From a7f5d6df8a606724a23480290624d78b2120d67e Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Thu, 11 May 2017 21:05:49 -0700 Subject: [PATCH] intel/blorp: Re-arrange blorp_genX_exec.h Reviewed-by: Topi Pohjolainen --- src/intel/blorp/blorp_genX_exec.h | 458 +++++++++++++++--------------- 1 file changed, 229 insertions(+), 229 deletions(-) diff --git a/src/intel/blorp/blorp_genX_exec.h b/src/intel/blorp/blorp_genX_exec.h index 5ce60d89f24..6e616402dd1 100644 --- a/src/intel/blorp/blorp_genX_exec.h +++ b/src/intel/blorp/blorp_genX_exec.h @@ -424,6 +424,67 @@ blorp_emit_vertex_elements(struct blorp_batch *batch, #endif } +/* 3DSTATE_VIEWPORT_STATE_POINTERS */ +static void +blorp_emit_viewport_state(struct blorp_batch *batch, + const struct blorp_params *params) +{ + uint32_t cc_vp_offset; + blorp_emit_dynamic(batch, GENX(CC_VIEWPORT), vp, 32, &cc_vp_offset) { + vp.MinimumDepth = 0.0; + vp.MaximumDepth = 1.0; + } + +#if GEN_GEN >= 7 + blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), vsp) { + vsp.CCViewportPointer = cc_vp_offset; + } +#else + blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS), vsp) { + vsp.CCViewportStateChange = true; + vsp.PointertoCC_VIEWPORT = cc_vp_offset; + } +#endif +} + +static void +blorp_emit_sampler_state(struct blorp_batch *batch, + const struct blorp_params *params) +{ + uint32_t offset; + blorp_emit_dynamic(batch, GENX(SAMPLER_STATE), sampler, 32, &offset) { + sampler.MipModeFilter = MIPFILTER_NONE; + sampler.MagModeFilter = MAPFILTER_LINEAR; + sampler.MinModeFilter = MAPFILTER_LINEAR; + sampler.MinLOD = 0; + sampler.MaxLOD = 0; + sampler.TCXAddressControlMode = TCM_CLAMP; + sampler.TCYAddressControlMode = TCM_CLAMP; + sampler.TCZAddressControlMode = TCM_CLAMP; + sampler.MaximumAnisotropy = RATIO21; + sampler.RAddressMinFilterRoundingEnable = true; + sampler.RAddressMagFilterRoundingEnable = true; + sampler.VAddressMinFilterRoundingEnable = true; + sampler.VAddressMagFilterRoundingEnable = true; + sampler.UAddressMinFilterRoundingEnable = true; + sampler.UAddressMagFilterRoundingEnable = true; + sampler.NonnormalizedCoordinateEnable = true; + } + +#if GEN_GEN >= 7 + blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS_PS), ssp) { + ssp.PointertoPSSamplerState = offset; + } +#else + blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS), ssp) { + ssp.VSSamplerStateChange = true; + ssp.GSSamplerStateChange = true; + ssp.PSSamplerStateChange = true; + ssp.PointertoPSSamplerState = offset; + } +#endif +} + static void blorp_emit_vs_config(struct blorp_batch *batch, const struct blorp_params *params) @@ -781,60 +842,6 @@ blorp_emit_ps_config(struct blorp_batch *batch, #endif /* GEN_GEN */ } -static void -blorp_emit_depth_stencil_config(struct blorp_batch *batch, - const struct blorp_params *params) -{ - const struct isl_device *isl_dev = batch->blorp->isl_dev; - - uint32_t *dw = blorp_emit_dwords(batch, isl_dev->ds.size / 4); - if (dw == NULL) - return; - - struct isl_depth_stencil_hiz_emit_info info = { -#if GEN_GEN >= 7 - .mocs = 1, /* GEN7_MOCS_L3 */ -#else - .mocs = 0, -#endif - }; - - if (params->depth.enabled) { - info.view = ¶ms->depth.view; - } else if (params->stencil.enabled) { - info.view = ¶ms->stencil.view; - } - - if (params->depth.enabled) { - info.depth_surf = ¶ms->depth.surf; - - info.depth_address = - blorp_emit_reloc(batch, dw + isl_dev->ds.depth_offset / 4, - params->depth.addr, 0); - - info.hiz_usage = params->depth.aux_usage; - if (info.hiz_usage == ISL_AUX_USAGE_HIZ) { - info.hiz_surf = ¶ms->depth.aux_surf; - - info.hiz_address = - blorp_emit_reloc(batch, dw + isl_dev->ds.hiz_offset / 4, - params->depth.aux_addr, 0); - - info.depth_clear_value = params->depth.clear_color.u32[0]; - } - } - - if (params->stencil.enabled) { - info.stencil_surf = ¶ms->stencil.surf; - - info.stencil_address = - blorp_emit_reloc(batch, dw + isl_dev->ds.stencil_offset / 4, - params->stencil.addr, 0); - } - - isl_emit_depth_stencil_hiz_s(isl_dev, dw, &info); -} - static uint32_t blorp_emit_blend_state(struct blorp_batch *batch, const struct blorp_params *params) @@ -987,6 +994,133 @@ blorp_emit_depth_stencil_state(struct blorp_batch *batch, return offset; } +static void +blorp_emit_3dstate_multisample(struct blorp_batch *batch, + const struct blorp_params *params) +{ + blorp_emit(batch, GENX(3DSTATE_MULTISAMPLE), ms) { + ms.NumberofMultisamples = __builtin_ffs(params->num_samples) - 1; + +#if GEN_GEN >= 8 + /* The PRM says that this bit is valid only for DX9: + * + * SW can choose to set this bit only for DX9 API. DX10/OGL API's + * should not have any effect by setting or not setting this bit. + */ + ms.PixelPositionOffsetEnable = false; +#elif GEN_GEN >= 7 + + switch (params->num_samples) { + case 1: + GEN_SAMPLE_POS_1X(ms.Sample); + break; + case 2: + GEN_SAMPLE_POS_2X(ms.Sample); + break; + case 4: + GEN_SAMPLE_POS_4X(ms.Sample); + break; + case 8: + GEN_SAMPLE_POS_8X(ms.Sample); + break; + default: + break; + } +#else + GEN_SAMPLE_POS_4X(ms.Sample); +#endif + ms.PixelLocation = CENTER; + } +} + +static void +blorp_emit_pipeline(struct blorp_batch *batch, + const struct blorp_params *params) +{ + uint32_t blend_state_offset = 0; + uint32_t color_calc_state_offset; + uint32_t depth_stencil_state_offset; + + emit_urb_config(batch, params); + + if (params->wm_prog_data) { + blend_state_offset = blorp_emit_blend_state(batch, params); + } + color_calc_state_offset = blorp_emit_color_calc_state(batch, params); + depth_stencil_state_offset = blorp_emit_depth_stencil_state(batch, params); + +#if GEN_GEN == 6 + /* 3DSTATE_CC_STATE_POINTERS + * + * The pointer offsets are relative to + * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress. + * + * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE. + * + * The dynamic state emit helpers emit their own STATE_POINTERS packets on + * gen7+. However, on gen6 and earlier, they're all lumpped together in + * one CC_STATE_POINTERS packet so we have to emit that here. + */ + blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), cc) { + cc.BLEND_STATEChange = true; + cc.ColorCalcStatePointerValid = true; + cc.DEPTH_STENCIL_STATEChange = true; + cc.PointertoBLEND_STATE = blend_state_offset; + cc.ColorCalcStatePointer = color_calc_state_offset; + cc.PointertoDEPTH_STENCIL_STATE = depth_stencil_state_offset; + } +#else + (void)blend_state_offset; + (void)color_calc_state_offset; + (void)depth_stencil_state_offset; +#endif + + blorp_emit(batch, GENX(3DSTATE_CONSTANT_VS), vs); +#if GEN_GEN >= 7 + blorp_emit(batch, GENX(3DSTATE_CONSTANT_HS), hs); + blorp_emit(batch, GENX(3DSTATE_CONSTANT_DS), DS); +#endif + blorp_emit(batch, GENX(3DSTATE_CONSTANT_GS), gs); + blorp_emit(batch, GENX(3DSTATE_CONSTANT_PS), ps); + + if (params->src.enabled) + blorp_emit_sampler_state(batch, params); + + blorp_emit_3dstate_multisample(batch, params); + + blorp_emit(batch, GENX(3DSTATE_SAMPLE_MASK), mask) { + mask.SampleMask = (1 << params->num_samples) - 1; + } + + /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State, + * 3DSTATE_VS, Dword 5.0 "VS Function Enable": + * + * [DevSNB] A pipeline flush must be programmed prior to a + * 3DSTATE_VS command that causes the VS Function Enable to + * toggle. Pipeline flush can be executed by sending a PIPE_CONTROL + * command with CS stall bit set and a post sync operation. + * + * We've already done one at the start of the BLORP operation. + */ + blorp_emit_vs_config(batch, params); +#if GEN_GEN >= 7 + blorp_emit(batch, GENX(3DSTATE_HS), hs); + blorp_emit(batch, GENX(3DSTATE_TE), te); + blorp_emit(batch, GENX(3DSTATE_DS), DS); + blorp_emit(batch, GENX(3DSTATE_STREAMOUT), so); +#endif + blorp_emit(batch, GENX(3DSTATE_GS), gs); + + blorp_emit(batch, GENX(3DSTATE_CLIP), clip) { + clip.PerspectiveDivideDisable = true; + } + + blorp_emit_sf_config(batch, params); + blorp_emit_ps_config(batch, params); + + blorp_emit_viewport_state(batch, params); +} + static void blorp_emit_surface_state(struct blorp_batch *batch, const struct brw_blorp_surface_info *surface, @@ -1118,80 +1252,57 @@ blorp_emit_surface_states(struct blorp_batch *batch, } static void -blorp_emit_sampler_state(struct blorp_batch *batch, - const struct blorp_params *params) +blorp_emit_depth_stencil_config(struct blorp_batch *batch, + const struct blorp_params *params) { - uint32_t offset; - blorp_emit_dynamic(batch, GENX(SAMPLER_STATE), sampler, 32, &offset) { - sampler.MipModeFilter = MIPFILTER_NONE; - sampler.MagModeFilter = MAPFILTER_LINEAR; - sampler.MinModeFilter = MAPFILTER_LINEAR; - sampler.MinLOD = 0; - sampler.MaxLOD = 0; - sampler.TCXAddressControlMode = TCM_CLAMP; - sampler.TCYAddressControlMode = TCM_CLAMP; - sampler.TCZAddressControlMode = TCM_CLAMP; - sampler.MaximumAnisotropy = RATIO21; - sampler.RAddressMinFilterRoundingEnable = true; - sampler.RAddressMagFilterRoundingEnable = true; - sampler.VAddressMinFilterRoundingEnable = true; - sampler.VAddressMagFilterRoundingEnable = true; - sampler.UAddressMinFilterRoundingEnable = true; - sampler.UAddressMagFilterRoundingEnable = true; - sampler.NonnormalizedCoordinateEnable = true; - } + const struct isl_device *isl_dev = batch->blorp->isl_dev; + uint32_t *dw = blorp_emit_dwords(batch, isl_dev->ds.size / 4); + if (dw == NULL) + return; + + struct isl_depth_stencil_hiz_emit_info info = { #if GEN_GEN >= 7 - blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS_PS), ssp) { - ssp.PointertoPSSamplerState = offset; - } + .mocs = 1, /* GEN7_MOCS_L3 */ #else - blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS), ssp) { - ssp.VSSamplerStateChange = true; - ssp.GSSamplerStateChange = true; - ssp.PSSamplerStateChange = true; - ssp.PointertoPSSamplerState = offset; - } + .mocs = 0, #endif -} + }; -static void -blorp_emit_3dstate_multisample(struct blorp_batch *batch, - const struct blorp_params *params) -{ - blorp_emit(batch, GENX(3DSTATE_MULTISAMPLE), ms) { - ms.NumberofMultisamples = __builtin_ffs(params->num_samples) - 1; + if (params->depth.enabled) { + info.view = ¶ms->depth.view; + } else if (params->stencil.enabled) { + info.view = ¶ms->stencil.view; + } -#if GEN_GEN >= 8 - /* The PRM says that this bit is valid only for DX9: - * - * SW can choose to set this bit only for DX9 API. DX10/OGL API's - * should not have any effect by setting or not setting this bit. - */ - ms.PixelPositionOffsetEnable = false; -#elif GEN_GEN >= 7 + if (params->depth.enabled) { + info.depth_surf = ¶ms->depth.surf; - switch (params->num_samples) { - case 1: - GEN_SAMPLE_POS_1X(ms.Sample); - break; - case 2: - GEN_SAMPLE_POS_2X(ms.Sample); - break; - case 4: - GEN_SAMPLE_POS_4X(ms.Sample); - break; - case 8: - GEN_SAMPLE_POS_8X(ms.Sample); - break; - default: - break; + info.depth_address = + blorp_emit_reloc(batch, dw + isl_dev->ds.depth_offset / 4, + params->depth.addr, 0); + + info.hiz_usage = params->depth.aux_usage; + if (info.hiz_usage == ISL_AUX_USAGE_HIZ) { + info.hiz_surf = ¶ms->depth.aux_surf; + + info.hiz_address = + blorp_emit_reloc(batch, dw + isl_dev->ds.hiz_offset / 4, + params->depth.aux_addr, 0); + + info.depth_clear_value = params->depth.clear_color.u32[0]; } -#else - GEN_SAMPLE_POS_4X(ms.Sample); -#endif - ms.PixelLocation = CENTER; } + + if (params->stencil.enabled) { + info.stencil_surf = ¶ms->stencil.surf; + + info.stencil_address = + blorp_emit_reloc(batch, dw + isl_dev->ds.stencil_offset / 4, + params->stencil.addr, 0); + } + + isl_emit_depth_stencil_hiz_s(isl_dev, dw, &info); } #if GEN_GEN >= 8 @@ -1274,117 +1385,6 @@ blorp_emit_gen8_hiz_op(struct blorp_batch *batch, } #endif -/* 3DSTATE_VIEWPORT_STATE_POINTERS */ -static void -blorp_emit_viewport_state(struct blorp_batch *batch, - const struct blorp_params *params) -{ - uint32_t cc_vp_offset; - blorp_emit_dynamic(batch, GENX(CC_VIEWPORT), vp, 32, &cc_vp_offset) { - vp.MinimumDepth = 0.0; - vp.MaximumDepth = 1.0; - } - -#if GEN_GEN >= 7 - blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), vsp) { - vsp.CCViewportPointer = cc_vp_offset; - } -#else - blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS), vsp) { - vsp.CCViewportStateChange = true; - vsp.PointertoCC_VIEWPORT = cc_vp_offset; - } -#endif -} - -static void -blorp_emit_pipeline(struct blorp_batch *batch, - const struct blorp_params *params) -{ - uint32_t blend_state_offset = 0; - uint32_t color_calc_state_offset; - uint32_t depth_stencil_state_offset; - - emit_urb_config(batch, params); - - if (params->wm_prog_data) { - blend_state_offset = blorp_emit_blend_state(batch, params); - } - color_calc_state_offset = blorp_emit_color_calc_state(batch, params); - depth_stencil_state_offset = blorp_emit_depth_stencil_state(batch, params); - -#if GEN_GEN == 6 - /* 3DSTATE_CC_STATE_POINTERS - * - * The pointer offsets are relative to - * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress. - * - * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE. - * - * The dynamic state emit helpers emit their own STATE_POINTERS packets on - * gen7+. However, on gen6 and earlier, they're all lumpped together in - * one CC_STATE_POINTERS packet so we have to emit that here. - */ - blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), cc) { - cc.BLEND_STATEChange = true; - cc.ColorCalcStatePointerValid = true; - cc.DEPTH_STENCIL_STATEChange = true; - cc.PointertoBLEND_STATE = blend_state_offset; - cc.ColorCalcStatePointer = color_calc_state_offset; - cc.PointertoDEPTH_STENCIL_STATE = depth_stencil_state_offset; - } -#else - (void)blend_state_offset; - (void)color_calc_state_offset; - (void)depth_stencil_state_offset; -#endif - - blorp_emit(batch, GENX(3DSTATE_CONSTANT_VS), vs); -#if GEN_GEN >= 7 - blorp_emit(batch, GENX(3DSTATE_CONSTANT_HS), hs); - blorp_emit(batch, GENX(3DSTATE_CONSTANT_DS), DS); -#endif - blorp_emit(batch, GENX(3DSTATE_CONSTANT_GS), gs); - blorp_emit(batch, GENX(3DSTATE_CONSTANT_PS), ps); - - if (params->src.enabled) - blorp_emit_sampler_state(batch, params); - - blorp_emit_3dstate_multisample(batch, params); - - blorp_emit(batch, GENX(3DSTATE_SAMPLE_MASK), mask) { - mask.SampleMask = (1 << params->num_samples) - 1; - } - - /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State, - * 3DSTATE_VS, Dword 5.0 "VS Function Enable": - * - * [DevSNB] A pipeline flush must be programmed prior to a - * 3DSTATE_VS command that causes the VS Function Enable to - * toggle. Pipeline flush can be executed by sending a PIPE_CONTROL - * command with CS stall bit set and a post sync operation. - * - * We've already done one at the start of the BLORP operation. - */ - blorp_emit_vs_config(batch, params); -#if GEN_GEN >= 7 - blorp_emit(batch, GENX(3DSTATE_HS), hs); - blorp_emit(batch, GENX(3DSTATE_TE), te); - blorp_emit(batch, GENX(3DSTATE_DS), DS); - blorp_emit(batch, GENX(3DSTATE_STREAMOUT), so); -#endif - blorp_emit(batch, GENX(3DSTATE_GS), gs); - - blorp_emit(batch, GENX(3DSTATE_CLIP), clip) { - clip.PerspectiveDivideDisable = true; - } - - blorp_emit_sf_config(batch, params); - blorp_emit_ps_config(batch, params); - - blorp_emit_viewport_state(batch, params); -} - /** * \brief Execute a blit or render pass operation. * -- 2.30.2