From a10a450db2a4d0ea21117d79b5e8956d8551132f Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Tue, 2 Oct 2018 22:04:09 -0500 Subject: [PATCH] anv: Advertise support for MinLod on Skylake+ These are usually used for dealing with sparse resources but there's no reason why we can't hook them up before we have sparse. We have the hardware; let's light it up. Reviewed-by: Ian Romanick --- src/intel/vulkan/anv_device.c | 2 +- src/intel/vulkan/anv_pipeline.c | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c index 6b5ba25c6bc..bc4dba888fb 100644 --- a/src/intel/vulkan/anv_device.c +++ b/src/intel/vulkan/anv_device.c @@ -865,7 +865,7 @@ void anv_GetPhysicalDeviceFeatures( .shaderInt64 = pdevice->info.gen >= 8 && pdevice->info.has_64bit_types, .shaderInt16 = pdevice->info.gen >= 8, - .shaderResourceMinLod = false, + .shaderResourceMinLod = pdevice->info.gen >= 9, .variableMultisampleRate = true, .inheritedQueries = true, }; diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c index ee37685fccf..6db9945e0d4 100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@ -142,6 +142,7 @@ anv_shader_compile_to_nir(struct anv_pipeline *pipeline, .device_group = true, .draw_parameters = true, .image_write_without_format = true, + .min_lod = true, .multiview = true, .variable_pointers = true, .storage_16bit = device->instance->physicalDevice.info.gen >= 8, -- 2.30.2