From a075bb67262bd48c882f0c8fcc18e0e642c76b86 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Fri, 5 Jan 2018 17:23:13 -0800 Subject: [PATCH] broadcom/vc5: Implement GFXH-1684 workaround. Apparently the VPM writes need to be flushed out before we end the shader. --- src/broadcom/compiler/nir_to_vir.c | 5 +++++ src/broadcom/compiler/qpu_schedule.c | 4 ++++ src/broadcom/compiler/v3d_compiler.h | 10 ++++++++++ src/broadcom/compiler/vir.c | 1 + 4 files changed, 20 insertions(+) diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c index 87ce06a49cc..1882c5ace7e 100644 --- a/src/broadcom/compiler/nir_to_vir.c +++ b/src/broadcom/compiler/nir_to_vir.c @@ -1362,6 +1362,11 @@ emit_vert_end(struct v3d_compile *c) vir_VPM_WRITE(c, vir_uniform_f(c, 0.0), &vpm_index); } + + /* GFXH-1684: VPM writes need to be complete by the end of the shader. + */ + if (c->devinfo->ver >= 40 && c->devinfo->ver <= 41) + vir_VPMWT(c); } void diff --git a/src/broadcom/compiler/qpu_schedule.c b/src/broadcom/compiler/qpu_schedule.c index cab117b523e..dff8438d94e 100644 --- a/src/broadcom/compiler/qpu_schedule.c +++ b/src/broadcom/compiler/qpu_schedule.c @@ -310,6 +310,10 @@ calculate_deps(struct schedule_state *state, struct schedule_node *n) add_write_dep(state, &state->last_vpm, n); break; + case V3D_QPU_A_VPMWT: + add_read_dep(state, state->last_vpm, n); + break; + case V3D_QPU_A_MSF: add_read_dep(state, state->last_tlb, n); break; diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h index 72641bb7be3..e17a108233f 100644 --- a/src/broadcom/compiler/v3d_compiler.h +++ b/src/broadcom/compiler/v3d_compiler.h @@ -744,6 +744,14 @@ vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \ return vir_emit_nondef(c, vir_inst(op, dest, a, b)); \ } +#define VIR_NODST_0(name, vir_inst, op) \ +static inline struct qinst * \ +vir_##name(struct v3d_compile *c) \ +{ \ + return vir_emit_nondef(c, vir_inst(op, c->undef, \ + c->undef, c->undef)); \ +} + #define VIR_NODST_1(name, vir_inst, op) \ static inline struct qinst * \ vir_##name(struct v3d_compile *c, struct qreg a) \ @@ -770,6 +778,7 @@ vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \ #define VIR_M_NODST_2(name) VIR_NODST_2(name, vir_mul_inst, V3D_QPU_M_##name) #define VIR_A_NODST_1(name) VIR_NODST_1(name, vir_add_inst, V3D_QPU_A_##name) #define VIR_M_NODST_1(name) VIR_NODST_1(name, vir_mul_inst, V3D_QPU_M_##name) +#define VIR_A_NODST_0(name) VIR_NODST_0(name, vir_add_inst, V3D_QPU_A_##name) VIR_A_ALU2(FADD) VIR_A_ALU2(VFPACK) @@ -812,6 +821,7 @@ VIR_A_ALU0(YCD) VIR_A_ALU0(MSF) VIR_A_ALU0(REVF) VIR_A_NODST_1(VPMSETUP) +VIR_A_NODST_0(VPMWT) VIR_A_ALU2(FCMP) VIR_A_ALU2(VFMAX) diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c index 80d11aaf7f6..da4ece2cffe 100644 --- a/src/broadcom/compiler/vir.c +++ b/src/broadcom/compiler/vir.c @@ -95,6 +95,7 @@ vir_has_side_effects(struct v3d_compile *c, struct qinst *inst) case V3D_QPU_A_STVPMV: case V3D_QPU_A_STVPMD: case V3D_QPU_A_STVPMP: + case V3D_QPU_A_VPMWT: return true; default: break; -- 2.30.2