From a22bdd42d77bc858814f37d657fa940a520dbe56 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 22 Aug 2008 15:51:38 -0600 Subject: [PATCH] gallium: move math macros from p_util.h to u_math.h More can be done... --- src/gallium/auxiliary/util/u_math.h | 49 +++++++++++++++++++++++++++ src/gallium/include/pipe/p_util.h | 51 ----------------------------- 2 files changed, 49 insertions(+), 51 deletions(-) diff --git a/src/gallium/auxiliary/util/u_math.h b/src/gallium/auxiliary/util/u_math.h index e179ce700fa..09c55e437fc 100644 --- a/src/gallium/auxiliary/util/u_math.h +++ b/src/gallium/auxiliary/util/u_math.h @@ -29,6 +29,9 @@ /** * Math utilities and approximations for common math functions. * Reduced precision is usually acceptable in shaders... + * + * "fast" is used in the names of functions which are low-precision, + * or at least lower-precision than the normal C lib functions. */ @@ -36,6 +39,7 @@ #define U_MATH_H +#include "pipe/p_compiler.h" #include "pipe/p_util.h" #include "util/u_math.h" @@ -141,4 +145,49 @@ util_fast_pow(float x, float y) } + +/** + * Floor(x), returned as int. + */ +static INLINE int +util_ifloor(float f) +{ + int ai, bi; + double af, bf; + union fi u; + af = (3 << 22) + 0.5 + (double)f; + bf = (3 << 22) + 0.5 - (double)f; + u.f = (float) af; ai = u.i; + u.f = (float) bf; bi = u.i; + return (ai - bi) >> 1; +} + + +/** + * Round float to nearest int. + */ +static INLINE int +util_iround(float f) +{ +#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86) + int r; + __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st"); + return r; +#elif defined(PIPE_CC_MSVC) && defined(PIPE_ARCH_X86) + int r; + _asm { + fld f + fistp r + } + return r; +#else + if (f >= 0.0f) + return (int) (f + 0.5f); + else + return (int) (f - 0.5f); +#endif +} + + + #endif /* U_MATH_H */ diff --git a/src/gallium/include/pipe/p_util.h b/src/gallium/include/pipe/p_util.h index 660192b28e7..8f5cb4ddc5b 100644 --- a/src/gallium/include/pipe/p_util.h +++ b/src/gallium/include/pipe/p_util.h @@ -399,57 +399,6 @@ do { \ } while (0) -static INLINE int ifloor(float f) -{ - int ai, bi; - double af, bf; - union fi u; - - af = (3 << 22) + 0.5 + (double)f; - bf = (3 << 22) + 0.5 - (double)f; - u.f = (float) af; ai = u.i; - u.f = (float) bf; bi = u.i; - return (ai - bi) >> 1; -} - - -#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86) -static INLINE int iround(float f) -{ - int r; - __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st"); - return r; -} -#elif defined(PIPE_CC_MSVC) && defined(PIPE_ARCH_X86) -static INLINE int iround(float f) -{ - int r; - _asm { - fld f - fistp r - } - return r; -} -#else -#define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F))) -#endif - - -/* Could maybe have an inline version of this? - */ -#if defined(__GNUC__) -#define FABSF(x) fabsf(x) -#else -#define FABSF(x) ((float) fabs(x)) -#endif - - -#if defined(__GNUC__) -#define CEILF(x) ceilf(x) -#else -#define CEILF(x) ((float) ceil(x)) -#endif - static INLINE int align(int value, int alignment) { return (value + alignment - 1) & ~(alignment - 1); -- 2.30.2