From a0c94c70ee9aa74c7ff05acffc43c8e92b0c0e1e Mon Sep 17 00:00:00 2001 From: Iago Toral Quiroga Date: Wed, 30 Oct 2019 11:33:44 +0100 Subject: [PATCH] v3d: do not limit new CL space allocations with branch to 4096 bytes MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit For layered rendering we need to emit per layer rendering commands lists so we we can end up requiring a fairly large buffer for this if the number of layers is large enough. Reviewed-by: Alejandro Piñeiro --- src/gallium/drivers/v3d/v3d_cl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/v3d/v3d_cl.c b/src/gallium/drivers/v3d/v3d_cl.c index 575bf5c18e4..8d3d56eed74 100644 --- a/src/gallium/drivers/v3d/v3d_cl.c +++ b/src/gallium/drivers/v3d/v3d_cl.c @@ -63,7 +63,7 @@ v3d_cl_ensure_space_with_branch(struct v3d_cl *cl, uint32_t space) if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) return; - struct v3d_bo *new_bo = v3d_bo_alloc(cl->job->v3d->screen, 4096, "CL"); + struct v3d_bo *new_bo = v3d_bo_alloc(cl->job->v3d->screen, space, "CL"); assert(space <= new_bo->size); /* Chain to the new BO from the old one. */ -- 2.30.2