From a6fcdbf560804ede8e5574d31ca152f9c400198a Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Mon, 18 Aug 2014 00:47:01 +0200 Subject: [PATCH] gallium/u_blitter: don't use an empty fragment shader if there's a colorbuffer This is custom code used by some drivers. Reviewed-by: Roland Scheidegger --- src/gallium/auxiliary/util/u_blitter.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index 20fbd80d5b7..609e02fd190 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -1799,7 +1799,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter, pipe->bind_blend_state(pipe, cbsurf ? ctx->blend[PIPE_MASK_RGBA] : ctx->blend[0]); pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage); - ctx->bind_fs_state(pipe, ctx->fs_empty); + ctx->bind_fs_state(pipe, cbsurf ? ctx->fs_write_one_cbuf : ctx->fs_empty); pipe->bind_vertex_elements_state(pipe, ctx->velem_state); /* set a framebuffer state */ -- 2.30.2