From a8e141387686cdf44b5868031283267acb99eba7 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Fri, 25 May 2018 16:37:29 -0400 Subject: [PATCH] mesa: handle GL_UNSIGNED_INT64_ARB properly (v2) Bindless texture handles can be passed via vertex attribs using this type. This fixes a bunch of bindless piglit tests on radeonsi. Cc: 18.0 18.1 Reviewed-by: Ilia Mirkin --- src/mesa/main/glformats.c | 2 ++ src/mesa/vbo/vbo_private.h | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c index cba5e670db0..667020c193c 100644 --- a/src/mesa/main/glformats.c +++ b/src/mesa/main/glformats.c @@ -563,6 +563,8 @@ _mesa_bytes_per_vertex_attrib(GLint comps, GLenum type) return sizeof(GLuint); else return -1; + case GL_UNSIGNED_INT64_ARB: + return comps * 8; default: return -1; } diff --git a/src/mesa/vbo/vbo_private.h b/src/mesa/vbo/vbo_private.h index b69f836aa0b..3f7d0dc6082 100644 --- a/src/mesa/vbo/vbo_private.h +++ b/src/mesa/vbo/vbo_private.h @@ -104,8 +104,8 @@ vbo_attrtype_to_double_flag(GLenum format) case GL_FLOAT: case GL_INT: case GL_UNSIGNED_INT: - case GL_UNSIGNED_INT64_ARB: return GL_FALSE; + case GL_UNSIGNED_INT64_ARB: case GL_DOUBLE: return GL_TRUE; default: -- 2.30.2