From a41c05b20a36d2160aa232d08ed57d3095438025 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Fri, 18 Apr 2008 20:11:16 +0100 Subject: [PATCH] draw: switch over to draw_pt paths, will remove old code shortly --- src/gallium/auxiliary/draw/draw_context.c | 2 -- src/gallium/auxiliary/draw/draw_private.h | 1 - src/gallium/auxiliary/draw/draw_pt.c | 3 --- 3 files changed, 6 deletions(-) diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c index 4838b68ed17..5dc3358bd1d 100644 --- a/src/gallium/auxiliary/draw/draw_context.c +++ b/src/gallium/auxiliary/draw/draw_context.c @@ -49,8 +49,6 @@ struct draw_context *draw_create( void ) draw->use_sse = FALSE; #endif - draw->use_pt_shaders = GETENV( "GALLIUM_PT_SHADERS" ) != NULL; - /* create pipeline stages */ draw->pipeline.wide_line = draw_wide_line_stage( draw ); draw->pipeline.wide_point = draw_wide_point_stage( draw ); diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h index da94e697811..18ce6c0ec59 100644 --- a/src/gallium/auxiliary/draw/draw_private.h +++ b/src/gallium/auxiliary/draw/draw_private.h @@ -258,7 +258,6 @@ struct draw_context boolean line_stipple; /**< do line stipple? */ boolean point_sprite; /**< convert points to quads for sprites? */ boolean use_sse; - boolean use_pt_shaders; /* temporary flag to switch on pt shader paths */ /* If a prim stage introduces new vertex attributes, they'll be stored here */ diff --git a/src/gallium/auxiliary/draw/draw_pt.c b/src/gallium/auxiliary/draw/draw_pt.c index b48d0cae9fb..941f6efbe48 100644 --- a/src/gallium/auxiliary/draw/draw_pt.c +++ b/src/gallium/auxiliary/draw/draw_pt.c @@ -68,9 +68,6 @@ draw_pt_arrays(struct draw_context *draw, if (!draw->rasterizer->bypass_vs) { opt |= PT_SHADE; - - if (!draw->use_pt_shaders) - return FALSE; } -- 2.30.2