From a0fc7620f5e8bdfcda07f920db560e5a17535e31 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 16 Sep 2012 19:15:28 -0600 Subject: [PATCH] mesa: take cube faces into account in _mesa_test_proxy_teximage() There will always be six cube faces so take that into consideration when computing the texture size and comparing against the limit. --- src/mesa/main/teximage.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index a0835d2ee0d..83e79a5a31c 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1372,6 +1372,7 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, */ uint64_t bytes = _mesa_format_image_size64(format, width, height, depth); uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */ + mbytes *= _mesa_num_tex_faces(target); return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes; } -- 2.30.2