From a83f7e119cac2020100035d426927629ab666257 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 18 Jan 2018 14:50:08 -0700 Subject: [PATCH] vbo: remove unused vbo_any_varyings_in_vbos() function Reviewed-by: Roland Scheidegger --- src/mesa/vbo/vbo.h | 3 --- src/mesa/vbo/vbo_rebase.c | 10 ---------- 2 files changed, 13 deletions(-) diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h index ec2ac0e8bf5..0007029996c 100644 --- a/src/mesa/vbo/vbo.h +++ b/src/mesa/vbo/vbo.h @@ -153,10 +153,7 @@ void vbo_split_prims( struct gl_context *ctx, const struct split_limits *limits ); -/* Helpers for dealing translating away non-zero min_index. - */ GLboolean vbo_all_varyings_in_vbos( const struct gl_vertex_array *arrays[] ); -GLboolean vbo_any_varyings_in_vbos( const struct gl_vertex_array *arrays[] ); void vbo_rebase_prims( struct gl_context *ctx, const struct gl_vertex_array *arrays[], diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c index 9f5dc4678f8..a9d8ff93e93 100644 --- a/src/mesa/vbo/vbo_rebase.c +++ b/src/mesa/vbo/vbo_rebase.c @@ -91,16 +91,6 @@ GLboolean vbo_all_varyings_in_vbos( const struct gl_vertex_array *arrays[] ) return GL_TRUE; } -GLboolean vbo_any_varyings_in_vbos( const struct gl_vertex_array *arrays[] ) -{ - GLuint i; - - for (i = 0; i < VERT_ATTRIB_MAX; i++) - if (arrays[i]->BufferObj->Name != 0) - return GL_TRUE; - - return GL_FALSE; -} /* Adjust primitives, indices and vertex definitions so that min_index * becomes zero. There are lots of reasons for wanting to do this, eg: -- 2.30.2