From a3ff840d05b9cc44cf53694dceb8b095d8da239d Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Sat, 26 Mar 2016 13:37:30 +1100 Subject: [PATCH] glsl: add support for caching atomic buffers MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Reviewed-by: Nicolai Hähnle --- src/compiler/glsl/shader_cache.cpp | 89 ++++++++++++++++++++++++++++++ 1 file changed, 89 insertions(+) diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index da53a48db37..9e55103e504 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -404,6 +404,79 @@ read_buffer_blocks(struct blob_reader *metadata, } } +static void +write_atomic_buffers(struct blob *metadata, struct gl_shader_program *prog) +{ + blob_write_uint32(metadata, prog->data->NumAtomicBuffers); + + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { + if (prog->_LinkedShaders[i]) { + struct gl_program *glprog = prog->_LinkedShaders[i]->Program; + blob_write_uint32(metadata, glprog->info.num_abos); + } + } + + for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) { + blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Binding); + blob_write_uint32(metadata, prog->data->AtomicBuffers[i].MinimumSize); + blob_write_uint32(metadata, prog->data->AtomicBuffers[i].NumUniforms); + + blob_write_bytes(metadata, prog->data->AtomicBuffers[i].StageReferences, + sizeof(prog->data->AtomicBuffers[i].StageReferences)); + + for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) { + blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Uniforms[j]); + } + } +} + +static void +read_atomic_buffers(struct blob_reader *metadata, + struct gl_shader_program *prog) +{ + prog->data->NumAtomicBuffers = blob_read_uint32(metadata); + prog->data->AtomicBuffers = + rzalloc_array(prog, gl_active_atomic_buffer, + prog->data->NumAtomicBuffers); + + struct gl_active_atomic_buffer **stage_buff_list[MESA_SHADER_STAGES]; + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { + if (prog->_LinkedShaders[i]) { + struct gl_program *glprog = prog->_LinkedShaders[i]->Program; + + glprog->info.num_abos = blob_read_uint32(metadata); + glprog->sh.AtomicBuffers = + rzalloc_array(glprog, gl_active_atomic_buffer *, + glprog->info.num_abos); + stage_buff_list[i] = glprog->sh.AtomicBuffers; + } + } + + for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) { + prog->data->AtomicBuffers[i].Binding = blob_read_uint32(metadata); + prog->data->AtomicBuffers[i].MinimumSize = blob_read_uint32(metadata); + prog->data->AtomicBuffers[i].NumUniforms = blob_read_uint32(metadata); + + blob_copy_bytes(metadata, + (uint8_t *) &prog->data->AtomicBuffers[i].StageReferences, + sizeof(prog->data->AtomicBuffers[i].StageReferences)); + + prog->data->AtomicBuffers[i].Uniforms = rzalloc_array(prog, unsigned, + prog->data->AtomicBuffers[i].NumUniforms); + + for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) { + prog->data->AtomicBuffers[i].Uniforms[j] = blob_read_uint32(metadata); + } + + for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) { + if (prog->data->AtomicBuffers[i].StageReferences[j]) { + *stage_buff_list[j] = &prog->data->AtomicBuffers[i]; + stage_buff_list[j]++; + } + } + } +} + static void write_xfb(struct blob *metadata, struct gl_shader_program *shProg) { @@ -805,6 +878,15 @@ write_program_resource_data(struct blob *metadata, } } break; + case GL_ATOMIC_COUNTER_BUFFER: + for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) { + if (((gl_active_atomic_buffer *)res->Data)->Binding == + prog->data->AtomicBuffers[i].Binding) { + blob_write_uint32(metadata, i); + break; + } + } + break; case GL_TRANSFORM_FEEDBACK_BUFFER: for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) { if (((gl_transform_feedback_buffer *)res->Data)->Binding == @@ -880,6 +962,9 @@ read_program_resource_data(struct blob_reader *metadata, case GL_UNIFORM: res->Data = &prog->data->UniformStorage[blob_read_uint32(metadata)]; break; + case GL_ATOMIC_COUNTER_BUFFER: + res->Data = &prog->data->AtomicBuffers[blob_read_uint32(metadata)]; + break; case GL_TRANSFORM_FEEDBACK_BUFFER: res->Data = &prog->last_vert_prog-> sh.LinkedTransformFeedback->Buffers[blob_read_uint32(metadata)]; @@ -1115,6 +1200,8 @@ shader_cache_write_program_metadata(struct gl_context *ctx, write_uniform_remap_tables(metadata, prog); + write_atomic_buffers(metadata, prog); + write_buffer_blocks(metadata, prog); write_subroutines(metadata, prog); @@ -1226,6 +1313,8 @@ shader_cache_read_program_metadata(struct gl_context *ctx, read_uniform_remap_tables(&metadata, prog); + read_atomic_buffers(&metadata, prog); + read_buffer_blocks(&metadata, prog); read_subroutines(&metadata, prog); -- 2.30.2