From a4ba7cd6a2fc2718c3b4f9107d676ad1bfd02bf1 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Wed, 23 May 2018 14:41:25 -0400 Subject: [PATCH] st/mesa: simplify lastLevel determination in st_finalize_texture MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit This fixes shader images where we always bind stObj->pt and not individual gl_texture_images. Roughly based on i965 commit 845ad2667ab2466752f06ea30bdb9c837116c308 which does a similar thing but for a different reason. This fixes GL CTS assertion failures introduced by Ilia. Cc: 18.0 18.1 Reviewed-by: Nicolai Hähnle --- src/mesa/state_tracker/st_cb_texture.c | 17 ++++------------- 1 file changed, 4 insertions(+), 13 deletions(-) diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 8cc8e08a623..40a1ce11087 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -2491,19 +2491,10 @@ st_finalize_texture(struct gl_context *ctx, if (tObj->Immutable) return GL_TRUE; - if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) { - /* The texture is complete and we know exactly how many mipmap levels - * are present/needed. This is conditional because we may be called - * from the st_generate_mipmap() function when the texture object is - * incomplete. In that case, we'll have set stObj->lastLevel before - * we get here. - */ - if (stObj->base.Sampler.MinFilter == GL_LINEAR || - stObj->base.Sampler.MinFilter == GL_NEAREST) - stObj->lastLevel = stObj->base.BaseLevel; - else - stObj->lastLevel = stObj->base._MaxLevel; - } + if (tObj->_MipmapComplete) + stObj->lastLevel = stObj->base._MaxLevel; + else if (tObj->_BaseComplete) + stObj->lastLevel = stObj->base.BaseLevel; /* Skip the loop over images in the common case of no images having * changed. But if the GL_BASE_LEVEL or GL_MAX_LEVEL change to something we -- 2.30.2