From a5da4acb9583db5289fcad410513d0fedcf9bab2 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Wed, 19 Jan 2011 16:27:13 +1000 Subject: [PATCH] radeon: avoid segfault on 3D textures. This is a candidate for 7.9 and 7.10 --- src/mesa/drivers/dri/radeon/radeon_state.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c index ca42aa39474..e88e984354f 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state.c +++ b/src/mesa/drivers/dri/radeon/radeon_state.c @@ -2091,6 +2091,9 @@ static GLboolean r100ValidateBuffers(struct gl_context *ctx) continue; t = rmesa->state.texture.unit[i].texobj; + + if (!t) + continue; if (t->image_override && t->bo) radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs, t->bo, RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0); -- 2.30.2