From a08e612fd8e7ca2ac2fef8961e56e5b094033717 Mon Sep 17 00:00:00 2001 From: Jakob Bornecrantz Date: Sat, 26 Feb 2011 00:50:52 +0100 Subject: [PATCH] util: Don't create array texture shaders if the driver doesn't support it --- src/gallium/auxiliary/util/u_gen_mipmap.c | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c index 3698be77b2e..6fba6000ba8 100644 --- a/src/gallium/auxiliary/util/u_gen_mipmap.c +++ b/src/gallium/auxiliary/util/u_gen_mipmap.c @@ -1321,10 +1321,12 @@ util_create_gen_mipmap(struct pipe_context *pipe, TGSI_INTERPOLATE_LINEAR); ctx->fsCube = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE, TGSI_INTERPOLATE_LINEAR); - ctx->fs1da = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_1D_ARRAY, - TGSI_INTERPOLATE_LINEAR); - ctx->fs2da = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D_ARRAY, - TGSI_INTERPOLATE_LINEAR); + if (pipe->screen->get_param(pipe->screen, PIPE_CAP_ARRAY_TEXTURES)) { + ctx->fs1da = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_1D_ARRAY, + TGSI_INTERPOLATE_LINEAR); + ctx->fs2da = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D_ARRAY, + TGSI_INTERPOLATE_LINEAR); + } /* vertex data that doesn't change */ -- 2.30.2