From a7722cb794be008f930c5f071f66fc14b38af65a Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 21 Jul 2006 20:52:43 +0000 Subject: [PATCH] load SLANG_FRAGMENT_FIXED_SECONDARYCOLOR --- src/mesa/swrast/s_arbshader.c | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/src/mesa/swrast/s_arbshader.c b/src/mesa/swrast/s_arbshader.c index 88a9374cd33..a2dc1353f04 100644 --- a/src/mesa/swrast/s_arbshader.c +++ b/src/mesa/swrast/s_arbshader.c @@ -61,12 +61,21 @@ _swrast_exec_arbshader(GLcontext *ctx, struct sw_span *span) vec[3] = span->w + span->dwdx * i; (**pro).UpdateFixedVarying(pro, SLANG_FRAGMENT_FIXED_FRAGCOORD, vec, 0, 4 * sizeof(GLfloat), GL_TRUE); + vec[0] = CHAN_TO_FLOAT(span->array->rgba[i][RCOMP]); vec[1] = CHAN_TO_FLOAT(span->array->rgba[i][GCOMP]); vec[2] = CHAN_TO_FLOAT(span->array->rgba[i][BCOMP]); vec[3] = CHAN_TO_FLOAT(span->array->rgba[i][ACOMP]); (**pro).UpdateFixedVarying(pro, SLANG_FRAGMENT_FIXED_COLOR, vec, 0, 4 * sizeof(GLfloat), GL_TRUE); + + vec[0] = CHAN_TO_FLOAT(span->array->spec[i][RCOMP]); + vec[1] = CHAN_TO_FLOAT(span->array->spec[i][GCOMP]); + vec[2] = CHAN_TO_FLOAT(span->array->spec[i][BCOMP]); + vec[3] = CHAN_TO_FLOAT(span->array->spec[i][ACOMP]); + (**pro).UpdateFixedVarying(pro, SLANG_FRAGMENT_FIXED_SECONDARYCOLOR, + vec, 0, 4 * sizeof(GLfloat), GL_TRUE); + for (j = 0; j < ctx->Const.MaxTextureCoordUnits; j++) { vec[0] = span->array->texcoords[j][i][0]; vec[1] = span->array->texcoords[j][i][1]; @@ -75,6 +84,7 @@ _swrast_exec_arbshader(GLcontext *ctx, struct sw_span *span) (**pro).UpdateFixedVarying(pro, SLANG_FRAGMENT_FIXED_TEXCOORD, vec, j, 4 * sizeof(GLfloat), GL_TRUE); } + for (j = 0; j < MAX_VARYING_VECTORS; j++) { GLuint k; -- 2.30.2