From a70c45bdabd8a172de6c50167b3e9d99649db1fa Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Wed, 3 Jun 2009 17:49:05 +0100 Subject: [PATCH] Fast path when rebinding the same texture in single context environment If there is no shared context, there is no purpose in rebinding the same texture. In some artificial tests this improves performance 10% - 30%. (cherry picked from commit 7f8000db8bd45bb95bda4a4f8535c49b8ef74254) --- src/mesa/main/texobj.c | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index b63f747fe8d..9b8d3777fb1 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -891,6 +891,7 @@ _mesa_BindTexture( GLenum target, GLuint texName ) struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; struct gl_texture_object *newTexObj = NULL, *defaultTexObj = NULL; GLint targetIndex; + GLboolean early_out = GL_FALSE; ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) @@ -944,6 +945,17 @@ _mesa_BindTexture( GLenum target, GLuint texName ) assert(valid_texture_object(newTexObj)); + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + if ((ctx->Shared->RefCount == 1) + && (newTexObj == texUnit->CurrentTex[targetIndex])) { + early_out = GL_TRUE; + } + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + + if (early_out) { + return; + } + /* flush before changing binding */ FLUSH_VERTICES(ctx, _NEW_TEXTURE); -- 2.30.2