From a3257ae7bec68d57e79928eb202cd522d708e720 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Mon, 17 Feb 2020 17:13:58 +1000 Subject: [PATCH] gallium/nir/tgsi: only scan fragment shader inputs for usage_mask The scanner doesn't work with tess shaders, but we don't need it for those, in fact only frag shaders need it. Reviewed-by: Roland Scheidegger Part-of: --- src/gallium/auxiliary/nir/nir_to_tgsi_info.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/gallium/auxiliary/nir/nir_to_tgsi_info.c b/src/gallium/auxiliary/nir/nir_to_tgsi_info.c index a761f4460c6..cc705e75804 100644 --- a/src/gallium/auxiliary/nir/nir_to_tgsi_info.c +++ b/src/gallium/auxiliary/nir/nir_to_tgsi_info.c @@ -135,10 +135,13 @@ static void gather_intrinsic_load_deref_info(const nir_shader *nir, { assert(var && var->data.mode == nir_var_shader_in); - gather_usage(deref, nir_ssa_def_components_read(&instr->dest.ssa), - info->input_usage_mask); + if (nir->info.stage == MESA_SHADER_FRAGMENT) + gather_usage(deref, nir_ssa_def_components_read(&instr->dest.ssa), + info->input_usage_mask); + switch (nir->info.stage) { case MESA_SHADER_VERTEX: { + break; } default: { -- 2.30.2