From a0b68418383ecc0ee2ac475ff6dc1d28b4ae6e24 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Fri, 10 Feb 2017 10:45:42 -0800 Subject: [PATCH] vc4: Drop VS inputs to 8. In the hardware we only get to declare 8 vertex elements (GLES2's minimum), so we should be exposing that number here. Fixes an assertion failure in piglit texrect-many, at the expense of various GL 2.0-ish minmax tests now complaining that our count is too low. --- src/gallium/drivers/vc4/vc4_screen.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/gallium/drivers/vc4/vc4_screen.c b/src/gallium/drivers/vc4/vc4_screen.c index 5cc0b04dc15..3b2c265222a 100644 --- a/src/gallium/drivers/vc4/vc4_screen.c +++ b/src/gallium/drivers/vc4/vc4_screen.c @@ -365,10 +365,7 @@ vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, return vc4_screen(pscreen)->has_control_flow; case PIPE_SHADER_CAP_MAX_INPUTS: - if (shader == PIPE_SHADER_FRAGMENT) - return 8; - else - return 16; + return 8; case PIPE_SHADER_CAP_MAX_OUTPUTS: return shader == PIPE_SHADER_FRAGMENT ? 1 : 8; case PIPE_SHADER_CAP_MAX_TEMPS: -- 2.30.2