From a266f78741bfdf6802b49df77d4611d6084408e9 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Thu, 2 Nov 2017 12:19:10 -0700 Subject: [PATCH] broadcom/vc5: Fix mipmap filtering enums. The ordering of the values was even less obvious than I thought, with both the mip filter and the min filter being in different bits depending on whether the mip filter is none. Fixes piglit fs-textureLod-miplevels.shader_test --- src/broadcom/cle/v3d_packet_v33.xml | 26 ++++++++++++++++++++++++-- src/gallium/drivers/vc5/vc5_emit.c | 14 ++++++++------ 2 files changed, 32 insertions(+), 8 deletions(-) diff --git a/src/broadcom/cle/v3d_packet_v33.xml b/src/broadcom/cle/v3d_packet_v33.xml index c5f7a3d2514..2b0665537e8 100644 --- a/src/broadcom/cle/v3d_packet_v33.xml +++ b/src/broadcom/cle/v3d_packet_v33.xml @@ -69,6 +69,29 @@ + + + + + + + + + + + + + + + + + + + + + + + @@ -836,8 +859,7 @@ - - + diff --git a/src/gallium/drivers/vc5/vc5_emit.c b/src/gallium/drivers/vc5/vc5_emit.c index 8a606c4990a..ea646e7d510 100644 --- a/src/gallium/drivers/vc5/vc5_emit.c +++ b/src/gallium/drivers/vc5/vc5_emit.c @@ -149,20 +149,22 @@ emit_one_texture(struct vc5_context *vc5, struct vc5_texture_stateobj *stage_tex mag_img_filter = PIPE_TEX_FILTER_NEAREST; } - bool min_nearest = (min_img_filter == PIPE_TEX_FILTER_NEAREST); + bool min_nearest = min_img_filter == PIPE_TEX_FILTER_NEAREST; switch (min_mip_filter) { case PIPE_TEX_MIPFILTER_NONE: - unpacked.minification_filter = 0 + min_nearest; + unpacked.filter += min_nearest ? 2 : 0; break; case PIPE_TEX_MIPFILTER_NEAREST: - unpacked.minification_filter = 2 + !min_nearest; + unpacked.filter += min_nearest ? 4 : 8; break; case PIPE_TEX_MIPFILTER_LINEAR: - unpacked.minification_filter = 4 + !min_nearest; + unpacked.filter += min_nearest ? 4 : 8; + unpacked.filter += 2; break; } - unpacked.magnification_filter = (mag_img_filter == - PIPE_TEX_FILTER_NEAREST); + + if (mag_img_filter == PIPE_TEX_FILTER_NEAREST) + unpacked.filter++; uint8_t packed[cl_packet_length(TEXTURE_SHADER_STATE)]; cl_packet_pack(TEXTURE_SHADER_STATE)(&job->indirect, packed, &unpacked); -- 2.30.2