From a6e0ac95716ca933558c70e45798ddc67e6ad5ad Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Wed, 13 Feb 2013 22:32:03 +0100 Subject: [PATCH] st/mesa: fix blit-based GetTexImage for 1D array textures This is not easy to hit, because we have 3 code paths now (tried in this order): - memcpy-based (skips the blit) -> _mesa_tex_getimage - blit-based - slow pixel packing -> _mesa_tex_getimage The main difference later in the code is the parameters of _mesa_image_address3d. Reviewed-by: Brian Paul --- src/mesa/state_tracker/st_cb_texture.c | 71 +++++++++++++++++++------- 1 file changed, 52 insertions(+), 19 deletions(-) diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index b0d4ea596a0..280b0e82b15 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -630,9 +630,9 @@ st_GetTexImage(struct gl_context * ctx, struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; - const GLuint width = texImage->Width; - const GLuint height = texImage->Height; - const GLuint depth = texImage->Depth; + GLuint width = texImage->Width; + GLuint height = texImage->Height; + GLuint depth = texImage->Depth; struct st_texture_image *stImage = st_texture_image(texImage); struct pipe_resource *src = st_texture_object(texImage->TexObject)->pt; struct pipe_resource *dst = NULL; @@ -764,6 +764,12 @@ st_GetTexImage(struct gl_context * ctx, goto fallback; } + /* From now on, we need the gallium representation of dimensions. */ + if (gl_target == GL_TEXTURE_1D_ARRAY) { + depth = height; + height = 1; + } + blit.src.resource = src; blit.src.level = texImage->Level; blit.src.format = src_format; @@ -802,14 +808,25 @@ st_GetTexImage(struct gl_context * ctx, GLuint row, slice; for (slice = 0; slice < depth; slice++) { - ubyte *slice_map = map; - - for (row = 0; row < height; row++) { + if (gl_target == GL_TEXTURE_1D_ARRAY) { + /* 1D array textures. + * We need to convert gallium coords to GL coords. + */ GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels, - width, height, format, - type, slice, row, 0); - memcpy(dest, slice_map, bytesPerRow); - slice_map += tex_xfer->stride; + width, depth, format, + type, 0, slice, 0); + memcpy(dest, map, bytesPerRow); + } + else { + ubyte *slice_map = map; + + for (row = 0; row < height; row++) { + GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels, + width, height, format, + type, slice, row, 0); + memcpy(dest, slice_map, bytesPerRow); + slice_map += tex_xfer->stride; + } } map += tex_xfer->layer_stride; } @@ -826,22 +843,38 @@ st_GetTexImage(struct gl_context * ctx, goto end; } + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s: fallback format translation\n", __FUNCTION__); + for (slice = 0; slice < depth; slice++) { - for (row = 0; row < height; row++) { - const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */ + if (gl_target == GL_TEXTURE_1D_ARRAY) { + /* 1D array textures. + * We need to convert gallium coords to GL coords. + */ GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels, - width, height, format, - type, slice, row, 0); - - if (ST_DEBUG & DEBUG_FALLBACK) - debug_printf("%s: fallback format translation\n", __FUNCTION__); + width, depth, format, + type, 0, slice, 0); /* get float[4] rgba row from surface */ - pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1, + pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, 1, dst_format, rgba); _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format, - type, dest, &ctx->Pack, transferOps); + type, dest, &ctx->Pack, 0); + } + else { + for (row = 0; row < height; row++) { + GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels, + width, height, format, + type, slice, row, 0); + + /* get float[4] rgba row from surface */ + pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1, + dst_format, rgba); + + _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format, + type, dest, &ctx->Pack, 0); + } } map += tex_xfer->layer_stride; } -- 2.30.2