From a2711d69686a6c7f2cabe174cfefeefc718ce335 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Sun, 29 Aug 2010 22:07:49 -0700 Subject: [PATCH] linker: Treat sized and unsized array types as the same If two shaders contain variables declared with array types that have the same base type but one is sized and the other is not, linking should succeed. I'm not super pleased with the way this is implemented, and I am more convinced than ever that we need more linker tests. We especially need "negative" tests. Fixes bugzilla #29697 and piglit test glsl-link-array-01. --- src/glsl/linker.cpp | 26 ++++++++++++++++++++------ 1 file changed, 20 insertions(+), 6 deletions(-) diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 3de069b5312..56e0bfd2386 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -343,12 +343,26 @@ cross_validate_globals(struct gl_shader_program *prog, ir_variable *const existing = variables.get_variable(var->name); if (existing != NULL) { if (var->type != existing->type) { - linker_error_printf(prog, "%s `%s' declared as type " - "`%s' and type `%s'\n", - mode_string(var), - var->name, var->type->name, - existing->type->name); - return false; + /* Consider the types to be "the same" if both types are arrays + * of the same type and one of the arrays is implicitly sized. + * In addition, set the type of the linked variable to the + * explicitly sized array. + */ + if (var->type->is_array() + && existing->type->is_array() + && (var->type->fields.array == existing->type->fields.array) + && ((var->type->length == 0) + || (existing->type->length == 0))) { + if (existing->type->length == 0) + existing->type = var->type; + } else { + linker_error_printf(prog, "%s `%s' declared as type " + "`%s' and type `%s'\n", + mode_string(var), + var->name, var->type->name, + existing->type->name); + return false; + } } /* FINISHME: Handle non-constant initializers. -- 2.30.2