From a946e840715b481065db2347696eea6bae0c9dd6 Mon Sep 17 00:00:00 2001 From: Jose Fonseca Date: Fri, 11 Mar 2011 16:33:18 -0700 Subject: [PATCH] scons: copy hash_table.c, symbol_table.c to glsl directory This fixes an issue where the .obj files wound up in the src/ directory rather than the build/ directory. That prevented combined 32-bit and 64-bit builds from working. Signed-off-by: Brian Paul --- src/glsl/SConscript | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/src/glsl/SConscript b/src/glsl/SConscript index 9ecc155c9c9..c3255835fb4 100644 --- a/src/glsl/SConscript +++ b/src/glsl/SConscript @@ -105,11 +105,16 @@ if env['msvc']: if env['crosscompile'] and env['platform'] != 'embedded': Import('builtin_glsl_function') else: + # Copy these files to avoid generation object files into src/mesa/program + env.Prepend(CPPPATH = ['#src/mesa/program']) + env.Command('hash_table.c', '#src/mesa/program/hash_table.c', Copy('$TARGET', '$SOURCE')) + env.Command('symbol_table.c', '#src/mesa/program/symbol_table.c', Copy('$TARGET', '$SOURCE')) + main_obj = env.StaticObject('main.cpp') mesa_objs = env.StaticObject([ - '#src/mesa/program/hash_table.c', - '#src/mesa/program/symbol_table.c', + 'hash_table.c', + 'symbol_table.c', ]) builtin_compiler = env.Program( -- 2.30.2