From a6a997c2340d54c02452c8217e796ce8a6384046 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 18 Nov 2001 22:52:22 +0000 Subject: [PATCH] included by glapi.c --- src/mesa/main/glprocs.h | 677 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 677 insertions(+) create mode 100644 src/mesa/main/glprocs.h diff --git a/src/mesa/main/glprocs.h b/src/mesa/main/glprocs.h new file mode 100644 index 00000000000..ca60e2cb655 --- /dev/null +++ b/src/mesa/main/glprocs.h @@ -0,0 +1,677 @@ +/* DO NOT EDIT - This file generated automatically by glprocs.py script */ + +/* This file is only included by glapi.c and is used for + * the GetProcAddress() function + */ + +static struct name_address_offset static_functions[] = { + { "glNewList", (GLvoid *) glNewList, _gloffset_NewList }, + { "glEndList", (GLvoid *) glEndList, _gloffset_EndList }, + { "glCallList", (GLvoid *) glCallList, _gloffset_CallList }, + { "glCallLists", (GLvoid *) glCallLists, _gloffset_CallLists }, + { "glDeleteLists", (GLvoid *) glDeleteLists, _gloffset_DeleteLists }, + { "glGenLists", (GLvoid *) glGenLists, _gloffset_GenLists }, + { "glListBase", (GLvoid *) glListBase, _gloffset_ListBase }, + { "glBegin", (GLvoid *) glBegin, _gloffset_Begin }, + { "glBitmap", (GLvoid *) glBitmap, _gloffset_Bitmap }, + { "glColor3b", (GLvoid *) glColor3b, _gloffset_Color3b }, + { "glColor3bv", (GLvoid *) glColor3bv, _gloffset_Color3bv }, + { "glColor3d", (GLvoid *) glColor3d, _gloffset_Color3d }, + { "glColor3dv", (GLvoid *) glColor3dv, _gloffset_Color3dv }, + { "glColor3f", (GLvoid *) glColor3f, _gloffset_Color3f }, + { "glColor3fv", (GLvoid *) glColor3fv, _gloffset_Color3fv }, + { "glColor3i", (GLvoid *) glColor3i, _gloffset_Color3i }, + { "glColor3iv", (GLvoid *) glColor3iv, _gloffset_Color3iv }, + { "glColor3s", (GLvoid *) glColor3s, _gloffset_Color3s }, + { "glColor3sv", (GLvoid *) glColor3sv, _gloffset_Color3sv }, + { "glColor3ub", (GLvoid *) glColor3ub, _gloffset_Color3ub }, + { "glColor3ubv", (GLvoid *) glColor3ubv, _gloffset_Color3ubv }, + { "glColor3ui", (GLvoid *) glColor3ui, _gloffset_Color3ui }, + { "glColor3uiv", (GLvoid *) glColor3uiv, _gloffset_Color3uiv }, + { "glColor3us", (GLvoid *) glColor3us, _gloffset_Color3us }, + { "glColor3usv", (GLvoid *) glColor3usv, _gloffset_Color3usv }, + { "glColor4b", (GLvoid *) glColor4b, _gloffset_Color4b }, + { "glColor4bv", (GLvoid *) glColor4bv, _gloffset_Color4bv }, + { "glColor4d", (GLvoid *) glColor4d, _gloffset_Color4d }, + { "glColor4dv", (GLvoid *) glColor4dv, _gloffset_Color4dv }, + { "glColor4f", (GLvoid *) glColor4f, _gloffset_Color4f }, + { "glColor4fv", (GLvoid *) glColor4fv, _gloffset_Color4fv }, + { "glColor4i", (GLvoid *) glColor4i, _gloffset_Color4i }, + { "glColor4iv", (GLvoid *) glColor4iv, _gloffset_Color4iv }, + { "glColor4s", (GLvoid *) glColor4s, _gloffset_Color4s }, + { "glColor4sv", (GLvoid *) glColor4sv, _gloffset_Color4sv }, + { "glColor4ub", (GLvoid *) glColor4ub, _gloffset_Color4ub }, + { "glColor4ubv", (GLvoid *) glColor4ubv, _gloffset_Color4ubv }, + { "glColor4ui", (GLvoid *) glColor4ui, _gloffset_Color4ui }, + { "glColor4uiv", (GLvoid *) glColor4uiv, _gloffset_Color4uiv }, + { "glColor4us", (GLvoid *) glColor4us, _gloffset_Color4us }, + { "glColor4usv", (GLvoid *) glColor4usv, _gloffset_Color4usv }, + { "glEdgeFlag", (GLvoid *) glEdgeFlag, _gloffset_EdgeFlag }, + { "glEdgeFlagv", (GLvoid *) glEdgeFlagv, _gloffset_EdgeFlagv }, + { "glEnd", (GLvoid *) glEnd, _gloffset_End }, + { "glIndexd", (GLvoid *) glIndexd, _gloffset_Indexd }, + { "glIndexdv", (GLvoid *) glIndexdv, _gloffset_Indexdv }, + { "glIndexf", (GLvoid *) glIndexf, _gloffset_Indexf }, + { "glIndexfv", (GLvoid *) glIndexfv, _gloffset_Indexfv }, + { "glIndexi", (GLvoid *) glIndexi, _gloffset_Indexi }, + { "glIndexiv", (GLvoid *) glIndexiv, _gloffset_Indexiv }, + { "glIndexs", (GLvoid *) glIndexs, _gloffset_Indexs }, + { "glIndexsv", (GLvoid *) glIndexsv, _gloffset_Indexsv }, + { "glNormal3b", (GLvoid *) glNormal3b, _gloffset_Normal3b }, + { "glNormal3bv", (GLvoid *) glNormal3bv, _gloffset_Normal3bv }, + { "glNormal3d", (GLvoid *) glNormal3d, _gloffset_Normal3d }, + { "glNormal3dv", (GLvoid *) glNormal3dv, _gloffset_Normal3dv }, + { "glNormal3f", (GLvoid *) glNormal3f, _gloffset_Normal3f }, + { "glNormal3fv", (GLvoid *) glNormal3fv, _gloffset_Normal3fv }, + { "glNormal3i", (GLvoid *) glNormal3i, _gloffset_Normal3i }, + { "glNormal3iv", (GLvoid *) glNormal3iv, _gloffset_Normal3iv }, + { "glNormal3s", (GLvoid *) glNormal3s, _gloffset_Normal3s }, + { "glNormal3sv", (GLvoid *) glNormal3sv, _gloffset_Normal3sv }, + { "glRasterPos2d", (GLvoid *) glRasterPos2d, _gloffset_RasterPos2d }, + { "glRasterPos2dv", (GLvoid *) glRasterPos2dv, _gloffset_RasterPos2dv }, + { "glRasterPos2f", (GLvoid *) glRasterPos2f, _gloffset_RasterPos2f }, + { "glRasterPos2fv", (GLvoid *) glRasterPos2fv, _gloffset_RasterPos2fv }, + { "glRasterPos2i", (GLvoid *) glRasterPos2i, _gloffset_RasterPos2i }, + { "glRasterPos2iv", (GLvoid *) glRasterPos2iv, _gloffset_RasterPos2iv }, + { "glRasterPos2s", (GLvoid *) glRasterPos2s, _gloffset_RasterPos2s }, + { "glRasterPos2sv", (GLvoid *) glRasterPos2sv, _gloffset_RasterPos2sv }, + { "glRasterPos3d", (GLvoid *) glRasterPos3d, _gloffset_RasterPos3d }, + { "glRasterPos3dv", (GLvoid *) glRasterPos3dv, _gloffset_RasterPos3dv }, + { "glRasterPos3f", (GLvoid *) glRasterPos3f, _gloffset_RasterPos3f }, + { "glRasterPos3fv", (GLvoid *) glRasterPos3fv, _gloffset_RasterPos3fv }, + { "glRasterPos3i", (GLvoid *) glRasterPos3i, _gloffset_RasterPos3i }, + { "glRasterPos3iv", (GLvoid *) glRasterPos3iv, _gloffset_RasterPos3iv }, + { "glRasterPos3s", (GLvoid *) glRasterPos3s, _gloffset_RasterPos3s }, + { "glRasterPos3sv", (GLvoid *) glRasterPos3sv, _gloffset_RasterPos3sv }, + { "glRasterPos4d", (GLvoid *) glRasterPos4d, _gloffset_RasterPos4d }, + { "glRasterPos4dv", (GLvoid *) glRasterPos4dv, _gloffset_RasterPos4dv }, + { "glRasterPos4f", (GLvoid *) glRasterPos4f, _gloffset_RasterPos4f }, + { "glRasterPos4fv", (GLvoid *) glRasterPos4fv, _gloffset_RasterPos4fv }, + { "glRasterPos4i", (GLvoid *) glRasterPos4i, _gloffset_RasterPos4i }, + { "glRasterPos4iv", (GLvoid *) glRasterPos4iv, _gloffset_RasterPos4iv }, + { "glRasterPos4s", (GLvoid *) glRasterPos4s, _gloffset_RasterPos4s }, + { "glRasterPos4sv", (GLvoid *) glRasterPos4sv, _gloffset_RasterPos4sv }, + { "glRectd", (GLvoid *) glRectd, _gloffset_Rectd }, + { "glRectdv", (GLvoid *) glRectdv, _gloffset_Rectdv }, + { "glRectf", (GLvoid *) glRectf, _gloffset_Rectf }, + { "glRectfv", (GLvoid *) glRectfv, _gloffset_Rectfv }, + { "glRecti", (GLvoid *) glRecti, _gloffset_Recti }, + { "glRectiv", (GLvoid *) glRectiv, _gloffset_Rectiv }, + { "glRects", (GLvoid *) glRects, _gloffset_Rects }, + { "glRectsv", (GLvoid *) glRectsv, _gloffset_Rectsv }, + { "glTexCoord1d", (GLvoid *) glTexCoord1d, _gloffset_TexCoord1d }, + { "glTexCoord1dv", (GLvoid *) glTexCoord1dv, _gloffset_TexCoord1dv }, + { "glTexCoord1f", (GLvoid *) glTexCoord1f, _gloffset_TexCoord1f }, + { "glTexCoord1fv", (GLvoid *) glTexCoord1fv, _gloffset_TexCoord1fv }, + { "glTexCoord1i", (GLvoid *) glTexCoord1i, _gloffset_TexCoord1i }, + { "glTexCoord1iv", (GLvoid *) glTexCoord1iv, _gloffset_TexCoord1iv }, + { "glTexCoord1s", (GLvoid *) glTexCoord1s, _gloffset_TexCoord1s }, + { "glTexCoord1sv", (GLvoid *) glTexCoord1sv, _gloffset_TexCoord1sv }, + { "glTexCoord2d", (GLvoid *) glTexCoord2d, _gloffset_TexCoord2d }, + { "glTexCoord2dv", (GLvoid *) glTexCoord2dv, _gloffset_TexCoord2dv }, + { "glTexCoord2f", (GLvoid *) glTexCoord2f, _gloffset_TexCoord2f }, + { "glTexCoord2fv", (GLvoid *) glTexCoord2fv, _gloffset_TexCoord2fv }, + { "glTexCoord2i", (GLvoid *) glTexCoord2i, _gloffset_TexCoord2i }, + { "glTexCoord2iv", (GLvoid *) glTexCoord2iv, _gloffset_TexCoord2iv }, + { "glTexCoord2s", (GLvoid *) glTexCoord2s, _gloffset_TexCoord2s }, + { "glTexCoord2sv", (GLvoid *) glTexCoord2sv, _gloffset_TexCoord2sv }, + { "glTexCoord3d", (GLvoid *) glTexCoord3d, _gloffset_TexCoord3d }, + { "glTexCoord3dv", (GLvoid *) glTexCoord3dv, _gloffset_TexCoord3dv }, + { "glTexCoord3f", (GLvoid *) glTexCoord3f, _gloffset_TexCoord3f }, + { "glTexCoord3fv", (GLvoid *) glTexCoord3fv, _gloffset_TexCoord3fv }, + { "glTexCoord3i", (GLvoid *) glTexCoord3i, _gloffset_TexCoord3i }, + { "glTexCoord3iv", (GLvoid *) glTexCoord3iv, _gloffset_TexCoord3iv }, + { "glTexCoord3s", (GLvoid *) glTexCoord3s, _gloffset_TexCoord3s }, + { "glTexCoord3sv", (GLvoid *) glTexCoord3sv, _gloffset_TexCoord3sv }, + { "glTexCoord4d", (GLvoid *) glTexCoord4d, _gloffset_TexCoord4d }, + { "glTexCoord4dv", (GLvoid *) glTexCoord4dv, _gloffset_TexCoord4dv }, + { "glTexCoord4f", (GLvoid *) glTexCoord4f, _gloffset_TexCoord4f }, + { "glTexCoord4fv", (GLvoid *) glTexCoord4fv, _gloffset_TexCoord4fv }, + { "glTexCoord4i", (GLvoid *) glTexCoord4i, _gloffset_TexCoord4i }, + { "glTexCoord4iv", (GLvoid *) glTexCoord4iv, _gloffset_TexCoord4iv }, + { "glTexCoord4s", (GLvoid *) glTexCoord4s, _gloffset_TexCoord4s }, + { "glTexCoord4sv", (GLvoid *) glTexCoord4sv, _gloffset_TexCoord4sv }, + { "glVertex2d", (GLvoid *) glVertex2d, _gloffset_Vertex2d }, + { "glVertex2dv", (GLvoid *) glVertex2dv, _gloffset_Vertex2dv }, + { "glVertex2f", (GLvoid *) glVertex2f, _gloffset_Vertex2f }, + { "glVertex2fv", (GLvoid *) glVertex2fv, _gloffset_Vertex2fv }, + { "glVertex2i", (GLvoid *) glVertex2i, _gloffset_Vertex2i }, + { "glVertex2iv", (GLvoid *) glVertex2iv, _gloffset_Vertex2iv }, + { "glVertex2s", (GLvoid *) glVertex2s, _gloffset_Vertex2s }, + { "glVertex2sv", (GLvoid *) glVertex2sv, _gloffset_Vertex2sv }, + { "glVertex3d", (GLvoid *) glVertex3d, _gloffset_Vertex3d }, + { "glVertex3dv", (GLvoid *) glVertex3dv, _gloffset_Vertex3dv }, + { "glVertex3f", (GLvoid *) glVertex3f, _gloffset_Vertex3f }, + { "glVertex3fv", (GLvoid *) glVertex3fv, _gloffset_Vertex3fv }, + { "glVertex3i", (GLvoid *) glVertex3i, _gloffset_Vertex3i }, + { "glVertex3iv", (GLvoid *) glVertex3iv, _gloffset_Vertex3iv }, + { "glVertex3s", (GLvoid *) glVertex3s, _gloffset_Vertex3s }, + { "glVertex3sv", (GLvoid *) glVertex3sv, _gloffset_Vertex3sv }, + { "glVertex4d", (GLvoid *) glVertex4d, _gloffset_Vertex4d }, + { "glVertex4dv", (GLvoid *) glVertex4dv, _gloffset_Vertex4dv }, + { "glVertex4f", (GLvoid *) glVertex4f, _gloffset_Vertex4f }, + { "glVertex4fv", (GLvoid *) glVertex4fv, _gloffset_Vertex4fv }, + { "glVertex4i", (GLvoid *) glVertex4i, _gloffset_Vertex4i }, + { "glVertex4iv", (GLvoid *) glVertex4iv, _gloffset_Vertex4iv }, + { "glVertex4s", (GLvoid *) glVertex4s, _gloffset_Vertex4s }, + { "glVertex4sv", (GLvoid *) glVertex4sv, _gloffset_Vertex4sv }, + { "glClipPlane", (GLvoid *) glClipPlane, _gloffset_ClipPlane }, + { "glColorMaterial", (GLvoid *) glColorMaterial, _gloffset_ColorMaterial }, + { "glCullFace", (GLvoid *) glCullFace, _gloffset_CullFace }, + { "glFogf", (GLvoid *) glFogf, _gloffset_Fogf }, + { "glFogfv", (GLvoid *) glFogfv, _gloffset_Fogfv }, + { "glFogi", (GLvoid *) glFogi, _gloffset_Fogi }, + { "glFogiv", (GLvoid *) glFogiv, _gloffset_Fogiv }, + { "glFrontFace", (GLvoid *) glFrontFace, _gloffset_FrontFace }, + { "glHint", (GLvoid *) glHint, _gloffset_Hint }, + { "glLightf", (GLvoid *) glLightf, _gloffset_Lightf }, + { "glLightfv", (GLvoid *) glLightfv, _gloffset_Lightfv }, + { "glLighti", (GLvoid *) glLighti, _gloffset_Lighti }, + { "glLightiv", (GLvoid *) glLightiv, _gloffset_Lightiv }, + { "glLightModelf", (GLvoid *) glLightModelf, _gloffset_LightModelf }, + { "glLightModelfv", (GLvoid *) glLightModelfv, _gloffset_LightModelfv }, + { "glLightModeli", (GLvoid *) glLightModeli, _gloffset_LightModeli }, + { "glLightModeliv", (GLvoid *) glLightModeliv, _gloffset_LightModeliv }, + { "glLineStipple", (GLvoid *) glLineStipple, _gloffset_LineStipple }, + { "glLineWidth", (GLvoid *) glLineWidth, _gloffset_LineWidth }, + { "glMaterialf", (GLvoid *) glMaterialf, _gloffset_Materialf }, + { "glMaterialfv", (GLvoid *) glMaterialfv, _gloffset_Materialfv }, + { "glMateriali", (GLvoid *) glMateriali, _gloffset_Materiali }, + { "glMaterialiv", (GLvoid *) glMaterialiv, _gloffset_Materialiv }, + { "glPointSize", (GLvoid *) glPointSize, _gloffset_PointSize }, + { "glPolygonMode", (GLvoid *) glPolygonMode, _gloffset_PolygonMode }, + { "glPolygonStipple", (GLvoid *) glPolygonStipple, _gloffset_PolygonStipple }, + { "glScissor", (GLvoid *) glScissor, _gloffset_Scissor }, + { "glShadeModel", (GLvoid *) glShadeModel, _gloffset_ShadeModel }, + { "glTexParameterf", (GLvoid *) glTexParameterf, _gloffset_TexParameterf }, + { "glTexParameterfv", (GLvoid *) glTexParameterfv, _gloffset_TexParameterfv }, + { "glTexParameteri", (GLvoid *) glTexParameteri, _gloffset_TexParameteri }, + { "glTexParameteriv", (GLvoid *) glTexParameteriv, _gloffset_TexParameteriv }, + { "glTexImage1D", (GLvoid *) glTexImage1D, _gloffset_TexImage1D }, + { "glTexImage2D", (GLvoid *) glTexImage2D, _gloffset_TexImage2D }, + { "glTexEnvf", (GLvoid *) glTexEnvf, _gloffset_TexEnvf }, + { "glTexEnvfv", (GLvoid *) glTexEnvfv, _gloffset_TexEnvfv }, + { "glTexEnvi", (GLvoid *) glTexEnvi, _gloffset_TexEnvi }, + { "glTexEnviv", (GLvoid *) glTexEnviv, _gloffset_TexEnviv }, + { "glTexGend", (GLvoid *) glTexGend, _gloffset_TexGend }, + { "glTexGendv", (GLvoid *) glTexGendv, _gloffset_TexGendv }, + { "glTexGenf", (GLvoid *) glTexGenf, _gloffset_TexGenf }, + { "glTexGenfv", (GLvoid *) glTexGenfv, _gloffset_TexGenfv }, + { "glTexGeni", (GLvoid *) glTexGeni, _gloffset_TexGeni }, + { "glTexGeniv", (GLvoid *) glTexGeniv, _gloffset_TexGeniv }, + { "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer, _gloffset_FeedbackBuffer }, + { "glSelectBuffer", (GLvoid *) glSelectBuffer, _gloffset_SelectBuffer }, + { "glRenderMode", (GLvoid *) glRenderMode, _gloffset_RenderMode }, + { "glInitNames", (GLvoid *) glInitNames, _gloffset_InitNames }, + { "glLoadName", (GLvoid *) glLoadName, _gloffset_LoadName }, + { "glPassThrough", (GLvoid *) glPassThrough, _gloffset_PassThrough }, + { "glPopName", (GLvoid *) glPopName, _gloffset_PopName }, + { "glPushName", (GLvoid *) glPushName, _gloffset_PushName }, + { "glDrawBuffer", (GLvoid *) glDrawBuffer, _gloffset_DrawBuffer }, + { "glClear", (GLvoid *) glClear, _gloffset_Clear }, + { "glClearAccum", (GLvoid *) glClearAccum, _gloffset_ClearAccum }, + { "glClearIndex", (GLvoid *) glClearIndex, _gloffset_ClearIndex }, + { "glClearColor", (GLvoid *) glClearColor, _gloffset_ClearColor }, + { "glClearStencil", (GLvoid *) glClearStencil, _gloffset_ClearStencil }, + { "glClearDepth", (GLvoid *) glClearDepth, _gloffset_ClearDepth }, + { "glStencilMask", (GLvoid *) glStencilMask, _gloffset_StencilMask }, + { "glColorMask", (GLvoid *) glColorMask, _gloffset_ColorMask }, + { "glDepthMask", (GLvoid *) glDepthMask, _gloffset_DepthMask }, + { "glIndexMask", (GLvoid *) glIndexMask, _gloffset_IndexMask }, + { "glAccum", (GLvoid *) glAccum, _gloffset_Accum }, + { "glDisable", (GLvoid *) glDisable, _gloffset_Disable }, + { "glEnable", (GLvoid *) glEnable, _gloffset_Enable }, + { "glFinish", (GLvoid *) glFinish, _gloffset_Finish }, + { "glFlush", (GLvoid *) glFlush, _gloffset_Flush }, + { "glPopAttrib", (GLvoid *) glPopAttrib, _gloffset_PopAttrib }, + { "glPushAttrib", (GLvoid *) glPushAttrib, _gloffset_PushAttrib }, + { "glMap1d", (GLvoid *) glMap1d, _gloffset_Map1d }, + { "glMap1f", (GLvoid *) glMap1f, _gloffset_Map1f }, + { "glMap2d", (GLvoid *) glMap2d, _gloffset_Map2d }, + { "glMap2f", (GLvoid *) glMap2f, _gloffset_Map2f }, + { "glMapGrid1d", (GLvoid *) glMapGrid1d, _gloffset_MapGrid1d }, + { "glMapGrid1f", (GLvoid *) glMapGrid1f, _gloffset_MapGrid1f }, + { "glMapGrid2d", (GLvoid *) glMapGrid2d, _gloffset_MapGrid2d }, + { "glMapGrid2f", (GLvoid *) glMapGrid2f, _gloffset_MapGrid2f }, + { "glEvalCoord1d", (GLvoid *) glEvalCoord1d, _gloffset_EvalCoord1d }, + { "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv, _gloffset_EvalCoord1dv }, + { "glEvalCoord1f", (GLvoid *) glEvalCoord1f, _gloffset_EvalCoord1f }, + { "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv, _gloffset_EvalCoord1fv }, + { "glEvalCoord2d", (GLvoid *) glEvalCoord2d, _gloffset_EvalCoord2d }, + { "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv, _gloffset_EvalCoord2dv }, + { "glEvalCoord2f", (GLvoid *) glEvalCoord2f, _gloffset_EvalCoord2f }, + { "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv, _gloffset_EvalCoord2fv }, + { "glEvalMesh1", (GLvoid *) glEvalMesh1, _gloffset_EvalMesh1 }, + { "glEvalPoint1", (GLvoid *) glEvalPoint1, _gloffset_EvalPoint1 }, + { "glEvalMesh2", (GLvoid *) glEvalMesh2, _gloffset_EvalMesh2 }, + { "glEvalPoint2", (GLvoid *) glEvalPoint2, _gloffset_EvalPoint2 }, + { "glAlphaFunc", (GLvoid *) glAlphaFunc, _gloffset_AlphaFunc }, + { "glBlendFunc", (GLvoid *) glBlendFunc, _gloffset_BlendFunc }, + { "glLogicOp", (GLvoid *) glLogicOp, _gloffset_LogicOp }, + { "glStencilFunc", (GLvoid *) glStencilFunc, _gloffset_StencilFunc }, + { "glStencilOp", (GLvoid *) glStencilOp, _gloffset_StencilOp }, + { "glDepthFunc", (GLvoid *) glDepthFunc, _gloffset_DepthFunc }, + { "glPixelZoom", (GLvoid *) glPixelZoom, _gloffset_PixelZoom }, + { "glPixelTransferf", (GLvoid *) glPixelTransferf, _gloffset_PixelTransferf }, + { "glPixelTransferi", (GLvoid *) glPixelTransferi, _gloffset_PixelTransferi }, + { "glPixelStoref", (GLvoid *) glPixelStoref, _gloffset_PixelStoref }, + { "glPixelStorei", (GLvoid *) glPixelStorei, _gloffset_PixelStorei }, + { "glPixelMapfv", (GLvoid *) glPixelMapfv, _gloffset_PixelMapfv }, + { "glPixelMapuiv", (GLvoid *) glPixelMapuiv, _gloffset_PixelMapuiv }, + { "glPixelMapusv", (GLvoid *) glPixelMapusv, _gloffset_PixelMapusv }, + { "glReadBuffer", (GLvoid *) glReadBuffer, _gloffset_ReadBuffer }, + { "glCopyPixels", (GLvoid *) glCopyPixels, _gloffset_CopyPixels }, + { "glReadPixels", (GLvoid *) glReadPixels, _gloffset_ReadPixels }, + { "glDrawPixels", (GLvoid *) glDrawPixels, _gloffset_DrawPixels }, + { "glGetBooleanv", (GLvoid *) glGetBooleanv, _gloffset_GetBooleanv }, + { "glGetClipPlane", (GLvoid *) glGetClipPlane, _gloffset_GetClipPlane }, + { "glGetDoublev", (GLvoid *) glGetDoublev, _gloffset_GetDoublev }, + { "glGetError", (GLvoid *) glGetError, _gloffset_GetError }, + { "glGetFloatv", (GLvoid *) glGetFloatv, _gloffset_GetFloatv }, + { "glGetIntegerv", (GLvoid *) glGetIntegerv, _gloffset_GetIntegerv }, + { "glGetLightfv", (GLvoid *) glGetLightfv, _gloffset_GetLightfv }, + { "glGetLightiv", (GLvoid *) glGetLightiv, _gloffset_GetLightiv }, + { "glGetMapdv", (GLvoid *) glGetMapdv, _gloffset_GetMapdv }, + { "glGetMapfv", (GLvoid *) glGetMapfv, _gloffset_GetMapfv }, + { "glGetMapiv", (GLvoid *) glGetMapiv, _gloffset_GetMapiv }, + { "glGetMaterialfv", (GLvoid *) glGetMaterialfv, _gloffset_GetMaterialfv }, + { "glGetMaterialiv", (GLvoid *) glGetMaterialiv, _gloffset_GetMaterialiv }, + { "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv, _gloffset_GetPixelMapfv }, + { "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv, _gloffset_GetPixelMapuiv }, + { "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv, _gloffset_GetPixelMapusv }, + { "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple, _gloffset_GetPolygonStipple }, + { "glGetString", (GLvoid *) glGetString, _gloffset_GetString }, + { "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv, _gloffset_GetTexEnvfv }, + { "glGetTexEnviv", (GLvoid *) glGetTexEnviv, _gloffset_GetTexEnviv }, + { "glGetTexGendv", (GLvoid *) glGetTexGendv, _gloffset_GetTexGendv }, + { "glGetTexGenfv", (GLvoid *) glGetTexGenfv, _gloffset_GetTexGenfv }, + { "glGetTexGeniv", (GLvoid *) glGetTexGeniv, _gloffset_GetTexGeniv }, + { "glGetTexImage", (GLvoid *) glGetTexImage, _gloffset_GetTexImage }, + { "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv, _gloffset_GetTexParameterfv }, + { "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv, _gloffset_GetTexParameteriv }, + { "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv }, + { "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv }, + { "glIsEnabled", (GLvoid *) glIsEnabled, _gloffset_IsEnabled }, + { "glIsList", (GLvoid *) glIsList, _gloffset_IsList }, + { "glDepthRange", (GLvoid *) glDepthRange, _gloffset_DepthRange }, + { "glFrustum", (GLvoid *) glFrustum, _gloffset_Frustum }, + { "glLoadIdentity", (GLvoid *) glLoadIdentity, _gloffset_LoadIdentity }, + { "glLoadMatrixf", (GLvoid *) glLoadMatrixf, _gloffset_LoadMatrixf }, + { "glLoadMatrixd", (GLvoid *) glLoadMatrixd, _gloffset_LoadMatrixd }, + { "glMatrixMode", (GLvoid *) glMatrixMode, _gloffset_MatrixMode }, + { "glMultMatrixf", (GLvoid *) glMultMatrixf, _gloffset_MultMatrixf }, + { "glMultMatrixd", (GLvoid *) glMultMatrixd, _gloffset_MultMatrixd }, + { "glOrtho", (GLvoid *) glOrtho, _gloffset_Ortho }, + { "glPopMatrix", (GLvoid *) glPopMatrix, _gloffset_PopMatrix }, + { "glPushMatrix", (GLvoid *) glPushMatrix, _gloffset_PushMatrix }, + { "glRotated", (GLvoid *) glRotated, _gloffset_Rotated }, + { "glRotatef", (GLvoid *) glRotatef, _gloffset_Rotatef }, + { "glScaled", (GLvoid *) glScaled, _gloffset_Scaled }, + { "glScalef", (GLvoid *) glScalef, _gloffset_Scalef }, + { "glTranslated", (GLvoid *) glTranslated, _gloffset_Translated }, + { "glTranslatef", (GLvoid *) glTranslatef, _gloffset_Translatef }, + { "glViewport", (GLvoid *) glViewport, _gloffset_Viewport }, + { "glArrayElement", (GLvoid *) glArrayElement, _gloffset_ArrayElement }, + { "glColorPointer", (GLvoid *) glColorPointer, _gloffset_ColorPointer }, + { "glDisableClientState", (GLvoid *) glDisableClientState, _gloffset_DisableClientState }, + { "glDrawArrays", (GLvoid *) glDrawArrays, _gloffset_DrawArrays }, + { "glDrawElements", (GLvoid *) glDrawElements, _gloffset_DrawElements }, + { "glEdgeFlagPointer", (GLvoid *) glEdgeFlagPointer, _gloffset_EdgeFlagPointer }, + { "glEnableClientState", (GLvoid *) glEnableClientState, _gloffset_EnableClientState }, + { "glGetPointerv", (GLvoid *) glGetPointerv, _gloffset_GetPointerv }, + { "glIndexPointer", (GLvoid *) glIndexPointer, _gloffset_IndexPointer }, + { "glInterleavedArrays", (GLvoid *) glInterleavedArrays, _gloffset_InterleavedArrays }, + { "glNormalPointer", (GLvoid *) glNormalPointer, _gloffset_NormalPointer }, + { "glTexCoordPointer", (GLvoid *) glTexCoordPointer, _gloffset_TexCoordPointer }, + { "glVertexPointer", (GLvoid *) glVertexPointer, _gloffset_VertexPointer }, + { "glPolygonOffset", (GLvoid *) glPolygonOffset, _gloffset_PolygonOffset }, + { "glCopyTexImage1D", (GLvoid *) glCopyTexImage1D, _gloffset_CopyTexImage1D }, + { "glCopyTexImage2D", (GLvoid *) glCopyTexImage2D, _gloffset_CopyTexImage2D }, + { "glCopyTexSubImage1D", (GLvoid *) glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D }, + { "glCopyTexSubImage2D", (GLvoid *) glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D }, + { "glTexSubImage1D", (GLvoid *) glTexSubImage1D, _gloffset_TexSubImage1D }, + { "glTexSubImage2D", (GLvoid *) glTexSubImage2D, _gloffset_TexSubImage2D }, + { "glAreTexturesResident", (GLvoid *) glAreTexturesResident, _gloffset_AreTexturesResident }, + { "glBindTexture", (GLvoid *) glBindTexture, _gloffset_BindTexture }, + { "glDeleteTextures", (GLvoid *) glDeleteTextures, _gloffset_DeleteTextures }, + { "glGenTextures", (GLvoid *) glGenTextures, _gloffset_GenTextures }, + { "glIsTexture", (GLvoid *) glIsTexture, _gloffset_IsTexture }, + { "glPrioritizeTextures", (GLvoid *) glPrioritizeTextures, _gloffset_PrioritizeTextures }, + { "glIndexub", (GLvoid *) glIndexub, _gloffset_Indexub }, + { "glIndexubv", (GLvoid *) glIndexubv, _gloffset_Indexubv }, + { "glPopClientAttrib", (GLvoid *) glPopClientAttrib, _gloffset_PopClientAttrib }, + { "glPushClientAttrib", (GLvoid *) glPushClientAttrib, _gloffset_PushClientAttrib }, + { "glBlendColor", (GLvoid *) glBlendColor, _gloffset_BlendColor }, + { "glBlendEquation", (GLvoid *) glBlendEquation, _gloffset_BlendEquation }, + { "glDrawRangeElements", (GLvoid *) glDrawRangeElements, _gloffset_DrawRangeElements }, + { "glColorTable", (GLvoid *) glColorTable, _gloffset_ColorTable }, + { "glColorTableParameterfv", (GLvoid *) glColorTableParameterfv, _gloffset_ColorTableParameterfv }, + { "glColorTableParameteriv", (GLvoid *) glColorTableParameteriv, _gloffset_ColorTableParameteriv }, + { "glCopyColorTable", (GLvoid *) glCopyColorTable, _gloffset_CopyColorTable }, + { "glGetColorTable", (GLvoid *) glGetColorTable, _gloffset_GetColorTable }, + { "glGetColorTableParameterfv", (GLvoid *) glGetColorTableParameterfv, _gloffset_GetColorTableParameterfv }, + { "glGetColorTableParameteriv", (GLvoid *) glGetColorTableParameteriv, _gloffset_GetColorTableParameteriv }, + { "glColorSubTable", (GLvoid *) glColorSubTable, _gloffset_ColorSubTable }, + { "glCopyColorSubTable", (GLvoid *) glCopyColorSubTable, _gloffset_CopyColorSubTable }, + { "glConvolutionFilter1D", (GLvoid *) glConvolutionFilter1D, _gloffset_ConvolutionFilter1D }, + { "glConvolutionFilter2D", (GLvoid *) glConvolutionFilter2D, _gloffset_ConvolutionFilter2D }, + { "glConvolutionParameterf", (GLvoid *) glConvolutionParameterf, _gloffset_ConvolutionParameterf }, + { "glConvolutionParameterfv", (GLvoid *) glConvolutionParameterfv, _gloffset_ConvolutionParameterfv }, + { "glConvolutionParameteri", (GLvoid *) glConvolutionParameteri, _gloffset_ConvolutionParameteri }, + { "glConvolutionParameteriv", (GLvoid *) glConvolutionParameteriv, _gloffset_ConvolutionParameteriv }, + { "glCopyConvolutionFilter1D", (GLvoid *) glCopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D }, + { "glCopyConvolutionFilter2D", (GLvoid *) glCopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D }, + { "glGetConvolutionFilter", (GLvoid *) glGetConvolutionFilter, _gloffset_GetConvolutionFilter }, + { "glGetConvolutionParameterfv", (GLvoid *) glGetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv }, + { "glGetConvolutionParameteriv", (GLvoid *) glGetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv }, + { "glGetSeparableFilter", (GLvoid *) glGetSeparableFilter, _gloffset_GetSeparableFilter }, + { "glSeparableFilter2D", (GLvoid *) glSeparableFilter2D, _gloffset_SeparableFilter2D }, + { "glGetHistogram", (GLvoid *) glGetHistogram, _gloffset_GetHistogram }, + { "glGetHistogramParameterfv", (GLvoid *) glGetHistogramParameterfv, _gloffset_GetHistogramParameterfv }, + { "glGetHistogramParameteriv", (GLvoid *) glGetHistogramParameteriv, _gloffset_GetHistogramParameteriv }, + { "glGetMinmax", (GLvoid *) glGetMinmax, _gloffset_GetMinmax }, + { "glGetMinmaxParameterfv", (GLvoid *) glGetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv }, + { "glGetMinmaxParameteriv", (GLvoid *) glGetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv }, + { "glHistogram", (GLvoid *) glHistogram, _gloffset_Histogram }, + { "glMinmax", (GLvoid *) glMinmax, _gloffset_Minmax }, + { "glResetHistogram", (GLvoid *) glResetHistogram, _gloffset_ResetHistogram }, + { "glResetMinmax", (GLvoid *) glResetMinmax, _gloffset_ResetMinmax }, + { "glTexImage3D", (GLvoid *) glTexImage3D, _gloffset_TexImage3D }, + { "glTexSubImage3D", (GLvoid *) glTexSubImage3D, _gloffset_TexSubImage3D }, + { "glCopyTexSubImage3D", (GLvoid *) glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D }, + { "glActiveTexture", (GLvoid *) glActiveTexture, _gloffset_ActiveTexture }, + { "glClientActiveTexture", (GLvoid *) glClientActiveTexture, _gloffset_ClientActiveTexture }, + { "glMultiTexCoord1d", (GLvoid *) glMultiTexCoord1d, _gloffset_MultiTexCoord1d }, + { "glMultiTexCoord1dv", (GLvoid *) glMultiTexCoord1dv, _gloffset_MultiTexCoord1dv }, + { "glMultiTexCoord1f", (GLvoid *) glMultiTexCoord1f, _gloffset_MultiTexCoord1f }, + { "glMultiTexCoord1fv", (GLvoid *) glMultiTexCoord1fv, _gloffset_MultiTexCoord1fv }, + { "glMultiTexCoord1i", (GLvoid *) glMultiTexCoord1i, _gloffset_MultiTexCoord1i }, + { "glMultiTexCoord1iv", (GLvoid *) glMultiTexCoord1iv, _gloffset_MultiTexCoord1iv }, + { "glMultiTexCoord1s", (GLvoid *) glMultiTexCoord1s, _gloffset_MultiTexCoord1s }, + { "glMultiTexCoord1sv", (GLvoid *) glMultiTexCoord1sv, _gloffset_MultiTexCoord1sv }, + { "glMultiTexCoord2d", (GLvoid *) glMultiTexCoord2d, _gloffset_MultiTexCoord2d }, + { "glMultiTexCoord2dv", (GLvoid *) glMultiTexCoord2dv, _gloffset_MultiTexCoord2dv }, + { "glMultiTexCoord2f", (GLvoid *) glMultiTexCoord2f, _gloffset_MultiTexCoord2f }, + { "glMultiTexCoord2fv", (GLvoid *) glMultiTexCoord2fv, _gloffset_MultiTexCoord2fv }, + { "glMultiTexCoord2i", (GLvoid *) glMultiTexCoord2i, _gloffset_MultiTexCoord2i }, + { "glMultiTexCoord2iv", (GLvoid *) glMultiTexCoord2iv, _gloffset_MultiTexCoord2iv }, + { "glMultiTexCoord2s", (GLvoid *) glMultiTexCoord2s, _gloffset_MultiTexCoord2s }, + { "glMultiTexCoord2sv", (GLvoid *) glMultiTexCoord2sv, _gloffset_MultiTexCoord2sv }, + { "glMultiTexCoord3d", (GLvoid *) glMultiTexCoord3d, _gloffset_MultiTexCoord3d }, + { "glMultiTexCoord3dv", (GLvoid *) glMultiTexCoord3dv, _gloffset_MultiTexCoord3dv }, + { "glMultiTexCoord3f", (GLvoid *) glMultiTexCoord3f, _gloffset_MultiTexCoord3f }, + { "glMultiTexCoord3fv", (GLvoid *) glMultiTexCoord3fv, _gloffset_MultiTexCoord3fv }, + { "glMultiTexCoord3i", (GLvoid *) glMultiTexCoord3i, _gloffset_MultiTexCoord3i }, + { "glMultiTexCoord3iv", (GLvoid *) glMultiTexCoord3iv, _gloffset_MultiTexCoord3iv }, + { "glMultiTexCoord3s", (GLvoid *) glMultiTexCoord3s, _gloffset_MultiTexCoord3s }, + { "glMultiTexCoord3sv", (GLvoid *) glMultiTexCoord3sv, _gloffset_MultiTexCoord3sv }, + { "glMultiTexCoord4d", (GLvoid *) glMultiTexCoord4d, _gloffset_MultiTexCoord4d }, + { "glMultiTexCoord4dv", (GLvoid *) glMultiTexCoord4dv, _gloffset_MultiTexCoord4dv }, + { "glMultiTexCoord4f", (GLvoid *) glMultiTexCoord4f, _gloffset_MultiTexCoord4f }, + { "glMultiTexCoord4fv", (GLvoid *) glMultiTexCoord4fv, _gloffset_MultiTexCoord4fv }, + { "glMultiTexCoord4i", (GLvoid *) glMultiTexCoord4i, _gloffset_MultiTexCoord4i }, + { "glMultiTexCoord4iv", (GLvoid *) glMultiTexCoord4iv, _gloffset_MultiTexCoord4iv }, + { "glMultiTexCoord4s", (GLvoid *) glMultiTexCoord4s, _gloffset_MultiTexCoord4s }, + { "glMultiTexCoord4sv", (GLvoid *) glMultiTexCoord4sv, _gloffset_MultiTexCoord4sv }, + { "glLoadTransposeMatrixf", (GLvoid *) glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixf }, + { "glLoadTransposeMatrixd", (GLvoid *) glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixd }, + { "glMultTransposeMatrixf", (GLvoid *) glMultTransposeMatrixf, _gloffset_MultTransposeMatrixf }, + { "glMultTransposeMatrixd", (GLvoid *) glMultTransposeMatrixd, _gloffset_MultTransposeMatrixd }, + { "glSampleCoverage", (GLvoid *) glSampleCoverage, _gloffset_SampleCoverage }, + { "glCompressedTexImage3D", (GLvoid *) glCompressedTexImage3D, _gloffset_CompressedTexImage3D }, + { "glCompressedTexImage2D", (GLvoid *) glCompressedTexImage2D, _gloffset_CompressedTexImage2D }, + { "glCompressedTexImage1D", (GLvoid *) glCompressedTexImage1D, _gloffset_CompressedTexImage1D }, + { "glCompressedTexSubImage3D", (GLvoid *) glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3D }, + { "glCompressedTexSubImage2D", (GLvoid *) glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2D }, + { "glCompressedTexSubImage1D", (GLvoid *) glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1D }, + { "glGetCompressedTexImage", (GLvoid *) glGetCompressedTexImage, _gloffset_GetCompressedTexImage }, + { "glActiveTextureARB", (GLvoid *) glActiveTextureARB, _gloffset_ActiveTexture }, + { "glClientActiveTextureARB", (GLvoid *) glClientActiveTextureARB, _gloffset_ClientActiveTexture }, + { "glMultiTexCoord1dARB", (GLvoid *) glMultiTexCoord1dARB, _gloffset_MultiTexCoord1d }, + { "glMultiTexCoord1dvARB", (GLvoid *) glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dv }, + { "glMultiTexCoord1fARB", (GLvoid *) glMultiTexCoord1fARB, _gloffset_MultiTexCoord1f }, + { "glMultiTexCoord1fvARB", (GLvoid *) glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fv }, + { "glMultiTexCoord1iARB", (GLvoid *) glMultiTexCoord1iARB, _gloffset_MultiTexCoord1i }, + { "glMultiTexCoord1ivARB", (GLvoid *) glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1iv }, + { "glMultiTexCoord1sARB", (GLvoid *) glMultiTexCoord1sARB, _gloffset_MultiTexCoord1s }, + { "glMultiTexCoord1svARB", (GLvoid *) glMultiTexCoord1svARB, _gloffset_MultiTexCoord1sv }, + { "glMultiTexCoord2dARB", (GLvoid *) glMultiTexCoord2dARB, _gloffset_MultiTexCoord2d }, + { "glMultiTexCoord2dvARB", (GLvoid *) glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dv }, + { "glMultiTexCoord2fARB", (GLvoid *) glMultiTexCoord2fARB, _gloffset_MultiTexCoord2f }, + { "glMultiTexCoord2fvARB", (GLvoid *) glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fv }, + { "glMultiTexCoord2iARB", (GLvoid *) glMultiTexCoord2iARB, _gloffset_MultiTexCoord2i }, + { "glMultiTexCoord2ivARB", (GLvoid *) glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2iv }, + { "glMultiTexCoord2sARB", (GLvoid *) glMultiTexCoord2sARB, _gloffset_MultiTexCoord2s }, + { "glMultiTexCoord2svARB", (GLvoid *) glMultiTexCoord2svARB, _gloffset_MultiTexCoord2sv }, + { "glMultiTexCoord3dARB", (GLvoid *) glMultiTexCoord3dARB, _gloffset_MultiTexCoord3d }, + { "glMultiTexCoord3dvARB", (GLvoid *) glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dv }, + { "glMultiTexCoord3fARB", (GLvoid *) glMultiTexCoord3fARB, _gloffset_MultiTexCoord3f }, + { "glMultiTexCoord3fvARB", (GLvoid *) glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fv }, + { "glMultiTexCoord3iARB", (GLvoid *) glMultiTexCoord3iARB, _gloffset_MultiTexCoord3i }, + { "glMultiTexCoord3ivARB", (GLvoid *) glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3iv }, + { "glMultiTexCoord3sARB", (GLvoid *) glMultiTexCoord3sARB, _gloffset_MultiTexCoord3s }, + { "glMultiTexCoord3svARB", (GLvoid *) glMultiTexCoord3svARB, _gloffset_MultiTexCoord3sv }, + { "glMultiTexCoord4dARB", (GLvoid *) glMultiTexCoord4dARB, _gloffset_MultiTexCoord4d }, + { "glMultiTexCoord4dvARB", (GLvoid *) glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dv }, + { "glMultiTexCoord4fARB", (GLvoid *) glMultiTexCoord4fARB, _gloffset_MultiTexCoord4f }, + { "glMultiTexCoord4fvARB", (GLvoid *) glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fv }, + { "glMultiTexCoord4iARB", (GLvoid *) glMultiTexCoord4iARB, _gloffset_MultiTexCoord4i }, + { "glMultiTexCoord4ivARB", (GLvoid *) glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4iv }, + { "glMultiTexCoord4sARB", (GLvoid *) glMultiTexCoord4sARB, _gloffset_MultiTexCoord4s }, + { "glMultiTexCoord4svARB", (GLvoid *) glMultiTexCoord4svARB, _gloffset_MultiTexCoord4sv }, + { "glLoadTransposeMatrixfARB", (GLvoid *) glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixf }, + { "glLoadTransposeMatrixdARB", (GLvoid *) glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixd }, + { "glMultTransposeMatrixfARB", (GLvoid *) glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixf }, + { "glMultTransposeMatrixdARB", (GLvoid *) glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixd }, + { "glSampleCoverageARB", (GLvoid *) glSampleCoverageARB, _gloffset_SampleCoverage }, + { "glCompressedTexImage3DARB", (GLvoid *) glCompressedTexImage3DARB, _gloffset_CompressedTexImage3D }, + { "glCompressedTexImage2DARB", (GLvoid *) glCompressedTexImage2DARB, _gloffset_CompressedTexImage2D }, + { "glCompressedTexImage1DARB", (GLvoid *) glCompressedTexImage1DARB, _gloffset_CompressedTexImage1D }, + { "glCompressedTexSubImage3DARB", (GLvoid *) glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3D }, + { "glCompressedTexSubImage2DARB", (GLvoid *) glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2D }, + { "glCompressedTexSubImage1DARB", (GLvoid *) glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1D }, + { "glGetCompressedTexImageARB", (GLvoid *) glGetCompressedTexImageARB, _gloffset_GetCompressedTexImage }, + { "glBlendColorEXT", (GLvoid *) glBlendColorEXT, _gloffset_BlendColor }, + { "glPolygonOffsetEXT", (GLvoid *) glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT }, + { "glTexImage3DEXT", (GLvoid *) glTexImage3DEXT, _gloffset_TexImage3D }, + { "glTexSubImage3DEXT", (GLvoid *) glTexSubImage3DEXT, _gloffset_TexSubImage3D }, + { "glGetTexFilterFuncSGIS", (GLvoid *) glGetTexFilterFuncSGIS, _gloffset_GetTexFilterFuncSGIS }, + { "glTexFilterFuncSGIS", (GLvoid *) glTexFilterFuncSGIS, _gloffset_TexFilterFuncSGIS }, + { "glTexSubImage1DEXT", (GLvoid *) glTexSubImage1DEXT, _gloffset_TexSubImage1D }, + { "glTexSubImage2DEXT", (GLvoid *) glTexSubImage2DEXT, _gloffset_TexSubImage2D }, + { "glCopyTexImage1DEXT", (GLvoid *) glCopyTexImage1DEXT, _gloffset_CopyTexImage1D }, + { "glCopyTexImage2DEXT", (GLvoid *) glCopyTexImage2DEXT, _gloffset_CopyTexImage2D }, + { "glCopyTexSubImage1DEXT", (GLvoid *) glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D }, + { "glCopyTexSubImage2DEXT", (GLvoid *) glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D }, + { "glCopyTexSubImage3DEXT", (GLvoid *) glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D }, + { "glGetHistogramEXT", (GLvoid *) glGetHistogramEXT, _gloffset_GetHistogramEXT }, + { "glGetHistogramParameterfvEXT", (GLvoid *) glGetHistogramParameterfvEXT, _gloffset_GetHistogramParameterfvEXT }, + { "glGetHistogramParameterivEXT", (GLvoid *) glGetHistogramParameterivEXT, _gloffset_GetHistogramParameterivEXT }, + { "glGetMinmaxEXT", (GLvoid *) glGetMinmaxEXT, _gloffset_GetMinmaxEXT }, + { "glGetMinmaxParameterfvEXT", (GLvoid *) glGetMinmaxParameterfvEXT, _gloffset_GetMinmaxParameterfvEXT }, + { "glGetMinmaxParameterivEXT", (GLvoid *) glGetMinmaxParameterivEXT, _gloffset_GetMinmaxParameterivEXT }, + { "glHistogramEXT", (GLvoid *) glHistogramEXT, _gloffset_Histogram }, + { "glMinmaxEXT", (GLvoid *) glMinmaxEXT, _gloffset_Minmax }, + { "glResetHistogramEXT", (GLvoid *) glResetHistogramEXT, _gloffset_ResetHistogram }, + { "glResetMinmaxEXT", (GLvoid *) glResetMinmaxEXT, _gloffset_ResetMinmax }, + { "glConvolutionFilter1DEXT", (GLvoid *) glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D }, + { "glConvolutionFilter2DEXT", (GLvoid *) glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D }, + { "glConvolutionParameterfEXT", (GLvoid *) glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf }, + { "glConvolutionParameterfvEXT", (GLvoid *) glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv }, + { "glConvolutionParameteriEXT", (GLvoid *) glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri }, + { "glConvolutionParameterivEXT", (GLvoid *) glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv }, + { "glCopyConvolutionFilter1DEXT", (GLvoid *) glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D }, + { "glCopyConvolutionFilter2DEXT", (GLvoid *) glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D }, + { "glGetConvolutionFilterEXT", (GLvoid *) glGetConvolutionFilterEXT, _gloffset_GetConvolutionFilterEXT }, + { "glGetConvolutionParameterfvEXT", (GLvoid *) glGetConvolutionParameterfvEXT, _gloffset_GetConvolutionParameterfvEXT }, + { "glGetConvolutionParameterivEXT", (GLvoid *) glGetConvolutionParameterivEXT, _gloffset_GetConvolutionParameterivEXT }, + { "glGetSeparableFilterEXT", (GLvoid *) glGetSeparableFilterEXT, _gloffset_GetSeparableFilterEXT }, + { "glSeparableFilter2DEXT", (GLvoid *) glSeparableFilter2DEXT, _gloffset_SeparableFilter2D }, + { "glColorTableSGI", (GLvoid *) glColorTableSGI, _gloffset_ColorTable }, + { "glColorTableParameterfvSGI", (GLvoid *) glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv }, + { "glColorTableParameterivSGI", (GLvoid *) glColorTableParameterivSGI, _gloffset_ColorTableParameteriv }, + { "glCopyColorTableSGI", (GLvoid *) glCopyColorTableSGI, _gloffset_CopyColorTable }, + { "glGetColorTableSGI", (GLvoid *) glGetColorTableSGI, _gloffset_GetColorTableSGI }, + { "glGetColorTableParameterfvSGI", (GLvoid *) glGetColorTableParameterfvSGI, _gloffset_GetColorTableParameterfvSGI }, + { "glGetColorTableParameterivSGI", (GLvoid *) glGetColorTableParameterivSGI, _gloffset_GetColorTableParameterivSGI }, + { "glPixelTexGenSGIX", (GLvoid *) glPixelTexGenSGIX, _gloffset_PixelTexGenSGIX }, + { "glPixelTexGenParameteriSGIS", (GLvoid *) glPixelTexGenParameteriSGIS, _gloffset_PixelTexGenParameteriSGIS }, + { "glPixelTexGenParameterivSGIS", (GLvoid *) glPixelTexGenParameterivSGIS, _gloffset_PixelTexGenParameterivSGIS }, + { "glPixelTexGenParameterfSGIS", (GLvoid *) glPixelTexGenParameterfSGIS, _gloffset_PixelTexGenParameterfSGIS }, + { "glPixelTexGenParameterfvSGIS", (GLvoid *) glPixelTexGenParameterfvSGIS, _gloffset_PixelTexGenParameterfvSGIS }, + { "glGetPixelTexGenParameterivSGIS", (GLvoid *) glGetPixelTexGenParameterivSGIS, _gloffset_GetPixelTexGenParameterivSGIS }, + { "glGetPixelTexGenParameterfvSGIS", (GLvoid *) glGetPixelTexGenParameterfvSGIS, _gloffset_GetPixelTexGenParameterfvSGIS }, + { "glTexImage4DSGIS", (GLvoid *) glTexImage4DSGIS, _gloffset_TexImage4DSGIS }, + { "glTexSubImage4DSGIS", (GLvoid *) glTexSubImage4DSGIS, _gloffset_TexSubImage4DSGIS }, + { "glAreTexturesResidentEXT", (GLvoid *) glAreTexturesResidentEXT, _gloffset_AreTexturesResidentEXT }, + { "glBindTextureEXT", (GLvoid *) glBindTextureEXT, _gloffset_BindTexture }, + { "glDeleteTexturesEXT", (GLvoid *) glDeleteTexturesEXT, _gloffset_DeleteTextures }, + { "glGenTexturesEXT", (GLvoid *) glGenTexturesEXT, _gloffset_GenTexturesEXT }, + { "glIsTextureEXT", (GLvoid *) glIsTextureEXT, _gloffset_IsTextureEXT }, + { "glPrioritizeTexturesEXT", (GLvoid *) glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures }, + { "glDetailTexFuncSGIS", (GLvoid *) glDetailTexFuncSGIS, _gloffset_DetailTexFuncSGIS }, + { "glGetDetailTexFuncSGIS", (GLvoid *) glGetDetailTexFuncSGIS, _gloffset_GetDetailTexFuncSGIS }, + { "glSharpenTexFuncSGIS", (GLvoid *) glSharpenTexFuncSGIS, _gloffset_SharpenTexFuncSGIS }, + { "glGetSharpenTexFuncSGIS", (GLvoid *) glGetSharpenTexFuncSGIS, _gloffset_GetSharpenTexFuncSGIS }, + { "glSampleMaskSGIS", (GLvoid *) glSampleMaskSGIS, _gloffset_SampleMaskSGIS }, + { "glSamplePatternSGIS", (GLvoid *) glSamplePatternSGIS, _gloffset_SamplePatternSGIS }, + { "glArrayElementEXT", (GLvoid *) glArrayElementEXT, _gloffset_ArrayElement }, + { "glColorPointerEXT", (GLvoid *) glColorPointerEXT, _gloffset_ColorPointerEXT }, + { "glDrawArraysEXT", (GLvoid *) glDrawArraysEXT, _gloffset_DrawArrays }, + { "glEdgeFlagPointerEXT", (GLvoid *) glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT }, + { "glGetPointervEXT", (GLvoid *) glGetPointervEXT, _gloffset_GetPointerv }, + { "glIndexPointerEXT", (GLvoid *) glIndexPointerEXT, _gloffset_IndexPointerEXT }, + { "glNormalPointerEXT", (GLvoid *) glNormalPointerEXT, _gloffset_NormalPointerEXT }, + { "glTexCoordPointerEXT", (GLvoid *) glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT }, + { "glVertexPointerEXT", (GLvoid *) glVertexPointerEXT, _gloffset_VertexPointerEXT }, + { "glBlendEquationEXT", (GLvoid *) glBlendEquationEXT, _gloffset_BlendEquation }, + { "glSpriteParameterfSGIX", (GLvoid *) glSpriteParameterfSGIX, _gloffset_SpriteParameterfSGIX }, + { "glSpriteParameterfvSGIX", (GLvoid *) glSpriteParameterfvSGIX, _gloffset_SpriteParameterfvSGIX }, + { "glSpriteParameteriSGIX", (GLvoid *) glSpriteParameteriSGIX, _gloffset_SpriteParameteriSGIX }, + { "glSpriteParameterivSGIX", (GLvoid *) glSpriteParameterivSGIX, _gloffset_SpriteParameterivSGIX }, + { "glPointParameterfARB", (GLvoid *) glPointParameterfARB, _gloffset_PointParameterfARB }, + { "glPointParameterfvARB", (GLvoid *) glPointParameterfvARB, _gloffset_PointParameterfvARB }, + { "glPointParameterfEXT", (GLvoid *) glPointParameterfEXT, _gloffset_PointParameterfARB }, + { "glPointParameterfvEXT", (GLvoid *) glPointParameterfvEXT, _gloffset_PointParameterfvARB }, + { "glPointParameterfSGIS", (GLvoid *) glPointParameterfSGIS, _gloffset_PointParameterfARB }, + { "glPointParameterfvSGIS", (GLvoid *) glPointParameterfvSGIS, _gloffset_PointParameterfvARB }, + { "glGetInstrumentsSGIX", (GLvoid *) glGetInstrumentsSGIX, _gloffset_GetInstrumentsSGIX }, + { "glInstrumentsBufferSGIX", (GLvoid *) glInstrumentsBufferSGIX, _gloffset_InstrumentsBufferSGIX }, + { "glPollInstrumentsSGIX", (GLvoid *) glPollInstrumentsSGIX, _gloffset_PollInstrumentsSGIX }, + { "glReadInstrumentsSGIX", (GLvoid *) glReadInstrumentsSGIX, _gloffset_ReadInstrumentsSGIX }, + { "glStartInstrumentsSGIX", (GLvoid *) glStartInstrumentsSGIX, _gloffset_StartInstrumentsSGIX }, + { "glStopInstrumentsSGIX", (GLvoid *) glStopInstrumentsSGIX, _gloffset_StopInstrumentsSGIX }, + { "glFrameZoomSGIX", (GLvoid *) glFrameZoomSGIX, _gloffset_FrameZoomSGIX }, + { "glTagSampleBufferSGIX", (GLvoid *) glTagSampleBufferSGIX, _gloffset_TagSampleBufferSGIX }, + { "glReferencePlaneSGIX", (GLvoid *) glReferencePlaneSGIX, _gloffset_ReferencePlaneSGIX }, + { "glFlushRasterSGIX", (GLvoid *) glFlushRasterSGIX, _gloffset_FlushRasterSGIX }, + { "glColorSubTableEXT", (GLvoid *) glColorSubTableEXT, _gloffset_ColorSubTable }, + { "glCopyColorSubTableEXT", (GLvoid *) glCopyColorSubTableEXT, _gloffset_CopyColorSubTable }, + { "glHintPGI", (GLvoid *) glHintPGI, _gloffset_HintPGI }, + { "glColorTableEXT", (GLvoid *) glColorTableEXT, _gloffset_ColorTable }, + { "glGetColorTableEXT", (GLvoid *) glGetColorTableEXT, _gloffset_GetColorTableEXT }, + { "glGetColorTableParameterivEXT", (GLvoid *) glGetColorTableParameterivEXT, _gloffset_GetColorTableParameterivEXT }, + { "glGetColorTableParameterfvEXT", (GLvoid *) glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfvEXT }, + { "glGetListParameterfvSGIX", (GLvoid *) glGetListParameterfvSGIX, _gloffset_GetListParameterfvSGIX }, + { "glGetListParameterivSGIX", (GLvoid *) glGetListParameterivSGIX, _gloffset_GetListParameterivSGIX }, + { "glListParameterfSGIX", (GLvoid *) glListParameterfSGIX, _gloffset_ListParameterfSGIX }, + { "glListParameterfvSGIX", (GLvoid *) glListParameterfvSGIX, _gloffset_ListParameterfvSGIX }, + { "glListParameteriSGIX", (GLvoid *) glListParameteriSGIX, _gloffset_ListParameteriSGIX }, + { "glListParameterivSGIX", (GLvoid *) glListParameterivSGIX, _gloffset_ListParameterivSGIX }, + { "glIndexMaterialEXT", (GLvoid *) glIndexMaterialEXT, _gloffset_IndexMaterialEXT }, + { "glIndexFuncEXT", (GLvoid *) glIndexFuncEXT, _gloffset_IndexFuncEXT }, + { "glLockArraysEXT", (GLvoid *) glLockArraysEXT, _gloffset_LockArraysEXT }, + { "glUnlockArraysEXT", (GLvoid *) glUnlockArraysEXT, _gloffset_UnlockArraysEXT }, + { "glCullParameterdvEXT", (GLvoid *) glCullParameterdvEXT, _gloffset_CullParameterdvEXT }, + { "glCullParameterfvEXT", (GLvoid *) glCullParameterfvEXT, _gloffset_CullParameterfvEXT }, + { "glFragmentColorMaterialSGIX", (GLvoid *) glFragmentColorMaterialSGIX, _gloffset_FragmentColorMaterialSGIX }, + { "glFragmentLightfSGIX", (GLvoid *) glFragmentLightfSGIX, _gloffset_FragmentLightfSGIX }, + { "glFragmentLightfvSGIX", (GLvoid *) glFragmentLightfvSGIX, _gloffset_FragmentLightfvSGIX }, + { "glFragmentLightiSGIX", (GLvoid *) glFragmentLightiSGIX, _gloffset_FragmentLightiSGIX }, + { "glFragmentLightivSGIX", (GLvoid *) glFragmentLightivSGIX, _gloffset_FragmentLightivSGIX }, + { "glFragmentLightModelfSGIX", (GLvoid *) glFragmentLightModelfSGIX, _gloffset_FragmentLightModelfSGIX }, + { "glFragmentLightModelfvSGIX", (GLvoid *) glFragmentLightModelfvSGIX, _gloffset_FragmentLightModelfvSGIX }, + { "glFragmentLightModeliSGIX", (GLvoid *) glFragmentLightModeliSGIX, _gloffset_FragmentLightModeliSGIX }, + { "glFragmentLightModelivSGIX", (GLvoid *) glFragmentLightModelivSGIX, _gloffset_FragmentLightModelivSGIX }, + { "glFragmentMaterialfSGIX", (GLvoid *) glFragmentMaterialfSGIX, _gloffset_FragmentMaterialfSGIX }, + { "glFragmentMaterialfvSGIX", (GLvoid *) glFragmentMaterialfvSGIX, _gloffset_FragmentMaterialfvSGIX }, + { "glFragmentMaterialiSGIX", (GLvoid *) glFragmentMaterialiSGIX, _gloffset_FragmentMaterialiSGIX }, + { "glFragmentMaterialivSGIX", (GLvoid *) glFragmentMaterialivSGIX, _gloffset_FragmentMaterialivSGIX }, + { "glGetFragmentLightfvSGIX", (GLvoid *) glGetFragmentLightfvSGIX, _gloffset_GetFragmentLightfvSGIX }, + { "glGetFragmentLightivSGIX", (GLvoid *) glGetFragmentLightivSGIX, _gloffset_GetFragmentLightivSGIX }, + { "glGetFragmentMaterialfvSGIX", (GLvoid *) glGetFragmentMaterialfvSGIX, _gloffset_GetFragmentMaterialfvSGIX }, + { "glGetFragmentMaterialivSGIX", (GLvoid *) glGetFragmentMaterialivSGIX, _gloffset_GetFragmentMaterialivSGIX }, + { "glLightEnviSGIX", (GLvoid *) glLightEnviSGIX, _gloffset_LightEnviSGIX }, + { "glDrawRangeElementsEXT", (GLvoid *) glDrawRangeElementsEXT, _gloffset_DrawRangeElements }, + { "glSecondaryColor3bEXT", (GLvoid *) glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT }, + { "glSecondaryColor3bvEXT", (GLvoid *) glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT }, + { "glSecondaryColor3dEXT", (GLvoid *) glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT }, + { "glSecondaryColor3dvEXT", (GLvoid *) glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT }, + { "glSecondaryColor3fEXT", (GLvoid *) glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT }, + { "glSecondaryColor3fvEXT", (GLvoid *) glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT }, + { "glSecondaryColor3iEXT", (GLvoid *) glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT }, + { "glSecondaryColor3ivEXT", (GLvoid *) glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT }, + { "glSecondaryColor3sEXT", (GLvoid *) glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT }, + { "glSecondaryColor3svEXT", (GLvoid *) glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT }, + { "glSecondaryColor3ubEXT", (GLvoid *) glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT }, + { "glSecondaryColor3ubvEXT", (GLvoid *) glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT }, + { "glSecondaryColor3uiEXT", (GLvoid *) glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT }, + { "glSecondaryColor3uivEXT", (GLvoid *) glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT }, + { "glSecondaryColor3usEXT", (GLvoid *) glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT }, + { "glSecondaryColor3usvEXT", (GLvoid *) glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT }, + { "glSecondaryColorPointerEXT", (GLvoid *) glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT }, + { "glFogCoordfEXT", (GLvoid *) glFogCoordfEXT, _gloffset_FogCoordfEXT }, + { "glFogCoordfvEXT", (GLvoid *) glFogCoordfvEXT, _gloffset_FogCoordfvEXT }, + { "glFogCoorddEXT", (GLvoid *) glFogCoorddEXT, _gloffset_FogCoorddEXT }, + { "glFogCoorddvEXT", (GLvoid *) glFogCoorddvEXT, _gloffset_FogCoorddvEXT }, + { "glFogCoordPointerEXT", (GLvoid *) glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT }, + { "glBlendFuncSeparateEXT", (GLvoid *) glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT }, + { "glBlendFuncSeparateINGR", (GLvoid *) glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT }, + { "glVertexWeightfEXT", (GLvoid *) glVertexWeightfEXT, _gloffset_VertexWeightfEXT }, + { "glVertexWeightfvEXT", (GLvoid *) glVertexWeightfvEXT, _gloffset_VertexWeightfvEXT }, + { "glVertexWeightPointerEXT", (GLvoid *) glVertexWeightPointerEXT, _gloffset_VertexWeightPointerEXT }, + { "glFlushVertexArrayRangeNV", (GLvoid *) glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV }, + { "glVertexArrayRangeNV", (GLvoid *) glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV }, + { "glCombinerParameterfvNV", (GLvoid *) glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV }, + { "glCombinerParameterfNV", (GLvoid *) glCombinerParameterfNV, _gloffset_CombinerParameterfNV }, + { "glCombinerParameterivNV", (GLvoid *) glCombinerParameterivNV, _gloffset_CombinerParameterivNV }, + { "glCombinerParameteriNV", (GLvoid *) glCombinerParameteriNV, _gloffset_CombinerParameteriNV }, + { "glCombinerInputNV", (GLvoid *) glCombinerInputNV, _gloffset_CombinerInputNV }, + { "glCombinerOutputNV", (GLvoid *) glCombinerOutputNV, _gloffset_CombinerOutputNV }, + { "glFinalCombinerInputNV", (GLvoid *) glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV }, + { "glGetCombinerInputParameterfvNV", (GLvoid *) glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV }, + { "glGetCombinerInputParameterivNV", (GLvoid *) glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV }, + { "glGetCombinerOutputParameterfvNV", (GLvoid *) glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV }, + { "glGetCombinerOutputParameterivNV", (GLvoid *) glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV }, + { "glGetFinalCombinerInputParameterfvNV", (GLvoid *) glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV }, + { "glGetFinalCombinerInputParameterivNV", (GLvoid *) glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV }, + { "glResizeBuffersMESA", (GLvoid *) glResizeBuffersMESA, _gloffset_ResizeBuffersMESA }, + { "glWindowPos2dMESA", (GLvoid *) glWindowPos2dMESA, _gloffset_WindowPos2dMESA }, + { "glWindowPos2dvMESA", (GLvoid *) glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA }, + { "glWindowPos2fMESA", (GLvoid *) glWindowPos2fMESA, _gloffset_WindowPos2fMESA }, + { "glWindowPos2fvMESA", (GLvoid *) glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA }, + { "glWindowPos2iMESA", (GLvoid *) glWindowPos2iMESA, _gloffset_WindowPos2iMESA }, + { "glWindowPos2ivMESA", (GLvoid *) glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA }, + { "glWindowPos2sMESA", (GLvoid *) glWindowPos2sMESA, _gloffset_WindowPos2sMESA }, + { "glWindowPos2svMESA", (GLvoid *) glWindowPos2svMESA, _gloffset_WindowPos2svMESA }, + { "glWindowPos3dMESA", (GLvoid *) glWindowPos3dMESA, _gloffset_WindowPos3dMESA }, + { "glWindowPos3dvMESA", (GLvoid *) glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA }, + { "glWindowPos3fMESA", (GLvoid *) glWindowPos3fMESA, _gloffset_WindowPos3fMESA }, + { "glWindowPos3fvMESA", (GLvoid *) glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA }, + { "glWindowPos3iMESA", (GLvoid *) glWindowPos3iMESA, _gloffset_WindowPos3iMESA }, + { "glWindowPos3ivMESA", (GLvoid *) glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA }, + { "glWindowPos3sMESA", (GLvoid *) glWindowPos3sMESA, _gloffset_WindowPos3sMESA }, + { "glWindowPos3svMESA", (GLvoid *) glWindowPos3svMESA, _gloffset_WindowPos3svMESA }, + { "glWindowPos4dMESA", (GLvoid *) glWindowPos4dMESA, _gloffset_WindowPos4dMESA }, + { "glWindowPos4dvMESA", (GLvoid *) glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA }, + { "glWindowPos4fMESA", (GLvoid *) glWindowPos4fMESA, _gloffset_WindowPos4fMESA }, + { "glWindowPos4fvMESA", (GLvoid *) glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA }, + { "glWindowPos4iMESA", (GLvoid *) glWindowPos4iMESA, _gloffset_WindowPos4iMESA }, + { "glWindowPos4ivMESA", (GLvoid *) glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA }, + { "glWindowPos4sMESA", (GLvoid *) glWindowPos4sMESA, _gloffset_WindowPos4sMESA }, + { "glWindowPos4svMESA", (GLvoid *) glWindowPos4svMESA, _gloffset_WindowPos4svMESA }, + { "glTbufferMask3DFX", (GLvoid *) glTbufferMask3DFX, _gloffset_TbufferMask3DFX }, + { "glSampleMaskEXT", (GLvoid *) glSampleMaskEXT, _gloffset_SampleMaskSGIS }, + { "glSamplePatternEXT", (GLvoid *) glSamplePatternEXT, _gloffset_SamplePatternSGIS }, + { NULL, NULL } /* end of list marker */ +}; -- 2.30.2