @@ arb_input_attrib_string(GLint index, GLenum progType) static const char * arb_output_attrib_string(GLint index, GLenum progType) { + /* + * These strings should match the VERT_RESULT_x and FRAG_RESULT_x tokens. + */ const char *vertResults[] = { "result.position", "result.color.primary", @@ -184,7 +190,12 @@ arb_output_attrib_string(GLint index, GLenum progType) }; const char *fragResults[] = { "result.color", - "result.depth" + "result.color(half)", + "result.depth", + "result.color[0]", + "result.color[1]", + "result.color[2]", + "result.color[3]" }; if (progType == GL_VERTEX_PROGRAM_ARB) { -- 2.30.2