From a222d4cbc3de49857aebbdf727e53c273abcc6c1 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Thu, 5 Nov 2015 14:42:07 -0800 Subject: [PATCH] meta: Use internal functions for buffer object and VAO access in _mesa_meta_DrawTex Signed-off-by: Ian Romanick Reviewed-by: Anuj Phogat --- src/mesa/drivers/common/meta.c | 32 ++++++++++++++++++++------------ 1 file changed, 20 insertions(+), 12 deletions(-) diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index b38ac902264..cccb817741c 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -3309,13 +3309,16 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, if (drawtex->VAO == 0) { /* one-time setup */ - GLint active_texture; + struct gl_vertex_array_object *array_obj; GLuint VBO; /* create vertex array object */ _mesa_GenVertexArrays(1, &drawtex->VAO); _mesa_BindVertexArray(drawtex->VAO); + array_obj = _mesa_lookup_vao(ctx, drawtex->VAO); + assert(array_obj != NULL); + /* create vertex array buffer */ _mesa_CreateBuffers(1, &VBO); drawtex->buf_obj = _mesa_lookup_bufferobj(ctx, VBO); @@ -3332,22 +3335,27 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, assert(drawtex->buf_obj->Size == sizeof(verts)); - /* client active texture is not part of the array object */ - active_texture = ctx->Array.ActiveTexture; - _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, VBO); /* setup vertex arrays */ - _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); - _mesa_EnableClientState(GL_VERTEX_ARRAY); + _mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_POS, + 3, GL_FLOAT, GL_RGBA, GL_FALSE, + GL_FALSE, GL_FALSE, + offsetof(struct vertex, x), true); + _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_POS, + drawtex->buf_obj, 0, sizeof(struct vertex)); + _mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_POS); + + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - _mesa_ClientActiveTexture(GL_TEXTURE0 + i); - _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(st[i])); - _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); + _mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_TEX(i), + 2, GL_FLOAT, GL_RGBA, GL_FALSE, + GL_FALSE, GL_FALSE, + offsetof(struct vertex, st[i]), true); + _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_TEX(i), + drawtex->buf_obj, 0, sizeof(struct vertex)); + _mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_TEX(i)); } - - /* restore client active texture */ - _mesa_ClientActiveTexture(GL_TEXTURE0 + active_texture); } else { _mesa_BindVertexArray(drawtex->VAO); -- 2.30.2