From a1819704c8f100d4320a7b15414492a180962f03 Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Thu, 20 Jul 2017 11:53:00 +0200 Subject: [PATCH] mesa: inline save_array_object() No need to check if ID is not 0 because _mesa_HashFindFreeKeyBlock() can't generate this value. Signed-off-by: Samuel Pitoiset Reviewed-by: Timothy Arceri --- src/mesa/main/arrayobj.c | 15 +-------------- 1 file changed, 1 insertion(+), 14 deletions(-) diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index 5f6450a042a..6e231156fa1 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -297,19 +297,6 @@ _mesa_initialize_vao(struct gl_context *ctx, } -/** - * Add the given array object to the array object pool. - */ -static void -save_array_object(struct gl_context *ctx, struct gl_vertex_array_object *vao) -{ - if (vao->Name > 0) { - /* insert into hash table */ - _mesa_HashInsertLocked(ctx->Array.Objects, vao->Name, vao); - } -} - - /** * Updates the derived gl_vertex_arrays when a gl_vertex_attrib_array * or a gl_vertex_buffer_binding has changed. @@ -546,7 +533,7 @@ gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays, return; } obj->EverBound = create; - save_array_object(ctx, obj); + _mesa_HashInsertLocked(ctx->Array.Objects, obj->Name, obj); arrays[i] = first + i; } } -- 2.30.2