From a728646fb55245477d35e2761c3e0d15099b4cd4 Mon Sep 17 00:00:00 2001 From: Zou Nan hai Date: Thu, 6 Jan 2011 11:36:23 +0800 Subject: [PATCH] i965: skip too small size mipmap this fixes doom3 crash. --- src/mesa/drivers/dri/intel/intel_tex_validate.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c index f1c6239d3d4..31c0a83ae34 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_validate.c +++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c @@ -156,8 +156,10 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) { struct intel_texture_image *intelImage = intel_texture_image(intelObj->base.Image[face][i]); - - /* Need to import images in main memory or held in other trees. + /* skip too small size mipmap */ + if (intelImage == NULL) + break; + /* Need to import images in main memory or held in other trees. * If it's a render target, then its data isn't needed to be in * the object tree (otherwise we'd be FBO incomplete), and we need * to keep track of the image's MT as needing to be pulled in still, -- 2.30.2